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Xilk
03-08-2011, 05:24 PM
I wonder... this may be that some items are just becoming stackable... like Empyrean upgrades items stacking to 99 (YES, PLEASE!)

However I got the impression that it implies maybe changing the 12 stack limit to something a bit higher... I know I'd love to stack alot of items higher than 12.

Yopop
03-08-2011, 05:26 PM
like Jugs and Pet Food, :) I use one whole inventory section just for pets and jugs as is.

Carrott
03-08-2011, 05:26 PM
I think that it could also mean that food like the "marinara pizza" will become stackable.

Mike
03-08-2011, 05:26 PM
With respect to Empyrean upgrade items, I'd prefer a change to make the non-stackable ones stackable and perhaps storable on NPCs.

Antonioklaus
03-08-2011, 05:34 PM
With respect to Empyrean upgrade items, I'd prefer a change to make the non-stackable ones stackable and perhaps storable on NPCs.
Stackable would be nice but you can already store them on the NPC. We just do all of the 1st stage 1st and reward the people what helped with the jewels and coins on the next stage. Blocking the ppl that wouldn't come help because they get nothing out of it!

Xilk
03-08-2011, 06:02 PM
My Mog Satchel is 1/2 full of just jugs and pet food. the rest is upgrade items for gear not yet complete, ninja tools, and a few odds and ends. Pet food alone would be great, jugs also, but moreso the pet food. I don't often need to carry more than 1 stack of a specific kind of jug. It might be challenging selling on AH if they did that really... Or they could revamp the way the AH works so you only have 1 category and you can buy in bulk....

Nidhogg
03-08-2011, 06:06 PM
I hope that they also adjust the stack size of Crystals, I do a lot of crafting trying to get those fabled Dusk Gloves +1 and Arhat's Jinpachi +1 for my character and Crystals flood my inventory when I'm not crafting, of course I could delivery box them to my other characters on my account, but then if I want to send items to a friend who wants me to purchase an item off the auction house for them, I have to log out, go on to my other character, remove them from delivery box, and then go back on my main character and send them the item.

Perhaps even Stackable Clusters?

LeChuck
03-08-2011, 07:53 PM
Definitely a lot of reasonable ideas in this thread, make more item stackable (or more stackable) can only benefit the whole community of players

Showmo
03-08-2011, 07:53 PM
Stackable potions and ethers? I can dream, can't I?:p

Djohn
03-08-2011, 08:32 PM
Allowing many/most items to stack to 99 would be great, but only if they keep the option to sell stacks of 12 on the AH. Hopefully it's not too difficult for them to make that happen (I wouldn't think so, but you never know). I wouldn't want to have to choose between buying 1 silk thread and buying 99 silk thread as my only options.

Kyoshin
03-08-2011, 08:44 PM
If they make Empyrean Items stackable I think I'd have to hug the SE Developers. I make a ton of Holy Water for when my LS does Chloris and I'm always checking my inventory whenever buds drop to throw stuff into Satchel or Sack so I don't make a looting mistake.

Sylar
03-08-2011, 09:04 PM
Stackable/non-rare Instant Warp/Reraise scrolls plz.

And if that dream ever comes true, the option to buy more than one at a time (like they did with forbidden keys) would be awesome.

Dais
03-08-2011, 09:09 PM
I may just be wishlisting here but I would love ammo to stack up to 999 the way it dose in 14, The newest ammo is very expensive and rarely used or crafted as a consequence. A change like that could alleviate storage issues as well as problems with expensive ammunition.
I would presume that synthesis for any items with a new stack amount will be changed to reflect those changes.

Tezz
03-08-2011, 09:14 PM
FF11 seems to follow in the shadow of FF14 in terms of updates lately.

Now please SE, make a whole lot of items stack at 99 now like you did for 14!

Loona
03-10-2011, 08:23 AM
All this talk of big stacks of high end stuff...

I would be glad to simply be able to stack ores like cooper or zinc - when crafted, which takes about 3 or 4 of them, they become stackable items, so it would be nice to be able to stack a few of them.

It's a bit annoying to have to drop a few of them when you start levelling a new job on worms, since you'r likely to get several of these, which would be nice to start levelling a craft, but it takes very little time before the choice comes up between stop levelling and craft them for inventory space or go sell them, or continue levelling and letting them drop to the floor.

Gildrein
03-24-2011, 06:48 PM
Regarding Magian trial items, the development team is planning to make those dropped by notorious monsters in Visions of Abyssea and Scars of Abyssea stackable. We are also looking into the same possibility for other items as requested by players. However, as testing is required to see how battle balance and item circulation might be affected, these adjustments are expected take place after the next major version update.

In the meantime, if you have any further items you’d like made stackable or their stack numbers increased, feel free to leave your feedback for us to pass along to the development team!

Bhujerba
03-24-2011, 07:00 PM
Pet food and Automaton Oil (99), please.

Crocker
03-24-2011, 07:36 PM
Gildrein

However, as testing is required to see how battle balance and item circulation might be affected

Easy fix for this is for example allow jug pets to stack to 99 but only be able to sell them as a 12 stack on the Auction House. That way you can still sell a stack for the same rate but you would have to buy 8 stacks just to get 96 of them.

Or if PS2 Limitations isn't holding it back could always allow 1, 12, and 99 of each item on the Auction house.
But from what I see in the Misc category that wont be possible...

As for ethers and potions that would be cruel to the alchemists that got the Key item (Concoction) to make them stackable but to fix that allow the drops to stack to 99 and remove the medicated effect from using them aka Hi-Potion Drop has a 5 min medicated effect and only stacks to 12.

Me personally would like to see pet food and jug pets stack higher I have over 50 stacks of jugs on a mule so stacking to 99 would save me a lot of space, good guess 50+ to about 9 spaces and crystals from 12 > 99 would save even more space.

