View Full Version : Rune Enchantment
Kanjitai
04-03-2013, 09:10 PM
Maybe I'm missing something but what use is rune enhancement? With a one handed sword the additional damage is 1 and with great sword it's 2 and this is with me using the rune for the element the monster is weak to. I thought I see if I'm doing something wrong before I write this off as a useless ability.
Nureus
04-04-2013, 04:06 AM
Your Rune damage is based off of the Damage of your weapon higher damage = more En Spell Effect Damage
Horadrim
04-04-2013, 05:21 AM
Your Rune damage is based off of the Damage of your weapon higher damage = more En Spell Effect Damage
I think the question is what level are you...? Until you get 2-3 Runes yeah, you end up seeing a lot of 0-2 bonuses. My rune damage tends to be around 10% of my average damage.
And I think its based off of your weapon delay (like Store TP), Nureus. People have reported dual wielding weapons (which puts your delay around GS territory) yielded them with total additional effect similar to using a 2h weapon of the same delay. Technically you're usually getting less damage per swing and other factors (such as TP building speed) are what make it better.
Nureus
04-06-2013, 03:26 AM
Delay might be a factor too but I tested out /RUN with a Treat Staff II and that weapon did 0 damage every time then when I put on a staff that had higher damage and the same delay the en spell effect actually started hitting for damage. I still believe that Damage is at the very least because of this a part of the En Spell Effect calculations from Runes.
Horadrim
04-06-2013, 05:41 AM
Delay might be a factor too but I tested out /RUN with a Treat Staff II and that weapon did 0 damage every time then when I put on a staff that had higher damage and the same delay the en spell effect actually started hitting for damage. I still believe that Damage is at the very least because of this a part of the En Spell Effect calculations from Runes.
You're probably right.
It's hard to say without someone doing extensive testings which is more important. Maybe they even have specific weapon types pre-classified for damage possibilities?
orakio
04-06-2013, 05:53 AM
Everything I have seen seems to point at some combination of weapon delay and weapon damage in the calculations for the en- effect.
Maybe even just based on weapon dps somehow as I have heard reports of similar dps 1handers and 2handers with similar en- numbers.
Horadrim
04-06-2013, 06:36 AM
Everything I have seen seems to point at some combination of weapon delay and weapon damage in the calculations for the en- effect.
Maybe even just based on weapon dps somehow as I have heard reports of similar dps 1handers and 2handers with similar en- numbers.
...
o_O
Aah... I was thinking you might have been exactly right but I think my average 1 Rune damage is around 18 and Jingang's DPS is 13.81 -- maybe other stats (INT, STR, MND?) have an effect on them as well?
orakio
04-06-2013, 07:47 AM
Not necessarily a 1:1 ratio on the weapon dps but it may be a factor in damage calculation.
So far this is how i have heard rune enchantment behave
*A 2h Weapon and a 1H (non-dw) weapon of the same weapon dps will do about the same damage on each hit of a rune
*Dual Wielding a weapon alters the calculation for rune damage, appears to approximately half it per hit if utilizing 2 identical dps weapons
*Using a low dps weapon with a high dps weapon while dual wielding will decrease the damage of runes on BOTH weapons
*Using a very low dps weapon, whether 2handed or 1handed, will result in drastically lower rune damage.
As for an actual calculation on how it works.... no idea here :)
Nureus
04-07-2013, 01:52 AM
I don't think Stats are part of the calculation since I tryed DRK/RUN with a Great Sword with no Stats like STR and INT fully naked then put on my Twilight Mail Set and saw no change in the En Spell damage. I think the Enspell damage effect from runes is purely calculated from weapon. Though it might be effected by things like Enspell damage + that comes from the earrings Lycopodium Earring and Hollow Earring though the only way to find out is to find someone who has these earrings. Kind of sad though that other then these Earrings everything else that has this stat is a Sword that is RDM only.
Covenant
04-10-2013, 03:52 AM
ENSPELLS have always been underwhelming in FFXI since Redmages. I'm not sure why SquareEnix restrains magic so much in this game especially for the NON-nuking jobs. DoT's, etc are underwhelming most give about 100-200 damage per effect(pulled that out of my butt).
Logically, I understand that all these Dot's and enspells cumalatively would add to alot of dps, but realistically a Redmage especially is doing other things most battles like haste, refreshing, curing etc.
I would love one of these math genius, to post a battle damage comparison chart listing a basic redmage vs X job. Where all cumalative damage are compared.
I'm only a lvl 16 rune so I haven't seen the full effect of a lvl 99 rune.. but I feel it's underwhelming at the moment. I basically feel like a weak-ass redmage.
Volarione
04-19-2013, 01:37 PM
I'm only a lvl 16 rune so I haven't seen the full effect of a lvl 99 rune.. but I feel it's underwhelming at the moment. I basically feel like a weak-ass redmage.
level 99 here, I still feel like a weak ass red mage
Horadrim
04-26-2013, 04:50 AM
level 99 here, I still feel like a weak ass red mage
Get better gear.
