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Kojo
05-12-2013, 07:02 AM
We've all been talking about Bardark and Barlight, which should exist, but there are a few others that should exist, but don't.

Light seems to be more common, for some reason

Banish -> Dark
Banish II -> Dark II
Banish III -> Dark III
Banishga -> Darkga
(You get the idea.)

Holy -> Unholy?

Diaga -> Bioga

What exactly was the reason in this imbalance between Light and Dark?

RAIST
05-12-2013, 07:55 AM
well... there is drain/aspir (1 & 2), then Comet for direct damage dealing spells (Meteor wound up being neutral as far as elemental affinity, a bit disappointing).

Even though Bio's ( 3 tier's of that) are more the dark side of Dia, they are considerably stronger per tick DoT and do initial damage.

Also a host of Absorb spells, Endark, Dread spikes.

The point is, there's a lot of Dark based magic. And some of it has no light based equivalent, so it kind of balances itself out I guess when you consider the utility aspect of them?

Kojo
05-12-2013, 08:20 AM
well... there is drain/aspir (1 & 2), then Comet for direct damage dealing spells (Meteor wound up being neutral as far as elemental affinity, a bit disappointing).

Even though Bio's ( 3 tier's of that) are more the dark side of Dia, they are considerably stronger per tick DoT and do initial damage.

Also a host of Absorb spells, Endark, Dread spikes.

The point is, there's a lot of Dark based magic. And some of it has no light based equivalent, so it kind of balances itself out I guess when you consider the utility aspect of them?

I always figured Boost/Gain spells were the White Magic opposed with Absorbs. But you make alot of sense, lol.

Merton9999
05-12-2013, 08:46 AM
Don't forget Kaustra! I'm on the other side, wanting a light version of that for SCH.

I agree about Barlight and Bardark, though I'd prefer the names Barluminus/Barlumina and Barnoctus/Barnocta. I always assumed they'd be for WHM and RDM, but RUN would make sense now.

Not sure why Bio never got a -ga version. However, I 'm more troubled by the fact that players can't access Diaga II/III when mobs have been using them for years. Yeah I know, limited purpose, and Diaga serves the major shadow-stripping function that line gives. It just drives me crazy seeing mobs casting the higher tiers when my RDM can't :(

Demon6324236
05-12-2013, 08:59 AM
Don't forget Kaustra! I'm on the other side, wanting a light version of that for SCH.Isn't that Embrava?

Hawklaser
05-12-2013, 10:19 AM
Isn't that Embrava?

If only Embrava was a light elemental nuke it would be.

JouriStarz
05-12-2013, 10:42 AM
Kaustra isn't really a nuke it's considered Dark magic. Embrava just does the opposite and they both define a part of what sch is all about.

Alhanelem
05-12-2013, 12:33 PM
We've all been talking about Bardark and Barlight, which should exist, but there are a few others that should exist, but don't.

Light seems to be more common, for some reason

Banish -> Dark
Banish II -> Dark II
Banish III -> Dark III
Banishga -> Darkga
(You get the idea.)

Holy -> Unholy?

Diaga -> Bioga

What exactly was the reason in this imbalance between Light and Dark?

The other side of banish is pretty much the bio line, which does far more direct damage than the dia line. I realize that's not really what you're looking for, just saying- while there isn't a plain direct damage dark magic spell, bio comes pretty close and the light version isn't really about the damage.

Hawklaser
05-12-2013, 03:28 PM
Kaustra isn't really a nuke it's considered Dark magic. Embrava just does the opposite and they both define a part of what sch is all about.

The spell categories do not define if a spell is a nuke or not, its how they are used.

Now if Embrava did the opposite of Kaustra, it might actually start seeing a bit more use again. I know I would like a nice large upfront cure with very strong regen tied to it, which is more of an opposite to Kaustra than a haste/refresh/regen buff.


The other side of banish is pretty much the bio line, which does far more direct damage than the dia line. I realize that's not really what you're looking for, just saying- while there isn't a plain direct damage dark magic spell, bio comes pretty close and the light version isn't really about the damage.

