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View Full Version : For anyone wondering this is what the new events look like



Crusader81
03-30-2013, 07:43 AM
http://i47.tinypic.com/28nnnq.jpg

To quote my Reive Alliance "I'm just tired of dying" <player disbands>

Everyone who thought the game was too easy should be happy now, since it seems you need a party of 6 with a tank and bard just to not wipe on the casual stuff.

Not liking the new direction at all.

UPDATE**
http://i49.tinypic.com/bhc58n.jpg
Phoenix apparently caught up to the other servers and now it's once an hour zerg fest 30 sec battle, with the opposite problem.
this is a shot between battles, just hundreds of ppl sitting around waiting.

Luvbunny
03-30-2013, 07:47 AM
Wow is this mean we are going back to Abyssea again? I am somewhat reminded to how Campaign was, and still like, today, avoided by most players, pretty much dead content. I see a dark future for this fail expansion.

Moppet
03-30-2013, 07:56 AM
http://i47.tinypic.com/28nnnq.jpg

To quote my Reive Alliance "I'm just tired of dying" <player disbands>

Everyone who thought the game was too easy should be happy now, since it seems you need a party of 6 with a tank and bard just to not wipe on the casual stuff.

Not liking the new direction at all.

Ohh noooooo it takes an actual party and effort... Nooooo.

Why do you assume it's supposed to be "casual"?

There are a ton of coalition missions that don't require you to finish a Rieve.

On my server I have been running by Rieves constantly and have never seen a wipe. I've seen people clearing them fine and have finished some myself by just jumping it.

Crusader81
03-30-2013, 07:56 AM
I logged back in and there were more dead people than before, so logging off to do something else.

It's much worse than Campaign.. Butterflies and grasshoppers are killing everyone.. at least Campaign had HNMs leveling everyone.
I've tried on multiple jobs. My bard got resisted 3 times and died...

It's just not fun at all.
It could be fun.. but then at the last second it totally sucks.

Crusader81
03-30-2013, 07:58 AM
Ohh noooooo it takes an actual party and effort... Nooooo.

Why do you assume it's supposed to be "casual"?

There are a ton of coalition missions that don't require you to finish a Rieve.

I was the last person to leave my alliance, everyone else bailed after the 5 or 6th death in 15 mins.
sounds like you're loving the expansion, have fun with it! not sure anyone else will be sticking around.

Moppet
03-30-2013, 08:00 AM
Honestly, I'm not sure why this is happening for you guys. I have seen Rieves being cleared fine (albeit with some challenge) on my server first day...

The monsters are pretty nasty though, yeah.

Luvbunny
03-30-2013, 08:03 AM
Yeah I see this totally going to fail big time. So far very little explanation is given. The 10 minutes penalty is brutal for newcomer. Mages are getting screwed again. And the biggest problem of all, the new activities are far from FUN. There is no strategy involved in auto whacking the mobs, they repop very fast and you can't do much damage to it. The new enmity changes pretty much wreak havoc to mages and DD. All I can say is, probably should wait till Sept to purchase this expansion, or better yet Dec of this year, after many adjustment being made to make it accessible and fun. Loving the fast travel though, and quests are better explained with a point to where you should be at map. Great job on the small thing, total big fat failure on the bigger thing. Not surprised at all.

Kaisha
03-30-2013, 08:33 AM
People are expecting an expansion pack aimed at lvl99 content to be a push-over?

Obysuca
03-30-2013, 08:48 AM
Ohh noooooo it takes an actual party and effort... Nooooo.


This.

Seems people are so used to being able to solo or lowman stuff, they forgot strategy and working together, instead of assuming you can zerg everything or solo >.> Pld actually has a use in this now. Sure the mobs hurt and its harder when everyone is spread out soloing the mobs, but it goes real easy, if you have a tank holding a few of them while others beat on the wall. That's the problem with gamers in general these days, they want everything easy mode, with little to no effort to do / obtain stuff and QQ when its "too hard".

I'm all for having to get back into being in groups for stuff, it's what made XI fun, the socialization and teamwork, because you know, its a MMO, not a single player game that happens to have people in it.

Kirito_Wind
03-30-2013, 08:51 AM
The only thing is that if you do not have the gear or levels the expansion is a bit unplayable...

Demon6324236
03-30-2013, 08:54 AM
http://i47.tinypic.com/28nnnq.jpg

To quote my Reive Alliance "I'm just tired of dying" <player disbands>

Everyone who thought the game was too easy should be happy now, since it seems you need a party of 6 with a tank and bard just to not wipe on the casual stuff.

Not liking the new direction at all.How are you fighting? Do you have a healer? Are you popping -def abilities like Berserk or Last Resort? Do you use a TP/PDT Hybrid set for fighting if you have no healer? There are a number of reasons you may find yourself eating dirt, this is not Abyssea anymore, where everything can be soloed and its all easy. This is a dangerous jungle you were fighting in, one filled with a ton of wildlife which has not had people hunting it like the jungles near Kazham, but rather a much more dangerous one. This content was designed to be about players exploring and colonizing dangerous areas filled with monsters that make even the strongest of adventurers run in fear if they are alone. I do not know the conditions for your battle, but let me say it this way, party setup is returning in this expansion, if you had a bad setup, thats probably why you failed, if people were getting 1-shotted without compromising their defensive abilities then you would have a problem on your hands, but with how it is now, I think its fine myself.

Demon6324236
03-30-2013, 09:02 AM
The only thing is that if you do not have the gear or levels the expansion is a bit unplayable...Progressive content, do some Abyssea, get Perle, use that till you have Emp+2, use that till you get some more varied options to make a good TP and WS build for your DD of choice, after that go out and grab some PDT gear, like the Back from the Roc in Abyssea-Tah, or the Belt from Turul in Abyssea-Kon. With that you already will have 3 basic important sets for a job, it takes not to long to get, and you have not yet experienced this content if you have no gear from it. To expect to jump right in and do the expansion seems a bit off, its like saying I should be able to go play WoW, which I have never played, and start up that Panda expansion or whatever as a level 1, or that I should be able to play Mass Effect 3 and start up the Citadel expansion right after I start my file. The point is that you do content to progress first till you can do it, Abyssea has more than enough gear that you can get to start yourself out for Adoulin, and its not hard to get, with the new and returning players seal parties will see a rise again for a short time, nows your chance to join that and get your things done.

I am not trying to sound mean, but this expansion was released and announced as an endgame expansion, meant for level 99 characters with good gear, not every leeched/poorly geared job or lower level characters.

Crusader81
03-30-2013, 09:22 AM
the pic shows my gear.. I'm using Apoc with VW PDT- gear..

A whm and me from LS went out and tried to duo, I can kill one just fine, that's not the issue, the aggro range for everything is as large as the accepted range to do the Reive..
I've accidently wondered out and before I even see the warning it's over.. I'm outside range and it takes my status for 10 mins. It's ridiculous

Anyhow we wiped in about 10 secs when everything in the area aggro'd me the whm wondered out and lost status and couldn't raise me.

at that point he said "this isn't fun at all.." to which we both agreed we lost all the excitement for wanting to play for the night, and are going to do other things.

To all you guys defending this crap, this is really how you want the game to be on the first Fri since release?

The game should have no higher interest than tonight and I'm not seeing very many ppl even on or interested after dying a ton.

I can see needing an alliance or party when doing a battlefield.. but this is walk up and engage content out in the field. It shouldn't be like this.

Total let down.

Obysuca
03-30-2013, 09:41 AM
A whm and me from LS went out and tried to duo




[Found it!], there's your problem >.> At least 10 mobs and some walls. In 99 content . You thought you could duo? >.> This isn't easy mode Aby anymore. It's not hard to do a shout and get some people, that's how I ended up in an alliance for this, going around beating down every reive we ran into. Suck it up, it's not that difficult to find some people and use teamwork/strategy instead of thinking you can just DD + Whm everything.

Cabalabob
03-30-2013, 09:42 AM
I can see needing an alliance or party when doing a battlefield.. but this is walk up and engage content out in the field. It shouldn't be like this.

Agreed, rieves aren't content that you get a party together to take on, they aren't even like campaign battles where you can actively seek out the area to fight and organise people to go there, this is just something you come across in the wild and jump in on but the difficulty is scaled to the point where you need to get organised with a group for something that you might come across on your journey and not many people travel in groups anymore they generally shout for content and go meet at it.

katiekat
03-30-2013, 09:48 AM
if i remember right rieves were meant to be ment for low groups not full out party's least that is what they said at vannafest.

Crusader81
03-30-2013, 09:56 AM
I was duoing just to test how long we'd live, we had to duo because everyone else was dead.

I think the fact so many mobs were up now shows how many people have lost interest since last night even.

Mittenz
03-30-2013, 11:24 AM
They were being done fine on my server earlier today, in fact if you were not engaged in 5s of it popping you wouldnt be able to get any credit toward it because everything just died.

Alhanelem
03-30-2013, 11:44 AM
Wow is this mean we are going back to Abyssea again? I am somewhat reminded to how Campaign was, and still like, today, avoided by most players, pretty much dead content. I see a dark future for this fail expansion.you can't possibly be seirious.

So apparently, we can't have content be challenging at all, or nobody will play it and the whole expansion is a dud and unfun because it's not easy. Ooooohkaaaaay....


the pic shows my gear.. I'm using Apoc with VW PDT- gear..

A whm and me from LS went out and tried to duo, I can kill one just fine, that's not the issue, the aggro range for everything is as large as the accepted range to do the Reive..
I've accidently wondered out and before I even see the warning it's over.. I'm outside range and it takes my status for 10 mins. It's ridiculous

Anyhow we wiped in about 10 secs when everything in the area aggro'd me the whm wondered out and lost status and couldn't raise me.

at that point he said "this isn't fun at all.." to which we both agreed we lost all the excitement for wanting to play for the night, and are going to do other things.

To all you guys defending this crap, this is really how you want the game to be on the first Fri since release?

