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View Full Version : Predictions on RUN Merits!



Keyln
04-23-2013, 01:39 AM
So, while we wait for the next update, let's predict what the next patch will bring.

Tier 1:
Rune Damage: Each Merit raises the elemental damage of runes by 5%
Rune Resistance: Each Merit raises the elemental resistance of runes by 5%
Lunge Recast: Each Merit lowers Lunge Recast by 6 seconds
Liement Recast: Each Merit lowers Liement Recast by 12 seconds
Pflug Effect: Each Merit raises effect of Pflug by 5%

Tier 2:
Damage Conversion (Job Trait): Converts a % of physical damage to elemental damage dependent on Runes used. (e.g. Fire rune turns a % of physical damage to ice damage) Each merit level raises the % by 1% per rune.
Status Bash (Job Ability): Converts Rune into a status ailment on the enemy. The type depends on the Rune used. Each Merit level increases the effect of the status ailment.
Rune Enhancement (Job Trait): Increases the individual stats of the user, dependent on the runes used. Each Merit increases the stat by 1.
Defensive Ward (Job Ability): Increases elemental resistance of runes, but lowers damage from runes. Each Merit increases the elemental resistance, but does not lower the damage further.

What ideas do you have for Merits for RUN?

Tsukino_Kaji
04-23-2013, 03:22 AM
If SE has any sense... it'll be Bardark and Barlight.

Zagen
04-23-2013, 04:05 AM
Tier 1:
Effusion Recast (-6 seconds per upgrade)
Ward Recast (-6 seconds per upgrade)
Rune Effect (+2 Damage, +2 Resistance, +2 MDB per upgrade)
Swordplay Recast (-10 seconds per upgrade)
Swordplay Effect (+3 Accuracy and +3 Evasion per upgrade)

Tier 2:
Bardark (+2 Resistance per upgrade)
Barlight (+2 Resistance per upgrade)
Reflect (Spell, Recast 5 minutes, 20% damage reflected per upgrade)
Rune Instinct (Trait, +5 MDB per upgrade)

orakio
04-23-2013, 05:39 AM
So far no guesses that do anything to effect physical mitigation issues. This would be extremely dissapointing.

Horadrim
04-23-2013, 05:43 AM
So far no guesses that do anything to effect physical mitigation issues. This would be extremely dissapointing.

I've been saying that we should get Physical Damage to Magical conversion, but apparently folks have a problem with me and my posts. /Shrug/

We should give Bardark/light as actual spells. I'm not wasting merits on that and people should be ashamed of suggesting they waste two of our Tier 2 merits on it.

orakio
04-23-2013, 05:52 AM
I've been saying that we should get Physical Damage to Magical conversion, but apparently folks have a problem with me and my posts. /Shrug/

We should give Bardark/light as actual spells. I'm not wasting merits on that and people should be ashamed of suggesting they waste two of our Tier 2 merits on it.

I agree on the bardark/light.

The physical damage to magical conversion is a good idea that fits thematically. The problem is how it works numerically as (outside of Shell) PDT on gear is far easier to acquire a solid set of imo than -MDT. The other problem is, Rune fencer magical mitigation isn't exactly impressive outside of their current harbored runes with ward:valiance or valliation up. This means the idea would have to be like Kelyn indicates, but doing so as a trait would be harder to implement(i imagine). Why is the trait harder? Because you couldn't code it to act as a 1 time check upon ability use, it would have to do the check on runes harbored on each instance of the trait going off.

I suppose part of the thing I see is that runes and enchantment effects don't HAVE to be elemental in origin, and that is the only way they are depicted currently. For example, a new rune "Ferrum" which is Latin for Iron and could represent physical properties and defenses rather than the more common elemental ones.

Zagen
04-23-2013, 06:13 AM
We should give Bardark/light as actual spells. I'm not wasting merits on that and people should be ashamed of suggesting they waste two of our Tier 2 merits on it.
You logic can be used for every T2 merit spell currently in game. With that said I'm not ashamed to have given a go at what SE might actually think is a good idea despite my personal feelings on the matter.

Barlight/dark and ra versions should have been in the game from the get go considering a BRD could give resistances to light and dark elements. However that hasn't happened thus it's more than likely if we ever get them they're going to be something stupid like in T2 merits just like every other mage job that should have gotten spells without needing to dump merits into them. I guess you could argue that "maybe SE will change" and to that I'd say with the way things have gone I won't be holding my breath for change.

