Log in

View Full Version : Make Mini Avatar quest easyer/better?



RazorFang
03-21-2011, 04:16 PM
I have a problem. I unlocked Summoner 4 years ago and I have only unlocked Shiva. :(
I am determined to unlock all the avatars. but i fail almost ever time. Can you developers make the mini avatars quest let in groups of three and eliminate the fame needed or make am all new avatar quests. i have spent millions of gill on potions and needed gear. can you give us some love.

thanx

Imakun
03-21-2011, 07:49 PM
Um.. can't you just do the lv65 ones? I assume you had the time to level other jobs in 4 years xD
Also if you do the "high level" (not that 65 is high level anymore) ones, you can keep using the mini fork as free teleports to the Cloisters when you need them (quests and missions).

Secondplanet
03-21-2011, 08:13 PM
Please don't get me wrong but those fights are perfect the way they are, They make it so you have to learn the job. Find a summoner on your server who has done them and ask for tips, SE doesn't need to change the difficulty level of those fights, its not like you need the best of the best gear, when i did mine i was in with only spell interruption gear and i didn't have astrals which are useless in that fight anyways.

Karbuncle
03-21-2011, 11:23 PM
Please don't get me wrong but those fights are perfect the way they are, They make it so you have to learn the job. Find a summoner on your server who has done them and ask for tips, SE doesn't need to change the difficulty level of those fights, its not like you need the best of the best gear, when i did mine i was in with only spell interruption gear and i didn't have astrals which are useless in that fight anyways.

^

The fights are perfect the way they are and do not need to be made easier. These fights are tough for a reason, They teach you a fundamental playstyle of SMN (Well, USed to be) and that was Kiting a mob. (Bomb Camps, Etc, back in the day that was good exp O.o)

It teaches you survivability too.

If i can win all 6 of them when my highest job was level 32 THF and i Barely had the gil to buy food, Theres no reason you shouldn't be able to win. The only one that took me more than 1 try was I think Shiva ironically. But i did win the second time.

Also, Theres no reason you should be spending "Millions" of gil. Truthfully those fights were one of the most enjoyable things i ever did as a SMN. it was a thrill and it gave me a real sense of accomplishment. The "Fame" Requirements were a bit over-the-top i think, Maybe they should be lessened/Removed, But letting 3 SMNs go in per fight would cheapen the fight to worthlessness where you learn nothing, Considering each of you would only need to astral flow once and the fight would be over.

Anyway, Since i don't want to make a completely useless post, I'll give you a general strategy that made mine quite easy. First off. DO NOT FORGET TO GO ON LIGHTSDAY ONLY, or the day the avatar you're after is Weak too. This will either enhance Carbies damage, or lower the other Avatars.

Also, Meds you need. Do not forget~
Yagudo Drink x3
Hi-Ether x3
(Hi-Potions if you want)

Now, Something that you may not know, Your buffs do not wear upon entry (IIRC!), Get a SCH Friend to cast Shell II, Protect II, and Stoneskin on you! Bonus if he can get Phalanx in. That way you have some lead-way when you're inside.

~When inside the BCNM, go to the Avatar (Out of aggro range) Cast Carbuncle > Use Astral Flow > Assault. I say use Astral flow before assault because using it after is more enmity as well. Now the problem with Bloodpacts is their low-range (Most of the time) so a nifty macro to have is:

"/ja "Bloodpact here" <t>
/wait 2
/ja "Assault" <t>

This will make your avatar follow the target during a Bloodpact rather than standing still. This is useful for the second/third Astral Flow when you don't want to be too close.

After you execute your Bloodpact, Run Just far enough until you see Carbuncles HP bar disappear, Then run a little further (I think in most of my fights the first left turn on the "hill" Was far enough). Wait for him to die and resummon. Your Bloodpact timer should be close to up at this point. Stay out of aggro range as best you can but do not let the Other Avatar go past that first turn. Take a hit if you absolutely have too.