I wonder if that is because they untied the Dia line from Divine magic skill? Which may have had some unintended consequences that never really were noticed due to both Dia and Bio being more used for their enfeebling portion than their damage.

Alhanelem
05-12-2013, 03:37 PM
Isn't that Embrava?
it is; as embrava gives substantail regeneration while embrava does substantial DoT.

Imakun
05-12-2013, 07:05 PM
it is; as embrava gives substantail regeneration while embrava does substantial DoT.

This. Embrava is the opposite of Kaustra.
SCH is all about this kind of "over time" stuff.
Think Helix Spells/Regen Spells, enhanced by Dark Arts and Light Arts respectively. It's also the only job that gets a magic spell for TP regeneration, another HoT basically.

Also you can Manifestation Bio, but I guess it doesn't count :P

Prothscar
05-12-2013, 07:27 PM
Bravery/Faith pls

Merton9999
05-12-2013, 09:01 PM
Sure Embrava is the opposite of Kaustra as far as those spells go. I was referring to a light damage counterpart, one that did initial damage and DoT but with light element, possibly under divine magic. Similar to how we have Noctohelix and Luminohelix.

I understand why that doesn't exist, though. Kaustra is very powerful, but limited or useless against mobs resistant to darkness. Having a light counterpart would give SCH that uber damage potential against virtually everything.

OmnysValefor
05-13-2013, 01:22 AM
Can Dark 3, Unholy II, and Darkga II also suck? If they can, I support this.

Jubaku: Ni should exist.

OmnysValefor
05-13-2013, 01:28 AM
Also, to be serious (was serious about Jubaku: Ni)..

Point and Recall should exist. You should be able to summon your alliance to the point you're standing at, even if on a 1hr cd.

Give the spell to geo 49 or below.

Lithera
05-13-2013, 04:39 AM
Reposega only jobs that I know that can use an aoe light based sleep is Blue and Brd.There are more monsters out there that highly resist or are completely resistant to dark based sleep that it only makes sense to have it in the game. Whms can do a good job of surviving mobs whaling on them if they buff up.

Teraniku
05-13-2013, 05:07 AM
Trigger Lvl 70

WHM/BLM/SCH/RDM/GEO

Note* Spell mp is used when originally cast (like reraise)

Cast the Trigger Spell, Then cast the spell you want to fire off when you become incapacitated, (but not K.O,d)

So if you get zapped by a breakga, the trigger spell will cast (in this case Stona). Triggered Spell cast can be interrupted like a normal spell. (Could do this by using the same / modified code that Reraise uses.)

Mirage
05-13-2013, 08:22 AM
Spells that should exist (for white mage):

Banish 4, Banish 5, Banishga 3, Banishga 4, Banishja. Versus undeads, all should have the same damage ratings as black magic equivalent tiers have against normal mobs.

Zeargi
05-16-2013, 10:56 AM
Ultima, Phoenix, Melton, X-zone, Death, Doom, Demi, Stop, Haste 2, Float, Reflect, Confuse, Barlight(ra), Bardark(ra).

*Continues to play FF6*

Elphy
05-16-2013, 12:01 PM
Ultima, Phoenix, Melton, X-zone, Death, Doom, Demi, Stop, Haste 2, Float, Reflect, Confuse, Barlight(ra), Bardark(ra).

*Continues to play FF6*

First off VI is one of the best so keep playing again and again

demi would be fantastic but so abused lol. 5 blm + 1 sam = demi demi demi demi demi skillchain dead lol

Alhanelem
05-16-2013, 12:33 PM
Quaga, holyga, barrier, reflect

Merton9999
05-16-2013, 09:15 PM
Ultima, Phoenix, Melton, X-zone, Death, Doom, Demi, Stop, Haste 2, Float, Reflect, Confuse, Barlight(ra), Bardark(ra).

*Continues to play FF6*

+1 just for the last sentence. I agree VI is one of the best to replay endlessly.

