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Fiarlia
03-13-2011, 07:52 AM
Petition is not a survey my friend.

/facepalm.

The point is that a petition is a stupid idea and only serves to cater to your personal interests.

Ilax
03-13-2011, 07:57 AM
Is not my personal interest, i am already owner of mandau, already have most of the AF, our mule now receive RDM hat and THF hand... we are working on 4th relic (yes 2 relic been complete after i got mine done)... I would like to complete relic to every of friend in my linkshell. Yes please if you interest to join us just to get your AF then run away like all the other member we got did in the past, then do it, we never closed the door to anyone in our linkshell, nor we slavered anyone.

is by far not only for my interest.

But for interest of linkshell like mine, to not name all the on on fenrir.

They free to sing up and free to just ignore it. Do what you think is best for you.

Masekase
03-13-2011, 08:02 AM
Is not my personal interest, i am already owner of mandau, already have most of the AF, our mule now receive RDM hat and THF hand... we are working on 4th relic (yes 2 relic been complete after i got mine done)... I would like to complete relic to every of friend in my linkshell. Yes please if you interest to join us just to get your AF then run away like all the other member we got did in the past, then do it, we never closed the door to anyone in our linkshell, nor we slavered anyone.

is by far not only for my interest.

But for interest of linkshell like mine, to not name all the on on fenrir.

They free to sing up and free to just ignore it. Do what you think is best for you.

Wait let me get this right you want to help your friends all get a relic. Yet you dont want to make it easier/less time consuming for them to get one. Really call yourself a friend ?

Fiarlia
03-13-2011, 08:06 AM
Wow. Just wow.

How it's possible for you to be missing the point so hard is beyond me.

The point is that you do not like the changes for Dynamis. Yes, there are others that share this view. There are also many others who do NOT (as evidenced by this thread and many others). You created a topic where the only people who were able to voice their opinions are the people that share the same personal views as you, as in not wanting the changes.

You are essentially creating a place where SE can only hear one side of the argument, or, if it stays argument free, can only see the people that agree with you, forcing them to either ignore or dig through the various threads to find viewpoints that are not the same as yours.

This is incredibly biased and one-sided. And it serves your personal interests (which is keeping Dynamis unchanged), and completely ignores the ones who welcome the change.

Your idea was stupid.

Ilax
03-13-2011, 08:07 AM
Wait let me get this right you want to help your friends all get a relic. Yet you dont want to make it easier/less time consuming for them to get one. Really call yourself a friend ?

Less time consuming? Where did you get such of idea? Please explain.

Fiarlia
03-13-2011, 08:09 AM
Less time consuming? Where did you get such of idea? Please explain.

From the update notes, because he read and understood them properly.

Ilax
03-13-2011, 08:11 AM
Wow. Just wow.

How it's possible for you to be missing the point so hard is beyond me.

The point is that you do not like the changes for Dynamis. Yes, there are others that share this view. There are also many others who do NOT (as evidenced by this thread and many others). You created a topic where the only people who were able to voice their opinions are the people that share the same personal views as you, as in not wanting the changes.

You are essentially creating a place where SE can only hear one side of the argument, or, if it stays argument free, can only see the people that agree with you, forcing them to either ignore or dig through the various threads to find viewpoints that are not the same as yours.

This is incredibly biased and one-sided. And it serves your personal interests (which is keeping Dynamis unchanged), and completely ignores the ones who welcome the change.

Your idea was stupid.

because again you look at it the wrong way, I'm not there to tell them why they should refuse it, is why my post was clean and impartial. I did not create a new thread to cause trouble, they are free to sing in with w/e argument they have, i also stated in the post they don't need to shared they reason, that can be done here. You mixing up everything.

Masekase
03-13-2011, 08:12 AM
Less time consuming? Where did you get such of idea? Please explain.

Hmmm cause a linkshell leader could now get 7 days worth of currency instead of 2. Also we dont know if they increasing the time available in there on top of that. Also the new pop nms could yield more currency ie 100s

Ilax
03-13-2011, 08:14 AM
From the update notes, because he read and understood them properly.

imo there enough info released that not making many of us happy.... (I already explained in this thread my worry) And if you think we should just shut up about it, then you just wrong. Is SE and DEV choice to just ignore us, when it come to play the game, is also my choice from this point.

