View Full Version : FINAL FANTASY XI JOBS TIER II
Leatherman
03-21-2011, 04:14 PM
I see a lot of ideas for new jobs here and I thought maybe we should create Tiers of current jobs. For example: WHM > Devout (following a line of thinking similar to Final Fantasy Tactics), RDM > Time Mage, WAR > Gladiator and so forth, instead of just creating these jobs and making available to anyone that purchase the expansion/add-on/scenario you would have to complete quest and meet a "certain" requirement such as, to open Time Mage flag you would have to Level UP RDM to 99 first and so on to the Tier II job levels.
Please post your ideas of job upgrades for the Tier II, it could even have a second branch of one individual job and even combos for that matter, BST99/DRG99 to become Dragontamer and go capture your own "Dragon" not only having a little wyvern to fight with you.
Perhaps these jobs could be slightly stronger then their previous jobs due to the requirements. Able to use their Job Requirement Specific gears.
SMN maybe going into Evoker, where the Avatars consume no MP and have the ability to fuse with the Avatars sharing stats from gear and SUBJOB.
I'm curious to know what ideas people come up with under this thread.
Thanks for participating.
Tsukino_Kaji
03-21-2011, 04:19 PM
I see a lot of ideas for new jobs here and I thought maybe we should create Tiers of current jobs. For example: WHM > Devout (following a line of thinking similar to Final Fantasy Tactics), RDM > Time Mage, WAR > Gladiator and so forth, instead of just creating these jobs and making available to anyone that purchase the expansion/add-on/scenario you would have to complete quest and meet a "certain" requirement such as, to open Time Mage flag you would have to Level UP RDM to 99 first and so on to the Tier II job levels.
Please post your ideas of job upgrades for the Tier II, it could even have a second branch of one individual job and even combos for that matter, BST99/DRG99 to become Dragontamer and go capture your own "Dragon" not only having a little wyvern to fight with you.
Perhaps these jobs could be slightly stronger then their previous jobs due to the requirements. Able to use their Job Requirement Specific gears.
SMN maybe going into Evoker, where the Avatars consume no MP and have the ability to fuse with the Avatars sharing stats from gear and SUBJOB.
I'm curious to know what ideas people come up with under this thread.
Thanks for participating.Is that like that whatchama game where you could level to 255 and then reset to 1 with higher stats?
Actualy that would be interesting. You need to give up your 99 job to get this new stronger version. I'd support that idea.
Zyeriis
03-21-2011, 04:22 PM
I see a lot of ideas for new jobs here and I thought maybe we should create Tiers of current jobs. For example: WHM > Devout (following a line of thinking similar to Final Fantasy Tactics), RDM > Time Mage, WAR > Gladiator and so forth, instead of just creating these jobs and making available to anyone that purchase the expansion/add-on/scenario you would have to complete quest and meet a "certain" requirement such as, to open Time Mage flag you would have to Level UP RDM to 99 first and so on to the Tier II job levels.
Please post your ideas of job upgrades for the Tier II, it could even have a second branch of one individual job and even combos for that matter, BST99/DRG99 to become Dragontamer and go capture your own "Dragon" not only having a little wyvern to fight with you.
Perhaps these jobs could be slightly stronger then their previous jobs due to the requirements. Able to use their Job Requirement Specific gears.
SMN maybe going into Evoker, where the Avatars consume no MP and have the ability to fuse with the Avatars sharing stats from gear and SUBJOB.
I'm curious to know what ideas people come up with under this thread.
Thanks for participating.
Turning Red Mage into Time Mage wouldn't work as Red Mage uses swords, Time Mage shouldn't have melee capabilities.
I'd rather see Warrior turn to Berserker or Viking.
Summoner becoming an Evoker sounds like a step down and with your description I think it would be better to call it "Attuner" or something else.
Leatherman
03-21-2011, 04:22 PM
Final Fantasy introduced the Job upgrade a long time ago and other games decided to copy it. Maybe SquareEnix should go back to it's roots and make our lovely FFXI more final fantasyish :D
Tsukino_Kaji
03-21-2011, 04:23 PM
Actualy that would be interesting. You need to give up your 99 job to get this new stronger version. I'd support that idea.I think I like this more now. It's a simple solution to my earlier gestalt idea.
NightDagger
03-21-2011, 04:24 PM
Is that like that whatchama game where you could level to 255 and then reset to 1 with higher stats?
Actualy that would be interesting. You need to give up your 99 job to get this new stronger version. I'd support that idea.
Now that is a good idea. i would think alot of people would like this idea. Your not just losing a job but you are replacing it with a much stronger version that you have to lvl all the way up again. It would in a way help the people that want to lvl the "old way" as well lol
Tsukino_Kaji
03-21-2011, 04:25 PM
BLU could become SHF. ^^
Alkalinehoe
03-21-2011, 04:26 PM
Everything Else>DRK>BST
Anela
03-21-2011, 04:28 PM
I see a lot of ideas for new jobs here and I thought maybe we should create Tiers of current jobs. For example: WHM > Devout (following a line of thinking similar to Final Fantasy Tactics), RDM > Time Mage, WAR > Gladiator and so forth, instead of just creating these jobs and making available to anyone that purchase the expansion/add-on/scenario you would have to complete quest and meet a "certain" requirement such as, to open Time Mage flag you would have to Level UP RDM to 99 first and so on to the Tier II job levels.
