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View Full Version : Walk of Echoes: Has anything changed?



Ziyyigo-Tipyigo
03-30-2013, 02:55 PM
So there was yet another modification to WoE this time around. To keep from getting bogged down by what has already been said ad nauseam, I'll just recap the two main issues here:


Nobody does WoE because nobody does WoE. Rewards require mass participation; nobody will go if nobody is there.
Rewards aren't balanced(!) with effort, where "effort" includes the need to organize enough people to guarantee a win (see above) as well as the challenge of the fights themselves.


Now, this latest round of change tried to address #2 above by trying to make the rewards more plentiful and/or more profitable while potentially reducing the participation and/or job variety needed to win.

So... is it enough? My own experience on Sylph, at least, shows WoE as empty as ever (having shiny new content likely doesn't help). And previously, even when a large enough group was grinding WoE, they were grinding the same one or two Walks, neither one of which seemed to drop the coins I was interested in. So even if crowds do materialize, will these crowds do a wider variety of Walks?

Luvbunny
03-30-2013, 08:10 PM
They need to warp you direct to WoE and you should never leave the area, have the gil deducted directly from participating or just get rid of that silly thing altogether. They need to also add new gears, or get the drop rate higher. Overall people will not do this because the reward are not there. They need to add a full set of gears (not just random pieces and accessories). And they certainly need to buff the "fake" empy to be very comparable or at least give it special different abilities so people will incline to make it because it is slightly different from empy but not a total weaksauce.

Caketime
03-30-2013, 08:24 PM
Stay out of WoE, more gilz for me!

I was in there all day yesterday, and made millions worth of coinage and upgrade items playing as WHM. SMN and BST onry is no longer required, but it helps. Flux 15 is still ridiculous, but can likely be done with two parties now if you have enough SMNs. Most bosses can be taken down with melee unlike before, though most of them have party/alliance hate so prepare to make new macros. There's also a new variable that's likely due to the much faster pace of Walks, each flux can only be visited once every 45 minutes. We bounced between 5 fluxes on our marathon session yesterday due to time restrictions, so if variety is your issue then it's probably not much of one anymore.

From what I've seen, a single LS with pet/ranged jobs could smash WoE now. Have fun!

Ziyyigo-Tipyigo
03-31-2013, 12:09 AM
Not sure it affects anything, but I note that neither "Walk of Echoes" nor "The Threshold" are in either the auto-translate dictionary or the glossary of game terms at playonline.com.

Ziyyigo-Tipyigo
03-31-2013, 01:24 PM
From what I've seen, a single LS with pet/ranged jobs could smash WoE now. Have fun!

So a full alliance or so of exactly the right kinds of jobs? /sigh

At any rate, I just established that 6 players from my LS, all level 90+, can't beat #01. 45 minutes (not counting travel time) and nothing to show for it. So... same ol' same ol' from my perspective.

I'm about ready to drop the damned weapon.

Caketime
03-31-2013, 06:49 PM
So a full alliance or so of exactly the right kinds of jobs? /sigh

At any rate, I just established that 6 players from my LS, all level 90+, can't beat #01. 45 minutes (not counting travel time) and nothing to show for it. So... same ol' same ol' from my perspective.

I'm about ready to drop the damned weapon.

Suck less. Sorry, but I've got no sympathy for you, every event is exclusionary to some extent. This event has always been favorable to pet and ranged jobs, lower mob levels doesn't suddenly mean zerg material, which is actually a good thing. AoE Weakness + Curse and Bio auras are radical.

Ziyyigo-Tipyigo
03-31-2013, 10:04 PM
Suck less. Sorry, but I've got no sympathy for you, every event is exclusionary to some extent.

This brings us back to the same old complaints about WoE about reward versus effort. My group could have gone to Dynamis instead, in which we would have (1) made demonstrable progress towards (2) real weapons.


This event has always been favorable to pet and ranged jobs, lower mob levels doesn't suddenly mean zerg material, which is actually a good thing.

Prior trials were tier 2 Voidwalkers, which always could be zerged with a less-than-full alliance even at 75-80. The next trials are kindred crests, of which everyone already has several hundred.

