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View Full Version : Unshackle Old Content Already!



Ziyyigo-Tipyigo
05-22-2013, 06:11 AM
Yes, nothing new here, but it hasn't been said in a while.

Conquest Activities

Keeping level caps on most of the battles involved in Expeditionary Force and Garrison doesn't make sense any more. Nobody lingers at those low levels any more, and the "double EXP weekends" you had a few months back seem to be an acknowledgement of that. On top of that, both Garrison and Expeditionary Force are already uncapped in Vollbow, and players are already able to take part in Expeditionary Force in any region without dealing with level caps by simply popping treasure chests and coffers (something that nowadays needs a high-level player, thanks to new monster placements...)
Assaults and Mercenary Rank

I can wrap my head around the logic of having a cap on the number of Assault ID tags available at any time, but the end result is that those tags are hardly ever used on anything but Nyzul Isle. Again, nobody lingers at levels 50-70 any more, so players gain more by reaching floor 100 for their mythic weapon skill than they do advancing through mercenary rank (something that was of dubious value already). So if you won't establish separate tags for Nyzul and other Assults, then at least make ranking up easier: give players a full 5 points towards their rank for any win, regardless if the player had won the Assault previously, at least outside of Nyzul. Granting only 1 point for such repeats actually discourages players from assisting lower-ranked players, since they're better off saving their tags for something at their own rank.

EDIT: And let players participate in another nation's Expeditionary Force without having to change allegiance. Players are already routinely asked to bear another nation's flag in Ballista, why not this?

Vil
05-22-2013, 07:36 PM
I support this. I wish they would go back and examine all the old content and adjust/remove it as necessary.

It's hard enough to find people to do assaults with, and with the progression towards captain slow, its quite discouraging.

Mirage
05-23-2013, 02:11 AM
Like I have said before, I believe Assault, as well as old Nyzul isle should be on tags that are separate from the tags used for NNI.

Or even better, old Nyzul should just be accessable as often as you want,or at least 3 times every single day.

Renaissance2K
05-24-2013, 10:55 AM
While it seems silly to cap the number of tags that a player can hold now, I'd really like to see the three-player minimum removed from Assault and Salvage. I'd make farming a lot easier.

RalphTheGalka
05-24-2013, 01:37 PM
I never really understood why they tied Nyzul 2 and Salvage 2 to the assault tag system when they knew it was already overburdened as it was. People are complaining about the current system? Let's make it more complicated!

If they want to make a tiered content system, would it really kill them to remove some of the hurdles for old content? So much old content is shackled to terrible drop rates, lottery NMs, and other hoops to entry.

Lotto
05-24-2013, 11:14 PM
Might also be the time to cancel the 3 people requirement, it's almost impossible to find anyone interested in those events anymore.

Rustic
05-25-2013, 12:53 AM
Relaxing these requirements, much like the old Dynamis ones? With Adoulin and Delve being the dominant endgame...it's about time to adjust older content for more access time.

Mirage
05-25-2013, 12:57 AM
Yeah. Dynamis was made more accessible. Why can't old Nyzul, assault and old salvage be more easily accessible too? I say it again: Three oldnyzul/assault tags per day, up to a maximum stored of 9 (plus 1 on you). New nyzul can be on its own tags.

Or, just don't require tags for assault and old NI, because there's hardly any risk of hundreds of players suddenly wanting to do that content simultaneously.

Duelle
05-26-2013, 05:19 PM
While it seems silly to cap the number of tags that a player can hold now, I'd really like to see the three-player minimum removed from Assault and Salvage. I'd make farming a lot easier.THIS......

Ziyyigo-Tipyigo
05-27-2013, 08:04 AM
Empty Notorious Monsters, Imperial Standing Notorious Monsters, Eco-Warrior... about the only thing I can think of where mandatory level caps still make some sense is the Beastmen's Seal fight "Up In Arms," and only because the number of players who'd flock to Waughroon Shrine once the level cap is removed would crash the servers. Everywhere else, the effort required to win far outbalances the rewards given.

The low-level gear has no use outside of events with low level caps, creating a circular relationship. By the time players are equipped to even think about getting on that cycle, they're already too high a level to make any use of the rewards.

Demon6324236
05-27-2013, 10:35 AM
Ziyyigo, is Kraken Club even relevant anymore? I never cared for the weapon myself, but I figure its already lower DMG is now even lower really because our weapons just jumped in DMG, am I wrong?

Ziyyigo-Tipyigo
05-27-2013, 10:59 AM
Ziyyigo, is Kraken Club even relevant anymore?

Probably not, but the devs seem to think so: It's still a first-rank prize in the Mog Bonanza, alongside 10,000-piece Dynamis currency.

Of course, whether or not relic weapons themselves are still relevant is currently hotly debated... >.>

Anjou
05-29-2013, 02:54 AM
Probably not, but the devs seem to think so: It's still a first-rank prize in the Mog Bonanza, alongside 10,000-piece Dynamis currency.