I already know your answer: If you not happy, quit the game. I wish DEV or SE ever say something like that.

Randwolf
03-13-2011, 08:15 AM
I created a petition thread (http://forum.square-enix.com/ffxi/threads/1647-Dynamis-Update-Petition.) for anyone who think this update is wrong, they can just sing it up, there no need to talk about anything in that one, is free to sing it or not, no need to give any reason, that can clearly be done in this threat.
Wondering how long until someone either posts the opposing view in your thread or creates the "We Are In Favor of Dynamis Changes" petition thread.

Ilax
03-13-2011, 08:15 AM
Hmmm cause a linkshell leader could now get 7 days worth of currency instead of 2. Also we dont know if they increasing the time available in there on top of that. Also the new pop nms could yield more currency ie 100s

7 day 4h long, are you loosing your mind or something?

Fiarlia
03-13-2011, 08:16 AM
because again you look at it the wrong way, I'm not there to tell them why they should refuse it, is why my post was clean and impartial. I did not create a new thread to cause trouble, they are free to sing in with w/e argument they have, i also stated in the post they don't need to shared they reason, that can be done here. You mixing up everything.

.....

Try rereading my post. I'll wait until you can fully understand the words that were written, since it's obvious that you didn't understand any of it at all.

Ilax
03-13-2011, 08:17 AM
Wondering how long until someone either posts the opposing view in your thread or creates the "We Are In Favor of Dynamis Changes" petition thread.

Petition point the negative feed back of something.

How a negative feed back can be done on a positive point?

Are you guy trolling me or something?

Masekase
03-13-2011, 08:18 AM
Now lets make a counter petition or a thank you letter welcoming the update lol

Ilax
03-13-2011, 08:19 AM
.....

Try rereading my post. I'll wait until you can fully understand the words that were written, since it's obvious that you didn't understand any of it at all.

I don't need to read it, obviously we have different point of view, take it or leave, sing it or not. Even put petition again how ppl are happy, maybe SE will look at it and say: Hey guy quit that right now, too many ppl are happy, we need issue this asap, bunch of income will flood us.

Seriously stop been such of ignorant.

Masekase
03-13-2011, 08:22 AM
[dev1000] Dynamis Reborn!

Adjustments:

Reservations will no longer be required to enter the above areas.
New key items will replace the "Timeless Hourglass" and "Perpetual Hourglass" items needed for entry.

The key items need only be obtained once.
It will be made available at an affordable price via the Goblin NPCs presently dealing in hourglasses.

Time restriction for entry will be changed to once per Earth day.
Trigger items will be introduced as a new spawn condition for certain notorious monsters (NMs).
Monster distribution will receive drastic revisions.
Monsters will yield experience points (excluding certain NMs).


7 day 4h long, are you loosing your mind or something?

?

Icestein
03-13-2011, 08:25 AM
Petition point the negative feed back of something.

How a negative feed back can be done on a positive point?

Are you guy trolling me or something?

This is borderline incomprehensible... Petitions aren't used exclusively to point out something negative, if that's what you're suggesting, you can have petitions to request the implementation of something, or petition for a new release of something.

Your next point I actually can't comprehend.

I don't think anyone is trolling you.

Ilax
03-13-2011, 08:27 AM
[dev1000] Dynamis Reborn!
Reservations will no longer be required to enter the above areas.


Is the main part that i am worry. please read and highlight the right part of my issue.

Fiarlia
03-13-2011, 08:27 AM
I don't need to read it, obviously we have different point of view, take it or leave, sing it or not. Even put petition again how ppl are happy, maybe SE will look at it and say: Hey guy quit that right now, too many ppl are happy, we need issue this asap, bunch of income will flood us.

Seriously stop been such of ignorant.

The point isn't that we have different points of view, the point is that only one point of view (yours) is allowed to voice itself to the DEV Team in your thread. That's just stupid and self serving.

But whatever, I followed advice and made a pro-changes thread.

http://forum.square-enix.com/ffxi/threads/1654-We-Are-In-Favor-Of-The-Dynamis-Changes.?p=14239#post14239

Ilax
03-13-2011, 08:29 AM
This is borderline incomprehensible... Petitions aren't used exclusively to point out something negative, if that's what you're suggesting, you can have petitions to request the implementation of something, or petition for a new release of something.