Of the ones you listed, I'd love to see Reflect and Haste II. Both were actually mentioned in rep posts. Sadly, it seems they fell into the forgotten pile with Cait Sith.

Losie
05-17-2013, 07:33 AM
We've all been talking about Bardark and Barlight, which should exist, but there are a few others that should exist, but don't.

Light seems to be more common, for some reason

Banish -> Dark
Banish II -> Dark II
Banish III -> Dark III
Banishga -> Darkga
(You get the idea.)

Holy -> Unholy?

Diaga -> Bioga

What exactly was the reason in this imbalance between Light and Dark?

Barslow. Bardark Barlight would be nice too, speaking as RUN.

Josiahkf
05-19-2013, 01:57 PM
It's odd that Vanadiel was designed devoid of darkness based nukes yeah. I'm guessing SE wanted to save them for NMs like in theory making comet and meteor darkness based from day 1? idk But I'm pretty sure there is a NM somewhere that casts Bio-ga, trying to remember.

Also wtf is light spirit getting banish IV at 91 and whm is 99 without it /grumble that's like blm getting freeze at 50 back in the day and ice spirit getting freeze at 41. Everyone would have gone ape shit lol

Alhanelem
05-19-2013, 03:14 PM
Also wtf is light spirit getting banish IV at 91 and whm is 99 without it /grumble that's like blm getting freeze at 50 back in the day and ice spirit getting freeze at 41. Everyone would have gone ape shit lol one of the mysteries... WHM had banish IV on the test server for a while, they said they were planning to add it at some point (but had no time line). So far, that hasn't happened. =\

Tanama
05-21-2013, 12:13 AM
White Magic

Dia IV, V
Diaga II, III, IV, V
Banish IV, V
Banishga III, IV, V
Holy III
Wall
Brave (Target Melee-esque buff)
Faith (Target Magic affinity buff)
Reflect
Toad
Mute
Amnesia
Barlight
Barlightra
Bardark
Bardarkra
Barslow
Barslowra
Haste II
Hastega
Slowga
Silencega
Paralyga

Black Magic

Poison III, IV, V
Poisonga III, IV, V
Bindga
Bio IV, V
Virus
Plague
Curse
Stop (Works like Terror)
Confuse (Proc chance for the enemy to hit itself.)
Berserk (The enemy gains an attack boost but would be unable to use TP moves temporarily)
Death (High MP cost / Only works on fodder)
Warp III (Works like Nexus cape and warps you or your target to your party leader.)
Ultima (The ultimate black magic nuke)


Ninjutsu

Utsusemi: San
Hojo: San
Kurayami: San
Dokumori: Ni
Dokumori: San
Jubaku: Ni
Jubaku: San
Monomi: Ni

Songs

Madrigal III
Massacre Elegy
March III
Prelude III
Virelai II
Etude III


Summoning
http://images2.wikia.nocookie.net/__cb20070826065651/finalfantasy/images/a/af/Ff5Summoner.gif

Atomos
Cait Sith
Bahamut
Phoenix
Siren
Sylph
Faerie
Ixion or Quetzacoatl
Bismarck
Yojimbo

Alerith
05-22-2013, 04:24 AM
Bardark to PLD, Barlight to DRK.

I would also give Reflect to PLD and allow it a sort of Aquaveil effect where you can reflect up to a certain number of spells before it wears.

Stipulations?

It only affects single target spells, and includes support spells like Cure, Protect, Haste, etc.

So a PLD with reflect could reflect Tier I-V elemental nukes and enfeebling spells but would also Cure I-IV, Protect I-V, Shell I-V and so on.

Reflect should return the spell to the caster, and a PLD self healing/buffing would be unaffected.

Firebert_Lakshmi
05-23-2013, 08:25 AM
Reflect would make more sense as a RUN spell than PLD.

Ryce
05-24-2013, 04:08 AM
Float!

Grants the effect of sneak.
Immunity to Earth-based magic.
Triples Lightning damage taken.
...But you FLOAT!

Mirage
05-24-2013, 04:13 AM
Why would it triple lightning damage?