Zuidar
04-23-2013, 06:43 AM
I would also decide against having Barlight and Bardark as merit spells, because I can really see how their potency wouldn't be nearly as strong as the other 6 barspells if those two were to be merit-able. Now compared to Red Mage's Phalanx II, it wasn't nowhere as strong as Phalanx I at all, even if you fully merited it

Keyln
04-23-2013, 09:46 AM
I definitely do NOT want to see Bardark/Barlight to be merit spells. I lean to having RUN Tier 2 merits be more of like the other physical classes, where there are two job abilities and two job traits.

The idea behind converting physical damage to magical damage is to allow the RUN to use his abilities to help reduce and mitigate some of the damage. Pretty much, it takes the damage in half, and gives the enemy an en-spell effect depending on the rune. This will allow the RUN to not only reduce the amount of physical damage he takes, but also allow resistances and job abilities to mitigate magical damage to come into play.

With that said, I'm curious as to what stats our artifact, relic, and empyrian armors will have.

Babekeke
04-23-2013, 04:28 PM
It would be nice to see a Desperate Blows-style group 2 merit category for swordplay. Even just a little haste on it would be a vast improvement. Combined with AF increasing the acc/eva on it, group 1 merits reducing recast, and a relic piece increasing the duration.

Also as a group 2 I can see us getting a trait that gives MAB for lunge, or just a direct % damage increase per merit.

The other group 2 categories will likely be entirely new JAs, so what SE has in store for them, I have no idea.

Zuidar
04-23-2013, 04:45 PM
It would be nice to see a Desperate Blows-style group 2 merit category for swordplay. .


I was thinking about that. I was going to propose a new Job Trait "Monkey Grip", lowers weapon delay (Job Ability Haste of course), but maybe during swordplay that'd be fine

Volarione
04-23-2013, 10:42 PM
How about giving us zornhaw and unterhaw in addition to lunge. Make tthemjob abilities. Zornhaw gives a massive strength boost and unterhae let's you ignore def for the attack :p

And if there was a way to throw halfswording in for a speed boost/counter I would be in heaven.

Cabalabob
04-24-2013, 12:46 AM
I'd like to see a job ability that changes your opponents elemental weakness and turns their auto attacks into elemental damage, (both weak to your currently harboured runes) +duration of effect per merit as a T2 merit

E.g if you had fire runes on and used the ability the opponent would become weak to fire and their attacks would become ice attacks.

Possibly this could be a lunge merit ability and then there could be another ability that is a ward style merit ability.

Tennotsukai
04-24-2013, 06:23 AM
Anyone know if this upcoming update with provide merits and jse? It's nearing the end of the month, yet no info.

hideka
04-24-2013, 06:35 AM
this was from a prior post of mine, several of the suggestions have successfully been implemented. ive only included them again to show what i had suggested to round out RUN

rune fencers magical negation capabilities are decent, but they are FAR from being the best.
1A: RUNES
from a defensive stand point the Resistance gained should be slightly higher at 99, aproximately +50 per rune.
1B: Wards
The recast on these abilities are HORRENDOUS. the recasts for these abilities should be HALF of what it is now, with the same durations.


2: items that should be added to the Game or adjusted.

Job Abilities:

Runic Projection
Effusion
Level 10
Recast 60 Seconds
Target Monster
Range 16
Effect:
Consumes one rune: Deals Elemental damage to target matching rune consumed. Generates High levels of enmity.

Elemental Influx
Ward
Level 50
Recast 2:30
Duration 1:00 or one absorption
Target self
Absorbs the MP Utilized from incoming Magic matching your current dominant rune. expires after one activation.
Absorption mechanics: 1- 33% 2- 66% 3- 100%

Ethereal Bond
Job ability
Level 90
Recast 10 minutes
Duration 2 Minutes
Convert all incoming Physical damage to non-elemental magic damage.
incoming "Spell" damage is not subject to resistance while this effect is active.

Riposte
Job Ability
Level 40
Recast 5 Minutes
Duration 4 Minutes
Increases Attack speed and parry rate for every attack parried. effect resets upon taking "Spell" Damage

Runic Attunement
Job trait
Level 90
Runes grant a chance to absorb incoming elemental damage (5% chance per rune)

Sure Grip
Job trait
Level 30
Increases Store TP & Attack power when utilizing a two handed Weapon.
(+5 STP +5 Attack per level, level gained every 19 levels +20 to each total)


Runes
i feel the additional effect from runes utilizing a 2handed weapon are too weak. please increase them by 50%

ManaKing
04-24-2013, 09:12 AM
I was thinking about that. I was going to propose a new Job Trait "Monkey Grip", lowers weapon delay (Job Ability Haste of course), but maybe during swordplay that'd be fine

Monkey grip is using a 2hander in a single hand so that you can use a shield. Wrong tank. And no you can't dual wield great swords.