Once carby has some sort of established hate, Run a little way aways and hit that macro above, The Avatar will likely come toward you but Carby will follow her using the BP, So you should continue to run away (At least its not like back in the day where "Too far away" = Wasted timer. Geez... suck it up). Once it goes off She will probably Astral Flow. Hopefully you're far enough away that the Height Difference (Did SE nerf the Fk out of that too for no reason?) or the distance will keep you alive. That or your Stoneskin+Shell you should have gotten.

At this point you want to run all the way back to the proto-crystal and wait for carbuncle to die if that Astral Flow already didn't do it, Resummon, And use your Final BP. This should kill it or be damn close. Now, Thats the trickiest part of this all.

I think the problem with today is that SE nerfed "Height" Difference on everything cause a few morons abused it for mobs like Amhuluk, so instead of just adjusting Amhuluk, SE nerfed a prominent Strategy for every mob in the game ever(?) Talk about curing the disease by killing the patient. Overkill. ..... So You might not be able to do what i did. But I'll tell you anyway.

You know the "hill" going from crystal > Avatar. At one point the hills come close to eachother, One above you and one you're on. It makes a left, Then a right, and goes on to the avatar. Well, When you're on the lower half, the Avatars BP cant hit you from the upper half (Or used too not be able too). This was one of the best strategies for the "Second Astral Flow" You would position Carby right up on that hill, and you run down to the bottom. When down there you're close enough to execute a Bloodpact. You would use your Second Astral Flow and this run, The Avatar will likely AF After and kill carby, But you're far enough away to be in the green for resummoning.

Now if you can't do that anymore, I admit the 20 fights need to be adjusted, because if you're unlucky and your Astral Flow triggers the avatars Astral flow its pretty much Game-over. You'll be in Red HP or lower, Carby will be dead, and the Avatar will be 2 feet from you ready to kick your ass. Theres no recovering from that. So you'd be better of petitioning SE To re-add the Height Fix in the 20 cap fights, since it played a key role.

Sometimes i wish i could re-do those fights for funsies... They were so much fun and rewarding back in the day :(, I remember getting frustrated sometimes when i lost, But working up the gil to do them again and actually winning. It made me feel so accomplished.

This was back in the day when there were very few SMNs, and most new SMNs didnt have all the Avatars unless they had high level friends (Which were also very rare) because the game was so new to the US/etc. So when i got all 6 Avatars it was like "Damn I'm boss". I didn't get Fenrir until i was level 52 Lol... Diabolos wasn't even out at the time.

Fun days...

JagerForrester
03-22-2011, 12:58 AM
1. Buff up
2. Enter on avatar's weakest day
3. Run half way
4. Summon Radioactive Squirrel
5. Drink a Yag
6. Run up to battle arena outer ring
7. Assault
8. Astral Flow and Searing Light
9. Run back to halfway mark where you don't see Carby, maybe a lil farther
10. Hi-Ether
11. Wait for dead Carby
12. Resummon Carby
13. Searing Light
14. Repeat steps 9-13, running back and forth between the Entrance, Halfway mark, and Battle arena pattern.
15. Do not forget to drink more Yags.

If Astral Flow wears...
16. Wait for dead Carby
17. Resummon Carby
18. Follow the squirrel for the final showdown.
19. Attack the avatar with your best skilled weapon (hopefully staff) and Dia
20. Kill the avatar best you can

There were only 2 avatars that took more than 1 try to kill. Ramuh (paralyze's a bitch), and Titan (My first avatar fight). Takes 2-3mins, most can do it in 2-2:30mins. Or just wait till you're 90-99 and solo the pushovers. I was a 75 PLD/RDM (Rampart the 2hour) and a 75 DRG/RDM (Super Jump the 2hour) who visited the avatars regularly for money. Phalanx, SSkin, En-avatar's opposite element, and Bar-avatar's element. Not hard either way you do it, just don't forget to do it on the weakdays.

Eh, get it? Weak days? I made a funny.

Dallas
03-22-2011, 01:35 AM
The secret to the mini fights is to sub /PLD or /WAR. You need the extra defense.

Neisan_Quetz
03-22-2011, 01:40 AM
Or use defense food, that also helps.

Karbuncle
03-22-2011, 02:04 AM
The secret to the mini fights is to sub /PLD or /WAR. You need the extra defense.