Infidi
05-24-2013, 01:33 PM
Yojimbo would just take your Gil and do 10 damage to the enemy. :(

Alerith
05-24-2013, 01:35 PM
Reflect would make more sense as a RUN spell than PLD.

The very existence of RUN contradicts the existence of PLD and RDM on so many other levels already...

Calatilla
05-27-2013, 03:03 AM
Also a host of Absorb spells, Endark, Dread spikes.


The opposite to endark and dread spikes I guess, would be enlight and reprisal.


The very existence of RUN contradicts the existence of PLD and RDM on so many other levels already...

Agreed, RUN was created because SE can't or don't want to fix RDM.

Kincard
05-27-2013, 03:43 AM
Jubaku: Ni should exist.

Wish Ninjas would stop asking for this so often, not so much because it'd be useless, but because I await the day when SE goes "we should look for player ideas for Ninjas!" and then they add an extra level of paralyze to a job that barely ever sees the light of day because it's bad at everything, but at least now we can paralyze fodder monsters better.

I wrote this a while ago but I had a few ideas for Ninjutsu spells.

-Ni and San levels for every single existing Ninjutsu spell outside of Migawari
-Remove Elemental San from merits and make the level 5 version learnable from scrolls.

New spells:
Kisha: Reduces enemy evasion.
Ikasha: Reduces enemy critical defense.
Rakusha: Reduces enemy critical evasion.
Kyousha: Stun.
Mokuton: Deals non-elemental damage and reduces enemy movement speed.
Kinton: Deals nonspecific physical damage and reduces enemy defense.
Tenda: Dispel
Shishishinchu: Increases critical hit rate. (Lasts 15 minutes)
Kiai: Increases attack and accuracy. Does not stack with berserk or aggressor. (Lasts 15 minutes)

Volarione
05-27-2013, 11:36 PM
I really want siren as an avatar. Give her either an aoe charm affect or buffs like a bard would.

Bahumat and Phoenix would be awesome too giving an aoe party RR buff. Bahu would just wreck stuff :p I really want siren because I've always been on siren server.

OmnysValefor
05-28-2013, 03:54 AM
White Magic
Soothe - Prevents a target from agroing, and and clears the hatelist of target so long as the enemy hasn't been damaged, so slept would be ok. Obviously would have no effect on NMs.

Calm - Lowers the enmity of a single target by 10% every 3 seconds.


Wish Ninjas would stop asking for this so often, not so much because it'd be useless, but because I await the day when SE goes "we should look for player ideas for Ninjas!" and then they add an extra level of paralyze to a job that barely ever sees the light of day because it's bad at everything, but at least now we can paralyze fodder monsters better.

I wrote this a while ago but I had a few ideas for Ninjutsu spells.

-Ni and San levels for every single existing Ninjutsu spell outside of Migawari
-Remove Elemental San from merits and make the level 5 version learnable from scrolls.

New spells:
Kisha: Reduces enemy evasion.
Ikasha: Reduces enemy critical defense.
Rakusha: Reduces enemy critical evasion.
Kyousha: Stun.
Mokuton: Deals non-elemental damage and reduces enemy movement speed.
Kinton: Deals nonspecific physical damage and reduces enemy defense.
Tenda: Dispel
Shishishinchu: Increases critical hit rate. (Lasts 15 minutes)
Kiai: Increases attack and accuracy. Does not stack with berserk or aggressor. (Lasts 15 minutes)

Fair enough, but the fact that mobs have it, and players do not is kind of silly. You're right that ninja is barely used in anything past abyssea, save for voidwatch procs and meh damage.

I'd say that giving nin, since it accomodates /dnc so well, dispel or stun would be too much unless the stun was on something like a 3 minute baseline cooldown and the dispel was at least 45s cd.

OmnysValefor
05-28-2013, 08:06 AM
The very existence of RUN contradicts the existence of PLD and RDM on so many other levels already...

As a main pld, with aegis and ochain, I wish people would wait and see what run merits look like before they make such claims. I'm not afraid of run, though I am aware of it.

