View Full Version : The stuff a few of us want to know.
Ok, I know you're trying to push Delve at the moment, SE, and I'mma let you finish.. But a few of us have looked forward to RUN and GEO for the past year only to find that once they hit 99 they are novelty at best. RUN isn't a DRK, it's not a PLD, yet it's supposed to be a tank when it doesn't have the gear pool to take the hits it doesn't evade or parry, then there's the "It's a magic tank." Well, at full defensive buff, it can still take heavy damage from magic, a well geared RUN should be able to just laugh at Suzaku's Chainspell shenanigans, but alas, it cannot.
Elemental defense was recently addressed and is supposed to be boosted in the 4/29 update. My concern is with the physical defense..or lack thereof for RUN, RUN needs access to higher defense gear that you don't have to jump through hoops for, I'm looking at you, Legion, Wildskeeper, Skirmish, and Delve. I doubt Skirmish would be much of a hoop if you could actually get the pop items...or, you know, if a good set of armor came from them.
Geomancer...It's not a Bard, It's not a Red Mage, It's not a Black Mage or a Scholar...what the hell is it? GEO doesn't seem to have a role atm, not that I've seen anyway. Perhaps it's due to the fact that 90% of 99 GEOs were leeched or leveled too fast to have capped skills, and their skills are still a work in progress, or perhaps it's because it just needs more special cases, like how Bard Songs can't be interrupted by an enemy's physical attacks, perhaps Geo- and Indi- spells should be able to poison a mob regardless of resistance or something, I don't know, give it something.
Lastly, when are RUN/GEO AF/AF2/Emp and merits coming out? I see all this news about new battlefields, new gear, nerfs to reives, un-nerfs to reives, patches for Naakuals, banning RMT for selling XP, and my best response to this so far has been "Hmm, that's nice." I understand that RUN and GEO aren't supposed to be leveled this fast, but with how fast leveling goes nowadays, releasing an incomplete job then just leaving us hanging on the details is kinda frustrating. And no, I didn't leech RUN, I did, however take it to 99 via GoV in 3-4 days, and have experimented with is quite a bit, be it in Sky, Abyssea(lol), or VW.
Ok, I'm done, let the flaming begin.
Elexia
04-27-2013, 03:18 AM
You must be new to FFXI. AF/Relic/Mythic etc is always released 2-3 patches after the job's introduction. Even the base/zilart classes didn't get their shit for awhile after implementation.
Also to my knowledge GEO debuffs can't be resisted unless the mob has a "Completely Resist" affinity to it, i.e you will never get paralyze off on Shiva so on so forth.
You must be new to FFXI. AF/Relic/Mythic etc is always released 2-3 patches after the job's introduction. Even the base/zilart classes didn't get their shit for awhile after implementation.
Also to my knowledge GEO debuffs can't be resisted unless the mob has a "Completely Resist" affinity to it, i.e you will never get paralyze off on Shiva so on so forth.
I'm not new, Ele, we were acquaintances when you were on Phoenix. DNC and SCH had AF at release, I'm pretty sure, regardless, leveling wasn't as fast as it is now back when BLU, COR, PUP, DNC, SCH were released.
Elexia
04-27-2013, 03:29 AM
I'm not new, Ele, we were acquaintances when you were on Phoenix. DNC and SCH had AF at release, I'm pretty sure, regardless, leveling wasn't as fast as it is now back when BLU, COR, PUP, DNC, SCH were released.
I know you lol, I'm just saying it honestly shouldn't be a surprise at this point they slack on introducing the "rest of the job", I had hoped for otherwise, for once, but it is still SE after all. They didn't have it at release either sadly since like BLU/COR/PUP, DNC and SCH (my mains then) didn't have 70 cap break quest and it wasn't until 70 cap introduction did the AF get released.
IIRC, it was stated that the lv 70 fight would be included in the 4/29 update, let's hope they do the same thing they did in the past. I'm kinda curious how they'll handle AF quests, AF and the quests for it should be geared towards lv 50-60's needing help with a fight or two, I dunno how they'll handle that with SoA being geared towards 99's. I'm also wondering if they'll add AF2 to Dyna and Emp to Abyssea or something different.