Your next point I actually can't comprehend.

I don't think anyone is trolling you.

Petition to add up something and to remove something, but not a petition to express that you are happy.

Fiarlia
03-13-2011, 08:29 AM
Is the main part that i am worry. please read and highlight the right part of my issue.

I don't think you even know what this means.

What do you think this means?

Icestein
03-13-2011, 08:31 AM
I don't agree with either petition, but I understand why they have done it. If there was only a petition against the change then Square enix would get a unilateral view of the issue. They're petitioning for it to be implemented to offset what you are petitioning.

Masekase
03-13-2011, 08:32 AM
Is the main part that i am worry. please read and highlight the right part of my issue.

Well instead of a petition on some loose fact why not wait for more info or ask some questions ? Ie is more people allowed in at a time ?

Maybe call it concerns with [dev1000] Dynamis Reborn! update question and answers.

Fiarlia
03-13-2011, 08:35 AM
I don't agree with either petition, but I understand why they have done it. If there was only a petition against the change then Square enix would get a unilateral view of the issue. They're petitioning for it to be implemented to offset what you are petitioning.

Pretty much. I think having either petition (the pro one included, even though I made the thread) is silly. But I'd rather do something silly then take the chance that SE will actually see that thread and suddenly think that they shouldn't do it because nobody is voicing an opposing opinion.

In the future, a sign/anti-sign thread could easily be appropriate though. Since, ya know, it allows both sides to express their interest/disinterest/opposition - especially if it's kept to just /sign, /antisign and /dontcare without all the bitching and arguing.

Ilax
03-13-2011, 08:36 AM
The point isn't that we have different points of view, the point is that only one point of view (yours) is allowed to voice itself to the DEV Team in your thread. That's just stupid and self serving.

But whatever, I followed advice and made a pro-changes thread.

http://forum.square-enix.com/ffxi/threads/1654-We-Are-In-Favor-Of-The-Dynamis-Changes.?p=14239#post14239

Just wow, i really hope SE/DEV are not that dumb and just end to ignore who unhappy form such of change just because the general player are positive about it. If is the case then be it, if SE think is logical to loose player just to make other happy then as Starcade stated in one of his thread (that i found rude) SE don't deserve to stay alive.

Ilax
03-13-2011, 08:39 AM
Well instead of a petition on some loose fact why not wait for more info or ask some questions ? Ie is more people allowed in at a time ?

Maybe call it concerns with [dev1000] Dynamis Reborn! update question and answers.

So let a nuclear plan get built and wait if is going to explode before say anything? Good analogy.

Masekase
03-13-2011, 08:40 AM
Just wow, i really hope SE/DEV are not that dumb and just end to ignore who unhappy form such of change just because the general player are positive about it. If is the case then be it, if SE think is logical to loose player just to make other happy then as Starcade stated in one of his thread (that i found rude) SE don't deserve to stay alive.

Really that is a stupid way to look at it. How many people do you think they have all ready lost due to the current system ?

Icestein
03-13-2011, 08:40 AM
Starcade stated in one of his thread (that i found rude) SE don't deserve to stay alive.

Agreeing with Starcade reduces any credibility you once held to nothing. You know something? If Square enix waiver because some people have dissented I will lose a lot of respect for them. I might quit, because I will have seen that a few vocal people opposed to something can veto an entire change that they know very little about. I will be tempted to quit if SE lack the integrity and tenacity to stick with this.

So let a nuclear plan get built and wait if is going to explode before say anything? Good analogy.

Can people please stop with the slippy slope bull. Guess what? Our opinions on nuclear energy plants (and I disagree with you on that too, I think they're a cleaner, more efficient source of energy and are actually quite safe) bear no relevance to this conversation. Dynamis and Nuclear energy ARE NOT IN ANYWAY SIMILAR, it's a freaking terrible analogy.

Masekase
03-13-2011, 08:42 AM
So let a nuclear plan get built and wait if is going to explode before say anything? Good analogy.

No thats why you post questions to the devs and they give answers. sorry thought it was pretty clear that comment.
Normally people don't start petitions till they know all the facts.