Demon6324236
05-28-2013, 09:12 AM
As a main pld, with aegis and ochain, I wish people would wait and see what run merits look like before they make such claims. I'm not afraid of run, though I am aware of it.Why would you be afraid of RUN? If anything RUN should be afraid of PLD, because PLD stomps on it for Physical, and while magic tanking is good and all if you can not take the enemies normal hits your nothing, a PLD can do both jobs, RUN can not.

Sargent
05-28-2013, 10:25 AM
Amnesna. Think SE said they're implementing it, but that was eons ago.

Teraniku
05-28-2013, 01:19 PM
Why would it triple lightning damage?

Because you are not grounded.

Mirage
05-28-2013, 04:59 PM
Because you are not grounded.

Why would not being grounded triple lightning damage?

OmnysValefor
05-28-2013, 06:02 PM
It's a pun, and pretty funny. Earth is strong to thunder, so if you're not "grounded" (feet on earth), you do more lightning damage.

Daemon
05-28-2013, 07:27 PM
Spells have become more like a routine and nothing exciting or creative like you see in other games. What happened to imagination? Or those cool graphics you see in FF7? Or in final fantasy 3 when you had mini, frog spell.

Meteor as a single spell basically sucks because to get the full benefit of the spell requires an entire party of blackmages. When ever do you see any event have more than 2? On rare occasions 3 the most but the majority of the time either someone doesn't have the spell or find that it is a waste of mp/elemental seal to use it. So an AOE version that wasn't restricted with elemental seal would be nice.

Re-Raisega it's about time whm should at level 99 have the ability to cast atleast a level 1 AoE reraise >.>
Yes bard has the song, but whenever does a bard use this song when one it doesn't last long enough to matter and why would any bard use this over marches/support buffs?

Phalanxga would give redmage a purpose even though it can be aoe through scholar accession maybe phalanx II would make sense instead.

Tempera allowing everyone to use temper for a short time would also bring red mages back into the game

Regain-ga yes scholar has this spell with regain 1 per tick but a higher version that would give 2 or 3 per tick would be nice for a level 99 spell.

Refresh III, although SE has given us many types of gear to achieve faster refresh, again spells has allowed certain jobs to have particular unique traits that make the class stand out-

Terrorize as an AOE for blue mage would be nice

BarStrip
BarDoom
BarDeath
BarTerror

Amnesia as a spell would be nice

Erase 2 since erase doesn't remove everything it would be nice if it could also remove weakness from death and medicated icon after using items such as TP wings-

Anjou
05-29-2013, 10:02 PM
Terrorize as an AOE for blue mage would be nice

We get it as Jettatura, but it's a fan-shaped AoE.

Kristal
05-30-2013, 12:36 AM
Agreed, RUN was created because SE can't or don't want to fix RDM.

Oh, they do want to fix RDM... as in snip-snip.
It's obvious what they are doing with RDM. They want the job back in it's backline mage role, and STAY there this time. Did you notice it's on Soothsayer Staff? Oh, and here's a sword to keep you busy. (I'm expect SE to cave in and just give RDMs a C+ staff skill this year.)

I've pretty much given up on the job. It was my first to 99, but now I only use it for delve PLD curing and spamming enfeebles on delve field NMs.

Lilia
05-30-2013, 06:59 AM
Right~
400 skill kill the Rdm nukes on high nms.
Is the same a DD try to hit a nm with 400skill with a delve weapon :/

Alerith
06-03-2013, 06:37 AM
We get it as Jettatura, but it's a fan-shaped AoE.

On that note, SE swung and missed with Absolute Terror, a wonderful chance to give BLU radial AoE Terror.

Alerith
06-03-2013, 06:40 AM
Why would you be afraid of RUN? If anything RUN should be afraid of PLD, because PLD stomps on it for Physical, and while magic tanking is good and all if you can not take the enemies normal hits your nothing, a PLD can do both jobs, RUN can not.

It's not so much being afraid of RUN as it is acknowledging the fact that almost everything that makes RUN what it is should/could have gone to PLD or RDM in some way, shape or form.