The game should have no higher interest than tonight and I'm not seeing very many ppl even on or interested after dying a ton.

I can see needing an alliance or party when doing a battlefield.. but this is walk up and engage content out in the field. It shouldn't be like this.

Total let down. Translation:

Bla bla we tried to duo large scale content and got owned, shock and horror, game sucks, bye.

Now, I'm not saying its perfect or doesn't need any adjustments. But the expansion ihas been out 2 days- it's a bit much to make extreme presumptions this early.

Once the new job euphoria wears off, a larger portion of the playerbase will be going after this content. As long as it isn't impossible with like a party or more, I think it will be fine. There will undoubtedly tweaks and adjustments in future updates.

I don't think it does but if this thread represented teh whole playerbase, my, how fickle we've become to lose interest in sometihng after a single faliure. In any content in the past, most of us would have dusted ourselves off, got back up and said "let's try that again." But now it's try once and if you don't win, content sucks, give up, bye.

Crusader81
03-30-2013, 12:55 PM
Tahn stop being rude. Why don't you load up your PUP or SMN and go do some battles.

I'm not suggesting we go back to Abyssea, but content this annoying, YES ANNOYING, where you walk out of AoE range for 3 secs and you're kicked out of battle for 10 mins NO EXCEPTIONS! and the AoE range of mobs covers the battle field of the event is just annoying and not fun.

Have you even played a good number of battles? at different times of day? This content should be totally do-able right now since this is when the most players are into the new content; if it's like this now it's only going to get worse, as more and more start to drop off.

I remember how things were in 2004, they've obviously decided to keep XI as exceptionally hard, and make XIV more "casual: aka non-agonizing"
I just don't want to go back to how things worked back then. Things have been steadily progressing since CoP, and now this is like right back to the start.
I'm not recruiting up a huge LS, dealing with a points system, and dealing with a bunch of scheduling conflicts.
so if you guys want to do that for an event that gives 1000 exp and 500 byald and by SE own addmission casual, then have fun. I can only imagine the hell coming if the casual content is this disfuctional.

Not to mention I finished all the missions in about an hour.

I do agree the quest format and exp rewards is a huge step in the right direction, but this other stuff just really takes away from what does work in this expansion.

SpankWustler
03-30-2013, 01:05 PM
While I think Rievs are far from worthless, I agree the system has some issues.

Oddly enough, the roots in the the two jungle zones seem to the hardest Logging-based targets to clear because of their huge HP and the presence of multiple targets. The colonization Rievs in the poisonous swamp full of monstrous crabs are actually much easier, which is weird.

To win any colonization or lair Riev, just use an Area-of-Effect sleep on all the monsters and murder the root or nest. It's not rocket surgery, although as I mentioned before, the Knotted Roots specifically have so much HP that a decent number of people are needed to destroy them.

Rievs would be much improved by two things, however. First and foremost, experience and Bayld given for pretty much every possible action that isn't meleeing the roots should be increased, from ranged attacks and magical damage to the use of support magic.

The range which players can wander away from the roots should be drastically increased and the warning period when out of range should also be noticeably increased. I've been pushed out of a Riev by the knock-back of a monster's attack several times, and both times I was unable to clear the five yalms or less needed to be back in range before the warning ended and the cute little sword by my name vanished.

Alhanelem
03-30-2013, 01:31 PM
I'm not suggesting we go back to Abyssea, but content this annoying, YES ANNOYING, where you walk out of AoE range for 3 secs and you're kicked out of battle for 10 mins NO EXCEPTIONS! and the AoE range of mobs covers the battle field of the event is just annoying and not fun.
I'm not in disagreement that somet hings need to be adjusted. But these are technical issues. They can and probably will be addressed. The problems are not with the core design of the content or the strength of the monsters or any of that.

Kojo
03-30-2013, 01:56 PM
Honestly, I'm not sure why this is happening for you guys. I have seen Rieves being cleared fine (albeit with some challenge) on my server first day...

The monsters are pretty nasty though, yeah.

On Phoenix, constant death, no one raises, no one heals (which atm there's nothing in it for them), and always some dumbass that runs in and turns everything hostile to the other 4 people waiting on people to get there.

Sparthos
03-30-2013, 02:00 PM
On Phoenix, constant death, no one raises, no one heals (which atm there's nothing in it for them), and always some dumbass that runs in and turns everything hostile to the other 4 people waiting on people to get there.

People will adapt.
Build parties.
Use teamwork.

Jeez, its like this isn't an MMO or something.

Kojo
03-30-2013, 02:06 PM
People will adapt.
Build parties.
Use teamwork.

Jeez, its like this isn't an MMO or something.

You say that like you think I don't realize that people will learn how things work or something. They'll learn just like I did. That isn't the point. I tried to do a Reive earlier and a WHM came in, passed my corpse, and proceeded to whiff and hit roots for 0 damage instead of raising a single one of the 12 dead people. It's not about adapting, building parties, or what-have-you, it's about doing your damned job.

Kintups
03-30-2013, 02:09 PM
must suck to be on shiva

Kojo
03-30-2013, 02:12 PM
must suck to be on shiva

I'd imagine it's cold.

Sparthos
03-30-2013, 02:13 PM
You say that like you think I don't realize that people will learn how things work or something. They'll learn just like I did. That isn't the point. I tried to do a Reive earlier and a WHM came in, passed my corpse, and proceeded to whiff and hit roots for 0 damage instead of raising a single one of the 12 dead people. It's not about adapting, building parties, or what-have-you, it's about doing your damned job.

People worried only about themselves has existed since time immemorial, whats the point?

If you're gonna do Reives, team up with people who want to get the job done as a group. Sometimes you'll have that asshole mage who leaves DD dead just like you had those asshole tanks holding mobs 100 yalms from the Campaign Battle cause they wanted points.

It can't be helped. As the event begins to take shape, people will either adapt to the new environs or continue to eat the floor in record time. It's half about time something in this MMO encouraged some large scale PVE.

The 5second window when you "leave" (twitherym knockbacks ftw?) the Reive is silly.

Obysuca
03-30-2013, 03:11 PM
The 5second window when you "leave" (twitherym knockbacks ftw?) the Reive is silly.

10 people, each trying to solo / duo the butterflies is not fun at all lol Bouncing around from multiple knockbacks

Karah
03-30-2013, 03:13 PM
The problem with this event is the mobs repop too fast. No one hits them with their purse.

On each side of a tree there are ~5 mobs, the aggro range is HUGE. The range to successfully hit the log is WAY TOO SMALL.

EVERYONE is stacked RIGHT ONE TOP of each other.

As soon as the grasshoper the guy next to you aggro'd is successfully killed, about 15 seconds later it repops, aggros INSTANTLY and kills -YOU-.... that's a flawed system if you ask me.

There's entirely too much running, no system warning where it will happen (this is a HUGE FAILURE) no map marker where it is happening (another HUGE failure).

The ONLY reason anyone is doing it right now, is because its blocking the path to get to RUN and a few quests...

There's a grand total of 80 people in the zone, and 9% colonization, we may literally never even colonize the FIRST AREA lol!!!

Bad content is BAD.

Crusader81
03-30-2013, 03:14 PM
Is everyone missing the part where I was in an alliance??

The blue was sleeping everything, then something went wrong and they died followed by everyone else.

Maybe it is just Phoenix. But it seriously blows and isn't fun at all.

My LS was empty tonight after having 10+ ppl constantly each night doing things since Xmas.. Nobody wants to go through it anymore...

I lost 15,000 EXP dying on DRK earlier.. not that exp matters.. but it was just ridiculous.

Kintups
03-30-2013, 03:48 PM
not sure whats wrong with the players on shiva because on carbuncle everything that pops gets destroyed and im pretty much fighting for mobs that die before i can get a ws off, reive is done in like 5 min

Crusader81
03-30-2013, 03:57 PM
I'm actually on Phoenix, I moved here with my FFXIV LS, for some reason it won't update.

It wasn't that way at all earlier. It was just AoE death everywhere and nobody helps.

Karah
03-30-2013, 04:46 PM
not sure whats wrong with the players on shiva because on carbuncle everything that pops gets destroyed and im pretty much fighting for mobs that die before i can get a ws off, reive is done in like 5 min

We're on the same server, and you couldn't be more wrong. Find one of the Rieves with rabbits, spamming whirl claws.

Helyos
03-30-2013, 06:07 PM
All I'm reading from this is that Phoenix needs to get merged...to anywhere but Siren please >.>

Helyos
03-30-2013, 06:20 PM
We're on the same server, and you couldn't be more wrong. Find one of the Rieves with rabbits, spamming whirl claws.

Step 1: PLD tank grabs all the bunnies
Step 2: BRD or some sort of sleeper sleeps most of said bunnies
Step 3: DDs get rid of some wood

Questions?

Karah
03-30-2013, 07:46 PM
Step 1: PLD tank grabs all the bunnies
Step 2: BRD or some sort of sleeper sleeps most of said bunnies
Step 3: DDs get rid of some wood

Questions?

you forgot steps 4 5 6 7 8

4) #$%^&*( moron pulls mobs off PLD

5) SECOND @#$%^&*( moron poisonga's all the mobs

6)THE DD @#$%^&*( morons keep killing mobs instead of the trees

7)everyone dies.

8)THE ONE WHM in the zone tries to heal/raise > dies.

9)Everyone quits.

Now, it's accurate.

Luvbunny
03-30-2013, 07:53 PM
Yup that's more like it. I think I am going to pass on SoA until 3-4 more updates where they adjust the heck out of this half baked expansion. It took them a few tries to adjust Campaing, Besieged and Walk of Echoes where it is actually playable. Tons of returning players are still needing abyssea and void watch gears (plus the other neo gears and meeble) so I don't think we need to buy SoA ASAP and especially since the new content is far from fun and enjoyable - at the very least it is very accessible which is great.