Few other things off the top of my head would be nice also
Fishing bait 12>99
Fish 12>99
distilled water 12>99
Flour (All types currently not stackable at all)
Mercury 12>99
Potions 12>99 (blind, poison, paralyze, ect..)
Dusts/powders 12>99 (blind, poison, paralyze, ect..)
Silent Oil 12>99
Prism powder 12>99
All Food 12>99
Sage 12>99

Edit..
All Crafting Materials 12>99

Yokoh
03-24-2011, 07:51 PM
Pet food and Automaton Oil (99), please.

YES! :D Having to carry stacks of Oil is a total space stealer! x)

Yarly
03-24-2011, 08:15 PM
Regarding Magian trial items, the development team is planning to make those dropped by notorious monsters in Visions of Abyssea and Heroes of Abyssea stackable.

Do you mean actually mean Heroes of Abyssea or was that a typo and you meant Scars of Abyssea?

Unless you aren't talking about empyrean weapon items. Then nevermind!

Jalserba_Darkwood
03-24-2011, 08:32 PM
i wouldnt mind non stackable items to stack as i gota farm colbri beaks and imp horns for craftin and they dont stack so its gona involve allot of runing back and forth.

Boldheart
03-24-2011, 08:33 PM
Crystals to 99. I have 1,000's of crystals laying in inventory taking up space even on my mules. Also have Kindred Crests and H. Kindred Crests storageable where you store KS and BCNM's seals.

Smokenttp
03-24-2011, 09:08 PM
Easy fix for this is for example allow jug pets to stack to 99 but only be able to sell them as a 12 stack on the Auction House. That way you can still sell a stack for the same rate but you would have to buy 8 stacks just to get 96 of them.

Or if PS2 Limitations isn't holding it back could always allow 1, 12, and 99 of each item on the Auction house.
But from what I see in the Misc category that wont be possible...

As for ethers and potions that would be cruel to the alchemists that got the Key item (Concoction) to make them stackable but to fix that allow the drops to stack to 99 and remove the medicated effect from using them aka Hi-Potion Drop has a 5 min medicated effect and only stacks to 12.

Me personally would like to see pet food and jug pets stack higher I have over 50 stacks of jugs on a mule so stacking to 99 would save me a lot of space, good guess 50+ to about 9 spaces and crystals from 12 > 99 would save even more space.

Few other things off the top of my head would be nice also
Fishing bait 12>99
Fish 12>99
distilled water 12>99
Flour (All types currently not stackable at all)
Mercury 12>99
Potions 12>99 (blind, poison, paralyze, ect..)
Dusts/powders 12>99 (blind, poison, paralyze, ect..)
Silent Oil 12>99
Prism powder 12>99
All Food 12>99
Sage 12>99

Edit..
All Crafting Materials 12>99

agreed with this since craft materials usually dont have a great impact on battle

Eeek
03-24-2011, 09:28 PM
Do you mean actually mean Heroes of Abyssea or was that a typo and you meant Scars of Abyssea?

Unless you aren't talking about empyrean weapon items. Then nevermind!

I think it was a typo. I do know that Orthrus's Claws stack, so I'm guessing that the other upgrade items from Heroes zones also stack. As you pointed out, I'd imagine that Gildrein meant 'Scars of Abyssea' instead of 'Heroes of Abyssea.'

Seriha
03-24-2011, 09:35 PM
Things like Jug Pets and Automaton Oil should just get quiver variants where opening one will give you 12 of the respective item. As I brought up in one of the old threads regarding stacking, it can be a nightmare for crafters to force them to go from needing 12 for a stack to 99 without any adjustments to synth yields. As for crystals, the ability to turn 12 into a cluster and then clusters themselves stacking to 12 or 99 would be a more sensible option.

Eeek
03-24-2011, 09:58 PM
Things like Jug Pets and Automaton Oil should just get quiver variants where opening one will give you 12 of the respective item. As I brought up in one of the old threads regarding stacking, it can be a nightmare for crafters to force them to go from needing 12 for a stack to 99 without any adjustments to synth yields. As for crystals, the ability to turn 12 into a cluster and then clusters themselves stacking to 12 or 99 would be a more sensible option.

Yeah, adjusting synth yields would be a mess to implement, and it could have drastic effects on the in-game economy.

If adjusting stack sizes is an option, why not allow all stackable items to stack to 99? This would make it much easier to craft given that many players have a significant number of inventory slots already dedicated to gear, meds, food, tools, ammo, etc.

Even if inventory stack sizes were increased to 99 for everything, I'd leave AH stacks unchanged. It would be a programming nightmare to adjust and balance all crafting results to accommodate the sale of all stackable items in stacks of 99; not to mention that this would also require an overhaul of the AH itself. Even with all stackable items stacking to 99, I think most players wouldn't mind buying and selling items on the AH in the traditional stacks of 12. This would provide crafters with a steady stream of AH sales, and it allows players more flexibility in stocking up on needed items in the quantities they need.

LeaderofAtlantis
03-24-2011, 10:07 PM
Automaton Oils stacking to at least 25 or 50 would be nice (if not to 99). It would also be nice to increase the stack sizes of Antidotes, Echo Drops, Eye Drops, etc. I'm not sure this would be good for balance though if it would be set to 99 for those. Also, it would hurt the Alchemy market a bit except in the case of Echo Drops probably.

Lilbitz
03-24-2011, 10:14 PM
I hope that they also adjust the stack size of Crystals,
Perhaps even Stackable Clusters?

call me a horder, idk. lol i have 1 mule that just holds crystals and clusters. @ present im almost full, thats 240 slots, so stacks and clusters to 99? Yes Please :)

Crawlerbasher
03-24-2011, 11:56 PM
I would love to see pet food and jug pets stackable to 99 as I carry a lot of it on my mog sack.
On a full day got 20 stack of pet food and about 5 stacks of each type of high lvl jug pets.

