PDA

View Full Version : Geomancer and Rune Fencer



NOC_EU
03-27-2013, 04:56 PM
Geomancers
6130

Geomancy
"Geomancy" refers to magic that manipulates the lifestream.
Geomancy spells cost MP in the same manner as other spells.

* Offensive geomancy spells only affect targets for which the geomancer has enmity.
* Geomancy spell effects stack with those provided by spells, songs, and phantom rolls.


 

Two Types of Geomancy Spells
Geomancy spells are divided into two categories, each of which has their own area of effect.

Indicolure spells
The Indi- family of spells creates fields of energy known as a "colure" centered on the caster. These fields provide a variety of effects.
6133
Geocolure spells
The Geo- family of spells creates a mystic conduit known as a "luopan" in a target area. The luopan emanates a colure centered on itself, providing a variety of effects.
6132
*Geocolure spells may only be used if a player's main job is set to Geomancer.
* Indicolure and geocolure spells causing the same effect do not stack.
* Just as with sphere and tube spells, the effect is lost if a target leaves the area.



 

Luopans

Luopans possess their own pool of HP, which depletes over time.
Luopans will disappear once their HP reaches 0.
Luopans cannot be damaged by direct attacks, but area of effect abilities will still harm them.
Luopans may not be moved after they have been placed.
Luopans may not be healed or granted other abilities outside of a limited range of geomancer-specific abilities.


 

Handbells
Handbells may only be used by geomancers and are equipped in the ammo slot.
If a geomancy spell is cast with a handbell equipped, the caster's handbell skill will increase in addition to his geomancy skill.

The handbell is a critical weapon in a geomancer's arsenal, as the numerical effect of geomancy spells and the HP of the luopan are derived based on a total of the geomancer's geomancy and handbell skills.

 

Geomancer Job Abilities
* The Icon Type 2 scheme will display geomancer job ability icons in a future version update.

<table width="600" border="0" cellpadding="4" cellspacing="1" class="ta01"><tr valign="middle" align="center" class="th01"><td width="30%" align="center" class="th01" bgcolor="#a8d0d7">Ability</td><td width="10%" align="center" class="th01" bgcolor="#a8d0d7">Level Acquired</td><td width="60%" align="center" class="th01" bgcolor="#a8d0d7">Effect</td></tr><tr valign="middle" align="center" class="td01"><td bgcolor="#eaf2f3">Bolster</td><td bgcolor="#eaf2f3">1</td><td bgcolor="#eaf2f3" align="left">Enhances the effects of your geomancy spells.</td></tr><tr valign="middle" align="center" class="td01"><td bgcolor="#f5fafb">Full Circle</td><td bgcolor="#f5fafb">5</td><td bgcolor="#f5fafb" align="left">Causes your luopan to vanish.</td></tr><tr valign="middle" align="center" class="td01"><td bgcolor="#eaf2f3">Lasting Emanation</td><td bgcolor="#eaf2f3">25</td><td bgcolor="#eaf2f3" align="left">Reduces the amount of HP your luopan consumes.</td></tr><tr valign="middle" align="center" class="td01"><td bgcolor="#f5fafb">Ecliptic Attrition</td><td bgcolor="#f5fafb">25</td><td bgcolor="#f5fafb" align="left">Enhances the effects of your luopan. Increases the rate at which your luopan consumes its HP.</td></tr><tr valign="middle" align="center" class="td01"><td bgcolor="#eaf2f3">Collimated Fervor</td><td bgcolor="#eaf2f3">40</td><td bgcolor="#eaf2f3" align="left">Enhances the influence of your next Cardinal Chant cast.</td></tr><tr valign="middle" align="center" class="td01"><td bgcolor="#f5fafb">Life Cycle</td><td bgcolor="#f5fafb">50</td><td bgcolor="#f5fafb" align="left">Distributes one fourth of your HP to your luopan.</td></tr><tr valign="middle" align="center" class="td01"><td bgcolor="#eaf2f3">Blaze of Glory</td><td bgcolor="#eaf2f3">60</td><td bgcolor="#eaf2f3" align="left">Increases the effects of your next applicable geomancy spell. Consumes half of that luopan's HP.</td></tr><tr valign="middle" align="center" class="td01"><td bgcolor="#f5fafb">Dematerialize</td><td bgcolor="#f5fafb">70</td><td bgcolor="#f5fafb" align="left">Prevents your luopan from receiving damage.</td></tr><tr valign="middle" align="center" class="td01"><td bgcolor="#eaf2f3">Theurgic Focus</td><td bgcolor="#eaf2f3">80</td><td bgcolor="#eaf2f3" align="left">Increases the power of your next applicable elemental magic spell. Casting range and area of effect are reduced by half.</td></tr><tr valign="middle" align="center" class="td01"><td bgcolor="#f5fafb">Concentric Pulse</td><td bgcolor="#f5fafb">90</td><td bgcolor="#f5fafb" align="left">Causes your luopan to vanish and deals damage to enemies within area of effect.</td></tr></table>

 

Geomancer Job Traits
The levels listed below are the ones at which each trait is learned. These traits will become incrementally more potent depending on the player's level.