Of course, whether or not relic weapons themselves are still relevant is currently hotly debated... >.>

Well when the Relic weapon is built, and then the trials are done so that they are lvl 95+, then they're very relevant.

Chimerawizard
05-29-2013, 05:31 AM
Empty Notorious Monsters, Imperial Standing Notorious Monsters, Eco-Warrior... about the only thing I can think of where mandatory level caps still make some sense is the Beastmen's Seal fight "Up In Arms," and only because the number of players who'd flock to Waughroon Shrine once the level cap is removed would crash the servers. Everywhere else, the effort required to win far outbalances the rewards given.
And why should BCNMs be any different. give it 2-3 weeks of max capacity inside and people will have run out of seals to use; then, all is right in the world again.

Quetzacoatl
05-30-2013, 12:26 AM
Yeah, an increase in assault tags (5 more tags) would be awesome, with a new tag generating every 10 1/2 hours. With so much new content around, I still have to wait 3-4 days after doing nyzul isle uncharted to do a few normal assault runs for points to enter salvage? Or I have to skip Nyzuls to rank-up/farm assault points in normal assaults for Salvage? Why does this have to linger any longer than it should have?

Not to mention, more tags would help rookie Assaulters get their rank ups faster if Nyzul is not yet on their agenda (which it should be anyway). SE can even put limits toward what assaults you can do per day if that's what they're worried about- for example: a Maximum of 5 times per day for normal Assaults, and another 5 for Nyzul Assaults. I would live with that, personally, unless a better system is put into place of course.

Ziyyigo-Tipyigo
05-30-2013, 12:27 AM
Assault Points Gear

Changes to the game have made Conquest Points, Imperial Standing and Allied Notes more plentiful, which has kept their value in line with the declining value of the gear that can be bought with them. In contrast we have Assault Points gear, which has declined in value like everything else below 75, but have not become any easier to obtain thanks to the limited number of times we can do Assaults. Since you apparently don't want to do anything that would make Salvage easier to enter, the obvious solution is to lower the prices of Assault Points gear.

Quetzacoatl
05-30-2013, 12:31 AM
For what reason would you still want Assault Gear when everything else above it all totally outclasses Assault Gear >_>

And don't say Yigit for hMP or Pahluwan for RDM Melee

Demon6324236
05-30-2013, 03:23 AM
Wouldn't want any of the CP or IS gear either, but it was reduced.

Vil
05-30-2013, 04:51 AM
And why should BCNMs be any different. give it 2-3 weeks of max capacity inside and people will have run out of seals to use; then, all is right in the world again.

this might also be a good way to force people back out into old areas if they want to farm more seals.

Renaissance2K
05-30-2013, 11:23 PM
For what reason would you still want Assault Gear when everything else above it all totally outclasses Assault Gear >_>

And don't say Yigit for hMP or Pahluwan for RDM Melee
And until we can equip Adoulin gear, what do we wear?

Demon6324236
05-31-2013, 03:05 AM
And until we can equip Adoulin gear, what do we wear?Abyssea gear.

Mirage
05-31-2013, 10:13 AM
Wouldn't want any of the CP or IS gear either, but it was reduced.

CP and IS gear was reduced? When?

Demon6324236
05-31-2013, 11:05 AM
Honestly not sure what all was reduced because I never cared about most of it but I know Warps and RR was reduced so far as I recall, and since someone compared it to this I figured they probably lowered gear at the same time, like I said though, never paid attention to gear so wouldn't know for sure.

Ziyyigo-Tipyigo
06-04-2013, 06:01 AM
Honestly not sure what all was reduced because I never cared about most of it but I know Warps and RR was reduced so far as I recall

Those were the only two prices reduced outright, but the base CP and IS earned per fight is based on EXP earned, so when they increased the EXP yield per monster they also increased CP and IS yield. On top of that, the IS and AN yield from Besieged and Campaign Battles*, respectively, were also (I believe) increased. The actual prices didn't go down, but the resulting inflation pushed the value of the points down, keeping it more or less equal to the real value of the gear the points purchase.

Assault Points, in contrast, never really got that kind of inflation: it's a bit easier to complete an Assault at 99 (except Lebros Supplies...), but we get no more Assault Points per Assault than we did when Treasures of Aht Urhgan was released, nor can we do Assaults any more frequently. So while the real value of Assault Points gear went down as we all went to level 99, the (value of the) prices did not.

* The rewards from Campaign Ops could probably stand to see a similar increase. I can't think of any "endgame" activities that doing so would "break."

Mirage
06-04-2013, 06:43 AM
Honestly not sure what all was reduced because I never cared about most of it but I know Warps and RR was reduced so far as I recall, and since someone compared it to this I figured they probably lowered gear at the same time, like I said though, never paid attention to gear so wouldn't know for sure.