If you really want something good for RUN that will fit in, you want critical hits to cause your additional damage to spike significantly. RUN has access to a large amount of crit in their TP gear since they are light DDs. That trait could also make RUN's additional damage generate hate, unlike traditional forms of additional damage.

SpankWustler
04-24-2013, 11:00 AM
From the bowels of the underworld, whispered in my ear by the ghost of Adolf Hitler, I bring a prediction most grim.

Tier 1 Merits:

Increase Ignus Rune Potency
Increase Gelus Rune Potency
Increase Flabra Rune Potency
Increase Tellus Rune Potency
Increase Sulpor Rune Potency
Increase Unda Rune Potency
Increase Lux Rune Potency
Increase Tenebrae Rune Potency

Volarione
04-24-2013, 11:19 AM
From the bowels of the underworld, whispered in my ear by the ghost of Adolf Hitler, I bring a prediction most grim.

Tier 1 Merits:

Increase Ignus Rune Potency
Increase Gelus Rune Potency
Increase Flabra Rune Potency
Increase Tellus Rune Potency
Increase Sulpor Rune Potency
Increase Unda Rune Potency
Increase Lux Rune Potency
Increase Tenebrae Rune Potency

Please god no.

Keyln
04-24-2013, 12:10 PM
From the bowels of the underworld, whispered in my ear by the ghost of Adolf Hitler, I bring a prediction most grim.

Tier 1 Merits:

Increase Ignus Rune Potency
Increase Gelus Rune Potency
Increase Flabra Rune Potency
Increase Tellus Rune Potency
Increase Sulpor Rune Potency
Increase Unda Rune Potency
Increase Lux Rune Potency
Increase Tenebrae Rune Potency

I will be VERY disappointed if they do that. VERY Disappointed.

hideka
04-24-2013, 12:48 PM
From the bowels of the underworld, whispered in my ear by the ghost of Adolf Hitler, I bring a prediction most grim.

Tier 1 Merits:

Increase Ignus Rune Potency
Increase Gelus Rune Potency
Increase Flabra Rune Potency
Increase Tellus Rune Potency
Increase Sulpor Rune Potency
Increase Unda Rune Potency
Increase Lux Rune Potency
Increase Tenebrae Rune Potency
i would break my security token and systematically retake 11 years of service fees back out of SE one developer at a time.

Metaking
04-24-2013, 07:50 PM
whelp time to get myself shot, but anyhow, if that is what se does, and say it increased potency at 5/5 by 50% aka 50% more en dmg 50% more resistance against the weaker element 50% more lunge dmg ext ext might be worth it, tho i would hope se would divide it into 2 groups, cant think of a fancy name for them, but pretty much fire wind thunder light in one group and the others in the second, and 3 other merit choices >.>; for group 1 i mean

Kristal
04-24-2013, 10:56 PM
Tier 1:
Embolden Potency (+10% per upgrade)
Rune Potency (+1 dmg per rune per upgrade)
Lunge Recast (-6 seconds per upgrade)
Enhancing Magic Duration (+10% duration per upgrade)
Swordplay Duration (+15 seconds per upgrade)
Ward Potency (+10% potency per upgrade)

I'm not going to bother with Tier 2 yet :D

Tennotsukai
04-25-2013, 08:24 AM
Tier 1:
Embolden Potency (+10% per upgrade)
Rune Potency (+1 dmg per rune per upgrade)
Lunge Recast (-6 seconds per upgrade)
Enhancing Magic Duration (+10% duration per upgrade)
Swordplay Duration (+15 seconds per upgrade)
Ward Potency (+10% potency per upgrade)

I'm not going to bother with Tier 2 yet :D

Finally, some notion of sense. Of course, I would instead have lunge changed to effusion with an addition to a cat 2 merit as another type of effusion that deals dmg/merit

Ophannus
04-25-2013, 09:42 AM
Needs the titular Final Fantasy Runic ability in some form. Either of the following will do:


(trait) Runic Conduit - Converts Magic Damage into MP 5% per upgrade.

or

(JA) Runic - Negates the next magical attack and converts damage to MP(10m recast).

