View Full Version : Adjustment to enemy levels, plz
I'm not sure why anyone thought it'd be a good idea to put level 100+ mobs right outside of a city, because it isn't. Some people can solo them, some can't, those who can't are stuck paying ridiculous amounts for quest items. Despite at 75 running through Incredibly Tough, aggressive mobs to get to the 3 cities, just outside the city gates were mobs a lv 10 could solo, and they scaled up as you moved further from the city, why not do the same thing in Ceizak and Yahse? Please tell me there are plans to adjust mobs and their levels in these two zones.
Damane
04-07-2013, 01:15 AM
I'm not sure why anyone thought it'd be a good idea to put level 100+ mobs right outside of a city, because it isn't. Some people can solo them, some can't, those who can't are stuck paying ridiculous amounts for quest items. Despite at 75 running through Incredibly Tough, aggressive mobs to get to the 3 cities, just outside the city gates were mobs a lv 10 could solo, and they scaled up as you moved further from the city, why not do the same thing in Ceizak and Yahse? Please tell me there are plans to adjust mobs and their levels in these two zones.
If you are talking about adoulin: the Developers clearly stated multiple times that the new expansion is based around lvl 99, so its lvl 99 content. You better get your job up to 99 if you want to do anything in Adoulin. Easy as that, go lvl your job.
Zagen
04-07-2013, 01:20 AM
Your main job shows PUP 99 and you're having trouble soloing them? Here's another concept that seems foreign in FFXI, team up with other players to get something done not like it's a MMORPG or anything crazy like that.
If you are talking about adoulin: the Developers clearly stated multiple times that the new expansion is based around lvl 99, so its lvl 99 content. You better get your job up to 99 if you want to do anything in Adoulin. Easy as that, go lvl your job.
I have 10 lv 99s. None of them are NIN.
Your main job shows PUP 99 and you're having trouble soloing them? Here's another concept that seems foreign in FFXI, team up with other players to get something done not like it's a MMORPG or anything crazy like that.
I haven't actually tried soloing them on PUP, I figured if BST couldn't, PUP couldn't.
Damane
04-07-2013, 02:01 AM
I have 10 lv 99s. None of them are NIN.
NIN isnt the only job capable of soloing things.
Jobs that can easy/maybe with a little trouble solo things:
NIN, DNC, BLU, PUP, BST, THF, PLD, DRG, BLM (by nukeing), SCH (by nukeing)
adjust your gear and SJ for soloing and you should be fine
Jobs that can solo but struggle a bit more:
RDM SMN SAM MNK DRK
here the same, adjust your gear and SJ
Jobs that definitly struggle without support:
The rest: RNG BRD WAR COR WHM
now there are 20 jobs (ignoreing the new ones since I assume you didnt lvl them yet fully or geared skilled them etc)
you said you lvld 10 jobs to 99
I gave you 10 option of jobs that can solo good - decent and 5 jobs that can solo semi decent. Multiple of your 10 Jobs should hit the above criteria of Jobs listed.
of course if your gear is ass (and by ass I dont mean you need a relic/empy and ofmg uber gear to be able to solo) and you suck at playing your jobs, none of the above options will help you.
NIN isnt the only job capable of soloing things.
Jobs that can easy/maybe with a little trouble solo things:
NIN, DNC, BLU, PUP, BST, THF, PLD, DRG, BLM (by nukeing), SCH (by nukeing)
adjust your gear and SJ for soloing and you should be fine
Jobs that can solo but struggle a bit more:
RDM SMN SAM MNK DRK
here the same, adjust your gear and SJ
Jobs that definitly struggle without support:
The rest: RNG BRD WAR COR WHM
now there are 20 jobs (ignoreing the new ones since I assume you didnt lvl them yet fully or geared skilled them etc)
you said you lvld 10 jobs to 99
I gave you 10 option of jobs that can solo good - decent and 5 jobs that can solo semi decent. Multiple of your 10 Jobs should hit the above criteria of Jobs listed.
of course if your gear is ass (and by ass I dont mean you need a relic/empy and ofmg uber gear to be able to solo) and you suck at playing your jobs, none of the above options will help you.
Thanks for the advice. I dunno why no one offers advice before blasting people, though.
Damane
04-07-2013, 02:17 AM
Thanks for the advice. I dunno why no one offers advice before blasting people, though.
well you gave 0 information about your situation you just screamed "omg too high lvl for 75", which lets people assume you have only lvl 75 jobs. Thus I stated what the Developers said, that the expansion is based around lvl 99 content, hence go lvl your job. People dont know how many jobs you have leveld and what you are doing etc etc etc. So its kind of hard to give advice to someone with 0 information beforehand.
well you gave 0 information about your situation you just screamed "omg too high lvl for 75", which lets people assume you have only lvl 75 jobs. Thus I stated what the Developers said, that the expansion is based around lvl 99 content, hence go lvl your job. People dont know how many jobs you have leveld and what you are doing etc etc etc. So its kind of hard to give advice to someone with 0 information beforehand.