And this takes up a lot of space.

Auredant
03-24-2011, 11:57 PM
Yeah, adjusting synth yields would be a mess to implement, and it could have drastic effects on the in-game economy.

If adjusting stack sizes is an option, why not allow all stackable items to stack to 99? This would make it much easier to craft given that many players have a significant number of inventory slots already dedicated to gear, meds, food, tools, ammo, etc.

Even if inventory stack sizes were increased to 99 for everything, I'd leave AH stacks unchanged. It would be a programming nightmare to adjust and balance all crafting results to accommodate the sale of all stackable items in stacks of 99; not to mention that this would also require an overhaul of the AH itself. Even with all stackable items stacking to 99, I think most players wouldn't mind buying and selling items on the AH in the traditional stacks of 12. This would provide crafters with a steady stream of AH sales, and it allows players more flexibility in stocking up on needed items in the quantities they need.

cept crystals wouldn't sell nearly as much if people could stack to 99. That, in itself, doesn't bother me and i'd love to see crystals stack to 99 but the beginning player would lose one of the few ways they have to acquire gil.

Samunai
03-25-2011, 12:11 AM
Regarding Magian trial items, the development team is planning to make those dropped by notorious monsters in Visions of Abyssea and Heroes of Abyssea stackable. We are also looking into the same possibility for other items as requested by players. However, as testing is required to see how battle balance and item circulation might be affected, these adjustments are expected take place after the next major version update.

In the meantime, if you have any further items you’d like made stackable or their stack numbers increased, feel free to leave your feedback for us to pass along to the development team!

Thank you very much for a reply on this matter =) sadly my tier 2 items coming from Scars area =( I hope you reconsider to take these in being made stackable too (I got 9 @.@, and growing soon =( ). Can you please give us a reason why you exclude this Abyssea Area? Because to me it's more likely to help the players doing these trials to make tier 2 and 3 items stack instead of 1 and 3 :s although i'm happy to know tier 3 going to be stackable too because 75 to keep a hold on is a bit too much =(

I hope to see feedback soon from you Gildrein! And thank you for so far ^.^

Samunai
03-25-2011, 12:14 AM
Do you mean actually mean Heroes of Abyssea or was that a typo and you meant Scars of Abyssea?

Unless you aren't talking about empyrean weapon items. Then nevermind!

What else drops from NM's u need to use for a trial? I think only items for Emp weapons drop, and not for something else :o .

Jakary
03-25-2011, 12:32 AM
mining picks from 12>99
hatchets and sickles as well for all those H.E.L.M. goers
and ores/logs to 12 or 99

Andylynn
03-25-2011, 12:38 AM
I wonder... this may be that some items are just becoming stackable... like Empyrean upgrades items stacking to 99 (YES, PLEASE!)

However I got the impression that it implies maybe changing the 12 stack limit to something a bit higher... I know I'd love to stack alot of items higher than 12.

i want this, it would be useful for finishing masamune.

Auredant
03-25-2011, 12:44 AM
Regarding Magian trial items, the development team is planning to make those dropped by notorious monsters in Visions of Abyssea and Heroes of Abyssea stackable. We are also looking into the same possibility for other items as requested by players. However, as testing is required to see how battle balance and item circulation might be affected, these adjustments are expected take place after the next major version update.

In the meantime, if you have any further items you’d like made stackable or their stack numbers increased, feel free to leave your feedback for us to pass along to the development team!
All 3 xpacks drop Emp upgrade items...wonder why they neglected Scars areas?

Karumac
03-25-2011, 12:45 AM
Fuma Shuriken only stack to 12. They should go all the way to 99 like other Shuriken.

Ryak
03-25-2011, 02:01 AM
I think all crafting materials including Crystals,pickaxes and hatchets should stack at 99.This in turn would fix a ton of inventory issues. Too often you go to a party and get swamped with them.Even crafting during a party because you need more space is pushing it bad. I am out of space time to craft so I can make room. Oops he died!

Foods,drinks,Medicines should all be stacked as well.

Siviard
03-25-2011, 02:03 AM
Regarding Magian trial items, the development team is planning to make those dropped by notorious monsters in Visions of Abyssea and Heroes of Abyssea stackable. We are also looking into the same possibility for other items as requested by players. However, as testing is required to see how battle balance and item circulation might be affected, these adjustments are expected take place after the next major version update.

In the meantime, if you have any further items you’d like made stackable or their stack numbers increased, feel free to leave your feedback for us to pass along to the development team!

I do believe the Magian trial items dropped from Notorious Monsters in the Heroes of Abyssea zones are already stackable (albeit just to 12). Did you mean to say Visions of Abyssea and Scars of Abyssea?

Eeek
03-25-2011, 02:09 AM
cept crystals wouldn't sell nearly as much if people could stack to 99. That, in itself, doesn't bother me and i'd love to see crystals stack to 99 but the beginning player would lose one of the few ways they have to acquire gil.

I'm not really advocating for the idea. I simply threw out a "what if?" idea.

Also, you might have missed the part of my post where I proposed to leave the AH as it is. Not once did I mention selling everything in stacks of 99. Even though everything that stacks now stacks to 99 (hypothetically), all items sold on AH would still be sold in their traditional stack sizes. Crystals sell in stacks of 12, Sheep Leather sells in stacks of 12, Shihei (unbagged) sells in stacks of 99, and so on.

