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Moppet
03-29-2013, 02:44 PM
Hey all, I'd like to voice my experience with Adoulin so far.

I'm having a really fun time with it, and there are some particular points I'm really enjoying:

- The cutscenes seem to be more lively than usual with the PC interacting more.

- The idea of the coalitions visually upgrading as they grow is really neat.

- There is an actual tutorial going through the coalitions system.

- Despite the lack of a boat or actual travel to Adoulin, I thought the introduction with the PC rocketing into the jungle like a meteor was fun. (Makes me think of the secret of mana cannon travel)

- The city is actually a lot more unique then I first thought when seeing the screenshots. At first glace I was like "Meh, looks like a bunch of reused assets." but Adoulin actually has a lot of nice locations and feels like a tropical resort town. My favorite places are the docks and the statue of the goddess.

- The coalitions missions ADD to the rewards gained from participating in Rieves, they are not the sole reward. I feel like I can just explore the hunting grounds and still be rewarded to some degree for these activities.

- The quest NPCs give -much- better hints then they have in the past to find quest items. Often pointing out a specific position or what monsters the item can be found by. For the first time in a long time of playing FFXI I felt like I could figure it out without referring to a wiki.

- The chest guessing mini-game. I actually always enjoyed this guessing game, and it's a lot of fun. (Although it could use some better prizes)

- The new mobs are very nice looking and are well animated. In particular I like the new gator beastmen and the butterfly swarm.

- The way that the jungle starts off with mobs that don't aggro, but get more aggressive and dangerous as you get deeper in really reinforces that pioneering feeling, and I think is a nice touch.

- The rent-a-room looks very nice, and I can't wait until they add Mog Gardens.

- The fact you can jump into a Rieve just by moving near one is great.

- I was worried that the waypoint system would trivialize travel, but the size of the city has been scaled up, which makes it feel convenient without devaluing the need to travel.

There do seem to be a lot of areas or features that are locked off for now (such as the mog gardens) but overall I'm really enjoying it, thanks for putting it together SE.

~Moppet

Mifaco
03-29-2013, 05:37 PM
1 HOUR REVIEW

Pros
- Logo is nice to look at
- Two new jobs that may or may not be useful, we'll have to see what the next fad is after they killed off counterstance zerked MNKS
-

Cons
- Twelve new areas. CoP, AU, and WoTG all had more than that at release. I fear for the future of FFXI if that's all we get in that huge expanse of nothing on /colmap.
- Corridor Fantasy XI. All the field areas are corridors corridors corridors, no big expanses with breathtaking vistas. Thanks PS2 players!
- All those pretty mansions.... with doors you can't open
- Another entirely forgettable female lead!
- Reskinned Campaign, except this time you have to work six times as hard to get full benefits from Ionis and the mobs actively block the way!
- Why did you take away my O and X buttons in AT?
- I get the jungle is a deathtrap and we're supposed to colonize it. But did you really have to put T mobs just outside the gates?
- Reskinned Phomiuna Aqueducts, this time with doors and IT mobs!
- "Nobody knows why, but we use this completely random currency instead of gil, despite the fact the merchants still deal in gil!"

VERDICT: 3/10, but SE has my money so they don't care

Moppet
03-29-2013, 06:46 PM
1 HOUR REVIEW

Pros
- Logo is nice to look at
- Two new jobs that may or may not be useful, we'll have to see what the next fad is after they killed off counterstance zerked MNKS
-

Cons
- Twelve new areas. CoP, AU, and WoTG all had more than that at release. I fear for the future of FFXI if that's all we get in that huge expanse of nothing on /colmap.
- Corridor Fantasy XI. All the field areas are corridors corridors corridors, no big expanses with breathtaking vistas. Thanks PS2 players!
- All those pretty mansions.... with doors you can't open
- Another entirely forgettable female lead!
- Reskinned Campaign, except this time you have to work six times as hard to get full benefits from Ionis and the mobs actively block the way!
- Why did you take away my O and X buttons in AT?
- I get the jungle is a deathtrap and we're supposed to colonize it. But did you really have to put T mobs just outside the gates?
- Reskinned Phomiuna Aqueducts, this time with doors and IT mobs!
- "Nobody knows why, but we use this completely random currency instead of gil, despite the fact the merchants still deal in gil!"