<table width="600" border="0" cellpadding="4" cellspacing="1" class="ta01"><tr valign="middle" align="center" class="th01"><td width="30%" align="center" class="th01" bgcolor="#a8d0d7">Trait</td><td width="10%" align="center" class="th01" bgcolor="#a8d0d7">Level Acquired</td><td width="60%" align="center" class="th01" bgcolor="#a8d0d7">Effect</td></tr><tr valign="middle" align="center" class="td01"><td bgcolor="#eaf2f3">Conserve MP</td><td bgcolor="#eaf2f3">10</td><td bgcolor="#eaf2f3" align="left">Occasionally reduces spells' MP cost.</td></tr><tr valign="middle" align="center" class="td01"><td bgcolor="#f5fafb">Cardinal Chant</td><td bgcolor="#f5fafb">25</td><td bgcolor="#f5fafb" align="left">Enhances the effect of your elemental magic spells. Effect differs depending on direction.*</td></tr><tr valign="middle" align="center" class="td01"><td bgcolor="#eaf2f3">Elemental Celerity</td><td bgcolor="#eaf2f3">55</td><td bgcolor="#eaf2f3" align="left">Quickens elemental magic spellcasting.</td></tr></table>* The direction is determined by where the target is located relative to the caster and when the elemental magic spell actually lands on the target.

 