Instead of adjusting the stack sizes of items here and there, why not cut out the bullshit, get down to business, and increase all player-held stacks to 99? I proposed the use of traditional stack sizes for sales on the AH to circumvent the need to rebalance synthesis results, recode the AH, and to encourage a robust stream of sales through the AH.

Even though I'm looking at this idea as more of a thought experiment than anything else, increasing the stack sizes of player-held, stackable items to 99 would be a godsend for players. It would make it easier for players, while in the field, to carry all the meds they need, and it would drastically ease inventory problems for crafters when they sit down to synthesize large batches of goods (food, meds, etc.).

Auredant
03-25-2011, 02:19 AM
I'm not really advocating for the idea. I simply threw out a "what if?" idea.

Also, you might have missed the part of my post where I proposed to leave the AH as it is. Not once did I mention selling everything in stacks of 99. Even though everything that stacks now stacks to 99 (hypothetically), all items sold on AH would still be sold in their traditional stack sizes. Crystals sell in stacks of 12, Sheep Leather sells in stacks of 12, Shihei (unbagged) sells in stacks of 99, and so on.

Instead of adjusting the stack sizes of items here and there, why not cut out the bullshit, get down to business, and increase all player-held stacks to 99? I proposed the use of traditional stack sizes for sales on the AH to circumvent the need to rebalance synthesis results, recode the AH, and to encourage a robust stream of sales through the AH.

Even though I'm looking at this idea as more of a thought experiment than anything else, increasing the stack sizes of player-held, stackable items to 99 would be a godsend for players. It would make it easier for players, while in the field, to carry all the meds they need, and it would drastically ease inventory problems for crafters when they sit down to synthesize large batches of goods (food, meds, etc.).

I never said u did, i was just mentioning that if crafters could hold crystals till 99 the demand wont be as high on AH. Has nothing to do with changing stack size on AH. I'm only a casual crafter and i always have a stack of crystals on me from 1 to 12 just in case (usually in mog). I f i could dedicate 1 slot to 99 then I would never need to buy crystals of the AH so therefore it cuts down on a low level players potential sources of gil.

Ryak
03-25-2011, 02:38 AM
I never said u did, i was just mentioning that if crafters could hold crystals till 99 the demand wont be as high on AH. Has nothing to do with changing stack size on AH. I'm only a casual crafter and i always have a stack of crystals on me from 1 to 12 just in case (usually in mog). I f i could dedicate 1 slot to 99 then I would never need to buy crystals of the AH so therefore it cuts down on a low level players potential sources of gil.

I do not agree with that. This would be a better source of gil for low level players.A lot of people will be too lazy to go out and acquire a stack of 99 crystals. We already see it with stacks of 12. A stack of 99 would sell for a lot more gil than a stack of 12 would. Thus the beginning player would end up making more gil after acquiring 99 of them off monsters they killed while gaining levels outside of town.

Eeek
03-25-2011, 02:41 AM
I never said u did, i was just mentioning that if crafters could hold crystals till 99 the demand wont be as high on AH. Has nothing to do with changing stack size on AH. I'm only a casual crafter and i always have a stack of crystals on me from 1 to 12 just in case (usually in mog). I f i could dedicate 1 slot to 99 then I would never need to buy crystals of the AH so therefore it cuts down on a low level players potential sources of gil.

Honestly, the number of 'new players' are so few that they shouldn't really be taken into consideration these days, and besides, I doubt crystal sales will be affected too badly. Crystals have among the highest sales rates and, last I checked, they still don't drop in Abyssea.

The only thing that would have a positive effect for the dozen or so new players would be a full AH merge, which from what I remember, is in the works anyways.

Eeek
03-25-2011, 02:46 AM
I do not agree with that. This would be a better source of gil for low level players.A lot of people will be too lazy to go out and acquire a stack of 99 crystals. We already see it with stacks of 12. A stack of 99 would sell for a lot more gil than a stack of 12 would. Thus the beginning player would end up making more gil after acquiring 99 of them off monsters they killed while gaining levels outside of town.

Please reread my posts. Not once did I mention changing stack sizes for sale on the AH. Everything would still be sold in their traditional stack size as it would be a programming nightmare to adjust the AH and synthesis results to accommodate the sale of all stackable items in sizes of 99.

This has been my point all along: why bother adjusting stack sizes for items here and there when instead the developers could solve the problem once and for all by increasing the stack size for player-held items to 99.

Neika
03-25-2011, 02:57 AM
I would love to see juice and ore become stackable. And stackable instant warp and instant reraise scrolls would be awesome!

Ryak
03-25-2011, 02:57 AM
Please reread my posts. Not once did I mention changing stack sizes for sale on the AH. Everything would still be sold in their traditional stack size as it would be a programming nightmare to adjust the AH and synthesis results to accommodate the sale of all stackable items in sizes of 99.

This has been my point all along: why bother adjusting stack sizes for items here and there when instead the developers could solve the problem once and for all by increasing the stack size for player-held items to 99.

That post was not about your post. It was for Auredant's post. The part where he said new players would not make more money from it,and I disagreed with it.

Bhujerba
03-25-2011, 03:05 AM
Aside of crafting and item selling issues, they mentioned battle balance meaning they probably have to to be careful about allowing potions/ethers/drinks/etc to stack, to avoid being exploited in battle, these items as far as I remember don't have cooldowns/level restriction and only limited by space (how many you can carry), take the only limitation out and its open for abuse.

Ryak
03-25-2011, 03:11 AM
Aside of crafting and item selling issues, they mentioned battle balance meaning they probably have to to be careful about allowing potions/ethers/drinks/etc to stack, to avoid being exploited in battle, these items as far as I remember don't have cooldowns/level restriction and only limited by space (how many you can carry), take the only limitation out and its open for abuse.

Nah I don't think so. People still go out and buy a lot of them,it would be the same thing as buying a stack.This way just saves space.