VERDICT: 3/10, but SE has my money so they don't care

Oh hey... A snide, completely negative reply. What a shock.

I should just learn my lesson and stay away from these forums.

Lum
03-29-2013, 07:09 PM
^ Did you expect nothing but glory and praise from everyone? lol We all have opinions. If you cant accept someone elses opinion then you prolly should stay away from forums.

I have to agree with Mifaco. This expansion while it looks pretty in town once you step outside its just a bunch of corridors. The zones are bland with nothing really stick out at you. As a returning player i adivse the people wanting to return to wait and see what else comes form this xpac. With this being the first week of content i really hope it gets better from here because as of now its nothing special. I'd even go as low as 2/10 and thats only because we got 2 new jobs.

Volkai
03-29-2013, 07:26 PM
Hey Moppet, thanks for posting your reactions to the expansion. I'm still waiting for my registration code to arrive but this has me more excited for Adoulin than I was before!

Karah
03-29-2013, 07:30 PM
Oh hey... A snide, completely negative reply. What a shock.

I should just learn my lesson and stay away from these forums.

It's not snide if it's true.

and being negative is just a fact of life, better man up and get used to it.

xiozen
03-29-2013, 10:32 PM
It's not snide if it's true.

and being negative is just a fact of life, better man up and get used to it.

Everyone has an opinion I agree... so let me state mine:

I am, so far, very happy with the release. SE could have continued to release mini-add-ons instead of a full blown expansion with brand new areas...something we were told years ago would not happen past Wings of the Goddess.

So I for one truly feel like this breathed new life into the game and, since I've been playing from April 2009, am very much looking forward to exploring the new content.

No negative comments from me.

:)

Cabalabob
03-30-2013, 12:24 AM
I'm looking forward to exploring the new continent too... Except I'm stuck trying to get a petrified log for geo which isn't dropping and I'm not willing to pay 90k for one on the AH .( o_o)b

That aside I think the city looks cool, I'm not too fond of rieves but they are still kind of buggy maybe once they've had a tune up, I like that the mog house warp is unlocked from the start, I don't need to find who i need to give a flower too, haven't really explored much yet but from my maps I can see what people mean about corridors, but perhaps that will change in later zones to be added. Can't comment on content much beyond screw petrified logs. And while I do enjoy hunting down the waypoints having them marked on the map would have been a nice touch, those green markers never get used anymore..

So I can't really form much of an opinion yet but it's a good start. Beginning cutscene was nice. The coalitions do like to talk a lot which seems to be the theme of the latest cotent but I guess it's better than old content where they threw you in the deep end without telling you how to swim.

Limecat
03-30-2013, 12:48 AM
It would be fun if they change it so that whenever you geo-warp between Jeuno and Aldouin, it shows the rocketing animation as you enter the new area. Not as a CS mind you; instead of simply appearing that animation happens and blasts the ground, and then there you are kneeling for a second before standing up.

Corey
03-30-2013, 01:18 AM
- The quest NPCs give -much- better hints then they have in the past to find quest items. Often pointing out a specific position or what monsters the item can be found by. For the first time in a long time of playing FFXI I felt like I could figure it out without referring to a wiki.

happy you're enjoying the expansion. this comment gives me hope! i've always been so frustrated at some of the vagueness in this game. vague japanese game is vague. i strive to play without wiki (much to the chagrin of anyone who fields my questions in game) and feel like NPC's should be telling us a lot more. i can respect the "just look it up and get er done" logic, but i really enjoy figuring something out on my own. apparently i'm not that bright tho, and need a little more goading than any mainland npc provides lol

Demon6324236
03-30-2013, 01:20 AM
One thing that amazed me is that in one of the first missions, we are given the exact grid location of an objective. It was great, and I hope to see it more.

Kirito_Wind
03-30-2013, 01:32 AM
I agree it is nice and has aspects reminiscent to the leve system in ff14... The only things I don't like is that the content for adoulin is too high level. As a lvl 61 dancer, I am only able to do courier and scout missions. I am too weak to play on reives and do monster hunting quests. Another thing I dislike is that we can not obtain armor and weapons for lvl 99 character from an npc (and not be expensive)... NPC's don't need to sell the best gear, but it would be nice if they sold gear strong enough so that after I level my SAM or THF to 99, I could survive a reive and monster hunting mission....