Horadrim
04-27-2013, 03:50 AM
IIRC, it was stated that the lv 70 fight would be included in the 4/29 update, let's hope they do the same thing they did in the past. I'm kinda curious how they'll handle AF quests, AF and the quests for it should be geared towards lv 50-60's needing help with a fight or two, I dunno how they'll handle that with SoA being geared towards 99's. I'm also wondering if they'll add AF2 to Dyna and Emp to Abyssea or something different.
Not sure why you wouldn't hold off on being concerned with this until after we see what we get in the update... like... seriously... its 3 days..
EDIT:
And yeah, after the update if there's no mention or reference to AF1/2/3, then it would be justified to go "Uuuh wtf?"
Luvbunny
04-27-2013, 05:37 AM
Usually it takes them a good one year or so to fully tweak the new jobs. Some jobs even see SIX full years for fully optimized adjustment, yup, pointing at Puppetmaster - still has no real clear role on endgame activities. Heck, Summoner has not been adjusted much since 2004, close to 10 years now. It took them awhile to tweak Scholar, which suffered the same fate as Geomancer back when they introduced the job in 2007.
I would give them at least by end of September of this year to introduce a host of acceptable contents. You can safely pretend SoA does not exist now - and not really worth doing until 2-4 big updates at least. Usually it takes a good one year to be able to judge their expansion - yes it's unacceptable by today's standard. But we are talking FFXI team here, they operate in their own tiny little bubble of a world. Just pay for a few months when you deem it's worth playing, you really don't need to pay for a full year subscription. Unless you are doing everything else before SoA, in which case, there are boat loads of contents that may be worth your monthly subs.
Spiritmage
04-27-2013, 06:46 AM
I'm not sure, but I think I read something about they were going for player input or something before they make the AF for GEO and RUN.
Merton9999
04-27-2013, 07:01 AM
I'm looking forward to GEO updates and AF as well, but right now this isn't any different than when SCH came out. It took several months before AF was released. That first major update also had a ton of improvements, namely sublimation, addenda spells, faster-casting and longer-lasting storms, enfeebling skill added to light arts. All big things, but again they took months to come. I wish it were faster, but I don't expect it.
Hayward
04-27-2013, 07:55 AM
Usually it takes them a good one year or so to fully tweak the new jobs. Some jobs even see SIX full years for fully optimized adjustment, yup, pointing at Puppetmaster - still has no real clear role on endgame activities. Heck, Summoner has not been adjusted much since 2004, close to 10 years now. It took them awhile to tweak Scholar, which suffered the same fate as Geomancer back when they introduced the job in 2007.
I would give them at least by end of September of this year to introduce a host of acceptable contents. You can safely pretend SoA does not exist now - and not really worth doing until 2-4 big updates at least. Usually it takes a good one year to be able to judge their expansion - yes it's unacceptable by today's standard. But we are talking FFXI team here, they operate in their own tiny little bubble of a world. Just pay for a few months when you deem it's worth playing, you really don't need to pay for a full year subscription. Unless you are doing everything else before SoA, in which case, there are boat loads of contents that may be worth your monthly subs.
You can point the finger at the professional endgamers for PUP and SMN not finding much of a role in endgame events. Any job that doesn't parse 20% damage or give 50% Haste (exaggeration, folks...) to the "real" melee jobs are worthless to the professional endgamer.
I am curious about the job-specific armor being planned out. I can't imagine the AF1 armor quests will involve much exploration like the others (can't really do anything in Ulbuka at level 50-60 without having a new one ripped into you). The only thing I really can think of would involve the coalitions in a non-combative quest series. Relic Armor seems unlikely, as I've said before, because we're in a whole different region from where Dynamis takes place--unless, of course, S-E uses the back door of Wings to fit the new jobs into Dynamis lore. Empyrean is doable, but they'd have to violate their mind-boggling vow to have nothing more to do with Abyssea--the storyline can certainly be stretched to include RUN and GEO if, in fact, Ulbuka exists in that dimension.
Himrik
04-27-2013, 09:01 AM
ToAU jobs were on a whole different region, WotG jobs were...in a different region and/or time.