Fiarlia
03-13-2011, 08:44 AM
Just wow, i really hope SE/DEV are not that dumb and just end to ignore who unhappy form such of change just because the general player are positive about it. If is the case then be it, if SE think is logical to loose player just to make other happy then as Starcade stated in one of his thread (that i found rude) SE don't deserve to stay alive.

At the moment, my thread has more signatures, indicating that more people want the change than do no not want it. This game was not created just for you, and SE will likely go with whatever choice is more popular (again, at the moment, it's people who like the change and welcome it), or ignore the threads altogether and do what they want anyway.

If the changes make more people happy than they do unhappy, there's literally no reason why they shouldn't go forward with their plans. This is precisely what I was talking about, you have been living in your own world where you think so many people are unhappy about this, and that you needed to bring this to their attention. These forums are not a place for your personal crusades. This is where we can discuss the game and possible changes to it. Your thread was anti-productive to not only the discussion, but to bringing the players point of view to SE.

Again, your idea was stupid. Your thread was stupid. My thread is also stupid, but was done to bring some semblance of balance in voicing opinions that yours was designed to ignore. I personally hope both threads get deleted, as neither (by themselves) really has a place here.

Randwolf
03-13-2011, 08:46 AM
Just wow, i really hope SE/DEV are not that dumb and just end to ignore who unhappy form such of change just because the general player are positive about it. If is the case then be it, if SE think is logical to loose player just to make other happy then as Starcade stated in one of his thread (that i found rude) SE don't deserve to stay alive.
By creating a thread that purports one side of an issue and actively excludes opposing views, while a thread exists that shows the discussion around the issue, both for and against, appears to be an attempt to portray that your view is the popular view. It happens all the time in politics. And is usually started by the side that is not the more popular one.

Ilax
03-13-2011, 08:46 AM
No thats why you post questions to the devs and they give answers. sorry thought it was pretty clear that comment

That make over 280 post now, and you see any DEV saying new post? What you wan DEV explain when is already clear enough.

Masekase
03-13-2011, 08:49 AM
That make over 280 post now, and you see any DEV saying new post? What you wan DEV explain when is already clear enough.

Maybe that is because it is a weekend ? Also what is clear ? How do we know the limit has not been increased ? How do we know that they are not going to make multiple instanced areas for each zone?

Fiarlia
03-13-2011, 08:51 AM
You know something? If Square enix waiver because some people have dissented I will lose a lot of respect for them. I might quit, because I will have seen that a few vocal people opposed to something can veto an entire change that they know very little about.

This is exactly why I made the other thread, and exactly why I post on these forums. Someone has to be around to bash down ideas that are entirely and outrageously stupid and a waste of development time, energy and money.

And to ensure nobody tries to put words in my mouth, no I do not think I'm the end all, be all of judgment as what is and is not stupid. Or that all decisions should be up to me or be under the fire of my scrutiny. I'm just trying to provide some aspect of a "voice of reason", and I know there's others posting on this forum who feel the same.

I'm not trying to change things, just make sure that the Ilax's, Krystal's and Starcade's of this forum don't get their way either.

Ilax
03-13-2011, 08:52 AM
By creating a thread that purports one side of an issue and actively excludes opposing views, while a thread exists that shows the discussion around the issue, both for and against, appears to be an attempt to portray that your view is the popular view. It happens all the time in politics. And is usually started by the side that is not the more popular one.

I don't know why you put politic into this, SE monthly fee is not a TAX that i have to pay. Is my right to play it or not. Is not because this update make you happy that is going to make me happy.

But there a logic here, you where still playing before this update, and you will still play. Who say i will do same? Is not because SE would cancel this update that they can't make another one that would make me and you happy.

Fiarlia
03-13-2011, 08:57 AM
Reservations will no longer be required to enter the above areas.

Is the main part that i am worry. please read and highlight the right part of my issue.

You never answered my question, what do you think this means?

Ilax
03-13-2011, 08:58 AM
Maybe that is because it is a weekend ? Also what is clear ? How do we know the limit has not been increased ? How do we know that they are not going to make multiple instanced areas for each zone?