Not trying to be a smart ass, but honestly I've managed to feel pretty solid. You can't "Tank" real mobs, but you shouldn't feel anything like a "weak ass" RDM...
Volarione
04-26-2013, 10:58 AM
Get better gear.
Not trying to be a smart ass, but honestly I\\\\'ve managed to feel pretty solid. You can\\\\'t "Tank" real mobs, but you shouldn\\\\'t feel anything like a "weak ass" RDM...
My gear is not the problem the problem is that a job toted as a tank job cannot take a hit, at all, you lose your shield spells and start taking physical DMG and you die fast. I feel like a weak ass rdm because ATM all we have are enspells and minor shielding against damage. It wouldn\\'t be too bad but NO MOB ONLY USES ELEMENTAL MAGIC.
I mean ffs give us something to work with, I\\'m dieing to worms and lizards that rate a tough at most! Tell me how this job is not a weak as redmage with a GS!? Because ATM its redicoulous how weak the job is and its NOT a tank job as is.
Zagen
04-26-2013, 12:33 PM
My gear is not the problem the problem is that a job toted as a tank job cannot take a hit, at all, you lose your shield spells and start taking physical DMG and you die fast. I feel like a weak ass rdm because ATM all we have are enspells and minor shielding against damage. It wouldn\\'t be too bad but NO MOB ONLY USES ELEMENTAL MAGIC.
I mean ffs give us something to work with, I\\'m dieing to worms and lizards that rate a tough at most! Tell me how this job is not a weak as redmage with a GS!? Because ATM its redicoulous how weak the job is and its NOT a tank job as is.
At first I thought you were comparing it to RDM in the sense of it being almost as durable but faster at killing and now I agree with Horadrim about gear, on top of that work on your skills. If you were any kind of RDM soloer RUN shouldn't be hard to figure out. It doesn't have the infinite MP pool or ridiculous Fast Cast that RDM does but it's no joke either.
I can solo 2 Ceizak Battlegrounds Colonization Reive monsters at the same time as RUN/WHM or RUN/RDM. More than I can do on most of my other DD options.
I've soloed every monster type in Ceizak Battlegrounds except for the Velkk Torturer (not easy to find to practice so I haven't figured out how to solo it).
I was able to duo with a BST's Falcorr Long-Bowed Chariot (3/10 gears) without any additional support as RUN/THF. RUN makes Homing Missile seem like a joke with it's buffs up.
Babekeke
04-26-2013, 03:54 PM
At first I thought you were comparing it to RDM in the sense of it being almost as durable but faster at killing and now I agree with Horadrim about gear, on top of that work on your skills. If you were any kind of RDM soloer RUN shouldn't be hard to figure out. It doesn't have the infinite MP pool or ridiculous Fast Cast that RDM does but it's no joke either.
I can solo 2 Ceizak Battlegrounds Colonization Reive monsters at the same time as RUN/WHM or RUN/RDM. More than I can do on most of my other DD options.
I've soloed every monster type in Ceizak Battlegrounds except for the Velkk Torturer (not easy to find to practice so I haven't figured out how to solo it).
I was able to duo with a BST's Falcorr Long-Bowed Chariot (3/10 gears) without any additional support as RUN/THF. RUN makes Homing Missile seem like a joke with it's buffs up.
I've still not bothered with /whm or /rdm on run yet. Though I'd like to add in that I'm finding RUN to be not as durable as DRG/RDM, nor can it kill as fast. And vs anything of a high level (arch Ultima for eg.) Stardiver does twice the damage of Resolution with a similar damage weapon and similar att/str from gear.
Zagen
04-26-2013, 04:10 PM
I've still not bothered with /whm or /rdm on run yet. Though I'd like to add in that I'm finding RUN to be not as durable as DRG/RDM, nor can it kill as fast. And vs anything of a high level (arch Ultima for eg.) Stardiver does twice the damage of Resolution with a similar damage weapon and similar att/str from gear.
the -10% DEF from Dia 2 helps with Resolution damage and the cures come in handy when you aren't getting reive bonus stoneskin/hp recovery like it's a fire sale.
I haven't been on DRG in a long while but I'll agree on longer durability, only the mantis comes to mind as potentially worse for DRG even then I think I feel that way because my DRG is rusty.
Stardiver doesn't have a 15% attack penalty, slightly higher fTP at 100TP, and DRG gets better WS gear. Also Attack Bonus 2, though RUN/DRK would have that. Reminds me I need to try RUN/DRK... Also DRG/RDM would have Dia 2 for extra boost to attack.
Demon6324236
04-27-2013, 07:17 PM
Stardiver doesn't have a 15% attack penalty, slightly higher fTP at 100TP, and DRG gets better WS gear. Also Attack Bonus 2, though RUN/DRK would have that. Reminds me I need to try RUN/DRK... Also DRG/RDM would have Dia 2 for extra boost to attack.Don't forget Angon.