ManaKing
03-30-2013, 06:26 AM
I'm happy with it so far. I haven't found anything I don't like yet. The layout and the coalition systems are both very promising and fun to play with.

Moppet
03-30-2013, 07:18 AM
It's not snide if it's true.

and being negative is just a fact of life, better man up and get used to it.

Nope.

http://dictionary.reference.com/browse/snide?s=t

Snide has nothing to do with the truth, it has to do with how you're presenting it.

There is a big different between: "The boss is late today." and "Oh, what a surprise, the boss is late again, as usual." both are true but very different.

Also... "Being negative is just a fact of life"? What does that even mean? I guess it's a fact of life for negative people that don't have anything better to do then dump their negativity over everything they see.

Anyways, my intent in this post was to state -positive- things about the expansion. Sure there are plenty of things I could nitpick about, but there is -plenty- of that to go around right now.

Thanks all for your replies, it's nice to see some other people are enjoying it too.

(BTW, I think Petrified Logs drop off some common treant mobs http://wiki.ffxiclopedia.org/wiki/Petrified_Log ...Seems pretty rare though.)

Luvbunny
03-30-2013, 07:54 AM
Yes I am pleasantly surprised with a lot of the small things, like fast travel method which is always great. But overall the new expansion is a big disappointment. Compared to how great and well designed Abyssea is, even Voidwatch and Meeble Burrow, this new one is just underwhelm. They are recycling ideas from FF14 and WoTG - not a very bright idea at all considering the original FF14 is just a total bornfire of the failga of a game. The new battleground is a total mess, the new areas are recycled (and the same problems that plagued FF14 areas). We are getting 1 great new job and 1 half baked job (Geomancer) that can't even replace any of the solid original jobs.

They are doing great in implementing small changes and overall ease of travel but did a poor job in doing the bigger things. Compared to ToAU and Abyssea, this is a half baked expansion, similar to WoTG, very disappointed, I was expecting a much better one considering they did such an amazing work with Abyssea.

Demon6324236
03-30-2013, 08:36 AM
One of my few complaints, is that the new signet for this area is piss yellow, which distracts me a ton with how easily that color catches the eye.

Zarchery
03-30-2013, 12:11 PM
I like the music and the layout of the city is nice too. I haven't really gotten excited with the expansion yet though. I think I'm just a little overwhelmed. I did some exploration and have lost about 15,000 XP getting killed by the new mobs. I might get into it a little more later, after fan sites and Wikis have been updated so I know what I'm doing. I think it was a little much putting level 100+ mobs directly outside the city walls. I hate to think what's further out. So far I think it was worth the money though.

Helyos
03-30-2013, 05:15 PM
The only things I don't like is that the content for adoulin is too high level. As a lvl 61 dancer, I am only able to do courier and scout missions. I am too weak to play on reives and do monster hunting quests.
I see where your coming from and as much as it sucks, you have to look at where the game is in its life cycle. Not only have we had multiple 75's for years, most players now have even more 99's. Considering that most of the mainlands are geared for level 75's, it'd probably be best for you to take your DNC and other jobs and level up a little bit more. The game has always progressed in a sort of ladder-style when it comes to content, so getting up to the 'standard 99' (level 99, max job merits, decent weapon, +2 empy gear) wouldn't be a bad idea before just jumping in. You may not be ready now, but it's not going anywhere, it'll be there when you're ready.



Another thing I dislike is that we can not obtain armor and weapons for lvl 99 character from an npc (and not be expensive)... NPC's don't need to sell the best gear, but it would be nice if they sold gear strong enough so that after I level my SAM or THF to 99, I could survive a reive and monster hunting mission....

They've actually added some very decent level 99 gear that is bought with the new conquest points called bayld. Once you start participating in reives, it won't take you long at all to acquire.

Helyos
03-30-2013, 05:40 PM
They are doing great in implementing small changes and overall ease of travel but did a poor job in doing the bigger things. Compared to ToAU and Abyssea, this is a half baked expansion, similar to WoTG, very disappointed, I was expecting a much better one considering they did such an amazing work with Abyssea.

