Prothscar
04-12-2013, 05:42 AM
Platform: Windows
ISP: AT&T U-Verse
Type of Internet Connection: Cable (Fiber optic)
Internet Connection Speed: 30Mbps
Date & Time: July 2011 - Present
Frequency: Every time (reproduces reliably)
Character Name: Prothescar
Race: HumeM
World: Valefor
Main Job: Blue Mage Lv99, Samurai Lv99, Warrior Lv99, Beastmaster 99, White Mage 99, Summoner 99, Black Mage 99, Dark Knight 99, etc.
Support Job: Black Mage or any other subjob
Area and Coordinates: Any area with targets capable of sustaining 1,500 or more damage. Areas around Jeuno or any area higher than that all work.
Party or Solo: Solo and Party both experience the issue
Monster Name: Anything
Steps:
Barbed Crescent
1) Go to your zone of choice.
2) Cast Barbed Crescent on a monster that will survive the damage done.
3) Wait two minutes, the maximum time that Barbed Crescent's Accuracy Down lasts. Often, nearly 100% of the time, the effect will not land at all. Repeat multiple times as necessary.
Tourbillion
1) Go to your zone of choice.
2) Use the job ability "Unbridled Learning".
3) Cast Tourbillion on a monster that will survive the damage done.
3) Wait two to three minutes, the maximum time that Tourbillion's Defense Down lasts. Often, nearly 100% of the time, the effect will not land at all. Repeat multiple times as necessary.
Hecatomb Wave
1) Go to your zone of choice.
2) Cast Hecatomb on one of the monsters in the area and wait for about 3 minutes, which is likely the maximum duration of Hecatomb Wave's Blind effect. If the Blind effect does not wear off, it did not land. This will happen almost 100% of the time.
4) Set your support job to Black Mage and repeat step 1.
5) Use Elemental Seal and cast Hecatomb Wave. While accuracy should be capped many, many times on these monsters, Elemental Seal would ensure the Blind to stick almost no matter what. You will notice that the Blind effect will still have a chance to not land with Elemental Seal, denoting a severe accuracy problem.
Sandspin
1) Go to your zone of choice.
2) Cast Sandspin on one of the monsters in the area and wait for about 3 minutes, which is likely the maximum duration of Sandspin's Accuracy Down effect. If the Accuracy Down effect does not wear off, it did not land. This will happen almost 100% of the time.
4) Set your support job to Black Mage and repeat step 1.
5) Use Elemental Seal and cast Sandspin. While accuracy should be capped many, many times on these monsters, Elemental Seal would ensure the Accuracy Down to stick almost no matter what. You will notice that the Accuracy Down effect will still have a chance to not land with Elemental Seal, denoting a severe accuracy problem.
Gale Axe
1) Go to your zone of choice.
2) Proceed to accumulate 100TP.
3) Upon reaching 100TP, use the weaponskill "Gale Axe" on a monster in the area.
3) Wait one or two minutes. Often, nearly 100% of the time, the Choke effect will not show an effect wears off message, denoting that the effect has not landed at all. Repeat multiple times as necessary.
Shield Break
1) Go to your zone of choice.
2) Proceed to accumulate 100TP.
3) Upon reaching 100TP, use the weaponskill "Shield Break" on a monster in the area.
3) Wait one or two minutes. Often, nearly 100% of the time, the Evasion Down effect will not show an effect wears off message, denoting that the effect has not landed at all. Repeat multiple times as necessary.
Armor Break
1) Go to your zone of choice.
2) Proceed to accumulate 100TP.
3) Upon reaching 100TP, use the weaponskill "Armor Break" on a monster in the area.
3) Wait one or two minutes. Often, nearly 100% of the time, the Defense Down effect will not show an effect wears off message, denoting that the effect has not landed at all. Repeat multiple times as necessary.
Weapon Break
1) Go to your zone of choice.
2) Proceed to accumulate 100TP.
3) Upon reaching 100TP, use the weaponskill "Weapon Break" on a monster in the area.
