View Full Version : [dev1000] Dynamis Reborn!
Auredant
03-25-2011, 06:52 PM
Bottom line some people are just impossible to please and to try and reason with them is an exercise in futility.
Ruvion
03-28-2011, 12:41 AM
that is what abyssea is, do you like abyssea but hate dyna? abyssea useally eats more time then that per day and ti is the same thing over and over again
I do not understand how someone can say " i hate killing the same thing over and over again for 4 hours" when abyssea is the same thing.
So gear reward makes it tolerable in one instance but not the other?
With this viewpoint why should dyna minic abyssea like someone else said ealier?
you get random people entering able to lot like WoE? because that is what it sounds like in the notes.
I do agree abyssea needs changing but SE will prob mess it up make it like WoE to try mimic this abyssea for everything trend.
You take everything completely out of context. I'm just stating that I don't like dyna and never was a fan of it. Because it IS the same thing over and over and over again and takes so long. I guess my experience with abyssea is different because I lowman everything. We decide on what we're doing and go get it done. We don't need to spend hours and hours and hours doing the SAME exact thing. Only exception is working on the weapons but gear is fast and easy to get. I haven't been in dyna since they changed the drop rate on gear so I can't comment on that, but seeing my friend do dyna for over 6 years and still not get thf hands is insane. They rarely drop and when they do the ls leader gives them to a member because they are one of the "favorites". Just to clarify, the 6 years involves multiple dyna groups, not staying with the same one cause that would be her own dam fault.
Flunklesnarkin
03-28-2011, 03:02 AM
I want them to put fov's in dynamis..
would be super awesome to earn tabs while farming relic gear ;o
Scuro
03-29-2011, 02:23 AM
Little question that I'm not sure has been addressed but, this is all good and all, but what about giving BLU, SCH, DNC, COR, and PUP relic weapons? Or applying those jobs to Pre-existing Relic weapons? If anyone says "Thats why there are mythics" I will kick you in the mouth, those are not the same as relic. I think if Dynamis is going to be done to bring back people into it, they should also give the new jobs Relic Weapons, I mean it was what... a year? After the release that BLU, COR, and PUP got relic gear!? I think its about time we get on the ball here and come up with some Post-CoP-Job relic weapons. Don't you?
Shoko
03-29-2011, 09:57 AM
Ilax is a hilarious person to read while he speaks.
Irregardless of any of you guys concerns, they've already long since discussed and planned these changes.
My only suggestion to SE devs would be for you guys to finally add BLU, COR, PUP, DNC, & SCH to the relic weapons.
Rambus
03-29-2011, 02:43 PM
Hey everyone,
I wanted to shed some light on a correction we made to the original post:
Monster claim and item drops will work the same way as in regular fields and dungeons.
Sorry for the earlier confusion and I hope this clears things up!
so wait you would not be able to have more than one ally lotting things? That is what made dyna unique.
so is dyna turning into abyssea now? i am not getting what is going to happen.
Atomic_Skull
03-29-2011, 02:56 PM
Little question that I'm not sure has been addressed but, this is all good and all, but what about giving BLU, SCH, DNC, COR, and PUP relic weapons?
Because empyreans are better and easier to get? Even an NQ empyrean is better than a relic.
Flunklesnarkin
03-29-2011, 03:55 PM
so wait you would not be able to have more than one ally lotting things? That is what made dyna unique.
so is dyna turning into abyssea now? i am not getting what is going to happen.
It will work like a regular zone.. I'm not sure how much clearer they can make it..
If your party kills something.. the item gets added to your loot pool...
Dynamis will be similar to sea / sky.. just think of it like that lol
Rambus
03-29-2011, 05:24 PM
It will work like a regular zone.. I'm not sure how much clearer they can make it..
If your party kills something.. the item gets added to your loot pool...
Dynamis will be similar to sea / sky.. just think of it like that lol
what do you mean? sky and sea dont have time limmits and kick you out.
There is not enough detial, how long can you stay in? how do people enter and have a pt that you know?
the only thing i take this as its going to be like WoE and i dont like that idea.
Because empyreans are better and easier to get? Even an NQ empyrean is better than a relic.
not true esp outside abyssea, thats only true with a few ws/ weapons.
and casters have no type of "relic weapon"
Flunklesnarkin
03-29-2011, 05:30 PM
Would you please stop spreading misinformation.. this will be nothing like walk of echoes >_>
here it is again...
# Applicable Areas:
Dynamis - San d'Oria / Dynamis - Bastok / Dynamis - Windurst /
Dynamis - Jeuno / Dynamis - Beaucedine / Dynamis - Xarcabard
# Adjustments:
* Reservations will no longer be required to enter the above areas.
* New key items will replace the "Timeless Hourglass" and "Perpetual Hourglass" items needed for entry.
o The key items need only be obtained once.
o It will be made available at an affordable price via the Goblin NPCs presently dealing in hourglasses.
* Time restriction for entry will be changed to once per Earth day.
* Trigger items will be introduced as a new spawn condition for certain notorious monsters (NMs).
* Monster distribution will receive drastic revisions.
* Monsters will yield experience points (excluding certain NMs).
* Monster claim and item drops will work the same way as in regular fields and dungeons.
* Treasure:
o There are no plans to change the drop rate of Relic equipment.
o Along with the reduction of the entry time restriction, the amount of Ancient Currency earned per session will be lowered. Overall, this change should increase the Ancient Currency distributed across the World.
The only similarity between the proposed changes and walk of echoes is there will be a time limit.
Other than that we should make suggestions around those proposed changes..
lets start with dear SE dev's
please don't make linked entrance timers for groups like walk of echoes.. make it a timed event similar to old style dynamis with an "Hour glass key item" that wears out and needs to be recharged by talking to an npc.
I realize you only have to buy the KI once.. but maybe have it require recharging with a simple conversation :o
Please, stop spam the same information that we all already know.
WoE Style ( Timed Strategic battle field where you have to cooperate with random player )
Dynamis Style ( Timed Strategic battle field where your group need cooperate together, [no intruder can come in] )
So yes there a chance Dynamis V2 end to be like WoE, and i think people don't like the idea of that since 1 person can easy ruin the work of a group.
But hey SE said nothing yet so who know, maybe is going to be like abyssea (so no strategic pull or trigger) Seek and destroy... Pop NM with special item, so i guess that can be fun too...
Anyway, just saying there a possibility the style is like WoE (from [my/Rambus] point of view)
Who know anyway, can be instanced too... even if some think that impossible, i don't share that idea, to me it sound more easy that SE keep the same 'CODE' but create multiple instance. I don't buy the idea of redesigning 100% of dynamis = more easy/less work.
Flunklesnarkin
03-30-2011, 04:17 AM
Please, stop spam the same information that we all already know.
WoE Style ( Timed Strategic battle field where you have to cooperate with random player )
Dynamis Style ( Timed Strategic battle field where your group need cooperate together, [no intruder can come in] )
So yes there a chance Dynamis V2 end to be like WoE, and i think people don't like the idea of that since 1 person can easy ruin the work of a group.
But hey SE said nothing yet so who know, maybe is going to be like abyssea (so no strategic pull or trigger) Seek and destroy... Pop NM with special item, so i guess that can be fun too...
Anyway, just saying there a possibility the style is like WoE (from [my/Rambus] point of view)
Who know anyway, can be instanced too... even if some think that impossible, i don't share that idea, to me it sound more easy that SE keep the same 'CODE' but create multiple instance. I don't buy the idea of redesigning 100% of dynamis = more easy/less work.
# Applicable Areas:
Dynamis - San d'Oria / Dynamis - Bastok / Dynamis - Windurst /
Dynamis - Jeuno / Dynamis - Beaucedine / Dynamis - Xarcabard
# Adjustments:
* Reservations will no longer be required to enter the above areas.
* New key items will replace the "Timeless Hourglass" and "Perpetual Hourglass" items needed for entry.
o The key items need only be obtained once.
o It will be made available at an affordable price via the Goblin NPCs presently dealing in hourglasses.
* Time restriction for entry will be changed to once per Earth day.
* Trigger items will be introduced as a new spawn condition for certain notorious monsters (NMs).
* Monster distribution will receive drastic revisions.
* Monsters will yield experience points (excluding certain NMs).
* Monster claim and item drops will work the same way as in regular fields and dungeons.
* Treasure:
o There are no plans to change the drop rate of Relic equipment.
o Along with the reduction of the entry time restriction, the amount of Ancient Currency earned per session will be lowered. Overall, this change should increase the Ancient Currency distributed across the World.
Seeing as this is a suggestion thread.. i suggest (lol) you make a suggestion to the devs..
here goes ill start..
Dear SE .. please don't make dynamis a linked battlefield like walk of echoes.. make individuals have separate entrance timers with a "hour glass key item" that you have to recharge with a simple conversation to an npc each day..
There that felt good.. why don't you try making a suggestion now >_>
# Applicable Areas:
Dynamis - San d'Oria / Dynamis - Bastok / Dynamis - Windurst /
Dynamis - Jeuno / Dynamis - Beaucedine / Dynamis - Xarcabard
# Adjustments:
* Reservations will no longer be required to enter the above areas.
* New key items will replace the "Timeless Hourglass" and "Perpetual Hourglass" items needed for entry.
o The key items need only be obtained once.
o It will be made available at an affordable price via the Goblin NPCs presently dealing in hourglasses.
* Time restriction for entry will be changed to once per Earth day.
* Trigger items will be introduced as a new spawn condition for certain notorious monsters (NMs).
* Monster distribution will receive drastic revisions.
* Monsters will yield experience points (excluding certain NMs).
* Monster claim and item drops will work the same way as in regular fields and dungeons.
* Treasure:
o There are no plans to change the drop rate of Relic equipment.
o Along with the reduction of the entry time restriction, the amount of Ancient Currency earned per session will be lowered. Overall, this change should increase the Ancient Currency distributed across the World.
Seeing as this is a suggestion thread.. i suggest (lol) you make a suggestion to the devs..
here goes ill start..
Dear SE .. please don't make dynamis a linked battlefield like walk of echoes.. make individuals have separate entrance timers with a "hour glass key item" that you have to recharge with a simple conversation to an npc each day..
There that felt good.. why don't you try making a suggestion now >_>
Oh thanks for this information, but aye i hope is not going to be like WoE (Strategy + anyone can come in)
Would be nice if crystal also drop from dynamis v2 =) [that my new suggestion ^^]
Gildrein
03-30-2011, 09:50 PM
What you've all been looking forward to has arrived!
The details listed on "[dev1000] Dynamis Reborn! (http://forum.square-enix.com/ffxi/threads/237)" have been updated so please check them out!
xiozen
03-30-2011, 10:12 PM
What you all be looking forward to has arrived!
Update details listed on "[dev1000] Dynamis Reborn! (http://forum.square-enix.com/ffxi/threads/237)"have been updated so please check them out!
Thanks Gildrein, the updated info is COMPLETE WIN!!! I look forward to all of the sweeping adjustments being made to one of my favorite events in the history of FFXI.
Thanks again!
Savannah
03-30-2011, 11:00 PM
Ok so we have the info.....I am still not excited.
Byrth
03-30-2011, 11:28 PM
Sounds good, but I'm very worried about certain NMs dropping Time Extension Key Items. If we continue this low-man shift, it's going to be hard to do 2-hour Dynamis runs every night in primetime due 3-6 man groups competing for these NMs.
ringthree
03-30-2011, 11:42 PM
Is confrontation going to have the same problems that other "lock-out" systems have with players DCing?
Airget
03-30-2011, 11:49 PM
Ya, it would be nice if it was possible to "spawn" the same NM multiple times without having to wait for one group to finish. Since Confrontation seems like something where if the alliance dies the NM will depop, I don't see why it wouldn't be possible to allow for 3-6 groups to be able to mess around with the same NM. In abyssea if an NM is taken one could just farm for time or leave the zone and come back later, however for the way Dynamis is setup currently this isn't possible.
As it looks now if an NM is being worked on and we're only given 1 spawn option per NM the zone itself will be pretty chaotic and prolly create a lot of disgruntled players unable to fight the NMs they want cause another group was going after the same one, or a smaller group is slowly killing it.
Though as mentioned above if Confrontation works in the way mentioned in the notes I would imagine that there should be no problem to just allow for the mob to be spawned multiple times. This way multiple groups will be able to engage the same NM without feeling like they are being blocked off because another group got to it first or another group has it and is killing it slow. Since time in Dynamis has been shortened by an hour and a half, I hope you take into consideration how precious those 2hrs will be for those who like to plan ahead with what they want to do.
http://forum.square-enix.com/ffxi/threads/3491-Abyssea-ruined-FFXI
Level 90 noobs everywhere with noob worthy gear from an easy event.
3 cheers for ADHD teeny-boppers who now own ffxi. No wonder RMT don't care about this game.
FFXI is dead.
The end.
Chiibi
03-31-2011, 12:05 AM
wow... we get all this nice info and people still whine...
HFX7686
03-31-2011, 12:21 AM
I'd rather a 3 hour time limit, not 2 hour. The rest seems okay. The respawn thing is a bit easy mode but I can live with it since the alternative would no doubt be mobs trained all over the place.
Chiibi
03-31-2011, 12:23 AM
it makes me want to do it again, since its more accessible to everyone not just those who decide they want to steal your time. (Hello Cerberus.)
Alhanelem
03-31-2011, 12:29 AM
I'm actually interested in going again now with some friends. I still think this is great news.
ringthree
03-31-2011, 12:43 AM
Enough with the Abyssea sucks thing. You are just repeating the same lines over and over. If you don't like it then FFXI is dead to you, and it's time to move on. Your whining is more indicative of an immature attitude than any enjoyment that people get out of this new system.
Rambus
03-31-2011, 01:50 AM
[dev1000] Dynamis Reborn!
Various aspects of Dynamis will be overhauled in the next major version update and beyond.
Applicable Areas:
Dynamis - San d'Oria / Dynamis - Bastok / Dynamis - Windurst /
Dynamis - Jeuno / Dynamis - Beaucedine / Dynamis - Xarcabard
Adjustments:
Reservations will no longer be required to enter the above areas.
New key items will replace the "Timeless Hourglass" and "Perpetual Hourglass" items needed for entry.
The key items need only be obtained once.
It will be made available at an affordable price via the Goblin NPCs presently dealing in hourglasses.
Time restriction for entry will be changed to once per Earth day.
Duration of stay will be initially set at 60 minutes, extendable to a maximum of 120 minutes.
*Leaving the area will render you ineligible for reentry, regardless of time remaining.
Time extensions will be granted via key items obtainable by defeating certain monsters.
*Only one of each individual key item may be possessed at a given time.
*These key items will be lost upon leaving the area.
Monster distribution will receive drastic revisions.
Standard monsters will respawn at set time intervals after being defeated.
Monster groups will each be assigned a specific home territory. Enemies lured outside these designated regions and disengaged will disappear, then respawn back in their home territory after a short time.
Trigger items will be introduced as a new spawn condition for certain notorious monsters (NMs).
Battling attestation- and fragment-yielding NMs:
The format will change to standard battles in which a maximum of 18 players face a single foe.
These NMs will no longer use Warp.
Battling boss NMs:
Battles will be conducted in Confrontation format, with a maximum of 18 players able to participate.
*Confrontation: A unique battle format in which the combatants are isolated from all non-alliance players and monsters for the duration of the battle.
Key items obtained from boss monsters will be awarded to all alliance members.
Monster claim and item drops will work the same way as in regular fields and dungeons.
Monsters will yield experience points (excluding certain NMs).
Treasure:
There are no plans to change the drop rate of Relic equipment.
Along with the reduction of the entry time restriction, the amount of Ancient Currency earned per session will be lowered. Overall, this change should increase the Ancient Currency distributed across the World.
Issues:
Having dyna be open area ( like abyssea?) with timed mobs is a problem in timed event setting. It does not take much to congest something in this game with numbers.
There is little point to go besides collecting coins for currency or doing trails for 85-90 stage ( see over congestion on some NMS)
I do not like changing dyna to be like abyssea, one of the nice things about dyna is to escape from the open setting, are you going to change salvage, limbus, einjar in the same way too? I do not like the direction of making more things into abyssea or abyssea like.
The exit and reentry also bothers me, lowman groups are useally forced to job change when doing Xarcabard farming, you need people on different jobs to get to fragment-NMS/ Dynamis lord then it takes to actually fight them.
Dyna does need drastic changes, but these changes will not fix the issues that dyna has. The main problem with dyna like the other areas is appealing to level 90/99. only appealing to relic weapons and thier trails is not real appeal.
You might have people jump on the change for a few days people go "ok that was fun" then ignore it and just continue to spam aybbsea.
Ways of appealing to people past getting relic weapom currecy:
Make the mobs/ NMs harder for a group of 90.
Have mobs drop some new item to upgrade gear ( like a chance of dropping seals, +2 emp gear items or even new +2 items to upgrade relic gear into something that can appeal to level 90)
Make sure not to have “the good stuff” drop from a few NMs otherwise you will run into congestion problems.
In short I agree dyna needs updating, I disagree with the listed changes. The way I see it the "fixes" is not fixing anything, and in some cases making some problems worse.
Chiibi
03-31-2011, 02:00 AM
i dont get it what part of "Monster distribution will receive drastic revisions." is so hard to comprehend?
Dohati
03-31-2011, 02:07 AM
•Battling attestation- and fragment-yielding NMs:
•The format will change to standard battles in which a maximum of 18 players face a single foe.
•These NMs will no longer use Warp.
•Battling boss NMs:
•Battles will be conducted in Confrontation format, with a maximum of 18 players able to participate.
*Confrontation: A unique battle format in which the combatants are isolated from all non-alliance players and monsters for the duration of the battle.
what the crap?? 18 people only versus NMs? does this include the dynamis lord? so SE is telling us that we should be able to kill dynamis NMs with roughly 45 less people than were allowed before? yeah thats fair.
I'm on a server now where you can see new players buying gil left and right. People who you know just registered in the game and already buying items that are in the hundreds of thousands.
I have never bought gil and think it is rotten but the best way to stop people from buying gil is to make it easier to a acquire or lowering the prices of basic things from npcs. Like it or not, people play games to have fun, not to endlessly farm gil for three months before they can really play the game.
All the people who say that noobs should just work harder to get gil instead of supporting suggestions to make it easier to ease into the game are creating the problem that feeds RMT. Make it easy on newer players to get the basic gear and spells they need and fewer people will buy gil. Make it so a person needs to farm for three months before they can play the game without being laughed at for being gimp - and people will buy gil.
what the crap?? 18 people only versus NMs? does this include the dynamis lord? so SE is telling us that we should be able to kill dynamis NMs with roughly 45 less people than were allowed before? yeah thats fair.
You're level 90 now... not level 75 - and with better gears that are not that hard to acquire...
Rambus
03-31-2011, 02:12 AM
what the crap?? 18 people only versus NMs? does this include the dynamis lord? so SE is telling us that we should be able to kill dynamis NMs with roughly 45 less people than were allowed before? yeah thats fair.
easy to do with 18-90s
can be done with 6 good 90 i think, back in the day i at 75 i think the lowest was 12 ish? I dont remember, you have to ask that crazy taru that got PLD relic shield as a level 12 PLD.
but like I said in my issue post, that DID REQUERE JOB CHANGE
Tummie
03-31-2011, 02:15 AM
The exit and reentry also bothers me, lowman groups are useally forced to job change when doing Xarcabard farming, you need people on different jobs to get to fragment-NMS/ Dynamis lord then it takes to actually fight them.
Since the NM's are going to be KI's that are needed by all players in the alliance to participate in the battle, I don't see this as much of a problem. It will be similar to ANNM where all players in the alliance need the KI in order to participate. It just means that most will farm for boss KI's one day and then pop the boss the next day. Even though it says time extension KI's are lost upon exiting, it doesn't say the same for the trigger KI's. This cuts down on people spamming the same boss NM's over and over because the KI will be lost after the battle and everyone will need to get new ones allowing others to pop theirs.
Rambus
03-31-2011, 02:20 AM
Since the NM's are going to be KI's that are needed by all players in the alliance to participate in the battle, I don't see this as much of a problem.
Same reason why it is in abyssea with some NMs, I am sure getting the KI would be granted to all people in ally ( like how atma gained in abyssea works)
Alhanelem
03-31-2011, 02:22 AM
In short I agree dyna needs updating, I disagree with the listed changes. The way I see it the "fixes" is not fixing anything, and in some cases making some problems worse. I don't really see how it makes any problems worse, and it absolutely does fix what it's intended to fix (Barriers to entry, scheduling conflicts and disputes between groups, et. al.)
Rambus
03-31-2011, 02:29 AM
I don't really see how it makes any problems worse, and it absolutely does fix what it's intended to fix (Barriers to entry, scheduling conflicts and disputes between groups, et. al.)
The problems that exist that will still exist after the change:
dyna being done only for relic weapons.
the new problems the change makes:
NM congestion.
in a timed area NM congestion is a big issue, abyssea should reflect that. that is why NM repsawn time was quicly changed but it does nto change the congestion on some NMs ( the emp NMs need to be poped to much).