Please post your ideas of job upgrades for the Tier II, it could even have a second branch of one individual job and even combos for that matter, BST99/DRG99 to become Dragontamer and go capture your own "Dragon" not only having a little wyvern to fight with you.
Perhaps these jobs could be slightly stronger then their previous jobs due to the requirements. Able to use their Job Requirement Specific gears.
SMN maybe going into Evoker, where the Avatars consume no MP and have the ability to fuse with the Avatars sharing stats from gear and SUBJOB.
I'm curious to know what ideas people come up with under this thread.
Thanks for participating.
Hmm. I will be inerested to see what people come up with. This sounds like a fun idea. Are you talking about extending the capabilities of a given job at lvl 99? or at lvl 99, it allows you to open/start leveling the new job? i.e. at lvl 1
Snaplin
03-21-2011, 04:28 PM
Provided the T1 jobs don't turn into something retarded (Stop with the Time mage, It's not going to happen) this might be a cool Idea.
Wouldn't it be easier to just add new JA's/MA's Instead of leveling a whole new job though? Some of us actually do endgame w/ successful linkshells who get things done and don't really want to be bothered with leveling a new job.
Also what if the T2 Job ends up being completely terrible and utterly useless like pup,bst,drg ect.? We just wasted time leveling and now have a useless job at 99 that would have been better as a T1 job?
Leatherman
03-21-2011, 04:29 PM
BLU or BLM could have an option to turn into the infamous Geomancer that everyone was guessing it would be the new job when BLU was announced.
Tsukino_Kaji
03-21-2011, 04:31 PM
Everything Else>BSTI took out DRK because it was an unnessisary step. BST will now get avatar jug pets.
Hmm. I will be inerested to see what people come up with. This sounds like a fun idea. Are you talking about extending the capabilities of a given job at lvl 99? or at lvl 99, it allows you to open/start leveling the new job? i.e. at lvl 1I think I like the idea of having to relinquish the old job first. This of course dose not mean that you could not simply just level it again.
Zyeriis
03-21-2011, 04:36 PM
As for Red Mage, Onion Knight or something would probably work better. Or Magic Knight. (Or Mythic Knight)
Samurai would become a Shogun or Master Samurai.
Dragoon would become Lancer.
Beastmaster would become Beastmeister (slight joke)
Puppetmaster would become Puppeteer or Engineer.
Blue Mage would become Magus
Corsair would become Admiral (or something).
Paladin would become Cavalier.
Dark Knight would become Black Knight.
White Mage would become Devout, White Wizard, or Shaman.
Scholar would become Sage.
Black Mage would become Black Wizard or Warlock.
Thief would become Master Thief or Brigand.
Monk, I don't care. Least favorite job.
Bard would become Minstrel or Maestro.
Dancer would become Performer (or something).
Ninja would become Master Ninja.
Ranger would become Warden or Hunter.
Tsukino_Kaji
03-21-2011, 04:48 PM
BLM can't be a warlock, that's taken by RDM already.
BLU should become Immortal.
Ninja could become a Shinobi, just to confuse people.
MNK would becomd MNK. No, not that MNK. A MNK.
Nacht
03-21-2011, 04:49 PM
Stop with the Time mage, It's not going to happen
Agreed
Monk, I don't care. Least favorite job.
Are you honestly trying to say that you prefer Bst, Pld, Drk, Sch, and Pup all above Monk? If so, there's something wrong with you.
Tsukino_Kaji
03-21-2011, 04:50 PM
Are you honestly trying to say that you prefer Bst, Pld, Drk, Sch, and Pup all above Monk? If so, there's something wrong with you.Not relay, MNK is boring. Though, pup is worse.
Zyeriis
03-21-2011, 04:51 PM
Agreed
Are you honestly trying to say that you prefer Bst, Pld, Drk, Sch, and Pup all above Monk? If so, there's something wrong with you.
I am. I hate monks. I am perfectly aware this is just a silly hatred but, nonetheless, I have mostly bad memories of Monks in ffxi.
Zyeriis
03-21-2011, 04:52 PM
BLM can't be a warlock, that's taken by RDM already.
BLU should become Immortal.
Ninja could become a Shinobi, just to confuse people.
MNK would becomd MNK. No, not that MNK. A MNK.
1,000th post. Good Job. only 999,000 to go.
Tsukino_Kaji
03-21-2011, 04:55 PM
1,000th post. Good Job. only 999,000 to go.So close I can taste it.
Leatherman
03-21-2011, 04:57 PM
MNK could turn BlackBelt or something wild like acrobat :D
Alderin
03-21-2011, 05:28 PM
Not a crazy idea. Would make players stick around longer I think as the whole goal of "every job to lvl 99" suddenly gets doubled.
I also believe that a T2 version shouldnt lose anything the T1 did - as mentioned earlier, what happens if the T2 job is terrible compared to the T1 job?
The T2 should just be an even more advanced version of it's original job. Ability to get higher-teir versions of spells they currently own, more potent JA's / more JA's in general...
However this could force players to be extremely overpowered and make previously declared "godly" nm's to be nothing more then a wild rabbit.
In saying that - there will always be a rabbit that can kick your arse.
Nacht
03-21-2011, 05:31 PM
In saying that - there will always be a rabbit that can kick your arse.
They need an HNM level rabbit.
Chronofantasy
03-21-2011, 05:37 PM
I think 99 BRD should become Time Mage because a brd has low capabilities with weapons, time mage can basically be a support job and in the ranged slot the instruments can be replaced with watches/clocks as support weapons with +stats.
