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View Full Version : Possible Dynamis change



Baylon
04-25-2013, 05:56 AM
Would it be possible to make a change to city dynamis by removing the guards that are always around the granules of time statues or making it so only the 2 guards will agro whatever is killing the statue instead of everything around it and increasing the proc rate in cities zones. The cities are so closed in that it make rather hard to pull 1 statue away without linking another mob or 3. The procs rates being so low to begin with and procs being job reliant in dynamis really make going into a city really undesirable to begin with since the dreamland areas are based on time for procs, and the granules of time statues are in much more open area that they are easier to pull. City dynamis normally has 0 people in it while dreamlands normally have quite a few people in it at all hours of the day just because of the easier procs and and granules of time statues farming at the start. It would be nice it the cities could higher proc rates and easier granules of time statues farming since they only give 1 type of currency and really on the job of the mob for proc base. I think this would make city zone a bit more desirable to farm for people who just want to focus on 1 type of currency instead of just grinding in the dreamland areas.

Luvbunny
04-26-2013, 09:51 AM
They really should fix the city dynamis but probably nothing will not be done to this. Everything before SoA seems to be deemed as "somewhat finished" and required very little tweaks or adjustment. Tons of great ideas for Campaign and Walk of Echoes are being ignored. It does not look like they have the manpower to do anything but focusing on SoA now. That means all the "roadmap" promises are no longer valid. And Caith Sith + Atomos will not see the light of day - maybe next year, maybe in 3 years.

Kristal
04-30-2013, 05:43 AM
Puppetmaster can one-shot the statues without links, but then you won't get the time extension KI >_< So you need to make sure not to kill it (yet drop it to low hp), while linking all agro on the maton, then kill it with melee and stealth up before maton dies. It's nuts.