This idea of fixing the “scheduling conflicts” should have been done in 05 at the latest. Players fixed that issue with websites. Now the issue is “why should I do dyna at all?” Doing an event that will revolve around one thing only is a bad concept.
cidbahamut
03-31-2011, 02:38 AM
I don't really see how it makes any problems worse, and it absolutely does fix what it's intended to fix (Barriers to entry, scheduling conflicts and disputes between groups, et. al.)
Perhaps, but will it really still be Dynamis once all is said and done, or a new event entirely?
Rambus
03-31-2011, 02:42 AM
Perhaps, but will it really still be Dynamis once all is said and done, or a new event entirely?
To me it sounds like "lets make an old event minic abyssea and see how it works. If it works lets do it for other events! ( I/E limbus)"
cidbahamut
03-31-2011, 02:52 AM
To me it sounds like "lets make an old event minic abyssea and see how it works. If it works lets do it for other events! ( I/E limbus)"
That's what worries me, because I enjoy having a variety of events to choose from. Maybe I don't like Abyssea but love the chaos Dynamis offers when a pull goes wrong.
Ramses
03-31-2011, 02:55 AM
I honestly don't get these changes. It sounds like it means we will need more people to enter more times per week to get the same or less currency and now also have the added detriment of other groups to compete in zone with. Right now dynamis can be done with just you and "a few friends". We kill dynamis lord now with 9 people and no job changes needed. Every zone can be done with 6 people or so. Currency prices will go up with more people mistakenly thinking this is a good time to upgrade and supply will not increase in proportion to demand. Is this really what people want? I can't think of one thing this improves for anybody. How much time did the devs spend on this? Were there not a hundred other things that could have used that time? I am not flaming SE or anyone else, I truly don't understand. I have my relics and now I am helping friends get relics. It really bothers me that this will mess it up for them. So what am I missing here? Someone explain this intelligently, I would like to understand how this is an improvement.
Yeah I honestly think they should have upped the currency drop rates not lowered them - make relics easier to get so that people who got them five years ago can stop complaining that they are not the best anymore.
Alhanelem
03-31-2011, 03:22 AM
dyna being done only for relic weapons.this isn't a problem. If it's being done at all, that's all that matters. It's like saying Up in Arms is only being done for kraken clubs. I fail to see what's wrong with this.
NM congestion.NM battles will be Confrontations, therefore this will not be a problem. Even if they weren't, not enough people do dynamis for this to be a problem.
This idea of fixing the “scheduling conflicts” should have been done in 05 at the latest. Players fixed that issue with websitesBetter late than never, I say. And "players fixed that issue with websites?' What players, and which websites? Calendar sites are useless, all it takes is one group not knowing about them or refusing to adhere to them and the whole calendar is ruined.
When I was still doing dynamis, our team got jumped at the area we wanted to do more often than not. It was a major issue.
Alhanelem
03-31-2011, 03:29 AM
Yeah I honestly think they should have upped the currency drop rates not lowered themAny lower rate (I think they're actually meaning to say you'll get less currency because runs are shorter) is balanced by groups being able to enter every day and easier entry requirements meaning more people participating.
So, now they try to fix dynamis after tons of people left the game? I lol'd.
Miiyo
03-31-2011, 03:40 AM
So... it seems the new nm's, and what they drop, will determine how effective these changes shall be. I'm still on the fence about a relic (time needed to be invested/how effective it'll be compared to empyrean) so I can't comment on that, but since I don't do relic, I see no point to head to dynamis otherwise.
I think a noticeably added bonus to AF3, for having both/either AF2 or AF1 in your possession(mog house/storage/etc), would help to rejuvenate the event and give more reason to explore the "full" dynamis experience. Abyssea made everyone level alot of jobs, but most (if not all) went "meh" to af1 and af2, especially considering the amount of space multiple AF would take up.
Artifact Head Collector:
Collect (Any)2 Pieces of Head Artifact
Reward: +2 to any of the following stats (point distribution!)
Artifact Head Master:
Collect All Pieces of Head Artifact
Reward: +3 to any of the following stats (can not be the same stat as the one chosen for "Head Collector" but moar point distribution!)
It sounds like everyone on the server can now enter your own Dynamis run? The only difference being that your alliance gets claim over these "Confrontation" NMs. If this is true it's a pretty bad idea, why isn't this just instanced already? PS2 limitations? Boring. Although, if I'm wrong about what I've said and it's instanced, then good job. Still a bit unclear to me though, needs a better explanation.
Starcade
03-31-2011, 03:58 AM
So, by my reading of the post with the updates in red, here's what we get:
-- Dynamis is now going to be a 1-2 hour daily event instead of a 4 hour bi-weekly.
Frankly, there goes our shell. I'm not even sure our LS leader plays XI anymore minus about 5-6 hours on Sunday for the shell. Sometimes, it's pulling teeth to get decent players on there.
-- Time Extensions can be gained from defeating certain monsters, but the key items which grant them can only be one at a time, and lost upon exit.
That's nice. Now, how do you stop people from monopolizing the "certain monsters", preventing other groups from progressing?
-- Boss NM's are Confrontation-style. Attestation and Fragment NM's become standard-style with one opponent, instead of mass spawns or Warps.
Confrontation is not a completely new mechanic. It's used in Fields of Valor NM fights and some WotG missions and quests. Kind of an open BCNM, as it were. Making the Attestation and Fragment NM's standard fights "on-1" indicates they wish to increase the number of people actually completing relics. (Which they plan to update.)
But there's one major problem they don't address yet. How are you going to prevent a cockblocker from literally rampaging the zone and MPKing everybody, leaving semi-exclusivity and the probability that, with enough people cooperating, a smaller group of people can control currency prices -- since it is clear that you probably (short of shout groups) can't do a relic through your own Dynamis anymore after this update.
Starcade
03-31-2011, 04:03 AM
wow... we get all this nice info and people still whine...
Unless you agree with the info, the only thing "nice" about it is that they gave it to you.
Starcade
03-31-2011, 04:06 AM
http://forum.square-enix.com/ffxi/threads/3491-Abyssea-ruined-FFXI
Level 90 noobs everywhere with noob worthy gear from an easy event.
3 cheers for ADHD teeny-boppers who now own ffxi. No wonder RMT don't care about this game.
FFXI is dead.
The end.
You should've figured that out when Square-Enix banned most of the prominent players (only to allow them to return) for cheating on the Salvage dupes -- and probably could've banned the rest on other stuff had they actually cared about the game rather than satisfying the customers at the game's expense.
Hence your stand has merit.
Oh nooooes! Now everyone - not just the people a select clique feels are worthy - will be able to experience the content of the game they are paying for! FFXI IS RUINED!
Obvs. only 10% of the subscription paying population should get to do 90% of the content! Stupid scrubs who want to get to play the full game - they are ruining everything!
/sarcasm off.
For serious - anyone complaining about these changes is one of those people who can't feel good about themselves unless they can somehow "prove" they are better than other people. Get a self-esteem.
I just rerolled - and I am really happy to see that I will be able to gear up my character without sacrificing my entire life for it - and being on some ridiculous schedule - and having to spend weeks farming gil... Way to go SE - you're taking this game in the right direction.
Catsby
03-31-2011, 04:57 AM
Lots and lots of negative feedback. Obviously the update details aren't specific enough. There seem to be major concerns over competition and feasibility of what can be done with a group of people in the zones now.
I would suggest a step by step example of how dynamis is going to work now or better yet a beta test.
Bah, Dynamis turn abyssea v2, well i am sure many will love that idea since they love how it work in abyssea.
But there's one major problem they don't address yet. How are you going to prevent a cockblocker from literally rampaging the zone and MPKing everybody, leaving semi-exclusivity and the probability that, with enough people cooperating, a smaller group of people can control currency prices -- since it is clear that you probably (short of shout groups) can't do a relic through your own Dynamis anymore after this update.
*Standard monsters will respawn at set time intervals after being defeated.
Won't be anymore like dynamis (strategy) but more like abyssea (seek and destroy), so i guess anyone go in, set a camp and kill.
The update sound ~ok, the only thing i find sad is how DEV turn everything in abyssea style, i definitively see jar,salvage,limbus get the same treatment. (God i hope salvage get same change, the stupid idea of unlocking everything form every event is annoying + the alex drop rate is retarded.)
Yeah I honestly think they should have upped the currency drop rates not lowered them
That wont be a problem if you think more about it, monster will respawn none stop... So you can just set a camp and kill the same bunch of monster back to back (no downtime, no walking, no wipe due to bad pull) So ya i can easy see how lowering drop rate wont change total currency per run.
Anyway the good news is dynamis won't be WoE style...
I would suggest a step by step example of how dynamis is going to work now or better yet a beta test.
Or how about it goes live and people figure it out like they have done with the rest of the content in XI since the game started. People are already taking down the bosses with less than a full alliance - so what is the problem again? People might monopolize content? Riiiiight... cause Dynamis is WAY accessible now?
Rambus
03-31-2011, 05:06 AM
dyna being done only for relic weapons.
this isn't a problem. If it's being done at all, that's all that matters. It's like saying Up in Arms is only being done for kraken clubs. I fail to see what's wrong with this.
Have you tried upgrading a weapon? experence hearing the objections of doing an event just for you? BCNM is no where near the same level of this. you do not understand what it is like.
Dyna NEEDS to have more appeal then just farming for relic weapons. if you do not beleave me look what happened to mythics. people DO NOT LIKE doing stuff that only benfits one person.
these changes as of now are pointless, it was wasted time of the DEV team to to come up with the ideas they did. dyna NEEDS more changes then this list, just like stuff that is involved with getting mythics.
People in general DO NOT do things for an extended period of time that only benefits one person, that is why mythic weapon count is so low and so much harder to do now than before.
Alhanelem
03-31-2011, 05:06 AM
So... it seems the new nm's, and what they drop, will determine how effective these changes shall be.Don't think the NMs will be new. e.g. you'd still fight the same NMs if u want to fight the boss, and they'd drop a KI that lets you fight it, instead of just making it appear. This also likely means you don't have to get the boss pop and fight the boss in the same session.
Have you tried upgrading a weapon? experence hearing the objections of doing an event just for you? BCNM is no where near the same level of this. you do not understand what it is like.I absolutely DO know what it is like, as I started a relic a long time ago. Also, you are apparently unaware of just how many times you have to do that BC to get a kraken club. That thing is so rare it practically is a relic weapon. That's why I made the comparison.
And no, Dynamis was not done "just for me." In fact, I never sponsored a group (for a while, currency was split among everyone interested in a weapon, who had to pay for it, albeit at a slightly reduced rate from the going rate).
Once again, if people do the event, their reason for doing so isn't relevant.
But there's one major problem they don't address yet. How are you going to prevent a cockblocker from literally rampaging the zone and MPKing everybodyThe mobs depop, just like anywhere else.
People in general DO NOT do things for an extended period of time that only benefits one person, that is why mythic weapon count is so low and so much harder to do now than before.
This is very true - unless that thing that they are doing for one person is easy to finish off and they will each conceivably get their turn too. That just isn't the case with mythic/relics.
Don't think the NMs will be new. e.g. you'd still fight the same NMs if u want to fight the boss, and they'd drop a KI that lets you fight it, instead of just making it appear. This also likely means you don't have to get the boss pop and fight the boss in the same session.
That right, it same as it is in abyssea..
New LS schedule incoming:
Monday-Thursday 'we farm Ki / Currency'
Friday~Sunday 'we kill NM'
Because i bet is going to be same as abyssea, initial puller get Ki and you can probably stack Ki for multiple boss, but hey i can see a problem with that too, monopolization of NM. I won't be surprise if you loose those KI after zoning, would be more logic to me... (Anti NM monopolization)
Rambus
03-31-2011, 05:16 AM
Don't think the NMs will be new. e.g. you'd still fight the same NMs if u want to fight the boss, and they'd drop a KI that lets you fight it, instead of just making it appear. This also likely means you don't have to get the boss pop and fight the boss in the same session.
I absolutely DO know what it is like, as I started a relic a long time ago. Also, you are apparently unaware of just how many times you have to do that BC to get a kraken club. That thing is so rare it practically is a relic weapon. That's why I made the comparison.
And no, Dynamis was not done "just for me." In fact, I never sponsored a group (for a while, currency was split among everyone interested in a weapon, who had to pay for it, albeit at a slightly reduced rate from the going rate).
NO! it is not the same. and you are not understanding.
read:
experence hearing the objections of doing an event just for you?
only reason to do dyna NOW is for relic weapon currecy, before people that could not get a relic still got something out of dyna. before dyna was an event as sommething to do and to get relic gear.
I will say this again:
People in general DO NOT do things for an extended period of time that only benefits one person, that is why mythic weapon count is so low and so much harder to do now than before.
dyna NEEDS new content to have more appeal then relic weapons.
Alhanelem
03-31-2011, 05:18 AM
You should've figured that out when Square-Enix banned most of the prominent playersNice try, troll, but no, SE did not ban "most of the prominent players." They only banned most of the prominent *cheaters.* Any person could have seen the treasure pool duping had to be a bug, not intended and should not have done it, and exploiting bugs was clearly mentioned in the terms of service. Those people deserved to be banned. Despite this, those people do not represent "the majority of prominent players.
Not that this has any real relevance to the topic, but since you brought it up....
NO! it is not the same. and you are not understanding.I didn't say it was the SAME. I said it was similar. "Like" does not mean "the same." I fully understand it.
only reason to do dyna NOW is for relic weapon currecy,You keep saying this, but you fail to provide a good reason why this is a problem. You're forgetting. Dynamis is for 18 people max now. People are going to do this in small groups of friends who want to help their friends, not by giant linkshells that sponsor runs and recruit "free labor."
The metagame of dynamis will change. The peopel doing it will change. And there's no problem with it.
This is very true - unless that thing that they are doing for one person is easy to finish off and they will each conceivably get their turn too. That just isn't the case with mythic/relics.
People seem to forget too fast why only 1 person get all currency.... It take 6~12month to get 1 relic done doing it that way, who the hell would plan do dynamis 9~18yr long (splitting drop with 18 player)?
This Dynamis V2 wont change anything about this part... The only thing that gonna change is accessibility.
In other word you wan relic? Is the same deal as it always been and hope you have good friend to support you in it....
Rambus
03-31-2011, 05:21 AM
Nice try, troll, but no, SE did not ban "most of the prominent players." They only banned most of the prominent *cheaters.* Any person could have seen the treasure pool duping had to be a bug, not intended and should not have done it, and exploiting bugs was clearly mentioned in the terms of service. Those people deserved to be banned. Despite this, those people do not represent "the majority of prominent players.
Not that this has any real relevance to the topic, but since you brought it up....
that is not true
People seem to forget too fast why only 1 person get all currency.... It take 6~12month to get 1 relic done doing it that way, who the hell would plan do dynamis 9~18yr long (splitting drop with 18 player)?
This Dynamis V2 wont change anything about this part... The only thing that gonna change is accessibility.
In other word you wan relic? Is the same deal as it always been and hope you have good friend to support you in it....
Yeah, this is why I say the should have upped the drop rate on currency - especially considering how much easier it is to get an Empyrean weapon fully upgraded than it is to get a relic.
Yeah, this is why I say the should have upped the drop rate on currency - especially considering how much easier it is to get an Empyrean weapon fully upgraded than it is to get a relic.
But you read my other post? Since you can kill same monster back to back (they respawn), it will give more currency overtime. The possibility of killing more monster is now possible (old style was not possible was 1x deal)
E.Wep are alternative (is at least how i always saw these weapon) Of course they are overpowered and is not supposed to be like that... But no matter what i am still proud to have my relic because it took me way longer then get E.Wep, i don't care if is not powerfull as E.Wep, to me it was a goal i archived, and is only reason i am happy with it.
Dev opening accessibility to everyone, so no one have a reason to complain about Dyna relic, if DEV end to make them better then E.Wep then is even more perfect, not like everyone can't get one. Keep in mind they are special weapon due to effort it take to archive it, and destroying this part is destroying the value of the weapon.
Just a reminder:
*When is very hard to obtain = Special item.
*When is easy to obtain = Standard (if you don't have it, you be called a Noob)
Doubt you wan all item end to be a 'standard', this game would be plain boring.
Rambus
03-31-2011, 05:37 AM
Yeah, this is why I say the should have upped the drop rate on currency - especially considering how much easier it is to get an Empyrean weapon fully upgraded than it is to get a relic.
making relics easier to get because of making a different weapon OP is not a fix.
(note not all emp weapons are sick)
very few are good outside abyssea.
Increasing the drop rate is not a fix. dyna needs more content and have more appeal then currency
Catsby
03-31-2011, 05:39 AM
Yeah, this is why I say the should have upped the drop rate on currency - especially considering how much easier it is to get an Empyrean weapon fully upgraded than it is to get a relic.
Among other things like adding new reasons to go to the zone. I think we all liked the idea of "Dynamis Reborn" but don't like simple revisions to entry and stay limitations.
Rambus
03-31-2011, 05:39 AM
I didn't say it was the SAME. I said it was similar. "Like" does not mean "the same." I fully understand it.
sorry I did not use your word. they are not similar.
You keep saying this, but you fail to provide a good reason why this is a problem. You're forgetting. Dynamis is for 18 people max now. People are going to do this in small groups of friends who want to help their friends, not by giant linkshells that sponsor runs and recruit "free labor."
The metagame of dynamis will change. The peopel doing it will change. And there's no problem with it.
are you joking? people will NOT DO THE EVENT! I answered such a question, and mythic content is in the same boat
LS did nto recruit free labor, dyna in the past was something to do, and people got relic amor out of it. now people do not want to do dyna because of abyssea.
THAT is the main ISSUE and this change will not fix that.
Just a reminder:
*When is very hard to obtain = Special item.
*When is easy to obtain = Standard (if you don't have it, you be called a Noob)
I don't think that "time" = "hard"
All things like the relic weapons do is reward people for being able to play a video-game 24-7. If you had to do some kind of crazy elite fight to get the weapon I would agree - that makes it special - but needing 18 people to work full time for you for 6 months to farm currency - or worse - buying gil from rmt and and buying currency - is not "hard" it is just time consuming.
I understand people who spent that time want to feel special - I totally get that - but really, asking for most people in the game to never get access to something so that you can feel special? Is that reasonable?
And now that many relics are not really as good as emp weapons - why not give more people access? I understand people that did work to get one years ago just want SE to buff their weapon "just because" but - I don't see the rationale for it. In every MMO I know of, what is best today won't be best forever. That's just the way it goes.
Increasing the drop rate is not a fix. dyna needs more content and have more appeal then currency
I agree on that, they fix are GOOD but the old reward are useless, making this event PURELY only for currency, and that is bullshit itself because only 1/18 can do relic.
Is not the fact of only 1/18 player can do relic (That part is ok, otherwise dyna relic wep would be just a new weapon standard to not be called noob as i stated) But the fact there nothing else to obtain out of dynamis, i can just see more LS with plenty of drama because everyone now wan a relic wep lol.
At least if they added new gear, someone could have just come for that while other would have done Relic weapon. Anyway to me it change nothing, long time my group doing dynamis for fun and not for the lol-gear (just good luck for new LS maker when you have to said that to your supporter Oo)
Rambus
03-31-2011, 05:49 AM
I don't think that "time" = "hard"
All things like the relic weapons do is reward people for being able to play a video-game 24-7. If you had to do some kind of crazy elite fight to get the weapon I would agree - that makes it special - but needing 18 people to work full time for you for 6 months to farm currency - or worse - buying gil from rmt and and buying currency - is not "hard" it is just time consuming.
I understand people who spent that time want to feel special - I totally get that - but really, asking for most people in the game to never get access to something so that you can feel special? Is that reasonable?
And now that many relics are not really as good as emp weapons - why not give more people access? I understand people that did work to get one years ago just want SE to buff their weapon "just because" but - I don't see the rationale for it. In every MMO I know of, what is best today won't be best forever. That's just the way it goes.
there needs some content to appeal to people with more time... and be worth it...
why does it matter if someone with more time then you gets a weapon that does a bit more damage then you? ( and you can still outperform such a weapon if you are smart with macros)
Keyln
03-31-2011, 06:00 AM
Yeah, this is why I say the should have upped the drop rate on currency - especially considering how much easier it is to get an Empyrean weapon fully upgraded than it is to get a relic.
They did raise the drop rate on currency, although not directly.
Consider this:
Let's say, for the sake of keeping things simple, that the average run produces 300 currency in the old Dynamis. Now, for the new Dynamis, let's say they cut that by 1/3, or 200 currency.
The big difference, though, is that a Dynamis Run can be done every day, as opposed to twice a week. So, in the old Dynamis, 600 currency could be produced in a week. However, in the new dynamis, 2100 currency can be produced, thus greatly raising the amount that can be gained.
This is not counting any hundred pieces that will drop.
Unleashhell
03-31-2011, 06:01 AM
Personally I like a lot of changes in the game so far but they way this is sounding I'm not liking it. I like they way things are now where an LS can enter a zone and have things all to themselves. Being cities aren't that large of an area to begin with I see a lot of issues with this. Larger ares like Xarc, CoP, Beauc can handle a larger influx of people.
Another thing is what if my LS goes in with 25-30 people, we are forced to make 2 ally (which is not the point cause we do that now) and each group has to find a place to camp? What happens when several groups are in dynamis and 1 ally gets the time extensions and the other group cannot because there is congestion? What if time extension NMs are over camped? I'm sure they will have something in place to make it easy to get the time extension, but its more of an annoyance imo, especially if people purposely try to get another groups time extension NM just to push them out of the zone. This will most likely not be that much of an issue, but with server merge happening its a small possibility.