Coldbrand
03-21-2011, 05:38 PM
I'd be down for it. Upgrade me to Dragon Knight.
Tsukino_Kaji
03-21-2011, 05:39 PM
BRD would become a Diva.
I guess that makes it a RDM. lol
Chronofantasy
03-21-2011, 05:57 PM
I think the list of tier II should be something like this:
WAR > Gladiator/Berserker/Viking
MNK > Fighter/Black belt
BRD > Time Mage/Songstress
BLU > Magus/
RDM > Seer/Red Wizard
WHM > Sage/Oracle/Bishop
THF > Assassin
RNG > Sniper
BST > Necromancer
SCH > Geomancer
COR > Cannoneer/Gambler
DRG > Lancer
BLM > Black Wizard/Sorcerer
PLD > Defender
DRK > Holy Knight
SAM > Mediator
NIN > Assassin/Mutant
SMN > Devout
PUP > Clown/Trickster
DNC > Acrobat
Tsukino_Kaji
03-21-2011, 06:01 PM
Could go from SAM to Yagyu or Shinsengumi.
They need an HNM level rabbit.
The Monster of Rawr Rawr
Tsukino_Kaji
03-21-2011, 06:39 PM
Vorpal Bunny, not to be confused with a vorpal bunny.
Maquis
03-21-2011, 09:14 PM
I had the idea of "upgrading" your job to an advanced version of it a long time ago. Now, I have a lot of ideas and I don't want to post them all. Since this thread is already started, let me show you what I thought of.
It is very hard for SE to come with an advanced version of each job, so I thought it might be better to combine two jobs into one (Three might be an option?). You would have to have leveled both jobs to 99 (and perhaps have some skills that need to be capped) before you can upgrade both jobs into a new one. You will no longer have access to those old jobs. Your new job is level one, but you can wear any gear that has one of the old jobs on it. Now I made an example list, but thats all it is. I had some trouble pairing some jobs, like PUP and SMN. Other jobs were very easy to pair up, like BRD and DNC. I don't want to step on any peoples jobs with this, so if you have any alternative ideas you want to share, I would be interested.
WAR&MNK: Fighter
Strongest DD in game, lowest eva/def etc. All in/High risk.
BRD&DNC: Performer
Bind Songs and Dances together to perform them at the same time. Samba songs will overwrite themselves and Waltz songs will overwrite themselves.
BLU&BST: Pictomancer
Creates copy of target beast to fight besides you. The copy responds to Blue Magic you cast.
RNG&THF: Hunter
How about some SATA Sidewinders? Escape JA or other nice combinations of the two jobs? Someone else have some nice ideas?
PLD&DRK: Magic Knight
Tank with both black and white magic.
WHM&SCH: Geomancer
Entwines Scholar spells and White Mage spells into stronger effects. Helix/Storm adds elemental effect to White Magic. Example Stoneskin+Firestorm makes the SS effect receive double damage from Water element, but half damage from Ice and Fire. Allows Haste and Cure to be entwined and with proper grimore to have Curaga/Hastega built into one spell.
BLM&RDM: Time Mage
Meteor, Haste 2, Demi, etc.
SAM&NIN: Assassin
Movement speed job trait. TP gained when evading attack. When out of range to WS, automatically draws you in on mob to make it hit (you need to face it).
DRG&SMN: Caller
Summons various versions of Bahamut. (Could be a "Summon/Call" via JA/Magic or a "Transformation")
COR&PUP: Jester
Ultimate Hate controller through puppet. Strong DD, very high hate gain, but has JAs to shed it to pt member close to puppet.
TL;DR Version: Lose two 99 jobs, get one "Advanced" level 1 job, combined from the two lost jobs. Example list above.
Dallas
03-22-2011, 01:58 AM
The only appropriate upgrade for SMN is AVA: The AVA now floats, radiates an element of their choice, and can make pacts to be summoned by SMN.
Cream_Soda
03-22-2011, 01:59 AM
Mnk > Perma Primeval brew
jeffanddane
03-22-2011, 02:10 AM
Dancer could become stripper x.x. . . What? No? I tried . . . damnit. . .
Boldheart
03-22-2011, 02:22 AM
Cool new Job would be Wizard. NO not like WOW but you can morph into stronger animals ex: Werewolf, Dragon, Behemoth lol, Rhino, not only can you morph but you would have stronger spells than BLM. Spells: Meteor, Tsunami, Earthquake, Tidal Wave, Lava X, Hurricane etc and these spells would take up say your whole screen when u cast them lol. People can see them happening from across the map lol.
Selzak
03-22-2011, 02:24 AM
Maybe instead of combining jobs it could be done with crafts. This would make a lot more people craft, and maybe put some stuff on the AH.
50+ Woodworking + NIN
= Assassin
-Able to create its own tools on the fly (no need for tools), mastered their use (high fast cast), etc. Gains benefits from WW and 99NIN.
Boldheart
03-22-2011, 02:27 AM
Gladiator! I know they have in FFXIV but eh put it in FFXI. You can weild anytype of melee weapon, but can use Sword, Scythe, GA, and GS better than any. You have a merit ability where you can switch to tank job or melee job and can both dual wield or use a shield. Weaponskills are furious and can light up a night times sky.
Or even LEGEND job which is when you get to lvl 99 you can obtain this job and go back to lvl 1. When you go back to 1 what ever job you chose to obtain Legend status would now be that higher job and be named such as MNKLEGEND, SAMLEGEND, SMNLEGEND and so forth. Now these jobs you can get better spells, Summons, weaponskills etc.