Geomancer Spells
* Type-two patterned icons will be implemented in a following version update.
Indicolure Spells
<table width="600" border="0" cellpadding="4" cellspacing="1" class="ta01"><tr valign="middle" align="center" class="th01"><td width="20%" align="center" class="th01" bgcolor="#a8d0d7">Spell</td><td width="10%" align="center" class="th01" bgcolor="#a8d0d7">Level Acquired</td><td width="70%" align="center" class="th01" bgcolor="#a8d0d7">Effect</td></tr><tr valign="middle" align="center" class="td01"><td bgcolor="#eaf2f3">Indi-Poison</td><td bgcolor="#eaf2f3">1</td><td bgcolor="#eaf2f3" align="left">Poisons enemies near the caster and gradually reduces their HP.</td></tr><tr valign="middle" align="center" class="td01"><td bgcolor="#f5fafb">Indi-Voidance</td><td bgcolor="#f5fafb">4</td><td bgcolor="#f5fafb" align="left">Enhances evasion for party members near the caster.</td></tr><tr valign="middle" align="center" class="td01"><td bgcolor="#eaf2f3">Indi-Precision</td><td bgcolor="#eaf2f3">10</td><td bgcolor="#eaf2f3" align="left">Enhances accuracy for party members near the caster.</td></tr><tr valign="middle" align="center" class="td01"><td bgcolor="#f5fafb">Indi-Regen</td><td bgcolor="#f5fafb">15</td><td bgcolor="#f5fafb" align="left">Gradually restores HP for party members near the caster.</td></tr><tr valign="middle" align="center" class="td01"><td bgcolor="#eaf2f3">Indi-Attunement</td><td bgcolor="#eaf2f3">16</td><td bgcolor="#eaf2f3" align="left">Enhances magic evasion for party members near the caster.</td></tr><tr valign="middle" align="center" class="td01"><td bgcolor="#f5fafb">Indi-Focus</td><td bgcolor="#f5fafb">22</td><td bgcolor="#f5fafb" align="left">Enhances magic accuracy for party members near the caster.</td></tr><tr valign="middle" align="center" class="td01"><td bgcolor="#eaf2f3">Indi-Barrier</td><td bgcolor="#eaf2f3">28</td><td bgcolor="#eaf2f3" align="left">Enhances defense for party members near the caster.</td></tr><tr valign="middle" align="center" class="td01"><td bgcolor="#f5fafb">Indi-Refresh</td><td bgcolor="#f5fafb">30</td><td bgcolor="#f5fafb" align="left">Gradually restores MP for party members near the caster.</td></tr><tr valign="middle" align="center" class="td01"><td bgcolor="#eaf2f3">Indi-CHR</td><td bgcolor="#eaf2f3">30</td><td bgcolor="#eaf2f3" align="left">Enhances Charisma for party members near the caster.</td></tr><tr valign="middle" align="center" class="td01"><td bgcolor="#f5fafb">Indi-MND</td><td bgcolor="#f5fafb">33</td><td bgcolor="#f5fafb" align="left">Enhances Mind for party members near the caster.</td></tr><tr valign="middle" align="center" class="td01"><td bgcolor="#eaf2f3">Indi-Fury</td><td bgcolor="#eaf2f3">34</td><td bgcolor="#eaf2f3" align="left">Enhances attack for party members near the caster.</td></tr><tr valign="middle" align="center" class="td01"><td bgcolor="#f5fafb">Indi-INT</td><td bgcolor="#f5fafb">36</td><td bgcolor="#f5fafb" align="left">Enhances Intelligence for party members near the caster.</td></tr><tr valign="middle" align="center" class="td01"><td bgcolor="#eaf2f3">Indi-AGI</td><td bgcolor="#eaf2f3">39</td><td bgcolor="#eaf2f3" align="left">Enhances Agility for party members near the caster.</td></tr><tr valign="middle" align="center" class="td01"><td bgcolor="#f5fafb">Indi-Fend</td><td bgcolor="#f5fafb">40</td><td bgcolor="#f5fafb" align="left">Enhances magic defense for party members near the caster.</td></tr><tr valign="middle" align="center" class="td01"><td bgcolor="#eaf2f3">Indi-VIT</td><td bgcolor="#eaf2f3">42</td><td bgcolor="#eaf2f3" align="left">Enhances Vitality for party members near the caster.</td></tr><tr valign="middle" align="center" class="td01"><td bgcolor="#f5fafb">Indi-DEX</td><td bgcolor="#f5fafb">45</td><td bgcolor="#f5fafb" align="left">Enhances Dexterity for party members near the caster.</td></tr><tr valign="middle" align="center" class="td01"><td bgcolor="#eaf2f3">Indi-Acumen</td><td bgcolor="#eaf2f3">46</td><td bgcolor="#eaf2f3" align="left">Enhances magic attack for party members near the caster.</td></tr><tr valign="middle" align="center" class="td01"><td bgcolor="#f5fafb">Indi-STR</td><td bgcolor="#f5fafb">48</td><td bgcolor="#f5fafb" align="left">Enhances Strength for party members near the caster.</td></tr><tr valign="middle" align="center" class="td01"><td bgcolor="#eaf2f3">Indi-Slow</td><td bgcolor="#eaf2f3">48</td><td bgcolor="#eaf2f3" align="left">Reduces attack speed for enemies near the caster.</td></tr><tr valign="middle" align="center" class="td01"><td bgcolor="#f5fafb">Indi-Torpor</td><td bgcolor="#f5fafb">52</td><td bgcolor="#f5fafb" align="left">Reduces evasion for enemies near the caster.</td></tr><tr valign="middle" align="center" class="td01"><td bgcolor="#eaf2f3">Indi-Slip</td><td bgcolor="#eaf2f3">58</td><td bgcolor="#eaf2f3" align="left">Reduces accuracy for enemies near the caster.</td></tr><tr valign="middle" align="center" class="td01"><td bgcolor="#f5fafb">Indi-Languor</td><td bgcolor="#f5fafb">64</td><td bgcolor="#f5fafb" align="left">Reduces magic evasion for enemies near the caster.</td></tr><tr valign="middle" align="center" class="td01"><td bgcolor="#eaf2f3">Indi-Paralysis</td><td bgcolor="#eaf2f3">68</td><td bgcolor="#eaf2f3" align="left">Paralyzes enemies near the caster.</td></tr><tr valign="middle" align="center" class="td01"><td bgcolor="#f5fafb">Indi-Vex</td><td bgcolor="#f5fafb">70</td><td bgcolor="#f5fafb" align="left">Reduces magic accuracy for enemies near the caster.</td></tr><tr valign="middle" align="center" class="td01"><td bgcolor="#eaf2f3">Indi-Frailty</td><td bgcolor="#eaf2f3">76</td><td bgcolor="#eaf2f3" align="left">Reduces defense for enemies near the caster.</td></tr><tr valign="middle" align="center" class="td01"><td bgcolor="#f5fafb">Indi-Wilt</td><td bgcolor="#f5fafb">82</td><td bgcolor="#f5fafb" align="left">Reduces attack for enemies near the caster.</td></tr><tr valign="middle" align="center" class="td01"><td bgcolor="#eaf2f3">Indi-Malaise</td><td bgcolor="#eaf2f3">88</td><td bgcolor="#eaf2f3" align="left">Reduces magic defense for enemies near the caster.</td></tr><tr valign="middle" align="center" class="td01"><td bgcolor="#f5fafb">Indi-Gravity</td><td bgcolor="#f5fafb">88</td><td bgcolor="#f5fafb" align="left">Weighs down enemies near the caster and lowers their movement speed.</td></tr><tr valign="middle" align="center" class="td01"><td bgcolor="#eaf2f3">Indi-Fade</td><td bgcolor="#eaf2f3">94</td><td bgcolor="#eaf2f3" align="left">Reduces magic attack for enemies near the caster.</td></tr></table>