Yet we can drop Relic Armor for them in Dynamis...don't think too hard about it ;)
I always assumed Dynamis is a sort of alternate limbo-like world where the Forces of Altana lost the war and the beastmen took over, keeping adventurer equipment as trophies, since BLU, COR, and PUP characters could attend Campaign Battles, they too were casualties and thus, their gear became trophies. DNC and SCH...they make sense.
Alhanelem
04-27-2013, 11:34 AM
But a few of us have looked forward to RUN and GEO for the past year only to find that once they hit 99 they are novelty at best.There are going to be updates to the jobs. At a bare minimum we'll be getting their JSE (collectively referring to the various AF sets), technical fixes for GEO bubbles / options for the things they can't fix, etc.
Yinnyth
04-27-2013, 02:46 PM
RUN is getting a huge boost next update. Still not quite enough, but it helps to spell out RUN's role: I keep my party from dying from magic spam, and I most certainly don't die to it myself.
Now, I haven't seen the changes and played around with them in person yet (nor have any of you), so I can't say for certain what it'll be like. But I think RUN will need a good deal more help before they find their way into the hearts of party leaders everywhere. And I'm ok with that. Better to slowly ease into making RUN useful than accidentally making it a brokenly powerful job and nerf it later.
Alhanelem
04-27-2013, 04:32 PM
I also dont understand the role confusion of the OP on GEO.
Geo has buffs, debuffs and a means of attack. it does basically the same sort of thing as COR, just with nukes instead of shots and ranged attacks and much more debuff capability.
I think people have yet to really even try to put GEO to good use. with unresistable debuffs, it has some potential. It needs a wider array of them, though the current ones are useful.
Yinnyth
04-27-2013, 05:40 PM
I also dont understand the role confusion of the OP on GEO.
Geo has buffs, debuffs and a means of attack. it does basically the same sort of thing as COR, just with nukes instead of shots and ranged attacks and much more debuff capability.
I think people have yet to really even try to put GEO to good use. with unresistable debuffs, it has some potential. It needs a wider array of them, though the current ones are useful.
The weakness GEO suffers is they only have 2 auras, so they can have 2 debuffs, 2 buffs, or 1 of each. COR's buffs should be stronger than bard's on average because COR doesn't have duardabla, COR plays a risky game with their buffs, and COR can't debuff. GEO's buffs and debuffs deserve to be slightly stronger than BRD and COR.
Spiritmage
04-27-2013, 09:01 PM
I went GEO to a few events with my LS, and it worked out fine. Having a super buffed Magic Defense Loupan out on something that constantly dispels buffs really helped us out. It's all about understanding how to use GEO's abilities at this time. Once we get AF/Relic?/Empy? out, those buffs/debuffs will only get stronger. We just need to give it time, just like we did with SCH.
I also dont understand the role confusion of the OP on GEO.
Geo has buffs, debuffs and a means of attack. it does basically the same sort of thing as COR, just with nukes instead of shots and ranged attacks and much more debuff capability.
I think people have yet to really even try to put GEO to good use. with unresistable debuffs, it has some potential. It needs a wider array of them, though the current ones are useful.
It has unresistable debuffs, but it lacks utility debuffs such as sleep, bind, gravity, etc. secondly GEO should have A+ in Geomancy and Handbell, yet it falls short in a race that no other job is running at C skill, their Elemental skill is B+, which is more than acceptable and can be merited.
Spiritmage
04-27-2013, 09:15 PM
secondly GEO should have A+ in Geomancy and Handbell, yet it falls short in a race that no other job is running at C skill
GEO has the same skill layout as BRD. Their spells get boosted with the combined total from Geomancy and Handbell. If both those skills were put up to the A range, they would become very powerful and make it an.....unbalanced job. :p So it would basically be the same reasons as to why BRD doesn't have A skills in Wind/String/Singing.
GEO has the same skill layout as BRD. Their spells get boosted with the combined total from Geomancy and Handbell. If both those skills were put up to the A range, they would become very powerful and make it an.....unbalanced job. :p So it would basically be the same reasons as to why BRD doesn't have A skills in Wind/String/Singing.
BRD has multiple instruments to boost the potency of different Songs, they've already stated that they will not be adding handbells for different spells, Handbell is damned to become like the PUP's Animator, there will be about 5 total, none of them much more useful than the last. Just a prediction.