If WoE is "working as intended," it's time for S-E to stop pretending and improve the stats on WoE weapons. Meanwhile, I'm back to watching /search results until a full alliance of pet jobs pops in WoE before making any progress.

Caketime
03-31-2013, 10:47 PM
Oh my, a pack of wild assumptions has appeared! Sorry, too much Dragon Quest.

You're giving the WoE mobs and bosses too much credit, they're nowhere near as facegrindy as they used to be, even my WHM can melee most of them safely. No exaggeration at all, just have to keep HP up and gtfo before it turns into a total dumpster fire. From what I've observed, players new to the event seem to think they have to try and go balls to the wall at all times, forgetting that they take much more damage now when Berserk. Melee is fine when you have the means to mitigate enemy TP moves, but the bosses in WoE are designed to faceroll you for not paying attention and then use your corpse as a comfy seat.

The only flux that still offers a challenge is 15, and calling it a challenge is bordering on exaggeration. Friday morning we busted Mingyi up with just over a dozen people, around half were pet jobs and the rest were varied, I was one of a pair of WHM, we pretty much ran around giving everyone cureskin and spamming Cursna. The trick to this fight is to have the pets on it as a distraction while players unload ranged damage from afar. Mingyi is not fun to melee, it spams Caturae TP moves and switches between a couple of nasty auras. So the players end up running around the center pillar staying away from the TP moves while shooting/casting/nosepicking/tasting the floor until it dies. Simple.

Lesser fluxes can be done with far less coordination, just make friends with a few pet job types and tear it up, when you get a handle on it then go for the big boss and before you know it the whole thing will be one big farm session.

Ziyyigo-Tipyigo
03-31-2013, 11:44 PM
You're giving the WoE mobs and bosses too much credit, they're nowhere near as facegrindy as they used to be, even my WHM can melee most of them safely.

"Most" ≠ "All." In WoE, "most" gets you nothing. If you don't bring enough to deal with 3 Caldera Crabs simultaneously, you're literally better off staying home.

The rest of your post can be summed up as "Bring your Abyssea LS." Effort vs. reward.

Caketime
04-01-2013, 12:29 AM
Maybe this event just isn't for you, bro. If you can't even figure out the Crabs then I just don't know what to say, other than what I mentioned in my second post.

Luvbunny
04-02-2013, 06:26 AM
The problem with WoE is the reward vs effort ratio. With only a few fluxes worth spamming. And you need a good amount of Smn and other pet jobs (mainly summoner) and ranged DD. Other than that, you could try with your normal old school party and see if you can do it without having to resort to the tried and true Summoners Brigade strategy :) Not to mention, WoE is somewhat dead now, even on japan primetime. Mstaru in Bahamut server is organizing two runs per week on Wed and Sat night, 10 pm EST I think. Summoners job pretty much needed to clear Flux 15.

Vivik
04-02-2013, 11:41 PM
If you could reserve a walk for your group/shell WoE would be much more popular. The main reason why shells won't do it is because a solo person can join and profit from the effort of a large group. Not saying that the solo player is not contributing but more of the lack of exclusivity for the shell is what is undesirable.

I can personally remember going in with a group of ten and having a random solo pld/dnc come in and snag first, replacing one of the DDs in my group on the list and did not get a chest. That kind of pisses people off and makes them not want to do content. Also the fact that mages get boned in this event is kind of crappy too.

Caketime
04-03-2013, 12:56 AM
If you could reserve a walk for your group/shell WoE would be much more popular. The main reason why shells won't do it is because a solo person can join and profit from the effort of a large group. Not saying that the solo player is not contributing but more of the lack of exclusivity for the shell is what is undesirable.

I can personally remember going in with a group of ten and having a random solo pld/dnc come in and snag first, replacing one of the DDs in my group on the list and did not get a chest. That kind of pisses people off and makes them not want to do content. Also the fact that mages get boned in this event is kind of crappy too.

What are you smoking? WoE does not work like this at all, everybody gets a chest based on their personal contribution, it's not possible to be locked out of a chest unless the DD that was "replaced" threw a fit and left. Also, mages are far from boned. Maybe try the event instead of making shit up?