Trangnai
03-22-2011, 02:40 AM
BLU or BLM could have an option to turn into the infamous Geomancer that everyone was guessing it would be the new job when BLU was announced.
wait, when did people assume blu was going to be Geomancer? Anyone who has played a FF game knows that blu is blu unless theres some point where SE said "New mage" and showed us a picture of blu AF and not mentioning that it was blu.
Leatherman
03-22-2011, 02:53 AM
wait, when did people assume blu was going to be Geomancer? Anyone who has played a FF game knows that blu is blu unless theres some point where SE said "New mage" and showed us a picture of blu AF and not mentioning that it was blu.
Before BLU was announced there was a huge noise and people where trying to guess what job was going to be made available and Geomancer was one of them :D Just something that came to memory.
Leatherman
03-22-2011, 02:59 AM
The Tier II jobs would be designed to be better than the required Lv99 Job. It would consume the level but not the availability of that job, turning that job into a Lv1 in the list of jobs available from the Moogle. So if you are not satisfied with the Tier II job you could level the Tier I, but that's simply the price paid to attain that job.
Dantel
03-22-2011, 03:15 AM
Before BLU was announced there was a huge noise and people where trying to guess what job was going to be made available and Geomancer was one of them :D Just something that came to memory.
i tought that was with sch when WOTG was coming out
Angelsasuke
03-22-2011, 03:27 AM
I think the list of tier II should be something like this:
WAR > Gladiator/Berserker/Viking
MNK > Fighter/Black belt
BRD > Time Mage/Songstress
BLU > Magus/
RDM > Seer/Red Wizard
WHM > Sage/Oracle/Bishop
THF > Assassin
RNG > Sniper
BST > Necromancer
SCH > Geomancer
COR > Cannoneer/Gambler
DRG > Lancer
BLM > Black Wizard/Sorcerer
PLD > Defender
DRK > Holy Knight
SAM > Mediator
NIN > Assassin/Mutant
SMN > Devout
PUP > Clown/Trickster
DNC > Acrobat
I kliked this till i reached drk from there down i became ify, DRK should not be holy anything, maybe death knight. SAM maybe like ronin i guess. NIN i would def say shinobi. SMN i would say caller cus evoker does sound like a step down, i agree with that comment. pup and dnc upgrade were cool as well.
Kavik
03-22-2011, 03:37 AM
I kliked this till i reached drk from there down i became ify, DRK should not be holy anything, maybe death knight. SAM maybe like ronin i guess. NIN i would def say shinobi. SMN i would say caller cus evoker does sound like a step down, i agree with that comment. pup and dnc upgrade were cool as well.
I agree, PLD would be holy knight because... THAT's what they are if you look at their job description. I don't think bst is really a necromancer though. Nin could not be an Assassin because the relic gear for thf is Assassin's, you also have it listed for 2 different jobs. I am all for the tier 2's of the jobs though. Any of these systems to have roots in good ideas.
Manicora
03-22-2011, 03:46 AM
PUP= Jester, Bst = Tamer, PLD= Divine Shield, Smn= YuGiOh(j/k) War= Breaker, Monk= Fighter, Whm= Healer/Watcher Blm= Necromancer, Rdm= Trickster, Nin= Assassin, Sam= Shogun, Thf= Brotherhood, Dnc= Stepmaster, Cor= omg omg Pirate, Ranger= Sharpshooter ....
Chiibi
03-22-2011, 03:48 AM
...but isnt our job upgrade called "Artifact" and "empyreon" armor?
Zyeriis
03-22-2011, 03:51 AM
Aside from the name/conversion list I posted. I feel that a whole set of levels for the step up wouldn't be well-liked, having to level again and all. Perhaps a certain criteria should be reached, that simply switches your job's name to one of these. Like maxing out merits for the job plus whatever the new merit system will be for the 99 cap. And Maybe one set of armor or ability/spell for these classes to distinguish them further. This way, the game wouldn't become horribly unbalanced.
Chiibi
03-22-2011, 03:53 AM
but the game isnt horribly unbalanced... se make a point of not giving us what we want to preserve said balance
Leatherman
03-22-2011, 04:37 AM
Aside from the name/conversion list I posted. I feel that a whole set of levels for the step up wouldn't be well-liked, having to level again and all. Perhaps a certain criteria should be reached, that simply switches your job's name to one of these. Like maxing out merits for the job plus whatever the new merit system will be for the 99 cap. And Maybe one set of armor or ability/spell for these classes to distinguish them further. This way, the game wouldn't become horribly unbalanced.
I'd like to level something new and wouldn't mind going to parties (not abyssea leech) and experience the game again with something new and refreshing, not only me but it's nice to see others learning their new abilities and finding out what they can do with it. If you simply change to the new job you wouldn't really experience that job, isn't that true?
I like the ideas people are coming up with, but haven't seen major ideas sprouts as the possibilities, job abilities, 2hrs, new contents.
I propose Tier II jobs, not necessary all jobs, but I do understand the difficulty and the fear of game imbalance. I'm simply curious of what people come up with, the possibilities. I want to see some creativity magic form! :D
Leatherman
03-22-2011, 04:42 AM
There is so much job imbalance as is lol, don't see much change from what it is right now.