Keyln
04-25-2013, 12:15 PM
Needs the titular Final Fantasy Runic ability in some form. Either of the following will do:


(trait) Runic Conduit - Converts Magic Damage into MP 5% per upgrade.

or

(JA) Runic - Negates the next magical attack and converts damage to MP(10m recast).

We have something similar in the form of the Liement shield, but that just converts damage to HP. Having said that, though, I wouldn't be surprised if we got something like in the form of Empyrean Armor.

hideka
04-25-2013, 01:25 PM
Needs the titular Final Fantasy Runic ability in some form. Either of the following will do:


(trait) Runic Conduit - Converts Magic Damage into MP 5% per upgrade.

or

(JA) Runic - Negates the next magical attack and converts damage to MP(10m recast).

we have it except for it restores HP.

Babekeke
04-25-2013, 04:23 PM
we have it except for it restores HP.

Yes but Orphanus is right, we need a way to restore MP faster than full-timing Idle gear right now. Especially if Foil is enhanced so it's actually worth using.

Kristal
04-25-2013, 04:52 PM
Finally, some notion of sense. Of course, I would instead have lunge changed to effusion with an addition to a cat 2 merit as another type of effusion that deals dmg/merit

You're right about Effusion. I'm currently lvl 66 RUN, and it's all old-school xp gaining (no Abyssea xp leech crap), so Lunge is all I got in Effusion atm. It's nowhere near the effort it took in the real old days, but at least you get your skills close to cap and learn a job thoroughly. (Unlike some people who go 30>99 on an afternoon of aby xp leeching, then congratulate themselves on a job well done.)

Horadrim
04-25-2013, 10:54 PM
You logic can be used for every T2 merit spell currently in game. With that said I'm not ashamed to have given a go at what SE might actually think is a good idea despite my personal feelings on the matter.

Barlight/dark and ra versions should have been in the game from the get go considering a BRD could give resistances to light and dark elements. However that hasn't happened thus it's more than likely if we ever get them they're going to be something stupid like in T2 merits just like every other mage job that should have gotten spells without needing to dump merits into them. I guess you could argue that "maybe SE will change" and to that I'd say with the way things have gone I won't be holding my breath for change.

Yeah, it can be applied to most spells in the game -- but at least Protectra/Shellra V are useful, and meriting them makes them even better. AM2's all, for the most part, suck, and only certain Summoner abilities are worth meriting.

That doesn't mean RUN should be forced to suffer the same fate of wasted merit abilities/spells. If we're going to get merit spells, they need to be something actually useful. Just because it fits with the current trend of wasted energy doesn't mean you should endorse it by suggesting they stick to the habit. :/

You, especially, could come up with a better idea than that. It's not like we'll get anything we want specifically anyway, so why not put some real thought into it.


You're right about Effusion. I'm currently lvl 66 RUN, and it's all old-school xp gaining (no Abyssea xp leech crap), so Lunge is all I got in Effusion atm. It's nowhere near the effort it took in the real old days, but at least you get your skills close to cap and learn a job thoroughly. (Unlike some people who go 30>99 on an afternoon of aby xp leeching, then congratulate themselves on a job well done.)


Lunge is pretty much all you get. Gambit is fun, but still. Only two abilities in Effusion never made sense to me -- I'm sure they've ALWAYS had plans for more, seems weird that the base set is so limited.

In other news, I find all of the anti-Abyssea stuff really funny. It is like people who are anti-text messaging... It's fine to have your own preferences and interests, but the whole anti-movement rage never stops being hilarious.

Zagen
04-25-2013, 11:02 PM
Yeah, it can be applied to most spells in the game -- but at least Protectra/Shellra V are useful, and meriting them makes them even better. AM2's all, for the most part, suck, and only certain Summoner abilities are worth meriting.

That doesn't mean RUN should be forced to suffer the same fate of wasted merit abilities/spells. If we're going to get merit spells, they need to be something actually useful. Just because it fits with the current trend of wasted energy doesn't mean you should endorse it by suggesting they stick to the habit. :/

You, especially, could come up with a better idea than that. It's not like we'll get anything we want specifically anyway, so why not put some real thought into it.

Have you seen how SE has "changed" their habits? Hint: they haven't. The excuse of they want to see how the players use GEO and RUN before final tweaking is done is BS. I mean outside of friends who support you wasting a slot on RUN over a better option or soloing who's going to use the jobs right now?