Vivik
04-10-2013, 01:02 AM
What are you smoking? WoE does not work like this at all, everybody gets a chest based on their personal contribution, it's not possible to be locked out of a chest unless the DD that was "replaced" threw a fit and left. Also, mages are far from boned. Maybe try the event instead of making shit up?

I'm not "making shit up" at all. This is actually how WoE worked the last time my group did it. I can tell by your reaction you have no idea though. Must have been before you started playing.

Luvbunny
04-10-2013, 03:56 AM
I'm not "making shit up" at all. This is actually how WoE worked the last time my group did it. I can tell by your reaction you have no idea though. Must have been before you started playing.

When did you do this? Walk of Echoes chest and loot distribution changed ages ago, you get your own chest, everyone come in pretty much solo and as SMN or BST, RDM or BLMs, RNG - pretty much do distance fight and burn them using avatars/pet. SE revitalizes WoE shortly back in 2011 when they did massive changes then it died very fast and only get busy during Japan prime time. Now it is dead period lol.

Caketime
04-10-2013, 04:04 AM
I'm not "making shit up" at all. This is actually how WoE worked the last time my group did it. I can tell by your reaction you have no idea though. Must have been before you started playing.

You're referring to when it was first introduced? Could have elaborated just slightly.

Monchat
04-10-2013, 07:02 PM
Flux 15 is still ridiculous, but can likely be done with two parties now if you have enough SMNs.

it could be done easilly with one party before. Just PD zerg the boss with 4 DDs (used MNKs), or make a fanatic's powder rotation (one powder should be more than enough now), and ignore any other mobs. Would be even easier now. WoE#15 is not different than any other. So you're probably the only one who need to "suck less". Pet job have always been terribad.

I've personally done ~30 WoE#15 with mules, totaling 200 chests w/o any pair of nomkhapa mittens so i just gave up and bought from bazaars.

Caketime
04-11-2013, 01:15 AM
Now that's heart warming, thank you for those kind words. <3

Also, I was aware of the PD zerg method and am not surprised that you did it with mules, I can't imagine another real person would want to play with you for any reason.

Draylo
04-11-2013, 01:38 AM
He's right though, you don't need to pet burn that and you never did.

Caketime
04-11-2013, 01:42 AM
I wasn't disputing the possibility, never did.

Brytor
04-12-2013, 03:11 AM
So a full alliance or so of exactly the right kinds of jobs? /sigh

At any rate, I just established that 6 players from my LS, all level 90+, can't beat #01. 45 minutes (not counting travel time) and nothing to show for it. So... same ol' same ol' from my perspective.

Before the changes #1 was easy with 4 people (3x SMN +BRD). Now it should be a joke.

Now it seems almost all fluxes can be won with ~12 people (non pet/ranged). We usually do 1 tank/DD party & 1 party of BLM/SCH/Magic dammage (or SMN if they do not have a nuke job) . The biggest problem I've had is random people who come in and have no concept of what to do/following directions (if there is 12-18 people from same LS saying what to do and 2 random people who should you listen to?). An example is #15 we clear everything since it weakens the boss and about 50% of the time some random person comes in and runs to boss even though we are fighting at top of stairs near entrance and then runs back and brings everything on top of us.

WoE seems incredibly easy now if you go in without a balanced setup and non brain dead people.

Brytor
04-12-2013, 03:13 AM
"Most" ≠ "All." In WoE, "most" gets you nothing. If you don't bring enough to deal with 3 Caldera Crabs simultaneously, you're literally better off staying home

If you are dealing with all 3 boss crabs at once your execution of the fight is flawed. It is simple to pull them one at a time.

Ziyyigo-Tipyigo
04-12-2013, 05:30 AM
If you are dealing with all 3 boss crabs at once your execution of the fight is flawed. It is simple to pull them one at a time.

Enlighten me.

Brytor
04-12-2013, 12:01 PM
Enlighten me.

One person drop from party (you should have cleared the area before boss by now) BRD is best.

Mazurka up
run into agro range
run way (no claim) to that broken stair case 1 level up from start
One person who does not have a pet that will start hitting mob pulls one boss back to stairs
puller dies and reset of mobs reset.
Kill boss pulled.
repeat 2x more.

Very simple.