Yeah, I was aware of those two, but not any gear becoming cheaper.

That being said though, I think it is about time to reduce CP cost for gear by something like equivalent to the ranks being two tiers lower. Rank 3 gear would cost the same as rank 1 gear etc. It might seem irrelevant to you and me because we already have tons of lv90+ gear, but it will seriously mitigate some of the frustration for new and returning players. It is simply kind of boring to wear the same gear forever (even if you technically don't need a lot of gear for smacking down EP and DC mobs), and when you look at the AH, everything is either sold out or inflated because old players don't care if they pay 20k for a lv5 weapon that they'll use for an hour or so. Then they might resort to conquest points to get some gear, but then they notice that because page exp is the primary source of exp, they can't even afford a single lv10 piece by the time they reach level 10,and even less so when they reach lv20, 30, etc. Prices should be lowered so that players would have enough CP to buy at least two pieces from whatever rank corresponds to their level, the first time they level something up.

To make a few examples, lv30 armor and weapons currently costs 4k CP, but at level 30, a new player will probably not be able to afford more than one item, if even that. And that's if they've saved all their CP from level1, not buying any other gear earlier. Lv50 gear costs 16k CP, and that's also completely unrealistic when pages don't give CP. Rank 3 should cost 1000 CP (what rank 1 currently costs), and rank 5 should cost 4000 CP (what rank 3 currently costs).

I recently took up DRK without burning it in abyssea, and I also changed nations recently and haven't fought much in conquest areas except on DRK. I am now level 72 and have 15k sandoria CP. That's not enough for even a single lv70 piece. Of course, I don't need any of the CP pieces, but like I said earlier, a new player could probably make use of a lot of the CP gear until they found better stuff.

Demon6324236
06-04-2013, 07:30 AM
Well since prices double each rank, and I think they start at what? 1k? It would be nice to lower them to something like 250, then each rank would double still so it would fall in line with what your saying.

Ziyyigo-Tipyigo
06-04-2013, 09:04 AM
I think it is about time to reduce CP cost for gear

You make good points, but I would want Expeditionary Force uncapped and see how that affects the CP "market" first before reducing prices outright. CP gear won't seem so expensive if you have an easy way of getting ~3000+ CP a week.

Hell, even if they're not uncapped, I'm tempted to try to throw a few together again once /yell gets introduced to starter nations.

FrankReynolds
06-04-2013, 09:30 AM
* The rewards from Campaign Ops could probably stand to see a similar increase. I can't think of any "endgame" activities that doing so would "break."

On that note, I think they need to remove the 5 day wait time between campaign evaluations as well. I understand that they didn't want everyone to just get top rank and quit it in the first week, but now it's just a pain for no reason.

I keep going and doing campaign to get a rank. Then over the next 5 days I forget about it... until a month later when the guy says my medal is no good etc. and I lose the rank I got. So I do some more campaign and then forget about it again by the time another 5 days has past. I've been floating about 2-3 medals away from cap for like 2 years now lol.

Ziyyigo-Tipyigo
06-04-2013, 09:42 AM
I lose the rank I got.

Getting some mission progress would fix that problem.

http://www.playonline.com/pcd/verup/ff11us/detail/6035/detail.html

Fynlar
06-04-2013, 10:04 PM
Level caps should be taken off of ENMs, or at least just the "uncapped" ENMs (which are still capped at 75, and as far as I can think of, the only content in the game to still have a 75 cap)

FrankReynolds
06-05-2013, 05:06 AM
Getting some mission progress would fix that problem.

http://www.playonline.com/pcd/verup/ff11us/detail/6035/detail.html

Yeah. I decided I would wait a few years to complete those so that I could experience it the same way the dev team did.

Godofgods
08-16-2013, 02:23 AM
Yeah, an increase in assault tags (5 more tags) would be awesome, with a new tag generating every 10 1/2 hours. With so much new content around, I still have to wait 3-4 days after doing nyzul isle uncharted to do a few normal assault runs for points to enter salvage? Or I have to skip Nyzuls to rank-up/farm assault points in normal assaults for Salvage? Why does this have to linger any longer than it should have?

I would like to reiterate my desire for a 5th assault tag instead of four. (Or four plus the one your holding technically.) It would relay make things a lot less aggravating. Each Rank is divided into five assaults. then a promotion quest. Only being able to do four at a time, then having to wait a day or more, trying to gather ppl back up to do a single assault only so you can break up again and work on promotion quest, is a lot more trouble then it needs to be.

Simply adding one tag would make it much easier. Everyone gathered together could run a whole rank at once, then they have a few days to do the quest at there pace while tags recharge. Its just much more simple. And adding one tag is not going to destroy any type of 'balance' either.

And while your at it, give that poor taru a stool to stand on so he can see over the counter!