 
Geocolure Spells
<table width="600" border="0" cellpadding="4" cellspacing="1" class="ta01"><tr valign="middle" align="center" class="th01"><td width="20%" align="center" class="th01" bgcolor="#a8d0d7">Spell</td><td width="10%" align="center" class="th01" bgcolor="#a8d0d7">Level Acquired</td><td width="70%" align="center" class="th01" bgcolor="#a8d0d7">Effect</td></tr><tr valign="middle" align="center" class="td01"><td bgcolor="#eaf2f3">Geo-Poison</td><td bgcolor="#eaf2f3">5</td><td bgcolor="#eaf2f3" align="left">Poisons enemies within area of effect and gradually reduces their HP.</td></tr><tr valign="middle" align="center" class="td01"><td bgcolor="#f5fafb">Geo-Voidance</td><td bgcolor="#f5fafb">8</td><td bgcolor="#f5fafb" align="left">Enhances evasion for party members within area of effect.</td></tr><tr valign="middle" align="center" class="td01"><td bgcolor="#eaf2f3">Geo-Precision</td><td bgcolor="#eaf2f3">14</td><td bgcolor="#eaf2f3" align="left">Enhances accuracy for party members within area of effect.</td></tr><tr valign="middle" align="center" class="td01"><td bgcolor="#f5fafb">Geo-Regen</td><td bgcolor="#f5fafb">19</td><td bgcolor="#f5fafb" align="left">Gradually restores HP for party members within area of effect.</td></tr><tr valign="middle" align="center" class="td01"><td bgcolor="#eaf2f3">Geo-Attunement</td><td bgcolor="#eaf2f3">20</td><td bgcolor="#eaf2f3" align="left">Enhances magic evasion for party members within area of effect.</td></tr><tr valign="middle" align="center" class="td01"><td bgcolor="#f5fafb">Geo-Focus</td><td bgcolor="#f5fafb">26</td><td bgcolor="#f5fafb" align="left">Enhances magic accuracy for party members within area of effect.</td></tr><tr valign="middle" align="center" class="td01"><td bgcolor="#eaf2f3">Geo-Barrier</td><td bgcolor="#eaf2f3">32</td><td bgcolor="#eaf2f3" align="left">Enhances defense for party members within area of effect.</td></tr><tr valign="middle" align="center" class="td01"><td bgcolor="#f5fafb">Geo-Refresh</td><td bgcolor="#f5fafb">34</td><td bgcolor="#f5fafb" align="left">Gradually restores MP for party members within area of effect.</td></tr><tr valign="middle" align="center" class="td01"><td bgcolor="#eaf2f3">Geo-CHR</td><td bgcolor="#eaf2f3">34</td><td bgcolor="#eaf2f3" align="left">Enhances Charisma for party members within area of effect.</td></tr><tr valign="middle" align="center" class="td01"><td bgcolor="#f5fafb">Geo-MND</td><td bgcolor="#f5fafb">37</td><td bgcolor="#f5fafb" align="left">Enhances Mind for party members within area of effect.</td></tr><tr valign="middle" align="center" class="td01"><td bgcolor="#eaf2f3">Geo-Fury</td><td bgcolor="#eaf2f3">38</td><td bgcolor="#eaf2f3" align="left">Enhances attack for party members within area of effect.</td></tr><tr valign="middle" align="center" class="td01"><td bgcolor="#f5fafb">Geo-INT</td><td bgcolor="#f5fafb">40</td><td bgcolor="#f5fafb" align="left">Enhances Intelligence for party members within area of effect.</td></tr><tr valign="middle" align="center" class="td01"><td bgcolor="#eaf2f3">Geo-AGI</td><td bgcolor="#eaf2f3">43</td><td bgcolor="#eaf2f3" align="left">Enhances Agility for party members within area of effect.</td></tr><tr valign="middle" align="center" class="td01"><td bgcolor="#f5fafb">Geo-Fend</td><td bgcolor="#f5fafb">44</td><td bgcolor="#f5fafb" align="left">Enhances magic defense for party members within area of effect.</td></tr><tr valign="middle" align="center" class="td01"><td bgcolor="#eaf2f3">Geo-VIT</td><td bgcolor="#eaf2f3">46</td><td bgcolor="#eaf2f3" align="left">Enhances Vitality for party members within area of effect.</td></tr><tr valign="middle" align="center" class="td01"><td bgcolor="#f5fafb">Geo-DEX</td><td bgcolor="#f5fafb">49</td><td bgcolor="#f5fafb" align="left">Enhances Dexterity for party members within area of effect.</td></tr><tr valign="middle" align="center" class="td01"><td bgcolor="#eaf2f3">Geo-Acumen</td><td bgcolor="#eaf2f3">50</td><td bgcolor="#eaf2f3" align="left">Enhances magic attack for party members within area of effect.</td></tr><tr valign="middle" align="center" class="td01"><td bgcolor="#f5fafb">Geo-STR</td><td bgcolor="#f5fafb">52</td><td bgcolor="#f5fafb" align="left">Enhances Strength for party members within area of effect.</td></tr><tr valign="middle" align="center" class="td01"><td bgcolor="#eaf2f3">Geo-Slow</td><td bgcolor="#eaf2f3">52</td><td bgcolor="#eaf2f3" align="left">Reduces attack speed for enemies within area of effect.</td></tr><tr valign="middle" align="center" class="td01"><td bgcolor="#f5fafb">Geo-Torpor</td><td bgcolor="#f5fafb">56</td><td bgcolor="#f5fafb" align="left">Reduces evasion for enemies within area of effect.</td></tr><tr valign="middle" align="center" class="td01"><td bgcolor="#eaf2f3">Geo-Slip</td><td bgcolor="#eaf2f3">62</td><td bgcolor="#eaf2f3" align="left">Reduces accuracy for enemies within area of effect.</td></tr><tr valign="middle" align="center" class="td01"><td bgcolor="#f5fafb">Geo-Languor</td><td bgcolor="#f5fafb">68</td><td bgcolor="#f5fafb" align="left">Reduces magic evasion for enemies within area of effect.</td></tr><tr valign="middle" align="center" class="td01"><td bgcolor="#eaf2f3">Geo-Paralysis</td><td bgcolor="#eaf2f3">72</td><td bgcolor="#eaf2f3" align="left">Paralyzes enemies within area of effect.</td></tr><tr valign="middle" align="center" class="td01"><td bgcolor="#f5fafb">Geo-Vex</td><td bgcolor="#f5fafb">74</td><td bgcolor="#f5fafb" align="left">Reduces magic accuracy for enemies within area of effect.</td></tr><tr valign="middle" align="center" class="td01"><td bgcolor="#eaf2f3">Geo-Frailty</td><td bgcolor="#eaf2f3">80</td><td bgcolor="#eaf2f3" align="left">Reduces defense for enemies within area of effect.</td></tr><tr valign="middle" align="center" class="td01"><td bgcolor="#f5fafb">Geo-Wilt</td><td bgcolor="#f5fafb">86</td><td bgcolor="#f5fafb" align="left">Reduces attack for enemies within area of effect.</td></tr><tr valign="middle" align="center" class="td01"><td bgcolor="#eaf2f3">Geo-Malaise</td><td bgcolor="#eaf2f3">92</td><td bgcolor="#eaf2f3" align="left">Reduces magic defense for enemies within area of effect.</td></tr><tr valign="middle" align="center" class="td01"><td bgcolor="#f5fafb">Geo-Gravity</td><td bgcolor="#f5fafb">92</td><td bgcolor="#f5fafb" align="left">Weighs down enemies within area of effect and lowers their movement speed.</td></tr><tr valign="middle" align="center" class="td01"><td bgcolor="#eaf2f3">Geo-Fade</td><td bgcolor="#eaf2f3">98</td><td bgcolor="#eaf2f3" align="left">Reduces magic attack for enemies within area of effect.</td></tr></table>

