Metalgod
05-24-2013, 02:15 PM
I might be a little late to the party (other threads and closed ones idk) but I been thinking about how SE could revamp R/M/E weapon trials. Current state of the game makes it very difficult now for players to complete said trials without vast amounts of gil hidden away for a rainy day. My ideas are not to drastically revamp the latter half of the trails but make minor changes to make acquiring level 99 versions a little less daunting.
Basically what I’m pitching is SE allow specific boss kills to equal 1 item. I think this is far to all especially with the rarity of items available now and how a lot of the bosses still require an Alliance to kill them. Coupled with the fact that players wanting to get said kills will need to be on jobs which can equip the item makes it still challenging from a strategic standpoint.
Relic:
Level 95 to 99: Make killing Arch Dynamis Lord 5 times an option instead of acquiring 5 umbral marrows.
Level 99 to 99 Afterglow: Make killing Arch Dynamis Lord 250 times an option instead of acquiring 250 umbral marrows.
Mythic:
Level 95 to 99: Make killing Pandemonium Warden 3 times an option instead of acquiring 3 Mulcibar's Scoria.
Level 99 to 99 Afterglow: Make killing Pandemonium Warden 150 times an option instead of acquiring 150 Mulcibar's Scoria.
Empyrean:
Level 90 to 95: no change in heavy metal plate requirement but add Heavy metal pouches (instead of heavy metal plates) to the following monster drop pools: Ig-Alima, Botulus Rex, Bismarck and Morta.
Level 95 – 99: Make killing Ig-Alima (Riftdross) and Botulus Rex (Riftcinder) 60 times and option instead of acquiring 60 Riftdross or Riftcinder.
Level 99 to 99 Afterglow: Make killing Ig-Alima (Riftdross) and Botulus Rex (Rift cinder) 3000 times and option instead of acquiring 3000 Riftdross or Riftcinder. (Think SE should relook at the requirement of 3000 dross or cinders)
Hope SE likes my idea. If not, I don't forsee many players getting their weapons to 99 which are stuck at 90 (Empy) or 95 (relic/empy) to 99 anytime soon unless you have a good Linkshell. Especially with the focus on adoulin content now.
Basically what I’m pitching is SE allow specific boss kills to equal 1 item. I think this is far to all especially with the rarity of items available now and how a lot of the bosses still require an Alliance to kill them. Coupled with the fact that players wanting to get said kills will need to be on jobs which can equip the item makes it still challenging from a strategic standpoint.
Relic:
Level 95 to 99: Make killing Arch Dynamis Lord 5 times an option instead of acquiring 5 umbral marrows.
Level 99 to 99 Afterglow: Make killing Arch Dynamis Lord 250 times an option instead of acquiring 250 umbral marrows.
Mythic:
Level 95 to 99: Make killing Pandemonium Warden 3 times an option instead of acquiring 3 Mulcibar's Scoria.
Level 99 to 99 Afterglow: Make killing Pandemonium Warden 150 times an option instead of acquiring 150 Mulcibar's Scoria.
Empyrean:
Level 90 to 95: no change in heavy metal plate requirement but add Heavy metal pouches (instead of heavy metal plates) to the following monster drop pools: Ig-Alima, Botulus Rex, Bismarck and Morta.
Level 95 – 99: Make killing Ig-Alima (Riftdross) and Botulus Rex (Riftcinder) 60 times and option instead of acquiring 60 Riftdross or Riftcinder.
Level 99 to 99 Afterglow: Make killing Ig-Alima (Riftdross) and Botulus Rex (Rift cinder) 3000 times and option instead of acquiring 3000 Riftdross or Riftcinder. (Think SE should relook at the requirement of 3000 dross or cinders)
Hope SE likes my idea. If not, I don't forsee many players getting their weapons to 99 which are stuck at 90 (Empy) or 95 (relic/empy) to 99 anytime soon unless you have a good Linkshell. Especially with the focus on adoulin content now.