Are we talking about the same Abyssea that was a COMPLETE copy of previous zones save for a nice crimson filter? Or Voidwatch where steroid-filled monsters spewed out nothing but logs? Or Meeble Burrows (which is pretty much glorified assault if we're comparing reives to campaign) where the only bosses that drop decent gear take 5 KIs from the other crap bosses to get to,? And even then they're drop rates are not ideal.

Don't get me wrong, I had my fun with Abyssea. Who doesn't like to go God mode? Meeble Burrows was really fun too. I just don't think your arguments hold much weight if you're holding it to the light of the content you mentioned.

Not really related to your post Luvbunny, but more of a rant on my end:
I'm really starting to feel like SE is fighting a hopeless fight when it comes to pleasing its customers at the moment. When Abyssea was introduced, people say it was too easy. Now that there are T's right outside the town gate, and then they complain. (which by the way, seem about as hard as a decent challenge in dynamis, so I wouldn't say they're actually T's)
People gripe about not getting actual expansions, wanting to see the rest of Vana'diel, and getting add-ons thrown down our throats. Then when they actually deliver, complain the the tile is the same as Jeuno's. (OH HEAVENS NO! ANYTHING BUT THAT!) And all of this gets thrown at them from customers who can't seem to grasp the fact that they're horribly understaffed, and that it's a 10+ year old game. It's like asking a 5 year old kid to make a robot out of cardboard. I honestly think they performed a goddamn miracle.

If it were any other standard company, they'd have jumped ship on this game and invested more in games that can actually compete in this day and age. We're lucky we're getting anything at all. Thank you SE for a very fun and entertaining expansion. You did not, and probably should not have done it. But you did. So again, thank you.

Cahlum
03-30-2013, 07:06 PM
Whoever said that WoTG had more zones is wrong. WoTG was a joke with 3 new zones added. The rest were stupid reskins.
These are all new zones

Tamoa
03-31-2013, 07:15 AM
I haven't had the time to do much exploring but I have to say this: I LOVE the look of the city. That alone was worth the money for me, I think it's absolutely awesome.

Aside from that, like I said I haven't had the chance to explore much, but I'm in no rush. Decided to take my time and explore with my friends when we're all on, just enjoy it all at a slow pace for a change.

Jaall
03-31-2013, 07:27 AM
Helyos, I absolutely 100% agree with everything you said, I only wish more people would see sense. Nobody has to buy the expansion the first day it comes out, you could wait and see what happens so stop complaining that a game that shoulda been dead years ago isn't meeting your extremely high demands. On another note I've completed a large amount of quests and missions already in the new expansion with absolutely no wiki help, and have had no issues - that's definite improvement on SE's behalf if you ask me. I really am enjoying this new expansion, the only issue I have is the slight lack of content but I feel that might just be because you need to work your way out when it comes to colonisation.

Alhanelem
03-31-2013, 09:18 AM
- Twelve new areas. CoP, AU, and WoTG all had more than that at release. I fear for the future of FFXI if that's all we get in that huge expanse of nothing on /colmap. Gimme a break. You don't know that's all there will ever be. as the storyline is advanced there will probably be more areas. Besides, quality over quantity.

Luvbunny
03-31-2013, 10:47 AM
Gimme a break. You don't know that's all there will ever be. as the storyline is advanced there will probably be more areas. Besides, quality over quantity.

Yes I agree that quality is important, so far it is lacking though. Let's not sugar coat the expansion. Yes it is new shiny thing, but it is not that great compared to the existing ones, some old ones, and just plain not explained very well. Considering this is a brand new expansion, for a completely new areas, the finished products (or whatever stage it is now) is not very good when you compared to CoP, Zilart and ToAU. The ideas are half baked, the jobs are fancy but not necessary, instead they should focus on what they have and make them TOP quality. Stop giving us new things that are not well thought of. ToAU was a radical ideas, it brought tons of new game mechanics (and some forgettable ones like colloseum and pankration). Abyssea literally drop the big A-bomb and changed the game. Voidwatch expanded the idea that you can pop kill NM at your own time. Meeble is assault on steroid. Granted the last two are not exactly perfect and has their own issues. SoA so far are mild in comparison, the fun is lacking sorely. Sure xp is meaningless now, but we need some sort of a solid fun activities that can be done all the time non stop with no invisible walls everywhere.

