View Full Version : Doubble exp already over!
Tagihi
04-08-2013, 12:10 AM
oh thats to bad, could atlest last whole weekend for rest of the world or ?
Ayrlie
04-08-2013, 12:18 AM
yeah its not fair for the NA players that its still Sunday morning at 10:00 CDT
Fawkes
04-08-2013, 12:29 AM
Whoops, I didn't even pay attention to the end time. I just assumed it would be the whole weekend. But yeah that's a weird time to end it.
Oh well, hopefully the next one won't be far off.
Kaisha
04-08-2013, 12:51 AM
FFXI, where everything is based upon JP Midnight.
Vivik
04-08-2013, 02:00 AM
You mean they don't take other regions into consideration besides JP? huh...
Sapphire
04-08-2013, 02:00 AM
The first Double EXP weekend was tied to NA time. This one was to JP time. Really they should just make it four days and cover everyone.
Hint hint!!!
Caketime
04-08-2013, 02:30 AM
Or they could just set baseline exp to that level for all areas outside Abyssea and call it a day.
Don't mind me, I'm just bitter that I had to work all weekend and spent the entire event afk in West Adoulin.
Volkai
04-08-2013, 04:00 AM
It started Thursday 11am Eastern. We got as many hours as anyone else.
Hawklaser
04-08-2013, 04:37 AM
While we got the same amount of hours, more people have work on Thursday and Friday, than Saturday and Sunday.
Karbuncle
04-08-2013, 04:40 AM
Wheres your proof more people work on Weekends than not in regards to the FFXI Population? You're making that up. While not proof for my argument, In all the jobs I've had, only 1 has had a Work schedule where i did not work on the Weekends. A lot of jobs these days have the "24 hour" mindset, especially if its a company working for or related to most big companies (ATT, Charter, Web-Hosting, so on).
I think the closest relevance would be people in School, but theres much more likely college students playing XI than Gradeschool~highschool lol.
But really this is a non-complaint, we got the same amount of hours as the JP, it just started "Earlier" for us >_>
Hawklaser
04-08-2013, 05:02 AM
If anything, was more pointing out the main difference in the days. Typically more people have commitments for work/school on Thursday and Friday, than Saturday and Sunday. While lots of jobs that involve customer service work tend to be shift work(which is often lucky if get two days off in a row), there are still plenty of jobs out there that are M-F, or have other set schedules, usually two days in a row off. But this isn't about employment stuff, as while same amount of time, what days it fall on does not always make it equivalent.
Easy solution would be to have it go from when it started until 11:59PM PDT Sun, which would result in F-3pm Monday for Japan, and 8am(PDT) Thur-Sun for those of us in the states. Key thing would be including all of Sat and Sun for everyone.
Luvbunny
04-08-2013, 07:05 AM
Or they could just set baseline exp to that level for all areas outside Abyssea and call it a day. Don't mind me, I'm just bitter that I had to work all weekend and spent the entire event afk in West Adoulin.
Totally agree with you on this. It would encourage people to solo more to lvl 30s, heck even to 50s and possibly, gasp, 70s. Not to mention all those dead areas will be alive and thriving. Everyone here thinks that the entire population must love alliance party.... not when you kill fast easy prey at 200-300 per kill and mobs die in 30 seconds or less. Not to mention all those seals and items to farm. Since Abyssea render xp moot anyway, why not make this double xp as part of Moogle Kuppowers and call it a day.
Lotto
04-08-2013, 08:25 AM
With the 2 new jobs released they should have just put that for a whole month. With xp rings and the double xp, more people would have joined parties outside abyssea.
Luvbunny
04-08-2013, 08:43 AM
With the 2 new jobs released they should have just put that for a whole month. With xp rings and the double xp, more people would have joined parties outside abyssea.
More people will be outside Abyssea period. They will explore all these DEAD ZONES, and actually do duo-trio again, and skill ups, and having fun, and NOT AFK mindlessly.
Tagihi
04-09-2013, 08:03 AM
In my opinon it should last atlest 1 week not just few days,, game dosen't hurt with extra doubble exp. Then people will have fun leveling up a class atm people basic afking, zerg books to level up,