I never said I was 75, I referenced how we had to pass mobs we couldn't solo to get to things we could AT 75. Which seems backwards to me.
Doombringer
04-07-2013, 02:57 AM
i actually kinda enjoy where the mobs are now. they're hard enough to be mildly interesting while weak enough that i can solo them without getting knocked around.
granted a month from now when the whole "it's new so i'll pay fifty times what stuff is worth!" thing wears off, these mooks will prolly be useless and not worth the effort. but meh, what're you gonna do? that wouldn't be an issue of mobs too strong so much as mobs not worth killing even if they died in one hit.
Obysuca
04-07-2013, 05:42 AM
not like it's a MMORPG or anything crazy like that.
People these days seem to want to play MMOs as single player games, that happen to have people in them and QQ about stuff if they can't solo it. In general, that's what's wrong with gamers these days, they want everything easy mode and are so anti-social they expect to solo a game meant for playing with others.
Luvbunny
04-07-2013, 06:54 AM
RDM/BLU with capped skills have no problems whatsoever soloing the T mobs out there. Bring echo drops and remedy in case things get dire. And probably may wanna buy defense food. Also a good time to make a -PDT sword. They also have new -PDT shields. RDM can easily get 25% PDT gears, on the cheap.
Luvbunny
04-07-2013, 06:57 AM
People these days seem to want to play MMOs as single player games, that happen to have people in them and QQ about stuff if they can't solo it. In general, that's what's wrong with gamers these days, they want everything easy mode and are so anti-social they expect to solo a game meant for playing with others.
Not everyone wants to play with others, not because they are anti social. A lot of the casual players here just want to log and play. They don't want to wait around 30 mnts just to find anybody to do something. SoA does have some great solo ideas, Rieve seems like a log and play activities (no pun intended the fact that they drop so many logs) but the implementation is so bad right now.
Alhanelem
04-07-2013, 08:19 AM
I have 10 lv 99s. None of them are NIN.
I didn't need NIN sub to solo on PUP.
nyheen
04-07-2013, 01:31 PM
a bit confused atm, you trying to say you cant solo around your home town or Adoulin? most of the mobs there is T-VT at 99 and as a pup it not that bad. kinda nice spot to solo duo and dont really need /nin for everything
a bit confused atm, you trying to say you cant solo around your home town or Adoulin? most of the mobs there is T-VT at 99 and as a pup it not that bad. kinda nice spot to solo duo and dont really need /nin for everything
No, around Adoulin. My main gripe was, to be honest, Umbrils, I can solo Twythrym on DNC and BST, Chapuli on BST, but so far have found no way to solo Umbrils myself, but I've gotten advice on doing so, I'll have to keep trying and dying till I figure it out.
EDIT: The only people I see soloing Umbrils are NINs, hence my NIN remark. I just kinda raged.
Mirage
04-07-2013, 09:11 PM
The T mobs around adoulin aren't very hard. In fact, T mobs all over vanadiel are pretty easy these days. You just need to play more defensively on some jobs. On DNC I have no problems killing two of those grasshopper things at the same time, and even if I haven't tried yet, I doubt I'd have problems on DRG, THF or SAM either. Of course, you should probably have a moderate pdt/def and/or eva gearset with you on some jobs.
Luvbunny
04-07-2013, 09:20 PM
No, around Adoulin. My main gripe was, to be honest, Umbrils, I can solo Twythrym on DNC and BST, Chapuli on BST, but so far have found no way to solo Umbrils myself, but I've gotten advice on doing so, I'll have to keep trying and dying till I figure it out.
EDIT: The only people I see soloing Umbrils are NINs, hence my NIN remark. I just kinda raged.
Try solo Umbril in the first two zones, which is T only, with RDM/BLU or RDM/DNC or RDM/NIN, whichever you prefer. Cocoon is great with phalanx + stoneskin + aquaveil (bring echo drops). You can also come as BLU or PLD.
Although this cannot be stressed enough, if you abyssea burn any of the jobs with under lvld skills, you will have somewhat of a challenge in SoA areas since the mobs will be very evasive and you will deal very little damage. Try to skill it up at least around 360s.
Try solo Umbril in the first two zones, which is T only, with RDM/BLU or RDM/DNC or RDM/NIN, whichever you prefer. Cocoon is great with phalanx + stoneskin + aquaveil (bring echo drops). You can also come as BLU or PLD.
Although this cannot be stressed enough, if you abyssea burn any of the jobs with under lvld skills, you will have somewhat of a challenge in SoA areas since the mobs will be very evasive and you will deal very little damage. Try to skill it up at least around 360s.
Sadly, I haven't really touched RDM since 75 cap, it really isn't geared. And no, I don't leech, but after 70, I do go to Abyssea.
Kaisha
04-07-2013, 10:11 PM
EDIT: The only people I see soloing Umbrils are NINs, hence my NIN remark. I just kinda raged.
Probably because most folks don't realize Umbrils are super-easy to solo on both SCH & BLM.