Mifaco
03-30-2013, 09:00 PM
Rieves fail on so many levels. They pretty much give the finger to casual players who want to help out without committing to a 18-man perfect legion alliance (which seems to be getting demolished by F-you AOE spam anyways)

First you have to actually find the damn thing. Unlike Campaign which clearly marked where each OP was, Rieves can be pretty much anywhere in the zone. If you don't have Widescan to look for knotted roots, you're just wasting time.

So you miraculously stumble across a rieve and have sword status. Great! But don't you dare move more than five feet from the root or else you'll be slapped with a 10 minute penalty and stripped of sword status

You're fighting some grasshoppers. You had the foresight to sub /nin or /dnc but you're getting demolished because of the constant AOE spam from the grasshoppers. And because the out of bounds is 1 nanometer from the root, you have to sit there and take it.

So after maybe 5 minutes of fighting, you have a bag of seeds and 500 bayld to show for your efforts. Bravo! Then you have to sit and wait for another root to spawn somewhere.

Bottom line: expecting an organized group of players to commit to an extremely difficult uncertain event with minimal rewards is outright poorly designed content. It's like forming an alliance to hunt NMs for evoliths. Remember those?

That said, I think they'll adjust this in the coming patches. When CoP came out we saw full alliances go into Promyvion. Between extremely short portal windows and difficult monsters, it was a miracle if you could get 6 people to the top alive -- only to get mowed down by godmode bosses. Just wait.

Umichi
03-30-2013, 11:18 PM
I'd imagine it's cold.

what's that supposed to mean >_> we have some killer players and teams on our server.....

Umichi
03-30-2013, 11:26 PM
you forgot steps 4 5 6 7 8

4) #$%^&*( moron pulls mobs off PLD

5) SECOND @#$%^&*( moron poisonga's all the mobs

6)THE DD @#$%^&*( morons keep killing mobs instead of the trees

7)everyone dies.

8)THE ONE WHM in the zone tries to heal/raise > dies.

9)Everyone quits.

Now, it's accurate.


<-.-;> no one knows how to lead anymore? you forget there are alot of people with far more experience in this game then most people realize. Per server even.... why do we let this form of stupidity in our game exist? because we allow it to happen... tired of something not getting done right..? Start taking charge if you think you know something someone doesn't... as long as your doing it respectfully....

I remember when FFXI was really powerful because of the community, now everyone is just focused on memememe! whatever happened to playing a game based on how someone envisioned it... not on how you feel it should be...

Camiie
03-30-2013, 11:30 PM
The only system related complaint I have is the confrontation area is so small that you have no room to spread out to try and avoid the most annoying part of a Rieve... the FPS drop. I know mine gets cut in half, and I've heard worse. It makes it rather difficult to contribute to the best of my ability with the game engine choking on a handful of players and mobs.

As for my fellow players, wasp nests are also Rieves so don't ignore those and only look for roots. Also, don't just wail on the root or nest to end the battle ASAP.

Umichi
03-30-2013, 11:32 PM
The only system related complaint I have is the confrontation area is so small that you have no room to spread out to try and avoid the most annoying part of a Rieve... the FPS drop. I know mine gets cut in half, and I've heard worse. It makes it rather difficult to contribute to the best of my ability with the game engine choking on a handful of players and mobs.

As for my fellow players, wasp nests are also Rieves so don't ignore those and only look for roots. Also, don't just wail on the root or nest to end the battle ASAP.

sound advice duly noted!

Jaall
03-30-2013, 11:46 PM
People are just so annoyed that not everything in the new zone can be zerged, but I personally love that! Not 1 job has much of an advantage over another, and all has its uses which is fantastic, because for so long all it has been is the same few jobs for everything and nothing else even considered. Also, it might be hard but firstly that's a good thing and secondly it's only been out a few days... but already I've successfully completed about 10 rieves and got 20k bayld while not even trying. It's easy if you have the right setup and strategy, a strategy that involves that wonderful thing called a tank (Yes I am very glad PLD now has a use). This expansion has brought back strategy, something that the game's been lacking for a while now and I am definitely glad to have it back.

Jaall
03-30-2013, 11:50 PM
you forgot steps 4 5 6 7 8

4) #$%^&*( moron pulls mobs off PLD

5) SECOND @#$%^&*( moron poisonga's all the mobs

6)THE DD @#$%^&*( morons keep killing mobs instead of the trees

7)everyone dies.

8)THE ONE WHM in the zone tries to heal/raise > dies.

9)Everyone quits.

Now, it's accurate.

Obviously never played pre-Abyssea... Most events had their issues like this. Deal with them, take lead, encourage someone else to lead or simply leave and find a better group/make your own. Giving up way too quickly.

Camiie
03-30-2013, 11:52 PM
I'm sure once new and improved gear starts getting discovered and distributed and we unlock Ionis bonuses these Rieves will become trivial. Even Abyssea was hard at first lest people forget.

katiekat
03-30-2013, 11:58 PM
what's that supposed to mean >_> we have some killer players and teams on our server.....

it means that Shiva is a ice avatar so the world is you know cold it was a pun or a joke

Helyos
03-31-2013, 01:37 AM
you forgot steps 4 5 6 7 8

4) #$%^&*( moron pulls mobs off PLD

5) SECOND @#$%^&*( moron poisonga's all the mobs

6)THE DD @#$%^&*( morons keep killing mobs instead of the trees

7)everyone dies.

8)THE ONE WHM in the zone tries to heal/raise > dies.

9)Everyone quits.

Now, it's accurate.

Who in the hell uses Poisonga anymore? lol

Alhanelem
03-31-2013, 02:09 AM
Who in the hell uses Poisonga anymore? lol
wooooooooshhhhhhh methinks.

Candi
03-31-2013, 02:36 AM
I'm all for having to get back into being in groups for stuff, it's what made XI fun, the socialization and teamwork, because you know, its a MMO, not a single player game that happens to have people in it.

Wheres the "Love" button.

SpankWustler
03-31-2013, 03:28 AM
I'm sure once new and improved gear starts getting discovered and distributed and we unlock Ionis bonuses these Rieves will become trivial. Even Abyssea was hard at first lest people forget.

There's also the Riev Unity key item from the quest Scaredy Cats, a quest everyone unlocks one game day after entering Adoulin, which provides seemingly random but very substantial bonuses to Riev participants. So far, I've heard reports of 100% HP and 300% TP being given for various things.

Jaall
03-31-2013, 03:38 AM
There's also the Riev Unity key item from the quest Scaredy Cats, a quest everyone unlocks one game day after entering Adoulin, which provides seemingly random but very substantial bonuses to Riev participants. So far, I've heard reports of 100% HP and 300% TP being given for various things.

^ This, also gives a considerable attack bonus, which I've seen ws damage go from 600 to 1500+ over time due to these bonuses. There are quite a few, one of them removes all status ailments, others recover hp and mp, give stoneskin, 300% tp (a very nice bonus!). Basically you'll wanna get that KI before you even attempt to do a good job at Rieves. There's also a very nice shield that all PLD can get which gives -10% pdt in rieves for 30k Bayld - gives a nice alternative to emp shield, not as good but works and gives people incentive to get back on PLD

Kincard
03-31-2013, 03:39 AM
Personally I think the problems with the event are:

-Really poor rewards for anything other than meleeing (healers are getting close to 0 xp/bayld). This is the biggest flaw IMO and should be fixed quickly. Despite the update yesterday the reward is still pitiful, is this intentional?
-Really small arena. I somewhat understand that they wanted to make it so that you couldn't safely fight things one at a time, but it makes it lag really badly. Also a small arena means that it's harder for mages to find a safe spot away from AoE silence moves and the like.
-Combined with point 2, some cruel designer thought that knockback moves were a good idea

Other than that I think the difficulty isn't too bad. It seems appropriate for around a full party to be able to defeat a reive. I do wonder about the long-term viability of the content if people ever abandon it similar to campaign though.

Lotto
03-31-2013, 04:35 AM
If mages would receive the same amount of Baylds/XP as the DD do maybe it would be a bit easier.
Since most of the people join reives as melee jobs I tried to come blm to sleep the adds and except for a few random ~150xp I didn't get anything. Instead I did like most of the people do : change for something that will give me the most points possible.

Helel
03-31-2013, 04:42 AM
Any BLU with a healer can duo these reives. Dream flower is your friend.

Dantedmc
03-31-2013, 04:49 AM
Any DD with sleep support pretty much, it just takes forever.

Aramaic
03-31-2013, 05:05 AM
I want to point out something obvious, we have no coalitions ranked up for bonuses, we have no Frontier Boviouc bonuses yet cause they aren't fully functional. Content will always be hard when it first comes out till we build on the things we need to make it somewhat simpler. I love that I can go around on PLD and actually tank. People got too comfortable thinking they can tank on heavy atk/low def jobs and with the other tweaks they made to the battle system especially in Adoulin its not that simple anymore.

Learn, Adjust, and mainly stop bitching cause you can't clear a Reive meant for a server of people to kill it with your Mnk and Whm duo. This is not Abyssea and I remember when Abyssea wasn't that friendly till we all had tons of Atmas. Same for VW being a bitch till you upgraded a few Atmacites.

Just take it down a notch and go out and help make the content better for yourself and everyone and participate in a server wide group functioning event.

Einhejar
03-31-2013, 08:39 AM
Only issue I have with this so far is the inclusion area for some of these is way too small.

Butterfly reive is terrible because of their tp move that silences, paralyzes, and blinds you. Trying to get out of range of the effective area kicks you out of the reive when you're just starting the reive.. Running further in would aggro everything else.

There was another one I stumbled upon in Sih Gates where the inclusion area was about 10'-20' and there were about 10 mobs, some of them were crabs that spammed AOE which you had no way of avoiding without getting kicked from the reive.

Other than that, it's refreshing to see people dead in the middle of no where though and laughing when I or other people hit dirt for the 5th time because you raised and died again immediately.

/assist. Learn it. Use it. Love it.

lllen
03-31-2013, 09:31 AM
I have read some of these post, I keep thinking about how much work, effort and timing it took to kill sky gods or Proto Omerga and Proto Ultima with an full alliance......and we would wipe. Now we duo Byacko (forget how to spell name).

