View Full Version : MAB vs DD Gear, Thoughts?
Mysticales
04-16-2013, 10:41 AM
So far been trying to decide what kinda gear works for RUN. Seems we get a collection of DD gear and even mage gear. Was surprised for example to see we would wear pink armor and teal.
So atm I have been using DA, TA and Haste gear, which helps alot. Got a couple MAB items on. Which I have noticed that when I stack 3 runes, do a lunge etc followed by a WS. It deals some nice dmg. Granted takes longer to keep building runes up, so I use that only as a side item while focusing on WS more from the da, ta, and haste.
But yea, what is everyone else focusing on for stat mods on their RUN? I know its still new and still being "defined" as a job but helps to get a basic idea started.
Zagen
04-16-2013, 11:13 AM
I use multiple sets depending on the situation, full DD set when I have a healer, Hybrid PDT/haste set for when I'm soloing or doing reives, MAB for Lunge, STR/Attack for Resolution. Sets I'm still looking into is Sword and Axe sets for dual wielding but so far have been unimpressed by the damage output compared to Great Sword, Ruinator comes close when under buffed but that's about it. I can see room for Sword with Requiescat for flan/slime type monster tanking but I haven't t tried any of that yet.
Mysticales
04-16-2013, 11:19 AM
Great sword using DA, TA, and Haste for me has been great. DD output been pretty decent so far. Tho not capped in GS skill yet to really judge. But Lunge + GS WS has been a nice combo for some quick DD out.
Zagen
04-16-2013, 11:54 AM
Without heavy attack buffs even with capped and merited skill you'll be unimpressed with Resolution if you've seen what a WAR or DRK can do with the WS. I definitely recommend /WAR (if the -DEF won't hurt your survival), also /RDM or /WHM (personal favorite so far for Reives "solo") work for soloing, the -15% DEF from Dia 2 definitely helps bring up the damage.
xiozen
04-16-2013, 12:19 PM
Without heavy attack buffs even with capped and merited skill you'll be unimpressed with Resolution if you've seen what a WAR or DRK can do with the WS. I definitely recommend /WAR (if the -DEF won't hurt your survival), also /RDM or /WHM (personal favorite so far for Reives "solo") work for soloing, the -15% DEF from Dia 2 definitely helps bring up the damage.
Ok this is a completely different job, it's not warrior and it's not dark knight... I would say go for Resolution but as mentioned by Zagen don't expect similar numbers to jobs that are obviously designed to put out big numbers for the Great Sword. My point is find the strengths inherent in the job without trying to "become" another job by doing similar weapon skill damage output.
It appears to defeat the purpose of levelin' different jobs if folks only end up, in the end, trying to be another job... >.>''
Like a Puppetmaster ignoring it's automaton and acting like a Monk... or a Dragoon ignoring it's wyvern and acting like a Samurai... etc.
Mysticales
04-18-2013, 12:26 AM
Yea I do agree with that RUN is a different type of job. /war for DD sure.. but I agree /rdm could be more ideal for utility spells, cures and raise. For some tanking, I have been thinking /nin too. Get the magic shields up, then shadows. Youd have dual wield if you want too. Now /sam could be something too with GS. Stack WS together with a lunge.
What Id love to see is a Cover like FF6 Celes ability but for magic spells.. Imagine a RUN in front of a PLD using that ability. Youd have an awesome tank duo system.
Darthmaull
04-18-2013, 02:54 AM
No /nin for tanking IMO. Against any mobs that have good acc it'll be too hard to survive. Your shadows will disappear too quickly and you won't have any other form of curing yourself other then your native Regens. From my experience, right now /nin does not work well for tanking.
Tsukino_Kaji
04-22-2013, 03:47 AM
I havent' seen MAB add enough to lunge to justify the ammount of space it would take to gear toward it.
... or a Dragoon ignoring it's wyvern and acting like a Samurai... etc.Your dragon has nothing to do with DRG, when SE makes it capable of doing something other then mild support, then it would be worth mentioning. And subbing SAM doesn't make you act like one, it litteraly turns you into one. At which point it's more a measure of flavor then jobs.