ManaKing
04-07-2013, 11:38 PM
NIN isnt the only job capable of soloing things.
Jobs that can easy/maybe with a little trouble solo things:
NIN, DNC, BLU, PUP, BST, THF, PLD, DRG, BLM (by nukeing), SCH (by nukeing)
adjust your gear and SJ for soloing and you should be fine
Jobs that can solo but struggle a bit more:
RDM SMN SAM MNK DRK
here the same, adjust your gear and SJ
Jobs that definitly struggle without support:
The rest: RNG BRD WAR COR WHM
now there are 20 jobs (ignoreing the new ones since I assume you didnt lvl them yet fully or geared skilled them etc)
you said you lvld 10 jobs to 99
I gave you 10 option of jobs that can solo good - decent and 5 jobs that can solo semi decent. Multiple of your 10 Jobs should hit the above criteria of Jobs listed.
of course if your gear is ass (and by ass I dont mean you need a relic/empy and ofmg uber gear to be able to solo) and you suck at playing your jobs, none of the above options will help you.
RDM has no problems in the jungle if the RDM is well equipped and well prepared. You just won't find more than a handful of RDMs on each server that fit that category.
---
To the OP, PUP is also extremely proficient so long as you have a defensive undertone to your play style. It does better than SMN and BST currently if you have raised your PUP to lvl 99 and geared it as such.
There are some jobs that won't do well in the new content and a lot of jobs will struggle because it is a complete reversal from what they are used to, but I don't think there are almost any jobs that can't at least DUO and that's all abyssea boiled down to anyways. You and healer. Getting things done.
The only difference now is no buffs out the gate, though they are coming in the form of Ionus. Less prepared and/or returning players that aren't up to par will just have to wait around a month or so while the people that can get things done currently furnish them with advantages that weren't available on release. It's not like you can't gear your jobs in that time as well.
ManaKing
04-07-2013, 11:47 PM
No, around Adoulin. My main gripe was, to be honest, Umbrils, I can solo Twythrym on DNC and BST, Chapuli on BST, but so far have found no way to solo Umbrils myself, but I've gotten advice on doing so, I'll have to keep trying and dying till I figure it out.
EDIT: The only people I see soloing Umbrils are NINs, hence my NIN remark. I just kinda raged.
I see plenty kill Umbrils and I do it solo on my RDM. It's good times.
I can go up to VTs mobs without too much effort and ITs if I really want to get crazy.
I'm not the only one and RDM isn't the only job I see doing it, it just happens to be that the difference between a RDM in aby and a RDM in adoulin isn't much of a difficulty difference because we don't go full tilt on offensive buffs in aby. People are just used to overly easy and now they have to worry about how to not fall when they take the training wheels off.
I don't even think the new content is hard, I just have to take it somewhat seriously.
Luvbunny
04-07-2013, 11:57 PM
Sadly, I haven't really touched RDM since 75 cap, it really isn't geared. And no, I don't leech, but after 70, I do go to Abyssea.
Perhaps it's time to dust the old red coats and play again. Seriously - SoA is not for freshly minted Abyssea graduate. This need to be stressed over and over. Fresh off the Geomagnetron Abby babies with minimum skills will not enjoy the fact that there is no cruor buffs and atma (or temp items). In the plus side, tons of quests just focusing on exploring, and gathering materials (or just buy from AH if you have gills to burn). You don't really need to do reive at all if you don't want to, with the recent adjustment, it is really not worth your time. I think they just want you to explore and do all those coalitions quests which are repeatable to rank up your status on each one of the six. This area is also great for skilling ups.
Perhaps it's time to dust the old red coats and play again. Seriously - SoA is not for freshly minted Abyssea graduate. This need to be stressed over and over. Fresh off the Geomagnetron Abby babies with minimum skills will not enjoy the fact that there is no cruor buffs and atma (or temp items). In the plus side, tons of quests just focusing on exploring, and gathering materials (or just buy from AH if you have gills to burn). You don't really need to do reive at all if you don't want to, with the recent adjustment, it is really not worth your time. I think they just want you to explore and do all those coalitions quests which are repeatable to rank up your status on each one of the six. This area is also great for skilling ups.
The skilling up is one thing I'd like to try RUN tanking for there, I want to skill Parrying. As for RDM, I loved playing it at 75 cap, but Abyssea came along and RDM was no longer in demand.
Edyth
04-08-2013, 04:51 AM
At 99, nearly the entire game is too weak or "easy prey" that should be too weak. I'm happy that they waste no time getting serious, and it's what I expected them to do.
Shadax
04-08-2013, 05:23 AM
While I don't think they need to drastically lower the mobs down to 75 cap levels, I do wish they'd be tweaked slightly in the Ceizak/Yahtzee areas so that it's not such a chore to farm or take care of aggro while moving between reives. Adjusting the mobs to be an even split of EM and T to level 99's would be good.