Alhanelem
03-31-2013, 03:46 PM
Yes I agree that quality is important, so far it is lacking though. Let's not sugar coat the expansion.I'm not sugar coating it. There are things I definitely want to see improved. but that doesn't mean it's a pile of crap, either.

Jaall
03-31-2013, 06:10 PM
Yes I agree that quality is important, so far it is lacking though. Let's not sugar coat the expansion. Yes it is new shiny thing, but it is not that great compared to the existing ones, some old ones, and just plain not explained very well. Considering this is a brand new expansion, for a completely new areas, the finished products (or whatever stage it is now) is not very good when you compared to CoP, Zilart and ToAU. The ideas are half baked, the jobs are fancy but not necessary, instead they should focus on what they have and make them TOP quality. Stop giving us new things that are not well thought of. ToAU was a radical ideas, it brought tons of new game mechanics (and some forgettable ones like colloseum and pankration). Abyssea literally drop the big A-bomb and changed the game. Voidwatch expanded the idea that you can pop kill NM at your own time. Meeble is assault on steroid. Granted the last two are not exactly perfect and has their own issues. SoA so far are mild in comparison, the fun is lacking sorely. Sure xp is meaningless now, but we need some sort of a solid fun activities that can be done all the time non stop with no invisible walls everywhere.

Let me guess... you're a level 50 DRK that wants to get straight into the new expansion but can't because level and gear won't allow you to, so you just keep calling it a s*** expansion? This expansion was designed to be the top end content, beaten only by NNI and legion etc. And who knows how far they're gonna take that in the future. They added non fighting aspects to the expansion to allow players who can't gear so well to get a few pieces as a start, bit like perle etc. for Abyssea. This expansion has it's issues but so did every single other expansion SE ever released for this, and in fact every expansion ever released for any MMO, but that definitely does not make it s***, and the more people are playing it, the more people are realising that so I think you should stop complaining about it and start playing cause soon you wont have a leg to stand on. If gear is an issue, gear your jobs properly and at least that way you don't have to go near the new area till it's better? Seriously, some people....

Caketime
03-31-2013, 07:17 PM
One of my few complaints, is that the new signet for this area is piss yellow, which distracts me a ton with how easily that color catches the eye.

It looks like candy. :3

Demon6324236
03-31-2013, 07:52 PM
It looks like candy. :3Your eyes and my eyes see something totally different then! x_x

Yinnyth
03-31-2013, 10:24 PM
It's not snide if it's true.

and being negative is just a fact of life, better man up and get used to it.

Being positive is a fact of life. I hope all this positive feedback does not offend you, but if it does, be comforted in the fact that you can always man up and get used to it.

Einhejar
03-31-2013, 10:28 PM
The music is pretty nice, except Western Adoulin after hearing it about 5 times in a row.

Caketime
03-31-2013, 11:07 PM
Your eyes and my eyes see something totally different then! x_x

When I first saw it I asked why there was a Lemon Head stuck to the screen and got laughed at.

Kincard
03-31-2013, 11:27 PM
Some very quick impressions of my own:

