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View Full Version : Hexed Gear -1 cost so much can we have a change?



Arkista
04-13-2013, 02:54 AM
Please make Hexed Gear -1 easier to obtain. The NQ pieces aren't worth making and the
hexed-1 cost so much 100-200mil for Hexed Jacket-1. Something really needs to be done about this I'm not the first person to say anything or will I be the last. Maybe can make the Materials drop from the new areas. I know people are making them cause I see a few people with HQ but this gear has been around for over a year that I know of and still hard to get.

Demon6324236
04-13-2013, 04:17 AM
Agreed, the cost of these crafts, and the cost of skilling up to the level to attempt them, should be lowered, by lowering the cost of the crafts you are lowering the cost of the results, and the only way to lower their cost overall is to make the items needed more common. In short, SE please raise the drop rates of these rare materials in VW and make them common items obtained in Adoulin, from things such as Reives, so that these prices can be more reasonable.

Arkista
04-13-2013, 11:00 AM
I made a new topic asking I they can just lower the crafting level.

Demon6324236
04-13-2013, 11:08 AM
I made a new topic asking I they can just lower the crafting level.The problem with that idea is that they would also make it impossible to reach those levels since some of them are the only crafts that high.

Arkista
04-13-2013, 11:25 AM
The problem with that idea is that they would also make it impossible to reach those levels since some of them are the only crafts that high.

Isnt there some new crafts out yet for 110 that people could do to reach that level beside hexed? I heard people spending a lot of gil to skill up but 6mil per synth that's crazy.

Arkista
04-13-2013, 11:29 AM
Well I checked and your right 110 for hexed gear is the only way to get cap but you know what that's still SEs fault for not adding any new crafts that high.

Elphy
04-13-2013, 11:45 AM
The cost of crafting in general is just insane. Thats why I stopped my synthing years ago at lvl 60. I really dont see enough profit forthcoming from any craft outside of a couple to really make it profitable. When you balance the gil used to skill up a craft to 110 and then compare that too the amount of gil your make in the long run, most crafts will take years to balance out, if they ever do.

Arkista
04-13-2013, 11:55 AM
Ok I was wrong about SE lowering the recipe level for Hexed cause I didn't know that was the only 110 recipe to cap on. Back to the matter at hand I asked SE to make the materials easier to obtain like a month ago and still nothing. If the mats dropped in adoulin areas then maybe we could have Hexed Gear -1 more common.

Arkista
04-13-2013, 11:57 AM
People please like this thread, Respond to it bad or good, or make your own about the same issue if we get enough people talking about it maybe we can get the DEV team to do something.

Demon6324236
04-13-2013, 12:22 PM
They should have simply put the new crafts at high levels, none of the mats are as much of a bitch to obtain as the ones they made us get from VW...

detlef
04-14-2013, 07:21 AM
Actually, I'd argue that SE should have made the gear better so that the increase in performance would justify the cost. As it is now, many pieces have already been beaten by Salvage gear and now SoA gear despite being orders of magnitude more difficult to acquire in terms of effort and cost.

Either way. All I know is the situation right now is that the materials are still rare and expensive and simultaneously there is little reason to attempt -1's (and by extension try to level to 110).

Rustic
04-16-2013, 12:04 AM
I figure we're going to see an eventual step up to 120 cap as things go along- just like gear becomes obsolete, so too will crafting results.

Especially with the new expansion. Some crafts currently get next to nothing (clothcraft, for example) and I expect we'll see more Adoulin recipes released with updates. Whether that fills in some of the 110ish stuff, we'll see.

Likewise, I'm betting that with Adoulin gear, it'll get easier to acquire some of those rare crafting bits due to improved abilities. If there's still useful stuff in hexed -1's, they'll get gotten. If not, it'll be a moot point.

detlef
04-16-2013, 05:27 AM
The fact that they released approximately 0 new recipes above 100 with SoA launch does not bode well.

Vold
04-17-2013, 12:09 AM
I just hope they aren't using the "some people have already started their lv99 weapon farming, so we're not going to make a change and screw them over" excuse here. Like hex gear was not ever meant to be what it became, that it cost the few people who skilled to 110 so much money to level, that it's "better to stop at 110 so their money isn't wasted and definitely don't release any new items that'd be far cheaper to skill on"

All signs are pointing to this, that they were banking on everyone doing content to provide material supply, and it's a shame. It basically means raising the cap was pointless and now many crafters who worked hard and spent fortunes on getting 100 crafts are SoL. People who got to 110 wasted their time, although I suppose they may or may not have made their money back or made profit. Plain and simple, it was a poor decision to go with this route. Synergy was never adjusted as far as I can recall. The cap is still 80. It's like these plans were just flat out abandoned and put on the backburner while everyone was put on seekers of adoulin because it was just conceived a few months before it was announced.