Brightshadow
04-08-2013, 05:57 AM
Why can't it be like TOAU when the cap was level 75, the monsters in the open field areas were DC to T and deeper in the zones up to IT, and in the dungeons they were VT-IT.
JiltedValkyrie
04-08-2013, 06:22 AM
I definitely have issues soloing on bard, but I have lullaby so it's not that bad. Shouldn't really need to solo. There are a lot of people in the zone.
Sephiran
04-08-2013, 09:41 AM
While the mobs may check as tough and upwards, it's important to note that level correction is completely disabled in Adoulin. So the mobs really aren't as bad as their levels imply (hence the reason why Chant du Cygne and Victory Smite are doing closer damage than usual).
Oddly, I got lost in Cirdas and decided to bloodwarp, I got a set of Triple-Bats to 49% as RUN/DNC, Not really going all out, if you CAN go all out on RUN atm, I bet I could beat the hell out of those on DNC... >.>
Crusader81
04-09-2013, 04:25 AM
ToAU was for 75, but outside the city level 60 players could solo easy.
I agree completely with the OP. I "can" solo them but it takes most JA and my Apoc Drk to make it effective. My Blu gets uninterrupted continuously and it's really annoying!
I'm sick of dying, and at the same time I really don't care when I die, I just HP back to the city, since I'm not having fun anyhow, then I usually just log off. Because.. it's just not fun.. to do anything.. solo, or even duo. And if you do get a group sometimes things work out decently for a bit but this is by FAR the exception, and other ppl always give up before me.. leaving me back at solo.. so yeah..
Content is not fun.
noirin
04-09-2013, 05:08 AM
I'm having alright fun with the mobs in Adoulin. Granted with current hate issues it's quite hard for my BST to take on things with my Relic out,often forcing me to stay in my pet pdt gear to keep mos from destroying my pets.
That's my only issue with things though. I'm sure after they adjust things,so waltzes and Heel etc don't instantly give me hate,i'll enjoy things even more.
Luvbunny
04-09-2013, 07:30 AM
Making it so that mob is doable for Level 75 and up to camp and level outside would be fantastic idea. Why don't you make the mob con T-VT to level 75 and easy prey for level 99. Make it so that 300-600 xp (chain-able) is granted to everyone - people will gladly leave abyssea and do this alternate areas.
BE SMART!!!! Please LEARN from Abyssea..... A simple page NPC (different from each colonization group) would be A GREAT addition. Make it so that people can do the auto repeat page for EXP and BAYLD. COPY and PASTE GoV - it should not be that difficult. This way we can see more lvl 75-99 grouping in SoA areas doing page instead of clusterfckng Abyssea AFK in worm party.
Aeonk
04-09-2013, 03:49 PM
Making it so that mob is doable for Level 75 and up to camp and level outside would be fantastic idea. Why don't you make the mob con T-VT to level 75 and easy prey for level 99. Make it so that 300-600 xp (chain-able) is granted to everyone - people will gladly leave abyssea and do this alternate areas.
BE SMART!!!! Please LEARN from Abyssea..... A simple page NPC (different from each colonization group) would be A GREAT addition. Make it so that people can do the auto repeat page for EXP and BAYLD. COPY and PASTE GoV - it should not be that difficult. This way we can see more lvl 75-99 grouping in SoA areas doing page instead of clusterfckng Abyssea AFK in worm party.
Disagree wholeheartedly. The last thing Adoulin needs is to be reformatted into another xp camp that will never be competitive with abyssea's xp rates. I'll happily take Campaign 2.0 over another xp party camp. If you really insist on xp'ing outside of abyssea, you don't need Adoulin for that.
Wouldn't disagree with implementing GoV in the area, but the mobs don't need to be weakened to cannon fodder. The other 90% of the monsters in the game is plenty enough of that.
Alhanelem
04-09-2013, 04:02 PM
Disagree wholeheartedly. The last thing Adoulin needs is to be reformatted into another xp camp that will never be competitive with abyssea's xp rates. I'll happily take Campaign 2.0 over another xp party camp. If you really insist on xp'ing outside of abyssea, you don't need Adoulin for that.
Wouldn't disagree with implementing GoV in the area, but the mobs don't need to be weakened to cannon fodder. The other 90% of the monsters in the game is plenty enough of that.
Well, to be fair, it does seem like (ancestrally, I have no scientific data, just getting that out of the way now) Aoudolin normal monsters are significantly stronger than mobs of the same level in existing areas prior.
Kristal
04-09-2013, 07:26 PM
I haven't actually tried soloing them on PUP, I figured if BST couldn't, PUP couldn't.
I've been able to punch through anything with PUP/DNC so far, provided they leave my pet alone. I didn't even understand why people were complaining about umbrils.
Except for those slugs in Rala Waterways.. hate those buggers with their Fuscious Ooze spam, but I only needed those for 'Research' on their stripga move anyway.. (Mummers' Coalition wants to raise pioneers' spirits by using slugs that strip peoples clothes off... I can see where that is going...)