Zyeriis
03-22-2011, 04:47 AM
There is so much job imbalance as is lol, don't see much change from what it is right now.
http://farm3.static.flickr.com/2667/4024245133_2bf9f001db.jpg
Tsukino_Kaji
03-22-2011, 04:49 AM
There is so much job imbalance as is lol, don't see much change from what it is right now.Being different and being unbalanced are not the same thing. Like red instead of black producing 3 for 1. Eventualy people will get used to it.
Siviard
03-22-2011, 05:16 AM
I actually like this idea and fully support it. Reminds me of the "upgrade" you got from the original Final Fantasy, where you had to go to the Castle of Ordeals, get the Rat's Tail and deliver it to Bahamut.
I love leveling jobs but since all of my jobs are 70+ except for COR being able to level the "old school" way is pretty much out the window. I'd love to be able to level in the n00b zones again!
My ideas for job upgrades.
WAR - GLD (Gladiator)
MNK - MST (Master)
THF - BRG (Brigand)
WHM - DVT (Devout)
BLM - BWZ (Black Wizard)
RDM - MSK (Mystic Knight) """I had a hard time thinking of this one, but RDM with all of it's En-Spells fits the Mystic Knight of FF5 perfectly)
PLD - HOK (Holy Knight) or WHK (White Knight)
DRK - BLK (Black Knight)
BRD - """"I can't think of anything here"""
BST - TAM (Tamer)
RNG - SNP (Sniper) or HNT (Hunter)
DRG - LNC (Lancer) or DKN (Dragon Knight)
SAM - BSH (Bushido)
NIN - ASN (Assassin)
SMN - CAL (Caller)
BLU - MAG (Magus)
COR - PRT (Pirate) or GMB (Gambler)
PUP - JST (Jester)
DNC - PRF (Performer)
SCH - SGE (Sage)
Chiibi
03-22-2011, 05:18 AM
BRD = Justin Bieber
Siviard
03-22-2011, 05:20 AM
BRD = Justin Bieber
At least Bieber is a lot better than Rebecca Black chick.......FRIDAY, FRIDAY, NEXT DAY IS SATURDAY.....GAWD CUT MY WRIST DEEP ALREADY!!1!111
Zyeriis
03-22-2011, 05:21 AM
Bard would be Minstrel or Maestro.
Summoner could become Beckon Mage, a tribute to Bacon Mage. /joke
Summoner could become a Conjurer.
Paladin could also become Crusader. (or Cruorsader, if i wanna make a joke)
annewandering
03-22-2011, 05:28 AM
Mnk >> Sumo Monk uses body and so would sumo no idea on abilities other than they would be physically based,
Fetus
03-22-2011, 05:32 AM
As for Red Mage, Onion Knight or something would probably work better. Or Magic Knight. (Or Mythic Knight)
Samurai would become a Shogun or Master Samurai.
Dragoon would become Lancer.
Beastmaster would become Beastmeister (slight joke)
Puppetmaster would become Puppeteer or Engineer.
Blue Mage would become Magus
Corsair would become Admiral (or something).
Paladin would become Cavalier.
Dark Knight would become Black Knight.
White Mage would become Devout, White Wizard, or Shaman.
Scholar would become Sage.
Black Mage would become Black Wizard or Warlock.
Thief would become Master Thief or Brigand.
Monk, I don't care. Least favorite job.
Bard would become Minstrel or Maestro.
Dancer would become Performer (or something).
Ninja would become Master Ninja.
Ranger would become Warden or Hunter.
Eh. My thoughts:
WHM > Prophet or Cleric
RDM > Warlock or Estoqueur
BLM > Sorcerer or Elementalist
THF > Rogue or Assassin
WAR > Viking, Gladiator or Warlord
MNK > Ascetic or Pugilist
SAM > Ronin or Shogun
NIN > Koga, Iga or Shinobi.
PLD > Templar
BST > Warden
DRG > Lancer
BLU > Magus
SCH > Sage
BRD > Minstrel or Maestro.
SMN > Demonologist or Mystic
Unlisted are ones I couldn't think of anything for.
I see a lot of ideas for new jobs here and I thought maybe we should create Tiers of current jobs. For example: WHM > Devout (following a line of thinking similar to Final Fantasy Tactics), RDM > Time Mage, WAR > Gladiator and so forth, instead of just creating these jobs and making available to anyone that purchase the expansion/add-on/scenario you would have to complete quest and meet a "certain" requirement such as, to open Time Mage flag you would have to Level UP RDM to 99 first and so on to the Tier II job levels.
Please post your ideas of job upgrades for the Tier II, it could even have a second branch of one individual job and even combos for that matter, BST99/DRG99 to become Dragontamer and go capture your own "Dragon" not only having a little wyvern to fight with you.
Perhaps these jobs could be slightly stronger then their previous jobs due to the requirements. Able to use their Job Requirement Specific gears.
SMN maybe going into Evoker, where the Avatars consume no MP and have the ability to fuse with the Avatars sharing stats from gear and SUBJOB.
I'm curious to know what ideas people come up with under this thread.
Thanks for participating.
These are good ideas leatherman, and I'd love to see a system similiar to this, though I would do it a little differently. This is what I would do, and it could be incorporated into the current system a lot easier as well.
Once the level cap has attained it's final peak I think players should be able to do a quest that allows them to unlock a single sub job to where they can take it all the way. That would allow players to customize the mastery of their jobs similiar to what you are saying without introducing an entirely new system. This would give players a lot more individuality at the end of the game also.
So for example if a dragoon wanted to be a "dragon tamer" he could choose beastmaster as his ultimate sub job and take it all the way, thus fusing the two jobs together into it's own unique class.