 
–ra Spells
-ra elemental spells have an area of effect centered on the caster, much like white magic spells such as "Barfira."
<table width="600" border="0" cellpadding="4" cellspacing="1" class="ta01"><tr valign="middle" align="center" class="th01"><td width="20%" align="center" class="th01" bgcolor="#a8d0d7">Spell</td><td width="10%" align="center" class="th01" bgcolor="#a8d0d7">Level Acquired</td><td width="70%" align="center" class="th01" bgcolor="#a8d0d7">Effect</td></tr><tr valign="middle" align="center" class="td01"><td bgcolor="#eaf2f3">Stonera</td><td bgcolor="#eaf2f3">25</td><td bgcolor="#eaf2f3" align="left">Deals earth damage to enemies within area of effect.</td></tr><tr valign="middle" align="center" class="td01"><td bgcolor="#f5fafb">Watera</td><td bgcolor="#f5fafb">30</td><td bgcolor="#f5fafb" align="left">Deals water damage to enemies within area of effect.</td></tr><tr valign="middle" align="center" class="td01"><td bgcolor="#eaf2f3">Aerora</td><td bgcolor="#eaf2f3">35</td><td bgcolor="#eaf2f3" align="left">Deals wind damage to enemies within area of effect.</td></tr><tr valign="middle" align="center" class="td01"><td bgcolor="#f5fafb">Fira</td><td bgcolor="#f5fafb">40</td><td bgcolor="#f5fafb" align="left">Deals fire damage to enemies within area of effect.</td></tr><tr valign="middle" align="center" class="td01"><td bgcolor="#eaf2f3">Blizzara</td><td bgcolor="#eaf2f3">45</td><td bgcolor="#eaf2f3" align="left">Deals ice damage to enemies within area of effect.</td></tr><tr valign="middle" align="center" class="td01"><td bgcolor="#f5fafb">Thundara</td><td bgcolor="#f5fafb">50</td><td bgcolor="#f5fafb" align="left">Deals lightning damage to enemies within area of effect.</td></tr><tr valign="middle" align="center" class="td01"><td bgcolor="#eaf2f3">Stonera II</td><td bgcolor="#eaf2f3">70</td><td bgcolor="#eaf2f3" align="left">Deals earth damage to enemies within area of effect.</td></tr><tr valign="middle" align="center" class="td01"><td bgcolor="#f5fafb">Watera II</td><td bgcolor="#f5fafb">75</td><td bgcolor="#f5fafb" align="left">Deals water damage to enemies within area of effect.</td></tr><tr valign="middle" align="center" class="td01"><td bgcolor="#eaf2f3">Aerora II</td><td bgcolor="#eaf2f3">80</td><td bgcolor="#eaf2f3" align="left">Deals wind damage to enemies within area of effect.</td></tr><tr valign="middle" align="center" class="td01"><td bgcolor="#f5fafb">Fira II</td><td bgcolor="#f5fafb">85</td><td bgcolor="#f5fafb" align="left">Deals fire damage to enemies within area of effect.</td></tr><tr valign="middle" align="center" class="td01"><td bgcolor="#eaf2f3">Blizzara II</td><td bgcolor="#eaf2f3">90</td><td bgcolor="#eaf2f3" align="left">Deals ice damage to enemies within area of effect.</td></tr><tr valign="middle" align="center" class="td01"><td bgcolor="#f5fafb">Thundara II</td><td bgcolor="#f5fafb">95</td><td bgcolor="#f5fafb" align="left">Deals lightning damage to enemies within area of effect.</td></tr></table>