Those reive bunnies with their massive aoe range are also a problem, especially when a PLD decides to take em all on (instead of letting the BLU sleepga them).
zataz
04-09-2013, 08:51 PM
rdm here can say i've had no problem. <,< just remember to macro, macro, macro and throw in a pdt set for fun! low recast and max stoneskin ftw!
Demon6324236
04-10-2013, 02:42 AM
rdm here can say i've had no problem. <,< just remember to macro, macro, macro and throw in a pdt set for fun! low recast and max stoneskin ftw!I wanna know where my like button went so I can like this post. ;;
Zagen
04-10-2013, 05:53 AM
Those reive bunnies with their massive aoe range are also a problem, especially when a PLD decides to take em all on (instead of letting the BLU sleepga them).
You don't expect the PLD to do something like try to deal damage or cure others do you? Okay but in all seriousness PLDs insisting on doing that crap is why I avoid any of the reives with bunnies.
Luvbunny
04-10-2013, 06:15 AM
Disagree wholeheartedly. The last thing Adoulin needs is to be reformatted into another xp camp that will never be competitive with abyssea's xp rates. I'll happily take Campaign 2.0 over another xp party camp. If you really insist on xp'ing outside of abyssea, you don't need Adoulin for that.
Why would you disagree with that, it lets everyone from level 75 and above to come and play in Adoulin. It gives people a break from Abyssea worm party AFK alliance and all their mules. It helps us to achieve colonization rate fasters when the content is adjustable for lvl 75-99. With GoV type of book or repeatable quests, it gives reasons for people to farm and populate the areas, it may bring down prices at AH for those overpriced items. Plus it gives reasons for players who return to try the new areas right away without having them go through hoops of Abyssea, Voidwatch, Neo Events, and Meeble. It's more democratic and it helps everyone.
You can still make Skirmish as lvl 99 content only and for level 99 who have decent gears and weapon and properly skilled up. But they should make the general activities for everyone from level 75 and above. Don't you want to see more dead bodies wiped because of Bunnies keep AOE Whirl Claw?
Brightshadow
04-10-2013, 08:19 PM
Why would you disagree with that, it lets everyone from level 75 and above to come and play in Adoulin. It gives people a break from Abyssea worm party AFK alliance and all their mules. It helps us to achieve colonization rate fasters when the content is adjustable for lvl 75-99. With GoV type of book or repeatable quests, it gives reasons for people to farm and populate the areas, it may bring down prices at AH for those overpriced items. Plus it gives reasons for players who return to try the new areas right away without having them go through hoops of Abyssea, Voidwatch, Neo Events, and Meeble. It's more democratic and it helps everyone.
You can still make Skirmish as lvl 99 content only and for level 99 who have decent gears and weapon and properly skilled up. But they should make the general activities for everyone from level 75 and above. Don't you want to see more dead bodies wiped because of Bunnies keep AOE Whirl Claw?
This is exactly what I would like Ulbuka to be adjusted to because when a whole new continent is only made for level 99 players there really is no reason to use the regions for leveling or anything interesting except endgame, if SE really wants to keep the theme of this place is a dangerous jungle then they could add more monsters that have true sight and true sound which I have yet to see *laugh* in the continent. And perhaps change how velkk agro and make them agro by smell we need to actually have a use for Deodorize lol.
Alhanelem
04-11-2013, 01:05 AM
You can still make Skirmish as lvl 99 content only and for level 99 who have decent gears and weapon and properly skilled up. But they should make the general activities for everyone from level 75 and above.Except SoA isn't designed for level 75 and above. It's designed for level 99. It's the first expansion that's completely after the new level cap, and it's designed for the new level cap.
Brightshadow
04-11-2013, 01:10 AM
Except SoA isn't designed for level 75 and above. It's designed for level 99. It's the first expansion that's completely after the new level cap, and it's designed for the new level cap.
Even though the expansion was created for the new level cap it doesn't mean that they can't add monsters level 75 and higher, heck in TOAU many monsters were decent challenge to Incredibility tough yet level 55+ people were able to do experience parties in the continent and complete many of the assignments with assistance, as of right now the monsters in SOA are only suited for players that are level 99 making the continent useless for anything other than quests and missions; in addition, its very bad to make the content of an expansion only suitable for one level category in my opinion COP had the best progression system for all types of players.
Asymptotic
04-11-2013, 02:27 AM
Experience point parties were still an important part of daily activities then. They're not now. They clearly stated that SoA would not be for characters who are below level 99, because there is no reason to have a character below level 99 that is not a mule for more than a few weeks at most.
Horadrim
04-11-2013, 03:54 AM
I'm not sure why anyone thought it'd be a good idea to put level 100+ mobs right outside of a city, because it isn't. Some people can solo them, some can't, those who can't are stuck paying ridiculous amounts for quest items. Despite at 75 running through Incredibly Tough, aggressive mobs to get to the 3 cities, just outside the city gates were mobs a lv 10 could solo, and they scaled up as you moved further from the city, why not do the same thing in Ceizak and Yahse? Please tell me there are plans to adjust mobs and their levels in these two zones.