This would be really cool I think, and allow all sorts of new classes to be created and would only need to fuse together the current ones - and perhaps they could add new abilities and spells only allowed to certain combinations for even more options. Paladins and White Mages for example could combine to become a Cleric or a Templar like class. Black Mages and White Mages could combine to become like FuSoYa from Final Fantasy 3, or a Ranger could combine with a White Mage to mimic Rosa. Warriors could combine with Samurai to become like your "Gladiator". Possiblities are pretty endless.
Leatherman
03-22-2011, 05:56 AM
PUP should upgrade to ENG Engineer
Ability to summon/create Martelos to boost party/alliance with TP/HP/MP regen
A more in depth Automaton like those big metal monsters from ToAU.
Able to repair Martelos and what not. Different type of of Martellos such as DEF,ATK,MAB,MDB and so forth. Able to Summon 2 types or maybe max-out with Merit Points Lv3 to a total of 3 Martelos.
Another thing, these jobs would NOT be able to be selected as Support Jobs. So no worries about how would people use them as support.
KorPoni
03-22-2011, 06:37 AM
Final Fantasy I had job upgrades even. White Mage - White Wizard, Black Mage - Black Wizard, Red Mage - Red Wizard, Black Belt - Master, Thief - Ninja, Fighter - Knight. I know this can't change exactly like this, as thief and ninja are seperate jobs now, but this is pretty much how it happened. They introduced higher stats, ninja gained use of black magic like drk and knight gained use of white magic like pld. Also, the mages gained access to more spells themselves upon upgrading.
Rambus
03-22-2011, 06:45 AM
Turning Red Mage into Time Mage wouldn't work as Red Mage uses swords, Time Mage shouldn't have melee capabilities.
I'd rather see Warrior turn to Berserker or Viking.
Summoner becoming an Evoker sounds like a step down and with your description I think it would be better to call it "Attuner" or something else.
Evoker > summoner, be funny to see the flip work lol.
this reset idea would encourage us meeting new people if they somehow stop astral flow and abyssea leech leveling.
I would really support it if SE could really give big expand to the game ( have to get rid of ps2)
Laotzu
03-22-2011, 08:06 AM
Here's a few I have been thinking about, I don't know how effective they'd be but it'd be cool to see;
NINv2: Given abilities similar to the Kuji-Kiri, the nine cuts, to boost their abilities in specific actions like damage, shadow tanking etc.. Info taken from Wikipedia
Rin: Strength of mind and body, att+ STR+ buffs maybe
Pyo: Direction of Energy, Increased effectiveness of self-buff ninjutsu
Toh: Harmony with the universe, acc+ and/or abilities to ensure you're holding the mobs attention
Sha: Healing of self and others, exactly what it says on the tin
Kai: Premonition of danger, Seigan/Third Eye-like effect
Jin: Knowing the thoughts of others, increased evasion, parry, defensive stats + enmity for tanking
Retsu: Mastery of time and space, increased accuracy/success with enfeebling ninjutsu
Zai: Control of the elements of nature, increased accuracy/damage with elemental ninjutsu
Zen: Enlightenment, knowing the weaknesses of your enemies, intimidating them and stuff?
RDMv2: Enhancing their sword skills and enhancements, making them more of a front line mage and give them W-Magic/Doublecast or similar abilities to affect their spellcasting amount/effectiveness.
PLDv2: Brick s&#$ house tank with good offensive capability, ability to protect party members from severe damaging attacks without having to reposition self and also to manage enmity more effectively.
SAMv2: Increased ability to coordinate skillchains and to boost the ability of party members to join with them in creating more powerful skillchains, Lv.4+ maybe? ^^;
DRKv2: Batman! Give them a tool belt with some toys to climb up buildings like Adam West, seriously though, I have no idea what to do with DRK.
Auredant
03-22-2011, 10:40 AM
Instead of creating a new char class...Tier2 could be the impetus to some really kickazz t3 merits. For example at 99 MNK becomes and gets title of Grandmaster (Blu=Immortal, etc) and would open up merits with some of the abilities ya want implemented. I'm sure it would be easier than opening 20 new jobs.
Tsukino_Kaji
03-22-2011, 10:43 AM
Instead of creating a new char class...Tier2 could be the impetus to some really kickazz t3 merits. For example at 99 MNK becomes and gets title of Grandmaster (Blu=Immortal, etc) and would open up merits with some of the abilities ya want implemented. I'm sure it would be easier than opening 20 new jobs.You wouldn't even need 20. You can have it that you would need multiple capped jobs in order to gain access to the few new ones. Then once all of the new are capped, you gain access to the final.
Auredant
03-22-2011, 10:46 AM
as a followup...in this way a WAR (general, barbarian gladiator?) could become a literal blood tank. for every hit it takes its attack rating jumps allowing it to hold hate through damage (which, admittedly it can anyway) as long as its cure bombed. its attack would be cumulative but there would have to be a severe drawback to this that i haven't thought up yet. defense down would be obvious but i dont really wanna mimic a perm souleater type effect.
Ongaku
03-22-2011, 10:59 AM
If you did sacrifice your old job to begin again at lvl 1 with the new stronger version, I see a big issue. After a while, when enough players have done this, it would make it virtually impossible/veeeery difficult for any new players, or old players lvling new jobs, to level...