I know this is also a big change in content to the game, and I realize how people feel about dynamis as it is now. But I feel this is sort of a slap in the face to the players such as myself that had LS members put in years of dynamis, and worked for getting the LS several relics. Yes I know people don't like the fact that an LS is working for only one person to get a relic after 6 months of work, time and effort. But also don't forget the millions of gil those players spent, including me, on hourglasses so their LS members could get relic gear. I cant speak for other LS out there but my LS that I run, my members like the fact that we work on relics. They don't look at it as we are only gearing out one person and everyone else gets screwed. I run my LS to work together, and to see the end result and how much it benefits the LS as a whole. A Linkshell is nothing without its members and they are all important. I think the long time players view things much differently then the newer players. Playing this game for 7 or 8 years or so myself as well as others we just have an overall different view of the game. Many years ago there were very few linkshells that did dynamis and they all had 50+ people in them. Now things have changed greatly but people still have that older mindset. Maybe this is where the differences of opinion start to get into verbal conflicts. I'm open to these changes but part of me just wants dynamis to be left alone, or raise the level of the mobs. Personally i think we should leave dynamis as is and just add new higher level zones. Dynamis-Whitegate anyone? Ok maybe thats pushing it too far but might be cool :)
If the developers are reading these posts can you please make sure that is someone DC's from the game they do not get booted from the dynamis zone when they log back in? Also tractoring hopefully will not be considered "zoning" and the player will end up being removed from the dynamis zone because of a key item being lost from technically zoning out. Sort of like Abyssea.
I still have a lot of questions but I'm waiting for more info to come out.
I don't think that "time" = "hard"
All things like the relic weapons do is reward people for being able to play a video-game 24-7. If you had to do some kind of crazy elite fight to get the weapon I would agree - that makes it special - but needing 18 people to work full time for you for 6 months to farm currency
Is more then that, there a very HARD NM in the game, is pretty invisible to everyone but it exist!! Wiki also have no info about this one, many LS fought it and they just keep they strategy for they self, it call 'REAL PLAYER' NM, you have no idea how hard these NM are until you start leading something, of course you can use cheat again 'REAL PLAYER' NM and SE wont ban you if you do it, but there other way to fight these special NM. Careful cheat feed a lot of TP to that NM and might spam some nasty WS.
You need careful, the worse WS is call "Drama-Lamia" is AoE and can wipe your linkshell, but ya without enter in all detail about it, they exist!! [Because of course i am like other linkshell and i don't wan give you all the trick]
Edit: If you think cheating everyone to get you relic is the way to go, well i am sorry but you need work a bit more around your strategy again this NM :P
Edit2: There also a LEADER NM in the game, but everyone know how easy is to kill it [PEARL-DROP WS.] And you don't need a lots of TP to perform this action.
All depend how you look at it tbh.
Unleashhell
03-31-2011, 06:08 AM
This is not counting any hundred pieces that will drop.
This will be interesting to see also.
Ramses
03-31-2011, 06:10 AM
They did raise the drop rate on currency, although not directly.
Consider this:
Let's say, for the sake of keeping things simple, that the average run produces 300 currency in the old Dynamis. Now, for the new Dynamis, let's say they cut that by 1/3, or 200 currency.
The big difference, though, is that a Dynamis Run can be done every day, as opposed to twice a week. So, in the old Dynamis, 600 currency could be produced in a week. However, in the new dynamis, 2100 currency can be produced, thus greatly raising the amount that can be gained.
This is not counting any hundred pieces that will drop.
You are not taking into account that dynamis will now be 2 hours instead of 3 and a half. New dynamis takes almost 4 days to equal 2 days in old dynamis. Now factor in lower drop rate and doing dynamis 7 days will barely beat doing just 2 days the old way. Have fun doing dynamis 2 hours a day every single day just to barely beat doing it 2 days a week. Currency will cost MORE in bazaars now due to higher demand that should easily beat the slightly higher overall supply. Relics will be MORE difficult to obtain now. The only way relics will be more accessible is if they also drastically reduce currency requirement. These changes are making dynamis MORE work needing MORE people MORE days to get the same reward as now.
Yinnyth
03-31-2011, 06:15 AM
Please say it isn't so. Please tell me this is all one big prank. The game has elements of strategy to it everywhere, but Dynamis is absolutely special and precious. No other game has come close to matching its intricate beauty, but you want to tear that all down and turn it into an unholy amalgamation of failed and unpopular events.
Do not shape the event around what the people who hate it tell you. Shape the event around what the people who love it tell you. If someone says "I hate Dynamis, these changes are good/bad" they're not a good person to listen to because they have nothing invested in it. Their comments are cheap and weightless. I can tell you a hundred ways you should change the sport of Baseball because I think it's boring, but you shouldn't listen to ANY of my ideas because even with the changes I probably still wouldn't like it, and you'd lose all the loyal fans. You're taking an event away from people who have enjoyed it for half a decade and giving it to people who will enjoy it for a month or two.
And then Dynamis will die.
Flunklesnarkin
03-31-2011, 06:17 AM
So much trolling in this thread from people who just want to sell currency >_>
Rambus
03-31-2011, 06:18 AM
Are we going to get feedback on this? it is apparent in my eyes anyway more needs to be done to "fix" dyna.
Rep response please XD.
Unleashhell
03-31-2011, 06:18 AM
You are not taking into account that dynamis will now be 2 hours instead of 3 and a half. New dynamis takes almost 4 days to equal 2 days in old dynamis. Now factor in lower drop rate and doing dynamis 7 days will barely beat doing just 2 days the old way. Have fun doing dynamis 2 hours a day every single day just to barely beat doing it 2 days a week. Currency will cost MORE in bazaars now due to higher demand that should easily beat the slightly higher overall supply. Relics will be MORE difficult to obtain now. The only way relics will be more accessible is if they also drastically reduce currency requirement. These changes are making dynamis MORE work needing MORE people MORE days to get the same reward as now.
You have a good point there. I do think it is better to have the time restriction. Its a lot better scheduling LS events when you have 2 dedicated days to dynamis. I think in the end it will be harder to complete relics, because most linkshells will not want to do dynamis every single day to get 500 currency in 5-7 days when you can just put in 2 days a week and get 1k currency
Unleashhell
03-31-2011, 06:22 AM
Please say it isn't so. Please tell me this is all one big prank. The game has elements of strategy to it everywhere, but Dynamis is absolutely special and precious. No other game has come close to matching its intricate beauty, but you want to tear that all down and turn it into an unholy amalgamation of failed and unpopular events.
Do not shape the event around what the people who hate it tell you. Shape the event around what the people who love it tell you. If someone says "I hate Dynamis, these changes are good/bad" they're not a good person to listen to because they have nothing invested in it. Their comments are cheap and weightless. I can tell you a hundred ways you should change the sport of Baseball because I think it's boring, but you shouldn't listen to ANY of my ideas because even with the changes I probably still wouldn't like it, and you'd lose all the loyal fans. You're taking an event away from people who have enjoyed it for half a decade and giving it to people who will enjoy it for a month or two.
And then Dynamis will die.
/agree with this in a way, but sorta want to see the end product. But yes your right people will flow in just to try it then it will die off and the event will be ruined.
You are not taking into account that dynamis will now be 2 hours instead of 3 and a half. New dynamis takes almost 4 days to equal 2 days in old dynamis. Now factor in lower drop rate and doing dynamis 7 days will barely beat doing just 2 days the old way. Have fun doing dynamis 2 hours a day every single day just to barely beat doing it 2 days a week. Currency will cost MORE in bazaars now due to higher demand that should easily beat the slightly higher overall supply. Relics will be MORE difficult to obtain now. The only way relics will be more accessible is if they also drastically reduce currency requirement. These changes are making dynamis MORE work needing MORE people MORE days to get the same reward as now.
Of course they gonna skyrocket at start (demand>>offer) But is still hard to predict if is going to stay that way, if many do dynamis just to sell currency and just a couple do dynamis relic wep because E.Wep stay a better weapon, then it might have opposed effect, tons of currency in circulation with 0 taker (offer>>demand) in that scenario you can be sure currency price will drop down.
But keep this in mind (I talked about it in previous post) There a minimum reward that make people wan to do stuff, if currency price drop under that minimum, dynamis will just die...
Same happened to Angel skin(10k eack) there not many in circulation and they still 10k, reason is simple, no one give a crap about cursed gear, so the demand is way under the offer. (conclusion who fish mantra anymore?) think is best example i can give.
Yinnyth
03-31-2011, 06:31 AM
So much trolling in this thread from people who just want to sell currency >_>
My linkshell does not sell any of its currency. Nor do I encourage buying of any currency. Leftover currency from a sponsor is left in our bank for next sponsor. There are much better ways to make money than Dynamis.
So no, I don't think these changes are bad because "oh noes, they're ruining my monopoly on an event with weapons that are harder to get and weaker than empyreans". I think they're destroying a work of art. Dynamis has a level of tactics involved in it that has taken me the better part of 5 years to master. And now they want to take that away so everyone can solo their thf hands in a week and proceed to forget Dynamis ever existed at all.
I would rather they just made an NPC who hands you a full set of AF2+1 as soon as you reach level 75 so everyone can get the armor they're whining about and leave the rest of my Dynamis out of the hands of people who have never loved it and will never love it.
has taken me the better part of 5 years to master.
And i bet you still find something new and fun from every event, oh well all this going to be forgotten... as i said in couple other post, only the name 'Dynamis' will remain the same.
Keyln
03-31-2011, 06:39 AM
You are not taking into account that dynamis will now be 2 hours instead of 3 and a half. New dynamis takes almost 4 days to equal 2 days in old dynamis. Now factor in lower drop rate and doing dynamis 7 days will barely beat doing just 2 days the old way. Have fun doing dynamis 2 hours a day every single day just to barely beat doing it 2 days a week.
Your math is off on that one. If you want to count hours, we can do that. In the old Dynamis, a city run can be done for 3 and a half hours or 210 minutes. Old dynamis run can be done twice a week. So, 210 x 2 = 420 minutes.
New Dynamis is done for 2 hours maximum, or 120 minutes. But, it can be done everyday of the week, so 120 x 7 = 840 minutes. Or, in other words, I can spend twice the amount of time in New Dynamis than in the old Dynamis. :D
Currency will cost MORE in bazaars now due to higher demand that should easily beat the slightly higher overall supply.
A bit of market speculation there, eh? If Dynamis currency is more easily attainable, I can see people telling the bazaars in Rolanmart to take a jump off of the bridge. Supply will go way up as more currency is available with this update.
Relics will be MORE difficult to obtain now. The only way relics will be more accessible is if they also drastically reduce currency requirement.
Well, the devs did mention changing the requirements for mythic and relic to be on par with the empyrian weapons. We'll have to see what they do before we go "They changed it now it sucks!".
These changes are making dynamis MORE work needing MORE people MORE days to get the same reward as now.
Again, your math is wrong on that.
Yinnyth
03-31-2011, 06:44 AM
And i bet you still find something new and fun from every event, oh well all this going to be forgotten... as i said in couple other post, only the name 'Dynamis' will remain the same.
Dynamis is special. It's hard to explain, but there is a level of strategy and tactics there that is not available anywhere else in the game, or anywhere else in any MMO for that matter. The order you pull enemies in, how soon before you make next pull, where you pull them from, where you pull them to, the instructions you give your various members, and so on and so on. My LS got a full clear in Dynamis Windurst recently with only 8 people and 2 dualboxed chars. 30 minutes remaining on the hourglass.
Dynamis is the only place in the game where my knowlege of the mechanics of the game becomes that powerful.
Edit: For those of you not well versed in Dynamis, Windurst is the hardest of the 4 cities to get a full clear on due to many factors including the WS "sweep", the brutal nature of the trap pulls in the zone, and the manifest icons having access to all sorts of nasty spells. Jeuno takes a close second place.
Currency will cost MORE in bazaars now due to higher demand that should easily beat the slightly higher overall supply.
A bit of market speculation there, eh? If Dynamis currency is more easily attainable, I can see people telling the bazaars in Rolanmart to take a jump off of the bridge. Supply will go way up as more currency is available with this update.
All depend, if this new system toss 2x more currency in circulation BUT 10x more player try finish a dynamis relic wep, expect for sure the currency price to be 5x more. But if you assume 2x more currency and only the same current amount of people doing relic, then yes currency might end to be 1/2 price.
But thinking about all this, what you really think gonna happen? I really doubt currency gonna drop down.
Is like saying this update just gonna make people do dynamis to sell currency and not planning doing relic wep out of this. (I doubt ><) if this happen, as i said in other post, dynamis will die quick.
Dynamis is special. It's hard to explain, but there is a level of strategy and tactics there that is not available anywhere else in the game, or anywhere else in any MMO for that matter. The order you pull enemies in, how soon before you make next pull, where you pull them from, where you pull them to, the instructions you give your various members, and so on and so on. My LS got a full clear in Dynamis Windurst recently with only 8 people and 2 dualboxed chars. 30 minutes remaining on the hourglass.
Dynamis is the only place in the game where my knowlege of the mechanics of the game becomes that powerful.
Edit: For those of you not well versed in Dynamis, Windurst is the hardest of the 4 cities to get a full clear on due to many factors including the WS "sweep", the brutal nature of the trap pulls in the zone, and the manifest icons having access to all sorts of nasty spells. Jeuno takes a close second place.
Oh i know what you saying, i share the same feeling :(
That make 5yr+ i do dynamis too, my LS also clear more with less player. (but we never success 100% windy clear only 80% max i would say, tbh your ls is a step in front of us... your ls always been hot =P)
Anyway i was just saying for myself even after 5yr+, i was till founding new trick form event to event. Should have seen dynamis Sandy we did with 5 player only, that was fun and complex like first time we did dynamis @ 54 member lol
Yinnyth
03-31-2011, 07:02 AM
Your math is off on that one. If you want to count hours, we can do that. In the old Dynamis, a city run can be done for 3 and a half hours or 210 minutes. Old dynamis run can be done twice a week. So, 210 x 2 = 420 minutes.
Once every 3 days, not twice a week. Twice a week is the arbitrary schedule set up by 99.9% of all Dynamis linkshells because it's a pain to schedule for every 3 days exactly. Don't know why I'm even bringing this up.
New Dynamis is done for 2 hours maximum, or 120 minutes. But, it can be done everyday of the week, so 120 x 7 = 840 minutes. Or, in other words, I can spend twice the amount of time in New Dynamis than in the old Dynamis. :D
Because everyone wants to spend 840 minutes per week in Dynamis instead of 420 minutes per week, right? (That's sarcasm, one of the big complaints about Dynamis is that it takes too much time. Completely self-sponsored, it will take you more hours to complete a relic weapon under the new system, just less gil and less friends)
A bit of market speculation there, eh? If Dynamis currency is more easily attainable, I can see people telling the bazaars in Rolanmart to take a jump off of the bridge. Supply will go way up as more currency is available with this update.
The speculation is not without precedent. When the cost of hourglasses was halved, the currency prices on Fenrir did not drop, they increased. Almost doubled at first, then leveled out at around 1.2-1.5x what they cost before the hourglass cost was halved. Why? When hourglass prices were reduced, the overall cost of a relic weapon was decreased. People who were sponsoring or who wanted to sponsor had more free money at that point to help themselves finish faster by seeking outside currency. In addition to that, more people saw finishing a relic as a possibility, so fewer people were willing to sell- they wanted their own relic instead.
That being said, it is my opinion that currency prices will drop after the update though unless relics are made on-par with empyreans at the exact same time. Just isn't the demand for outside currency lately.
Ramses
03-31-2011, 07:05 AM
Your math is off on that one. If you want to count hours, we can do that. In the old Dynamis, a city run can be done for 3 and a half hours or 210 minutes. Old dynamis run can be done twice a week. So, 210 x 2 = 420 minutes.
New Dynamis is done for 2 hours maximum, or 120 minutes. But, it can be done everyday of the week, so 120 x 7 = 840 minutes. Or, in other words, I can spend twice the amount of time in New Dynamis than in the old Dynamis. :D
A bit of market speculation there, eh? If Dynamis currency is more easily attainable, I can see people telling the bazaars in Rolanmart to take a jump off of the bridge. Supply will go way up as more currency is available with this update.
Well, the devs did mention changing the requirements for mythic and relic to be on par with the empyrian weapons. We'll have to see what they do before we go "They changed it now it sucks!".
Again, your math is wrong on that.
Read again what I actually said, at no point is my math wrong. You also missed the point entirely. Sure you can get a little more currency if you do dynamis every single day. Have fun with that. This is not a good change. You may like to waste 2 hours a day, EVERY SINGLE day of the week for a very slight increase in currency, but I seriously doubt more than a handful of the overall population will. The speculative things I said are pretty reasonable. I already see a ton of people thinking they will upgrade a relic now. Way higher demand and little higher supply will easily raise prices. You can't possibly conclude that people will bypass bazaars to spend 7 days a week in dynamis for little gain if you have ever paid even casual attention to bazaar trends over the last 7 years. There is also some precedent here. The last time there was a spike in demand for currency was when cost of dynamis was lowered to 500k. Jadeshells were 700k before this happened and they shot up to near 2 mil afterward. Both supply and demand went up at that point due to more people doing a cheaper dynamis. Problem was, demand spiked way higher than supply as to be expected. Check out how much they cost now, years later, to see that it is not just a temporary spike in price.
Still too early to say what gonna happen for those LS that sell/buy currency. (Depend on offer/demand)
For LS as mine where we do not sell/buy currency but do it for relic weapon, well is clear that we have to do 2x more day to archive the same progress, so ya 4 day per week. (assuming the other LS won't cause us a slow down in the process)
Unleashhell
03-31-2011, 07:23 AM
Read again what I actually said, at no point is my math wrong. You also missed the point entirely. Sure you can get a little more currency if you do dynamis every single day. Have fun with that. This is not a good change. You may like to waste 2 hours a day, EVERY SINGLE day of the week for a very slight increase in currency, but I seriously doubt more than a handful of the overall population will. The speculative things I said are pretty reasonable. I already see a ton of people thinking they will upgrade a relic now. Way higher demand and little higher supply will easily raise prices. You can't possibly conclude that people will bypass bazaars to spend 7 days a week in dynamis for little gain if you have ever paid even casual attention to bazaar trends over the last 7 years. There is also some precedent here. The last time there was a spike in demand for currency was when cost of dynamis was lowered to 500k. Jadeshells were 700k before this happened and they shot up to near 2 mil afterward. Both supply and demand went up at that point due to more people doing a cheaper dynamis. Problem was, demand spiked way higher than supply as to be expected. Check out how much they cost now, years later, to see that it is not just a temporary spike in price.
This is true, people are thinking that there will be this huge flood of currency out there now and its just not true. People just don't do Dynamis anymore like they used too. The gear is outdated, and its way too long. SE just needed to change a few things in dynamis. IMO they should have cut the max time to 2 hours (which they are doing) and INCREASE the currency drop rate to compensate for the 1 hour 30 min less you will be inside. Gear and length of time inside are the 2 main reasons people hate dynamis. What I dont like is that we can trigger certain mobs in this new revision.
Come on SE, if we want to do Abyssea, we will go to Abyssea. Whats next trigger blue on Long-Armed Chariot for linen purse in salvage?
I like that there is a strategy in dynamis, just like a previous poster stated. I'm totally agreeing with him. I like that we have a set layout of mobs, and we can judge how long it takes to do a certain pull with those last few minutes left.
This is true, people are thinking that there will be this huge flood of currency out there now and its just not true. People just don't do Dynamis anymore like they used too. The gear is outdated, and its way too long.
Let face it, the only real reason left to do dynamis is all about currency, can be sure if dynamis get back popular it wont be because of lol-afv2....
So in the end they wan currency for 2 possible reason: Sell or do relic wep. How many reading this thread is excited about selling currency? (I doubt there many) how many reading this thread is excited to do dynamis relic (probably majority)
Have a good picture of offer/demand right here, no one will come back do dynamis for those lol-afv2 so poeple ITT have to stop expecting get currency at a cheap price.
Edit: If currency sell for too cheap, those LS that do it for the gil will die quick as it happen in everything else in the game.
Also keep this in mind, the sponsor in my LS used to spend 500k per run and they have a GIL BUFFER (between 15~34m) This update offer them 'free' dynamis, what you think they gonna do with they 15~34m? They gonna rape all currency on market just to finish quick. ( Hello demand >> Offer ) Good luck to find any currency (specially for a cheap price)
It might stabilize eventually, but that can only happen if people lost interest in dynamis weapon, And at that point, is the end of dynamis...
(E.wep kinda already did that but people still hope dynamis weapon will end to be better....)
Edit2: for me and Yinnyth, as for probably many other player, dynamis is already dead after this update. (because is not anymore the same fun event, just ITT: people think everyone was hating old dynamis style.)
Yuriki
03-31-2011, 08:03 AM
you saved up DKP? good job digging your own grave, SE didnt make you save up all those DKP, you did, you joined a linkshell with a DKP system. there is a few, if any usefull pieces still in dynamis
THF hands
RDM head
thats it, actually, even the rdm head is useless, you barely resist enfeeble magic unless the mob is immune, and the auto-refresh can be gained from wivre hairpins in abyssea - konch, so congratulations, you wasted 5 years on one piece of gear (which isnt gamebreaking anyhow).
