View Full Version : Gunblade Specialist
Amanie
03-21-2011, 01:49 PM
everyone is making threads on jobs they want, so heres another
GBS Gunblade Specialist
i had posted an idea for an expansion(s) to open the rest of the world to adventuring. i hinted that the far west continent was purposely isolated by technology and magic. leaving the opportunity for gunblades to be created.
with that said im just thinking out loud that GBD will be a 2hand weapon supportive DD that can enfeeble monsters with JA (like steps) that use up MP. GBD would also introduce the new weapon known as gunblades. in addition to the new weapon class, gunblades can be enhanced with new consumable ammo. the ammo would have unique stats like additional dmg/ double att/ element dmg / etc
Combat Skill Ranks:
Gunblade - A
Greatsword - B-
Sword - C
Dagger - D
Defensive Skill Ranks:
Evasion - D
Parry - B
Job Traits:
Level 20 - attack bonus
Level 30 - accuracy bonus
Level 45 - attack bonus 2
Level 60 - accuracy bonus 2
Level 90 - attack bonus 3
Job Abilities:
Level 5 - junction - blind
Level 10 - junction - attack down
Level 15 - draw - hp / junction - paralyze
Level 20 - charge - accuracy up / junction - bind
Level 25 - junction - slow
Level 30 - draw - mp / charge - crit dmg up / junction - silence
Level 35 - junction - def down
Level 40 - charge - attack up / junction - gravity
Level 45 - draw - tp / junction - venom
Level 50 - charge - defense up / junction - stun
Level 55 - junction - dispel
Level 60 - draw - defense / charge - accelerate / junction - MAB down
Level 65 - junction - TP down
Level 70 - charge - Matt / junction - crit hit eva down
Level 75 - draw - status / junction - attribute down
Level 76+ draw - traits / charge - aura, subtle blow, junction - petrify, resist down, confuse
junction - adds en-effect to your next melee attack at the cost of mp. duration dependent on stats and junction used. 25sec recast.
draw - expend ammo to use monster as a "battery". potency dependent on stats. recast dependent on draw command used.
charge - use mp to buff up players within aoe (warcry, roll) duration dependent on charge used. 45sec recast
guess you can say this is mixture of dnc,nin,drk,cor. gunblades will be like great katanas. the extra power of the gunblade will come from its ammo.
begin the criticism and/or editing!!
Tsukino_Kaji
03-21-2011, 02:02 PM
Now. Is the gunblade a 1 hand, 2 handed, or ranged weapon?(I don't think it should take the ranged slot.
And thre's plenty of bullets, so not realy a need for any new ammo. Though, some Gunblade only bullets would be nice. Elemental ones perhaps?
I support this job idea.
Krashport
03-21-2011, 02:04 PM
everyone is making threads on jobs they want, so heres another
GBS Gunblade Specialist
i had posted an idea for an expansion(s) to open the rest of the world to adventuring. i hinted that the far west continent was purposely isolated by technology and magic. leaving the opportunity for gunblades to be created.
with that said im just thinking out loud that GBD will be a 2hand weapon supportive DD that can enfeeble monsters with JA (like steps) that use up MP. GBD would also introduce the new weapon known as gunblades. in addition to the new weapon class, gunblades can be enhanced with new consumable ammo. the ammo would have unique stats like additional dmg/ double att/ element dmg / etc
Combat Skill Ranks:
Gunblade - A
Greatsword - B-
Sword - C
Dagger - D
Defensive Skill Ranks:
Evasion - D
Parry - B
Job Traits:
Level 20 - attack bonus
Level 30 - accuracy bonus
Level 45 - attack bonus 2
Level 60 - accuracy bonus 2
Level 90 - attack bonus 3
Job Abilities:
Level 5 - junction - blind
Level 10 - junction - attack down
Level 15 - draw - hp / junction - paralyze
Level 20 - charge - accuracy up / junction - bind
Level 25 - junction - slow
Level 30 - draw - mp / charge - crit dmg up / junction - silence
Level 35 - junction - def down
Level 40 - charge - attack up / junction - gravity
Level 45 - draw - tp / junction - venom
Level 50 - charge - defense up / junction - stun
Level 55 - junction - dispel
Level 60 - draw - defense / charge - accelerate / junction - MAB down
Level 65 - junction - TP down
Level 70 - charge - Matt / junction - crit hit eva down
Level 75 - draw - status / junction - attribute down
Level 76+ draw - traits / charge - aura, subtle blow, junction - petrify, resist down, confuse
junction - adds en-effect to your next melee attack at the cost of mp. duration dependent on stats and junction used. 25sec recast.
draw - expend ammo to use monster as a "battery". potency dependent on stats. recast dependent on draw command used.
charge - use mp to buff up players within aoe (warcry, roll) duration dependent on charge used. 45sec recast
guess you can say this is mixture of dnc,nin,drk,cor. gunblades will be like great katanas. the extra power of the gunblade will come from its ammo.
begin the criticism and/or editing!!
Very interesting, Only problem I see "Gunblade" is a Weapon and Does not really make much sense "To me" as calling it a "Job" even w/ putting Specialist behind it. I totally understand where your going with this and seem pretty cool, I think there would be a better name to call said. "Job" would be like calling Warrior "Great Axe Specialist" and so on, but nice Idea. ^^
Amanie
03-21-2011, 02:12 PM
i thought about it and concluded that gunblades are 2handed. dual gunblades would be sweet, im bothered by gunblade + shield =p.
i figure that gunblades will have a ammo stat added to them that will expend bullets to get the added effect. gunblade only ammo would also be fun to use. perhaps when the trigger effect procs you get a dmg/tp boost for that att at the expense of ammo. much like virtue stones.
unlike ranger or cor, not having ammo wont kill your damage
Tsukino_Kaji
03-21-2011, 02:15 PM
im bothered by gunblade + shield =p. As am I...
KorPoni
03-21-2011, 02:18 PM
I love every part of your idea except 1: the name. Don't ask me what a good name is, but going by the games that had gunblades, SeeD and Soldier seem to be what the names of those were.
Amanie
03-21-2011, 02:24 PM
well gunblade specialist was the actual name of the job(said so at the SeeD graduation) so i used that.
Gunblader as an alternative?
Tsukino_Kaji
03-21-2011, 02:27 PM
well gunblade specialist was the actual name of the job(said so at the SeeD graduation) so i used that.
Gunblader as an alternative?Leave out the "er." It should simply be gunblade. All the weapons will have different names anyway.
Zyeriis
03-21-2011, 02:32 PM
Just throwing this idea out there. A Machinist job that wields gunblades (yes plural) because Machinist is more of a traps and devices jobs. I think giving such a class a 1h gunblade would work and it would be different enough to warrant a new job.
Tsukino_Kaji
03-21-2011, 02:33 PM
Just throwing this idea out there. A Machinist job that wields gunblades (yes plural) because Machinist is more of a traps and devices jobs. I think giving such a class a 1h gunblade would work and it would be different enough to warrant a new job.Machinist makes me think it should be a pup. lol
KorPoni
03-21-2011, 02:34 PM
Just throwing this idea out there. A Machinist job that wields gunblades (yes plural) because Machinist is more of a traps and devices jobs. I think giving such a class a 1h gunblade would work and it would be different enough to warrant a new job.
I completely support 2handed gunblades, allow use of straps and ammo, and noone complaining "why can't I use a shield?" when we both know, we want this job to be pure offense.
Both as in me and original poster.
Amanie
03-21-2011, 02:34 PM
ive been wanting gunblades in FFxi forever. seeing all the post for new jobs and expansion got me motivated to think of a way to introduce said weapon into the game. which wasnt easy.
KorPoni
03-21-2011, 02:37 PM
ive been wanting gunblades in FFxi forever. seeing all the post for new jobs and expansion got me motivated to think of a way to introduce said weapon into the game. which wasnt easy.
I completely support what you made. Alot of the abilities remind me of ffviii's SeeD characters. I believe you now have the daunting task of a list of weaponskills, starting with the level 5 weaponskill. I believe the name should change to Soldier or Machinist though.
Tsukino_Kaji
03-21-2011, 02:38 PM
Can we have gun-chucks?
Amanie
03-21-2011, 02:39 PM
Just throwing this idea out there. A Machinist job that wields gunblades (yes plural) because Machinist is more of a traps and devices jobs. I think giving such a class a 1h gunblade would work and it would be different enough to warrant a new job.
i had thrown an idea out there in another thread to about expansion ideas. said machinist/engineer would be in the upper northlands expansion. a lost elvaan kingdom trying to survive from orcs and gigas. leading to a job that uses machinery to fight against the catapults and war machines of the orcs
Amanie
03-21-2011, 03:16 PM
I completely support what you made. Alot of the abilities remind me of ffviii's SeeD characters. I believe you now have the daunting task of a list of weaponskills, starting with the level 5 weaponskill.
well lucky for me there are already 7 already made weaponskills from 8 squall has 4 seifer has 3, and you could copy lightnings army of one since she also uses a gunblade. for a total of 8 WS names and animations to adapt
weapon skill
10 rough divide -2hit
25 no mercy - crit
50 fated circle - aoe
75 demon slice - element
100 bloodfest - drains hp/mp
125 blasting zone - crit
150 fill in -element
175 fill in -dmg varies with tp
200 fill in -4 hit acc
225 fill in -3hit + enfeeb
quested fill in - 2hit high tp mod
mythic army of one - multi hit
empryean lionheart - multi hit
2hr - renzokuken - seeing as how it translates to continuous attack. it would increase your fighting ability, haste/att/def/dmg by 20%? and lets you string your JAs with low recast (5sec). last 30sec
Alkalinehoe
03-21-2011, 03:28 PM
No... just... no....