Everyone would be going for the tier 2 jobs to lvl with and leave the tier 1s in the dust, I'm sure there would be people who'd even wait for a tier 2 to pop up even if tier 1 jobs were available (basically how it was for old school drg way back, except for every tier 1 job). And yes I know you could say they could just solo up now with the fancy boost in xp yield and everything else, but thats just not what ffxi is about...
Tsukino_Kaji
03-22-2011, 11:01 AM
If you did sacrifice your old job to begin again at lvl 1 with the new stronger version, I see a big issue. After a while, when enough players have done this, it would make it virtually impossible/veeeery difficult for any new players, or old players lvling new jobs, to level...You can solo now.
Leatherman
03-22-2011, 11:10 AM
You wouldn't even need 20. You can have it that you would need multiple capped jobs in order to gain access to the few new ones. Then once all of the new are capped, you gain access to the final.
I agree, don't need 20 new jobs. If we could come up with some that would be considered Tier II and yes they would be stronger than average. At least 1 tank, 1 healer and 4 DD 1-2 Support.
Tank = Crusader
Healer = Devout
Damage Dealer = Geomancer, Fighter, Assassin, Wizard...
Support = Performer, Engineer, Pirate
2hrs for tank: Goddess Blessings - Absorbs phisical and magical damage for a short period of time. Generates incredible ammount of hate.
Healer's 2hrs: Resurrection - Heals and revive everyone in party/alliance within range. Death penalty cut in half.
Just some random ideas...
Ongaku
03-22-2011, 11:17 AM
You can solo now.
and i said...
And yes I know you could say they could just solo up now with the fancy boost in xp yield and everything else, but thats just not what ffxi is about...
Tsukino_Kaji
03-22-2011, 11:20 AM
And yes I know you could say they could just solo up now with the fancy boost in xp yield and everything else, but thats just not what ffxi is about...It is now.
Whack
03-22-2011, 11:20 AM
Ive thought about this for several years now. i thought it would be a good idea to to have several jobs leveled to a certain level to unlock another tier. for example, war 75 + mnk 75 = gladiator or blm 75 + rdm 75 = necromancer. but i think someone has already covered this in the thread somewhere. good idea though.
Leatherman
03-22-2011, 11:24 AM
Chiibi what programs do you use to touch up your animations?
Ongaku
03-22-2011, 11:42 AM
It is now.
Hardly, FFXI is, and always will be, pting. The fact that I have to even stat that here is a little sad...
DRG 75 + PUP 75 = PUPPET KNIGHT
Draylo
03-22-2011, 01:18 PM
Can there be a Bee Mage?
vellen
03-22-2011, 02:40 PM
I was reading through and i think the way they could balance this and still be awesome make it so tier II job classes can't use sub job so what you have if you picked the tier II sam is the equivalent of sam with sub of sam and then give access to job abilities and spells early and give slightly better and more bonuses so no sub job to try and make up the short comings of a job.
Hanabira
03-22-2011, 02:44 PM
bacon mage got locked and this gets 8 pages? whats the difference?
Tsukino_Kaji
03-22-2011, 02:44 PM
bacon mage got locked and this gets 8 pages? whats the difference?This has legitimacy.
JiltedValkyrie
03-22-2011, 02:45 PM
Dark Knight > Death
Hanabira
03-22-2011, 02:47 PM
This has legitimacy.
having a lv.99 subjob and merging it into a superjob? and catching dragons? its the same as baconmage, random and never gonna happen
just the first part breaks one of the basic foundations of game balance
Tsukino_Kaji
03-22-2011, 02:48 PM
Dark Knight > DeathOr Death Knight at least.
banneret, caballero, cavalier, champion, chevalier, companion, gallant, gentleman, horseman, knight errant, lover, man-at-arms, paladin, partisan, protagonist, templarI vote Death's Templar.
Tsukino_Kaji
03-22-2011, 02:50 PM
having a lv.99 subjob and merging it into a superjob? and catching dragons? its the same as baconmage, random and never gonna happen
just the first part breaks one of the basic foundations of game balanceI'm saying that you can sugar coat your bacon all you want, but it was nothing more then a farce. This is at least trying to be serious.
Zyeriis
03-22-2011, 02:56 PM
I'm saying that you can sugar coat your bacon all you want, but it was nothing more then a farce. This is at least trying to be serious.
Mmmmm...sugar coated bacon....
Leatherman
03-22-2011, 04:48 PM
I'm saying that you can sugar coat your bacon all you want, but it was nothing more then a farce. This is at least trying to be serious.
Thank you! The purpose of this thread is to give the Dev. Team something to think about and come up with something creative. Other posts like bacon mage or whatever are simply waste of time even to look at that's why I haven't wasted mine.
Thanks for all the creative feedback, I was to the point of being able to walk away from FFXI, getting used to a normal life but now I can't wait to see what they have in store or what they are hiding up their sleeves!
I simply love creative people.