There are a lot of players who really don't know their jobs because they were on the fast track to 99. Don't get me wrong I have done many jobs to 99 via FC, Gusten mines etc...But I played all the mage jobs, blm, rdm (main), whm, blu the long slow way..level by level and learned my job, and the finesse and gives you chance to understand the other jobs within the party. I dd'd my Rdm solo all over the place. I now have Nin and Thief as my main jobs and Whm for VW etc... but I worked hard to learn what to do, all my stats and weapons are capped fully merited, I have all my weapon skills plus I had a great Nin friend to coach me.

The players today, not all but a lot of them, who are new don't have the grinding, partying know how. How many people remember the sky LS's, dynamis LS's, limbus etc you learned how to handle a hard fight in a group dynamic, but that was the idea....it was hard and you worked towards it.

Abyssea was a blessing and a curse all at the same time, but I love Abyssea, and I think it will balance out in the end, they will have to learn and pay attention. I can also remember when everyone banged on NM's in Abyssea until they learned that mob tp is not your friend...stay off and when proc's obtained run in and weapon skill and get off (depending on the NM of course). It all has a learning curve.

Kieron
03-31-2013, 12:55 PM
Unless some one is stupid enough to wake every mob with diaga, then these aren't even that hard. Any form of sleepga and damage mitigation is your friend.

Vivik
03-31-2013, 01:18 PM
Did 15 colonization reives last night with a group and they were pretty easy. If you show up to one without a healer or support of some kind then you're doing it wrong. Reives are stupidly easy with competent people.

Zumi
03-31-2013, 01:22 PM
As a Paladin with Ochain I don't have much problem with reives at all.

Karbuncle
03-31-2013, 02:17 PM
Did Reives with a small group of people, a DNC, a WHM, a SAM, a DRK, a THF, and me... Half the night i was on THF, the other half, PUP.

Died 1 time in the ~13 or so Battles i participated in, and that was because i got Final Sting'd for 1,400 DMG. I did notice a lot of dead people at a Point near the Grasshopper reive, that was because most of them were awful and no one was killing grasshoppers, just kinda afkzerging the Tree, so they died.

Its not hard, it just takes coordination, and people actually working together. In campaign if i fight someones mob they usually just run off when i get hate (And i laugh and follow them cause im a fking 99THF/DNC with a Mandau, I can solo the entire fking wave)... In this, I hid behind an Ochain PLD and he tanked and I killed, TEAMWORK. BRORAINBOW.

Just from tonight alone I've gotten about 27,000 Bayid, I'm really enjoying the content. It feels more fluid and fast-paced compared to Campaign... The rewards right now are pretty solid, and I'm sure they'll release more in the future.

I know I'm saving up for some a good bit of the armor.

(also - I think the Healers/buffers getting sh*t for exp is a current known issue... They forgot people on those jobs aren't always dualboxed mules)

SpankWustler
03-31-2013, 05:53 PM
(also - I think the Healers/buffers getting sh*t for exp is a current known issue... They forgot people on those jobs aren't always dualboxed mules)

The way I understand it, healing and support was giving literally nothing before due to a bug. Now, that's been fixed so healing and support gives the "proper" amount: almost nothing.

I really hope I'm wrong.

Jaall
03-31-2013, 06:18 PM
They will adjust that more, just give them time. These are the first few days of a release that had no beta, so gotta expect some kinda leeway and adjustment time. From the amount of maint on the new zones already at least we know they can and will change it they just need to balance it correctly which can be hard with a community like this - being so demanding but so moody when something doesn't go their way. Not referring to you at all cause mages getting bayld etc is essential for Rieves to work well, just referring to a few others on here who seem to deem everything a failure because FFXI need strategy again and isn't a walk in the park.

Delfi
03-31-2013, 08:44 PM
Well so far I like everything I see with the Seekers expansion, so far I have not come across a single mob that I could not solo, sure they take a bit more work than we are used to but still very much doable. SE had said prerelease time and time again that the emphasis would be more on defensive playstyles than zergs and that is exactly what I see so far.

Caketime
03-31-2013, 09:55 PM
Reives look like so much fun. I took one look at the OP and now I can't wait to participate, corpses everywhere is usually a good indicator of hella fun.

Einhejar
03-31-2013, 10:25 PM
The way I understand it, healing and support was giving literally nothing before due to a bug. Now, that's been fixed so healing and support gives the "proper" amount: almost nothing.

I really hope I'm wrong.

It's still pretty terrible compared to what a DD gets.

On the other hand, the missing part of the equation are the GEOs. One of the reasons I can think of for the claustrophobic nature of these reives is so GEOs can hit everyone with their fields with rather little effort. I can think of some buffs and debuffs that they have that would come in really handy.

Obysuca
03-31-2013, 10:49 PM
The only problem I'm having with Reives now, is actually finding one lol 300 people in both zones (No one in the others, so theres reives there but not enough people), an alliance or two at each of the reive spawn point, so my only option is to just sit there waiting x.x lol

Luvbunny
03-31-2013, 11:33 PM
Yes they have one hour respawn, so have fun AFK. With the reives points all over the map and there is no way to know the exact location, this is very frustrating since you could run around for 30 mnts trying to find one. Or finding one but cannot do anything due to only 3 people are there. This is bad game design. Abyssea, Voidwatch, Meeble and all the neo stuffs have clear objective. Campaign at least have an exact location and mobs where you can go and do the activities. Reives is a total crap where you run around between two zones wandering to find one that is not already beaten or wait an hour for it to respawn....

Demon6324236
04-01-2013, 12:07 AM
I personally have not had much problem when looking for one, but thats me, in either case it would be nice if spots popped on your map telling you where battles were, as it would help people gather for them rather than wandering, I use BST to do this since you can see the actual targets on WS but thats just me. As for people saying its to hard, I just basically soloed a Lair Reive, so I find it hard to believe its to hard, rather its to easy for pet jobs to abuse, because if I had chosen to I could have stayed back and never gotten myself or my pet hit, rather some extra people joined which helped damage a bit, but thanks to my idiocy I attacked, and it got me killed, if it were just me alone I would have never died or even gotten scratched.

The way I did this is by abusing the small area where the mobs roam, by staying just outside of their aggro range but within the area of participation, by doing so I was able to send a Falcor in to attack without getting hate, the mobs nearby never attacked Falcor or me, letting us destroy a Wasp nest without any defensive measures taken against me or my pet. If they made the radius bigger, this very same thing would be even easier to perform, so I understand some of why its so small. Rather than do it how they did I would have liked them to simply make all of the Reive mobs Tsight or Tsound since right now I could only do that thanks to sneak/invis, allowing me to deploy my Falcor without being detected.

Kincard
04-01-2013, 12:19 AM
The reives take an hour to respawn so if there is a big group clearing them out (like there is currently) they're going to be down a great amount of the time. I don't really understand why SE didn't reuse the channel for bastion messages for this, it would've worked great.

Demon6324236
04-01-2013, 12:24 AM
Well one problem I can think of is that in both Campaign and Bastion it is only a single battle per zone, where as Reives are multiple battles, I don't know if they can do multiple battles as easily, sounds like it would be harder.

Concerned4FFxi
04-01-2013, 12:38 AM
The reives take an hour to respawn so if there is a big group clearing them out (like there is currently) they're going to be down a great amount of the time. I don't really understand why SE didn't reuse the channel for bastion messages for this, it would've worked great.

I asked them to do the same thing in WOE, so people would know which fluxs had enough people to complete, instead of running around WOE checking the different fluxes for participants... SE rather spend time on creating job abilities like embrava, then nerfing them so that it's useless. Or bringin back evolith, which sucked, and wasting more time on BS instead of what counts.

tarolin
04-01-2013, 03:18 AM
im on phoenix and im not seeing these large scale wipes just groups of players that are helping each other been in several good groups and control the flow of battle nicely. =) im finding it fun because it gives me a challenge , i personally did not like abyssea and in the end i thought it was dull but this is refreshing

Luvbunny
04-01-2013, 06:55 AM
I use BST to do this since you can see the actual targets on WS but thats just me. As for people saying its to hard, I just basically soloed a Lair Reive, so I find it hard to believe its to hard, rather its to easy for pet jobs to abuse, because if I had chosen to I could have stayed back and never gotten myself or my pet hit, rather some extra people joined which helped damage a bit, but thanks to my idiocy I attacked, and it got me killed, if it were just me alone I would have never died or even gotten scratched.

Thanks for sharing the tips Demon, but I would word it carefully lol, we may not need another adjustment. It's refreshing that pet jobs can actually rule this thing. So basically the way to easy win is to gear your beast with Charm gears, charm one of these T mob, use familiar, wide scan and have a lot of fun getting easy point :)

Demon6324236
04-01-2013, 01:20 PM
Basically yeah, thats all you have to do, though in all honesty I would rather them fix it so that pet jobs are not the best way to do it, they should have a use, but soloing these things that are meant to be hard pieces of content seems a bit extreme to me.

Luvbunny
04-01-2013, 02:30 PM
Ok, I was just thinking, maybe we are doing it wrong.... You get your tags every 6 hours, which means in one day you get up to 4 if you used them all. So you can either spend 3 on 1 type of reive or do 4 different kinds. The problem is that people ZERG this like everything else in the game. They kill it so fast and move to another one and another one which has one hour respawn. Which means you are moving around blindly unless someone is beast or ranger.

I think the point is this, Reive is your personal camp spot and currency farming. Grab 6-8 people and a paladin preferably to tank ALL the mob. Have your whm cure bomb - status removal etc. And spam kill the normal mob but don't touch the root or wasp nest. Let your melee DD kill the weakened adds. And enjoy farming your never ending currency. Your status bonuses is stacking and keep happening the more you kill normal mobs, which restore 2 hours, mp, hp, status protection. In a way it is abyssea 2.0 but you can do small batch of this, stay in one camp, and have proper old school set up instead of random melee attacking everything. But it's just hard to get this point across, everyone just randomly going to different points and attacking everything and move on, instead of holding ground and farming the currency at one spot.