Limecat
03-25-2011, 03:19 AM
I'd like to see all currently non-stacking crafting materials like hides, ore, logs, flour, horns/claws/shells, and so on, switched to stacking to 12.

Ryak
03-25-2011, 03:24 AM
I honestly think that stacking all medicines to at least 12 would be good. 99 might be a bit too much for those.

Ryak
03-25-2011, 03:29 AM
I'd like to see all currently non-stacking crafting materials like hides, ore, logs, flour, horns/claws/shells, and so on, switched to stacking to 12.

Well the thing is with stacks of 12 for those,you would still run out of room too quickly.Which is why stacks of 99 for crafting materials is perfect. Especially when your trying to mine or log. You have a tendancy to fill up extremely fast.So even just a stack of 12 could be a pain.It also allows you to keep the other stacks you would not use or need to help pay for other crafting needs.

Ryak
03-25-2011, 03:40 AM
Well the thing is with stacks of 12 for those,you would still run out of room too quickly.Which is why stacks of 99 for crafting materials is perfect. Especially when your trying to mine or log. You have a tendancy to fill up extremely fast.So even just a stack of 12 could be a pain.It also allows you to keep the other stacks you would not use or need to help pay for other crafting needs.

This could in turn,offer new crafting possibilities. It would allow them to create or change existing recipes to require more materials to create an item.

Seriha
03-25-2011, 03:42 AM
I'll just mirror concern on crystals to 99. For a lot of mobs, that'd mean having to kill 99 non-elemental critters solo to make yourself a stack, and mobs don't always drop a crystals (sometimes they just plain can't, be you in Abyssea or in a Beastmen held zone). Without an actual overhaul in available AH space, people will be limited to selling 1 at a time in a lot of cases. From the buyer's end, I don't want have to sit down buy 20+ individual crystals if the options are just 1 and 99. Retaining the 12 would also mean the AH would need to institute another check in the listing process to not only remove the listed items from your inventory, but to guarantee leftovers aren't eaten. That might introduce some complications into the item ID process, especially if you have more than one stack.

Seriously. 12 > Cluster option > Stack Clusters to 12. Even when Colibri were the in thing, I don't think I ever walked away from a party with over 144 wind crystals, and it wasn't for lack of space in that level range.

Michae
03-25-2011, 03:43 AM
Honestly, the number of 'new players' are so few that they shouldn't really be taken into consideration these days, and besides, I doubt crystal sales will be affected too badly. Crystals have among the highest sales rates and, last I checked, they still don't drop in Abyssea.

The only thing that would have a positive effect for the dozen or so new players would be a full AH merge, which from what I remember, is in the works anyways.

One of the reasons there are so few new players is cause so many current players dont take them into consideration. Its dark days for ffxi in that regard right now. Thank you Abyssea.

On another note, Id really really like to see pet food and jugs go up to 99 as many others have stated, even 24 or 36 would be fantastic. Automaton oils too!

Vold
03-25-2011, 03:50 AM
If the dev team seriously considers crystals being stacked to 99, I think this is a good time to point out it is an opportunity to artificially increase crystal supply by turning clusters into x99 crystals. This pumps more crystals into an economy that is starving for crystal supply. You also don't have to ruin things by Abyssea monsters dropping crystals which seems to be the popular solution to the crystal supply crisis by players who don't quite understand the reason why they don't already drop crystals.

Ryak
03-25-2011, 03:57 AM
I'll just mirror concern on crystals to 99. For a lot of mobs, that'd mean having to kill 99 non-elemental critters solo to make yourself a stack, and mobs don't always drop a crystals (sometimes they just plain can't, be you in Abyssea or in a Beastmen held zone). Without an actual overhaul in available AH space, people will be limited to selling 1 at a time in a lot of cases. From the buyer's end, I don't want have to sit down buy 20+ individual crystals if the options are just 1 and 99. Retaining the 12 would also mean the AH would need to institute another check in the listing process to not only remove the listed items from your inventory, but to guarantee leftovers aren't eaten. That might introduce some complications into the item ID process, especially if you have more than one stack.

Seriously. 12 > Cluster option > Stack Clusters to 12. Even when Colibri were the in thing, I don't think I ever walked away from a party with over 144 wind crystals, and it wasn't for lack of space in that level range.

Honestly would you really want to bother wasting time to turn them into clusters every time you get a stack ? Eventually that would get quite tedious. Your 144 crystals would be turned into 2 stacks / 2 slots instead of 12 stacks / 12 slots. The game and Auction House already knows how to read stacks of 99. The game mechanic is already there.

Auredant
03-25-2011, 06:02 AM
That post was not about your post. It was for Auredant's post. The part where he said new players would not make more money from it,and I disagreed with it.

Time will tell...but it's logical to assume that if crafter's can hold more crystals wit less space than they wont need to buy off the AH. The only ones who would would be the ones who never exp outside abbyssea i suppose.

Bhujerba
03-25-2011, 06:10 AM
Nah I don't think so. People still go out and buy a lot of them,it would be the same thing as buying a stack.This way just saves space.

a tank has a cooldown of 1 min between use if I'm not mistaken, which is one of the limitation I mentioned earlier, this is completely fine because it will prevent spamming. now that I think about it, SE already have a system in place for potion/ether stacking, using tanks, I just wish they expand it and add various tank types for other unstackable consumables.

potion/ether spam is one of the oldest balance issue in MMO, SE devs knew this very well, except they had a very annoying way to limited :(.

Guardian
03-25-2011, 06:13 AM
Allowing many/most items to stack to 99 would be great, but only if they keep the option to sell stacks of 12 on the AH. Hopefully it's not too difficult for them to make that happen (I wouldn't think so, but you never know). I wouldn't want to have to choose between buying 1 silk thread and buying 99 silk thread as my only options.