...No.
Starting Cities: Mobs 1~8
Mhaura/Selbina: 15-25
Jeuno: Mobs 20~40
Taz/Kaz/Norg: 30-50
Aht Urghan: 60-85
Adoulin: 90~99+
Are you trying to say that we should be reducing all of these mob levels down as well? Adoulin is exactly what it needs to be. If you want to run around surrounded by paper tigers, go back to Abyssea -- Adoulin was specifically designed to be lv. 99 content.
And frankly, I'm hoping its the first rung of a ladder of increasing difficulty. I've frankly missed being afraid of not having sneak/invis.
Even though the expansion was created for the new level cap it doesn't mean that they can't add monsters level 75 and higher, heck in TOAU many monsters were decent challenge to Incredibility tough yet level 55+ people were able to do experience parties in the continent and complete many of the assignments with assistance, as of right now the monsters in SOA are only suited for players that are level 99 making the continent useless for anything other than quests and missions; in addition, its very bad to make the content of an expansion only suitable for one level category in my opinion COP had the best progression system for all types of players.
Except when it is the only category not at all represented within the game.
I don't know if you've noticed, but there is no other lv. 99-exclusive content in the game (and by that I am referring to zones that represent serious threats to appropriately geared lv. 99 characters). Previously every level cap has had its own levels, but Abyssea -- the last major addition of zones to the game -- stops at level 90. That's why, outside of NMs, the most difficult monsters you find in Abyssea all check DC-EM. There are no level 99+ mobs.
Adoulin was specifically designed to cater to what is easily the largest demographic of the game: Level 99 players. Almost everyone is level 99, and those who aren't will be within a week of actually trying to be. Even people who solo, of which I have met many, reach level caps, break them, and attain level 99 in a fraction of the time it took us previously. (I'm talking 1.5~2 weeks.) I, alone, have gotten 2 jobs to level 99 this weekend pat, and that brings my total to 5 since Adoulin was released.
There is no reason to add content for levels under 99 when they are so heavily represented across the board. And infringing on lv. 99 content and forcing people who are actively seeking the challenge and fear of not being able to one shot mobs is asinine. I'm not interested in having lv. 99 mobs pushed off into obscure corners like they are in old zones. Adoulin is lv. 99+ and needs to stay that way.
The areas outside of Adoulin are designed as EXP'ing areas for level 90+ characters, just like every other hub city is designed for EXP within a 10-15 level range.
This is exactly what I would like Ulbuka to be adjusted to because when a whole new continent is only made for level 99 players there really is no reason to use the regions for leveling or anything interesting except endgame, if SE really wants to keep the theme of this place is a dangerous jungle then they could add more monsters that have true sight and true sound which I have yet to see *laugh* in the continent. And perhaps change how velkk agro and make them agro by smell we need to actually have a use for Deodorize lol.
So, to cater to people who CHOOSE to take their time doing something that can be done in a matter of hours, they should make travel and exploration overly tedious for the primary demographic of the game?
Seriously... (http://s3.amazonaws.com/mfw-production/image_post/413/medium/367.jpg)
Well, to be fair, it does seem like (ancestrally, I have no scientific data, just getting that out of the way now) Aoudolin normal monsters are significantly stronger than mobs of the same level in existing areas prior.
Counter point: Historically content didn't have to be designed to deal with people who readily and commonly wield weapons that occasionally deal double damage, use weapon skills and spells that habitually hit for over 2,000 damage, and brandish gear that does things like convert damage into MP/TP.
I haven't actually tried soloing them on PUP, I figured if BST couldn't, PUP couldn't.
Little late to the party here but if you can't solo crap on BST then you're doing it wrong. Terribly.
Obysuca
04-11-2013, 05:28 AM
they could add more monsters that have true sight and true sound which I have yet to see *laugh* in the continent.
Just saying, the floating eyeballs do. In Yashe and Moh.
Caketime
04-11-2013, 05:32 AM
Little late to the party here but if you can't solo crap on BST then you're doing it wrong. Terribly.
Couldn't help but laugh at this, but to be honest, BST is in pretty rough shape at the moment as are all pet jobs. Pet -DT is much more important than ever, as is standing very still and doing nothing. I can let my pets melee for a few rounds and I pull hate away from them in a single attack round, could Snarl but then it would all come back on me after another attack round. My solution thus far has been to melee with the pet, transfer hate after WS while eating all damage and using Snarl after each heal/whenever possible, otherwise I'm sampling floor. -DT gear might become required if this trend continues, which kind of stings the inventory.
Xantavia
04-11-2013, 06:22 AM
Couldn't help but laugh at this, but to be honest, BST is in pretty rough shape at the moment as are all pet jobs. Pet -DT is much more important than ever, as is standing very still and doing nothing. I can let my pets melee for a few rounds and I pull hate away from them in a single attack round, could Snarl but then it would all come back on me after another attack round. My solution thus far has been to melee with the pet, transfer hate after WS while eating all damage and using Snarl after each heal/whenever possible, otherwise I'm sampling floor. -DT gear might become required if this trend continues, which kind of stings the inventory.