Wow the only real good point so far. Would be great, do i think they will, not at all due to server cost.

Please DEV tell me if you plan instance it or NOT. Apparently some are still confuse by:

*Reservations will no longer be required to enter the above areas.

Do it mean the zone going to be 'open to everyone to enter in your event'

or

Going to be multiple instance where 10 group can do Dynamis - Sandy at the same time.

Icestein
03-13-2011, 08:59 AM
But there a logic here, you where still playing before this update, and you will still play. Who say i will do same? Is not because SE would cancel this update that they can't make another one that would make me and you happy.

Let's scrap everything they've worked for because you are unhappy? No. I'd rather not have all that money and time wasted. You say you might quit if they implement changes that you do not like? I've already matched that; if Square decide against the dynamis changes, or revert and alter some aspects of Abyssea based on the vocal whims of this forums idiots then I will quit.

Randwolf
03-13-2011, 09:03 AM
I don't know why you put politic into this, SE monthly fee is not a TAX that i have to pay. Is my right to play it or not. Is not because this update make you happy that is going to make me happy.
Which is exactly why there was no need to post up the first petition. This thread had both sides. As far as politics, a petition is a political move. It attempts to encourage people in power, in this case S/E, to agree with your side of an issue by saying your numbers are greater than the opposing view and thus your view is the correct view.

You also make the faulty assumption that people will not be dissatisfied with S/E for going back on the Dynamis update and also might quit.

Ilax
03-13-2011, 09:05 AM
@Fiarlia:

Company decision 2009 60% happy 40% unhappy, 100,000 player turned into 60,000...
Company decision 2010 60% happy 40% unhappy, 60,000 player turned into 36,000...

see a picture?

Your petition about positive impact should have been done about who not playing the game, not who is playing the game.. you 1 very ignorant or 2 very having fun tolling me.

Ilax
03-13-2011, 09:08 AM
Which is exactly why there was no need to post up the first petition. This thread had both sides. As far as politics, a petition is a political move. It attempts to encourage people in power, in this case S/E, to agree with your side of an issue by saying your numbers are greater than the opposing view and thus your view is the correct view.

You also make the faulty assumption that people will not be dissatisfied with S/E for going back on the Dynamis update and also might quit.

That always a possibility, but again that too quick to talk about it, as much as i know, nothing make SE unable to make everyone happy by reviewing this update. Way a better option then loose more player.

Example, DEV could come in this thread and say: Hey guy, dynamis wont be 'an open zone' and yes multiple instance should be created.

Can be sure i would be super happy about it. But again that just a solution from many that SE can figure out.

Masekase
03-13-2011, 09:11 AM
Wow the only real good point so far. Would be great, do i think they will, not at all due to server cost.

Please DEV tell me if you plan instance it or NOT. Apparently some are still confuse by:

*Reservations will no longer be required to enter the above areas.

Do it mean the zone going to be 'open to everyone to enter in your event'

or

Going to be multiple instance where 10 group can do Dynamis - Sandy at the same time.

See like you just said server cost well they just closed a few

This is my point it is ok saying no to something. But untill you find exactly what you are saying no too. You could be cutting your nose off to spite your face.

Fiarlia
03-13-2011, 09:11 AM
I assure you, I'm not trolling.

Notice how in this topic, in the past few pages, absolutely nobody has agreed with you, and been telling you that your petition was stupid and idiotic?

You are one of the biggest reasons I post on this forum, because I'll be damned if SE's only view of the playerbase is going to be based on people like you.

Icestein
03-13-2011, 09:17 AM
I assure you, I'm not trolling.

Notice how in this topic, in the past few pages, absolutely nobody has agreed with you, and been telling you that your petition was stupid and idiotic?

You are one of the biggest reasons I post on this forum, because I'll be damned if SE's only view of the playerbase is going to be based on people like you.

Exactly why I have decided to post on here. I've heard a lot of people state on other forums that they cannot abide the idiocy, and therefore don't post. This is dangerous, because the players like Starcade (may god have mercy on us all) and Krystal have been proverbially throwing cow pats in these forums, posting about 9 different topics all about the same subject to create the illusion that their opinion out weighs those of me and you.

Ilax
03-13-2011, 09:20 AM
I assure you, I'm not trolling.