Gunblades aren't cool. You're not cool. People, stop suggesting gunblades to be added.
Snaplin
03-21-2011, 03:36 PM
Seriously... Gunblade Specialist, really? You cant be serious.
Snaplin
03-21-2011, 03:36 PM
No... just... no....
Gunblades aren't cool. You're not cool. People, stop suggesting gunblades to be added.
I like this guy.
Tsukino_Kaji
03-21-2011, 03:37 PM
Just because you don't like an idea doesn't mean you have to actively belittle it.
Leatherman
03-21-2011, 03:39 PM
Lol Just name the Job: "Soldier"
Weapon Specialization: "Gunblade"
Bullets specific for Gunblade but the gunblade it'self is more of a one-handed sword, no shields available to "Soldier" job Dual-Wield Gunblades would be sick.
Amanie
03-21-2011, 03:42 PM
hey coming up with GBS killed an hour of boredom, sure its no bacon mage but atleast its not a mage
Alkalinehoe
03-21-2011, 03:45 PM
I like this guy.
I like you too :D
Chronofantasy
03-21-2011, 03:46 PM
Will we find Squall in the far west too? Maybe we get the quest to become a gunblade master from him? I want a scar as well. :D
Snaplin
03-21-2011, 03:47 PM
Just because you don't like an idea doesn't mean you have to actively belittle it.
No, I support good Ideas, yes no one is ever going to agree on everything but there is a BIG difference between a good/bad Idea and a completely retarded post wasting time because people are dumb and have no idea on how this game works or how SE develops new jobs.
Snaplin
03-21-2011, 03:48 PM
I like you too :D
AND YOU LIVE IN VEGAS!!! ME TOO!!! Do you have a BG account or FFXI AH I can PM you on?!
Alkalinehoe
03-21-2011, 03:50 PM
AND YOU LIVE IN VEGAS!!! ME TOO!!! Do you have a BG account or FFXI AH I can PM you on?!
Yessir.
http://www.ffxiah.com/player/Leviathan/Alkalinejoe
Snaplin
03-21-2011, 03:54 PM
Yessir.
http://www.ffxiah.com/player/Leviathan/Alkalinejoe
PM sent!!!!
Amanie
03-21-2011, 03:55 PM
Will we find Squall in the far west too? Maybe we get the quest to become a gunblade master from him? I want a scar as well. :D
sure why not, i do enjoy fan service....when done right. AF quest can involve a rivalry with another GBS named seifer.
idk about the scar though
Tsukino_Kaji
03-21-2011, 03:59 PM
weapon skill
10 rough divide -2hit
25 no mercy - crit
50 fated circle - aoe
75 demon slice - element
100 bloodfest - drains hp/mp
125 blasting zone - crit
150 fill in -element
175 fill in -dmg varies with tp
200 fill in -4 hit acc
225 fill in -3hit + enfeeb
quested fill in - 2hit high tp mod
mythic army of one - multi hit
empryean lionheart - multi hit
2hr - renzokuken - seeing as how it translates to continuous attack. it would increase your fighting ability, haste/att/def/dmg by 20%? and lets you string your JAs with low recast (5sec). last 30secRemember, there was an update and WSs start at 5 now.
Rathan
03-21-2011, 11:38 PM
I don't want to spend more gil on bullets >.< but the roll would be fun to play as long as an ability lets you jump back after a melee strike like mighty mouse to shoot from a distance.
@Snaplin: Why do you feel the need to chime in at all? They are BS'n nothing serious but you JUST GOTTA have your input in there? Juvenile and silly.
Klyde
03-22-2011, 01:16 AM
i like machinist, too. You can give them amnesia, gravity, stop, & bind attacks to make it less like other jobs that used ranged.
Amanie
03-22-2011, 03:06 AM
I don't want to spend more gil on bullets >.<
well the good thing about a suggestion thread is that you fix things!!! so like i said, GBS comes from the far west where they have advanced technology. so guns and bullets are in high supply. seeing as how the gunblade holds smaller bullets too, we can say that in this expansion, bullets will be cheaper, easier, and with more variety!
Alderin
03-22-2011, 03:28 AM
Would be a cool weapon for a COR, since they need a bit of a buff for their current place in the game. Something within the damage range of say a Great Sword or something similar, maybe a little less due to their ranged ability.
Also take out the shared delay from standard melee to /ra so that they can melee and shoot reasonably quickly - however the delay between /ra still exists, as does between melee.
KorPoni
03-22-2011, 05:29 AM
I think what should be added is this:
Trigger - Level 1
Ability: Your next melee attack has an added effect depending on the ammo you're using.
Full effect: Adds trigger effect to your character. Does nothing if you're not equipped with a Gunblade. Added effect depends on gunblade ammo you're equpped with. Consumes 1 ammo each time you use this ability.
Recast: 10 seconds.
Tsukino_Kaji
03-22-2011, 05:34 AM
I don't want to spend more gil on bullets >.< but the roll would be fun to play as long as an ability lets you jump back after a melee strike like mighty mouse to shoot from a distance.
@Snaplin: Why do you feel the need to chime in at all? They are BS'n nothing serious but you JUST GOTTA have your input in there? Juvenile and silly.DOnt' worry, you'll only need bullets to use your WSs.
RichardNixon
03-22-2011, 05:38 AM
This is the worst idea since Watergate.
KorPoni
03-22-2011, 01:53 PM
I'm almost tempted to make a wiki focusing on jobs people would like to see in ffxi. 20 jobs are nice, but when 99 becomes the cap, people will start becoming bored of the jobs we have. In various other final fantasy games, there's 30+ jobs, depending on which game you're speaking of.
Tsukino_Kaji
03-22-2011, 01:55 PM
We should add gunblade to FFXI wiki and see if anyone notices.
TearValerin
03-22-2011, 01:58 PM
Lol FF8 fanboyism. I really don't see them adding in anymore jobs this late into the games life.
KorPoni
03-22-2011, 01:58 PM
We should add gunblade to FFXI wiki and see if anyone notices.
Make a fake image too, along with a category on the weapons page. That would be funny. Don't forget for jobs make it for level 1 MRC or ENG for mercenary or engineer.
Tsukino_Kaji
03-22-2011, 01:59 PM
Lol FF8 fanboyism. I really don't see them adding in anymore jobs this late into the games life.Not like they have any otehr game to fall back on.
KorPoni
03-22-2011, 02:00 PM
Lol FF8 fanboyism. I really don't see them adding in anymore jobs this late into the games life.
Not the biggest fan of Squall. It's the idea of a little taru or a huge galka throwing around a 2handed gunblade I think would be really fun.
Amanie
03-22-2011, 02:04 PM
its a big sword and a gun, thats the best weapon of all time. you can cut an arm off and then shoot them out of their misery.
too far to hit slash them up?? shoot them!!! its devil may cry to the 2nd power.
Helel
03-22-2011, 02:11 PM
I would crap my pants in a good way if they made this job.
KorPoni
03-22-2011, 02:18 PM
I've seen a few jobs that would make this game more interesting. No matter what you come up with, people will try to relate it to other jobs currently ingame now. Amanie, you like my trigger ability? It's a little something to match the ability to pull your trigger when you hit in ff8. I'd love something like that.
Amanie
03-22-2011, 02:25 PM
well i was making the junction JA somewhat like the trigger JA you came up with.
i figure the "trigger" would be an additional effect put on the weapon that has a % rate and uses up gunblade ammo. like dmg boost, double attack, non/elemental dmg,
Alkalinehoe
03-22-2011, 03:11 PM
I'm almost tempted to make a wiki focusing on jobs people would like to see in ffxi. 20 jobs are nice, but when 99 becomes the cap, people will start becoming bored of the jobs we have. In various other final fantasy games, there's 30+ jobs, depending on which game you're speaking of.
Really? Other than the Tactics series, I can't recall a job with 30+ jobs. FFV had 22, never played III, but I have a feeling it's around the same. So.... There's a grand total of...3 games with 30+ jobs? That's certainly not a variety.
KorPoni
03-22-2011, 03:16 PM
Oh, the ability I was speaking of would be a smaller scale type, like if your ammo was "Gunblade Ammo" it would add a slightly higher attack mod to your next attack. That wouldn't hurt your junction ability, just give a small constant effect you can spam.
Gunblade Ammo
(Ammo) All races
Adds a attack bonus to your attack when used.
Lv. 1 (MCH or ENG)
This ammo would add +10 attack to your next gunblade attack when used with trigger. But if you used junction, you could choose what it does. But ammo like this:
Darkness Ammo
(Ammo) All races
Adds blinding damage to your next attack when used.
Junction: Higher chance of blinding foe.
Lv. 5 (MCH or ENG)
It adds Attack+10 plus a 10% chance to blind when used with Trigger, but increases your chance to blind when used with Junction - Blind.
But, if you don't like status afflicting ammo, then could just have a bunch of ammo like this:
Shocking Ammo
(Ammo) All races.
Adds some thunder damage to your next attack when used.
Lv. 10 (MCH or ENG)
This would add Attack+10 and a +10% Thunder damage bonus. Also, it would have the same effect to junction as any basic ammo.
Tell me whatcha think amanie.