Also with all mobs around T, you can make old school farming party!!! Yeah shocking I know. 3-4 people can camp in one spot and have a blast doing things old school. Yet I have not seen it happening, just random people walking around killing one mob at a time.... getting killed in the result. It's a great skill up spots by the way, beats the usual camp. And you get to use your xp ring, remember double xp weekend is coming up???

detlef
04-01-2013, 05:09 PM
Did my first extensive reive today. Going WHM SCH SAM DRG we could pretty much clear everything we tried so far in Cezak and Yahse. As long as you can sleep things you are golden. I'll try the other zones to see if that affects my opinion, but so far it's very easy. However, the xp/bayld for the mage jobs was absolutely pathetic and if we weren't doing quests at the same time, it would've been a total waste of time for the mages. Please do something about that SE.

Luvbunny
04-01-2013, 05:29 PM
So far everyone doing the root thing, no one bother with the wasp nest, since it does not give as much bayld as the tree thing. Pretty much just zerg that thing while Pld with a healer is holding the rest of the mob. Then they move on, run around and round finding the next tree root. Pretty stupid if this is what they mean by fostering a skillful game play. Running around finding the next root with a respawn of one hour lol.

hiko
04-01-2013, 05:43 PM
I personally have not had much problem when looking for one, but thats me, in either case it would be nice if spots popped on your map telling you where battles were, as it would help people gather for them rather than wandering, I use BST to do this since you can see the actual targets on WS but thats just me. As for people saying its to hard, I just basically soloed a Lair Reive, so I find it hard to believe its to hard, rather its to easy for pet jobs to abuse, because if I had chosen to I could have stayed back and never gotten myself or my pet hit, rather some extra people joined which helped damage a bit, but thanks to my idiocy I attacked, and it got me killed, if it were just me alone I would have never died or even gotten scratched.

The way I did this is by abusing the small area where the mobs roam, by staying just outside of their aggro range but within the area of participation, by doing so I was able to send a Falcor in to attack without getting hate, the mobs nearby never attacked Falcor or me, letting us destroy a Wasp nest without any defensive measures taken against me or my pet.

pet enmity seems bugged ( people getting hate @ the first move they make) and imo that's why they don't get attacked by mobs
+mobs have some kind of alliance hate here's what hapen to us:
players A,B,C dead middle of agro with raise ready; players D,E alive(weakened) in "safe spot"; player F(weakened) sneak invi to other side of area, -ga mobs
=>players A,B,C gets up and run to safe spot with players D,E; player F die
=>monsters run and kill players D,E (standing other side of area)



If they made the radius bigger, this very same thing would be even easier to perform, so I understand some of why its so small. Rather than do it how they did I would have liked them to simply make all of the Reive mobs Tsight or Tsound since right now I could only do that thanks to sneak/invis, allowing me to deploy my Falcor without being detected.
no because pet command also have a range, just need to make agressive range > max cast/ja range,

Demon6324236
04-01-2013, 06:16 PM
no because pet command also have a range, just need to make agressive range > max cast/ja range,They have a range but what does that matter? I was able and am still able to deploy a Falcor, walk into the Reive, Jig, use Fight so he will attack, and then stand back for 30 minutes while he destroys it, just far enough back that I can not be aggroed, but close enough I am not removed from the battle. If they make the aggro range that large then it would mean every enemy automatically would aggro anyone who moves into range of a lair Reive, which is horrible because there would be no ability to pull mobs out to fight, it would be a requirement no matter what to have a PLD to go in first because otherwise you would all die.

SinisterJoint
04-01-2013, 08:29 PM
Progressive content, do some Abyssea, get Perle, use that till you have Emp+2, use that till you get some more varied options to make a good TP and WS build for your DD of choice, after that go out and grab some PDT gear, like the Back from the Roc in Abyssea-Tah, or the Belt from Turul in Abyssea-Kon. With that you already will have 3 basic important sets for a job, it takes not to long to get, and you have not yet experienced this content if you have no gear from it. To expect to jump right in and do the expansion seems a bit off.

Probably the dumbest thing I have ever heard,

So unless you have emp+2 and another set of armor....just don't buy the expansion? Gotcha

Regardless, my tidbit is yes they are a little over the top. Something like this which is all over and prevents movement through a map SHOULD NOT EVER NEVER REQUIRE a select few jobs to be successful (blu/pld) and these pretty much do.

Mages get the sharft as well, spell DD yields crap rewards and healing yields nothing at all.... another half-assed, incomplete expansion release. for shame

Crusader81
04-02-2013, 12:41 AM
UPDATE**
http://i49.tinypic.com/bhc58n.jpg
Phoenix apparently caught up to the other servers and now it's once an hour zerg fest 30 sec battle, with the opposite problem. Just can't win.

saevel
04-02-2013, 01:06 AM
And people thought this would be any other way? Have you people not learned by previous expansions, don't expect any real content until July.

Obysuca
04-02-2013, 01:48 AM
And people thought this would be any other way? Have you people not learned by previous expansions, don't expect any real content until July.

SE themselves even said that, "by summer" most of the content will be out

HimuraKenshyn
04-02-2013, 02:35 AM
UPDATE**
http://i49.tinypic.com/bhc58n.jpg
Phoenix apparently caught up to the other servers and now it's once an hour zerg fest 30 sec battle, with the opposite problem. Just can't win.


Its really not low man content even a party/alliance can be overwhelmed without a pally tanking low man. On the other hand when to many peeps engage the fights are over in a blink barely can move or engage a mob to get any pts went from less than 12 fighting in the afternoon to what felt like the entire server Saturday night the difference was night and day...

Obysuca
04-02-2013, 03:51 AM
Its really not low man content even a party/alliance can be overwhelmed without a pally tanking low man. On the other hand when to many peeps engage the fights are over in a blink barely can move or engage a mob to get any pts went from less than 12 fighting in the afternoon to what felt like the entire server Saturday night the difference was night and day...

This morning, you couldn't find a reive going on because of the amount of people, right when it turned noon, it was the opposite, couldn't find people lol

SNK
04-02-2013, 05:03 AM
Phoenix apparently caught up to the other servers and now it's once an hour zerg fest 30 sec battle, with the opposite problem.
this is a shot between battles, just hundreds of ppl sitting around waiting.

Because there isn't more then one reive in the zone at any givin time.

Demon6324236
04-02-2013, 05:43 AM
Probably the dumbest thing I have ever heard,

So unless you have emp+2 and another set of armor....just don't buy the expansion? GotchaYou make it sound like that is hard to get, like I am saying you have to go through months of work to finally touch even the basics of Adoulin, I'm not. Rather what I am saying is you have to work on some gear, work your way up, Adoulin is supposed to be some of the hardest content in the game right now I'm sure, to think you can just jump in without doing older, easier events to gear us is fairly dumb in my opinion. I am sorry if you bought an expansion made for lv99 characters and thought you could go out and start playing it at 99 with Pink or Perle, but thats not how a game should be designed. As I said, its progressive content, you do one piece of content which gets you better so you can do another piece of content. That is how many games work, and its not a bad design, because it often keeps all of your content ok so long as it has a place. Like for instance, CoP is a piece of this content, because it is something you do for Rajas Ring, the rest of that expansion is mostly worthless now, but that one thing keeps the entire mission line and story as an essential piece of the game almost all players have done or will do at some point in their time on this game.

Demon6324236
04-02-2013, 05:44 AM
UPDATE**
http://i49.tinypic.com/bhc58n.jpg
Phoenix apparently caught up to the other servers and now it's once an hour zerg fest 30 sec battle, with the opposite problem. Just can't win.If thats the same junction I think it is, its looked like that most of the time I run through it, albeit with less people at some times, like yesterday morning there was only about 10 people, where as that shows about 25~30 or so.

Nebo
04-02-2013, 05:51 AM
I dual box a lot of these reives (on THF no less) during off-peak times just for fun. It's really not that hard, you just need to play differently than we are used to.

PLD isn't required, but gearing defensively is. DT sets, Defense Food, Boost Vit, Bio, Pro V, Phalynx, Defender during Oh-sh*t etc, etc.

You want to low man? Then you need to cater to this situation and find what works. OMG I DIED ON DAY 1 THIS SUCKS!!! Is a pretty shitty attitude to tackling a new event....I mean, If I can supertank an entire reive worth of mobs and whack down at the nest/roots by myself, other DD's can certainly survive lowman. They just can't play like it's soloing in abyssea.

Edit: Also, for the problem of mass groups swarming to kill mobs, I recommend venturing out to other areas, there are countless more reives in zones people rarely go to.

Edit 2: Using AOE WS when you can hit lots of mobs will help if you can't seem to claim any. Standing in the centre root will also allow you to hit the other two on either side. (Just be prepared defensively)

Luvbunny
04-02-2013, 06:07 AM
The problem is this, now that we kinda somewhat figure it out, I think, an alliance of 18 can roam the zone and pick clean those reives in 3-5 mnts max, even less than that. These has an hour respawn, so you can see the problem here, not to mention the lag gets really bad with 18 people, let alone some stragglers coming and join. Once you have a good alliance cleaning these, small party will have no chance since all of them are gone in a flash. I suppose if your idea of fun is whacking wasp nest and root over and over running around in corridors, then by all means lol. Even WoTG has a lot more variety of zones than this.... And ToAU has tons more variety on assaults. Let's not mention the 5 seconds timer, the 10 mnts cool down, the AOE knock back, the status ailments that hits you, the small battle areas, the fact that mages get pitiful reward, the big issue with hate!! So their idea of fostering skillful play is a roaming zerg with a paladin or two, the rest of us either heal or whack the roots or nest. Even in abyssea you have to do a little bit more than this...