Spiritmage
04-27-2013, 09:30 PM
But we don't know what they'll be adding on the few handbells we'll be getting, so there's still the chance SE will add something that will help us out.
But we don't know what they'll be adding on the few handbells we'll be getting, so there's still the chance SE will add something that will help us out.
If you believe that, I have this nice piece of land in Utah to sell you, has a private beach, palm trees, and everything.
Spiritmage
04-27-2013, 09:37 PM
No need to be hostile, merely sharing my opinion. I enjoy GEO a lot and can see it's potential, just needs time is all.
No need to be hostile, merely sharing my opinion. I enjoy GEO a lot and can see it's potential, just needs time is all.
Didn't mean any hostility, my point is it wouldn't surprise me to see a PLD only shield released with Guard skill + on it. Basically, SE isn't exactly known for adding useful stuff for jobs that need it.
Alhanelem
04-28-2013, 12:30 AM
If you believe that, I have this nice piece of land in Utah to sell you, has a private beach, palm trees, and everything.
Well you could have a man made beach on a lake in Utah with palm trees you put there yourself and sand trucked in from Hawaii.
Alhanelem
04-28-2013, 12:32 AM
It has unresistable debuffs, but it lacks utility debuffs such as sleep, bind, gravity, etc. secondly GEO should have A+ in Geomancy and Handbell, yet it falls short in a race that no other job is running at C skill, their Elemental skill is B+, which is more than acceptable and can be merited.
You don't seem to understand the job very well. They actually do have Gravity. Geomancer spell effects are based on the SUM of Geomancy and Handbell, giving you an effective skill in the 700s when you cap them out. They don't have A+ for the same reason BRD doesn't have A+. When you're on BRD you have an instrument and thus you add your singing and instrument skill together. When these jobs are subbed, you can't equip the instrument and thus lose the instrument skill. It wasn't "oh, here's a new job so we'll just give thema new skill but make sure it's shitty so they're useless," it was designed the same way BRD was. No other job is running in the Singing Skill race either, you know.
The only catch with the gravity spell is the radius is too small, so you'd want more than 1 GEO with a couple gravity Luopan and kite the monster through them. The indi spell won't work too well unless you're not the one with hate because if you're being chased, the mob will be able to hit you if he's close enough to be affected by the aura due to lag.
Well you could have a man made beach on a lake in Utah with palm trees you put there yourself and sand trucked in from Hawaii.
Looks like we have a buyer.. lol
You don't seem to understand the job very well. They actually do have Gravity. Geomancer spell effects are based on the SUM of Geomancy and Handbell, giving you an effective skill in the 700s when you cap them out. They don't have A+ for the same reason BRD doesn't have A+. When you're on BRD you have an instrument and thus you add your singing and instrument skill together. When these jobs are subbed, you can't equip the instrument and thus lose the instrument skill.
Perhaps I missed that detail.
Yinnyth
04-28-2013, 09:51 AM
That's one of the things I always thought was BS about bard in general. Subbed bard is practically worthless because
1. only bard main can equip instruments, so /BRD relies completely on its level 49 C skill in singing.
2. only bard main can equip instruments, so /BRD can only put 1 song on allies.
I mean... skill already suffers because the level of the SJ is restricted to 49. It doesn't need to suffer further because only BRD/GEO main can equip instruments/handbells. I always wished they would try harder to promote more diversity in SJs.
Glamdring
04-29-2013, 03:50 AM
Lastly, when are RUN/GEO AF/AF2/Emp and merits coming out? I see all this news about new battlefields, new gear, nerfs to reives, un-nerfs to reives, patches for Naakuals, banning RMT for selling XP, and my best response to this so far has been "Hmm, that's nice." I understand that RUN and GEO aren't supposed to be leveled this fast, but with how fast leveling goes nowadays, releasing an incomplete job then just leaving us hanging on the details is kinda frustrating. And no, I didn't leech RUN, I did, however take it to 99 via GoV in 3-4 days, and have experimented with is quite a bit, be it in Sky, Abyssea(lol), or VW.
I'm not going to flame you, you have some very valid points. That being said, my money is on us NEVER having Relic, magian or Empy, all our JSE type stuff will be tied to Delve or whatnot and we'll be told how much we all like that, much like dancer and how none wanted to use a Mandau anyway and the like.