KorPoni
03-22-2011, 03:19 PM
Really? Other than the Tactics series, I can't recall a job with 30+ jobs. FFV had 22, never played III, but I have a feeling it's around the same. So.... There's a grand total of...3 games with 30+ jobs? That's certainly not a variety.
Sure. We'll go with that. Tactics shows the most similarity to ffxi of any other final fantasy, with attacks being melee or ranged, how far you are from your enemy compared to what you can use. Sorry, coulda sworn V had over 30, didn't bother checking because I know there were atleast 2.
Alkalinehoe
03-22-2011, 03:22 PM
Sure. We'll go with that. Tactics shows the most similarity to ffxi of any other final fantasy, with attacks being melee or ranged, how far you are from your enemy compared to what you can use. Sorry, coulda sworn V had over 30, didn't bother checking because I know there were atleast 2.
My point is, there aren't any jobs that will do anything new. They're going to reuse the same spells/weapons anyways. Looking at you BLU, DNC, SCH, COR, PUP. Anything new would either be worthless or be overpowered tremendously to invalidate previous jobs. Right now SE needs to balance the jobs it has now.
KorPoni
03-22-2011, 03:27 PM
My point is, there aren't any jobs that will do anything new. They're going to reuse the same spells/weapons anyways. Looking at you BLU, DNC, SCH, COR, PUP. Anything new would either be worthless or be overpowered tremendously to invalidate previous jobs. Right now SE needs to balance the jobs it has now.
Balancing the jobs is simple: don't do it just to satisfy players. Every job needs to have options, but not every option players whine about.
SE has DDs tanking, Tanks sidelining, and everything else balance-wise is thrown off by atma's in abyssea. However, balance can be worked on WHILE they begin introducing new jobs. If they spend all their time JUST balancing, there won't be much new content once we see 99, just updates on balance. zzz
Amanie
03-22-2011, 03:27 PM
oh i like it, seems very gunblade appropriate
but i would get tired of hitting the trigger macro every 10 sec. of course playing around with macros would fix this somewhat. this is my bane of lvling rng, also, the hell with my rng DoT, i used wooden arrows to tp
Tsukino_Kaji
03-22-2011, 03:28 PM
Forcably under power it so they all want more.
KorPoni
03-22-2011, 03:31 PM
Forcably under power it so they all want more.
Pretty much.
Tsukino_Kaji
03-22-2011, 03:32 PM
Pretty much.But... if you go too far, it'll be lack luster and no one will want it.
KorPoni
03-22-2011, 03:33 PM
But... if you go too far, it'll be lack luster and no one will want it.
Oh, of course. Why I came up with Trigger. If you go trigger-happy, you don't feel like you're just standing there. You can either spam additional effects or elemental damage, so long as your ammo keeps up.
But, had to come up with something so that amanie's Junction abilities are still useful, making them non-dependent on specific ammo like trigger. Resetting TP to 0 repeatedly just to use an ability would make alot of people not like the job.
Alkalinehoe
03-22-2011, 03:37 PM
Balancing the jobs is simple: don't do it just to satisfy players. Every job needs to have options, but not every option players whine about.
It really isn't that simple. Let's say they introduce the Gunblader specialist. What are they going to do with it? Make it a ranged DD? We already have RNG, and to a cetain extent, COR. Make it a melee DD? We have a billion of those already. Add elemental damage to their bullets? RDMs and SCH/RDMs can already do that with spells. Make it a tank? WAR/PLD/NIN/DNC/THF/BLU can all tank.... Front line support job DD? COR can already do that, and, Evisceration BRDs too. Plus you risk invalidating their buffs (If the Gunblader was allowed to give magic haste to the party, BRD would be dead. COR's buffs aren't too useful, if Gunblader can mimic their attack/mdef/acc buffs, while out DDing COR, it would be more dead than it is now compared to BRD). Front line debuffer? We have NIN/DNC/RDM for that. Front line healer? RDM/DNC/WHM can do that job well.
Now matter how you look at it, you're going to step on someone's toes and as far as the game mechanics go, there's no room for new jobs that won't be a duplicate of another job.
KorPoni
03-22-2011, 03:42 PM
It really isn't that simple. Let's say they introduce the Gunblader specialist. What are they going to do with it? Make it a ranged DD? We already have RNG, and to a cetain extent, COR. Make it a melee DD? We have a billion of those already. Add elemental damage to their bullets? RDMs and SCH/RDMs can already do that with spells. Make it a tank? WAR/PLD/NIN/DNC/THF/BLU can all tank.... Front line support job DD? COR can already do that, and, Evisceration BRDs too. Plus you risk invalidating their buffs (If the Gunblader was allowed to give magic haste to the party, BRD would be dead. COR's buffs aren't too useful, if Gunblader can mimic their attack/mdef/acc buffs, while out DDing COR, it would be more dead than it is now compared to BRD). Front line debuffer? We have NIN/DNC/RDM for that. Front line healer? RDM/DNC/WHM can do that job well.
Now matter how you look at it, you're going to step on someone's toes and as far as the game mechanics go, there's no room for new jobs that won't be a duplicate of another job.
Unless you work for SE, saying there's no room is just an opinion. Besides, every job can fill almost every role. I say almost because war healer is lame, along with the no-fun blm tank. Either way, introducing jobs to fill one of the four roles isn't "toe-stepping", it's options. The four roles being tank, dd, healer, buffer/debuffer.
Alkalinehoe
03-22-2011, 03:46 PM
Unless you work for SE, saying there's no room is just an opinion. Besides, every job can fill almost every role. I say almost because war healer is lame, along with the no-fun blm tank. Either way, introducing jobs to fill one of the four roles isn't "toe-stepping", it's options. The four roles being tank, dd, healer, buffer/debuffer.
There isn't any room. Why add another job that will do the same thing? Just for looks? FFXI already has enough balancing issues as is. WHM being the strongest healer, WAR being the Strongest DD, MNK being the strongest tank. Those three jobs could pretty much destroy the game already. Se should fix the ones that are already broken.
TearValerin
03-22-2011, 03:47 PM
If SE were to add any jobs, it should be ones based off the old job based FFs. Gunblade specialist just sounds like a fanboy fanfic gone wrong. I would like to see something like a geomancer, assassin, templars, etc from the older FF games if they did add any jobs. This job sounds like it's trying to be way too many things at once, and quite frankly sounds quite lame.
Alkalinehoe
03-22-2011, 03:50 PM
just sounds like a fanboy fanfic gone wrong.
Thank you.
I would like to see something like a geomancer, assassin, templars, etc from the older FF games if they did add any jobs. This job sounds like it's trying to be way too many things at once, and quite frankly sounds quite lame.
Those are Tactics only jobs, not really old. Plus, Assassin always looked Ninja-y anyways. Templars are pretty much PLDs/WHMs.
Amanie
03-22-2011, 03:52 PM
variety is the spice of life.
the game is leaning towards low manning a lot of content. hybrid jobs really shine in low man situations. remember when you couldnt do anything because you didnt have a healer, or you didnt have a brd/cor or no tank.
now if you wish to go back those good ol days of looking/waiting for hrs just to get something done....
Alkalinehoe
03-22-2011, 03:55 PM
variety is the spice of life.
.
The spices you want are going to kill you.
Amanie
03-22-2011, 03:59 PM
furthermore, im all for adding more jobs to the game. i want gunblades more than i want something else. so i made this thread about what i want. you want geomancer, go create a thread for it, ill support it. ive thrown out ideas for machinist/engineer, geomancer, elementalist, green mage,
also, those jobs are only that amazing in abyssea, and all that will change soon enough. abyssea isnt the end and there are still 9 more lvls of goodies for the other jobs.
Alkalinehoe
03-22-2011, 04:02 PM
Just because you want something, doesn't mean it's realistic.
TearValerin
03-22-2011, 04:04 PM
Thank you.
Those are Tactics only jobs, not really old. Plus, Assassin always looked Ninja-y anyways. Templars are pretty much PLDs/WHMs.
Tactics came out in 2001. 10 years is old to me in gaming standards.
Alkalinehoe
03-22-2011, 04:07 PM
Tactics came out in 2001. 10 years is old to me in gaming standards.
When I think old, I usually think everything before VII. But I must admit, time has passed by pretty quickly. D:
Zyeriis
03-22-2011, 04:08 PM
Just because you want something, doesn't mean it's realistic.
And just because you can't find the realistic qualities doesn't mean there aren't any :/
Edit: Though I'll admit gunblade would be better suited for Corsair rather than a new job.
Alkalinehoe
03-22-2011, 04:10 PM
And just because you can't find the realistic qualities doesn't mean there aren't any :/
Edit: Though I'll admit gunblade would be better suited for Corsair rather than a new job.
I meant not realistic to add gunblade to the game, not the actual realistic workings of a gunblade.
Zyeriis
03-22-2011, 04:15 PM
I meant not realistic to add gunblade to the game, not the actual realistic workings of a gunblade.
Wait, what? Changing your argument? I thought your argument was against a new job, that wields gunblades. Or does the following post not say that?
It really isn't that simple. Let's say they introduce the Gunblader specialist. What are they going to do with it? Make it a ranged DD? We already have RNG, and to a cetain extent, COR. Make it a melee DD? We have a billion of those already. Add elemental damage to their bullets? RDMs and SCH/RDMs can already do that with spells. Make it a tank? WAR/PLD/NIN/DNC/THF/BLU can all tank.... Front line support job DD? COR can already do that, and, Evisceration BRDs too. Plus you risk invalidating their buffs (If the Gunblader was allowed to give magic haste to the party, BRD would be dead. COR's buffs aren't too useful, if Gunblader can mimic their attack/mdef/acc buffs, while out DDing COR, it would be more dead than it is now compared to BRD). Front line debuffer? We have NIN/DNC/RDM for that. Front line healer? RDM/DNC/WHM can do that job well.