So Charm doesn't work in these areas and you can no longer just throw pets at things, swapping out when your current one gets low on health?
So Charm doesn't work in these areas and you can no longer just throw pets at things, swapping out when your current one gets low on health?
Charm works fine, it's the fact that any action pretty much turns the mob on you, and continues to do so, periodically till you or the mob dies.
Caketime
04-11-2013, 06:34 AM
So Charm doesn't work in these areas and you can no longer just throw pets at things, swapping out when your current one gets low on health?
I did my experimenting with Falcorr, Nazuna and Gorefang. Unfortunately I sold my Charm set some time ago, so I did not experiment with charmed mobs, but the problem I noticed was not with my pet getting killed too quickly, the enmity generation seems to be set really low since the update. I wouldn't have said a word about it but the difference since the update is significant enough that I'm not even considering my BST for anything halfway serious in the new areas.
ManaKing
04-11-2013, 07:47 AM
What? BST is a pet job? And your pet does the work? Shocking!!!
I've always had Pet PDT and personal DT gear.....something something HEAVY DD ARMOR SETS. I don't know where these lame BST comments keep coming from. Just because BST isn't a total cake walk suddenly means that it's done wrong. Charm BST was dicey and if you don't know that then you weren't a charm BST. The pearle and pink BST that people built for dynamis farming is not sufficient for Adoulin, but I would have thought that would have been obvious.
Caketime
04-11-2013, 08:10 AM
I like how comments about pet enmity generation warrant insults and posturing. You're better than me, that's fine, now can we get back to talking about what's broken and how we can work around it? I figured DT sets were obligatory, but is there anything else you can offer aside from snide comments?
Couldn't help but laugh at this, but to be honest, BST is in pretty rough shape at the moment as are all pet jobs. Pet -DT is much more important than ever, as is standing very still and doing nothing. I can let my pets melee for a few rounds and I pull hate away from them in a single attack round, could Snarl but then it would all come back on me after another attack round. My solution thus far has been to melee with the pet, transfer hate after WS while eating all damage and using Snarl after each heal/whenever possible, otherwise I'm sampling floor. -DT gear might become required if this trend continues, which kind of stings the inventory.
In short, that's called doing it right. If you're a good enough BST then you can easily adapt to the changes.
Kaisha
04-11-2013, 02:10 PM
Even though the expansion was created for the new level cap it doesn't mean that they can't add monsters level 75 and higher, heck in TOAU many monsters were decent challenge to Incredibility tough yet level 55+ people were able to do experience parties in the continent and complete many of the assignments with assistance, as of right now the monsters in SOA are only suited for players that are level 99 making the continent useless for anything other than quests and missions; in addition, its very bad to make the content of an expansion only suitable for one level category in my opinion COP had the best progression system for all types of players.
Lucky you that SE revamped many existing locations over the past year and a half with lvl80-100 mobs that no one ever levels at.
Mirage
04-12-2013, 01:17 AM
I don't know if you've noticed, but there is no other lv. 99-exclusive content in the game (and by that I am referring to zones that represent serious threats to appropriately geared lv. 99 characters). Previously every level cap has had its own levels, but Abyssea -- the last major addition of zones to the game -- stops at level 90. That's why, outside of NMs, the most difficult monsters you find in Abyssea all check DC-EM. There are no level 99+ mobs.
This is incorrect. There are several enemies in heroes areas that become T for lv99 characters if you just do some light farming on them.
Nephilipitou
04-12-2013, 02:23 AM
Thanks for the advice. I dunno why no one offers advice before blasting people, though.
You can buy sneak/invis items, you can level up /dnc you can level up /nin you should have both of them anyway, if you do actually play as Pup then I suggest that you think about /Sch as well cause sometimes you have to be more versatile even if it cuts your damage a bit.
If you're not willing to contribute to the economy and you're not willing to do the work then what on earth are you playing FFXI for?
I leveled Sch back in the day JUST to get through Vunkerl Inlet (S) and other areas till I made my way all the way to San D'Oria (S) as a level 25 Sch. I was like a 45 DRK maybe higher back then... I didn't have gil, so I leveled up scholar and got the spells spammed <pos> and alt+tab, rested when I needed to get MP, and eventually after many deaths, and reraises, I finally made it.
This expansion is made for teaming up. You can't solo reives unless you're a BST on a Nest doing things just right and even then you wont' get good bayld for it. FFXI is not designed to be easy.
Go and level up Nin you'll need it. If you don't want to spend the gil on Utsusemi Ichi then go do worm parties for Zinc Ore while you're meriting. There are plenty of options. Don't ask for a nerf just because you don't want to work hard or participate in the economy.
Nephilipitou
04-12-2013, 02:36 AM
Charm absolutely works in Adoulin what the heck are you guys talking about? I charm all the time on BST when I run out of certain expendable jugs.