I had a vision for RUN when I first thought of the concept of a "Magical Tank" in a world ruled by physical attacks, SE didn't go anywhere near it because of the asinine idea of it being "over powered". Heck even the new content that was supposed to favor a "Magical Tank" isn't any different than the content before SoA.

Horadrim
04-25-2013, 11:41 PM
/sigh

My point was that if you. YOU. Zagen, who I've seen posting better ideas than Merit 2 Barlight/Bardark, are going to post ideas for merits YOU can do better than that.

Yeah, we all know that SE sucks for this kind of thing and we'll likely end up with something useless/wasteful. I already know that we likely won't get anything better. The WHOLE point of my last post was to say that if we're going to brain storm stuff for the job, you could at least come up with something interesting.

I don't know how you extracted any kind of pro-SE, they'll-do-us-right sentiment out of that...

Frankly I don't care to know... I'm just going to stop paying people the compliment of expecting interesting things from them.

Zagen
04-26-2013, 02:35 AM
I don't know how you extracted any kind of pro-SE, they'll-do-us-right sentiment out of that...
Honestly it wasn't that I got a "they'll do us right" sentiment it's that Barlight/dark was my new "hopeful" take on a realistic "dream" of what our merits will be.

But maybe going back to what I envisioned for RUN and thus what I would have thought merits would have looked like will give you an idea. When RUN was pitched as a "magical tank" and then a party friendly magical tank here's what I expected.

A JA around level 5 that converted physical damage into non-elemental magic damage (excluding WS/TP Moves mainly because those in many cases have elements attached to them) with a 1 minute recast and 5 minute duration (hurts our DPS to reapply but allows RUN and /RUN to keep it up nearly full time). So this only gets boosted by MDT/MDB gear and shell keeping it from getting over powered. At level 5 this doesn't really do anything, at level 17 (never speculated RUN would get shell for some reason) with a WHM though it allowed you to take 9% less damage again not doing anything major. Obviously once you got higher level it became more beneficial.

Runes themselves surprised me a bit because I didn't expect the en-spell effect but the element resist was obvious to me so I went off that and expected a JA or trait in the 50+ levels to allow a RUN to convert the damage dealt from the JA above into elemental damage of the monster's strong element (i.e. Ladybugs would deal wind damage). This would allow a RUN and only a RUN to further reduce the damage taken from melee attacks to the point where it wouldn't matter that they didn't have a shield to mitigate damage because let's be real here on anything "hard" evasion and parry are crap, though Inquartata forcing parry above crap to not so crap helps a little it isn't enough.

I also expected RUN to be able to transfer all of the above to people within the party to enable them to share the tanking roll because I honestly don't see how SE can truly fix Enmity to need dedicated tanks.

On top of being able to share those effects I also expected to get a version of Sacrosanctity tied to the rune elements used. Also it would differ in that instead of further reducing damage it would be 3 minute duration 10 min recast buff that wore off as soon as the player absorbed magical damage. Sounds overpowered at first but if the RUN converted the monsters melee to magical damage that means absorbing 1 hit from melee eats the buff so the person who's tanking now looks at eating the damage of an AoE nuke instead of absorbing it.

Oh and I expected Barlight and Bardark to be spells we could learn or a version of them which would push us above the magical resistance competition already in game.

We got none of that or anything close to it which is why I didn't bother with merits that would relate to these type of abilities because they would equate to "dream" ideas instead of something plausible. Like I said already SE's idea that they would see how the players used the job and then buff it accordingly in order to build it like the players wanted just doesn't work when you release the job at such a weak state. At this point RUN is competing with BST, PUP, BLU, SMN, and DNC for the "go to solo job" which I guess technically counts as a tank role...

Horadrim
04-26-2013, 04:46 AM
Well, yeah

Pretty much.

I guess it is fair for it to be a realistic expectation. D: I guess I expected more of a "let's enjoy the fantasy before our lives are ruined" set of predictions.

Parrow89
04-26-2013, 03:14 PM
Wouldn't it be nice to see a group 2 merit that allowed us to Lunge but in an AOE?

Babekeke
04-26-2013, 03:39 PM
Wouldn't it be nice to see a group 2 merit that allowed us to Lunge but in an AOE?

Maybe, but it would have little use. I guess that it depends what you do when you play RUN. It's nice to have in reive, if you can handle several mobs hitting you, but not so useful against a single end-game mob.

But, that's the nice thing about merits. They allow people to individualise the job. I like it when there's several good merit options, so people are torn between which to use, rather than 2 really good and 2 really bad options.