Now matter how you look at it, you're going to step on someone's toes and as far as the game mechanics go, there's no room for new jobs that won't be a duplicate of another job.
That post right there, is why I brought up giving gunblade to Corsair. No where in that argument did you actually go against the pure addition of just the gunblade. If you're going to, then you need to eat your own words about job balancing. As adding new weapons would be a good way of doing so.
Alkalinehoe
03-22-2011, 04:21 PM
Wait, what? Changing your argument? I thought your argument was against a new job, that wields gunblades. Or does the following post not say that?
That post right there, is why I brought up giving gunblade to Corsair. No where in that argument did you actually go against the pure addition of just the gunblade. If you're going to, then you need to eat your own words about job balancing. As adding new weapons would be a good way of doing so.
No, you misunderstand me, I'm against both. There's no reason to add Gunblade just as there's no reason to add the gunblader job. Why am I going to eat my words about job balancing? Adding the gunblade is just unnecessary and is going to be useless or overpowered.
Zyeriis
03-22-2011, 04:27 PM
No, you misunderstand me, I'm against both. There's no reason to add Gunblade just as there's no reason to add the gunblader job. Why am I going to eat my words about job balancing? Adding the gunblade is just unnecessary and is going to be useless or overpowered.
Just sounds to me like your anti-adding to the game now. At the same time as saying that it's unbalanced. Which is completely absurd. You need to add and subtract to balance, not just subtract. Your argument for not adding the gunblade boils down to fear, if you're only going to say it would be useless or overpowered. Anyone can say that about any idea that is ever spouted, regardless of any form of truth or falsity behind it. There is no logic in it, only fear of the unknown.
Alkalinehoe
03-22-2011, 04:33 PM
Just sounds to me like your anti-adding to the game now. At the same time as saying that it's unbalanced. Which is completely absurd. You need to add and subtract to balance, not just subtract. Your argument for not adding the gunblade boils down to fear, if you're only going to say it would be useless or overpowered. Anyone can say that about any idea that is ever spouted, regardless of any form of truth or falsity behind it. There is no logic in it, only fear of the unknown.
No, I WANT things to be added. Do you really want the precious space we have left used up for a useless weapon only one job will use while they already have a competent WS (Hi2U Wildfire). Adding a new weapon class to an existing job is a pretty *** idea in general.
Your logic is pretty flawed. You feel that anything should just be added to the game without respect to balancing. And balancing is about adjusting what you already have as well. DRK is in a pretty bad state right now, do you really think adding an entirely new weapon class is the best way to solve the problem? I would rather work on their existing WS and weapons and adjust them.
[Removed by Moderator according to the FINAL FANTASY XI FORUM Guidelines (http://support.na.square-enix.com/rule.php?id=20&la=1).]
Zyeriis
03-22-2011, 04:35 PM
No, I WANT things to be added. Do you really want the precious space we have left used up for a useless weapon only one job will use while they already have a competent WS (Hi2U Wildfire). Adding a new weapon class to an existing job is a pretty *** idea in general.
Your logic is pretty flawed. You feel that anything should just be added to the game without respect to balancing. And balancing is about adjusting what you already have as well. DRK is in a pretty bad state right now, do you really think adding an entirely new weapon class is the best way to solve the problem? I would rather work on their existing WS and weapons and adjust them.
[Removed by Moderator according to the FINAL FANTASY XI FORUM Guidelines.]
And all you seem capable of is flaming and not backing your arguments and turning everything down rather than actually coming up with an idea of your own. From what I've heard, Corsair is in far worse shape than Dark Knight.
Tsukino_Kaji
03-22-2011, 04:38 PM
Cross Hair Lv30: Cool down 3 minutes
Increase the attack and accuracy of your next attack.
Auto Fire Lv60: Cool down 5 minutes
Add extra ammo damage to your next weapon skill.
Alkalinehoe
03-22-2011, 04:42 PM
And all you seem capable of is flaming and not backing your arguments and turning everything down rather than actually coming up with an idea of your own. From what I've heard, Corsair is in far worse shape than Dark Knight.
How am I flaming? You were the one who attacked me first. I am just pointing your the errors in your defense. All i've been doing is backing up my arguments, which you haven't done. Corsair is in better shape since their WS is pretty much the best Brew WS in the game. Not to mention even without brew their WS damage is consistently higher than DRK's and their ability to use high regain atmas allows them to WS often without feeding TP, while still providing buffs and, if needed, /whm to back up heal.
Zyeriis
03-22-2011, 04:44 PM
How am I flaming? You were the one who attacked me first. I am just pointing your the errors in your defense. All i've been doing is backing up my arguments, which you haven't done. Corsair is in better shape since their WS is pretty much the best Brew WS in the game. Not to mention even without brew their WS damage is consistently higher than DRK's and their ability to use high regain atmas allows them to WS often without feeding TP, while still providing buffs and, if needed, /whm to back up heal.
Point out flawed logic/inability to accept anyone else's idea = Flaming.
Calling some one a name (a la fanboy) = Not Flaming.
We no longer need speak under this logic.
Alkalinehoe
03-22-2011, 04:48 PM
Point out flawed logic/inability to accept anyone else's idea = Flaming.
Calling some one a name (a la fanboy) = Not Flaming.
We no longer need speak under this logic.
I love how you consistently avoid defending your own, "arguments." Also, your definitions are wrong anyways. Pretty obvious you're just tryin' to troll at this point.
TearValerin
03-22-2011, 04:57 PM
I love how you consistently avoid defending your own, "arguments." Also, your definitions are wrong anyways. Pretty obvious you're just tryin' to troll at this point.
Its called the Socratic method, + Ignoratio Elenchi. He is going to ignore your argument, by trying to prove another completely irrelevant point via defining terms from your argument. It is a logical fallacy, and it kind of is lolworthy when people try to use it, huh o:
Tsukino_Kaji
03-22-2011, 05:00 PM
Cross Hair Lv30: Cool down 3 minutes
Increase the attack and accuracy of your next attack.
Auto Fire Lv60: Cool down 5 minutes
Add extra ammo damage to your next weapon skill.Quoting myself because they're getting lost in teh storm.
TearValerin
03-22-2011, 05:17 PM
Quoting myself because they're getting lost in teh storm.
Lies. You just want to boost your post count.
KorPoni
03-22-2011, 09:47 PM
Cross Hair Lv30: Cool down 3 minutes
Increase the attack and accuracy of your next attack.
Auto Fire Lv60: Cool down 5 minutes
Add extra ammo damage to your next weapon skill.
No need to quote yourself. I love these abilities. Btw, after reading these posts, I'm down with adding a ton of new content if atall possible. New jobs, abilities, areas, quests, missions (Expansions can only add missions, I know.), endgame event areas, all the things that keeps making an MMO a bigger and better world.
KorPoni
03-22-2011, 11:31 PM
everyone is making threads on jobs they want, so heres another
GBS Gunblade Specialist
Combat Skill Ranks:
Gunblade - A
Greatsword - B-
Sword - C
Dagger - D
Defensive Skill Ranks:
Evasion - D
Parry - B
Job Traits:
Level 20 - attack bonus
Level 30 - accuracy bonus
Level 45 - attack bonus 2
Level 60 - accuracy bonus 2
Level 90 - attack bonus 3
Job Abilities:
Level 5 - junction - blind
Level 10 - junction - attack down
Level 15 - draw - hp / junction - paralyze
Level 20 - charge - accuracy up / junction - bind
Level 25 - junction - slow
Level 30 - draw - mp / charge - crit dmg up / junction - silence
Level 35 - junction - def down
Level 40 - charge - attack up / junction - gravity
Level 45 - draw - tp / junction - venom
Level 50 - charge - defense up / junction - stun
Level 55 - junction - dispel
Level 60 - draw - defense / charge - accelerate / junction - MAB down
Level 65 - junction - TP down
Level 70 - charge - Matt / junction - crit hit eva down
Level 75 - draw - status / junction - attribute down
Level 76+ draw - traits / charge - aura, subtle blow, junction - petrify, resist down, confuse
junction - adds en-effect to your next melee attack at the cost of mp. duration dependent on stats and junction used. 25sec recast.
draw - expend ammo to use monster as a "battery". potency dependent on stats. recast dependent on draw command used.
charge - use mp to buff up players within aoe (warcry, roll) duration dependent on charge used. 45sec recast
guess you can say this is mixture of dnc,nin,drk,cor. gunblades will be like great katanas. the extra power of the gunblade will come from its ammo.
begin the criticism and/or editing!!
Here's my version:
Job Name: Engineer
Combat Skill Ranks:
Gunblade - A
Great Gunblade - B+
Evasion - D
Parry - B
Shield - C+
Job Traits:
10-Accuracy Bonus
20-Attack Bonus
35-Accuracy Bonus II
50-Resist Amnesia
75-Resist Amnesia II
80-Tinkerer (Junction and charge abilities have increased accuracy.)
Job Abilities:
Trigger
Level 1, Recast: 10 seconds.
Effect: You expend gunblade ammo to gain an additional effect to your next melee attack. (This includes Junction abilities.)
Junction
Level 5, Recast: 1 minute.