So, without reading the rest of this very long topic... Zebra, you're an idiot. Have you ever played more than one job? Almost every job gets at least one piece that is great for macroing in for various reasons. Seriously, only THF hands and RDM head? DNC head gives 5% waltz potency, which is amazing given the lack of waltz potency gear. DNC body also enhances Violent Flourish for better stun accuracy. Look at any job and they have a piece or two that "enhances x effect". For those of us who want to play our best we do something called GEAR SWAPPING. It's this crazy idea that some equipment is SITUATIONAL and thus we macro said gear with certain JA/WS/etc... which results in the effect being better.
Just another sign of someone who took his loljob from 30-90 in abyssea without every partying past Qufim.
Yinnyth
03-31-2011, 08:05 AM
One of the things that cut me deepest of all regarding the announced changes:
•Battling attestation- and fragment-yielding NMs:
•The format will change to standard battles in which a maximum of 18 players face a single foe.
•These NMs will no longer use Warp.
All of the NMs have something that interests them... keeps them from warping. I had hoped to one day find and catalog all their interests. So far all I've found is that Claustrum likes being kited.
Susake
03-31-2011, 08:22 AM
So let me get this straight. We are now able to have a max of 14 hrs (2X7) as apposed to 7 hrs (2X3.5) per week, but your lowering currency drop rates? So know everyone has to work twice as hard for the same amount?
Byrth
03-31-2011, 08:40 AM
All of the NMs have something that interests them... keeps them from warping. I had hoped to one day find and catalog all their interests. So far all I've found is that Claustrum likes being kited.
I'm not convinced this is true, actually. They have say messages to this effect, but I've never seen any hard evidence that it's tied to anything players are doing.
Your "Claustrum enjoys being kited" comment is pretty much entirely in line with this. Do you really think that Dynamis-era FFXI programmers were introducing a new game mechanic (monsters telling whether they're running or not) into the game in order to make the animated staff unique? If the Animated Staff is interested in Kiting, it would be the only monster in the game that I can think of whose movement interacts with its AI.
It's much more likely that it's just random, or tied to something unrelated.
Anyway, this thread is a lot of complaining about a re-work of an old system that the majority of the game doesn't use anymore. If they don't add new gear to it, I won't be doing it anyway. If they do add new gear to it, we just got an Abyssea-sized expansion for free. Either way, I won't be complaining, and I sure as shit won't miss the old Dynamis.
Yinnyth
03-31-2011, 09:01 AM
I'm not convinced this is true, actually. They have say messages to this effect, but I've never seen any hard evidence that it's tied to anything players are doing.
Your "Claustrum enjoys being kited" comment is pretty much entirely in line with this. Do you really think that Dynamis-era FFXI programmers were introducing a new game mechanic (monsters telling whether they're running or not) into the game in order to make the animated staff unique? If the Animated Staff is interested in Kiting, it would be the only monster in the game that I can think of whose movement interacts with its AI.
It's much more likely that it's just random, or tied to something unrelated.
Anyway, this thread is a lot of complaining about a re-work of an old system that the majority of the game doesn't use anymore. If they don't add new gear to it, I won't be doing it anyway. If they do add new gear to it, we just got an Abyssea-sized expansion for free. Either way, I won't be complaining, and I sure as shit won't miss the old Dynamis.
Tinnin. If hate shifts to anyone outside of his melee range, he will immediately follow a pre-set pattern of attacks. Worms (yes, regular worms). They don't cast if you're inside melee range, they only cast if you move a certain distance away from them. It doesn't take a complicated new dynamic for an enemy to tell if they're being kited or not, they just need to be able to tell who they currently have hate on and how far away that player is.
As for your doubt, if you ever find yourself in Dynamis Xarc before the update with some free time, aggro any weapon besides Claustrum and kite, they will eventually lose interest and warp. Claustrum will chase you forever.
Flunklesnarkin
03-31-2011, 09:04 AM
Nice sounds like they are going to use the "Confrontation" system that is similar to fov elite regimes...
Don't have to worry about people overcamping a single NM or w/e ^^
Rambus
03-31-2011, 09:38 AM
Tinnin. If hate shifts to anyone outside of his melee range, he will immediately follow a pre-set pattern of attacks. Worms (yes, regular worms). They don't cast if you're inside melee range, they only cast if you move a certain distance away from them. It doesn't take a complicated new dynamic for an enemy to tell if they're being kited or not, they just need to be able to tell who they currently have hate on and how far away that player is.
As for your doubt, if you ever find yourself in Dynamis Xarc before the update with some free time, aggro any weapon besides Claustrum and kite, they will eventually lose interest and warp. Claustrum will chase you forever.
um they always cast if you are out of range because that is all they can do-.- they still cast regardless
fun fact:
Enfeebling type spells are randomly cast on people, not linked to hate.
includes flash .. and so on it does not nessery relate to spells that are only tied with the skill.
just that type of magic that is ment for some impendance.
Starcade
03-31-2011, 10:06 AM
Oh nooooes! Now everyone - not just the people a select clique feels are worthy - will be able to experience the content of the game they are paying for! FFXI IS RUINED!
I know you mean that as sarcasm, but welcome to FFXI for much of the elite playerbase.
The more people "intrude" on "their" content, the less they can enjoy their game and lording their position in it over everybody.
Obvs. only 10% of the subscription paying population should get to do 90% of the content! Stupid scrubs who want to get to play the full game - they are ruining everything!
I would bet that there are much of that "10%" who believe that statement completely!
For serious - anyone complaining about these changes is one of those people who can't feel good about themselves unless they can somehow "prove" they are better than other people. Get a self-esteem.
Why? This is the Internet. :)
I just rerolled - and I am really happy to see that I will be able to gear up my character without sacrificing my entire life for it - and being on some ridiculous schedule - and having to spend weeks farming gil... Way to go SE - you're taking this game in the right direction.
They have a LONG way to go before I can believe that.
Starcade
03-31-2011, 10:16 AM
Bah, Dynamis turn abyssea v2, well i am sure many will love that idea since they love how it work in abyssea.
Not everyone does, but since the game is now "Abyssea, also starring Final Fantasy XI"...
Then, to my question regarding cockblocking...
*Standard monsters will respawn at set time intervals after being defeated.
Won't be anymore like dynamis (strategy) but more like abyssea (seek and destroy), so i guess anyone go in, set a camp and kill.
That doesn't do anything to help. All one has to pretty much do is have a cooperative somebody agg the zone and wipe all the camps. Great way to drive up the price of currency if you can get enough small groups to do it over the course of time on a given server.
Starcade
03-31-2011, 10:19 AM
People in general DO NOT do things for an extended period of time that only benefits one person, that is why mythic weapon count is so low and so much harder to do now than before.
Whaddya mean? You just described the standard Dynamis linkshell, for the most part.
Dynamis' survivability, for the most part, relied on enough suckers to get people to get their relics.
Starcade
03-31-2011, 10:21 AM
The mobs depop, just like anywhere else.
After a certain time or distance, sure.
But this would also mean that they are no longer considered special mobs who would stay up upon "spawning".
Starcade
03-31-2011, 10:23 AM
Nice try, troll, but no, SE did not ban "most of the prominent players." They only banned most of the prominent *cheaters.* Any person could have seen the treasure pool duping had to be a bug, not intended and should not have done it, and exploiting bugs was clearly mentioned in the terms of service. Those people deserved to be banned. Despite this, those people do not represent "the majority of prominent players.
For the most part, the two concepts became equivalent, especially the longer bots, Windower, and illegal programs and exploits became the means to become prominent.
By the time the Salvage bans became in force, the only reason any prominent player was able to stick around was either a restarted character or a deliberate turn of the back by Square-Enix (Anyone remember the illegal first kills on Pandy Warden??)...
Alhanelem
03-31-2011, 10:43 AM
are you joking? people will NOT DO THE EVENT!They absolutely will. They certainly won't do it any less than they do now, at the very least.
You don't seem to understand. It doesn't take 20-30 people to do dynamis anymore. People will only do it because they want to do it or need to do it. If 5 friends decide they want to help one of them get a relic, they'll do it. If someone wants to have some good gear for when they're approaching abyssea but don't have its gear yet, having the relic gear ahead of time will give them something to use. There are plenty of reasons to do dynamis, especially with it being cheaper and more accessible.
The way you write your post says to me that you think people DO do it now, and won't do it after this. I would contend that dynamis is already dead, and if anything this will breathe some small amount of life into it. These changes are being made so that the people who still want something from these areas can do so
Dynamis isn't hard and hasn't been hard for a while now. I'm completely baffeled by the "say it ain't so" about "my beloved dynamis." Was it really THAT fun to do after several years? Not to say I didn't enjoy doing it, but it certainly didn't have the same charm after the 5th year of doing it. I'm happy that they're changing it around, as that will make it a little more "fresh" again.
Finally: The Dreamworld areas are not being changed (yet). If you love everything about dynamis so much, the old system will still be available in those areas.
For the most part, the two concepts became equivalent, especially the longer bots, Windower, and illegal programs and exploits became the means to become prominent.
By the time the Salvage bans became in force, the only reason any prominent player was able to stick around was either a restarted character or a deliberate turn of the back by Square-Enix (Anyone remember the illegal first kills on Pandy Warden??)... All of it false... SE did not ban people who did not intentionally break alliances to get more stuff (e.g. it only happened once or inconsistently, not every single run). SE's only error was in their (agreeably) slow response (This does not absolve people of guilt however: Should a murderer go free just because it took prosecutors longer than it should have to find the evidence to convict him?). But it certainly wasn't intentional. I'm ignoring all the talk about programs and such. SE cannot detect third party programs (in a legal manner) unless they alter data being sent to/from the server. Fixing a bug and punishing people who abused it is within their control. Third party apps, mostly not.
But this would also mean that they are no longer considered special mobs They are no longer considered special mobs, because they give experience. The non-NMs, based on what information we have been given, will depop and reset the same as any normal mob would. Not "after a certain amount of time." You cannot MPK people with normal mobs.
BurnNotice
03-31-2011, 11:43 AM
What you've all been looking forward to has arrived!
The details listed on "[dev1000] Dynamis Reborn! (http://forum.square-enix.com/ffxi/threads/237)" have been updated so please check them out!
Gildrein,
With the new changes underway, has the development team considered implementing the idea of upgrading current relic armor(s) dropped from the Dynamis zones? I believe this would be vital and open an opportunity to implement monsters and NMs that will not only carry a great challenge, but rewards in obtaining items to upgrade those armors.
I assure you that the population would agree that if the element of a "challenge" still exist in Dynamis, like how it was challenging and rewarding to gain relic weapons and relic armors, after the updates and stipulations, it will rekindle the fires of adventuring and fighting in these zones as well as regaining the sense of accomplishment in fully upgrading relic armor(s) that will be superior to those of the easily obtained and modified/upgraded armors of the Empyrean Armor(s).
It is too soon to say, but it should be highly consider since we are knocking on "Level 99" front door. Keep us posted if this is possible.
Yinnyth
03-31-2011, 12:01 PM
Dynamis isn't hard and hasn't been hard for a while now. I'm completely baffeled by the "say it ain't so" about "my beloved dynamis." Was it really THAT fun to do after several years? Not to say I didn't enjoy doing it, but it certainly didn't have the same charm after the 5th year of doing it. I'm happy that they're changing it around, as that will make it a little more "fresh" again.
Finally: The Dreamworld areas are not being changed (yet). If you love everything about dynamis so much, the old system will still be available in those areas.
My LS is pretty much maxed out on armor. A few people want thf hands for their 9th main job they might play every now and then, but other than that, we're done with the armor. We still do Dynamis twice a week to get relic weapons for each other. I got mine, now it's my turn to stick around and help other people get theirs.
I'll give you the benefit of the doubt and assume you're serious about sticking to only CoP runs if I love Dynamis so much. The coin rate in CoP runs is abysmal. We've done CoP runs since they were first introduced and our LS has only seen the bosses drop 4 hundos twice in all those years. We throw in CoP runs to keep things interesting mostly. The city runs are where the coins are, and coins are 95% of what we want from Dynamis right now. To make an analogy of what you're saying, if you love delicious cake so much, eat the crumbs and don't complain when people who hate cake take the rest to make their trash smell good.
The people who like these changes don't like it because it's Dynamis, they like it because it's something new, and they would be happy with ANY new event. They'd be happy if SE tore any old event they no longer do to pieces and turned it into an abyssea knockoff. What they fail to grasp is that it's not actually Dynamis, it's just the same rewards that used to be in Dynamis in a dumbed down abyssea ripoff.
Rambus
03-31-2011, 12:02 PM
They absolutely will. They certainly won't do it any less than they do now, at the very least.
You don't seem to understand. It doesn't take 20-30 people to do dynamis anymore. People will only do it because they want to do it or need to do it. If 5 friends decide they want to help one of them get a relic, they'll do it. If someone wants to have some good gear for when they're approaching abyssea but don't have its gear yet, having the relic gear ahead of time will give them something to use. There are plenty of reasons to do dynamis, especially with it being cheaper and more accessible.
I never said it takes 20-30 people I said people did do it at 75 because it was something to do and they could get gear from it.
with abyssea out it kills that reason.
most likey what will happen is people where flood it when the update comes out, try to sell them, prices plummit, people go "this is not worth it " never do it, then prices raise higher then they are now.
and ill stay that way because people are abyssea only.
Alhanelem
03-31-2011, 12:04 PM
The coin rate in CoP runs is abysmal. Really not true. If these runs lasted 4 hours, you wouldn't get that much less. The *rate* isn't much different, only the time available to farm.
New dyna should be win win for you. Unless you're really still having tons of fun with the predetermined dynamis setups after several years, this should be both a fresh change of pace AND beneficial for you and your goals.
most likey what will happen is people where flood it when the update comes outIt's not likely to happen. Most people who stopped doing dynamis don't suddenly have a reason to do it again other than to see what's different. I might be continuing the relic I already started, but if I hadn't already started one, I wouldn't be very interested in going back.
Rambus
03-31-2011, 12:20 PM
Really not true. If these runs lasted 4 hours, you wouldn't get that much less. The *rate* isn't much different, only the time available to farm.
New dyna should be win win for you. Unless you're really still having tons of fun with the predetermined dynamis setups after several years, this should be both a fresh change of pace AND beneficial for you and your goals.
It's not likely to happen. Most people who stopped doing dynamis don't suddenly have a reason to do it again other than to see what's different. I might be continuing the relic I already started, but if I hadn't already started one, I wouldn't be very interested in going back.
DING! that is why it needs new content, new upgradable matts like stuff to +2 relic gear, have my "proof" yet that dyna needs new contant?
if you don't it is POINTLESS to update.
dyna needs to be more then just relic weapon currecy.
Alhanelem
03-31-2011, 12:23 PM
DING! that is why it needs new content,BZZZT. We need NEW new content. not new Dynamis content.
Dynamis is specifically for getting the 2nd tier of job specific gear and some fancy weapons. That's all it's for and that's how it should remain.
No one's asking for new assaults or salvage runs, either. To get new stuff we want new content, not old content with new items added.
Sparthos
03-31-2011, 12:31 PM
BZZZT. We need NEW new content. not new Dynamis content.
Dynamis is specifically for getting the 2nd tier of job specific gear and some fancy weapons. That's all it's for and that's how it should remain.
No one's asking for new assaults or salvage runs, either. To get new stuff we want new content, not old content with new items added.
If SE is counting on people logging more Dynamis hours in order to counteract their lowering of the currency droprate then Dynamis needs new drops to make it appealing for people who don't care about relic or trash AF2.
Let's face it, most of the relic armor is complete trash and nothing you can't get 12 of within 2hrs of city runs. What are you supposed to do then? Most people have dabbled in Dynamis as it is one of the oldest events in the game so unless SE decides to make all those funny named NMs drop new gear or something, this event will be niche like WOE.
Yeah, we need new content but adding some new gear to Dynamis2 in addition to old content would make sense. If this is going to just be a retread easymode Dynamis then one has to ask why bother changing it in the first place.
Yinnyth
03-31-2011, 12:33 PM
Really not true. If these runs lasted 4 hours, you wouldn't get that much less. The *rate* isn't much different, only the time available to farm. We had our second-best Dynamis Tavnazia (currency-wise) on Saturday. 154 bynes, 160 shells, 62 coins (376 total in 2 hours, 188 per hour). On 12/29/11, we had a Jeuno run which yielded 98 bynes, 339 shells, 347 coins and the clencher is that was a full clear with an hour remaining on the glass, so it took us only 2.5 hours. (784 total in 2.5 hours, 313.6 per hour). On 9/11/10, we had a full clear Sandy run with 727 coins and 30 minutes remaining on the glass. On 12/15/09 we had a Bastok full clear with 794 coins and I didn't write down how much time remaining on the glass.
I could go on, but what this boils down to is we average about 100-150 coins if no hundos drop on a CoP run. We average about 350-400 coins if no hundos drop in a city. 350(the low end of cities) / 3.5 hours = 100 coins per hour, *2 hours = 200 coins, which is 50 more coins than the high end of CoP runs. Even if we spent the whole 3.5 hours in the city, even if we could spend 3.5 hours in CoP runs, the cities are still a more efficient source of coins per hour, and DEFINATELY a better source of coins per gil.
New dyna should be win win for you. Unless you're really still having tons of fun with the predetermined dynamis setups after several years, this should be both a fresh change of pace AND beneficial for you and your goals.
A fresh change of pace I'm ok with. Abyssea was kinda cool. But abyssea didn't destroy Dynamis when it came out. And yes, I'm still having fun, still learning. If I didn't have reasons to be doing Dynamis, I wouldn't be. These changes cause sponsorships to take longer however. Either we stick to 4 CoP runs, ignoring the other 6 zones and getting less currency, or we go to the 6 new zones and... get less currency because they're lowering the drop rate of coins. I scoff at the idea of that being win win.
Rambus
03-31-2011, 01:15 PM
BZZZT. We need NEW new content. not new Dynamis content.
Dynamis is specifically for getting the 2nd tier of job specific gear and some fancy weapons. That's all it's for and that's how it should remain.
No one's asking for new assaults or salvage runs, either. To get new stuff we want new content, not old content with new items added.
I want that content updated too, it is worthless data to have if it is not updated ( ps2 limitation) and further it is worthless to upgrade mythics if you don't. it is counterproductive and a waste of time. Same with dyna my point stands.
see:
If SE is counting on people logging more Dynamis hours in order to counteract their lowering of the currency droprate then Dynamis needs new drops to make it appealing for people who don't care about relic or trash AF2.
Let's face it, most of the relic armor is complete trash and nothing you can't get 12 of within 2hrs of city runs. What are you supposed to do then? Most people have dabbled in Dynamis as it is one of the oldest events in the game so unless SE decides to make all those funny named NMs drop new gear or something, this event will be niche like WOE.
Yeah, we need new content but adding some new gear to Dynamis2 in addition to old content would make sense. If this is going to just be a retread easymode Dynamis then one has to ask why bother changing it in the first place.
I am not the only one saying this, anyone that thinks outside the box of "new = better, new must replace everything old" can see my point and concerns.
look at the changes of some af > af+1 there is a few upgrades that are unquie and cannot be replaced (thf hands, RNG hands) some AF+1 is just used because it is still good ( blu body adds str and dex that is still used wiht phy spells)
the relic > relic +1 did not do that and that can be changed and make dyna a bit more worthwhile if +2 where in place that miniced new bonuses that af+1 did
you cannot have an event that is only for one person! ( or one type of thing, w/e)
Alhanelem
03-31-2011, 01:28 PM
What are you supposed to do then? Do another event?
if you're done with an event, it stands to reason that you should move on to something else.
This update is only aimed at solving an ages old problem with dynamis. It's not intended to make people suddenly pounce on it and make it the new "in" thing to do. For that, you should simply wait until we reach the maximum level cap and see what they have in store for us.
You're not doing your argument much credit with what you write. It almost seems like you're arguing against your original point in places.
SE isn't doing this to spur people into producing more currency. i don't get why people think that.
Swords
03-31-2011, 01:29 PM
A fresh change of pace I'm ok with. Abyssea was kinda cool. But abyssea didn't destroy Dynamis when it came out. And yes, I'm still having fun, still learning. If I didn't have reasons to be doing Dynamis, I wouldn't be. These changes cause sponsorships to take longer however. Either we stick to 4 CoP runs, ignoring the other 6 zones and getting less currency, or we go to the 6 new zones and... get less currency because they're lowering the drop rate of coins. I scoff at the idea of that being win win.
Interest in Dynamis is kinda two-sided nowadays, while interest by the general populace has dwindled there are some aspects that make it still heavily camped largely due to the increased level cap. With the decreased difficulty in dynamis, its much easier for any small group to go in and farm Relic/Currency. You'd be suprised how many times my shell has been locked out of Sandy from a random pickup party going in before/while were gathering. Additionally, Dynamis Lord is much easier than he used to be and there always seems to be a pickup shout for DL in Port Jeuno making it still heavily camped.
Overall I think they're just trying to infuse more interest in, give people a better oppertunity to lowman Dynamis, and try to help people get themselves their shiny Relic AF/Weapon without the need to compete for the zone or spend a considerable amount of time getting a group togeather.
