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View Full Version : Level 99 solo fights for upgraded job-specific weaponry



Hayward
04-21-2013, 09:04 AM
OK, Now that Maat's been put into semi-retirement and the Tarutaru chap has been put in his place, what would be wrong with a level 99 solo fight? For extra incentive, make it a fight that upgrades those unused Artifact weapons (will explain SCH later. Stay with me) laying around in storage into level 99 weapons worthy of use.

Examples:

DRK's Raven Scythe -> Raven Scythe +1

DMG: 128 Delay: 513
STR +10, INT+10, Accuracy +15, Attack +15
Enhances "Fast Cast Effect" (Fast Cast III given)
Enhances "Absorb", "Drain", and "Aspir" spells (MAcc and amount drained +15%)

Lv. 99 DRK

Opponent: Zeid

DNCs War Hoop -> War Hoop +1

DMG: 46 Delay: 286

CHR +20 "Store TP" +15
"Waltz" Potency +15%
"Samba" Potency +15%

Lv. 99 DNC

Opponent: Laila

SMNs Kukulcan's Staff -> Kukulcan's Staff +1

DMG: 60 Delay: 350

MP +200 Accuracy +25, Attack +25
Summoning Magic Skill +25
Avatar: "Haste" +20, "Magic Attack Bonus" +20

Lv. 99 SMN

Opponent: Carbuncle Prime (JUST Carbuncle!)

PLDs Honor Sword -> Honor Sword +1

DMG: 60 Delay:230

Accuracy +25, Attack +25
"Cure" Potency +15%
Enhances "Reprisal" effect (Light Damage +15, "Flash" effect)

Lv. 99 PLD

Opponent: Prince Trion

You get the idea.

For SCH, who get Klimaform, a bit of a twist is needed. Kaustra's plenty beastly a spell as a 1-hr special (Manifestation + Voidstorm + Kaustra = Apocalypse-level carnage). Beating Professor Schultz in a rematch should earn the Light-based equivalent of such a spell.

Alhanelem
04-21-2013, 09:27 AM
I'll pass on upgraded AF weapons. for the most part they're ugly with crappy models- I'd rather my primary weapon be something cool looking. COR is about the only exception in that department, but nobody uses hexguns anyway.

It would be fun to have a quested weapon for each class but I'd rather it be a new weapon entirely, not an upgraded AF weapon.

Hayward
04-21-2013, 09:43 AM
Nothing stopping S-E from improving the look of the upgraded AF weapons, to be fair. Witness the Magian trial weapons over the levels.

Demon6324236
04-21-2013, 10:06 AM
SMNs Kukulcan's Staff -> Kukulcan's Staff +1

DMG: 60 Delay: 350

MP +200 Accuracy +25, Attack +25
Avatar Perpetuation -7
Avatar: "Haste" +20, Accuracy +20

Lv. 99 SMN

Opponent: Carbuncle Prime (JUST Carbuncle!)Well, if the new SMN staff did not kill Nirvana completely... this might just do the trick.

Alhanelem
04-21-2013, 11:22 AM
The avatar perpetuation is a wasted stat slot, don't even need it anymore with all the perp available on every other slot. Ditch the avatar accuracy, summon magic skill gives you plenty, and give it a lot of MAB or attack or maybe even attribute bonuses.

Hayward
04-21-2013, 11:50 AM
The avatar perpetuation is a wasted stat slot, don't even need it anymore with all the perp available on every other slot. Ditch the avatar accuracy, summon magic skill gives you plenty, and give it a lot of MAB or attack or maybe even attribute bonuses.

I edited those stats as it did seem excessive considering Caller's +2 addresses perpetuation sufficiently. I did add 25 skill to close the level gap some for the avatars. MAB should add some punch to the Prime BPs. If I knew how it could be implemented I would have added an En-element effect for the avatar.

Umisame
04-22-2013, 04:07 AM
SMNs Kukulcan's Staff -> Kukulcan's Staff +1

DMG: 101 Delay: 402
Perpetution -13
Avatar: Double Attack +5%


GTFO perpetuation armor.

Tsukino_Kaji
04-22-2013, 04:19 PM
What about the jobs that didn't get a weapon?