NOC_EU
03-27-2013, 06:03 PM
Rune Fencer
6195

Runes
Runes are the embodiments of eight different powers unique to rune fencers that they inscribe upon themselves, a process also called "harboring."
6196

 

Harboring Runes
Rune fencers may harbor runes by using the ability Rune Enchantment, which can be learned at level five. The number of runes that rune fencers may harbor increases in the following manner:

<table width="400" border="0" cellpadding="4" cellspacing="1" class="ta01"><tr valign="middle" align="center" class="th01"><td width="50%" align="center" class="th01" bgcolor="#a8d0d7">Level</td><td width="50%" align="center" class="th01" bgcolor="#a8d0d7">Number Of Runes Able To Be Harbored</td></tr><tr valign="middle" align="center" class="td01"><td bgcolor="#eaf2f3">5</td><td bgcolor="#eaf2f3">1</td></tr><tr valign="middle" align="center" class="td01"><td bgcolor="#f5fafb">35</td><td bgcolor="#f5fafb">2</td></tr><tr valign="middle" align="center" class="td01"><td bgcolor="#eaf2f3">65</td><td bgcolor="#eaf2f3">3</td></tr></table>

 

Rune Enchantment
Using the ability Rune Enchantment and selecting an element produces the following effects:

Increased resistance to one element
The effect's potency varies depending upon the rune fencer's level.
The element to which the rune fencer will be more resistant will be the one descendant to the one chosen, except for light and darkness, in which case the rune fencer will gain increased resistance to the opposing element.
6197
 
Additional damage
The additional damage, which will occur for normal attacks, will have the following characteristics:

It will be dependent upon weapon attributes.
It will increase depending on the number of runes of the same element harbored.
The element of the damage added will be determined as follows:
One rune harbored: The element chosen
Multiple runes of differing elements harbored: The last element chosen
Multiple runes of multiple elements harbored: The element with the most runes ascribed to it

 

Rune Application
Rune fencers can unleash either offensive or defensive energies depending on the type of abilities they decide to employ, which are in turn affected by the runes they harbor using Rune Enchantment.

