Kristal
05-29-2013, 08:17 PM
I think all PUPs are aware of the lackluster effects of Overdrive, so I'd like to propose the following changes to it:
* Overdrive effects on pet last 30 minutes or until pet is deactivated, destroyed or player moves to another zone. (Similar to Familiar)
* Overload immunity still lasts 1 minute
* Overdrive's enfeebling resistance will decrease over time after 1 minute.
* Maneuvers will not fade while Overdrive is active (unless consumed by attachments)
* Elemental burden decays 50% slower (giving more reason to use Cooldown)
I think these changes will make Overdrive a functional ability, without becoming overpowered. It should also promote more use of Repair and Cooldown, as it becomes more important to keep the automaton alive and functional. (To that end, I would also suggest new animator ammo items like Aether Oils, to replenish automaton MP rather then HP, using the same Repair command.)
* Overdrive effects on pet last 30 minutes or until pet is deactivated, destroyed or player moves to another zone. (Similar to Familiar)
* Overload immunity still lasts 1 minute
* Overdrive's enfeebling resistance will decrease over time after 1 minute.
* Maneuvers will not fade while Overdrive is active (unless consumed by attachments)
* Elemental burden decays 50% slower (giving more reason to use Cooldown)
I think these changes will make Overdrive a functional ability, without becoming overpowered. It should also promote more use of Repair and Cooldown, as it becomes more important to keep the automaton alive and functional. (To that end, I would also suggest new animator ammo items like Aether Oils, to replenish automaton MP rather then HP, using the same Repair command.)