Yinnyth
03-31-2011, 01:31 PM
I agree with the above posts that without new content in Dynamis, the idea of revising the system is... well, idiotic. And by content, I mean the shiny stuff you walk out of the zone with. Don't get me wrong, I still completely oppose the changes, but I don't want to see the devs time wasted on something that will be a bigger flop than WoE. Even if they are bulldozing my favorite playground.
Rambus
03-31-2011, 01:36 PM
Do another event?
if you're done with an event, it stands to reason that you should move on to something else.
This update is only aimed at solving an ages old problem with dynamis. It's not intended to make people suddenly pounce on it and make it the new "in" thing to do. For that, you should simply wait until we reach the maximum level cap and see what they have in store for us.
You're not doing your argument much credit with what you write. It almost seems like you're arguing against your original point in places.
SE isn't doing this to spur people into producing more currency. i don't get why people think that.
Trying to make me contradict myself does not make your argument better. Counter the argument properly or stop posting, attacks does not help anything (if I am reading this wrong correct me I do not know how I am arguing against myself)
saying SE is fixing an 8 year old problem is stupid, it is a WASTE OF TIME DOING THAT. People have webists and lists and such, I never experence more random entry from people now vs past.
I am not the only one saying dyna needs more purpose then having currency for relic weapons:
I agree with the above posts that without new content in Dynamis, the idea of revising the system is... well, idiotic. And by content, I mean the shiny stuff you walk out of the zone with. Don't get me wrong, I still completely oppose the changes, but I don't want to see the devs time wasted on something that will be a bigger flop than WoE. Even if they are bulldozing my favorite playground.
Soundwave
03-31-2011, 01:37 PM
Sounds good, but I'm very worried about certain NMs dropping Time Extension Key Items. If we continue this low-man shift, it's going to be hard to do 2-hour Dynamis runs every night in primetime due 3-6 man groups competing for these NMs.
Ya...This exactly.
Neika
03-31-2011, 01:51 PM
I'm on the fence. I enjoy dynamis the way it is, but some of the new changes sound good, like no more hour glass and no more reservation. Too bad they couldn't leave "old dynamis" the way it is for ppl who enjoy it and the linkshells that still do runs, and make new zones for "new dynamis" for those ppl who are looking forward to the changes, or ppl who don't have a dynamis ls and would like gear. Dynamis - Whitegate sounds awesome!
Amoklauf
03-31-2011, 09:59 PM
I was totally expecting new drops and incentives to do do Dynamis, because like many others I wouldn't care half as much about these changes if there weren't any. However, if there ARE additional incentives, then why are dreamlands not included. I'm a bit worried and unsure what to expect.
I was totally expecting new drops and incentives to do do Dynamis, because like many others I wouldn't care half as much about these changes if there weren't any. However, if there ARE additional incentives, then why are dreamlands not included. I'm a bit worried and unsure what to expect.
Dev probably just testing the idea first, so having CoP as alternative don't ruin the entire dynamis style. (is my guess) So i am guessing CoP will follow the change depend on everyone reaction about this change. (Maybe in 6 month)
Sad part imo is they could have change CoP zone instead normal one, doubt anyone would have care about that... (I'm not a Dream zone lover)
Flunklesnarkin
04-01-2011, 01:45 AM
Dev probably just testing the idea first, so having CoP as alternative don't ruin the entire dynamis style. (is my guess) So i am guessing CoP will follow the change depend on everyone reaction about this change. (Maybe in 6 month)
Sad part imo is they could have change CoP zone instead normal one, doubt anyone would have care about that... (I'm not a Dream zone lover)
Of course your not.. they don't drop a ton of currency to sell >_>
Alhanelem
04-01-2011, 01:47 AM
CoP only "doesn't drop a ton of currency" because the time limit was shorter. Every time I did it, we got plenty of currency on a per mob basis (except in Tavnazia). Thse numbers posted earlier are suspect to me. Tavnazia has the lowest rates; but the other three my group had very good numbers on (Mainly Bubirimu since that one offers the most farming time)
But abyssea didn't destroy Dynamis when it came out.Felt like I needed to go back and address this. Dynamis was destroyed by Abyssea. Not overnight, but by Scars' release. Visions didn't have the empyrean stuff (except 1 accessory) yet, so it didn't cancel one of the reasons for dynamis.
Flunklesnarkin
04-01-2011, 01:52 AM
If they don't up the difficulty of the NM's and mobs in the dynamis zones...
I don't forsee a problem with people overcamping NM's... because they will probably die really quick...
However it does bring up a good point.. people could try to grief or w/e by holding a time extension NM or a zone boss / attestation NM.
So maybe have the "Confrontation" status only last 10~15 mins and the NM despawn after that automatically.
Alhanelem
04-01-2011, 02:06 AM
Nothing in dynamis ever took more than a few minutes to kill. It's not going to be a problem.
Greifers can be reported via GM call.
Flunklesnarkin
04-01-2011, 02:09 AM
Nothing in dynamis ever took more than a few minutes to kill. It's not going to be a problem.
Greifers can be reported via GM call.
They can be reported.. I think the GM's just prefer it if there is a system in place already to take care of griefers or people taking a really long time.
Be it a rage system like HNM's or things automatically depopping like vnm's... less they have to get involved in people's gameplay the better imo.
Miiyo
04-01-2011, 02:19 AM
Name given is Dynamis Reborn. Meaning, it was either dead or dying. It makes no sense to complain for the company to try to revive it. Just because it's open to more people doesn't make it "like" abyssea. Even still, there's more people in abyssea than dynamis. One could conclude that it being more like abyssea wouldn't be a bad thing then.
Byrth
04-01-2011, 02:24 AM
Felt like I needed to go back and address this. Dynamis was destroyed by Abyssea. Not overnight, but by Scars' release. Visions didn't have the empyrean stuff (except 1 accessory) yet, so it didn't cancel one of the reasons for dynamis.
Well, my interest in Dynamis died long before Abyssea. Relic gear has always been macro-gear. The number of Dynamis pieces that have been straight out-classed by Abyssea gear is pretty low. If anything, Abyssea and porter moogles have increased the demand for Dynamis gear because so many people have leveled more jobs than they would have imagined possible before Abyssea. I'm not sure any of the AF2 gear for my jobs has been outdated by AF3+2. If anything, the argument to make would be that Abyssea has promoted sloppy gameplay and the minor difference that the relic gear has always made isn't seen as very important in a 5000-damage WS/75% crit rate game.
RDM AF2 - Head is still for idle, body still for Fast Cast. Everything has its niche still.
BLM AF2 - Hands for Dark Magic, Legs for day bonus. Then and now.
DNC AF2 - Hands are the only piece I don't carry on me, and that hasn't changed from before I got AF3+2
WAR AF2 - Legs were quasi-useful before, and that was only if you lacked the superior alternatives. That's still true, and the superior alternatives are still superior. I still carry Mask.
BRD AF2 - Head is still good for debuffing. Body is still good for lolBRDdding. Legs have been outclassed by essentially everything. Feet and Hands suck.
SMN AF2 - yo dawg i herd u leik BP delay.
BST AF2 - I have it, but I can't honestly say I'm a serious enough BST to use it (or really make macros). AF2 feet are still useful. AF2 body is as useful as it has ever been. Head is maybe outdated.
Sparthos
04-01-2011, 02:36 AM
Name given is Dynamis Reborn. Meaning, it was either dead or dying. It makes no sense to complain for the company to try to revive it. Just because it's open to more people doesn't make it "like" abyssea. Even still, there's more people in abyssea than dynamis. One could conclude that it being more like abyssea wouldn't be a bad thing then.
My problem isn't making the zone more accessible nor do I care if people get my precious (lol) relic armor drops. Anyone whining that someone can actually get stuff like Duelist's Chapeau post-patch is just whining to whine. It's a great piece but it is nothing that hundreds don't already have. The stuff is level 75 for crying out loud.
The problem is that SE has announced that they have completely changed Dynamis from a dungeon crawl to an open world where you go in, get TEs, kill monsters for currency and relic armor and that certain monsters have changed to be more accessible but absolutely nothing has changed with regards to new objectives or challenges.
So basically, this gives people an option to get extremely aged gear (which is fine) yet adds nothing new of substance to the collective game. Maybe it's just me but that seems like a sore waste of resources in a game starving for new content now that Abyssea has crushed everything.
Rambus
04-01-2011, 03:29 AM
Well, my interest in Dynamis died long before Abyssea. Relic gear has always been macro-gear. The number of Dynamis pieces that have been straight out-classed by Abyssea gear is pretty low. If anything, Abyssea and porter moogles have increased the demand for Dynamis gear because so many people have leveled more jobs than they would have imagined possible before Abyssea. I'm not sure any of the AF2 gear for my jobs has been outdated by AF3+2. If anything, the argument to make would be that Abyssea has promoted sloppy gameplay and the minor difference that the relic gear has always made isn't seen as very important in a 5000-damage WS/75% crit rate game.
RDM AF2 - Head is still for idle, body still for Fast Cast. Everything has its niche still.
BLM AF2 - Hands for Dark Magic, Legs for day bonus. Then and now.
DNC AF2 - Hands are the only piece I don't carry on me, and that hasn't changed from before I got AF3+2
WAR AF2 - Legs were quasi-useful before, and that was only if you lacked the superior alternatives. That's still true, and the superior alternatives are still superior. I still carry Mask.
BRD AF2 - Head is still good for debuffing. Body is still good for lolBRDdding. Legs have been outclassed by essentially everything. Feet and Hands suck.
SMN AF2 - yo dawg i herd u leik BP delay.
BST AF2 - I have it, but I can't honestly say I'm a serious enough BST to use it (or really make macros). AF2 feet are still useful. AF2 body is as useful as it has ever been. Head is maybe outdated.
It is getting harder and harder to keep using sorcs legs, now its 3 int and 5% vs 7 MAB. I am going to assume 5% i better still, however the amount is not as much then with past gear. You also have the issue of double weather +day, then you are noly getting 3 int. WHM feet got replaced, WHM legs is hard to say, added chance for bonus vs 20 bar circle.
oh and MB bonus gear does not cap relic blm hands can be used for mbs.
SMN hands +1 Are still XDXDXD (maybe it can still used in some BP macros, siphon macro)
I have played this card myself before, however the general reactions don't take it in well, even though it is still worthwhile macro gear the question becomes what do i went to spend my time on? most people will tell you they want abyssea and to do thier emp weapons and gear over getting the old macro gear.
SCH uses a lot of af and relic gear macros and im still missing pants myself but you are nuts if you expect me to say "hey guys can we do some bastok so i can get SCH pants"? I would most likely be accused of thinking only about myself, and be told to do abyssea. I would agree that would be the case too since it is not worth people farming for someone to get 7 dark magic skill.
so yeah you are technically right but it being in the question what do i want to spend my time on, or what is the best way to spend my time?
that would mean never tuching dyna again ( and i really hate this I would like to do dyna just to get off doing abyssea day after day)
I would like new reasons to do dyna, savage ( loose the crap drop rates though), assault , limbus, so on for something different then how abyssea works.
That will never happen till the content is updated, there is a huge drawback raising the level cap after 7 years and that is rebalance everything and SE did not raise to that challenge yet.
I liked how the different events gave us different challenges and i only rage quit one of them. That would be savage after a year seeing the droprates.
My problem isn't making the zone more accessible nor do I care if people get my precious (lol) relic armor drops. Anyone whining that someone can actually get stuff like Duelist's Chapeau post-patch is just whining to whine. It's a great piece but it is nothing that hundreds don't already have. The stuff is level 75 for crying out loud.
The problem is that SE has announced that they have completely changed Dynamis from a dungeon crawl to an open world where you go in, get TEs, kill monsters for currency and relic armor and that certain monsters have changed to be more accessible but absolutely nothing has changed with regards to new objectives or challenges.
So basically, this gives people an option to get extremely aged gear (which is fine) yet adds nothing new of substance to the collective game. Maybe it's just me but that seems like a sore waste of resources in a game starving for new content now that Abyssea has crushed everything.
I do not understand loling at 75 gear ( game is still 75 if you ask me, and i am still using a level 47 earring, 51 weapons, and so on) but i have a question for you, would you upgrade all the past instance contant so we have more to do then abyssea?
or you just want "new" stuff and forget the old? then that stuff needs to be deleated ( ps2limtation) and we can have lots of new things.
Miiyo
04-01-2011, 03:32 AM
If anything, the blame to go to abyssea for pointing out that we play mostly for gear. There's only so many ways you can reinvent that fact when you create a low amount of good gear. It's a simple matter to please everyone.
Point distribution and at least 5 pieces of the "best" gear. Spread it out. Give a little story to go with each. Everyone is displeased with abyssea now because everyone is striving for the same things. It's why everyone was dissatisfied at level 75. Making one piece of gear, far surpass others is a death trap. Allowing players to choose one set over another and then even further customize it to their playing style (what EVOLITH should have done), would provide a more enjoyable experience. Plus you get to compare and if you see something better you like, you are more opt to go and try out another piece.
Let's use an example. at level 99, there are 10 different body pieces you have to choose. All spread out over dynamis, sea, einherjar, all areas of the game. Each area including a little updated story. Furthermore, updating evolith and getting rid of the scenerio-specific stats they had. Stats with +3 str, +2 haste, +5 mnd. Stats that will really seperate you from the rest of the melee. Would that not be more exciting than joining the rest of the 1000 mnks on the server going after af3. Give more options and you have more trial and experimenting to do.
Sorry but I as soon as I start fighting a mob, I forget about what any other party is doing. I like having conversations between fights, but what does it matter if anyone else is in the zone.
TE means you're limited. You can't spend all your time in dyna or abyssea. I don't see how that's a bad thing. You're forced to go to other zones.
Abyssea didn't crush anything. It gave us somethnig to do when we were desperate to get rid of the days of shouting in wg for hours. Abyssea pwns spam shouting for a party for hours any day. I can ALWAYS go solo something in Abyssea and it'd be worthwhile. You have tons of jobs you can build up. All thanks to abyssea.
Yinnyth
04-01-2011, 06:14 AM
CoP only "doesn't drop a ton of currency" because the time limit was shorter. Every time I did it, we got plenty of currency on a per mob basis (except in Tavnazia). Thse numbers posted earlier are suspect to me. Tavnazia has the lowest rates; but the other three my group had very good numbers on (Mainly Bubirimu since that one offers the most farming time)
Those numbers are suspect to you because they don't back up your feelings on the subject. You have a feeling based on your previous experiences in Dynamis, I have numbers because I run the linkshell and I keep records of the runs for every sponsor ever since I changed the system. If you choose not to believe my numbers, then let us consider the reasons that CoP runs drop fewer coins instead.
1. Nightmare creatures, aside from the ones in Tavnazia, are incapable of dropping a hundred-piece of currency, therefore, hundred pieces are less common.
2. In order to get the time extension, you must defeat the boss (again, aside from Tavnazia). In order to defeat the boss, you must weaken it by killing sub bosses. Sub bosses are stronger than normal enemies in the zone and therefore take longer to defeat. Sub bosses do not drop currency.
3. Spawn density is lower in CoP zones. That is to say, you must spend more time running between kills than you would have to in city zones.
4. Enemies in CoP zones are generally stronger and have more debillitating abilities because the zones were released at a later time and therefore designed for players with merits and more complete equipment. From sheeps 30' sheep song in Valkurm to mandragoras 15' nightmare in buburimu- the creatures are just plain tougher.
5. Movement patterns of enemies in CoP are generally wander patterns, unlike cities where everything follows a pre-set path. The chaotic wandering makes it harder to control pulls to the level desired so you more frequently wind up with more enemies or less enemies than are optimal for your group at the time.
6. Nightmare creatures can drop a maximum of 3 coins. City mobs (not stones) can drop a maximum of 4. Hydra corps in Beaucedine can drop a maximum of 6 coins.
So what this all means is that you can kill more mobs in a city zone in 2 hours than you can kill in 2 hours in a dreamland zone, AND city mobs are capable of dropping more single pieces than nightmare mobs, AND there are more chances for a hundo in cities than in CoP zones.
If you still hold your belief that CoP zones are as good for currency as city zones, then I guess the only tool I have left is to point out that you admitted to quitting Dynamis previously in this thread, whereas I have been doing it nonstop for more than half a decade. But for the sake of argument, let's say that I'm wrong about all of this and CoP runs are actually better for currency per hour than cities are. There's still the problem that city runs are better currency PER GIL by a magnitude of about 300%, which means this update will slow my sponsors down to 1/3 their upgrade rate and increase the cost of them completing a relic threefold if I stick to only CoP runs.
Byrth
04-01-2011, 06:23 AM
If the two systems work with difference admittance principles, think we'll be able to do both? Like, CoP Dynamis twice a week and old-zone Dynamis 7 times a week?
Could be relevant if they introduce AF2+2 and it's awesome.
Yinnyth
04-01-2011, 06:25 AM
If they don't up the difficulty of the NM's and mobs in the dynamis zones...
I don't forsee a problem with people overcamping NM's... because they will probably die really quick...
However it does bring up a good point.. people could try to grief or w/e by holding a time extension NM or a zone boss / attestation NM.
So maybe have the "Confrontation" status only last 10~15 mins and the NM despawn after that automatically.
The better option would be to simply allow for multiple copies of the same confrontation to be active at the same time. Some people would hold the NM to grief, others might hold just because they're honestly having a rough go of it. Best to avoid the situation altogether if possible.
Flunklesnarkin
04-01-2011, 06:29 AM
That would be ideal.. I'm just not sure if its possible with the way ffxi is made
Shoko
04-01-2011, 06:45 AM
The better option would be to simply allow for multiple copies of the same confrontation to be active at the same time. Some people would hold the NM to grief, others might hold just because they're honestly having a rough go of it. Best to avoid the situation altogether if possible.
Very doubtful that multiple confrontations will happen, even though it's a good idea.
Yinnyth
04-01-2011, 06:53 AM
If they don't allow for multiple confrontations, then crowding becomes a severe issue. You can't see how bad the crowd is at the particular NM you want until you enter. If you enter, you can't switch zones until the next day. If the crowd is bad enough, it's conceivable that you could spend your entire hour trying to pop the extension NM and never getting the chance.
Flunklesnarkin
04-01-2011, 06:56 AM
If they don't allow for multiple confrontations, then crowding becomes a severe issue. You can't see how bad the crowd is at the particular NM you want until you enter. If you enter, you can't switch zones until the next day. If the crowd is bad enough, it's conceivable that you could spend your entire hour trying to pop the extension NM and never getting the chance.
Thats why I'm suggesting the NM's despawn after 10~15 mins...
It shouldn't take that long to kill a lvl 80ish NM with a lvl 90+ group of people ;o
Rambus
04-01-2011, 06:56 AM
The better option would be to simply allow for multiple copies of the same confrontation to be active at the same time. Some people would hold the NM to grief, others might hold just because they're honestly having a rough go of it. Best to avoid the situation altogether if possible.
Abyssea needs this as is and i do see it being a problem in new dyna, stuff like this IS needed.
I think the only COP area that can be ok on currecy is tav (more chance of 100), CoP zones for the most part are a lost of money ( glass vs what currecy sells for)
shocked someone sparked such a debate
Sparthos
04-01-2011, 08:13 AM
I do not understand loling at 75 gear ( game is still 75 if you ask me, and i am still using a level 47 earring, 51 weapons, and so on) but i have a question for you, would you upgrade all the past instance contant so we have more to do then abyssea?
or you just want "new" stuff and forget the old? then that stuff needs to be deleated ( ps2limtation) and we can have lots of new things.
I didn't say anything about removing old content to make way for the new. Simply if SE is deciding to redo Dynamis that level 90+ players should be taken into consideration in addition to making the old content doable for smaller groups. I lol @75 gear because frankly most of the relic is macro only and most of the pieces are just pure trash.
There is no reason you can't satisfy both groups and having the zone serve a dual purpose. Relic chasers would benefit from a zone where people work on lvl95 gear and get currency on the side.
Abyssea didn't crush anything. It gave us somethnig to do when we were desperate to get rid of the days of shouting in wg for hours. Abyssea pwns spam shouting for a party for hours any day. I can ALWAYS go solo something in Abyssea and it'd be worthwhile. You have tons of jobs you can build up. All thanks to abyssea.
Yet the game cannot rest on Abyssea alone. Tons of content lay dead and the game will get boring when only 9 zones matter. Abyssea was great, it got people interested XI again but the game needs more to survive and with the pace that Abyssea made new challenges available (every ~3months), the game simply cannot afford to return to the style of updates that plagued 2009.
If anything, the new patches will need to be better now we've had a taste of what exactly quality content is. Standards have risen.
Seriha
04-01-2011, 08:57 AM
Personally, I hope the new mobs within Dynamis aren't level 90+. Part of that is because, yes, it will be some element of chasing old gear, but also the more difficult you make them, the more likely you risk forcing people to seek larger groups where the inequities that entails can surface.
That said, incentive to enter even if you have all your relic gear needs to be present. Maybe we'll be blown away by the tweak of relic weapon requirements and it'd be something like 5000 currency total to complete one, but that's being optimistic. Realistically, we could anticipate trials involving the zones, potential new drops, or even the currency itself. I know I've mused over the possibility of combining all our various AF combinations into a single piece, and that could very well be possible if SE deemed a means to +2 everything or something as a pre-req, but we obviously know it won't happen until it does, if ever.