Effect: Use a special melee attack that has an additional effect based on which Junction you use. Expends ammo. (from a list of abilities. Base accuracy of added effect is the same as accuracy to hit. +10 accuracy with "Tinkerer" trait.)
List: 5-Blind, 10-Weaken (attack down), 15-Paralyze, 20-Bind, 25-Slow, 30-Silence, 35-Unbalance (defense down), 40-Gravity, 45-Venom (what do you mean by venom? Is this poison?), 50-Stun, 55-Dispel, 60-Dumbfound (magic attack down), 65-Stagger (TP loss)
Draw
Level 15, Recast: Depends on Draw used.
Effect: Gain an effect from an enemy and use it immediately on your party or the enemy, depending on Draw used.
15-HP, Recast: 45 seconds. Effect: Draw HP from the enemy and split it amongst your party.
30-MP, Recast: 45 seconds. Effect: Draw MP from the enemy and split it amongst your party.
45-TP, Recast: 75 seconds. Effect: Draw TP from the enemy and split it amongst your party.
60-Defense, Recast: 60 seconds. Effect: Draw some defense from the target and split it amongst your party. (Gives Def Down effect to target, and gives Def Bonus effect to pt members for 1/6th, 1/5th, 1/4th, 1/3rd, or half the amount, depending on how many people are in your pt. Half is also if you're solo.)
75-Status, Recast: 90 seconds. Effect: Draw a positive status effect from the target, then give the status effect to your party. (Status effects stealable are the same as enhancement spells whm can cast. Other effects cannot be stolen.)
90-Elemental, Recast: 120 seconds. Effect: Draw the target's element, then use it as an attack on the target. (Attack is a magic attack, using intelligence as the attack plus the user's attack stat.)
Charge
Level 20, Recast: 2 minutes.
Effect: Give a beneficial effect to the entire party. Duration: 3 minutes. (Two Charge effects may stack.)
20-Aim (Accuracy bonus), 30-Critical (Critical damage up), 40-Attack (Attack bonus), 50-Guard (Defense bonus), 60-Accelerate (Attack speed bonus), 70-Pressure (Critical hit rate up), 80-Aura (Store TP bonus), 90-Flash (Double attack bonus)
Amanie
03-23-2011, 03:39 AM
venom is just a strong poison
i like how you thought out some names for the abilities and gave out descriptions too. i was too lazy to do it myself. two types of gunblades seems rather interesting, would dual wielding gunblades give you double trigger?
i think you and i will always disagree with the name of the job =p. perhaps GBS and ENG should be made
TearValerin
03-23-2011, 03:49 AM
That still sounds like it would step on the feet of BRD and COR. It basically uses the visceral points of a brd/cor, while remaining another dime a dozen melee DD. These jobs are already fairly uncommonly played these days, it would only further their extinction. Furthermore, how can you expect this job to do anything without a party with the crazy low evasion, parry, and shield you've given it? Parry is far too difficult to level, and even then it hardly makes a difference. Is this job going to wear heavy armor and absorb damage like a sponge? Because then you would be stepping in PLD territory, and they are having a hard enough time trying to get things done as is, (they can do sword shield and 2h weapon as well, supporting, healing, and tanking etc.) What you need to do is flesh out the material so it becomes unique in its own sense rather than being just another dime a dozen DD trying to find a place to fit in, as being a jack of all trades but a master of none makes you nothing more than another PUP. What I'm trying to say is, this job sounds awful.
Chiibi
03-23-2011, 03:50 AM
Oh my god... what is the obsession with gun blades?
Amanie
03-23-2011, 03:58 AM
i got a sudden flash of ideas. we can give the great gunblade high dmg and decent delay. plus the trigger JA lets you hit the monster from distance and you get tp out of it as well as the dmg boost. then at a later lvl we give the job a high trigger JA that pretty much does the same thing but better. oh and gunblades can deal both slashing and piercing dmg. oh and if we go with engineer, we can give them a dragon. a real big one, not a flimsy one, and since its an engineer, it would be a mechanical dragon.
TearValerin
03-23-2011, 04:01 AM
Oh my god... what is the obsession with gun blades?
I'm not sure, but these boards seem to have a HUGE love for FF8 and Squall...
Alkalinehoe
03-23-2011, 04:03 AM
i got a sudden flash of ideas. we can give the great gunblade high dmg and decent delay. plus the trigger JA lets you hit the monster from distance and you get tp out of it as well as the dmg boost. then at a later lvl we give the job a high trigger JA that pretty much does the same thing but better. oh and gunblades can deal both slashing and piercing dmg. oh and if we go with engineer, we can give them a dragon. a real big one, not a flimsy one, and since its an engineer, it would be a mechanical dragon.
Ok, now I know you're trolling all of us.
Amanie
03-23-2011, 04:10 AM
well if you arent going to give out suggestion on this job, which i made for fun....... clearly ppl want new jobs, theres a bunch of discussions about it, so this is one i want and made ideas for.
yes these job threads come out in all the other FFXI forums spread across the internet, but this forum was made and is read by SE. how will SE see my idea if its not out there?
if you arent here to have fun with this job, you should go somewhere else
TearValerin
03-23-2011, 04:13 AM
well if you arent going to give out suggestion on this job, which i made for fun....... clearly ppl want new jobs, theres a bunch of discussions about it, so this is one i want and made ideas for.
yes these job threads come out in all the other FFXI forums spread across the internet, but this forum was made and is read by SE. how will SE see my idea if its not out there?
if you arent here to have fun with this job, you should go somewhere else
I do not think someone having an idea makes it necessarily a good idea. I have mentioned plenty of flaws in my earlier posts of why Ithink this idea is not well thought out.
Amanie
03-23-2011, 04:17 AM
mentioning flaws isnt very constructive. why dont you give me your ideas on what to add to the job. or better yet, take the time and make your version of it.
Chiibi
03-23-2011, 04:20 AM
I'm not sure, but these boards seem to have a HUGE love for FF8 and Squall...
i dont understand... gunblades might be all well and good for ff14 but i dont want that crap in MY vanadiel.
Alkalinehoe
03-23-2011, 04:20 AM
mentioning flaws isnt very constructive. why dont you give me your ideas on what to add to the job. or better yet, take the time and make your version of it.
It's incredibly constructive.... For the same reason you would ask a peer to read through an essay to correct your mistakes before turning it in.
TearValerin
03-23-2011, 04:21 AM
mentioning flaws isnt very constructive. why dont you give me your ideas on what to add to the job. or better yet, take the time and make your version of it.
Au contraire, it is called constructive criticism, if you cannot handle it, dont post ideas. My points are plenty valid in finding flaws in your idea that need to be addressed in order to make it worthwhile.
Amanie
03-23-2011, 04:28 AM
i dont understand... gunblades might be all well and good for ff14 but i dont want that crap in MY vanadiel.
actually its more my vandiel than yours!!!! had to use that awesome arguement =p
secondly - if you arent coming up with solutions, your coming up with problems
Atomic646
03-23-2011, 04:29 AM
everyone is making threads on jobs they want, so heres another
GBS Gunblade Specialist
i had posted an idea for an expansion(s) to open the rest of the world to adventuring. i hinted that the far west continent was purposely isolated by technology and magic. leaving the opportunity for gunblades to be created.
with that said im just thinking out loud that GBD will be a 2hand weapon supportive DD that can enfeeble monsters with JA (like steps) that use up MP. GBD would also introduce the new weapon known as gunblades. in addition to the new weapon class, gunblades can be enhanced with new consumable ammo. the ammo would have unique stats like additional dmg/ double att/ element dmg / etc
Combat Skill Ranks:
Gunblade - A
Greatsword - B-
Sword - C
Dagger - D
Defensive Skill Ranks:
Evasion - D
Parry - B
Job Traits:
Level 20 - attack bonus
Level 30 - accuracy bonus
Level 45 - attack bonus 2
Level 60 - accuracy bonus 2
Level 90 - attack bonus 3
Job Abilities:
Level 5 - junction - blind
Level 10 - junction - attack down
Level 15 - draw - hp / junction - paralyze
Level 20 - charge - accuracy up / junction - bind
Level 25 - junction - slow
Level 30 - draw - mp / charge - crit dmg up / junction - silence
Level 35 - junction - def down
Level 40 - charge - attack up / junction - gravity
Level 45 - draw - tp / junction - venom
Level 50 - charge - defense up / junction - stun
Level 55 - junction - dispel
Level 60 - draw - defense / charge - accelerate / junction - MAB down
Level 65 - junction - TP down
Level 70 - charge - Matt / junction - crit hit eva down
Level 75 - draw - status / junction - attribute down
Level 76+ draw - traits / charge - aura, subtle blow, junction - petrify, resist down, confuse
junction - adds en-effect to your next melee attack at the cost of mp. duration dependent on stats and junction used. 25sec recast.
draw - expend ammo to use monster as a "battery". potency dependent on stats. recast dependent on draw command used.
charge - use mp to buff up players within aoe (warcry, roll) duration dependent on charge used. 45sec recast
guess you can say this is mixture of dnc,nin,drk,cor. gunblades will be like great katanas. the extra power of the gunblade will come from its ammo.
begin the criticism and/or editing!!
GunBlade hmmm... thats from FF13 lol
TearValerin
03-23-2011, 04:30 AM
actually its more my vandiel than yours!!!! had to use that awesome arguement =p
secondly - if you arent coming up with solutions, your coming up with problems
It isn't my idea, why should I come up with solutions to your flaws? Read my ideas on why this job would not work, and edit from there, you can clearly see what it does wrong, and fix them with ingenuity.
