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View Full Version : Adjustments to Besieged.



Zarchery
03-21-2011, 09:08 PM
I don't have a lot of time, so I'll make this quick.

Besieged needs to be fixed to account for the lower participation. In a way, I suppose the raising of the level cap has adjusted it. Higher level characters count for more players. I suppose too that it's nobody's fault but the player base if they don't want to defend the Astral Candescence.

Therefore, rather than fixing Besieged itself, work on the after effects. Particularly:

Incentivize recovery of the Astral Candescence. Maybe create a powerful atma available for those who have recovered the AC.

Make prisoner recovery easier. First off, increase the drop rates of Besieged keys. I've had mixed luck; sometimes quick drops and sometimes it takes forever. They're just like coffer keys. Except that with a coffer key you would need one per 50+ job whereas you would constantly need new Besieged keys for every prisoner that is taken, every time.

Secondly, make the keys stackable, so you can rescue more than one prisoner at a time. I've done rescue in Halvung, and it sucks to have to slip past all those true sight and true hearing mobs, Sleeping then logging out if I can, but often just dying and reraising if I can't get all the mobs slept within a useable time frame. Then I rescue one guy and have to warp back out and farm a new key.

Thirdly, get rid of those stupid operating levers in Halvung. Or at least make some sort of quest or key item that will get you around them. You did this for Garlaige Citadel banishing gates, do it for Halvung. I hate seeing prisoners (particularly high value ones like the chocobo renter and a serpent general) stuck behind that gate long after everyone else has been released just because I can't convince 3 people to come open some dumb gate for me.

Lastly, increase the drop rate on the Lamian fang key, or make it so it doesn't break in the lock after each use, or make the ??? spot in Caedarva generate more than one key per week.

Gropitou
03-22-2011, 12:03 AM
I like pretty much all your ideas, hope to see some (all/any) be implemented.

chrism
03-22-2011, 02:18 AM
I like the Key idea.

Mirage
03-22-2011, 02:39 AM
Maybe add a lv10 besieged that will be rarer, be challenging to lv90s, and give a solid amount of exp/IS. Maybe also let there be some sort of lv90-worthy reward for successfully defending against a lv10 besieged.

Exp/IS for besieged needs to be boosted by a lot even for lower level besiegeds. 2k EXP is pretty laughable for an hour of playing.

How about an atma that is somewhat decent when we don't have the AC, but grows to a really good atma when we've got the AC?

Rambus
03-22-2011, 07:16 AM
lol the only way you can get mass to do Besieged would be atam rewards><

or something to do with abyssea, game is abyssea.

donavin
03-22-2011, 08:54 AM
i like that idea with ATMA and make able skill up with Besieged.

Zarchery
03-22-2011, 09:05 AM
i like that idea with ATMA and make able skill up with Besieged.

Well you can skill up in Besieged, same as any other mob.

An atma is definitely called for, and appropriate, given how many other major boss defeats give you atma. Right now you get nothing for retrieving the AC that you can't just as easily get by sitting around waiting for someone else to do it. The downside I see is people willingly trying to lose Besieged to bring up the opportunity to go for that atma. Though that's a little farfetched--nobody can singlehandedly win or lose Besieged.

Mirage
03-22-2011, 09:29 AM
lol the only way you can get mass to do Besieged would be atam rewards><

or something to do with abyssea, game is abyssea.

game is abyssea because 99% of all interesting gear is acquired there. Put better gear elsewhere, and people will go there until they get the pieces they want, at least.