Leatherman
03-22-2011, 06:04 PM
I think it's because I love PUP but here is my proposal on the upgrade for PUP:
ENG (Engineer)
Lv1 Overdrive (2Hrs)
Lv1 Activate Automation Cooldown 20min
Lv10 Repair
Lv5 Deus Ex Automata
Lv20 Activate Acrolith Cooldown 30min
Lv30 Build Martellos: Lv30 "Regen Type" (granting TP,HP,MP regen to party/alliance within range), Lv50 "Aggressive Type" ATK/MAB/RATK, Lv70 "Defensive Type" DEF/MDB/Phalanx Effect. Lv80 "Evasive Type" EVA/Mag Eva/Parry,Block,Guard Bonus. Lv99 "Master Tower" Triple Atk/Double Cast/Double Shot
Lv50 Repair Tower
75 (Merit) Role Reversal
75 (Merit) Ventriloquy
Pet Commands
Level Command
01 Deploy
01 Deactivate
10 Retrieve
15 Auto-Engage
Engineer Automation and Acrolith act on their accord no longer needed Maneuvers to control their actions, they will function according to attachments. Auto-Engage ability is self explanatory, it sets your pet to attack anything that is aggressive but it will prefer targets ENG is targeting. No longer needed to /pet "Deploy" <t> if Auto-Engage is activated use it again to deactivate Auto-Engage.
Acrolith will function like normal acrolith, not changing it's job like automation depending on frame. Automation stays the same except it will function according to attachments instead of maneuvers.
Towers are available according to level and could be summoned max of 2 maybe at lvl 99 with rank3 merrits making possible to build 3 tower, towers have HP and can be destroyed also they have a fading time and will be destroyed after 15min and they have a 10min cooldown if not 15min cooldown for each tower and they don't share timers.
Merrits can increase Tower potency increasing the bonus gained fromt them.
ENG combat skills will be slightly lower than of a PUP if not the same:
Skill Skill Ranking Cap at Level 1 Cap at Level 45 Cap at Level 90
Hand-to-Hand B+ 5 132 341
Dagger C- 5 128 305
Club B+ 5 132 341
Throwing C+ 5 128 315
Evasion B 5 128 335
Parrying D 4 122 280
Parrying E 4 114 255
ENG will gain access to some previously exclusive WS, such as Hexastrike and asuran Fists. No guarding skill but gains access to Parrying.
Job Traits
Level Name
10 Resist Paralyze
15 Resist Amnesia
20 Mechanics (increase pet and tower durability)(HP)
30 Stout Servant I
40 Evasion Bonus I
50 Mechanics II
50 Resist Paralyze II
60 Evasion Bonus II
70 Resist Paralyze III
75 Resist Amnesia II
75 (Merit) Fine-Tuning
75 (Merit) Optimization
78 Stout Servant II
80 Evasion Bonus III
80 Tactical Parry
85 Critical Defense Bonus
87 Resist Amnesia III
ENG is a Tier II Job and is NOT available as a "Support Job" It can only be selected as your main Job.
Tsukino_Kaji
03-22-2011, 06:11 PM
When SAM becomes a Shogun all of it's JAs will give everyone in the PT TP.
He will have a trait called Leader which will activate if he is the person to claim the mob. Leader will give all other PT members an accuracy bonus against the target only while the claiming Shogun is engaging the monster.
Leatherman
03-23-2011, 04:07 AM
Lol I went to bed after I pasted the ENG stats... and I even dreamed about, I was in an aby alliance and my galka was an ENG and the bonus from tower were making people be on crack lmao. and it was slightly easier to manage the lag because there wasn't so many JAs to do every 10sec. It was a blast. People really liked the towers. Well the people in my dream lol. That would've been my favorite job.
Zeroe
03-23-2011, 05:19 AM
Always want new jobs, idk if we will ever get them though :/
Tsukino_Kaji
03-23-2011, 05:30 AM
Always want new jobs, idk if we will ever get them though :/'Byssea is for those jobs you hate and don't want want... like BRD. -_-
Leatherman
03-24-2011, 03:20 AM
I so want ENG Job!!! It's so cool! :D
Other Tier II jobs would be so cool! This thread needs more attention for them to bother and think about something fun like that.
CrystalWeapon
03-24-2011, 04:03 AM
Something I've wanted to see for a while now, but as someone said in an earlier post not all of the advanced classes work. Thf > Nin
I think it's a neet idea, it's a bit of the classic Final Fantasy mixed with Ragnarok Online. If you're going to mix match jobs to form branches it also has a bit of Secret of Mana thrown in. Personally I'd rather just see a following of the original FF and have flat out advanced jobs. That way alot of the old armor, job abilities, weaponskills, spells, etc... could be used. Perhaps reduced timmers on abilities and higher base stats with some new items added in. As well as few advanced class only armor sets.
I won't hold my breath for any changes this major though.
Leatherman
03-24-2011, 06:18 AM
Something I've wanted to see for a while now, but as someone said in an earlier post not all of the advanced classes work. Thf > Nin
I think it's a neet idea, it's a bit of the classic Final Fantasy mixed with Ragnarok Online. If you're going to mix match jobs to form branches it also has a bit of Secret of Mana thrown in. Personally I'd rather just see a following of the original FF and have flat out advanced jobs. That way alot of the old armor, job abilities, weaponskills, spells, etc... could be used. Perhaps reduced timmers on abilities and higher base stats with some new items added in. As well as few advanced class only armor sets.
I won't hold my breath for any changes this major though.
Maybe they can add a few advanced jobs as a trial to see how people react to it. Maybe 3 (seems to be their favorite job release number) Advanced Jobs. Healer, Tank, Support.
Then add up DDs later on. Instead of making individual items they should focus on sets more in my opinion. It all started with FF the job idea and changing jobs or upgrading jobs after maxing out lvls.
Other games online simply copied the concept. I truly love Final Fantasy and wish SquareEnix would return a bit to it's roots and make the fans happy. Even the fans that don't play FFXI because believe it's not a "Final Fantasy" game.
COME ON SQUAREENIX... MAKE US PROUD!