FYI, SE couldn't be more wrong in their opinions there, but they are holding to the party line of "we gave you mythic and Empy, that's good enough, STFU and like it". Of course rune they did NOT give us relic, mythic or empy, but again, "...STFU and like it".
Anyone remember the announcement of a 2nd tier of merit-type abilities at 99? yeah, it's like that...
Rwolf
04-29-2013, 04:09 AM
That's one of the things I always thought was BS about bard in general. Subbed bard is practically worthless because
1. only bard main can equip instruments, so /BRD relies completely on its level 49 C skill in singing.
2. only bard main can equip instruments, so /BRD can only put 1 song on allies.
I mean... skill already suffers because the level of the SJ is restricted to 49. It doesn't need to suffer further because only BRD/GEO main can equip instruments/handbells. I always wished they would try harder to promote more diversity in SJs.
I agree with you. I think it sucks you can't really effectively use songs and geo spells subbed. I'd like to also see more diversity in support jobs. I was hoping Geomancer was going to be a more powerful subjob than it is.
Toward the OP, I agree with one of his points. I'm glad to see they are working on Delve. However, given that the expansion just came out and they are pointing out that Delve is mainly for people who've completed past content, including Skirmish and Wildskeeper Reives. I think it would have made more sense to focus on the new jobs rather than add content that a small group of players will likely complete. And have pushed Delve to maybe a update or two later.
I have hope for both jobs but I think now is the time to voice the concerns of what we find with the new jobs. I don't think it's complaining to bring it up as the primary focus of this forum is feed back and might potentially help with what to put on their job specific armor sets. They are well aware of how fast jobs are leveled lately.
It should not have been a surprise that players had them capped within a few weeks. We've also haven't leveled this fast since all the other jobs were added. I'm not expecting everything to be done on release but given their current capacity for content, I think it would have been wiser to work more on immediate content released.
Geomancer definitely needs a job upheaval much the same as SCH and that will definitely require feedback on what would help. While I agree that some players need to voice their concerns in more constructive criticism versus QQ and insults, there is some validity behind it.
I'm not going to flame you, you have some very valid points. That being said, my money is on us NEVER having Relic, magian or Empy, all our JSE type stuff will be tied to Delve or whatnot and we'll be told how much we all like that, much like dancer and how none wanted to use a Mandau anyway and the like.
FYI, SE couldn't be more wrong in their opinions there, but they are holding to the party line of "we gave you mythic and Empy, that's good enough, STFU and like it". Of course rune they did NOT give us relic, mythic or empy, but again, "...STFU and like it".
Anyone remember the announcement of a 2nd tier of merit-type abilities at 99? yeah, it's like that...
I don't see out JSE coming from Skirmish, delve, etc. as by the time you could do that content, AF and AF2 will be outdated, and Emp with be a peace here or there, for this or that. As for weapons, I gave up on RUN getting Relic or Emp. I'm expecting a Mythic and Mythic WS to be added in the near future, if not it'd be unfair to RUN and GEO, unbalanced.
Demon6324236
04-29-2013, 07:52 AM
I'm not going to flame you, you have some very valid points. That being said, my money is on us NEVER having Relic, magian or Empy, all our JSE type stuff will be tied to Delve or whatnot and we'll be told how much we all like that, much like dancer and how none wanted to use a Mandau anyway and the like.They are giving RUN and GEO 3 sets of gear like every other job, they are giving them Mythics like every other job, these things are designed for the job itself, not any other job, thats why. Their reasoning for why they will not add newer jobs to older weapons in the case of Mandau and such is because the weapon was designed for the jobs it was originally put on, and if they added more they would probably have to redesign some of them, which would upset the players who own them already.
FYI, SE couldn't be more wrong in their opinions there, but they are holding to the party line of "we gave you mythic and Empy, that's good enough, STFU and like it". Of course rune they did NOT give us relic, mythic or empy, but again, "...STFU and like it".They will be giving them both Mythic as I explained above, and will not get Relic or Emp for a reason explained above as well. In either case, for now RUN has access to the best of the GS, the one from Skirmish, and I know almost nothing about GEO, so I can not say, but I do not think they really need Relic or Emp to stand on their own, Mythic will be their super weapon later, and for now, they have the Skirmish weapons to use.