Zyeriis
03-23-2011, 04:37 AM
Au contraire, it is called constructive criticism, if you cannot handle it, dont post ideas. My points are plenty valid in finding flaws in your idea that need to be addressed in order to make it worthwhile.
Constructive criticism involves some form of solution presenting. Criticism without giving a possible solution aren't constructive, that's why criticism doesn't have constructive in it's definition and needs the adjective "constructive" put in front of it, to make it so.
Amanie
03-23-2011, 04:38 AM
GunBlade hmmm... thats from FF13 lol
you gave me another idea that can tacked onto the whole 1hand gunblade 2hand gunblade. the 2handed version will deal extra dmg with the ammo/trigger much like from 8. and the 1handed version will do a range attack with ammo/trigger like in 13
Amanie
03-23-2011, 04:45 AM
and since im in super silly mood now
1hand version = gunblade
2hand version = shotgunblade
Chiibi
03-23-2011, 04:54 AM
actually its more my vandiel than yours!!!! had to use that awesome arguement =p
secondly - if you arent coming up with solutions, your coming up with problems
someone has to play devils advocate, right list the problems and help you find solutions. in short gunblades wouldnt fit with the world of ffxi
Amanie
03-23-2011, 05:03 AM
someone has to play devils advocate, right list the problems and help you find solutions. in short gunblades wouldnt fit with the world of ffxi
in a world that can lets you travel through time, or into an alternate universe, battle gods, and even has bio mechanical monsters (CoP). not to mention the past civilization of vanadiel had advanced technology and magic.
in a world that has both guns and swords, we cant put them together?
Zyeriis
03-23-2011, 05:09 AM
someone has to play devils advocate, right list the problems and help you find solutions. in short gunblades wouldnt fit with the world of ffxi
Where have you helped find solutions? Criticizing it under "in short gunblades wouldn't fit with the world of ffxi" is helping find solutions? Okay, it's not like hand cannons or automatons fit into ffxi, oh wait...
Chiibi
03-23-2011, 05:11 AM
in a world that can lets you travel through time, or into an alternate universe, battle gods, and even has bio mechanical monsters (CoP). not to mention the past civilization of vanadiel had advanced technology and magic.
in a world that has both guns and swords, we cant put them together?
Because a Gunblade ISNT a gun, a gunblade works by vibrating the blade (or adding a charge to it) to improve its cutting power. we have something similar already... its called an En-spell.
Chiibi
03-23-2011, 05:12 AM
Where have you helped find solutions? Criticizing it under "in short gunblades wouldn't fit with the world of ffxi" is helping find solutions? Okay, it's not like hand cannons or automatons fit into ffxi, oh wait...
now you're just talking nonsense, restart.
Zyeriis
03-23-2011, 05:13 AM
Because a Gunblade ISNT a gun, a gunblade works by vibrating the blade (or adding a charge to it) to improve its cutting power. we have something similar already... its called an En-spell.
So Gunblades are like En-Spells but Gunblades wouldn't fit into ffxi? Which is it?
Zyeriis
03-23-2011, 05:14 AM
now you're just talking nonsense, restart.
Talking about nonsense =/= talking nonsense.
Chiibi
03-23-2011, 05:15 AM
So Gunblades are like En-Spells but Gunblades wouldn't fit into ffxi? Which is it?
Similar to enspells and gunblades are 2 completely different things, but thats just a quibble.
KorPoni
03-23-2011, 05:30 AM
Oh, I was trying to veer it away from ffviii and into something new not done yet. Someone who uses various machinery. Like the Draw and Charge come from a key item that you get that's a machine, hence why I cut out the MP usage and added in longer delays. Along with gunblades and great gunblades, which are pretty much machines used as melee weapons.
Trigger consuming two ammo when you dual wield gunblades would be a good idea. Also, great gunblades are the two-handed version, while gunblades are the one-handed version. They will have low damage compared to their delay, but just enough so that using ammo with the Trigger command will make the user slightly above-par damage-wise. Meaning, the below-par is almost unnoticeable, and the above-par is almost unnoticeable, but the difference when you use Trigger between the two is very noticeable. Also added in shield skill so they're abit more versatile and have some options as to how they fight.
Chiibi
03-23-2011, 05:33 AM
so would it be a Cervantes (soul edge) type gunblade rather then ff8 gunblade?
KorPoni
03-23-2011, 05:34 AM
Talking about nonsense =/= talking nonsense.
What he's meaning is "This thread is about what people would like to see of this job, not bashing/removing this job when it doesn't exist". So if you're not going to add to the pot, you're needing to find something else to post elsewhere.
Riann
03-23-2011, 05:35 AM
While I do love the Gunblade itself, I'd go more towards Solider being the class, and give them a self healing ability to self and nearby party members is is based on a timer as a last resort to healing.
Then make the Gunblade a usable weapon in the mix, while equipped you cannot equip items to ranged or ammo. It will have a short distance, in order to separate RNG and COR from them, possible 5 yalms or so.
Similar to ninjitsu, the ammo is "spell" based however requires the ammunition to be in the inventory. Soilders can only equip chain or light armor no plate (and definitely no subligar.) making them a damage dealing class however would not be able to tank as hard as WAR. I like the ammo's added effects that you all are talking about, however they are able to use all 1 handed weapons excluding rapiers. No native dual-weild trait, cannot equip shields.
I think one thing we're forgetting about is not just the extra "job" to throw in, but the content that would come with it. Story, skills, quests, ect.
Tsukino_Kaji
03-23-2011, 05:36 AM
and since im in super silly mood now
1hand version = gunblade
2hand version = shotgunbladeDose this mean I can have a 50cal gunblade with anti tank rounds? You would have a permanant bind effect whiel equipped. lol
KorPoni
03-23-2011, 05:37 AM
so would it be a Cervantes (soul edge) type gunblade rather then ff8 gunblade?
That's my likeness. Don't exactly remember what his does, but if you mean added damage, then yes. And if you Boost and use Trigger (as ENG/MNK, not as MNK/ENG since you hafta be main ENG for Trigger) then you could be spamming a nice damage buff low levels, but couldn't dual wield the smaller gunblades like the cervantes comparison you made. (The job doesn't have a natural Dual Wield, so subjob retains importance on how the job is played.)
KorPoni
03-23-2011, 05:41 AM
While I do love the Gunblade itself, I'd go more towards Solider being the class, and give them a self healing ability to self and nearby party members is is based on a timer as a last resort to healing.
Then make the Gunblade a usable weapon in the mix, while equipped you cannot equip items to ranged or ammo. It will have a short distance, in order to separate RNG and COR from them, possible 5 yalms or so.
Similar to ninjitsu, the ammo is "spell" based however requires the ammunition to be in the inventory. Soilders can only equip chain or light armor no plate (and definitely no subligar.) making them a damage dealing class however would not be able to tank as hard as WAR. I like the ammo's added effects that you all are talking about, however they are able to use all 1 handed weapons excluding rapiers. No native dual-weild trait, cannot equip shields.
I think one thing we're forgetting about is not just the extra "job" to throw in, but the content that would come with it. Story, skills, quests, ect.
If you're going to go that far, list off a seperate job setup from the original poster like I did. I tweaked it to my liking, then reposted it here with the original poster's comment. I added Trigger, Tinkerer, adjusted how the abilities worked, removed various weapons from the list, added Great Gunblade and Shield, then posted it up. I'd personally like to see your version of a job setup.
Chiibi
03-23-2011, 05:43 AM
That's my likeness. Don't exactly remember what his does, but if you mean added damage, then yes. And if you Boost and use Trigger (as ENG/MNK, not as MNK/ENG since you hafta be main ENG for Trigger) then you could be spamming a nice damage buff low levels, but couldn't dual wield the smaller gunblades like the cervantes comparison you made. (The job doesn't have a natural Dual Wield, so subjob retains importance on how the job is played.)
Cervantes' gunblade was literally a gun as the hilt. so he could shoot and slash seperately
but i assume you mean this right?:
http://en.wikipedia.org/wiki/Pistol_sword
Tsukino_Kaji
03-23-2011, 05:44 AM
Quick! Everyone hit up King to draw us a gunblade! lol
KorPoni
03-23-2011, 05:48 AM
Dose this mean I can have a 50cal gunblade with anti tank rounds? You would have a permanant bind effect whiel equipped. lol
The one I came up with, the 2handed version is like a greatsword with lower base damage but same delay, and you can spam Trigger, consuming ammo for +10 attack and maybe an additional effect, depending on ammo used, such as elemental damage like some weapons have naturally, or status effect, also similar to some weapons have naturally.
The 1handed version is like a regular sword, probably a xiphos-type sword with lower base damage but same delay, and you can again spam Trigger for the same +10 attack and additional effect, or, if dual wielded, expend two ammo for the +10 attack and additional effect with each weapon.
By the way, the ammo is planned to be cheap, since it's easier to consume than arrows, bolts, and bullets for ranger and cor. Maybe 10gil for the lvl 1 ammo, 990 for a stack, 20 gil for the smaller status effect ammo, 30 gil for the added elemental damage ammo, 100 gil for enfeebling ammo (like str down, vit down, int down, agi down, etc.). If that doesn't sound TOO cheap, that's what I'd go for.