Yeah seriously, it'd really hurt the crafters (cooking, here) if they have to start selling everything as x99, a 15k stack of 12 Zeta is going to be 124k as x99. Don't see a lot of people wanting to pay that.

Guardian
03-25-2011, 06:15 AM
Oh, or 578k for a 99 stack of Dipper. >.> Idm the stacking, but yeah we should have the option to still sell them in groups of 12.

Guardian
03-25-2011, 06:27 AM
Nah I don't think so. People still go out and buy a lot of them,it would be the same thing as buying a stack.This way just saves space.

I'm pretty sure Bhu means it'd get abused because it saves space. Who's going to live longer, the person with 10 Hi-potions, or the person with 120? I could solo pretty much anything I wanted to if I could hold that many on BST.

Guardian
03-25-2011, 06:31 AM
One of the reasons there are so few new players is cause so many current players dont take them into consideration. Its dark days for ffxi in that regard right now. Thank you Abyssea.

On another note, Id really really like to see pet food and jugs go up to 99 as many others have stated, even 24 or 36 would be fantastic. Automaton oils too!

Amen. I didn't want to deal with aby, so I was going to lv mule solo on BST for something to do. I go to the AH... and there's nothing. I mean -nothing- in terms of gear from lv 1-50. Shortly thereafter, I quit for a few months. I feel sorry for the newbies or even the vet.'s who simply want to play around with a low lv job.

Vivivivi
03-25-2011, 06:47 AM
As a relatively new player from Windhurst, I think it would be helpful for Yaguda Necklaces to be stackable. I kept filling up my inventory and not knowing why. It might reduce the value at the auction house if everyone had stacks of these, so maybe a 12 stack limit would be reasonable.

Kaida
03-25-2011, 06:54 AM
As a relatively new player from Windhurst, I think it would be helpful for Yaguda Necklaces to be stackable. I kept filling up my inventory and not knowing why. It might reduce the value at the auction house if everyone had stacks of these, so maybe a 12 stack limit would be reasonable.


This ^ for the love of everything big and purple this ^

annewandering
03-25-2011, 07:06 AM
take the yag necklaces to the cat burglar and start getting your fame up for norg. :D not saying stacking them isnt a good idea. i like the idea of 99 stacking a lot of things like crystals for instance.

Bigboy
03-25-2011, 08:32 AM
I would honestly like to see all crafting materials stack to 99, but for the sake of the AH and how much of a pain farming a stack of 99 items vs a stack of 12 is, I would imagine it would still be nice to have single and dozen item sales in the AH with a new option for 99.

Certainly crystals and such should go to 99 though.

Judge
03-25-2011, 08:54 AM
i can carry 80 Noble's beds in my invisible pockets.. but i cant stack 2 juices.. sad day ; ;

Rambus
03-25-2011, 09:07 AM
Regarding Magian trial items, the development team is planning to make those dropped by notorious monsters in Visions of Abyssea and Heroes of Abyssea stackable. We are also looking into the same possibility for other items as requested by players. However, as testing is required to see how battle balance and item circulation might be affected, these adjustments are expected take place after the next major version update.

In the meantime, if you have any further items you’d like made stackable or their stack numbers increased, feel free to leave your feedback for us to pass along to the development team!

can someone tell me what this means? does sobek skins or brutis (sp) helms fall under that?

I do not understnad the names of abyssea, abyssea is abyssea to me

Eeek
03-25-2011, 09:33 AM
can someone tell me what this means? does sobek skins or brutis (sp) helms fall under that?

I do not understnad the names of abyssea, abyssea is abyssea to me

I understand, Bitezise. It's ok.

The items you mentioned are indeed items used to upgrade Empyrean weapons, so yes, they should be stackable soon.

Rambus
03-25-2011, 12:06 PM
I understand, Bitezise. It's ok.

The items you mentioned are indeed items used to upgrade Empyrean weapons, so yes, they should be stackable soon.

how do you know this use to be a name of mine?

regardless it is painful memory, do not refer to me by this name please. it is also part of the reason I took 2 years longer then I needed to ( don't ask detail).

Was wondering if you where THAT eek though, I thought you quit. ( and yes I did quit for a time)

dear mod this is why we need PM system!!!! I do not want to go off topic but i have no other way of making such a statement.

anyways thank you for clearing that up.

Alderin
03-25-2011, 12:29 PM
A stack of 12x Crystal Clusters would be nice also. And Crystals to 99.

Crawlerbasher
03-25-2011, 01:54 PM
Yes thats another thing I'd like to see stackable.
Juice an lite drinks.

Seriha
03-25-2011, 03:27 PM
Honestly would you really want to bother wasting time to turn them into clusters every time you get a stack ? Eventually that would get quite tedious. Your 144 crystals would be turned into 2 stacks / 2 slots instead of 12 stacks / 12 slots. The game and Auction House already knows how to read stacks of 99. The game mechanic is already there.

First, in terms of converting crystals to clusters, I'd actually prefer a more lenient system than quivering ammo/tools. You know how you can turn a cluster into 12 crystals just by clicking on it? Well, put an extra option under the sort buttons where, when highlighting 12 crystals, you can push it and it makes the cluster. Nothing really tedious about it unless you're running at 78/80 or something.

Secondly, you missed the point about the 12 and 99. My concern lies in what happens at the AH when you have between 13 and 98 crystals. Will you be forced to sell 1 like if you were 2-11? Would it attempt to divide by 12 once and leave you with the remainder? Those will require additional checks that every transaction will subsequently have to process, potentially meaning a slower AH for everyone. Simply converting crystals to stackable clusters avoids this nonsense, requiring only a minor tweak to their ability to stack and a listing for it in the proper AH category.