Notice how in this topic, in the past few pages, absolutely nobody has agreed with you, and been telling you that your petition was stupid and idiotic?

You are one of the biggest reasons I post on this forum, because I'll be damned if SE's only view of the playerbase is going to be based on people like you.

You right, SE should never listen the player base that actually enjoy they event.

Seriously stop this bleeding... And i thanks everyone that sing up this petition (http://forum.square-enix.com/ffxi/threads/1647-Dynamis-Update-Petition.)

Your also welcome to sing up Fiarlia one.

Randwolf
03-13-2011, 09:20 AM
That always a possibility, but again that too quick to talk about it, as much i know nothing make SE unable to make everyone happy by reviewing this update. Way a better option then loose more player.

Example, DEV could come in this thread and say: Hey guy, No dynamis wont be 'an open zone' and yes multiple instance should be created.

Can be sure i would be super happy about it. But again that just a solution from many that SE can figure out.
This is the first statement you made I totally agree with, S/E cannot make everyone happy. Look at Abyssea. A large part of the population loves it. I mean loves it. You'd think that the Dev's walked on water after it came out. But, there are also people that hate it or think it needs to be fixed because it breaks the game. The bottom line is the Dev's will have to decide what works best for the game in the long run. And because S/E is a company, that means what will keep the most people playing the longest. So, numbers is all it comes down to. Also, why the new focus on things like Dynamis is the fact that, just like everything else, people WILL get tired of Abyssea. When they do, S/E wants them to look elsewhere in the game, not to another game, to keep their interest. Two ways to do this are to introduce new content or rework old content so it seems new. It's more costly to create new content then it is to rework old content. Although FFXI has seen a slow down in rate of population loss, it still isn't growing. Thus, the smart move is to stretch out your old content instead of investing a ton of money into new content.

Icestein
03-13-2011, 09:23 AM
You right, SE should never listen the player base that actually enjoy they event.

Seriously stop this bleeding... And i thanks everyone that sing up this petition (http://forum.square-enix.com/ffxi/threads/1647-Dynamis-Update-Petition.)

Your also welcome to sing up Fiarlia one.

Why can't you get this? look at the posts of the last three pages. Everyone disagrees with you! I'm sorry, but it is you who is the minority here. They are listening to the majority of the player base who welcome and encourage the changes.

The game is not based on you and your opinions!

Masekase
03-13-2011, 09:31 AM
Quote Originally Posted by Ilax View Post
That make over 280 post now, and you see any DEV saying new post? What you wan DEV explain when is already clear enough.



Maybe that is because it is a weekend ? Also what is clear ? How do we know the limit has not been increased ? How do we know that they are not going to make multiple instanced areas for each zone?

Oh it just to further expand on this I wouldnt be surprised if we don't here from the devs for a few days. With everything that is going on in japan at the moment.

Ilax
03-13-2011, 09:36 AM
This is the first statement you made I totally agree with, S/E cannot make everyone happy. Look at Abyssea. A large part of the population loves it. I mean loves it. You'd think that the Dev's walked on water after it came out. But, there are also people that hate it or think it needs to be fixed because it breaks the game. The bottom line is the Dev's will have to decide what works best for the game in the long run. And because S/E is a company, that means what will keep the most people playing the longest. So, numbers is all it comes down to. Also, why the new focus on things like Dynamis is the fact that, just like everything else, people WILL get tired of Abyssea. When they do, S/E wants them to look elsewhere in the game, not to another game, to keep their interest. Two ways to do this are to introduce new content or rework old content so it seems new. It's more costly to create new content then it is to rework old content. Although FFXI has seen a slow down in population, it still isn't growing. Thus, the smart move is to stretch out your old content instead of investing a tom of money into new content.

I agree with that, never said they have to make everyone happy with everything they do, but i think i already said that, many other event that is obviously more dead then dynamis that they could fix first.

Look at abyssea, how can i complain about it? Is not like they modify campaign to do this event. Let just go with this, Casual player got they piece of cake by having access to E.wep and crazy gear accessible. Hardcore player like me are still happy, we have our dynamis LS. Why try convert all the game into the same idea?