Babekeke
04-02-2013, 02:25 PM
The problem is this, now that we kinda somewhat figure it out, I think, an alliance of 18 can roam the zone and pick clean those reives in 3-5 mnts max, even less than that. These has an hour respawn, so you can see the problem here, not to mention the lag gets really bad with 18 people, let alone some stragglers coming and join. Once you have a good alliance cleaning these, small party will have no chance since all of them are gone in a flash. I suppose if your idea of fun is whacking wasp nest and root over and over running around in corridors, then by all means lol. Even WoTG has a lot more variety of zones than this.... And ToAU has tons more variety on assaults. Let's not mention the 5 seconds timer, the 10 mnts cool down, the AOE knock back, the status ailments that hits you, the small battle areas, the fact that mages get pitiful reward, the big issue with hate!! So their idea of fostering skillful play is a roaming zerg with a paladin or two, the rest of us either heal or whack the roots or nest. Even in abyssea you have to do a little bit more than this...

People killing the roots/nests in 3 mins will soon realise that their strategy is wrong. you will get more bayld by just sticking 1 person on each log and have the rest killing all the adds if you're in a full alliance.

Jaall
04-02-2013, 03:54 PM
The problem is this, now that we kinda somewhat figure it out, I think, an alliance of 18 can roam the zone and pick clean those reives in 3-5 mnts max, even less than that. These has an hour respawn, so you can see the problem here, not to mention the lag gets really bad with 18 people, let alone some stragglers coming and join. Once you have a good alliance cleaning these, small party will have no chance since all of them are gone in a flash. I suppose if your idea of fun is whacking wasp nest and root over and over running around in corridors, then by all means lol. Even WoTG has a lot more variety of zones than this.... And ToAU has tons more variety on assaults. Let's not mention the 5 seconds timer, the 10 mnts cool down, the AOE knock back, the status ailments that hits you, the small battle areas, the fact that mages get pitiful reward, the big issue with hate!! So their idea of fostering skillful play is a roaming zerg with a paladin or two, the rest of us either heal or whack the roots or nest. Even in abyssea you have to do a little bit more than this...

Lol I love how every single one of your posts is pretty much exactly the same - 1 sentence of useful SoA hate, rest of your post about how all it is, is hitting roots... Yea we get it, you don't like hitting roots lol, and we get that you absolutely HATE the expansion. But not all of us hate that and actually most people enjoy it. Go have a look around Adoulin, there's a lot more to do and if you don't like Rieves, go do a scout mission or something. There's so much more to do but you're obviously so against it so there's no helping you. It's completely your own fault for buying it when it first came out though cause everyone knows expansions for FFXI are released "half-baked" especially when they clearly say there isn't gonna be a beta!

Aldersyde
04-02-2013, 04:26 PM
People killing the roots/nests in 3 mins will soon realise that their strategy is wrong. you will get more bayld by just sticking 1 person on each log and have the rest killing all the adds if you're in a full alliance.

This is pretty much spot on. If you want to farm bayld, you need a tank, whm, brd (or just generic sleeper) and 3 dds (1 per log) to do rieves. If you're just curbstomping stuff in 3-5 mins, you're not getting as much bayld as you could be.

Areayea
04-02-2013, 05:09 PM
waa waa waa... this game is too hard this game is too hard...

obviously not as hard as having to do promyvion-holla 5 times since you decided to risk it and go w/o 3 smns... not as hard as making sure you had a good stunner for diabolos... and heaven forbid you have to do airship fight 50 times before you finally succeed...

We are returning to that difficult style of thinking, and I love it, so all the haters on the new exp... the players that played the game pre abyssea then I feel bad for you, just try to remember why you started and continually played this very difficult time consuming game... as for all of you post-abyssea people YOU NEED TO LEARN HOW TO PLAY THE GAME, I understand that most people these days don't get time to study jobs/ect. since the new trend seems to be abyssea 30-99 (that used to take months and even years just to get 1-75), then worry about maybe gearing later if not you always got pearle azure and pink gear... wake up, the game has more job specific equipment that will make you decent enough so work on that first, then get an empy, then go do this "hard" stuff so it's not impossible, not to sound mean or anything (I am a bit tired... so I'll admit I am a little grouchy) but if you played this for expecting a slapped on final fantasy label without requiring good players... and the ability to do whatever you want... you picked the wrong game... lately it's been a lot easier than normal to do anythnig, now it's harder than prime to get that stuff done... and doing that stuff is awesome for making your storybook.

Caketime
04-02-2013, 07:51 PM
Holy walls of text, Batman!

There's Pink and Perle geared people everywhere, I'm reminded of the power rangers. So far though, Reives seem like an idiot check. They're rather easy with a PLD tagging along, last night we had several of them holding mobs with a couple of BLU to AoE them down. Unfortunately there were too many people piled on the roots, so it ended after about 15 minutes, but it was still quite fun to swing my hammer and toss cures in a setting that's not Abyssea.

Luvbunny
04-02-2013, 11:27 PM
People killing the roots/nests in 3 mins will soon realise that their strategy is wrong. you will get more bayld by just sticking 1 person on each log and have the rest killing all the adds if you're in a full alliance.

Yes I know this, I already post it before and did shout to tell people please dont kill the root too fast and put your weakest DD to hit it while the rest should kill the respawn mob over and over. I am not sure if the goal is to kill these in 3 mnts and move to the next one since you get far more bayld if you keep "farming" the normal mobs. Apparently a lot of people think you should kill these ASAP in zerg mode. SE should give us more detailed explanation on how this works. Otherwise it's roots zerg fest for more logs and crap craft stuffs all over again instead of Logwatch.

Luvbunny
04-02-2013, 11:31 PM
Lol I love how every single one of your posts is pretty much exactly the same - 1 sentence of useful SoA hate, rest of your post about how all it is, is hitting roots... Yea we get it, you don't like hitting roots lol, and we get that you absolutely HATE the expansion. But not all of us hate that and actually most people enjoy it. Go have a look around Adoulin, there's a lot more to do and if you don't like Rieves, go do a scout mission or something. There's so much more to do but you're obviously so against it so there's no helping you. It's completely your own fault for buying it when it first came out though cause everyone knows expansions for FFXI are released "half-baked" especially when they clearly say there isn't gonna be a beta!

I actually tried very hard to like it, but there is very little to like. And unlike you, I am being honest albeit very critical on my view about this expansion. Because I know, and you all know, that SE can do better than this. Now please go back and hit the root again and again, certainly that foster a skillful game play. Or perhaps you want to do the "Stone..." mining quest? The one that is just atrociously broken? And yeah I am fully aware of the other non battle mission too. This whole expansion reeks of WoTG, which is forgivable the first time, BUT not the second time around when they have a good 6 years experience under their belts on what works and what does not since WoTG. People complaint that Abyssea is too easy blah blah blah - it was not easy when it was first introduced and level cap was 90. But the expansion has clear objectives and goal. The same goes for Voidwatch, in 2011 you need a good shell for this and a strategy to overcome it. At least those are a bit more well thought of (not the logs and RNG lol). Meeble is also quite well designed for low man group and require teamworks and communication.

Jaall
04-03-2013, 12:23 AM
Why don't you just stick to older content then? "And unlike you, I am being honest albeit very critical on my view about this expansion." um... since when was I lying about MY view on the expansion. I like this expansion, as hard as it may be to believe, at the end of the day it's extra content, SE didn't have to make it but they did so anything's better than nothing. The changes to enmity etc could be argued because nobody has a choice in that but as far as the expansion goes you didn't HAVE to buy it, but still chose to without seeing how it was in the first place therefore the blames on you. From what I have heard the majority actually like the expansion and from what you can see, Reives are very popular. Why can't you accept that not everyone thinks like you and that although SE "could have done better", they have done something rather than leaving FFXI to die like I would have expected at this point in its lifetime. It doesn't appeal to everyone, nothing appeals to everyone but really, you probably should have waited before buying if you're that easy to give up on new content or at least done your research to find out that the main content is, as you put it "just hitting roots".

Luvbunny
04-03-2013, 12:35 AM
I am sticking to the older content for now since SoA is not yet worth playing till end of this year. Btw, it is NOT extra content. You actually have to pay $30-40 for this! Remember that. And no, I do not have to buy it for the PC version, which I am waiting till the price drop to $10 - probably soon. But you do have to buy the Xbox version ASAP or you will have to pay for inflated price. My expectation was somewhat low, I know they cannot and will not be able to top ToAU - Abyssea edition ever again. So the golden age ends there. Right now they need money very badly since FF14 is not exactly printing money yet. And yes we know they could have done better, and we are paying to play a beta SoA since most of the content won't be released until summer of 2013 (probably early fall 2013). Granted not everything is about action, some people love just to explore the corridors and find out new mobs and new areas and just testing different jobs combination. Between the launch fiasco, the problem with exp for mages and support jobs, the enmity imbalance, the defense craptacular spectacular - this is just not very good, maybe in 2003 you can forgive all of these, but not in 2013. Not when they have a full 10 years experience of what is working and what is not working.

Jaall
04-03-2013, 12:53 AM
You still don't HAVE to buy anything, it's still your choice and prices might not go sky high. I can't believe you're so against this when it's only you to blame for buying it! It's not terrible, it's no ToAU but in the first few days of ToAU being released it wasn't amazing either, changes happen after the expansions released and you say it yourself maybe it'll get better. So just wait rather than spouting your absolute nonsense everywhere putting everyone down for actually liking the game and accepting that SE still have done SOMETHING, rather than NOTHING which is what everyone was expecting. If you don't like the expansion you had your say on that and I think everyone on this forum now knows you don't like it so please, for your own sake, just give it a rest already! We know what to expect because the majority of us have it, and we like it. We like bashing roots, we like jungle environments with corridors, we like scouting missions, there are things to be improved but we accept that it's been out for less than a week, and there's lots of time for improvement. You had a point at the start but now you just seem like a crying child trying to put other people off buying it, all because you don't like it.

Caketime
04-03-2013, 01:11 AM
ToAU sucked, why is it being used as a measuring bar for this new release? Comparing the two out of the box is like night and day, different systems and pacing are what set the two apart the most. In the older expansions we had concepts like Besieged that were cool on paper but all these years later it's still horrendously laggy and we had to wait hours or days even for them to attack the city. Now we have multiple battles in several zones over the course of an hour with respawning enemies and something resembling strategy. Shock, horror!