Besides, there's still some element of the random number generator involved that makes Dynamis less appealing than Abyssea on the whole. Nobody wants 20 BST when you need at least one RDM, BLM, or whatever. I guess if they keep job-specific NMs with higher rates and more readily popped, you can kind of get around that, but it also risks congestion issues just like Abyssea's Gukumatz, Amun, and so on if it's found that something in particular is the sole source of something good.
I guess it could be interesting if they added another currency like cruor, ichor, allied notes, and so on that you'd get after killing mobs in the zone. It'd allow them to slip later level options into the reward scheme without presenting as much of a risk of saturation. Could even tie Relic trials into it much like how some magian weapons needed things from Dominion and Bastion.
Rambus
04-01-2011, 09:26 AM
I didn't say anything about removing old content to make way for the new. Simply if SE is deciding to redo Dynamis that level 90+ players should be taken into consideration in addition to making the old content doable for smaller groups. I lol @75 gear because frankly most of the relic is macro only and most of the pieces are just pure trash.
There is no reason you can't satisfy both groups and having the zone serve a dual purpose. Relic chasers would benefit from a zone where people work on lvl95 gear and get currency on the side.
No i was not saying you where saying removing old content , i was saying that on my own in regards of other comments.
I was trying to ask you a question to flush out some extra information for people.
I remember someone saying it should stay at 75 ish for people to gear.
In short I agree with you, I was just trying to get some extra information on your views to show people.
Unleashhell
04-01-2011, 11:46 AM
Some things that I would like to know from the dev team:
Dynamis now is capped at 64 people, Will the new dynamis also be capped at this number?
We all know in the beginning everyone will be going inside just to at least try it out. I have a concern about over crowding, it will be like doing dynamis in port Jeuno around the NPCs for Abyssea. The lag will be terrible.
The city Dynamis zones are relatively small in size, Will the new zones be limited to only the current parts inside the city or will it be expanded to other parts of the city (ie Bastok Markets, Port Bastok) just to spread things out and alleviate congestion?
I might have missed this but will the time reset after JP Midnight or will it be every 24 RL hours before you can reenter? This can be a big issue for a lot of people if they want to still do this with their LS. Sometimes members enter dynamis later then others because of work etc. If we are in for 1 hour already they kind of get screwed when the rest of their LS has to exit in another hour. Granted they can still stay inside but they would still like healers, THF DD etc.
I'm taking a guess that there will be AF2+2 gear, and to upgrade it you will need the +1 gear so I'd suggest all you guys start spamming CoP zones now just in case the gear is level 95 and requires the +1. You don't even have to upgrade it now just toss it on the moogle NPC and be prepared.
Alhanelem
04-01-2011, 01:10 PM
Personally, I hope the new mobs within Dynamis aren't level 90+.They're not going to raise the level of the mobs. Otherwise it wouldn't be reasonable to get the equipment there during the rather short range of where it's useful.
Rambus
04-01-2011, 01:23 PM
They're not going to raise the level of the mobs. Otherwise it wouldn't be reasonable to get the equipment there during the rather short range of where it's useful.
It is unreasonable to change dnya and not do anything to it. Then it is a waste of time.
If there is no more notes to dyna changes then these changes are a waste of time.
Seriha
04-01-2011, 11:00 PM
They're not going to raise the level of the mobs. Otherwise it wouldn't be reasonable to get the equipment there during the rather short range of where it's useful.
Said that mainly as a counter to the "I want a challenge!" crowd. As you said, it wouldn't be reasonable for people to get 70-75 gear from level 90+ mobs, and I agree. Perhaps to further that, only NMs should have 2 hours.
Alhanelem
04-02-2011, 01:54 AM
It is unreasonable to change dnya and not do anything to it. Then it is a waste of time.
If there is no more notes to dyna changes then these changes are a waste of time.
It is unreasonable to raise the level of the mobs when the equipment you're getting is designed for people in the 70s. The content still needs to be able to be done by those people, even if a majority of people are going to be higher.
Rambus
04-02-2011, 05:24 AM
It is unreasonable to raise the level of the mobs when the equipment you're getting is designed for people in the 70s. The content still needs to be able to be done by those people, even if a majority of people are going to be higher.
it is not made for people in thier 70's it is ether crap or still used at 90.
why should there be 75 content when ytou level so fast?
waiste of data (ps2 limtations)
level label on gear is meaningless, game is stuck on rules ment for 75 anyway. there is no endgame or real 90 content.
FFXI is not like other games the "progress" is different.
Flunklesnarkin
04-02-2011, 05:28 AM
Regardless of your strong feelings about how dynamis should be kept pure and whole..
The dev team has already outlined their planned changes for dynamis... you're just wasting your time making suggestions they will not implement...
Things like "Don't change Dynamis" or "Make dynamis a lvl 90 event" are not in store for this update
A useful suggestion would be "Add FOV's to dynamis" or "Make monsters drop crystals" or "Add dynamis zones to the conquest tally?"
Rambus
04-02-2011, 05:33 AM
Regardless of your strong feelings about how dynamis should be kept pure and whole..
The dev team has already outlined their planned changes for dynamis... you're just wasting your time making suggestions they will not implement...
Things like "Don't change Dynamis" or "Make dynamis a lvl 90 event" are not in store for this update
A useful suggestion would be "Add FOV's to dynamis" or "Make monsters drop crystals" or "Add dynamis zones to the conquest tally?"
what do you mean kept pure and whole?
SE needs to change dyna to have more appeal then relic weapons.
and I do mean NEED.
I also disagree with gainign exp as you farm for gear ( why i hate abyssea)
Adding exp from dyna mobs just show SE thinks abyssea is so great idea when it is not. it has its pros sure but it is not a perfect event.
I really do not understyand your overall point, if I think something needs change in the game I have a right to say it ( again I not understand dyna should be kept pure and whole)
Flunklesnarkin
04-02-2011, 05:37 AM
ehh .. every one of your posts comes across as either
Don't change dynamis... or make it more difficult so my relic still has epeen value
I think you are too invested into dynamis
Alhanelem
04-02-2011, 05:49 AM
it is not made for people in thier 70'sAll of the gear is built for lv71-75. This is not disputable. It's right on the items. Whether you think the gear is trash or not is not relevant to what it was designed for.
ehh .. every one of your posts comes across as either
Don't change dynamis... or make it more difficult so my relic still has epeen value
I think you are too invested into dynamis He's a troll. He thinks RMT declined because SE banned some item dupers from Salvage. Every MMO has banned cheaters. It's nothing new.
Rambus
04-02-2011, 05:56 AM
All of the gear is built for lv71-75. This is not disputable. It's right on the items. Whether you think the gear is trash or not is not relevant to what it was designed for.
He's a troll. He thinks RMT declined because SE banned some item dupers from Salvage. Every MMO has banned cheaters. It's nothing new.
does not matter what the level item says, that does nto quote how useful it is at that level or at 90.
a LOT < note this. relic gear is gimp vs AH gear or other gear at that level
a LOT of relic gear is macro, and most of the gear macro at 75 still exist at 90.
(only a very few got replaced liek whm relic feet, the emp feet has more skill on it, and the purose of that is bar macro)
dyna needs to appeal to level 90/99 and have contant to reflect that.
Flunklesnarkin
04-02-2011, 06:02 AM
does not matter what the level item says, that does nto quote how useful it is at that level or at 90.
a LOT < note this. relic gear is gimp vs AH gear or other gear at that level
a LOT of relic gear is macro, and most of the gear macro at 75 still exist at 90.
(only a very few got replaced liek whm relic feet, the emp feet has more skill on it, and the purose of that is bar macro)
dyna needs to appeal to level 90/99 and have contant to reflect that.
Thats where you are wrong... the dev team has decided dynamis needs to be more accessible at this point
and using the AH to as a reason to support changing dynamis to a lvl 90 event is uninformed..
You probably haven't looked at the AH in ages.. there is no stock of any mid range gear at all.. sorry try again >_>
Rambus
04-02-2011, 06:04 AM
Thats where you are wrong... the dev team has decided dynamis needs to be more accessible at this point
and using the AH to as a reason to support changing dynamis to a lvl 90 event is uninformed..
You probably haven't looked at the AH in ages.. there is no stock of any mid range gear at all.. sorry try again >_>
you are missing my point.
Flunklesnarkin
04-02-2011, 06:05 AM
you are missing my point.
I got your point.. you will do and say anything to stop this update... but unfortunately it wont make a difference ;o
Lixue
04-02-2011, 06:16 AM
I don't really get why everyone is complaining about these changes. When I saw the post about the changes to Dynamis I was so excited I almost peed myself lol. For a long long long time I was in a Dynamis ls and busted my ass to come to every run possible, even going so far as to use up vacation days at work to make runs. Now granted, this was my fault because of my sick obsession with the game. But about a year ago I had finally had enough, and decided to take a break from the Dynamis world because I was severely burnt out. Lately I've been feeling the urge to do Dynamis again, but I just don't have the time to dedicate to another shell. And now I most likely won't have to, which is totally amazing!
As far as complaining about people getting Dyna gear, seriously guys? This crap has been out forever. You've had plenty of time to wave your epeen about and brag about how great you are. Now it's time to give other people the opportunity to get some of this stuff. Especially since most of it isn't even that great anymore anyway.
I am cautiously optimistic about this. I am not blind enough to assume SE is going to get everything right with this change, because they never do. But I think in the end it will all be for the better.
Rambus
04-02-2011, 06:27 AM
I don't really get why everyone is complaining about these changes. When I saw the post about the changes to Dynamis I was so excited I almost peed myself lol. For a long long long time I was in a Dynamis ls and busted my ass to come to every run possible, even going so far as to use up vacation days at work to make runs. Now granted, this was my fault because of my sick obsession with the game. But about a year ago I had finally had enough, and decided to take a break from the Dynamis world because I was severely burnt out. Lately I've been feeling the urge to do Dynamis again, but I just don't have the time to dedicate to another shell. And now I most likely won't have to, which is totally amazing!
As far as complaining about people getting Dyna gear, seriously guys? This crap has been out forever. You've had plenty of time to wave your epeen about and brag about how great you are. Now it's time to give other people the opportunity to get some of this stuff. Especially since most of it isn't even that great anymore anyway.
I am cautiously optimistic about this. I am not blind enough to assume SE is going to get everything right with this change, because they never do. But I think in the end it will all be for the better.
I do not know if this is pointed at me but this is my line of thinking so you know where I am comming from.
1. I do not know if this is pointed at me but this is my line of thinking so you know where I am coming from.
1. Everyone should have the dyna gear they need for their primary/ favorite job. (some people have all 100 drops)
2. I do want changes to dyna, but only appealing to farm for relic currency does not do anyone favor.
3. people hate doing event that is aimed for one person ( I/E why should we farm dyna gear for you, or relic currency for you?) split/sell with the new changes will most likey be viewed as not worth it.
4. These changes can lead to mob holding greif or overcamaping of some NMs (like sobek is in abyssea)
now do you understand why I am complaining? These changes have no point, it is just a waste of time, more needs to be done.
now my question, what do you hope to gain from dyna where you want these changes?
Flunklesnarkin
04-02-2011, 06:33 AM
I do not know if this is pointed at me but this is my line of thinking so you know where I am comming from.
1. I do not know if this is pointed at me but this is my line of thinking so you know where I am coming from.
1. Everyone should have the dyna gear they need for their primary/ favorite job. (some people have all 100 drops)
2. I do want changes to dyna, but only appealing to farm for relic currency does not do anyone favor.
3. people hate doing event that is aimed for one person ( I/E why should we farm dyna gear for you, or relic currency for you?) split/sell with the new changes will most likey be viewed as not worth it.
4. These changes can lead to mob holding greif or overcamaping of some NMs (like sobek is in abyssea)
now my question, what do you hope to gain from dyna where you want these changes?
A summary of his post for you
TL/DR : Don't change dynamis
The benefits of changing dynamis have been thoroughly discussed in the past 60 or so pages lol...
and it's pointless to explain them to you again, because you really don't care if it would be positive..
you just don't want this change to happen.
Rambus
04-02-2011, 06:43 AM
A summary of his post for you
TL/DR : Don't change dynamis
The benefits of changing dynamis have been thoroughly discussed in the past 60 or so pages lol...
and it's pointless to explain them to you again, because you really don't care if it would be positive..
you just don't want this change to happen.
That is not what I said and others have said these changes do nothing.
I want dyna to change it needs it but these changes don't change anything and just makes more problems.
so like i said in my other post to you, yes you are missing my point.
people did mini runs back at 75 ( 6-8 people) I have no idea what you expect these changes to do.
How does it give more people access? just because you do not have to wait 3 days?
Flunklesnarkin
04-02-2011, 06:50 AM
I think you are purposefully playing dumb...
You really don't see how removing the 500K glass requirement gives more new players access to dynamis?
Rambus
04-02-2011, 06:55 AM
I think you are purposefully playing dumb...
You really don't see how removing the 500K glass requirement gives more new players access to dynamis?
nop, I am not and this is why:
in small sell/spits you make out, people been doing that since 75 and still existed at 90.
when I went to sell/spit runs i got 13k+ per bronze i think i made around 800k on lucky runs ( only need 1 or 2 100s with 6-8 people)
only time dyna was "hard" on people is when prices where 4-7k per coin when glass was still 1 M
I think that was in 08
Flunklesnarkin
04-02-2011, 07:03 AM
Didn't say it was hard.. said it was low to midlevel content...
not this super endgame event you are desperately trying to make it into >_>
Rambus
04-02-2011, 07:07 AM
When I said hard I ment hard on the pocket book because in 07-80 ( i think?) you where getting 5k/6k/7k/ SOMETIMES 8k/9k per coin. bronze was useally sold in the 7k-8k range, shells the 6k-7k and i am not sure about byne
what is midlevel?
there is no endgame, there is no reason for events/gear to bridge you. this is not like WoW where you go to lower level raid, get NEEDED gear so you can do the next event.
there is NO REASON to have gear/events that is suppose to appeal to level 75. you get exp too fast. you get abyssea gear to easy. there is no reason to have it.
if it was more like WoW where there is NEEDED event briges then yes i can see your point. FFXI is not like that though, thus there is no reason for it, no reason to have the changes SE said they where doing ( do not confuse this with me saying dyna should not be changed)
I think dyna should be changed but these change notes just does more harm then good
Swords
04-02-2011, 07:15 AM
It's just Rambus you learn to ignore him eventually. :P
He's not completely off his rocker though, there are some points that have validity, but I kind of see the changes this way.
1. Gives people oppertunities to still work on their relic gear/weapons, without a large group or waiting.
2. If the exp mechanics are going to be switched to Abyssea mechanics it would free up some spots in abyssea zones.
3. And this is a big one for relic weapon users, it would give many relic weapon users an easier oppertunity to kill those NM's they need for the ToM relic weapon upgrades. Let's be honest its a pain to go kill the Hydra Corps NM's with a group and getting them to do it 5 times you could spend weeks or months on the trial waiting every 3 days.
Rambus
04-02-2011, 07:19 AM
It's just Rambus you learn to ignore him eventually. :P
He's not completely off his rocker though, there are some points that have validity, but I kind of see the changes this way.
1. Gives people oppertunities to still work on their relic gear/weapons, without a large group or waiting.
2. If the exp mechanics are going to be switched to Abyssea mechanics it would free up some spots in abyssea zones.
3. And this is a big one for relic weapon users, it would give many relic weapon users an easier oppertunity to kill those NM's they need for the ToM relic weapon upgrades. Let's be honest its a pain to go kill the Hydra Corps NM's with a group and getting them to do it 5 times you could spend weeks or months on the trial waiting every 3 days.
I actally fear your point 3. I think it would be harder. ( from being spammed/ greif hold)
there is alreay problems in abyssea of that like sobek and the NMs that need to be killed that drop the KI for sobek.
I would rather do the 3 day and wait and not worry about the greif then to put up with that.
Swords
04-02-2011, 07:38 AM
I don't think youd have to worry near as much as you might think. Most think even the upgraded relic weapons are still LOL compared to Emp. weapons. I can't say on their droprate of 100pieces though, with the way SE is redistributing the droprate on currency it's debateable that you would have alot of problems with them. Besides that, other NM's already have about the same probability to drop 100 pieces, and with the way people are lazy I would'nt be suprised they go after an easier yag, quadav, or goblin NM.
Far as abyssea goes, again people tend to be lazy so they'll go after mobs that provide the least challenge, in this case sobek is rather easy versus some of the other mobs that might drop seals they need.
Rambus
04-02-2011, 07:50 AM
I don't think youd have to worry near as much as you might think. Most think even the upgraded relic weapons are still LOL compared to Emp. weapons. I can't say on their droprate of 100pieces though, with the way SE is redistributing the droprate on currency it's debateable that you would have alot of problems with them. Besides that, other NM's already have about the same probability to drop 100 pieces, and with the way people are lazy I would'nt be suprised they go after an easier yag, quadav, or goblin NM.
Far as abyssea goes, again people tend to be lazy so they'll go after mobs that provide the least challenge, in this case sobek is rather easy versus some of the other mobs that might drop seals they need.
It is the same mob that drops the stage 4 paper though right? Mine was not a big deal because i got my drop back when we where killing them for people with interest and mine drop.
so my personal one was not a big deal, but some other people that i respect ( taint?) i think the scythe relic person that also tried gettign a mythic and bow never got to do ether because the paper would nto drop (54?) or something, and for mythic she did not find help on NMs.
your sobek comment, yeah maybe, i dont care about that, what i care about is the mass farming for the emp weapons with the mass compition. I am trying to do sword and a fellow ls member is on sobek for NIN and so far its nothing but headake due to the mass compition. I would feel better about compition if I knew someone was done to BOTs but SE let people bot so mass compition for anything is a problem.
I rather deal with the 3 days and not worry about that.
Lixue
04-02-2011, 07:51 AM
No, my response wasn't pointed towards anyone in particular. I actually didn't even read this whole thread because I saw a lot of what to me looked like fodder for a flame war. I rarely look at forums for this exact reason. All I'm saying is that I think it's good to remove the high cost and make it a little easier for a couple people to go in and duo Dynamis without having to shell out 500K. For me, I have limited play time and the last thing I want to do is spend what little time I have farming. Yes, I do have a high level THF but farming is boring as hell, I'm sure everyone will agree with this.
As far as what I plan to gain from this, I have a Stage 4 Aegis that I'd like to finish. Yes, I know PLD is dead right now, but it's still something I've dedicated a lot of my time and gil to that I'd like to finish. And the idea of being able to farm my own currency w/ a couple of friends without having to spend 100s of thousands of gil is extremely appealing to me. And I don't want to pay market prices for currency because they are ridiculous. Plus there are other jobs that I'd like to level that I would like to get some Dynamis gear for. I don't really give a crap whether other "noobs" can more easily get the gear. All I care about is having the right gear for the right situation. If it's the same crap as everyone else has, great. And hell, someday I might be stuck in an ls or an xp party with this "noob" that is able to do their job better because SE made Dynamis easier/cheaper to enter.
Rambus
04-02-2011, 08:05 AM
No, my response wasn't pointed towards anyone in particular. I actually didn't even read this whole thread because I saw a lot of what to me looked like fodder for a flame war. I rarely look at forums for this exact reason. All I'm saying is that I think it's good to remove the high cost and make it a little easier for a couple people to go in and duo Dynamis without having to shell out 500K. For me, I have limited play time and the last thing I want to do is spend what little time I have farming. Yes, I do have a high level THF but farming is boring as hell, I'm sure everyone will agree with this.
As far as what I plan to gain from this, I have a Stage 4 Aegis that I'd like to finish. Yes, I know PLD is dead right now, but it's still something I've dedicated a lot of my time and gil to that I'd like to finish. And the idea of being able to farm my own currency w/ a couple of friends without having to spend 100s of thousands of gil is extremely appealing to me. And I don't want to pay market prices for currency because they are ridiculous. Plus there are other jobs that I'd like to level that I would like to get some Dynamis gear for. I don't really give a crap whether other "noobs" can more easily get the gear. All I care about is having the right gear for the right situation. If it's the same crap as everyone else has, great. And hell, someday I might be stuck in an ls or an xp party with this "noob" that is able to do their job better because SE made Dynamis easier/cheaper to enter.
Hmm I do not know how to replay to this without possibly makign you mad.
I was on the stance that there should be some contant made for people with more time otherwise those people get board to easy and quit. I though doing a relic weapon would be one such contant while people that casually play can find vaule in drops.
I do not know about duo dyna, even at 75 people could sell/spit or even sell some currency to pay for glass ant let the rest go to a relic, that took about 8 people to do.
I personally never entered a dyna with less then 6 people so i do not know about duo.
Can i ask this though without making you mad? what about just letting emp stuff being open to casual ( I think some changes are needed like how sobek is spammed to hell, lessen dependcy on t3 VNM) and letting mythic and relic being for people with more time?
Even though PLD is lol, so is that shield, MDT is easy to cap so the emp shield walks all over rlic sheild atm.
That goes back to one of my main issues, why do relic weapons when you can do emp weapons? easier and better ( for most part). even if relic became better it is hard asking people to do something soley for you. It is even harder to ask hey guys i have a relic but can you help me on emp now because it is better?