As for JSE coming from Delve or Skirmish or something like that, thats like saying SE put BLU, PUP, and DNC JSE in Assault, Salvage, and Einherjar. Just because the country has events and is high level does not mean that they will put the JSE in its high level events. In all honesty I wonder how they will do AF seeing as having to run around in Adoulin would be worse than the Weapon Quest on BLU, running to all Staging Points. Relic will come from Dynamis, why wouldn't it? 5 other jobs had their gear added there, I highly doubt SE is just going to change it, besides, why make it more work for them? They have everything set up for Dynamis already, all they have to do is add the drops and the gear and they are set, everything for +1 is there, same with +2, lots of work already done. Emp gear is no different, add new types of seals, maybe a new type of +2 or put them on the same one as another set of jobs, if new ones then put them on mobs with no seals/+2, tada!
Where is it stated that they will get AF/AF2/Emp armor instead of "equivalents"? If their wording isn't "equivalent", it'd be safe to assume AF2 will come from Dynamis and Emp will come from Abyssea. I'd like to see some graphics of these two sets...
StingRay104
04-29-2013, 10:51 AM
Did I miss something or did everyone else who posts these things? SE already stated no relics or empys for new jobs. Not even gonna readjust the current ones to be equipped for new jobs. However they will make mythics for them. If they stated anything to the contrary can someone please link it so I can read, but I'm almost positive I haven't missed a dev post regarding this issue.
Rwolf
04-29-2013, 10:52 AM
Where is it stated that they will get AF/AF2/Emp armor instead of "equivalents"? If their wording isn't "equivalent", it'd be safe to assume AF2 will come from Dynamis and Emp will come from Abyssea.
"GE- How will the new jobs play into current relic, mythic and empyrean weapons? Is it safe to assume that they’ll have relic and empyrean armor as well?
SE- Rune fencers and geomancers will have Artifact equipment, Artifact weapons, Relic Equipment, Empyrean equipment, and Mythic weapons."
From: Gamer Escape Post VanaFest 2012 Interview (http://gamerescape.com/2012/07/25/gamer-escape-interview-post-vanafest-2012/)
I'd like to see some graphics of these two sets...
Artifact armor is what we've seen mainly displayed is a given. If you go to the jobs section of the Seekers of Adoulin page (http://www.playonline.com/ff11us/adoulin/) and scroll down to "Equipment Designs by Kazushi Hagiwara". The art there while not confirmed is most likely the relic armor sets. As it always has been changing the color of the artifact armor and sometimes making it look a bit more ornate in design.
I tried looking for the pictures/video they showed of armor for Rune Fencer and Geomancer. It was just art during a Japanese video, also showing the Wildskeeper Reive equipment on posterboards. While it's pure conjecture, the Geomancer set looked very similar to Geomancer (http://images4.wikia.nocookie.net/__cb20110115132338/finalfantasy/images/f/f6/FF3-Geomancer.png) from FFIII. Which brought myself and others to the conclusion that it's a likely contender for what Empyrean armor will look like. If someone can find it, you can see what I'm describing.
Did I miss something or did everyone else who posts these things? SE already stated no relics or empys for new jobs. Not even gonna readjust the current ones to be equipped for new jobs. However they will make mythics for them. If they stated anything to the contrary can someone please link it so I can read, but I'm almost positive I haven't missed a dev post regarding this issue.
You missed something, I'm talking about armor, not relic or emp weapons.
"GE- How will the new jobs play into current relic, mythic and empyrean weapons? Is it safe to assume that they’ll have relic and empyrean armor as well?
SE- Rune fencers and geomancers will have Artifact equipment, Artifact weapons, Relic Equipment, Empyrean equipment, and Mythic weapons."
From: Gamer Escape Post VanaFest 2012 Interview (http://gamerescape.com/2012/07/25/gamer-escape-interview-post-vanafest-2012/)
Artifact armor is what we've seen mainly displayed is a given. If you go to the jobs section of the Seekers of Adoulin page (http://www.playonline.com/ff11us/adoulin/) and scroll down to "Equipment Designs by Kazushi Hagiwara". The art there while not confirmed is most likely the relic armor sets. As it always has been changing the color of the artifact armor and sometimes making it look a bit more ornate in design.