3) Wait one or two minutes. Often, nearly 100% of the time, the Attack Down effect will not show an effect wears off message, denoting that the effect has not landed at all. Repeat multiple times as necessary.
Full Break
1) Go to your zone of choice.
2) Proceed to accumulate 100TP.
3) Upon reaching 100TP, use the weaponskill "Full Break" on a monster in the area.
3) Wait one or two minutes. Often, nearly 100% of the time, the Evasion, Attack, and Defense Down effects will not show an effect wears off message, denoting that the effect has not landed at all. Repeat multiple times as necessary.
Nightmare Scythe
1) Go to your zone of choice.
2) Proceed to accumulate 100TP.
3) Upon reaching 100TP, use the weaponskill "Nightmare Scythe" on a monster in the area.
3) Wait one or two minutes. Often, nearly 100% of the time, the Blind effect will not show an effect wears off message, denoting that the effect has not landed at all. Repeat multiple times as necessary.
Infernal Scythe
1) Go to your zone of choice.
2) Proceed to accumulate 100TP.
3) Upon reaching 100TP, use the weaponskill "Infernal Scythe" on a monster in the area.
3) Wait one or two minutes. Often, nearly 100% of the time, the Attack Down effect will not show an effect wears off message, denoting that the effect has not landed at all. Repeat multiple times as necessary.
Shell Crusher
1) Go to your zone of choice.
2) Proceed to accumulate 100TP.
3) Upon reaching 100TP, use the weaponskill "Shell Crusher" on a monster in the area.
3) Wait one or two minutes. Often, nearly 100% of the time, the Defense Down effect will not show an effect wears off message, denoting that the effect has not landed at all. Repeat multiple times as necessary.
Tachi: Ageha
1) Go to your zone of choice.
2) Use the job ability "Meditate".
3) Upon reaching 100TP, use the weaponskill "Tachi: Ageha" on a monster in the area.
3) Wait two to three minutes. Often, nearly 100% of the time, the Defense Down effect will not show an effect wears off message, denoting that the effect has not landed at all. Repeat multiple times as necessary.
Metatron Torment
1) Go to your zone of choice.
2) Proceed to accumulate 100TP.
3) Upon reaching 100TP, use the weaponskill "Metatron Torment" on a monster in the area.
3) Wait one or two minutes. Often, nearly 100% of the time, the Defense Down effect will not show an effect wears off message, denoting that the effect has not landed at all. Repeat multiple times as necessary.
Onslaught
1) Go to your zone of choice.
2) Proceed to accumulate 100TP.
3) Upon reaching 100TP, use the weaponskill "Onslaught" on a monster in the area.
3) Wait one or two minutes. Often, nearly 100% of the time, the Accuracy Down effect will not show an effect wears off message, denoting that the effect has not landed at all. Repeat multiple times as necessary.
Randgrith
1) Go to your zone of choice.
2) Proceed to accumulate 100TP.
3) Upon reaching 100TP, use the weaponskill "Randgrith" on a monster in the area.
3) Wait one or two minutes. Often, nearly 100% of the time, the Evasion Down effect will not show an effect wears off message, denoting that the effect has not landed at all. Repeat multiple times as necessary.
--------------------------------
There's probably even more spells and abilities that are affected, these are just the ones that I was able to confirm.
This issue has continued to plague the game for years now. If it is a bug, the community would like to see it finally fixed. It isn't asking a lot, considering most of these spells and weaponskills are worthless without their effects landing. Why does Tourbillion, a spell with huge MP cost and recast time, miss its Defense Down effect every single time I cast it? Why do relic weaponskills, Metatron Torment, Randgrith, and Onslaught, not perform in the way that they are labeled to?
If this is not a bug, we would like written confirmation that it is not, and furthermore would like an explaination as to why you've decided to make all of these spells and abilities worthless.
They work perfectly fine on the test server, but not on real servers. Most additional effects use the relevant magic or weapon skill to determine magic accuracy, and these seem to ignore that. Stuff lands just fine with Elemental Seal.