Mittenz
04-26-2013, 01:00 PM
I havent' seen MAB add enough to lunge to justify the ammount of space it would take to gear toward it.
Your dragon has nothing to do with DRG, when SE makes it capable of doing something other then mild support, then it would be worth mentioning. And subbing SAM doesn't make you act like one, it litteraly turns you into one. At which point it's more a measure of flavor then jobs.
I have a large quantity of MAB gear and have seen a rather noticable increase in lunge damage (though finding MAB gear that does not include enmity down was annoying), it really appears to be one of those things you either go all in with or not at all (I bought/farmed a lot of MAB gear just for my RUN to get somewhere around +50~55 MAB with 0 enmity down)
Babekeke
04-26-2013, 03:45 PM
I have a large quantity of MAB gear and have seen a rather noticable increase in lunge damage (though finding MAB gear that does not include enmity down was annoying), it really appears to be one of those things you either go all in with or not at all (I bought/farmed a lot of MAB gear just for my RUN to get somewhere around +50~55 MAB with 0 enmity down)
Right now, I just macro in Hecate's and moldavite, because I already owned them for BLM. I don't have the inv space for a full set, though with 50 MAB you will see around 800 damage boost with capped GS skill.
Mittenz
04-27-2013, 01:27 AM
Right now, I just macro in Hecate's and moldavite, because I already owned them for BLM. I don't have the inv space for a full set, though with 50 MAB you will see around 800 damage boost with capped GS skill.
Yeah I can definitely see inventory space being annoying thankfully I only have 4 jobs that I actually geared to my best and RUN is one of them. Even then I tend to pick the gear for it based on what I am doing as I have well over 100 pieces of gear for RUN alone.
Babekeke
04-27-2013, 06:01 PM
Well, assuming no 2 pieces over-lap:
13 TP pieces,
13 WS pieces,
13 MAB pieces,
13 Fast Cast pieces,
13 -DT pieces,
13 Eva pieces,
5-6 idle pieces.
OK, I don't think there are actually 13 fast cast pieces that RUN can equip, but you get the idea. That's 83-84 pieces right there. I'm not sure what other gear sets Darkixion above has that I haven't thought of, or maybe he's including various other grips/weapons that I haven't (I currently have hoarfrost, gram and VIT Tenebreuse, along with platinum grip, rose strap and Uther's Grip) but that's still only 90-91.
Mittenz
04-28-2013, 02:38 AM
Well, assuming no 2 pieces over-lap:
13 TP pieces,
13 WS pieces,
13 MAB pieces,
13 Fast Cast pieces,
13 -DT pieces,
13 Eva pieces,
5-6 idle pieces.
OK, I don't think there are actually 13 fast cast pieces that RUN can equip, but you get the idea. That's 83-84 pieces right there. I'm not sure what other gear sets Darkixion above has that I haven't thought of, or maybe he's including various other grips/weapons that I haven't (I currently have hoarfrost, gram and VIT Tenebreuse, along with platinum grip, rose strap and Uther's Grip) but that's still only 90-91.
my sets include 2 TP sets (1 for /sam with stp, 1 without for various other subs), WS, Idle, PDT, MDT, evasion, enhancing, fastcast, MAB, enmity set, then various selective pieces like cure potency recieved items, the holy water rings, a variation of TP set based on dual weild (suppa, thurandaut hat and alternative haste items to keep capped haste), movement speed, I am sure I am forgetting something but thats what I can think of without logging in to see all my stuff. Weapons of course include 2x enmity axe if dual weilding otherwise I use corbaci for DDing, MDB from the crafted sword for magic tanking (cant think of its name off the top of my head) or the PDT magian GS if there is not a lot of magic involved. I also have the dervish sword if I am not recieving buffs to boost spinning slash.
Babekeke
04-28-2013, 11:36 PM
I'm intrigued as to what benefit you see from the enhancing set.
Slightly better bar spells? I find I take so little damage from magic that it's not even worth gearing for extra barspell resist, so they would be the first to be taken out of inventory. Unless the enhancing is just for less interrupts?
Demon6324236
04-28-2013, 11:42 PM
Phalanx as well, a most valuable spell, at least on RDM.