I tried looking for the pictures/video they showed of armor for Rune Fencer and Geomancer. It was just art during a Japanese video, also showing the Wildskeeper Reive equipment on posterboards. While it's pure conjecture, the Geomancer set looked very similar to Geomancer (http://images4.wikia.nocookie.net/__cb20110115132338/finalfantasy/images/f/f6/FF3-Geomancer.png) from FFIII. Which brought myself and others to the conclusion that it's a likely contender for what Empyrean armor will look like. If someone can find it, you can see what I'm describing.
Thanks for the source on that.
And yeah, I've seen the art and the concept drawings for AF2 and Emp, I was wanting to see in-game models, tho. There are also small details changed from AF to AF2, for one AF2 has lacing on the knees, AF doesn't. On the female it looks red-orange, on the male it looks brownish. GEO AF2 looks great, and Emp even better.
Trumpy
04-29-2013, 07:47 PM
i think it was aht urgan jobs that had blank af in the dats at first but no stats or way to obtain them for a good while. am i crazy in remembering this? but he's right af and ect always come out later after they see how players play them and what kind of bonuses they need to add
Horadrim
04-30-2013, 03:28 AM
i think it was aht urgan jobs that had blank af in the dats at first but no stats or way to obtain them for a good while. am i crazy in remembering this? but he's right af and ect always come out later after they see how players play them and what kind of bonuses they need to add
You're not, but even I'm a little annoyed that there's no AF -- even after dealing with ToAU and BLU/PUP af.
I feel like GEO and RUN are in a much worse climate and situation than the ToAU jobs were -- the community is much more set in its ways and it already beginning to develop that tried and true "lol" opinion of them. After that sets it, even after they make the necessary changes, the jobs will still not be able to escape it unless they are ridiculously over powered. Look at PUP, which can keep up with MNK when properly geared. It still gets no respect even this far down the line.
Thanks for the source on that. And yeah, I've seen the art and the concept drawings for AF2 and Emp, I was wanting to see in-game models, tho. There are also small details changed from AF to AF2, for one AF2 has lacing on the knees, AF doesn't. On the female it looks red-orange, on the male it looks brownish. GEO AF2 looks great, and Emp even better."]Thanks for the source on that. And yeah, I've seen the art and the concept drawings for AF2 and Emp, I was wanting to see in-game models, tho. There are also small details changed from AF to AF2, for one AF2 has lacing on the knees, AF doesn't. On the female it looks red-orange, on the male it looks brownish. GEO AF2 looks great, and Emp even better.
I'm hoping GEO AF3 is the FF3 GEO gear we've seen.
Luvbunny
04-30-2013, 04:04 AM
Well the updates here, hope it answered most of your questions. If it does not, then just come back in 2 months when they do another update, or 5 months - when they probably add more stuffs to Geo and Rune. Hopefully at the very latest - by end of the year or early next year, there should be a hosts of improvements for the jobs. If you can't wait that long, well FF14 is about to be launched in end of Summer. Or you can play other games and save your money, go see a movie or two :)
StingRay104
04-30-2013, 06:39 AM
Gotcha, and thanks Rwolf for that link.
Merton9999
04-30-2013, 08:43 AM
You're not, but even I'm a little annoyed that there's no AF -- even after dealing with ToAU and BLU/PUP af.
I feel like GEO and RUN are in a much worse climate and situation than the ToAU jobs were -- the community is much more set in its ways and it already beginning to develop that tried and true "lol" opinion of them. After that sets it, even after they make the necessary changes, the jobs will still not be able to escape it unless they are ridiculously over powered. Look at PUP, which can keep up with MNK when properly geared. It still gets no respect even this far down the line.
I'm hoping GEO AF3 is the FF3 GEO gear we've seen.
I love the look of the possible relic armor for GEO (black ornate version of AF). But man I can't get behind that old eskimo pajama outfit from FF3 for the empyrean. I saw the concept art, but I can't find the link anymore. I just remember screaming, "Oh God, not that!" :(