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View Full Version : Doing Delves or plasma farming



Borland
05-17-2013, 08:04 AM
I can't really get a clear answer on other forums so I thought I'd just ask here. I'm wondering what is required by players to do delve or plasma farming.

The jobs I have leveled are monk, beastmaster, and whitemage at 99. I have some ok gear for monk, the basic bayld gear for beastmaster, and various odd and ends from the auction house for whitemage.

When I've asked people about doing anything as a beastmaster I've gotten comments like "no way" and "wat".

When I've asked about healing I've been responded to with questions about whether I could heal for it or not, even though I haven't done it before so I can't really know.

And most of the time I really don't get any comment at all.

So I'm wondering what I'm supposed to do at this point. Is it that monks and/or beastmasters aren't damage dealers so I should just try leveling another job like dragoon or samurai up? Or what?

Karah
05-17-2013, 10:31 AM
Well, MNK is decent, provided you have at least Vere 90+, bst almost never gets a spot (in anything) which is a shame, seeing as Ruinator is one of if not the best meritted weaponskill (though it does suffer from being a 1handed weaponskill).

To get in (current) farming runs, support is your sweet spot. -!EVERYONE!- thinks they have legit DD (they don't) but no one turns people down anymore. It's all hippy love in style "sure you can come as long as you're not a pet job".

It's really a sad state of the game right now.

SAM is where it's at, Delve was specifically built for SAM, Zanshin procs with the epic evasion, and Shoha etc, even the worst SAM is better than the 99% anything else. (I hate this fact, I LOATHE samurai, matter of fact prior to delve I wouldn't take sam to -anything- ((based on carbuncle's samurai population)).

Kristal
05-22-2013, 12:40 AM
To get in (current) farming runs, support is your sweet spot. -!EVERYONE!- thinks they have legit DD (they don't) but no one turns people down anymore. It's all hippy love in style "sure you can come as long as you're not a pet job".

Not sure why you would reject pet jobs, as BST, PUP and SMN are all good options for DD/DD support when the goal is plasm farming. It does matter wether they are proper leveled jobs or abyburns, but that goes for any job.

Dreamin
05-22-2013, 02:34 AM
BST and PUP maybe (a big-big-big maybe). But SMN no way. They can't push out dmg fast enough due to the limit on the BP timer. I'm sorry, wish it is different but that is the state of SMN that SE has put us into.

And really for the n-th time, there's nothing wrong with how a person/play get their level. What's important is whether they are:

1. cap on the appropriate skills.
2. using appropriate gears (not necessarily have to be all top tier across all slots but white/pink crap or even just base AF/AF3+1 filled slots just isn't going to cut it either for DD's).
3. using ACC gears/food (very important)

Plasm farming is all about speed, the faster you can kill, the more plasm you get. So you absolutely need to have competent players across all functions: DDs, healers, PLD(s) and supports (BRD, COR, etc).

It's a difference between 2-3k farming run with 5-7k farming run.

Louispv
05-24-2013, 07:26 AM
BST by all rights should be 100% necessary like a BRD/COR at this point. Everything in delve is a single family, and we get Killer instinct for all the families. Do you people not want a straight up 15% increase in damage done, 15% chance to intimidate the enemy, and a static 15% reduction in damage taken that breaks the damage taken- cap, in your events focused on killing quickly?

But nope, apparently people still think DD means WAR/DRK/SAM or gtf. Or Monk now for some reason, but only with Rigors. Don't exactly see why MNK is in a separate class as any DD with a delve weapon, but it's just public stupid opinion.

Demon6324236
05-24-2013, 08:04 AM
BST by all rights should be 100% necessary like a BRD/COR at this point. Everything in delve is a single family, and we get Killer instinct for all the families. Do you people not want a straight up 15% increase in damage done, 15% chance to intimidate the enemy, and a static 15% reduction in damage taken that breaks the damage taken- cap, in your events focused on killing quickly?Killer Instinct is nice, but the question you have to ask is how much damage you are losing by putting in a BST instead of another Heavy DD. Nothing against BST, I have grown fond of the job myself, but there is a problem that all 1-handed jobs face right now in Adoulin, or more importantly, Delve. Right now, we are coming across Accuracy problems for the first time in a very long time in a popular content, Legion was another area but very few people by compare were effected, it was a limited event where few bothered to go, but Delve is very important and is often done. Until this upcoming update, 1-handed jobs have an Accuracy problem that 2-handed jobs do not share, we have the flaw of our STR and DEX ratios, where 2-handed jobs get 1 more Attack and Accuracy for every 4 STR or DEX they have, which do we not get.

On my WAR I to cap accuracy in Morimar's Fracture with about 65 Accuracy in gear, merits into GA, and Aggressor, without Aggressor I seem to be a bit below cap. So if I can just cap with all of that, think of a BST, which thanks to our 80ish DEX, puts you at very least 20 or so accuracy below me, not to mention you probably are not using that much Accuracy gear by compare, putting you even lower, your hit rate without Accuracy buffs is probably going down a good 20~25%, so your only hitting 70% of the time. By sacrificing some DPS from DD gear you can put your Accuracy to cap but then your lowering you DPS, becoming less useful once again in damage. So all in all bringing a BST is probably more detrimental to damage than enhancing it because your accuracy has problems where as Heavy DDs do not, I will go into more of your issues in the next part though while I explain MNK's reason for being special.