Mittenz
04-29-2013, 03:21 AM
I'm intrigued as to what benefit you see from the enhancing set.
Slightly better bar spells? I find I take so little damage from magic that it's not even worth gearing for extra barspell resist, so they would be the first to be taken out of inventory. Unless the enhancing is just for less interrupts?
Phalanx is the major one being that your a paper tank but a little extra to the barspells is nothing to laugh at as you fight higher and higher level mobs.
Babekeke
04-29-2013, 02:38 PM
Phalanx as well, a most valuable spell, at least on RDM.
Phalanx is the major one being that your a paper tank but a little extra to the barspells is nothing to laugh at as you fight higher and higher level mobs.
Everything that I read about phalanx says that it caps at 35 (which I already reached and skill isn't capped yet). Is this not the case? I don't play RDM or PLD so don't know much more about it.
Reaper
04-29-2013, 04:29 PM
Everything that I read about phalanx says that it caps at 35 (which I already reached and skill isn't capped yet).
to my knowledge phalanx caps out around 500~ enhancing skill, dont remember what the reduction value was at that point, but if you can reach ~500 enhancing on run without it being capped then you wouldnt need an enhancing set for that purpose I suppose, but seeing as how run has a B- in enhancing you'd need a lot of +enhancing in your normal set to make up the difference, but then I dont know what your set is so you might have it for all I know
Demon6324236
04-29-2013, 05:18 PM
Everything that I read about phalanx says that it caps at 35 (which I already reached and skill isn't capped yet). Is this not the case? I don't play RDM or PLD so don't know much more about it.It does cap at 35 and 500 Skill, if your not at 500 Skill, it should not be at 35 for you.
my sets include 2 TP sets (1 for /sam with stp, 1 without for various other subs), WS, Idle, PDT, MDT, evasion, enhancing, fastcast, MAB, enmity set, then various selective pieces like cure potency recieved items, the holy water rings, a variation of TP set based on dual weild (suppa, thurandaut hat and alternative haste items to keep capped haste), movement speed, I am sure I am forgetting something but thats what I can think of without logging in to see all my stuff. Weapons of course include 2x enmity axe if dual weilding otherwise I use corbaci for DDing, MDB from the crafted sword for magic tanking (cant think of its name off the top of my head) or the PDT magian GS if there is not a lot of magic involved. I also have the dervish sword if I am not recieving buffs to boost spinning slash.
you don't need to take your /sam sets with you when you're not /sam, nor the DW sets when you're /sam.
same for all situational item: you dont need all of em every time = you don't need to have all of 'em in your main inventory
=> you don't need to carry the 100+piece in main inventory
unless none of your jobs are MDdealer you already have some MAB piece
and for "enrune" damage MAB doesnt affect it :still did rune dmg while double weakened (set mab @0)
Babekeke
04-30-2013, 03:46 AM
It does cap at 35 and 500 Skill, if your not at 500 Skill, it should not be at 35 for you.
OK, I discovered what the issue is with the formula I was looking at... It didn't tell you to take 300 from your skill, therefore allowing you to cap at 203, instead of 503. and the phalanx calculators only use the <300 formula, allowing you to cap at ~370. BG does have the correct formula though and I guess I just stopped looking once I found 1 formula >.>
So, capped + merited skill on RUN gives 31 phalanx, reaching 32 with +11 gear. +40 from gear required to reach 33. I think I'll maybe grab a couple of pieces just to get 32. All those extra gear slots are not worth 3 dmg. Unless we get something with +20 enhancing on AF or whatever. (+5 phalanx dmg reduction in gear would be better, SE... hint hint)
Mittenz
04-30-2013, 07:50 PM
you don't need to take your /sam sets with you when you're not /sam, nor the DW sets when you're /sam.
same for all situational item: you dont need all of em every time = you don't need to have all of 'em in your main inventory
=> you don't need to carry the 100+piece in main inventory
unless none of your jobs are MDdealer you already have some MAB piece
and for "enrune" damage MAB doesnt affect it :still did rune dmg while double weakened (set mab @0)
I do believe I stated already that I choose my gear based on what I am doing~