Do note though I am standing here saying yes dyna needs to be changed but I am also saying if dyna HAD content that appealed to 90/99 it would not be as hard getting help with relic since doing dyna would not be just for you.
I am just saying these changes really does not change what can be done now but maybe I am a bit wrong on that with what you just said. still though If you want a relic what stoped you from getting say 6-8 people, sell enough to pay for glass split some currecy with people and keep most for your relic?
Lixue
04-02-2011, 08:20 AM
Hmm I do not know how to replay to this without possibly makign you mad.
I was on the stance that there should be some contant made for people with more time otherwise those people get board to easy and quit. I though doing a relic weapon would be one such contant while people that casually play can find vaule in drops.
I do not know about duo dyna, even at 75 people could sell/spit or even sell some currency to pay for glass ant let the rest go to a relic, that took about 8 people to do.
I personally never entered a dyna with less then 6 people so i do not know about duo.
Can i ask this though without making you mad? what about just letting emp stuff being open to casual ( I think some changes are needed like how sobek is spammed to hell, lessen dependcy on t3 VNM) and letting mythic and relic being for people with more time?
Even though PLD is lol, so is that shield, MDT is easy to cap so the emp shield walks all over rlic sheild atm.
That goes back to one of my main issues, why do relic weapons when you can do emp weapons? easier and better ( for most part). even if relic became better it is hard asking people to do something soley for you. It is even harder to ask hey guys i have a relic but can you help me on emp now because it is better?
Do note though I am standing here saying yes dyna needs to be changed but I am also saying if dyna HAD content that appealed to 90/99 it would not be as hard getting help with relic since doing dyna would not be just for you.
I am just saying these changes really does not change what can be done now but maybe I am a bit wrong on that with what you just said. still though If you want a relic what stoped you from getting say 6-8 people, sell enough to pay for glass split some currecy with people and keep most for your relic?
Nah, your response doesn't make me mad. For me, you kind of contradicted yourself there. Why not leave Relic weapons for people with more time, but relics aren't even as good as Emp weapons anymore. So why argue with SE balancing things out. You said yourself, why bother with relic when emp weapon is far easier/better to get? That to me shows a balance issue, so why not let SE make it easier to get something no one even wants anymore? Well, that's an overgeneralization, of course people want them still. The thing is, Dynamis is old as hell. It's an antiquated system, and it desperately needs an update. I won't say that this is by far the best possible things SE could do with it, but I don't think there is any way anyone can say it doesn't need SOME sort of fix.
Oh, and for the duoing... That is something that is probably possible now, but will be even more possible when the level cap reaches 99. RDMs will most likely be soloing it when that happens, actually.
Rambus
04-02-2011, 08:37 AM
Nah, your response doesn't make me mad. For me, you kind of contradicted yourself there. Why not leave Relic weapons for people with more time, but relics aren't even as good as Emp weapons anymore. So why argue with SE balancing things out. You said yourself, why bother with relic when emp weapon is far easier/better to get? That to me shows a balance issue, so why not let SE make it easier to get something no one even wants anymore? Well, that's an overgeneralization, of course people want them still. The thing is, Dynamis is old as hell. It's an antiquated system, and it desperately needs an update. I won't say that this is by far the best possible things SE could do with it, but I don't think there is any way anyone can say it doesn't need SOME sort of fix.
Oh, and for the duoing... That is something that is probably possible now, but will be even more possible when the level cap reaches 99. RDMs will most likely be soloing it when that happens, actually.
dammit -.- I am tried of loosing posts, I am re-reporting this issue.
anyways.
I am not sure how I contradicted myself so Ill try answer your questions and see where that brings us.
making relic weapons easier to get then emp weapons is not a fix. some emp weapons only do well inside abyssea. I would not of did my relic if there was no plans of upgrading them ( I got mine after magain trails) SE said they would boost relics even more then they have now ( 85>90 has 25% increase on ws) a lot of mythics have upgrades to job abilities.
some mythics are still crap some are really good, that alone shows SE does overlook things ( likethe effect of atma and emp weapons)
My main stance is if SE is going to change dyna they should really change dyna ( like let it appeal to 90/99) most people are abyssea only and it is really hell to get people to do other things. Making it easier to acess does not change how much people are abyssea only.
Surprise surprise... I'm going to post... lol...
1) I agree the bad apple spoils the bunch. There are a lot of threads on forums about people that screw thier shells over for a relic, steal the bank, etc. But last I checked, there's but a single thread cheering people on for getting thier Relic legitimately. It's a long thread, but one thread against many.
2) Someone posted here that there's not, and there are, people that read these forums that have a 100% legitimately earned relic. They just choose not to express that fact for fear of being lumped in with "Them" (with a capital T). As it might affect peoples' perceptions of the arguments they propose.
3) There's actually, amazingly, very few ways to do Dynamis, and even fewer ways that work. And I agree, it rare you ever hear/read someone refer to their relic as "The relic my shell got me". That's an exceptionally valid point.
4) You guys are generally right about the "Empyrean vs. Relic" debate. But the argument usually is misread form what I see. You hit the nail on the head with other things like Slavage gear vs. Empyrean vs. Abjuration gear. You're right, it was a kick in the teeth. It was like getting beat up really badly, but then when the beating was done, you realize that beating was not only the best massage you ever had, you walk away with a lollipop to boot.
In the case of Empyreans vs Relics, you need to look at timing...
And here's where I go off on one of my long winded posts:
At the time Relic holders in order to just keep up with easily attained Stat+X weapons needed to kill in upwards of like 3,500 mobs or whatever initially with a killshot from a relatively underpowered weaponskill. With the only known reward, that once they are done with the trials, it would only be a few damage more than the next best alternative.
Empyreans existed, but no mention of the weaponskills were made just yet, and they seemed out of reach for just a cool looking weapon.
Later hey added weapons that were just drops off mobs that offered close to the same stats as the relics and let people use the exclusive weaponskill associated with it. Meanwhile Relic holders had to kill 4,500 more monsters in the same fashion as before, just to be within 1 base damage as said [free] weapons.
A little later the first Empyreans started to finally surface. As did their weaponskills...
Historically SE made the effort to make sure any relic holder had access to any/all weaponskills for that weapon. Empyreans had something that relics did not.
Relic holders already knew SE hosed relic holders in their weaponskills. They were typically pretty bad, getting blown out of the water in most cases by a weaponskill attained at level 60 (still are in some cases). The weaponskills that were just introduced at skill~300 were laughable at best(at the time). The first reports of the Empyrean weaponskills were startling and overwhelmingly powerful to say the least.
All the while SE kept assuring relic holders that "an update was coming" for relics.
If the update was killing 9,000 mobs...
So now it was more a matter of a broken promise in the face of "They DID have the resources to make good on that promise. But they decided not to."
it's less a matter of a "sense of entitlement", so much as it's SE promised something that never came. SE said they were going to enhance Relics BEFORE the level cap, and never did. Then made Empyreans when they could have fixed relics first.
While at the same time gave relic holders trials that would best be described as punishment.
Would that seem fair to you if you were a relic holder?
5) The "Just make an Empyrean" alternative. Sure. Let's help the guy with a relic get an Empyrean... Do you have any idea how low on the list of "People to help get an Empyrean" a relic holder would(should) be? "Hey my Mandau only does 3-4k Eviscerations, how 'bout y'all help me kill a bunch of Glavoids and THAT GOD DAMN FLEA FROM HELL WHO SHALL REMAIN NAMELESS, how does that sound guys?"
Yeah.. exactly...
So yeah, after spending more money than any four people you know combined.
Going through linkshell politics for about two years, including whining, people stealing, ninja-lotting, whining, back-stabbing, leaving, coming back, whining, balancing zone variety, wiping, losing a glass, whining, people not passing and losing armor/coins, and whining...
Having to deal with knowing 25 or more people who are doing it for you, which is a lot of stress on your shoulders.
Running out of money and wondering how you're going to fund the next glass.
Being told "Yes we know they are under powered and we will fix them soon."
FOR TWO F'ING YEARS!!!
Then:
Having to kill 9,000 monsters with a weaponskill that's STILL underpowered.
While watching people get the Stat+x weapons stealing your mobs in massive alliances while you're trying to get a killshot. KNOWING thier weapons is probably better.
I can guarantee you, if I was a relic holder, every killshot would be like a reminder of how much I've been made a fool of. Every time that Weaponskill leaves a monster at 1% health... I could assure you, if I were a relic holder, I'd be murderous...
After all that.
You see some dude get a weapon that surpasses yours all the while having fun getting it, and rewarding everyone that helped HEAVILY with free +2 upgrade items in a matter of weeks.
Relic holders aren't mad at Empyrean holders. They're mad they weren't given any break, that they've been made a fool of. Dynamis is torture for most people, including people getting relics. It always delivered sub-par gear, and rarely at that. Getting and Empyrean is awesome fun. I've helped close to Eight people now get theirs. I know relic holders DO get angry when an Empyrean just throw salt on the wounds. I have yet to see an Empyrean owner, while in the face of a relic owner, not throw salt on the wounds.
That's all. They just want the promise made to be delivered.
And a little civility when they ask SE "Hey, what about that promise you made?"
If you made a relic with help then go "hey guys can you help me do emp bow now because its better then relic?" people will look at you like you have 4 eyes, like the person I quoted commented on.
it is where they have "5." if you dont want to read it all
I think he is talking about
http://wiki.ffxiclopedia.org/wiki/Tunga
that, hate that damn thing
Tsukino_Kaji
04-02-2011, 09:41 AM
Making it easier to acess does not change how much people are abyssea only.This is wrong. Those people are abyssea only maining because of the accessability. Changing the zone as such makes it fairer for everyone.
Rambus
04-02-2011, 09:43 AM
This is wrong. Those people are abyssea only maining because of the accessability. Changing the zone as such makes it fairer for everyone.
so is dyna so is savage so is assult, so is limbus, so is sky, so is sea. people do events for gear only, everything that is best is abyssea.
how can you tell me i am wrong when this is what people tell me?
and no abyssea is not accessablie to everyone. I could not access it for a time.
Tsukino_Kaji
04-02-2011, 09:46 AM
It's conciderably more so then once per day, once every 3 days and 500k just to get in.
Rambus
04-02-2011, 09:47 AM
It's conciderably more so then once per day, once every 3 days and 500k just to get in.
so what? that does not change the fact people are abyssea only for gear.
Tsukino_Kaji
04-02-2011, 09:48 AM
so what? that does not change the fact people are abyssea only for gear.And people are only in the other only for gear. But the point is, dynamis should be accessable to everyone, not just a few self obsorbed end game shells.
Rambus
04-02-2011, 09:53 AM
And people are only in the other only for gear. But the point is, dynamis should be accessable to everyone, not just a few self obsorbed end game shells.
it HAS BEEN omg....
people did 6-8 man farming back at 75 and each would walk out with 500k- 1 M profit.
how can you sit there say relics are easy gil is easy to get 200 M is nothing ( some of the comments i seen with the emp and relic threads) then sit there and act like 500k makes it not accessable to everyone?
Tsukino_Kaji
04-02-2011, 09:59 AM
it HAS BEEN omg....
people did 6-8 man farming back at 75 and each would walk out with 500k- 1 M profit.
how can you sit there say relics are easy gil is easy to get 200 M is nothing ( some of the comments i seen with the emp and relic threads) then sit there and act like 500k makes it not accessable to everyone?Most people can't get that 500k or the people. Openeing the zone makes it fair for the majority instead of the few.
Rambus
04-02-2011, 10:00 AM
Most people can't get that 500k or the people. Openeing the zone makes it fair for the majority instead of the few.
SO emp weapons need to be easier?
It is not fair a group of people keep claiming goku or poping sobek.
all open zone does is allow group of people to keep killing NMs.
Tsukino_Kaji
04-02-2011, 10:03 AM
SO emp weapons need to be easier?They are just as dificult for the individual. They take the same effort as relic. The difference is the zone accessability. Empyrean dose not need to be nurfed, relic dose not need to be boosted more.
Simply, everyone should have the chance to obtain them, not just a handfull of anti-update people seeking to retain their personal profits.
Rambus
04-02-2011, 10:04 AM
They are just as dificult for the individual. They take the same effort as relic. The difference is the zone accessability. Empyrean dose not need to be nurfed, relic dose not need to be boosted more.
Simply, everyone should have the chance to obtain them, not just a handfull of anti-update people seeking to retain their personal profits.
then you are saying emps need to be easier. it is not fair that the same group of people claim sobek 24/7 that is not open or fair.
your still missing my point though, people may do the new dyna for a few weeks then never do it at all, like all the other events at 75 they became outdated and everyone wants to do abyssea for gear.
Look at mythics people are not doing them even though they are good because abyssea is so much easier. people do not like doing events that are made for one person.
yeah it does allow more people to do dyna, so? who is going to waiste thier time?
ABYSSEA ONLY!
Tsukino_Kaji
04-02-2011, 10:07 AM
then you are saying emps need to be easier. it is not fair that the same group of people claim sobek 24/7 that is not open or fair.I said nothing of the sort.
Plus, sobek is never camped. And if you can't get the claim, you need to trade faster for the pop.
Rambus
04-02-2011, 10:08 AM
I said nothing of the sort.
Plus, sobek is never camped. And if you can't get the claim, you need to trade faster for the pop.
the stop saying dyna needs to be more open, you have no clue if you think all servers dont have sobek problems.
you tell me to trade faster, or claim faster i can go tell you to go farm 500k and stop compaining about you dont have acess.
Tsukino_Kaji
04-02-2011, 10:10 AM
then you are saying emps need to be easier. it is not fair that the same group of people claim sobek 24/7 that is not open or fair.
your still missing my point though, people may do the new dyna for a few weeks then never do it at all, like all the other events at 75 they became outdated and everyone wants to do abyssea for gear.
Look at mythics people are not doing them even though they are good because abyssea is so much easier. people do not like doing events that are made for one person.
yeah it does allow more people to do dyna, so? who is going to waiste thier time?
ABYSSEA ONLY!Nice ninja editing to add in more points after the fact. lol
People don't to mythincs because they suck for the most part.
And you just said they people doing dynamis is a waste of time so then why would you care about it so much?
Rambus
04-02-2011, 10:12 AM
Nice ninja editing to add in more points after the fact. lol
People don't to mythincs because they suck for the most part.
And you just said they people doing dynamis is a waste of time so then why would you care about it so much?
I said ealier... dyna does need change....
BUT
it NEEDS contant to appeal more to then selling currency. people do not do events for one person or its hell to.
and no not all mythics suck, see the changes for polarm for exmaple, it is the best polarm now, some other mythics rose like that.
people do not do it because it is hell to find help, like taint ( i think was the person) could not do a mythic done because she could not get help for NMs.
the mass for the most part is abyssea only
Tsukino_Kaji
04-02-2011, 10:13 AM
the stop saying dyna needs to be more open, you have no clue if you think all servers dont have sobek problems.
you tell me to trade faster, or claim faster i can go tell you to go farm 500k and stop compaining about you dont have acess.I never said I didn't. I, unlike you, am not debating for myself. I, unlike you, am not worried about my personal profits from dynamis or my self gratification from having an old weapon. I, on the behalf of others who cannot, am saying that the zone should be fair and available to all players.
Rambus
04-02-2011, 10:15 AM
I never said I didn't. I, unlike you, am not debating for myself. I, unlike you, am not worried about my personal profits from dynamis or my self gratification from having an old weapon. I, on the behalf of others who cannot, am saying that the zone should be fair and available to all players.
you have no clue about me then if you think i am worred about my personal gain.
How much do i need to say dyan needs more to it THEN TO APPEAL TO ONE PERSON! do you know what kind of hell that is?
NO ONE DOES events for one person. like tanit's issue with trying to do mythic
you know why a care? you really want to know why?
I want to do something other then abyssea!
No one wants to do anything but abyssea, everything best is there, best exp is there
Tsukino_Kaji
04-02-2011, 10:18 AM
you have no clue about me then if you think i am worred about my personal gain.
How much do i need to say dyan needs more to it THEN TO APPEAL TO ONE PERSON! do you know what kind of hell that is?
NO ONE DOES events for one person. like tanit's issue with trying to do mythicIt's REALY funny, because everytime I read your post and then hit quote. There's more in the quote then what's in your post. lol
Opening the zone will make it so it's not an event for one person. I don't know where you're getting all of this one person stuff from.
Tsukino_Kaji
04-02-2011, 10:21 AM
you know why a care? you really want to know why?
I want to do something other then abyssea!
No one wants to do anything but abyssea, everything best is there, best exp is thereAnd now you'll have more people to do your nonabyssea stuff with. You should be happy that you'll be able to get in once per day and play with a greater diversity. You seem to claim that nearly everyone in the game is abyssea only now, and if that is indead the case, opening the zone will only make it better for you since no one but you will ever be there.
Rambus
04-02-2011, 10:25 AM
It's REALY funny, because everytime I read your post and then hit quote. There's more in the quote then what's in your post. lol
Opening the zone will make it so it's not an event for one person. I don't know where you're getting all of this one person stuff from.
exactly, you don't know, stop acting like you know me or my motivation
dyna > one person, relic weapon/currecny
stuff around mythic:
one person
people don't do it like taint unable to get help killing NM for mythic.
you know what? there should be a thread called FFXI Reborn!
it is abyssea!
abyssea only! these changes will not change ABYSSEA ONLY! that is why i care.
people do not help others, very few are like that, people want to solo everything like they can in abyssea.
And now you'll have more people to do your nonabyssea stuff with. You should be happy that you'll be able to get in once per day and play with a greater diversity. You seem to claim that nearly everyone in the game is abyssea only now, and if that is indead the case, opening the zone will only make it better for you since no one but you will ever be there.
NO! people do not want to "waste their time"
if it is not in abyssea people will not help you, not even for 10 mins
Alhanelem
04-02-2011, 11:05 AM
if it is not in abyssea people will not help you, not even for 10 mins I got 6 other people to do ballista for 2 hours, and there is no reward for that whatsoever. And it's not in abyssea.
Tsukino_Kaji
04-02-2011, 02:07 PM
exactly, you don't know, stop acting like you know me or my motivationActualy after reading your hundreds of posts on relic and dynamis. I can safely say what your motivations have been. Most have been rather self centered and greedy under the guise of other things. Change happens, most people are very happy that the zone will be open and I will be happy to be there to help them get their items. It in no way cheapens any previous self accomplishment of mine previously either.
NO! people do not want to "waste their time"
if it is not in abyssea people will not help you, not even for 10 minsWell I have to tell you that this is not the issue on other servers from what I've seen. You seem to be over exagerating personal experiences.
Swords
04-02-2011, 02:13 PM
I think Rambus is referring too the general mindset of the populace "Whats in it for me." Most people won't try to help others without some sort of incentive, and when it comes to doing Dynamis runs most won't attempt to come unless they need/want Relic gear/synth mats from the zone. Why you may ask, because drops are rare and those running the group usually reserves all the relic currency for themselves leaving the helpers with a big chance of getting nothing.
Abyssea on the other hand is significantly different in this aspect, even IF your not after an Emp. Weapon most NM's drop other things you might be able to use, giving players a bigger incentive to stay and camp the hell out of these NM's.
After the update Dynamis drops would not likely change much, except that you would get alot more small groups and soloers going in to try and make some money off currency. What I think Rambus is afraid of is EVERYONE and their momma will be camping the NM's religiously for a chance for 100 pieces and potentially/greedily block their chances at killing the needed NM's for their Relic/Mythic upgrades. Changing the level of the mobs to 90-99, however would keep alot of people from doing this as easily, because many people are horribly underskilled from Abyssea and won't have their precious Atmas to make them into Demi-gods.
Rambus
04-02-2011, 02:58 PM
I think Rambus is referring too the general mindset of the populace "Whats in it for me." Most people won't try to help others without some sort of incentive, and when it comes to doing Dynamis runs most won't attempt to come unless they need/want Relic gear/synth mats from the zone. Why you may ask, because drops are rare and those running the group usually reserves all the relic currency for themselves leaving the helpers with a big chance of getting nothing.
Abyssea on the other hand is significantly different in this aspect, even IF your not after an Emp. Weapon most NM's drop other things you might be able to use, giving players a bigger incentive to stay and camp the hell out of these NM's.
After the update Dynamis drops would not likely change much, except that you would get alot more small groups and soloers going in to try and make some money off currency. What I think Rambus is afraid of is EVERYONE and their momma will be camping the NM's religiously for a chance for 100 pieces and potentially/greedily block their chances at killing the needed NM's for their Relic/Mythic upgrades. Changing the level of the mobs to 90-99, however would keep alot of people from doing this as easily, because many people are horribly underskilled from Abyssea and won't have their precious Atmas to make them into Demi-gods.
lest someone understands, ill add some insight with the mythic thing
to get a mythic you have to kill those ATU gods/leaders ( w/e you call them) that is what taint was asking for help on that could not get help because of the "what is in it for me" also for mythic trail you have to kill ZNM t4? ( one before PW) 3 times if i understand the name right.
can't really do that solo and people do not want to help with ether.
the problems that i hear people saying about trying to get mythic now tells me people are abyssea only and will not help with stuff that is not abyssea only. I personally experence this as well. I had to bug some really old friends to help on a few ZNM i could not solo on blu ( i suck at soloing).