Why not reborn SKY? who would have complain about it seriously and for what reason. Why not add up new NM @ sky as alternative for E.Gear/E.Wep, without the option to use Atma/Brew, where your gear actually make difference and your DEX/STR not always capped.

So my question in all this, is this the revenge of casual player VS hardcore player? Are SE telling us, sorry we have no more room for you guy just because the casual player is 90% and you are minority? If you think that all right, then like i said be it, me and other player will just find a new home.

Masekase
03-13-2011, 09:43 AM
I agree with that, never said they have to make everyone happy with everything they do, but i think i already said that, many other event that is obviously more dead then dynamis that they could fix first.

Look at abyssea, how can i complain about it? Is not like they modify campaign to do this event. Let just go with this, Casual player got they piece of cake by having access to E.wep and crazy gear accessible. Hardcore player like me are still happy, we have our dynamis LS. Why try convert all the game into the same idea?

Why not reborn SKY? who would have complain about it seriously and for what reason. Why not add up new NM @ sky as alternative for E.Gear/E.Wep, without the option to use Atma/Brew, where your gear actually make difference and your DEX/STR not always capped.

So my question in all this, is this the revenge of casual player VS hardcore player? Are SE telling us, sorry we have no more room for you guy just because the casual player is 90% and you are minority? If you think that all right, then like i said be it, me and other player will just find a new home.

I think it is more you hardcore players have had 8 years having lots of time to get a relic. We are now going to give the average joe a chance to get a relic. Hopefully this will entice old players back to the game. Also more people joining in these events for the new players to get equip there too.

Randwolf
03-13-2011, 09:50 AM
I think it is more you hardcore players have had 8 years having lots of time to get a relic. We are now going to give the average joe a chance to get a relic. Hopefully this will entice old players back to the game. Also more people joining in these events for the new players to get equip there too.
It's also the fact that a lot of the old timers want to be able to do things without needing to gather a large group. There are things I want to do that I didn't get done that took a ton of people. I've been going back and doing those things as S/E made them doable solo or by small groups. As I said with Dynamis, maybe I'll take back up my relic quest. Having to rely on a group and the way it was structured made it difficult. I'm not going to list the reasons because I did in an earlier post. But, I actually see that I may be able to make slow progress, which is better than no progress, in small groups.

Naturebeckles
03-13-2011, 09:57 AM
Thank you Ilax for showing your overall ignorance and stupidity as well. You will now join Starcade on my ignore list. Good-bye!

Kuwabaraone
03-13-2011, 10:07 AM
YO! Though I am excited about these upcoming changes, Dynamis will need to be more than "Reborn" to compete with the likes of the Abyss and the Empyrean gears. Don't get me wrong. Finally got a full Relic Gear Set, so I am at peace. But at the same time, decreasing the entry and not increasing the droprate won't sway much for those seeking to get Currency or Gear. Also, how much EXP are we looking at here per mob? 300+? 400+? Will skillups be possible? And will the key items act as entry items after we purchase the real deal? Finally, since we're on the subject of DynaGear, will the requirements to obtain them (the process and cost, rather) be overhauled as well? If it's still cumbersome to persue the completion of these items, then ppl may abandon them for Empyrean weaponry/gear as they are of higher grade and caliber with easier methods to obtain them. Hopefully, the Dev Team is taking this into consideration, as the fate of Dynamis rides on their decisions.

KB1

Ilax
03-13-2011, 10:09 AM
Thank you Ilax for showing your overall ignorance and stupidity as well. You will now join Starcade on my ignore list. Good-bye!

mkbye ^^ best luck to you.

Naturebeckles
03-13-2011, 10:12 AM
YO! Though I am excited about these upcoming changes, Dynamis will need to be more than "Reborn" to compete with the likes of the Abyss and the Empyrean gears. Don't get me wrong. Finally got a full Relic Gear Set, so I am at peace. But at the same time, decreasing the entry and not increasing the droprate won't sway much for those seeking to get Currency or Gear. Also, how much EXP are we looking at here per mob? 300+? 400+? Will skillups be possible? And will the key items act as entry items after we purchase the real deal? Finally, since we're on the subject of DynaGear, will the requirements to obtain them (the process and cost, rather) be overhauled as well? If it's still cumbersome to persue the completion of these items, then ppl may abandon them for Empyrean weaponry/gear as they are of higher grade and caliber with easier methods to obtain them. Hopefully, the Dev Team is taking this into consideration, as the fate of Dynamis rides on their decisions.