+ Monsters with a good balance in their stats means we have to reconsider some of our gear choices, at least with melee. I've had to swap to accuracy gear a lot more often now, and evade doesn't seem totally worthless on them. They balanced the combat aspect really well.
+ A return to more flexible group play is certainly welcome, and I'm glad they're focusing more on the ~6 or so group type of thing rather than either "duo everything with MNK and WHM" or "have a massive alliance of really strict jobs"
+ I'm enjoying RUN a lot
- As mentioned previously, the worst part of the expansion is the area design. While I love the city of Adoulin, the massive amount of corridors is incredibly disappointing. Basalt Fields is the only area with large open spaces. Literally every other area is basically just hallways and little rooms, with a lot of reused assets...I hope this sound familiar to you guys. :/
- In addition to being a bit of a bore to travel through, the areas look...familiar. The jungle areas feel a bit like a hodge-podge of Wajaom, Purgonurgo Isle and Yuhtunga. Moh Gates feel like Halvung. Sih Gates feel like...every cave area ever. Rala looks like Aqueducts. The only unique outside area is Foret, with its poisonous marshes. I need to explore a bit more before I draw any sort of final conclusion on this though.
- GEO is a rather disappointing job for the moment, but I recognize that that may change with their AF and future updates. I never accept "but they'll fix it later" as an acceptable excuse, at least with FFXI, though, how often have we heard that from the playerbase on just about every single thing? I'm interesting in hearing the dev's vision for the job.
● Reive is ultimately just a recycling of campaign but it is balanced better in my opinion, as far as actual combat goes, but they need to make it so that mages can get exp from it ASAP. Honestly, there's only so many things they can do to make combat feel "unique" with the stiff battle system XI has in place so I don't see much reason to complain.
● I (and every other person on the server so I don't get the negative feedback for this one) have barely gotten into the missions so I can't say anything positive or negative about them. I look forward to learning more about the secrets of the land, though. I remember that interview way back when when the graphics guy talked about how much work he put into Lilisette and her introductory dance. I just want to say I hope to see Arciele have the same effort put into her on a cutscene somewhere. :p

Overall, thus far I think the team is great at balancing their battle content, but I wanted a boxed expansion for a great new land to explore, and the areas themselves are really disappointing for me so far. I'm holding out cautious optimism for future updates. I'm looking forward to the expanding lore and story, but if this is really it for the new areas (Unless they're planning on adding new areas through patches, I'm not discounting that entirely since they've done it before with provenance) that aspect at least is a massive letdown.

Say what you will about Grauberg, Vunkerl Inlet and Fort Karugo-Narugo being few in number, but they were all quite unique, and it all led to Walk of Echoes which was also a unique area. TOAU just blows this expansion away in terms of areas because every beastmen's lair had a very unique style to it and all the areas were split into several pieces. Here, pretty much every area is a single map...I'm not going to hold my breath for them to surprise me and I'm not going to pull my punches in being relatively critical of the expansion because I already paid for it.

Score: 4.0/10 ;)
(That's a joke in case some of you don't get it, but it is halfway serious and I hope I made it clear why I feel that way)

Shibayama
04-02-2013, 03:58 AM
Ok so here are some of my impressions on the expansion so far:

For the first time in years, I've been genuinely excited to play final fantasy. I look forward to logging on and playing Run and Geo, or experimenting with the Coalitions to try and get gear, or see how I can impact the further development with the land. For the first time since Aht Urghan I was struck with a sense of awe at seeing the city, exploring it and talking to all the NPC's. I really am having a hard time understanding why people are saying there's not much content - why, because people are really only doing colonization reives atm? There are other things to look into, such as getting new augmented weapons from revies and skirmishes (which as of yet, nobody really has done/knows how to do yet.) There are 3 new HNM's with some pretty damn good drops, and I believe that some of the skirmish augment weapons will have some real potential. IMO i'll be kept busy with trying to rank up in each of the coalitions to get better rewards from them, and making it so adoulin is more user friendly.

I don't even mind the narrow corridor style maps because that's kind of the point - you need to have multiple pathways to get around the map should one way be blocked off or something. And unlike campaign I feel like Co-Reives has an actual purpose in that it furthers every players overall benefits and progression through the area, so I actually really enjoy it.

So far I love Geo and Run as jobs. People seem to be giving geo a hard time but really, the job has been out for all of 5 days and cries of "fix it!" have been going up when almost nobody has capped skill for a skill reliant job or really knows how to play it yet. Did you know that with max skill + eccliptic contrition + Blaze of Glory, a geomancer's Geo-Frailty gives an undispellable, unresistable 22% defense down effect that stacks with angon, dia, box step, ect? And who knows what the 2 hour Bolster Does? Not me. Lets give some time for the job to be used in practical applications, and also maybe try adding more info to it so we can really know what the job is capable of less than a week later.

In any case - I really think that this is more than any of us were and could have expected from FFXI at this point in the game's life cycle. Obviously Adoulin was not made with the intention of attracting new players like XIV was, but this was clearly done for a devoted playerbase that have stuck with the game all this time and I couldn't be happier with it.