SoA is awesome. Deal with it.

Luvbunny
04-03-2013, 02:03 AM
Now we have multiple battles in several zones over the course of an hour with respawning enemies and something resembling strategy. Shock, horror! SoA is awesome. Deal with it.

And what strategy is this? Gather all the mobs around a PLD while your whm (or dual box) cure bomb you, let the 3 melee hit the root while the rest of the melee kill fast respawn mob (hopefully - and not zerg the root). Sleeping the adds is also an alternative. Granted there are a few great ideas on SoA - fast travel is one of them, and so far many of the quest are very casual friendly (42 quests total so far). It's not all gloom and doom, if this is not an actual expansion, I would not be too hard on it. But knowing it is a full blown expansion, yeah it's a let down. Maybe in a year after 3-4 updates, it will be much better than its current state. ToAU and Abyssea is game changing. SoA should be way better than this, and SE should put more investment back to FFXI. They are doing a maintenance today, maybe a quick fix will resolve some of the glaring problems we've been having.

Jaall
04-03-2013, 02:10 AM
ToAU and Abyssea is game changing. SoA should be way better than this, and SE should put more investment back to FFXI. They are doing a maintenance today, maybe a quick fix will resolve some of the glaring problems we've been having.

So answer me this, how long has ToAU been out? ToAU, like all other expansions, wasn't game changing right out of the box like you're expecting this to be. Abyssea was fairly game changing from day 1 but that was the aim of it but remember only 1 part was released at a time with a fairly long wait between all 3. This expansion was never designed to be "game changing", the update was designed to bring FFXI back to its roots (pun intended) but not a whole new game like Abyssea made it.

Luvbunny
04-03-2013, 02:26 AM
Nope, there was not long wait in Abyssea content, first part released in Summer 2010, Second part around Fall 2010, and lastly the third one in Dec 2010. Pretty much in the same pace as 3 normal regular big updates, that cost $10 each if you buy it when it first came out. ToAU was game changing. It gives you besieged (still laggy after all these years). New ways of getting to camp (a lot faster than your usual 30 mnts trek to Ugly Range camp with mobs that puts doom on your tank). The squishy bird camp that was all the rage up to 2010 (till Abyssea put a stop to that). Assaults (which was new). Those are the right off the box content. More came after that, from the big alliance style of Einherjar - Salvage to small group Nyzul Isle. And the failure that is Pankration and Colosseum battle. Nothing much come out of WoTG - at least nothing good that is popular other than Campaign in its heyday. Abyssea is still not dead - and it spawned Voidwatch (2011-2012) and Meeble (2012), along with the neo revival of Dynamis, Salvage, Nyzul, Limbus and Einherjar (3 of those are from ToAU). And like you said, maybe it is too early to judge the beta expansion that is SoA. Perhaps a year is needed to at least see a good 30% of the expansion content.

hiko
04-03-2013, 02:31 AM
I am sticking to the older content for now since SoA is not yet worth playing till end of this year.

you already know that skirmish and naukal fight sucks?

the more people do reives/coaliton mission the faster it unlock
it's just like sayin that core FFXI wasn't worth playing because you didnt like XPPTs

yes low rank coalition mission might be boring, but the more poeple do 'em, the faster will get higher rank ones

Jaall
04-03-2013, 02:43 AM
Whatever you say Luv, you're just making yourself seem more and more impatient and just downright silly tbh. No expansion has ever been perfect in it's first week of release like you expect of this, and like Hiko has said, Reives are only a tiny part of things to come. You seriously need to give this a chance and by not giving it any sort of a chance and loudly voicing your absolute hate on something which is reminiscent of every other FFXI release, being that it gets expanded upon every new update, after only 5-6 days of it being released is incredibly stupid in my opinion. If you don't like it, honestly just don't play it, but enough of all this hate already. I honestly feel very sorry for you. You can say all you like about previous expansions but not one of them was perfect from the start and every expansion is different for a reason. If you want every expansion to be game changing then maybe you're just overall not happy with FFXI and should move on to a different game. I personally look to an expansion to expand upon the great things FFXI already provides, and I feel SoA does that perfectly and can't wait to see what clearing more reives, and skirmishes add to that.

Luvbunny
04-03-2013, 02:43 AM
the more people do reives/coaliton mission the faster it unlock. it's just like sayin that core FFXI wasn't worth playing because you didnt like XPPTs. yes low rank coalition mission might be boring, but the more poeple do 'em, the faster will get higher rank ones

God bless the early adopters who make things better for everyone else :) hopefully. At least there are a few of collect and gathering, inspects ??? type of mission for others who may not feel like whacking roots. I certainly hope they are not inspired by FF14 and WoTG when creating SoA since those are not the brightest moment of FFXI. Sadly if you look at it in the bigger picture, these reeks WoTG (campaign ops and voting methods) and FF14 (all those jungle outpost and levee quest). Again, in a year, SoA could be a totally different expansion - so yeah, not a bad idea to wait after 3-4 updates.

Luvbunny
04-03-2013, 02:48 AM
If you don't like it, honestly just don't play it, but enough of all this hate already. I honestly feel very sorry for you. You can say all you like about previous expansions but not one of them was perfect from the start and every expansion is different for a reason. If you want every expansion to be game changing then maybe you're just overall not happy with FFXI and should move on to a different game. I personally look to an expansion to expand upon the great things FFXI already provides, and I feel SoA does that perfectly and can't wait to see what clearing more reives, and skirmishes add to that.

I don't hate it - just disappointed - it won't stop me from trying to like it. But so far - I was not alone, whacking roots are a bit pointless activities. And as you said, after a few updates, it may get better and potentially great. There are already a few great little ideas implemented when it comes to transportation. And they seem to do a few fixes, hopefully, on the whackadoodle enmity adjustment. At the very least, SoA should be mildly better after the big summer updates they have promised (err they hinted - in case they need to revert back lol).

Jaall
04-03-2013, 03:00 AM
So then why are you going so crazy about SoA being extremely bad? Like every post you've made has been about how terrible it is and how nobody should buy it because it's boring! I have nothing against you as a person, only your attitude towards this expansion after only 6 days! It's just stupid imo that you'd defend your case by using previous expansions as an example when they were exactly the same. Please just stop hating, I'm pretty sure it's getting on everyones nerves, you've had your say many times.

Justanotherdude
04-03-2013, 03:34 AM
Hello, first time posting
I did few revives, maybe 30 so far, died few times but was still fun.
I now solo them as bst/whm, takes awile thow but it can be done, same as nests.
In party you half to old school, get PLD to tank all the mobs, not kill any preferably and rest wack away at Roots.
This takes roughly 5-10 min to do depending on how many ppl and even mages can join in on the wacking ^^
For exp/Bayds, while killing it i get from 300 to 500 Bayds/min and 300/800 exp/min and after completing quest i get
1500 exp and 750 Bayds, but not to woried about going back to town to complete quest, wee just move on to next Revive
blokaid and continue. Wee make more Bayds killing Rives then completing quest. Have fun now

Areayea
04-03-2013, 05:06 AM
i think this one has a great start... esp since there's plenty to do once you get bored/tired of little amount of content... but still I haven't heard of anyone fighting any of the naakuals I really want to go eat trexes tho X.X lol

Karbuncle
04-03-2013, 07:16 AM
And what strategy is this? Gather all the mobs around a PLD while your whm (or dual box) cure bomb you, let the 3 melee hit the root while the rest of the melee kill fast respawn mob (hopefully - and not zerg the root). Sleeping the adds is also an alternative. Granted there are a few great ideas on SoA - fast travel is one of them, and so far many of the quest are very casual friendly (42 quests total so far). It's not all gloom and doom, if this is not an actual expansion, I would not be too hard on it. But knowing it is a full blown expansion, yeah it's a let down. Maybe in a year after 3-4 updates, it will be much better than its current state. ToAU and Abyssea is game changing. SoA should be way better than this, and SE should put more investment back to FFXI. They are doing a maintenance today, maybe a quick fix will resolve some of the glaring problems we've been having.

Last night i had 18 People, Gathered a bunch of them via shout, all randoms, didnt know eachother, wide range of gear levels... some in Perle, Some with 99 Relics in Thaumuas/Phorcys. Had 0 PLDs, and 1 WHM

Had the THF's and NIN's Kill Enemies (Self sufficient tanks), BLU's would be on Sleepga with a JP RDM/BLM Assisting while he melee'd the roots. Our DD's split up across the roots, and assisted he THF's/NIN's when needed.

Not 1 single death that wasn't out of our control (An occasional THF being hit by a 1,700 Final Sting and all), everyone in our group getting 2k~3k Bayid or more per battle (We were killing the roots, but murdering adds as well, focused both on Colonization and Bayid reward... Yes Colonization and Couriers guild i know all about it mehmeh).

There is strategy involved, But its a decade old game with a vastly out of date combat system, theres only so much "Strategy" That can be involved, but when it boils down to it strategy is important. if you all run in there LEROY JENKINS style you're going to get FK'd hard, this event does require teamwork.

...

On an ironic note, One of the THF's did go all LEROY on us and attack a root, but our sleepers got it, slept, we took out the mobs, and we won without a single death. he even made a joke about how well we worked together than he couldnt believe he just LEROY'd the tree and no one died the entire time.

um, that said, I do think some adjustments should be made on Colonization Reives with AoE happy enemies in tiny ass areas, cause as of now, the best way to deal with those is Sleepga > Zerg the wall, which is silly... SE needs to seriously reconsider that. Nothing like seeing an entire alliance die in the course of 10-20 Seconds because Fluid Spread x3 kills EVERYONE period. Its Fking rediculous.