Amanie
03-23-2011, 05:50 AM
Because a Gunblade ISNT a gun, a gunblade works by vibrating the blade (or adding a charge to it) to improve its cutting power. we have something similar already... its called an En-spell.
well i wanted gunblades in the game for a long time, i just love the weapon. figured if the weapon is introduced, why not introduce it with a job. much like like katanas came with nin in the zilart expansion.
so i started to think what kind of role would a GBS play? clearly it had to be a DD. but how can i make it slightly different. so i thought about what can be done with gunblade and what have other jobs done before. well gunblades can either slash and shoot like in ff7 spin offs and 13. but the original gunblade would deal extra damage when the trigger was pulled.
so i decided to go with the extra damage when the trigger was pulled. which would be an additional effect added to the weapon itself that would use up gunblade ammo (like virtue stones or batteries no one uses). so i got the weapon down, what can the job do?
so i thought about other jobs in other FF games, and the gunner from tactics adv popped up. the gunner could use blind shot, poison shot, silence shot. some adjustments were made to fit the GBS as a sub, hence mp used to junction(i used a thesaurus on combine and junction popped up) enfeebs to the next attack instead of ammo. this made the ability independent from the weapon. so infact the GBS is actually an enspell specialist.
instead of giving the job absorb spells and taking away some thunder from DRK i gave it the draw JA(thesaurus for take) which takes away from the mob. original name for the ability was devour(something that would be interesting) draw would boost up the character as well as alleviate some of the curing or refreshing from the backline.
finally the charge JA was made to not only boost the DD ability of the job, but to boost the abilities of the party within aoe. DD jobs can be kinda selfish when JA are used, so why not be able to have JAs that can boost up their dmg abilities too.
the job does kinda overshadow corsair, but corsair is usually in the distance shooting bullets. this one is up close. DNC is my main and favorite job, so i leaned this one to have a big weapon and more dmg oriented abilities. GBS/DNC or DNC/GBS would be fun
KorPoni
03-23-2011, 05:55 AM
with that being said, how could my junction be used as a sub ability? maybe allow the base "Gunblade Ammo" be changed in name to "Ammo Shells" and have it be for "All Jobs" like the first animator for PUP?
Chiibi
03-23-2011, 05:56 AM
meh sorry i cant really get behind this idea it reminds me too much of an en-spell. not saying its a bad idea, just too similar to what we have already. It also sounds like what SE have planned for the more tech savvy world of Eorzea. (their shields have swords.... )
Tsukino_Kaji
03-23-2011, 05:57 AM
with that being said, how could my junction be used as a sub ability? maybe allow the base "Gunblade Ammo" be changed in name to "Ammo Shells" and have it be for "All Jobs" like the first animator for PUP?I think it would be easier to just add gunblade to all pre-existing bullets and then add a few gunblade only ones.
KorPoni
03-23-2011, 06:01 AM
meh sorry i cant really get behind this idea it reminds me too much of an en-spell. not saying its a bad idea, just too similar to what we have already. It also sounds like what SE have planned for the more tech savvy world of Eorzea. (their shields have swords.... )
The link you showed is what I was thinking, only the blunt explosion of the ammo is only close enough for melee, rather than the piercing shots of a real life weapon.
Also, the way I see it is this: Alot of weapons have "Added Effect:", so the way I made up the ammo, you expend 1 ammo, you choose your "Added Effect:", whether it be elemental damage or status effect. En-Spells have a seperate category, so ENG/RDM would actually be able to "Double-EnSpell" if you looked at it that way. This is going off of my spinoff of amanie's creation.
Amanie
03-23-2011, 06:17 AM
i also havent bothered coming up with merits for this job but i guess....
T1
trigger effect boost/activation rate
junction recast/potency/duration/acc
charge recast/effect
draw recast/effect
effect would be better than recast no?
T2
aoe draw effect - 5min recast each merit takes off 30seconds
multi junction - add 1 extra junction per merit. 15min recast
charge duration - 20% duration per merit
junction terror - +1 second of terror per merit. haha sure why not
Amanie
03-23-2011, 06:31 AM
with that being said, how could my junction be used as a sub ability? maybe allow the base "Gunblade Ammo" be changed in name to "Ammo Shells" and have it be for "All Jobs" like the first animator for PUP?
yeah i had to tweak my idea around a few times to make things accessible as a sub job. hence instead of my trigger being a JA it was an additional effect to the weapon. perhaps all gunblade have the innate trigger dmg boost but a 10-20% activation and the listed effect is extra? i also had to change junction from using ammo to mp, although changing the ammo slot wont kill your tp right? or maybe the ammo just has to be in your inventory like ninja tools
i think my draws and charges might need more tweaking. and i still say ENG and GBS should be seperate jobs same weapon =p. maybe the whole western continent uses gunblades
KorPoni
03-23-2011, 07:04 AM
lol, the Far West vs. the Far East? Engineers vs. Specialists (Specialist instead of Gunblade Specialist?)
Engineer
Description: Machinists with the innate skills to create machines and special weapons to aid them in combat. They have the innate ability to equip special ammo to their weapons to boost their damage with their "Trigger" command, along with add additional effects to their attacks.
Specialist
Description: Masters of the Gunblade. Specialists mix the shooting power of guns with the slicing strength of swords with these unique melee weapons.
They sound similar, but I'll go through and make their combat mechanics different. They'll both use gunblades like you said Amanie.
Amanie
03-23-2011, 07:30 AM
wow, you actually want to do all that??
my first thoughts on how expansion and new jobs would go was
Northern continent
homeland of the orcs and gigas. perhaps a lost kingdom of the elvaan that is struggling to survive extinction by the gigas and the orcs. dragoon NPCs finally. to better their odds at surviving attacks by the beastmen, new jobs had to be made
machinist/engineer - a pet job that uses warmachines to fight against the orc warmachines and gigas catapults.
defender - new tank job with offensive abilities to goad the beastmen while friends have time to run away or regroup for a counter attack
the southern continents
mithra homeland and southern empire- finally some male mithras. the south empire is a country that uses the power of the land to protect and serve
Geomancer/Elementalist/green mage - job that can control the land and elements to protect as well as to destroy evil
alchemist/chemist - with the vast knowledge of the flora and fauna native to them, these specialist have created powerful medicines and weapons. aoe potions,meds, steriods (haha). grenades, napalm, gas
Far East
homeland of the yagudo, as well as the far eastern empire. this land is also being eaten away by the empty as mentioned in CoP. new avatar - Phoenix
dont know what kind of new jobs you can get from here, with nin/sam coming from here already.
and of course the far west continent
a land forcibly kept hidden by advanced technology and arcane magic
throw in some nomadic elvaans who probably hate the monarchy elvaans of quon and the north
gunblade master of course
gladiator/soldier
in b4 time mage/necromancer/bacon mage
KorPoni
03-23-2011, 07:41 AM
Here's my concept:
Far East and Far West
The Far East and Far West are actually not far apart. After the technologically advanced Far West makes their appearance in the twin continents, adventurers find themselves walking into an Empty-Stricken Far East and exploring these two new continents. The story goes like this:
The Far East is a desolate wasteland, where mostly Empty roam. A few survivors of this guard their city from the Empty, but the land and buildings is a frail waste. The Far West seeks help from adventurers to stay the Emptiness from consuming their continent as well, so they and the adventurers seek to save the Far East to preserve their homeland as well.
Introduction: 4 new jobs, including Specialist, Engineer, Time Mage, and Shaman, and the Phoenix avatar. Also included is the new 99 armor for all the jobs, dynamis now includes relic for the 4 new jobs. More info to come...
Amanie
03-23-2011, 07:46 AM
Here's my concept:
The Far East and Far West are actually not far apart.
oooooo nice use of a round planet and not a flat one!!!
we should be working for SE
Avidon
03-23-2011, 07:52 AM
I just gotta clear a few things:
1. Gunblades are from FF8 and FF13.
2. Gunblades are real and bad ass in the FF universe. Like it or not.
I'd rather have more options than have a set number of choices. I love new content. I love new jobs.
The ones that are throwing a fit over someone sharing the idea of a new well thought out melee job ( because everything else was talk of mages) are probably the same ones crying over the new empyrean weapons being better than the ones they've worked for. But I won't go in that direction because i'd totally derail this thread.
But I don't understand why when someone has an idea and wants to share it with like minded people, others have to come in and put them down. And they aren't even trolling. Worse, they actually feel like they have to completely bypass the post and go for the post-er. If you don't like or agree with an idea, take it to the idea, not the person. It's so classless to disrespect someone for having an idea.
"It will affect game balance." Who are you to make such a claim?
If SE ever decides to add a new job and you don't like it, don't play it. Don't even unlock it. But let the ones who can appreciate something thats different and a change enjoy it.
That being said. I fully support this idea and I hope it is developed to it's fullest because this is Final Fantasy Damn it.
Riann
03-23-2011, 11:42 AM
Well, technically the far east and far west are next to each other ^^;
As far as designing a a new job spec, i'm afraid i'm not that in depth. Just I know there's certain things that should separate it from RDM and NIN. I do like the ideas but, I'll have to agree GBS is just a little tooo fanboy-ish. Next thing would be to have a a guns expert, ect. Now, from playing FFVIII, I don't believe it ever used ammo. (If you're going off of the video game, not fanfic.) and the weapon was only a gun by looks. The "Trigger" everyone was used to was just apart of the system, or atleast that's my belief cause everyone had one. This is why I said limit it's range, because Squall only used it within striking distance of an enemy. Having the ammo like I said is a good limitation that only NINs can attest too, it's a hassle carrying around all those tools. Then, having the Range and Ammo slots removed also hinders it, adding to balance. Making them ammo like spells, (once again, similar to NIN) allows you to set recast timers. To separate it from RDM's enspell, each spell would have a recast timer of lets say 30 seconds. (Number isn't as important as the concept.) Not to mention it only affecting the next attack, not timed. With the 2hr being more like a combination of mighty strikes and chainspell, being able to attack fast and with different ammo as you pleased.