Thank you.
ISP: AT&T U-Verse
Type of Internet Connection: Cable (Fiber optic)
Internet Connection Speed: 30Mbps
Date & Time: July 2011 - Present
Frequency: Every time (reproduces reliably)
Character Name: Prothescar
Race: HumeM
World: Valefor
Main Job: Blue Mage Lv99, Samurai Lv99, Warrior Lv99, Beastmaster 99, White Mage 99, Summoner 99, Black Mage 99, Dark Knight 99, etc.
Support Job: Black Mage or any other subjob
Area and Coordinates: Any area with targets capable of sustaining 1,500 or more damage. Areas around Jeuno or any area higher than that all work.
Party or Solo: Solo and Party both experience the issue
Monster Name: Anything
Steps:
Barbed Crescent
1) Go to your zone of choice.
2) Cast Barbed Crescent on a monster that will survive the damage done.
3) Wait two minutes, the maximum time that Barbed Crescent's Accuracy Down lasts. Often, nearly 100% of the time, the effect will not land at all. Repeat multiple times as necessary.
Tourbillion
1) Go to your zone of choice.
2) Use the job ability "Unbridled Learning".
3) Cast Tourbillion on a monster that will survive the damage done.
3) Wait two to three minutes, the maximum time that Tourbillion's Defense Down lasts. Often, nearly 100% of the time, the effect will not land at all. Repeat multiple times as necessary.
Hecatomb Wave
1) Go to your zone of choice.
2) Cast Hecatomb on one of the monsters in the area and wait for about 3 minutes, which is likely the maximum duration of Hecatomb Wave's Blind effect. If the Blind effect does not wear off, it did not land. This will happen almost 100% of the time.
4) Set your support job to Black Mage and repeat step 1.
5) Use Elemental Seal and cast Hecatomb Wave. While accuracy should be capped many, many times on these monsters, Elemental Seal would ensure the Blind to stick almost no matter what. You will notice that the Blind effect will still have a chance to not land with Elemental Seal, denoting a severe accuracy problem.
Sandspin
1) Go to your zone of choice.
2) Cast Sandspin on one of the monsters in the area and wait for about 3 minutes, which is likely the maximum duration of Sandspin's Accuracy Down effect. If the Accuracy Down effect does not wear off, it did not land. This will happen almost 100% of the time.
4) Set your support job to Black Mage and repeat step 1.
5) Use Elemental Seal and cast Sandspin. While accuracy should be capped many, many times on these monsters, Elemental Seal would ensure the Accuracy Down to stick almost no matter what. You will notice that the Accuracy Down effect will still have a chance to not land with Elemental Seal, denoting a severe accuracy problem.
Gale Axe
1) Go to your zone of choice.
2) Proceed to accumulate 100TP.
3) Upon reaching 100TP, use the weaponskill "Gale Axe" on a monster in the area.
3) Wait one or two minutes. Often, nearly 100% of the time, the Choke effect will not show an effect wears off message, denoting that the effect has not landed at all. Repeat multiple times as necessary.
Shield Break
1) Go to your zone of choice.
2) Proceed to accumulate 100TP.
3) Upon reaching 100TP, use the weaponskill "Shield Break" on a monster in the area.
3) Wait one or two minutes. Often, nearly 100% of the time, the Evasion Down effect will not show an effect wears off message, denoting that the effect has not landed at all. Repeat multiple times as necessary.
Armor Break
1) Go to your zone of choice.
2) Proceed to accumulate 100TP.
3) Upon reaching 100TP, use the weaponskill "Armor Break" on a monster in the area.
3) Wait one or two minutes. Often, nearly 100% of the time, the Defense Down effect will not show an effect wears off message, denoting that the effect has not landed at all. Repeat multiple times as necessary.
Weapon Break
1) Go to your zone of choice.
2) Proceed to accumulate 100TP.
3) Upon reaching 100TP, use the weaponskill "Weapon Break" on a monster in the area.