Throw on Chatoyant Staff, throw on some of my bard CHR gear, throw on my BST AF2+2 pants, throw a charm, throw a familiar, and try not to die.
If you are snk/invis you can use the "fight" command and your pet can just damage something without you or your pet EVER getting haste as long as you reapply every once in a while when the coast is clear.
You get absolutely terrible bayld but i have no idea what some of you guys are talking about. Do you not know what you're doing? Also don't party up if you're going to use that technique because... duh, party enmity has a chance of throwing a wrench into the works. If you got 5-10 BST to do this, I gurantee you could take out a lair reive without anyone getting hurt if done properly. If done improperly you all wipe run back, and finish where you left off. It can be done on a colony reive too but that's a bit more tricky.
Oh and there are TONS of 100+ enemies in the game now. They are just really deep into the zones and people don't need to go there so they don't because there's not enough reward to make it worthwhile to make 6 people go in just to zerg some 99+ mobs.
Zagen
04-12-2013, 02:46 AM
I decided to play with a few different options, some geared properly and some well I rushed them.
- RUN soloing the new mobs is fun, sometimes scary but overall fun. I can completely negate the Paralyze from the butterflies' TP move (don't remember the name but does blind, paralyze, and silence)
BLU soloing well it's just like it was before.
BST soloing this is a bit of an oddity and inconsistent with the issues. I'm able to solo with Jug pets fine but occasionally have hate bouncing issues with various monsters. Charmed pets are fun but that's more of a sit back and watch kind of fighting.
RDM just like before slow and boring. Might try super tanking like a PLD as RDM/BLU for Reives but that would require proper gearing so it will wait.
Nephilipitou I see your confusion pertaining to Charm in the new areas. See below:
Throw on Chatoyant Staff, throw on some of my bard CHR gear, throw on my BST AF2+2 pants, throw a charm, throw a familiar, and try not to die..
See this part here is where you're as they say "doin it right". Those who say it doesn't work are well not in the same boat as you.
Horadrim
04-12-2013, 04:53 AM
This is incorrect. There are several enemies in heroes areas that become T for lv99 characters if you just do some light farming on them.
I can accept that my post was 100% accurate in this regard then, but does this really count considering you have to already be fighting said mobs for them to become stronger? Additionally, the rest of the zone is as low as EP.
Those zones may take into account, in their own way, the existence of lv. 99 players but that doesn't mean it was designed for them. Additionally, still, even the final boss is considered something of a joke by most people when you bring atmas and brews into play -- does that really represent true lv. 99 content?
Just saying, the floating eyeballs do. In Yashe and Moh.
Those things made me laugh when I ran into them the first time yesterday.
lllen
04-13-2013, 01:29 AM
I seemed to remember getting my butt handed to me if I left Whitegate, again in sky, sea and Abyssea was no picnic at first. But then you learn to fight them, rearrange your gear and you win. I'm a 99 Nin, 99 thf and a lot of other jobs, I underestimated the mobs in Adoulin at first...my bad...now I beat them, one on one of course. 99's need a challenging area.
Ketaru
04-13-2013, 02:22 AM
Challenging? Looks more to me like people have forgotten that, unlike in Abyssea, things don't die just because we sneeze on them. These Tough mobs are no harder than Tough mobs were at 75 (not tough at all).
As for umbrils, the mage jobs can make quick work of them, which makes them more akin to elementals or flans. They aren't some anomoly the likes of which this game has never seen.
Caketime
04-13-2013, 11:09 PM
We can't all be red haired stepchildren.
Teraniku
04-14-2013, 06:35 AM
As for umbrils, the mage jobs can make quick work of them, which makes them more akin to elementals or flans. They aren't some anomoly the likes of which this game has never seen.
What are Umbrils anyway. They aren't undead, even though they keep undead hours (Tried to sepulchre one and it wouldn't let me). Are they a type of Arcanna?
Ketaru
04-14-2013, 06:38 AM
I was told they're Demon-type. Although they do aggro magic.
Doombringer
04-15-2013, 03:35 AM
the umbrils definitely have something "up" with there magic damage. i was regularly getting enspell1 for 52 dmg a hit. (normally mine are worth 30)
that being said, the one or two nukes i tossed their way didn't seem to be anything special. i may have just had a few coincidental resists, but i gave up
also, requiescat absolutely sucked against the VT umbrils in basalt fields. that may have been an issue of my sub-par requiescat set, but CDC (a physical ws?) still beat it by a mile. maybe their defense was good enough that req was doomed to fail, or maybe it's somehow NOT getting around their physical damage resistance?
Caketime
04-15-2013, 04:28 AM
My WHM eats Umbrils for breakfast, Auspice was showing regular 50+ added damage to melee swings and Banish/Holy spells were doing fairly decent damage, enough to kill them pretty quickly.
Demon6324236
04-15-2013, 04:47 AM
My WHM eats Umbrils for breakfastHow do they taste? :O
Caketime
04-15-2013, 04:50 AM
Like old ham, mostly.