What some people also need to realize is that being able to sell more at once isn't exactly good for the seller. Using Echo Drops as an example, we all know it would be a godsend to be able to hold 99, but to make this stack, you're going to need 40+ Honey/Crystal/Sage/Water even if you can HQ decently (Which is why synth yields and subsequent NPC buyback prices would need addressed) and then deal with the eventual drop in sales after the initial rush as you're basically cutting the need for people to buy Drops from the AH by 825%. Some might think people would use more if they could carry more, but that's a gamble. Either way, as far as Honey goes, Sylph sells just a little under 2 stacks a day. That will not meet the demands of crafters, and the few who will farm it will attempt to jack the price, of which this expense is then passed off to the buyer, who will more than likely refuse when you start looking at 85k+ for a stack of drops (Hint: NPCs offer a ceiling value that Alchemists can never go past in excess) and so crafters lose interest, drops stop showing up on the AH, farmers lose interest, and the cycle more or less repeats in what I consider to be unhealthy economics as supply and demand through feast and famine.

Realistically, a lot of current non-stackables should go to 12 at best. As droolworthy as 99 of something might be, how many people actually mine or log enough these days to come out with 99 copper, yew, or whatever? The harvesting points don't even support those kind of yields with how slowly they respawn and how fickle they can be in putting out.

Nacht
03-25-2011, 03:35 PM
What some people also need to realize is that being able to sell more at once isn't exactly good for the seller. Using Echo Drops as an example, we all know it would be a godsend to be able to hold 99, but to make this stack, you're going to need 40+ Honey/Crystal/Sage/Water even if you can HQ decently (Which is why synth yields and subsequent NPC buyback prices would need addressed) and then deal with the eventual drop in sales after the initial rush as you're basically cutting the need for people to buy Drops from the AH by 825%. Some might think people would use more if they could carry more, but that's a gamble. Either way, as far as Honey goes, Sylph sells just a little under 2 stacks a day. That will not meet the demands of crafters, and the few who will farm it will attempt to jack the price, of which this expense is then passed off to the buyer, who will more than likely refuse when you start looking at 85k+ for a stack of drops (Hint: NPCs offer a ceiling value that Alchemists can never go past in excess) and so crafters lose interest, drops stop showing up on the AH, farmers lose interest, and the cycle more or less repeats in what I consider to be unhealthy economics as supply and demand through feast and famine.

I thought people just bought echo drops from the NPC and listed them on the AH for profit. I did that one day out of boredom.

Seriha
03-25-2011, 03:39 PM
It can be a razor thin profit at times, but I wouldn't be surprised. A slow 1-2k sale isn't worth it for me when things I'd be after cost 1m or more.

Dead Alchemy is dead.

Ryak
03-25-2011, 03:54 PM
First, in terms of converting crystals to clusters, I'd actually prefer a more lenient system than quivering ammo/tools. You know how you can turn a cluster into 12 crystals just by clicking on it? Well, put an extra option under the sort buttons where, when highlighting 12 crystals, you can push it and it makes the cluster. Nothing really tedious about it unless you're running at 78/80 or something.

Secondly, you missed the point about the 12 and 99. My concern lies in what happens at the AH when you have between 13 and 98 crystals. Will you be forced to sell 1 like if you were 2-11? Would it attempt to divide by 12 once and leave you with the remainder? Those will require additional checks that every transaction will subsequently have to process, potentially meaning a slower AH for everyone. Simply converting crystals to stackable clusters avoids this nonsense, requiring only a minor tweak to their ability to stack and a listing for it in the proper AH category.

What some people also need to realize is that being able to sell more at once isn't exactly good for the seller. Using Echo Drops as an example, we all know it would be a godsend to be able to hold 99, but to make this stack, you're going to need 40+ Honey/Crystal/Sage/Water even if you can HQ decently (Which is why synth yields and subsequent NPC buyback prices would need addressed) and then deal with the eventual drop in sales after the initial rush as you're basically cutting the need for people to buy Drops from the AH by 825%. Some might think people would use more if they could carry more, but that's a gamble. Either way, as far as Honey goes, Sylph sells just a little under 2 stacks a day. That will not meet the demands of crafters, and the few who will farm it will attempt to jack the price, of which this expense is then passed off to the buyer, who will more than likely refuse when you start looking at 85k+ for a stack of drops (Hint: NPCs offer a ceiling value that Alchemists can never go past in excess) and so crafters lose interest, drops stop showing up on the AH, farmers lose interest, and the cycle more or less repeats in what I consider to be unhealthy economics as supply and demand through feast and famine.

Realistically, a lot of current non-stackables should go to 12 at best. As droolworthy as 99 of something might be, how many people actually mine or log enough these days to come out with 99 copper, yew, or whatever? The harvesting points don't even support those kind of yields with how slowly they respawn and how fickle they can be in putting out.

SE could make Clusters that grant 99 crystals when used drop off Elementals. Maybe the ones in Abyssea's.
For the stacks of 13-98 etc.. it would work like any other stack you cannot sell them if they don't equal a full stack or1.
However I do like the idea of the option of selling them either as 1 12 or 99 on AH but then again 1 or 99 seems less stressful on the AH.
As far as paying more for stacks of echo drops, it all ends up panning out in the long run anyways. You would end up paying not much different if you were to buy roughly the same amount. It could be cheaper to buy a stack of 99 though vs. buying multiple stacks. The price would just balance itself out like it does now. Just at a higher price./ higher quantity. Raising the material item stacks to 99 would be a godsend to crafters.

Nacht
03-25-2011, 04:05 PM
Raising the material item stacks to 99 would be a godsend to crafters.

