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View Full Version : Minor Clothcraft Suggestion



RushLynx
04-19-2013, 03:16 PM
Back when all the items were introduced to speed up crafting things, such as Titration, Fletching, Spinning, Lumberjack, etc. I was mad that CC didn't get a way to produce 3 cloths at once... I soon thereafter realized that this is because there is a limit to 8 items per synthesis... but still, why not make it so we can produce 2 cloths at once? That's only 7 items... and it would still save some of us a bunch of time...

To that extent, why don't any of our basic recipes HQ? If a woodworker can manage to get more wood out of a log through expertise I propose that a clothcrafter can get more thread out of cocoons, just saying...

Then again, Clothcraft has plenty of other problems these days to worry about... when are we going to have something worth crafting again..?

Kristal
04-24-2013, 01:07 AM
A woodworker can get more lumber out of a log by examining the log for defects and ideal cutting angles. How are you getting more fibres out of a plant or cocoon if you are already using it all?

Besides, woodworking doesn't use wood. It uses expensive clothcraft, goldsmithing, smithing and leathercraft components, wrap it around a piece of ash lumber. Or mystery components that cost x million on AH, to make clubs/staves that are inferior to Trial ones and sell the HQ for x million.. if you're lucky. (At least the Zamzummim staff might trick BLMs to fork over the cash with it's quad trial staff sheen.)

RAIST
04-24-2013, 06:47 AM
You can HQ desynths of finished products to get multiple threads and such. Guess SE thought that was enough for us. Worked for me for the most part getting cloth to mid levels...synth/desynth/resynth is a common practice across all crafts except cooking. That's a craft that really needs some HQ tweaking....seems like every other jack-'o-lantern is a freaking HQ.

Rustic
04-25-2013, 01:04 AM
A woodworker can get more lumber out of a log by examining the log for defects and ideal cutting angles. How are you getting more fibres out of a plant or cocoon if you are already using it all?


On the other hand, we can (for example) get HQ's on silver and gold threads- and end up with larger multiples. Then again, it's not like you can get multiple ingots out of synthing some copper ore together...so hey, we're in the same boat as Smithing/Goldsmithing. That is, we're the majority, woodworkers the minority when it comes to getting extra materials out of basic resource synths.

Kristal
04-25-2013, 08:13 PM
On the other hand, we can (for example) get HQ's on silver and gold threads- and end up with larger multiples. Then again, it's not like you can get multiple ingots out of synthing some copper ore together...so hey, we're in the same boat as Smithing/Goldsmithing. That is, we're the majority, woodworkers the minority when it comes to getting extra materials out of basic resource synths.

You know, you're right. To be consistent, silver/gold thread needs to have it's multiple HQs axes as well. After all, if the majority of thread recipes can't, why should those minority recipes? (Majority rule is a bitch if you ignore the minority.)

Besides, there's also the difference of markets. Woodworking is for clubs, staves, bows and furniture. The first three require expensive ingredients bought from other crafts and are generally laughed at, and later are self-only cosmetics. Other crafts produce far more useless full.

And finally, if woodworkers could not HQ lumber, arrows/bolts would be as expensive as bullets. Except most recipes are < 70 skill anyway, so it's irrelevant.