Effusions
These abilities add elemental damage to attacks and increase the rune fencer's offensive prowess, but harbored runes must be expended to activate them.
6198

Wards
These abilities reduce elemental damage, increase the rune fencer's defensive prowess, and do not require the expenditure of harbored runes to activate.
6199

 

Rune Fencer Abilities
* The Icon Type 2 scheme will display rune fencer job ability icons in a future version update.
Rune Enchantment
<table width="550" border="0" cellpadding="4" cellspacing="1" class="ta01"><tr valign="middle" align="center" class="th01"><td width="20%" align="center" class="th01" bgcolor="#a8d0d7">Ability</td><td width="10%" align="center" class="th01" bgcolor="#a8d0d7">Level Acquired</td><td width="70%" align="center" class="th01" bgcolor="#a8d0d7">Effect</td></tr><tr valign="middle" align="center" class="td01"><td bgcolor="#eaf2f3">Ignis</td><td bgcolor="#eaf2f3">5</td><td bgcolor="#eaf2f3" align="left">Increases resistance against ice and deals fire damage.</td></tr><tr valign="middle" align="center" class="td01"><td bgcolor="#f5fafb">Gelus</td><td bgcolor="#f5fafb">5</td><td bgcolor="#f5fafb" align="left">Increases resistance against wind and deals ice damage.</td></tr><tr valign="middle" align="center" class="td01"><td bgcolor="#eaf2f3">Flabra</td><td bgcolor="#eaf2f3">5</td><td bgcolor="#eaf2f3" align="left">Increases resistance against earth and deals wind damage.</td></tr><tr valign="middle" align="center" class="td01"><td bgcolor="#f5fafb">Tellus</td><td bgcolor="#f5fafb">5</td><td bgcolor="#f5fafb" align="left">Increases resistance against lightning and deals earth damage.</td></tr><tr valign="middle" align="center" class="td01"><td bgcolor="#eaf2f3">Sulpor</td><td bgcolor="#eaf2f3">5</td><td bgcolor="#eaf2f3" align="left">Increases resistance against water and deals lightning damage.</td></tr><tr valign="middle" align="center" class="td01"><td bgcolor="#f5fafb">Unda</td><td bgcolor="#f5fafb">5</td><td bgcolor="#f5fafb" align="left">Increases resistance against fire and deals water damage.</td></tr><tr valign="middle" align="center" class="td01"><td bgcolor="#eaf2f3">Lux</td><td bgcolor="#eaf2f3">5</td><td bgcolor="#eaf2f3" align="left">Increases resistance against darkness and deals light damage.</td></tr><tr valign="middle" align="center" class="td01"><td bgcolor="#f5fafb">Tenebrae</td><td bgcolor="#f5fafb">5</td><td bgcolor="#f5fafb" align="left">Increases resistance against light and deals darkness damage.</td></tr></table>

Effusions
<table width="550" border="0" cellpadding="4" cellspacing="1" class="ta01"><tr valign="middle" align="center" class="th01"><td width="20%" align="center" class="th01" bgcolor="#a8d0d7">Ability</td><td width="10%" align="center" class="th01" bgcolor="#a8d0d7">Level Acquired</td><td width="70%" align="center" class="th01" bgcolor="#a8d0d7">Effect</td></tr><tr valign="middle" align="center" class="td01"><td bgcolor="#eaf2f3">Lunge</td><td bgcolor="#eaf2f3">25</td><td bgcolor="#eaf2f3" align="left">Expends all runes to deal damage to a target.</td></tr><tr valign="middle" align="center" class="td01"><td bgcolor="#f5fafb">Gambit</td><td bgcolor="#f5fafb">70</td><td bgcolor="#f5fafb" align="left">Expends all runes harbored to reduce an enemy's elemental defense. The types of elemental defense reduced depend on the runes you harbor.</td></tr></table>

Wards
<table width="550" border="0" cellpadding="4" cellspacing="1" class="ta01"><tr valign="middle" align="center" class="th01"><td width="20%" align="center" class="th01" bgcolor="#a8d0d7">Ability</td><td width="10%" align="center" class="th01" bgcolor="#a8d0d7">Level Acquired</td><td width="70%" align="center" class="th01" bgcolor="#a8d0d7">Effect</td></tr><tr valign="middle" align="center" class="td01"><td bgcolor="#eaf2f3">Vallation</td><td bgcolor="#eaf2f3">10</td><td bgcolor="#eaf2f3" align="left">Reduces elemental damage. The types of elemental damage reduced depend on the runes you harbor.</td></tr><tr valign="middle" align="center" class="td01"><td bgcolor="#f5fafb">Pflug</td><td bgcolor="#f5fafb">40</td><td bgcolor="#f5fafb" align="left">Enhances resistance. The types of resistance enhanced depend upon the runes you harbor.</td></tr><tr valign="middle" align="center" class="td01"><td bgcolor="#eaf2f3">Valiance</td><td bgcolor="#eaf2f3">50</td><td bgcolor="#eaf2f3" align="left">Reduces elemental damage for party members within area of effect. The types of elemental damage reduced depend on the runes you harbor.</td></tr><tr valign="middle" align="center" class="td01"><td bgcolor="#f5fafb">Liement</td><td bgcolor="#f5fafb">85</td><td bgcolor="#f5fafb" align="left">Absorbs elemental damage. The types of elemental damage absorbed depend on the runes you harbor.</td></tr></table>