Maybe we can expect more now that a new expansion is out that will require alot of new gear floating around. I certainly hope so because as things are, it leaves a bitter taste in my mouth.

Arkista
04-18-2013, 11:35 PM
What does someone have to post to get someone from the DEV team to reply?????

Shadotter
04-19-2013, 06:37 AM
I kinda wish that maybe there was a way to use the regular version of a craft as part of the recipe to get a higher chance at HQ, maybe making it so that you either HQ or fail?

RushLynx
04-19-2013, 08:45 AM
I'm sure it's been mentioned in some way here but it's really lame how useless/situational all of this gear is... aside from the cost. Materials are rare, and demand is low, but the push for crafters to make them is high... Thus, on my server at least, you lose ~50% (if not more) of the material cost by not HQing... It's a lose-lose situation for everyone... Crafters lose money, and other players have to search high and low to find the HQ version so their abj. (which is rare enough as it is) isn't wasted making a sub-par item that they probably won't get good use out of...

Ultimately two things need to be done here to some extent...
1) The resulting item needs to be better in some way. Either through directly buffing them or by changing the possible augments for the pieces. As it stands alot of the HQ pieces aren't even worth making unless you augment them, and then the one possible augment is pretty "meh"... especially considering you just spent ~30mil and lots of time for a "meh" side-grade...
2) The materials need to be more common. Increase the number of voidwatches/places that drop them, increase the drop rate, or change the materials completely. Many people will probably argue that voidwatch is slowly dieing off, so perhaps just making them more prevalent in voidwatch wouldn't be the best plan.

Louispv
04-20-2013, 03:50 PM
We simply need to drop this bullshit, where only the -1's can be augmented. Then you won't be losing 6 million gil on every synth that doesn't HQ, because you'll have people actually purchase the NQ's. That will of course bring down the absolutely obscene cost of the HQ's because it won't have to pay for all the NQ losses.

Not that I care much anymore. 99% of the hexed-1 was made obsolete with the last expansion anyway.

Arkista
04-21-2013, 05:01 AM
Just going to keep Bumping this till the DEV team does something or gives a reply. Some pieces have been out done by some new gear in SoA but there are still pieces that beat out the new stuff.

Thoraeon
04-22-2013, 10:07 AM
A big problem with the Hexed gear is that many of the NQ pieces are useless, and HQ pieces often need to be augmented to be good. As such, expensive and rare materials drive up prices, and little demand for NQ gear makes it harder for crafters to profit, driving the price up even further.

If the NQ's were augmentable, albeit with weaker augments, demand for NQ's would go up, which would allow crafters to make profit and the price with HQ's would go down over time.

Arkista
05-01-2013, 12:46 AM
So the DEV team makes it so we can augment NQ gear! Still not what I was hoping for but its a step so now maybe crafters will be up to making the NQs and we'll get more HQs.

Rustic
05-01-2013, 03:22 AM
So the DEV team makes it so we can augment NQ gear! Still not what I was hoping for but its a step so now maybe crafters will be up to making the NQs and we'll get more HQs.

More importantly, it means that NQ's actually have a purpose vs. being vendor bait. I know the NQ's can be at least HQ1'd for augments, so if it goes all the way...

hiko
05-03-2013, 07:08 PM
didn't read everything but the solution is:

-increase main mats supply (higher drop rate, new way to get...)
-raise craft cap (with new recipes and not impossible to get / overpriced mats...)

more mats= lower mat price=> llower skill up price and crafted item price

higher cap = higher chance to HQ =lower price

Byrth
05-13-2013, 08:25 PM
If people were wondering, I haven't noticed an increase in my NQ sale rate post-patch. This change affected ~two of the 25 armor NQ pieces (Hrafn Gambieras and Kheper Jacket). I have sold 0 Hexed Coif NQs, even though it's now an easy Refresh +1, and even at 300k below break-even.

Kind of a wasted effort on their part. I wish they'd just let me desynth the NQs.

Arkista
05-15-2013, 11:35 PM
Ya well SE screwed up they shouldn't have even made us Augment NQs cause Manibozho Brais beat Khepri Kecks so I spent 3 mil on the NQ cause it was better than what I was using for WS then they add the new Delve gear ; ; Still SE should have made adjustments to these piece a year ago.

Byrth
05-15-2013, 11:50 PM
Yeah, tell me about it. I got Khepri pants for 170mil.