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Babekeke
04-23-2013, 05:05 PM
I've had a chance to try RUN out in a few different situations now, and I'm starting to get a feel for it, but I wondered what others have found.




Wow, that was a long post, so I spoiler'd it for those that just want to reply and not read it all.

Please post here your preferences, your experiences, anything you've tanked successfully, particularly if anyone's managed to tank /WAR and turtle up.

Volarione
04-23-2013, 08:33 PM
I have been using white mage but I feel squishy.

Drybones
04-24-2013, 12:11 AM
I use whm alot for run, using dnc as a sub would be a bit useless cause sambas effect would not work because the added effect of the runes overight the samba effect, ninja is suppose to be good because of dial wield swords and shadows. I would also think that rdm would be usless because run has its own en spell due to the runes and run also has phalanx and refresh, using convert wouldnt also be a good idea as it is a dd, the j/a of run pulls enough hate so using convert could lead to death. Using sam could be ideal if u just wan pure dmg through weapon skills, war would just be there for provoke, defender and beserk

Drybones
04-24-2013, 12:13 AM
Run dose have an high eva, using /nin could boost it up

Zagen
04-24-2013, 01:13 AM
On "easy" stuff I tend to use /WHM or /RDM depending on how much I value Reraise/Repose over Fast Cast and Magic Attack Bonus II for a given event.

I tried out /DNC but it loses a lot without sambas and watlz wasn't needed, the evasion bonus was nice but overall I didn't find this to be better than /WHM or /RDM.

If I'm more DD than "tank" I use /WAR.

I've played around with /NIN a bit and it's helpful with the shadows but that's only true against targets that don't have aoe type melee attacks. I found dealing with those /NIN is more of a handicap than a boost due to focusing on spamming Usu over other things.


Subs on my "to experiment with" list are /PUP, /DRK, and /SAM.


At face value /PUP doesn't seem to add much but the Evasion Bonus II and the cures/buffs from the puppet might be of benefit on easier targets. Not sure if that would really be much of a boost compared to other subs but it's on there either way.
/SAM on the other hand seems straight forward high buff situations where I'd be more support/DD and less dedicated tank.
/DRK shows potential well once they adjust Last Resort it will in my book be worth trying out.



Run dose have an high eva, using /nin could boost it up
Just pointing out to prevent confusion, as I'm sure it was just poor wording, /NIN only provides Utsusemi in the context of evasion, while that prevents from taking hits similar to how evasion works it's actually only consumed when evasion fails. So it doesn't directly boost RUN's evasion, only /THF, /PUP, or /DNC's Evasion Bonus traits actually does that.

Babekeke
04-24-2013, 05:37 AM
If I'm more DD than "tank" I use /WAR.

How does that work out? Do you take extreme damage from AOE phys attacks? Can you keep up with other DDs at all? When fighting Ultima I found that my Resolutions were doing ~50% of the damage that I would do as DRG/SAM. Gear for both gives similar att/STR boosts, and aside from a little STR from hasso, some acc, and acc2 and att2 traits the WS are pretty similar. Damage on my polearm is only 5 higher than the GS I was using. Other than that it's just the difference in base stats for run/nin compared with drg/sam, and the att penalty of resolution. Unless there's something I missed, like maybe we had a brd when I went drg, idk.


I've played around with /NIN a bit and it's helpful with the shadows but that's only true against targets that don't have aoe type melee attacks. I found dealing with those /NIN is more of a handicap than a boost due to focusing on spamming Usu over other things.

I found it handy as a backup tank for the AOE phys spells, as that was the main time that shadows were consumed, and it meant I took very little damage the whole fight. Also reducing the CE lost from being hit, of course.


Just pointing out to prevent confusion, as I'm sure it was just poor wording, /NIN only provides Utsusemi in the context of evasion, while that prevents from taking hits similar to how evasion works it's actually only consumed when evasion fails. So it doesn't directly boost RUN's evasion, only /THF, /PUP, or /DNC's Evasion Bonus traits actually does that.

And a bit more agi from /nin rather than /war or /sam, but yeah basically shadows to prolong your eva. Remember too that the agi helps with the all important parrying for RUN.

Zagen
04-24-2013, 06:46 AM
How does that work out? Do you take extreme damage from AOE phys attacks? Can you keep up with other DDs at all? When fighting Ultima I found that my Resolutions were doing ~50% of the damage that I would do as DRG/SAM. Gear for both gives similar att/STR boosts, and aside from a little STR from hasso, some acc, and acc2 and att2 traits the WS are pretty similar. Damage on my polearm is only 5 higher than the GS I was using. Other than that it's just the difference in base stats for run/nin compared with drg/sam, and the att penalty of resolution. Unless there's something I missed, like maybe we had a brd when I went drg, idk.