Others
<table width="550" border="0" cellpadding="4" cellspacing="1" class="ta01"><tr valign="middle" align="center" class="th01"><td width="20%" align="center" class="th01" bgcolor="#a8d0d7">Ability</td><td width="10%" align="center" class="th01" bgcolor="#a8d0d7">Level Acquired</td><td width="70%" align="center" class="th01" bgcolor="#a8d0d7">Effect</td></tr><tr valign="middle" align="center" class="td01"><td bgcolor="#eaf2f3">Elemental Sforzo</td><td bgcolor="#eaf2f3">1</td><td bgcolor="#eaf2f3" align="left">Grants immunity to all magic attacks.</td></tr><tr valign="middle" align="center" class="td01"><td bgcolor="#f5fafb">Swordplay</td><td bgcolor="#f5fafb">20</td><td bgcolor="#f5fafb" align="left">Increases accuracy and evasion until you take severe damage.</td></tr><tr valign="middle" align="center" class="td01"><td bgcolor="#eaf2f3">Embolden</td><td bgcolor="#eaf2f3">60</td><td bgcolor="#eaf2f3" align="left">Enhances the effects of the next enhancing magic spell you cast, but reduces effect duration.</td></tr><tr valign="middle" align="center" class="td01"><td bgcolor="#f5fafb">One For All</td><td bgcolor="#f5fafb">95</td><td bgcolor="#f5fafb" align="left">Grants a Magic Shield effect for party members within area of effect.</td></tr></table>

 

Rune Fencer Job Traits
The levels listed below are the ones at which each trait is learned. These traits will become incrementally more potent depending on the player's level.

<table width="550" border="0" cellpadding="4" cellspacing="1" class="ta01"><tr valign="middle" align="center" class="th01"><td width="25%" align="center" class="th01" bgcolor="#a8d0d7">Job Trait</td><td width="10%" align="center" class="th01" bgcolor="#a8d0d7">Level Acquired</td><td width="65%" align="center" class="th01" bgcolor="#a8d0d7">Effect</td></tr><tr valign="middle" align="center" class="td01"><td bgcolor="#eaf2f3">Tenacity</td><td bgcolor="#eaf2f3">5</td><td bgcolor="#eaf2f3" align="left">Gives you a slight resistance against various status ailments.</td></tr><tr valign="middle" align="center" class="td01"><td bgcolor="#f5fafb">Magic Defense Bonus</td><td bgcolor="#f5fafb">10</td><td bgcolor="#f5fafb" align="left">Improves defense against magic spells.</td></tr><tr valign="middle" align="center" class="td01"><td bgcolor="#eaf2f3">Inquartata</td><td bgcolor="#eaf2f3">15</td><td bgcolor="#eaf2f3" align="left">Grants a bonus to parry.</td></tr><tr valign="middle" align="center" class="td01"><td bgcolor="#f5fafb">Auto-Regen</td><td bgcolor="#f5fafb">35</td><td bgcolor="#f5fafb" align="left">Gradually restores HP.</td></tr><tr valign="middle" align="center" class="td01"><td bgcolor="#eaf2f3">Tactical Parry</td><td bgcolor="#eaf2f3">40</td><td bgcolor="#eaf2f3" align="left">Grants bonus TP when parrying an attack.</td></tr></table>

 

Rune Fencer Spells
* Type-two patterned icons will be implemented in a following version update.

<table width="550" border="0" cellpadding="4" cellspacing="1" class="ta01"><tr valign="middle" align="center" class="th01"><td width="25%" align="center" class="th01" bgcolor="#a8d0d7">Spell</td><td width="10%" align="center" class="th01" bgcolor="#a8d0d7">Level Acquired</td><td width="65%" align="center" class="th01" bgcolor="#a8d0d7">Effect</td></tr><tr valign="middle" align="center" class="td01"><td bgcolor="#eaf2f3">Foil</td><td bgcolor="#eaf2f3">58</td><td bgcolor="#eaf2f3" align="left">Enhances evasion against special attacks.</td></tr></table>