3) Wait one or two minutes. Often, nearly 100% of the time, the Attack Down effect will not show an effect wears off message, denoting that the effect has not landed at all. Repeat multiple times as necessary.
Full Break
1) Go to your zone of choice.
2) Proceed to accumulate 100TP.
3) Upon reaching 100TP, use the weaponskill "Full Break" on a monster in the area.
3) Wait one or two minutes. Often, nearly 100% of the time, the Evasion, Attack, and Defense Down effects will not show an effect wears off message, denoting that the effect has not landed at all. Repeat multiple times as necessary.
Nightmare Scythe
1) Go to your zone of choice.
2) Proceed to accumulate 100TP.
3) Upon reaching 100TP, use the weaponskill "Nightmare Scythe" on a monster in the area.
3) Wait one or two minutes. Often, nearly 100% of the time, the Blind effect will not show an effect wears off message, denoting that the effect has not landed at all. Repeat multiple times as necessary.
Infernal Scythe
1) Go to your zone of choice.
2) Proceed to accumulate 100TP.
3) Upon reaching 100TP, use the weaponskill "Infernal Scythe" on a monster in the area.
3) Wait one or two minutes. Often, nearly 100% of the time, the Attack Down effect will not show an effect wears off message, denoting that the effect has not landed at all. Repeat multiple times as necessary.
Shell Crusher
1) Go to your zone of choice.
2) Proceed to accumulate 100TP.
3) Upon reaching 100TP, use the weaponskill "Shell Crusher" on a monster in the area.
3) Wait one or two minutes. Often, nearly 100% of the time, the Defense Down effect will not show an effect wears off message, denoting that the effect has not landed at all. Repeat multiple times as necessary.
Tachi: Ageha
1) Go to your zone of choice.
2) Use the job ability "Meditate".
3) Upon reaching 100TP, use the weaponskill "Tachi: Ageha" on a monster in the area.
3) Wait two to three minutes. Often, nearly 100% of the time, the Defense Down effect will not show an effect wears off message, denoting that the effect has not landed at all. Repeat multiple times as necessary.
Metatron Torment
1) Go to your zone of choice.
2) Proceed to accumulate 100TP.
3) Upon reaching 100TP, use the weaponskill "Metatron Torment" on a monster in the area.
3) Wait one or two minutes. Often, nearly 100% of the time, the Defense Down effect will not show an effect wears off message, denoting that the effect has not landed at all. Repeat multiple times as necessary.
Onslaught
1) Go to your zone of choice.
2) Proceed to accumulate 100TP.
3) Upon reaching 100TP, use the weaponskill "Onslaught" on a monster in the area.
3) Wait one or two minutes. Often, nearly 100% of the time, the Accuracy Down effect will not show an effect wears off message, denoting that the effect has not landed at all. Repeat multiple times as necessary.
Randgrith
1) Go to your zone of choice.
2) Proceed to accumulate 100TP.
3) Upon reaching 100TP, use the weaponskill "Randgrith" on a monster in the area.
3) Wait one or two minutes. Often, nearly 100% of the time, the Evasion Down effect will not show an effect wears off message, denoting that the effect has not landed at all. Repeat multiple times as necessary.
--------------------------------
There's probably even more spells and abilities that are affected, these are just the ones that I was able to confirm.
This issue has continued to plague the game for years now. If it is a bug, the community would like to see it finally fixed. It isn't asking a lot, considering most of these spells and weaponskills are worthless without their effects landing. Why does Tourbillion, a spell with huge MP cost and recast time, miss its Defense Down effect every single time I cast it? Why do relic weaponskills, Metatron Torment, Randgrith, and Onslaught, not perform in the way that they are labeled to?
If this is not a bug, we would like written confirmation that it is not, and furthermore would like an explaination as to why you've decided to make all of these spells and abilities worthless.
They work perfectly fine on the test server, but not on real servers. Most additional effects use the relevant magic or weapon skill to determine magic accuracy, and these seem to ignore that. Stuff lands just fine with Elemental Seal.
Thank you.