I thought Sub jobs were removed?

Its been a long time...

Neisan_Quetz
03-22-2011, 02:04 AM
You keep subs, you can /nin and dual wield hermit's wands iirc.

Karbuncle
03-22-2011, 02:07 AM
You keep subs, you can /nin and dual wield hermit's wands iirc.

Oh, been too long i guess, Well then, I'd suggest /WHM for a few of the fights where you can use proper bar-spells (BarWater/BarStone). Outside of that, what i said above :P

Dallas
03-22-2011, 06:14 AM
/WHM leaves you vulnerable to physical attacks and you won't be curing after Astral Flow is activated. If your strategy involves planning to be hit by magic damage, you aren't properly kiting. Melee damage is much more likely.

Karbuncle
03-22-2011, 06:49 AM
/WHM leaves you vulnerable to physical attacks and you won't be curing after Astral Flow is activated. If your strategy involves planning to be hit by magic damage, you aren't properly kiting. Melee damage is much more likely.

Mmm, They do have En-Spells on their normal hits don't they? The Enspells if i remember back when i did the fights were almost as much damage as the hits themselves in some cases more-so. Bar-spells would reduce the impact of Enspells far more than 10 DEF and a few VIT could ever reduce the Avatars Physical Hits.

Thats why i suggested it :(

Malamasala
03-22-2011, 07:05 AM
I wish they'd make a tiny adjustment though. Lower perpetuation inside and let you use all avatars. It would make more sense to show your skill in elemental relationships than just have you spam carbies.

Neisan_Quetz
03-22-2011, 07:07 AM
Would be too easy if you could use the avatar's weakness in the BC, the challenge is fine, the rewards aren't imo.

Korpg
03-22-2011, 07:11 AM
Any job level 90 with /DNC can solo the level 65 quested ones. A skilled RDM/NIN could solo melee them at 75.

Just ask for help and you can get them without doing the mini-trials.

Dallas
03-22-2011, 07:21 AM
Mmm, They do have En-Spells on their normal hits don't they?

I don't think they do at L20. Long time ago, but after living a few months with enspells in Abyssea, there's no way Carby could survive any en-spell @20.

Exzir
03-22-2011, 09:21 AM
Do not do the MINI battles use them as warps to the big battles and Solo them with SMN for gil.

Karbuncle
03-22-2011, 09:45 AM
I don't think they do at L20. Long time ago, but after living a few months with enspells in Abyssea, there's no way Carby could survive any en-spell @20.

I'm almost positive they do, But they hit carbuncle for lower damage than they hit players.

I could be wrong :( As with you its been nearly 5 years since i done the fights... and wiki is no help on the subject.

Neisan_Quetz
03-22-2011, 09:50 AM
They have enspell damage but it's fairly low, friend on taru smn/rdm with no food managed to melee Titan to death after carbuncle died... Shining Strike'd him for win.

Dallas
03-22-2011, 12:14 PM
I'll concede on the issue of enspells, as I'm clearly not the expert. :) All I know is that I stacked +HP gear, Protect, and /PLD def bonus before I was able to win with ease. If I were to ever try again, I'd probably also go find that L8 shield.

Orenwald
03-22-2011, 01:00 PM
why does everyone say bring 2~3 yagudo drinks? Astral flow lasts 3 minutes, yagudo drink lasts 3 minutes. I only ever needed 1 per run.

Dallas
03-23-2011, 12:54 AM
People pop the drink first? Or it's possible they expect you to die a few times. /shrug

I think I used Ethers, Mithkabobs and Au Laits.

Karbuncle
03-23-2011, 01:02 AM
why does everyone say bring 2~3 yagudo drinks? Astral flow lasts 3 minutes, yagudo drink lasts 3 minutes. I only ever needed 1 per run.

Having room for Error is always nice. Having 2 Is the best, even if you never have to use the second. But I thought yagudo Drinks lasted 2 minutes :( I shoulda looked it up first.

Thats what you get for trying to type things from 5 years ago out of memory. Haven't had a use for Yagudo Drinks in years :(, High Level jobs baby me.