Keep in mind I'm going off eyeball memory so take my statements with a grain of salt. At some point I'll get around to my planned parsing to see how much I'm actually doing based on subs, I could just math it out but I don't know the stats on some of the targets and it I'd like to know what I'm capable of doing as a player not just my optimal potential.

With /WAR overall I noticed a 100-500 boost in WS damage. The damage taken while Berserk was up 50~300 more.


I found it handy as a backup tank for the AOE phys spells, as that was the main time that shadows were consumed, and it meant I took very little damage the whole fight. Also reducing the CE lost from being hit, of course.

For AoE TP moves I definitely like shadows and honestly I'm leaning toward /NIN being the go to sub option unless I'm just a DD/Support then it'll be /WAR and maybe /DRK. My only issue with the shadows was on stuff like Iron Giants, Mantis, Naraka, etc. (AoE melee hits) I found I was wasting my time (and damage potential) trying to put/keep up shadows instead of just eating the damage and working on killing faster.

Heh I forgot about the few extra AGI from /NIN so I guess it can potentially boost evasion 1-2 points depending on what you're comparing it with.

Cljader1
04-24-2013, 08:06 AM
/blu is the sub for run, you SHOULD be using that sub and you can solo VT's. Cacoon, phalanx, stoneskin, Aquaveil, icespikes are your tanking buffs, along with tacos. Icespikes, flash then aquaveil will allow you to reapply any buff mid fight. I would love to see blink II, aquaveil II, or stoneskin II but we all know how SE hates adding new magic.

Foil is pathetic btw, is cost to much and its affects and duration is way too low, hope SE fix it.

Babekeke
04-24-2013, 03:50 PM
along with tacos.

No no no, Rabbit Pie FTW!

But I'll give /BLU a go. It just pains me to have to re-do my spell list every time I /BLU when I've been BLU/ or vice versa /fume

Tennotsukai
04-25-2013, 02:46 AM
/blu is the sub for run, you SHOULD be using that sub and you can solo VT's. Cacoon, phalanx, stoneskin, Aquaveil, icespikes are your tanking buffs, along with tacos. Icespikes, flash then aquaveil will allow you to reapply any buff mid fight. I would love to see blink II, aquaveil II, or stoneskin II but we all know how SE hates adding new magic.

Foil is pathetic btw, is cost to much and its affects and duration is way too low, hope SE fix it.

subbing blu? sounds pretty interesting. definitely trying this tonight. embolden protect 4 would be even more def as well.

Babekeke
04-25-2013, 04:25 PM
subbing blu? sounds pretty interesting. definitely trying this tonight. embolden protect 4 would be even more def as well.

Just finishing my -PDT GS then I might give /BLU a go in some reives.

Horadrim
04-26-2013, 04:48 AM
I kind of gave up on trying to tank until I see merits to support the idea.

I mostly only play RUN as /SAM -- /WAR felt weird, but /SAM with Seigan feels pretty good.

Babekeke
04-26-2013, 03:31 PM
I tried /blu in reives yesterday with the -13% PDT Magian GS. I'm up to 47% -PDT now, and in full -PDT, cocoon, Embolden Protect 4, rabbit pie, capped phalanx, I was getting hit between 0-40 per hit, crits up to 70.

It can still be a pain to re-cast Stoneskin though, even with ice spikes para proccing. Granted I'm 26 enhancing from cap, but it's merited as well, so reducing interrupt a little. AF armour tends to have a piece with -20% interrupt rate on it, so that might help to macro in, but I'm already running out of inv space without any fastcast gear apart from siegel sash, no interrupt gear, and only a couple of MAB pieces.

(I just remembered... I keep forgetting that flash is not just for pulling and keeping hate... it can also be used to blind the mob while you cast stoneskin) >.>

saevel
04-26-2013, 11:25 PM
Monsters in SoA seem to have a bonus to spell interruption or something. I'm being interrupted at times that I definitely should not be, makes Aquaveil almost a requirement now.

Horadrim
04-27-2013, 04:25 AM
Monsters in SoA seem to have a bonus to spell interruption or something. I'm being interrupted at times that I definitely should not be, makes Aquaveil almost a requirement now.

It's like that everywhere. I'll get hit for 0-2 damage in Abyssea and still get interrupted at times. I think they ninja'd interruption rates with the SoA update.

Cljader1
04-27-2013, 10:07 AM
Flash and Aquaveil will allow you to get that stoneskin off, and icespikes adds even more opportunities to reapply buffs. This job is so unfinished, run only have 9 job traits and all dd's and tank jobs have anywhere from 20-30 job traits. I hope SE further develop the job soon!

Babekeke
04-27-2013, 05:47 PM
OK, I forgot about Aquavail too. Can you tell I haven't really played a mage job since abyssea came out? o.0

I used to always be soloing puddings and such on BLM before then, but apparently I've lost all that knowledge.