Yes and no. How often do you think people farm up 8 stacks of crap. It won't really make much of a difference

Seriha
03-25-2011, 04:05 PM
SE could make Clusters that grant 99 crystals when used drop off Elementals. Maybe the ones in Abyssea's.
This would kill the crystal market.

For the stacks of 13-98 etc.. it would work like any other stack you cannot sell them if they don't equal a full stack or1.
We're then back to needing more AH slots as it's either 1 or 99 for the seller. Crystal market, or any market for that matter, suffers

However I do like the idea of the option of selling them either as 1 12 or 99 on AH but then again 1 or 99 seems less stressful on the AH.
See above, but consider the "quiver" angle is basically making stacks of 144 with a dozen 12s.

As far as paying more for stacks of echo drops, it all ends up panning out in the long run anyways. You would end up paying not much different if you were to buy roughly the same amount. It could be cheaper to buy a stack of 99 though vs. buying multiple stacks. The price would just balance itself out like it does now. Just at a higher price./ higher quantity. Raising the material item stacks to 99 would be a godsend to crafters.
Can't agree. I endured the change of bolt/arrow heads and fletchings from 12 to 99. It might have made the lives of woodworkers easier, but as someone who sold bolt heads, having to do 17 synths to make a stack instead of 2 meant more money was needed to prepare the batch, more time to make it, more risks of breaks, and eventually slower sales as the sale rate of ammo didn't change, just as I don't expect people to use more echo drops just because they can hold more. Once you get past the initial rush of newness, Alchemists will suffer.

Auredant
03-25-2011, 06:34 PM
i think we can all agree that stack at 99, sell at 12...would be beneficial

Alderin
03-25-2011, 07:22 PM
Yes and no. How often do you think people farm up 8 stacks of crap. It won't really make much of a difference

Pretty much every time I craft :P 8 stacks is actually reasonably low...

Before the game finished I just used the last of my 60ish stacks of Black Ink..

8 stacks is truly nothing in a crafter's world.

Alderin
03-25-2011, 07:23 PM
i think we can all agree that stack at 99, sell at 12...would be beneficial

/signed . . .

Seriha
03-25-2011, 08:57 PM
i think we can all agree that stack at 99, sell at 12...would be beneficial

If SE agrees and tweaks to the AH to make it happen aren't a problem, I'd be game, too. Still against ballooning everything to 99 with no consideration toward the refinement of craft goods and the overall economy, though.

Grasshyren
03-26-2011, 04:54 AM
i think we can all agree that stack at 99, sell at 12...would be beneficial
Yes, this solution is a win for everyone!

Bayohne
03-26-2011, 08:34 AM
Hey everyone,

The information that we received stated "Heroes of Abyssea" and "Vision of Abyssea" areas, but I can see where there might be some confusion. We'll double check internally and hopefully we can verify it for you soon.

Camate
03-29-2011, 10:55 AM
Hey everyone,

After confirming with the development team it is indeed Vision of Abyssea and Scars of Abyssea areas that will see changes to trial of the magian related item stacking.

Sorry for any confusion!

Siviard
03-29-2011, 03:23 PM
Hey everyone,

After confirming with the development team it is indeed Vision of Abyssea and Scars of Abyssea areas that will see changes to trial of the magian related item stacking.

Sorry for any confusion!

Thanks for the clarification! We figured it was a typo/mix-up but we wanted to hear it from the horse's mouth, so to speak.

PandyTwi
03-29-2011, 05:04 PM
Thanks for the clarification! We figured it was a typo/mix-up but we wanted to hear it from the horse's mouth, so to speak.

more moogles mouth, but hey, who's keeping track =P, then again I don't here the developers going "kupo" after every sentence xD

Zumi
03-29-2011, 07:01 PM
I would hope some dev has the time to go back and change the VoA and SoA Empyrean weapon upgrade items to stack to 99. Having each one take up their own space is pretty dumb when you need 50 of them.

Yarly
03-30-2011, 03:38 AM
I would hope some dev has the time to go back and change the VoA and SoA Empyrean weapon upgrade items to stack to 99. Having each one take up their own space is pretty dumb when you need 50 of them.

I can see you read the thread.

Olor
03-30-2011, 05:55 AM
One of the reasons there are so few new players is cause so many current players dont take them into consideration. Its dark days for ffxi in that regard right now. Thank you Abyssea.


Yeah and thanks to all the higher level players who say "money doesn't matter" anymore who then go and jack up the price of gears. Tried to buy some level 50 pants yesterday - every one on the record sold for 30K... there was 1 for sale - but was it 30K? Nope. Was it 32K? Nope? Was it 35K? Nope. I gave up. I can't afford it. So yeah, thanks for making it more difficult to level outside of Abyssea so you could squeeze a few thousand gil out of a newb.

Olor
03-30-2011, 06:02 AM
[dev1001]
As for stacking - make juices stack to at least 12, make crystals stack to 99 - and everything that doesn't stack should stack to at least 12, especially hides, beetle shells, logs, etc. I can't imagine how I am supposed to take up crafting when I need to somehow get a buff in one city and buy all the unstackable ingredients in another >.>

Samunai
04-01-2011, 08:37 PM
Hey everyone,

After confirming with the development team it is indeed Vision of Abyssea and Scars of Abyssea areas that will see changes to trial of the magian related item stacking.

Sorry for any confusion!


Can you maybe add about what you talking? Coming April update or...? My boyfriend said his claws from Altepa Ceberus are already stacking but... my 8 glavoid shells didnt last weekend >< (lucky had 10 places free :D) and my izpltaltotltototlto scales neither, so... I am assuming atm you are talking about the COMING update for those 2 areas?

So... in the end, you will make ALL items for empy weapons etc stackable? (so heroes scars and vision)
Can you please confirm this? Thank you! (I'm confused @.@)