People do not do mythic contant ( assult, savage, nyzul, ein) because it is a "waste of time" there is "nothing in it for me" these dyna changes will not change that for dyna unless something is spamable for 100s then you have the issue of overcamp.
ballista not asking for help. I even shout before to ask people to do test a few things about the game ( like nuking level 1 mobs so i can find impact formula) I had to bug someone I knew after i found out though soloing this siad friend had one.
My statement does not relfect it is for me. I do not profit of dyna, I do not care to. How is asking SE to make dyna more appealing 90/99 have selfish reasons? because i want to give people reason to do it so i am not stuck in abyssea only?
you are really twisted.
this update will cause nothing but problems if anything drops 100s
Swords
04-02-2011, 03:17 PM
lest someone understands, ill add some insight with the mythic thing
I dunno if I should be proud or scared I was able to translate Rambunese.
Flunklesnarkin
04-02-2011, 04:01 PM
I had another thought.. It would be nice if you could warp to the dynamis start points like you can with abyssea...
I mean the npc that gives you the "Hour Glass Key item" or recharges it could also warp you to the hieroglyphics.
Please devs.. would be super awesome of you
Atomic_Skull
04-02-2011, 04:40 PM
Yeah I honestly think they should have upped the currency drop rates not lowered them - make relics easier to get so that people who got them five years ago can stop complaining that they are not the best anymore.
You really think turning relics into trash items is going to make relic holders complain LESS?!?!?
Alkalinehoe
04-02-2011, 04:43 PM
People do not do mythic contant ( assult, savage, nyzul, ein) because it is a "waste of time" there is "nothing in it for me"
Or maybe because there's only one mythic that doesn't suck?
Flunklesnarkin
04-02-2011, 05:04 PM
Or maybe because there's only one mythic that doesn't suck?
Yah.. aymur or gtfo >:U
Of course your not.. they don't drop a ton of currency to sell >_>
... so you blaming me to sell currency when i said at least 15 time i don't and how i found this retard for those LS that sell currency? Seriously stop posting garbage is getting real stupid, to me you just sound like a hater, but w/e again this post is a pure waste of time for me as for who read it.
Chiibi
04-02-2011, 06:41 PM
"if it is not in abyssea people will not help you, not even for 10 mins"
My ls is helpiing me get a mythic... apprently a miracle to rambus?
Same here, my ls is helping 4th friend for dynamis relic, same as i do salvage with another group just to help another friend. Twilight Linkshell are again another friendly LS that we working on 12x E.Wep and progress hella quick for E.gear (we 12x on second full+2 set completion)
I think those people that i don't have to name... have all the same problem, they yet don't know what mean friend, they are lazy/jealous, and casual player. Think this is rude? Not really compare see same cry baby over and over asking the game to be more easy and how is never enough for them.
Chiibi
04-02-2011, 06:56 PM
personally im confused as to why many are complaining about dynamis getting updated to give more people access to it... in the end it'll stablize ancient currency
personally im confused as to why many are complaining about dynamis getting updated to give more people access to it... in the end it'll stablize ancient currency
that part don't even bother me, is all about how they destroy the event mechanic, dynamis used to be strategy battle field not a abyssea zone. It was already a waste of time talking about it when DEV announced it, so is even more now.
Chiibi
04-02-2011, 07:18 PM
meh you cant say they destroyed it. for all you know it could make it more challenging. SE has managed to impress me with what they've done over the past year, so i might be overly optimistic, but i have faith that they'll keep me playing xD
Rambus
04-03-2011, 03:06 AM
"if it is not in abyssea people will not help you, not even for 10 mins"
My ls is helpiing me get a mythic... apprently a miracle to rambus?
what parts are they helping with exactly?
meh you cant say they destroyed it. for all you know it could make it more challenging.
that is one of my points, SE NEEDS to do that, SE needs to put more appeal then just coin farming.
how much you want to bet this will happen? if SE gives no extra appeal to dyna, the new dyna will be spamed to hell for 2 weeks then left as ghost town if no extra appeal is done.
if there is a NM that can be spammed for 100s that will stil be done after those 2 weeks, with lots of greifing/ overcamping said NM
Alkalinehoe
04-03-2011, 03:57 AM
Yah.. aymur or gtfo >:U
QFT.......
Yinnyth
04-03-2011, 04:55 PM
personally im confused as to why many are complaining about dynamis getting updated to give more people access to it... in the end it'll stablize ancient currency
Stabalize it to what? And how will this currency stablization be a good thing overall?
Alhanelem
04-04-2011, 12:51 AM
well i certainly can't see how it could be a bad thing.
Paulus
04-05-2011, 04:29 PM
I can deal with the changes. It simplifies things and takes the politics out of dynamis. Everyone is entitled to their own share and can play on their own time table. That's the way things should have always been. We all can't stay 24 year old college students forever. Full time jobs, kids, responsibility and much much more made this game unplayable.
I've seen people lose everything they had, houses, marriages and jobs just to play this game at some insane pace.
I think SE is pretty hip to what's happening. Why keep giving new carrots (Making new content.) when much of the older content still is untapped by the majority of the player base? Revamp the content and maybe someone will be willing to chase that carrot for a little while longer. The time where the select few could stand and look down on everyone and feel their envy is over. SE has realized that has become a losing game.
Ronalas
05-10-2011, 08:31 AM
I hate to burst all your bubbles but dynamis is already dead. Nobody on bismarck or cerberus cept a very small amount of people still even do it and then only for 2-3 ppl in the ls for trials on relics they already have. With the new stuff maybe dynamis will make a small comeback. I lol at players like specie who want to control who gets what drop based on time in a ls. I been playing it seems forever and i have paid dues in linkshells and soon as im up for a drop something happens that they reform the ls so the whinners like specie can keep there spot on lotting.
Arlan
05-10-2011, 10:26 AM
I think what they are doing with Dynamis is Awesome!
I have not done dynamis in such a long time, but i disliked how it was before.
This new update would defiantly get me back to doing dynamis again with "Friends" I care about.
I think its going to be a lot of fun now that its going to be more accessible for gamers who like to game.
Fetus
05-10-2011, 01:11 PM
Good job ruining drop rates on currency. There was a chance that this update would've saved Dynamis in some way... highly doubtful now.
Crawlerbasher
05-10-2011, 01:57 PM
I've tried the dynamis today and when I got kicked out check the marking to see how long I've got to wait on the cool down and it said 10 days.
I thought it was 1 day so I checked the update form and say this:
Time restriction for entry will be changed to once per Earth day.
Duration of stay will be initially set at 60 minutes, extendable to a maximum of 120 minutes.
*Leaving the area will render you ineligible for reentry, regardless of time remaining.
Time extensions will be granted via key items obtainable by defeating certain monsters.
*Only one of each individual key item may be possessed at a given time.
*These key items will be lost upon leaving the area.
http://forum.square-enix.com/ffxi/threads/237-dev1000-Dynamis-Reborn!
So is this a bug, error or what?
Crawlerbasher
05-10-2011, 02:01 PM
ignore this just say the 10 days (Vana'dile time)
/facepalm
noodles355
05-10-2011, 02:26 PM
One guy using a linkshell to get him currancy (while they get AF): 200+ coins every 3 days.
The same guy farming currancy without his linkshell (as they dont need him to get AF): 5~ coins every day.
Old system: 400+ coins a week
New System: 40+ coins a week
This new system will definitely increase the amount of currancy in circulation!!
The flaw in SE's plan is thinking everyone would suddenly flock back to dynamis after the update. They wont. Just like before, the only people who will do it are those wanting AF or those upgrading relics. People will get their AF very quickly now and afterwards have no desire to return. Those upgrading relic weapons will have to farm currancy themselves (as the rest of the LS dont need to go with them to get relic).
Fetus
05-10-2011, 02:29 PM
Drop rates on currency are beyond ****ed. This is turning out to be the worst idea ever.
VoiceMemo
05-10-2011, 02:42 PM
Here are my thoughts of the new way to do dynamis, IT SUCKS.
Within 1 hour we got 1 currency. This was with 6 people, 2 of which were relic holders, myself Gjallarhorn and a Mandau. Now here is the catch 22. The old system of dynamis, the way the PLAYERS set it up was that the funders would get all the currency from the run since they paid for the glass. Yes this is not the way SE intended but this is the way the PLAYERS decided to handle it.
So now fast forward to changes. Since there is no glass cost, in my opinion it will be nearly impossible to form a large group that would be willing to let 1 person get all the currency. And there in lies the catch 22. If you split the currency umong a large group, it will still take you longer than with the old system, even if you go every day for 2 hrs max.
This brings me back to my original post and completion calculations of relics. In my original post i pointed out:
"Based on my 5+ years with the shell and my data on my own relic here are some thoughts.
For my relic, gjallarhorn it took 1 year 7 months to complete with funding, at the time funding
was split 3 ways. I did a combination funding/buying, totaling 134 funding runs and 49 million gil spent.
I can say that without funding, I would never have finished relic without have spending over
100 mil at the currency rates at the time. 57% of the 14400 was funded and 43% was purchased.
From this data, I have concerns about any change to dynamis. If each of us has to buy a key item from npc, this would eliminate the sole funder, as I would think everyone would want a cut of the currency since they paid for their key item. A solution for this would be the funder to pay for a members key item, but I don't really feel this is fair either unless all members are static. Even if you had 18 static members, if they all wanted to work on a relic, it would increase the total time needed to fund by a factor of 6. Now I know some of you will say but what about you can now enter every real day. I don't know about you, but those of us who have done dynamis for years, I doubt could survive doing it every single day. Doesn't this contradict the agreement that we accept when we enter ffxi, SE by making it able to enter everyday yes it would be possible to complete a relic in 52 days at that rate, but at what cost? There would defintily be a real life cost."
So now I predict currency prices will rise, to possibly double the previous cost. And the time to complete relics will increase by untold amounts. Also that COP dynamis zones will now be heavily contested umong the groups that want to complete relics faster. Thereby causing more drama and more conflicts. I still hold the fact that dynamis was not broken, the ONLY change that was needed was that it needed to be instanced to prevent conflicts. By the time you reach 75+ you should know how to make large amounts of gil if your serious about relic. SE said it wasn't for everyone, and in my opinion it shouldn't be for everyone, only those willing to put the time into the game learning the in game economy and making the connections with other people that are willing to help obtain the goal.
Yinnyth
05-10-2011, 02:54 PM
If the force pop NMs in the zone are 100% drop rate on hundos, or if the zone boss is 100% drop rate on several hundos, then there's still a small chance for completing a relic. But as everyone else has so keenly pointed out, currency drop rates have changed from 0-4 to 0-1 (usually 0). In addition to the newer, harder enemies in Dynamis (one of the new force-pop NMs in Windy did a 1.5k damage sweep and victory smite did less than 5% of his HP... and he was a whm), relic weapons are about to become an endangered species I think... not that I'm complaining, but I don't know how I'm going to keep my Dynamis LS alive when it takes 4 years to finish one sponsor's relic.
lllen
05-10-2011, 03:01 PM
Well just did dyna, duo'd, need to change your way of thinking about dyna. Nin and Blm, it was fun, everyone plays together in dyna now. there were several little groups in there (Windy). Bring rr if no whm, you can use SNEAK AND INVIS to get around and there are alot of mobs and they will agro. I see possibilities of this being fun. Drops, well after one hour and 1 additional time extension we had one drop of a npc item. Need a thief for sure. We did stones and mobs.
Avarice
05-10-2011, 03:07 PM
To anyone and everyone who complained about the [lacking] difficulty of the game, congratulations; shit just got challenging.
I don't mind strengthening monsters and requiring more complicated strategies or any other form of directly making Dynamis more difficult, but making things more time-consuming doesn't necessarily mean more challenging... :(
I'm hearing something about staggering monsters in Dynamis for currency drops, though? If so, will have to see how much that helps.
VoiceMemo
05-10-2011, 03:18 PM
For me it's not so much difficult as what we currently know of the dynamis changes, the effort far outweighs the rewards gained from an hour or 2. I'm hoping there is a trick or something that you have to kill some of these mobs, these nms and such and drop rates improve but as it stands 1 currency / hr is not worth the time for 6+ or more people.
Duzell
05-10-2011, 03:28 PM
Killing 50+ mobs with 9 people in bastok we got 4 byne bills... We popped the mega boss, it dropped page 7 of a demon manual... popped another nm and got proptly killed when it was a bard that did hoard lulliby and then 100 fists..
UP THE CURRENCY DROP RATES SE!!!!
Caria
05-10-2011, 03:28 PM
after one hour and 1 additional time extension
What did you do to get the TE?
Starcade
05-10-2011, 03:32 PM
To anyone and everyone who complained about the [lacking] difficulty of the game, congratulations; shit just got challenging.
I don't mind the challenge of it -- opening to Bastok now approximates the opening to Jeuno. (Oh, hi SMN NM by the chocobo stables!!).
I just don't like the coin drop rate going to approximately ZERO.
Starcade
05-10-2011, 03:36 PM
I agree with the previous poster. For some time now, currency prices will EXPLODE.
It might actually make me reconsider my efforts to get a relic and just pocket the gil.
People have reported blue and yellow !! stagger procs so far (different triggers from Abyssea). D: Suppose this has any relation to drop rate?
Starcade
05-10-2011, 03:41 PM
Oh bleep...
Staggers in Dynamis???
Please tell me this is false!
Mixed feelings... if it's false, then the current currency drop rate is abysmal. If it's true... depends on what happens with what color !! and what's required to stagger. :(
The spawn rates on mobs (in Dyn-Jeuno at least) are ridiculous. If there's not another group there clearing also, you can easily get over run very very quickly.
I know you can sneak/invis through, but you kill a mob and about 30 seconds later you can expect him to be back. Jeez, tone it down, it's not like billions of people were still doing Dynamis in the first place...we don't need the spawn rate of release day World of Warcraft expansions.
Runespider
05-10-2011, 04:24 PM
People have reported blue and yellow !! stagger procs so far (different triggers from Abyssea). D: Suppose this has any relation to drop rate?
If it does have a stagger system then drop rate complaints need to be held off till people play with it some more.
noodles355
05-10-2011, 04:30 PM
People have gotten a Red stagger in Beaucedine with both Tachi: Fudo and Provoke. Doesn't seem to be any real pattern emerging yet...
Yarly
05-10-2011, 04:33 PM
I do not like this neo-dynamis. Not because it's new, but because it's terribad. But can't really make a sound judgement until all that stagger and nm stuff are figured out.
Runespider
05-10-2011, 04:38 PM
Most of us never did it anymore anyway, if they ruined it...well who cares. At least you can go get some af2 for new jobs a little easier.
KigenAngelios
05-10-2011, 04:47 PM
After trying out Dynamis Jueno for the lulz, I have to admit I am incredibly disappointed. #1) Why is the drop rate on currency so abysmal, seriously 3 currency out of 50+ mobs? #2) Why is this stuff harder when the drops are terrible when the armor isn't relevant? #3) Jez SE are you trying to kill us? The repop rate is wayyyy too high. #4) The content is too difficult and does not drop enough currency. After experiencing and reading everyone's haul you have severely lowered the currency available thus making relic exponentially harder to obtain. #5) People barely wanted to dynamis before when it was easy why the hell are they gonna do it now sure its more accessible but at the cost of virtually everything else... if you wanna go this route make something relevent for people to want...
Yinnyth
05-10-2011, 04:50 PM
I like that it's hard as hell. I like that it's a new challenge. I do not like that there are no longer any tactics involved (it's just a never-ending brawl). I do not like that I find more relic swords than whiteshells. I do not like the idea of a weakness system in Dynamis. Abyssea is fun for what it is, but it doesn't need to leak all over everything else we do.
Runespider
05-10-2011, 04:52 PM
Why is the drop rate on currency so abysmal, seriously 3 currency out of 50+ mobs?
If they let you do something 7 times a week instead of twice you think they wouldn't nerf the drop rates?
KigenAngelios
05-10-2011, 04:56 PM
If they let you do something 7 times a week instead of twice you think they wouldn't nerf the drop rates?
Of course they would but to this degree? You cannot justify it being this low.
Seyomeyo
05-10-2011, 04:57 PM
Ok, so I'm seeing EMs and such in here. Can somebody tell me why we have to rebalance mobs now that drop gear from 7 years ago?
Yinnyth
05-10-2011, 04:59 PM
Something I just considered: my LS members go afk frequently during Dynamis runs. They ask me where the nearest safe place to afk is and let me know how long they'll be gone. After going through Windy, there are only 2 safe places I've seen: the door to Heaven's Tower, and the entrance to Dynamis. afk is no longer an option in Dynamis.
Part of me loves how hardcore these changes are, I've got to be honest about that. If relics got beefed up to be twice as strong as empyreans, I'd even say the changes are very justified... but I've got a linkshell to keep alive here.
Khajit
05-10-2011, 05:39 PM
Mr GM moogle person. please tell me if the current currency drop rate is on purpose or not because if it is I have some currency to snatch up cheaply and price gouge.
Tsukino_Kaji
05-10-2011, 05:49 PM
Mr GM moogle person. please tell me if the current currency drop rate is on purpose or not because if it is I have some currency to snatch up cheaply and price gouge.It is on purpose, they said so.
noodles355
05-10-2011, 05:54 PM
Before this you would have a group of 8-10 people farming twice a week, getting maybe 200 per run.
After this update the same small group is going to be getting 5-10 a day.
Before you'd get 400 coins a week, Now you're looking at 35-70 coins a week.
Overall, this change should increase the Ancient Currency distributed across the World.uh wut
Tsukino_Kaji
05-10-2011, 05:56 PM
uh wutIt will increase it, because now EVERYONE can get in and not just groups. And they can get in for "free" and not 500k per. The increased volume of users WILL "increase the Ancient Currency distributed across the World."
Yinnyth
05-10-2011, 06:03 PM
Honestly, until the secrets of getting coins in Dynamis are discovered, you can get more currency per hour out of campaign, especially if you know which NMs to target for a chance at hundos. But who knows? Maybe a few days from now we'll crack the code and relics will actually get made.
Part of me is chuckling, glad I already have my relic done. The other part aches knowing I still have to help other people go through this brand new hell of making theirs.
Duzell
05-10-2011, 06:05 PM
It will increase it, because now EVERYONE can get in and not just groups. And they can get in for "free" and not 500k per. The increased volume of users WILL "increase the Ancient Currency distributed across the World."
Assuming there is over 600% increase in the number of people that go to dyna, if 1000 people went and got 400 per 10 people thats 40000 bills per week being put in the system. if those same 1000 people do dyna now every day its (using 50 bills per week figure) thats only 5000 bills being put in the system per week. 40000 is 8x 5000 so 8 thousand people would need to do runs weekly to match how many bills 1000 people got under the old system. Yes i know alot of servers do not have 1000 people doing dyna but larger numbers help prove the point. if 100 people were doing it 800 need to do it now, and daily instead of x2 a week.
Airget
05-10-2011, 06:11 PM
The current flaw of dynamis is based on it's execution, with people making mention of staggers and lack of currency drops, one has to wonder why SE hasn't made another topic to fully explain the process of the new dynamis. They explained weakness proccing with voidwalker yet fail to bring it up with dynamis.
One way to think about the old vs new concept of dynamis is before you had a mob that could drop 4 coins maybe more but now it appears that the new dynamis can only drop 1 coin per mob.
The problem with this though is the overall variable of the drop rate, before it would be like
Coin-No TH-TH
1-50%---75%
2-35%--- 45%
3-20%---40%
4-10%---30%
But with the new system it looks more like
Coin-No TH-TH
1-5%----10%
If you consider the new drop rate like the above it will discourage people from actually attending dynamis, the only thing the one time cost of 50k does is make is so there is no more gil sink to purchase the glass for the original dynamis zones. That won't stop the price from increasing or even staying the same because it's all based on demand. If you consider a group could enter dynamis twice a week and obtain about 500 coins for a hr period, but with the currency variables we are seeing a possible 50 coins for 6hrs of work lol and that's spread across 3 days. So not only do they get less coins a run but they also have to do an additional run if they want their time to be the same as it use to be.
If proccing, gaining more time and killing those new tough NMs is the method to increasing the rate at which coinage will drop then the currency will actually increase. However if SE is relying solely on the effect of ridding the 500k entry fee per run then they don't really know much about economics lol. Even when limbus went from 30k to 15 the ABCs stayed about the same price, maybe it dropped 1k but there wasn't much of a price decrease lol.
I'm still trying to hold out and hope for the best when i take a look at it tomorrow night but hopefully some more knowledge is brought up about it. As it stands now it seems like currency drops are based on getting lucky to have an NM drop a 100 piece.
noodles355
05-10-2011, 07:29 PM
It will increase it, because now EVERYONE can get in and not just groups.
Everyone can theoretically go in, true. That doesn't mean everyone will.
People will go in until they have their desired relic, then they will stop going. The drop rate on relic is still high. Much higher than currancy now.
The only people who are going in for currancy are those upgrading relics, who were usually the run leaders and glass buyer befor the update. Everyone else will go get their relic quick then gtfo.
So the comparison is pretty legit.
Runespider
05-10-2011, 07:49 PM
As it is very few will do it, if they make currency drops too high then everyone will do it and the market will be flooded with coins. They will change drop rates as they go I guess, try to get some middle ground.