But nope, apparently people still think DD means WAR/DRK/SAM or gtf. Or Monk now for some reason, but only with Rigors. Don't exactly see why MNK is in a separate class as any DD with a delve weapon, but it's just public stupid opinion.MNK is different for a very good reason, look at your BST for example, even if you use the Delve Axe your DMG is sitting at 132 on your main hand, your off-hand will be lower, but lets ignore that for now, just your main hand is 132. Now, MNK gets a DMG rating based on their skill because of H2H calculating that way (http://www.bg-wiki.com/bg/Hand-to-Hand), so before their weapon/gear, capped skill, merited, they are at 440 skill, so 440 times .11 = 48 DMG, now, Rigors are +101, so your now talking about a 149 DMG weapon, its in both hands, which is something you can not say for BST which is DWing. On top of that, MNK is /WAR, and has its own JAs for Accuracy Bonus, which as of right now, matters quiet a bit in Delve, while your BST is stuck with /DNC or /NIN and has the penalty of being a 1-handed job, just like MNK, but without your own native Accuracy Buff or /WAR for Aggressor. All of this comes down to your damage being quite lower than that of a MNK, MNKs best advantages over other 1-handed jobs is that it uses a single weapon, has no need for a specific sub-job, and has useful native buffs which make it more powerful. Another flaw to BST is that no matter how much attack or accuracy you get, or if you use food, you have a pet which you rely on for a source of DPS as well, and because your food, gear, and buffs, do not effect your pet, it becomes a very worthless asset in the end.

Chimerawizard
05-24-2013, 08:34 AM
BST by all rights should be 100% necessary like a BRD/COR at this point. Everything in delve is a single family, and we get Killer instinct for all the families. Do you people not want a straight up 15% increase in damage done, 15% chance to intimidate the enemy, and a static 15% reduction in damage taken that breaks the damage taken- cap, in your events focused on killing quickly?

But nope, apparently people still think DD means WAR/DRK/SAM or gtf. Or Monk now for some reason, but only with Rigors. Don't exactly see why MNK is in a separate class as any DD with a delve weapon, but it's just public stupid opinion.
I would take a BST as a support/DD. their 15% dmg increase from Killer instinct would need to hit 5 real DDs.
players(default+(15%x4min/5min))=Damage dealt
5x(1+(.15x.8))=5.6
So before the BSTs DMG the five big DDs are given a significant boost. + they take 15% less DMG (can swap in other equips and keep cap DT- & intimidate enemies more often. [15% intimidation for normal enemies; 10% intimidation on NMs]
If the BST can do at least 40% of an unbuffed DD's DMG he works perfict since he'll probably only be brought into the DD party for JA then kicked to the tank party and get refresh. lol

Demon6324236
05-24-2013, 12:51 PM
I would take a BST as a support/DD. their 15% dmg increase from Killer instinct would need to hit 5 real DDs.
players(default+(15%x4min/5min))=Damage dealt
5x(1+(.15x.8))=5.6
So before the BSTs DMG the five big DDs are given a significant boost. + they take 15% less DMG (can swap in other equips and keep cap DT- & intimidate enemies more often. [15% intimidation for normal enemies; 10% intimidation on NMs]
If the BST can do at least 40% of an unbuffed DD's DMG he works perfict since he'll probably only be brought into the DD party for JA then kicked to the tank party and get refresh. lolEverything you just said is based on the idea that a DD party has 5 DDs in it besides the BST, which I have never seen as the case in a Plasm farm because the group is split up, with about a total of 8 DDs, 1 Sac, 3 BRDs, 3 CORs, and 3 WHMs/SCHs, so everyone is getting buffs and killing quickly. To swap in a BST in a party with 5 DDs you would have to do a lot of swaps, and have less splitting up, so much so you are probably lowering your effectiveness anyways, voiding the advantage that BST provides.

Chimerawizard
05-25-2013, 06:02 AM
You're right, I was thinking about fighting delve NMs. straight plasma farming the bst brings a lot less to the table since less will be getting hit with it. oops I think I spent too much time reading BG's delve thread.

Demon6324236
05-25-2013, 06:09 AM
In all honesty once the changes to the 1-handed ratio are made, BST may not be such a bad option, but the second primary flaw with it will need to be solved sometime soon, which is its lack of a powerful off-hand. No matter what you use as your current off-hand its going to be much weaker than your main hand unless you have the one from the Boss in Ceizak, besides that BST can use a lot of good TP gear which is stacked with Accuracy already, so a well geared BST should be able to pull out some nice damage in there and help out. Just for right now its failing because of being a 1-handed DD, restricting its sub and its lack of the Accuracy and Attack that 2-handers get. I hope this update does something to fix 1-handed jobs to the point they can be used as truly effective DDs again.

Chimerawizard
05-25-2013, 06:56 AM
just...give new OaX series weapons. I loved my temperance axe. an insane amount of dbl atk works too.

Afania
06-02-2013, 01:15 AM
When I've asked about healing I've been responded to with questions about whether I could heal for it or not, even though I haven't done it before so I can't really know.


The 1st problem you need to solve is your lack of confidence when you play your job. If you apply for a job and the recruiter ask you "can you get your job done?", you will never get the job if you reply "I can't really know". You only have 1 answer, that is "Yes, I can do it."