Pebe
04-03-2013, 12:24 AM
Regarding the narrow corridors, I think you will like Morimar basalt fields, it is pretty open. But let us consider something for a moment...we are exploring a JUNGLE, idt their would be much open space to begin with imo. I think having morimar as the vast open zone is plenty enough. God I hate that zone,, SOOOOOOOOOOOOOOOOO BIGGGGG, and we only have access to the east half until more people get demolishing.

Camate
04-06-2013, 03:11 AM
Hello everyone,

Below is a message from Producer Matsui in regards to Seekers of Adoulin a week after its launch.



Thanks for the feedback.
(And also thanks for starting a feedback thread.)

For the team is been roughly 6 years since they released an expansion, and it's my first expansion in my current position, and it has been a very hectic week.

I've heard from the lead that he created the quests placing a lot of importance on the world lore, and will be continuing to add more and more as we move forward, so we're hoping you're all looking forward to that.

Please continue to leave your feedback on the new jobs and monsters in the new areas. We are currently focused on pretty much everything since all the new armor hasn't been acquired just yet. There are a couple of tricks for playing as the new jobs, so please aspire to become a true rune fencer. (Not the noobie rune fencer I was during the YouTube stream...)

In regards to content balance, while it's still just the beginning, there are some aspects that are not going as planned. Also, there were some bugs that got through our testing, which I'm ashamed of.
I would like to apologize for this and any inconveniences they may have caused.

It's been pointed out to us that information was not being released the way it should have been, but we will strive to keep improving and would appreciate it if you could, as always, continue to submit your feedback.

Mnejing
04-06-2013, 03:19 AM
Matsui's now a Mithra? :rolleyes:

Kalilla
04-06-2013, 03:48 AM
Camate just quoted the wrong person when building the post.

Camate
04-06-2013, 03:50 AM
Haha, sorry...I reversed two of the numbers in the post quote. He is now his back to his original wyvern awesomeness.

Mirage
04-06-2013, 03:59 AM
I liked him better as a mithra... :(

Losie
04-06-2013, 02:47 PM
Oh hey... A snide, completely negative reply. What a shock.

I should just learn my lesson and stay away from these forums.

You can't find anything on forums except snarky comments and know-it-all sensationalist cries for everything being awful and everything needing changing, even though they still pay for the game. Constructive criticism and well thought-out posts with information and calmly stated opinions are few and far between - it's all just "the sky is falling" about how this or that is the worst thing ever complain complain etc. If it was -really- a 2/10 or 3/10 then those people all would have quit already, they're just complaining. This is hard, this is new, waah. It's hardly even been a week!

Emilja
04-06-2013, 04:59 PM
Lucky you , I still waiting for the expansion for my xbox pla ; ;

Kojo
04-06-2013, 10:16 PM
You can't find anything on forums except snarky comments and know-it-all sensationalist cries for everything being awful and everything needing changing, even though they still pay for the game. Constructive criticism and well thought-out posts with information and calmly stated opinions are few and far between - it's all just "the sky is falling" about how this or that is the worst thing ever complain complain etc. If it was -really- a 2/10 or 3/10 then those people all would have quit already, they're just complaining. This is hard, this is new, waah. It's hardly even been a week!

Alot of things ARE still broken. So we need to complain to bring them to the Dev team's attention. But I still say ATM we're basically beta testers for SoA. It's not finished yet.

Areayea
04-07-2013, 02:57 AM
hey camate/matsui I'm pleased with all the new content as well, keep it up, I hope this expansion keeps growing like ToAU did, however please review my posts about what I think the next impossible to defeat mobs are, and please take into consideration what the other people are saying are the "typical strategy" so that you can create a new boss that can avoid these typical strategics... I believe that what made ffxi so big, and so famous was it's ability to have nearly impossible tasks within it, it made most WoW/EQ/LoL players quiver in fear when they knew one of their comrades played ffxi.

Volkai
04-07-2013, 07:55 AM
Alot of things ARE still broken. So we need to complain to bring them to the Dev team's attention. But I still say ATM we're basically beta testers for SoA. It's not finished yet.

When you play an MMORPG that has not reached EOL, you are always beta testing everything: nothing is in its final version until the game reaches EOL (i.e. no further version updates or non-emergency patches) or is shut down for good.