Oh, and, Fluid Spread needs to be adressed period. I was leveling my RUN and got hit with a 480 Dmg Fluid spread at level 28, that was MORE THAN MY MAX HP, and i had Protect/Shell/Whatever on, with RABBIT PIE... Its just stupid that some of these moves remained as they are when you know they were designed with a 2.0 Cap in mind. The mob checked ~tough (Normal attacks doing about ~25-30)

Luvbunny
04-03-2013, 08:13 AM
Yes 18 people in alliance can easily destroy this, or if they choose, FARM the currency like crazy if anyone has any good idea left to NOT just zerg everything and move on lol. But there lies also the problem, there are only so many roots (since wasp nest giving you a rather horrid currency) to destroy. Even if the alliance ends up destroying roots and nest, that would not leave enough for other people or smaller group to participate. Unless you love having 36 people in one spot - remember how small that area is - and dealing with horrible lag. SE never really tell us anything on how we are suppose to do this.

I posted earlier that I suspect these roots is your own camping - farming spots and the idea is not to destroy it too fast but hold it as long as you can - to farm currency. But the general ideas that everyone is doing is just zerg and move on, which leave you run around finding the next root to destroy. Not really great when you are not the only 12-18 people who also want to do this in one zone. Just imagine if everyone is swarming SoA... We will have a bunch of afk on follow waiting an hour for a tree to spawn only to kill in 3 mnts and back to afk :)

Luvbunny
04-03-2013, 08:18 AM
So then why are you going so crazy about SoA being extremely bad? Like every post you've made has been about how terrible it is and how nobody should buy it because it's boring! I have nothing against you as a person, only your attitude towards this expansion after only 6 days! It's just stupid imo that you'd defend your case by using previous expansions as an example when they were exactly the same. Please just stop hating, I'm pretty sure it's getting on everyones nerves, you've had your say many times.

You should check other forum in FFXI AH, the doom and glom sign in your stomach, is not lying to you. There are plenty of dat mining that gives you a clue on what is coming. Oh SoA will bring big massive changes soon, already is with this recent defense and hate adjustment (and killing a bunch of pet jobs in the process - and support jobs). Soon you can all kiss goodbye to your hard earned R/M/E weapons - and all of those AF3+2 gears, Relic+2 gears, already tons of voidwatch gears are outdated, which also means the death of meeble, not including the neo-version of older events. I mean, if all the new gears are so easily obtainable, great for the casuals, but I never wish this for all the other players who worked hard for their other gears + weapons. Prices already plummeted on a lot of Voidwatch gears. And probably soon follow those legion gears as well. Maybe SoA will kill Abyssea after all, I mean why bother working on your plus 2 gears if the new gears are much easier to obtain :) Just make an alliance and follow the train of people whacking roots - just make sure they dont kill it that fast so you can farm currency endlessly.

Caketime
04-03-2013, 08:20 AM
And what strategy is this? Gather all the mobs around a PLD while your whm (or dual box) cure bomb you, let the 3 melee hit the root while the rest of the melee kill fast respawn mob (hopefully - and not zerg the root). Sleeping the adds is also an alternative. Granted there are a few great ideas on SoA - fast travel is one of them, and so far many of the quest are very casual friendly (42 quests total so far). It's not all gloom and doom, if this is not an actual expansion, I would not be too hard on it. But knowing it is a full blown expansion, yeah it's a let down. Maybe in a year after 3-4 updates, it will be much better than its current state. ToAU and Abyssea is game changing. SoA should be way better than this, and SE should put more investment back to FFXI. They are doing a maintenance today, maybe a quick fix will resolve some of the glaring problems we've been having.

Are you playing the expansion and yelling about it, or just reading the forums and yelling about it? If you aren't playing, you should. come have fun with us and stop being so salty~

Luvbunny
04-03-2013, 08:23 AM
Are you playing the expansion and yelling about it, or just reading the forums and yelling about it? If you aren't playing, you should. come have fun with us and stop being so salty~

I am playing, the last few days, from trying to solo and explore, switching different jobs combination etc, doing those harmless quests, spamming the bloodthread supply quests, following the train of people whacking roots. I just don't find it that great. And now the enmity thing is wreaking havoc on all the pet jobs I have, definitely not fun. It's not my style to give up easily but so far, not finding it fun at the slightest, and it is not for lack of trying. Maybe after 2-3 updates this will bring promises - or maybe really bad omens for the R/M/E owners...

Don't worry, right now most of you finding this fun and refreshing because it is still new and "different" just like how Campaign was new and different (same goes to WoE). Just give it a month or two, after fatigue set in - whacking roots won't be so much fun as much as necessity to obtain those new gears that currently can only be augmented with HP.

I dunno, maybe some people will be relieved that they no longer have to deal with "Logwatch", now they can actually whack that root for bayld, and more chance for random drops of.... you guess it, more random logs :)

Karbuncle
04-03-2013, 08:53 AM
Yes 18 people in alliance can easily destroy this, or if they choose, FARM the currency like crazy if anyone has any good idea left to NOT just zerg everything and move on lol. But there lies also the problem, there are only so many roots (since wasp nest giving you a rather horrid currency) to destroy. Even if the alliance ends up destroying roots and nest, that would not leave enough for other people or smaller group to participate. Unless you love having 36 people in one spot - remember how small that area is - and dealing with horrible lag. SE never really tell us anything on how we are suppose to do this.

I posted earlier that I suspect these roots is your own camping - farming spots and the idea is not to destroy it too fast but hold it as long as you can - to farm currency. But the general ideas that everyone is doing is just zerg and move on, which leave you run around finding the next root to destroy. Not really great when you are not the only 12-18 people who also want to do this in one zone. Just imagine if everyone is swarming SoA... We will have a bunch of afk on follow waiting an hour for a tree to spawn only to kill in 3 mnts and back to afk :)

I think the zerg thing is mostly because people are more concerned about increasing colonization and gaining access to the Boss Reives, rather than a (At the time) Useless currency. Since right now only Hand/Legs/Feet and a Shield are available, and the rest of the Bayid items are questionable at best... The currency is really worthless outside of saving it until more coalitions unlock more things... Which is done almost entirely through the coalition quests, But also through advancing and holding colonization, which requires actually defeating the roots, and not farming them.

So in a matter of 1 day or 2 days of about 3-4 hour session or fewer of farming, You could likely have the pieces you want. I'm the proud owner of the four currently available pieces and i still have a good chunk of Bayid left over, and farming more.

Though I do side with you here on the zerg mindset... bit of advice? Get the fk out of Ceizac. Personally, Ceizac is atrocious for farming Bayid because the... forgive my lack of better term... Uneducated masses are zombie-d outside of there like its the only region with Reives. I walked by a group of no less than 25 people standing and waiting for a reive to respawn, while at least 4 were up in yahse... It was like walking into last-day Nidhogg Window. People are just flat out ... uneducated. Not stupid, they just dont know better, Which is why its easier for you, if you want to get better Bayid, to form your own group through yell, and take them to Yahse where you can formulate the best Colonization to Bayid methods.

Every group i gather i take to Yahse, and without fail someone mentioned Ceizac, and also asks me how i already have about 120k Bayid in just 2-3 Days of haphazardly farming it... Luckily for me, In these alliance i introduce people to the wonder of not standing in the same spot for hours, as well as educate them on what their votes mean for each coalition, which is nice.

P.S If VOTE FOR THE FKING SIGNBOARD IN PEACEKEEPER COALITION, KTHX. <3

Luvbunny
04-03-2013, 08:59 AM
Yeah totally agree with you, I shouted in Yahse, giving them location, and very few came, the one that did quickly got murdered by a group of mobs and just hp never to come back again lol. No one bothers dealing with the wasp nest situation either, especially the ones with those tasty big mini Kaggen. A lot of stragglers end up ruining the wasp nest when I came as beast by going Leroy and running around getting sting by a bunch of bees, that includes a Paladin who was able to hold it for a bit until it drop dead shortly after with no one else curing him.

You can easily mark this on the map and once you memorize it, just go round and round. The one hour respawn is a big huge problem now, and the 5 seconds BS warning. Not to mention the shitty hate if you come as beastmaster or summoner, and the fact that as mages you are getting crap rewards. Those should have been fixed today with the updates. For beastmaster, its easy to charm Tough mob (using your Chatoyant staff), familiar it, use it on reive, make sure you have that Reive Unity KI, and hope you get your abilities restored, which is very often. Then once your 30 mnts up, charm another and repeat. You should never be out of mobs to charm and familiar :)

It won't be long till we are hearing a shout for Reive once most people figure it out lol. As you said, a simple basic strategy is all you need, and 1-2 tanks. They seriously need to fix how mages are getting reward though, otherwise you wont get many to participate. Unless you can find those dual boxers.

Luvbunny
04-03-2013, 09:25 AM
Karbunkle, how about you start a thread on a guide "How To Do The New Reive Events" since a lot of people have misconception. Not to mention they may miss a few necessary quests and some easy quests that give decent rewards (kinetic energy to warp around) etc. Reive Unity KI, Logging KI. Maybe this will enlighten some on how to do it the proper way, at least for now lol.

Also a guide on where each roots is located and what type of mobs would be helpful since a few of those mobs are a royal pain to deal with. Whirl Claw of AOE death. The Butterfly of doom with AOE status ailments. Fluid toss. Final Sting.

Karbuncle
04-03-2013, 11:06 AM
Kinda feel like thats a good idea. If it stops even a little bit of people from chosing the top option when completing their thing, I'll be good with that.

pim-ptarutaru
04-03-2013, 11:06 AM
I havent really had any trouble with our groups. But the way we set its like old school, Pld tank, healer (mainly whm) blm, brd for nukes/buffs and both can sleepga. then some DD. You get the mobs pulled by tank brd, blm sleepga them. DD kill mobs 1 by 1. You get more points by killing the mobs so thats what we do. Its not really hard at all. The only complaint i have is the area is so small and confined. Other then that I'm really enjoying this so are alot of my friends ^^. Hate how since its not duoable with dd/whm ppl complain thats its hard it sucks! I'm glad they are shifting out the crappy abby areas and giving us some harder stuff!