KorPoni
03-23-2011, 12:01 PM
Here's my concept:
Far East and Far West
The Far East and Far West are actually not far apart. After the technologically advanced Far West makes their appearance in the twin continents, adventurers find themselves walking into an Empty-Stricken Far East and exploring these two new continents. The story goes like this:
The Far East is a desolate wasteland, where mostly Empty roam. A few survivors of this guard their city from the Empty, but the land and buildings is a frail waste. The Far West seeks help from adventurers to stay the Emptiness from consuming their continent as well, so they and the adventurers seek to save the Far East to preserve their homeland as well.
Introduction: 4 new jobs, including Specialist, Engineer, Time Mage, and Shaman, and the Phoenix avatar. Also included is the new 99 armor for all the jobs, dynamis now includes relic for the 4 new jobs. More info to come...
Obviously since this is an MMO, saving the Far East won't change the landscape, so you're only trying to prevent the spread of the Empty.
Specialist - A gunblade user from the Far East. These combat masters focus on attacking fast and relentlessly, and use special Junction abilities to add special effects to their attacks.
Engineer - The gunblade users from the Far West. Using special machines, they can draw enemy stats to boost their party's abilities, and use charges from their machines to boost their party in other ways.
Time Mage - Using the powers of time, these mages speed up time for their party and slow it down for their enemies. They have many time-affected and time-affecting abilities and spells.
Shaman - By using special chants, these mages call forth constant effects on themselves and their parties. Shamans using curses against their enemies are devastating forces as well.
I'm writing out the details of the Engineer and Specialist before I repost. Seperating it out so that the Specialist is a new melee job similar to Drk and Drg in that they use their own special weapons, and Engineer draws enemy stats to their party, so they double up buffs and debuffs. We all know what we want Time Mage to do, but I'm going to change it completely so that it's similar to Blue Mage and Scholar in that it uses its own spell system, along with its own list of spells. Then there's Shaman, a new job idea I came up with a long time ago, that replaces its attack rounds with small buffs (chants) or small debuffs (curses). The biggest difference between chants and curses is that chants are aoe, while curses focus on a single target. I was thinking of also giving them rituals, where they throw out one big, unique effect once completed, but the casting time and mp cost is ridiculous.
Something like: When completed, all allies gain a temporary haste, while the target gains a severe poison effect. Some completely random jumble of effects related to the ritual.
At the very least, would be interesting adding the Gunblade as a weapon choice in paticular. I gave it some thought and couldn't think of a Job name for someone who specializes in using Gunblades...at the very least can call them "Mercenary" as the past history with FINAL FANTASY VIII was SEED being a group of hired mercenaries or however you wish to decribe them, and most of them dealt in using Gunblades with the acception of the main characters, but even then it sounds a little over-used. I have a horrible memory though so feel free to correct me on that if I'm wrong.
I do like this idea however, if it should be considered, I'm sure SquareEnix would work out the bugs for certain. Gunblades are in their own image, unique and certainly stylish. I see potential to this idea and I would encourage people to give it more thought.
It is kind of Fanboy-ish, yes, but none the less an interesting idea for a class. Thank you for making this Thread.
Amanie
03-23-2011, 01:00 PM
yeah it is very fanboyish. it was easier to copy the names of the abilities and skills than to come up with other names. but they seemed to work out, somewhat, in my idea.
yes rdm does have en-spells but they are just elemental dmg, my version has enfeebling en-spells.
KorPoni
03-23-2011, 03:04 PM
yeah it is very fanboyish. it was easier to copy the names of the abilities and skills than to come up with other names. but they seemed to work out, somewhat, in my idea.
yes rdm does have en-spells but they are just elemental dmg, my version has enfeebling en-spells.
It's not en-spell either way, because it's not a spell for one. Added elemental damage or status effect is common amongst alot of weapons and armor (of course, the armor affects when you get hit, rather than when you hit the target.). The idea of en-spells is it's going to hit 100% of the time. These, however, give you a good chance of adding the effect, in the same way as the weapons with the added effect.
Btw, here's some idea of what I came up with on how the specialist adds effects to weapons, partially to give some game balance.
1. The recast of all Junctions is 5 minutes, no matter which one you use.
2. The duration of the Junction is longer for weaker status effects, but shorter for more effective ones.
3. The effect is added to the "Trigger" command like this:
Junction: Blind - When you use Trigger, you expend Blind Ammo shells instead of Ammo shells, giving a chance to blind the target. Duration: 5 minutes.
Junction: Stun - When you use Trigger, you expend Stun Ammo shells instead of Ammo shells, giving a chance to stun the target. Duration: 30 seconds.
3B. The effect that shows up on your status effects looks like this: Junction - The ammo you use is switched to give an additional effect in addition to normal ammo bonuses.
4. As long as you have Trigger, you can expend ammo that's in your inventory for boosted damage and additional effects. A character equipped with a Gunblade/Great Gunblade has +10 attack when they use Gunblade for their next attack. Otherwise, they only get +5 attack. Also, base accuracy with a Junction effect is 20% per hit (30% with Focused Shot), or 10% (20% with Focused Shot) if not equipped with a gunblade/great gunblade for their next attack. You still get the same +10 or +5 attack when using Trigger while under Junction effect.
5. The ammo sits in your inventory space, not needing to be equipped.
Here's an idea for Specialist's 2 hr: Trigger Happy. Duration: 1 minute. Effect: When you use Trigger, you attack immediately. Also, Trigger's recast timer is 5 seconds instead of 10. (Using Trigger doesn't interrupt your normal attack round during this effect, so can pretty much feed a free boosted attack every 5 seconds if you spam it quick enough.)
KorPoni
03-24-2011, 01:06 AM
Specialist ability ideas:
Trigger Happy (2hr): Short Note: Can spam Trigger, and attacks automatically when the ability is used.
Trigger: Use special ammo to boost your next attack. The Trigger effect is larger when used with Gunblade or Great Gunblade.
Junction: Switch which ammo used for Trigger for a short time to add special effects to the Trigger ability.
Revolt: When you are attacked next, you gain a haste effect for a short time. Duration of the Haste effect depends on damage recieved. (Revolt stacks with magical Haste spell and Haste from equipment.)
Gunblade Shot: Make a ranged attack against a foe at a distance. Uses ammo same as Trigger, and is affected by Junction, but your melee attack damage isn't included in this shot. Requires a Gunblade or Great Gunblade to be equipped.
Multi-Shot: For a short time, you expend double the normal ammo with melee attack round when you use Trigger to add the additional damage and status effect twice with each equipped weapon. (This ability has no effect when Trigger Happy is active.)
Juggle: For a short time, when a melee attack you make lands, your next attack's delay is halved. (Most likely an 85+ ability, also has no effect when Trigger Happy is active...maybe.)
Engineer ability ideas:
Engineer 2hr: Positron Release: Your party gains 3 beneficial traits for a short time. (From the list of charges, the affected would gain the full effect of the native trait.)
Shot Burst (Engineer only): expend a Charge to have your next gunblade attack do additional damage. (Attack gains +20 attack.) Recast Time: 30 seconds.
Align: Your opponent gains an evasion down effect for a short time.
Disalign: Your opponent gains an accuracy down effect for a short time.
Train: Your opponent gains a defense down effect for a short time.
Untrain: Your oponent gains an attack down effect for a short time.
Draw: Use a Draw command to absorb a stat from the enemy and give it to your party. (Draw-HP, Draw-MP, Draw-TP, Draw-[Attributes], Draw-Speed (Gives Slow, and gives magical Haste effect to party), Draw-Accuracy, Draw-Evasion, etc.)
Charge: Use a Charge to give a small bonus to you and your party. Charges recharge quickly, and the beneficial effects stack up to 3. (5 charges, 60 second recharge, 10 second recast, 30 second duration.)(Charge-Store TP, Charge-Subtle Blow, Charge-Resist [status effect], Charge-Regen, Charge-Counter).
Do these sound good for making an offensive gunblade user and a defensive gunblade user to you, amanie?
Akagamisama
03-25-2011, 03:55 AM
To be honest, if gunblades appeared, I'd only like the original concept. [Bullets being used to send vibrations down the blade]
Then again it's just another melee damage dealer - like there isn't enough of 'em
♪
KorPoni
03-25-2011, 04:00 AM
To be honest, if gunblades appeared, I'd only like the original concept. [Bullets being used to send vibrations down the blade]
Then again it's just another melee damage dealer - like there isn't enough of 'em
♪
30 flavors of tea. Some people would say there's too many, others would say there's not enough. Who's right? No one, because that's just opinions, not facts.
I don't think it's so much bullets sending vibration as much as blunt explosions, similar to using sandbags in a shotgun. The vibrations thing is so "Final Fantasy 8"ish.
Akagamisama
03-25-2011, 04:02 AM
30 flavors of tea. Some people would say there's too many, others would say there's not enough. Who's right? No one, because that's just opinions, not facts.
Actually, you have a point. I would like to see the old revolver making a return. It does seem like a corsair fitting weapon to be honest.
♪