KB1

Some relic gear is still valid to use even at level 90, depending on the job. For instance, the thf gloves... and I've upgraded my relic thf feet to the +1's for giggles and I always wear them. And, um... skillups are already possible in Dynamis. Now that the skillup minimum level has changed to "decent challenge" mobs, I've been getting skillups in Dynamis again. That means that at level 90, the Dynamis mobs are a decent challenge (though they still "read" impossible to gauge).

Shoyu
03-13-2011, 11:31 AM
Really and honestly.... I don't want to do Dynamis 7 days a week.. I'm supposed to sponsor for our ls after our person that's sponsoring.. Doing Dyna twice a week @ 500k per run would of been gratifying to get a relic.. I do not want to full time Dyna.. And I also don't want to have to fight 1000 other ppl for mobs.. Kinda pointless..

Alhanelem
03-13-2011, 11:49 AM
But the same can be done in existing system, asking your friend to give you they currency(new system) or asking them to form a linkshell (in current system) is the same, outside in this current system you have to deal with the challenge of link, and of course 4h long event, i mean i see where you coming from... There a reason a relic is a prestigious weapon in the game... Mythic weapon are even more hardcore then dynamis relic weapon, should SE turn these into easy mode too?
For one: Changing the system of accessing dynamis (making it an open area accessible daily) is not "easy mode"-ing it. I'm sick of that term being thrown around, especially since dynamis is already easy. Changing the method of accessing the content does not automatically mean that content is easier.
For two: Shorter sessions every day would be much easier for me and my friends to handle, and would also be less stressful.
For three: The event is not being "destroyed." And you need to stop making this personal. This is for the benefit of everybody, not just to screw you personally over or make me personally happy. Every change SE could possibly make is going to upset someone, and make others happy. There is no way to improve the system 100% win the hearts of everyone.

Dynamis has flaws, as fun as it was for a long time. The aim of SE's changes is to address those flaws, that really should have been addressed years ago. I'm sorry if you don't like their solution. But there is no guarantee that they're suddenly making the event easier than it already is, you have no proof that it will be "easier." I'm frankly quite baffled at how someone could defend the current system so strongly, like it was the best thing ever. It was fun, yes. But it was also flawed.

Ilax
03-13-2011, 12:14 PM
Thanks you Alhanelem for signing my petition, i knew you where again it too.

Oh wait you did not right? You had that huge need to post your garbage in it. Of course it was too hard to post your argument in this thread and leave the petition clean, is very bright of you.

I welcome more to post in it, after all if you read the post it say:

Posting in this thread mean you disagree with the update

Once again thanks you for posting in it Alhanelem.

Also NOTE how i post my comment here and not in petition thread. Oh well some just don't get it, what can i do for that. (note in i am also leaving Fiarlia post clean, even welcomed people to sign that if they wan too)

@Starcade, just ignore them, they sign up, you don't need argue with the reason they think this update is wrong :)

Ilax
03-13-2011, 12:23 PM
I edited the petition message, and put size of letter bigger, maybe some just miss it idk, still not too late to delete your post in it, that way your name is not part of it anymore. Till you do, i assume you did sign up the petition.

Ilax
03-13-2011, 12:31 PM
Thanks you CrystalWeapon for sign it too :) Once again, my post is clean enough pointing even where anyone can talk about it, there no reason to do such of action outside the fact you really wan sign it up...

Again thanks for sing it up, if was a mistake then delete your post, till then you agree by posting in it.

Fiarlia
03-13-2011, 01:03 PM
Stop unnecessarily bumping threads. This has been talked to death, neither petition thread is needed and you need to stop posting.

One of the other threads got locked by a GM, so it's apparent that this stuff is actually getting read without the need for more topics, we can all drop it now. This includes you.

Naturebeckles
03-13-2011, 01:05 PM
One of the other threads got locked by a GM, so it's apparent that this stuff is actually getting read without the need for more topics, we can all drop it now. This includes you.

That flat out made me laugh when I read the GM locked the other thread. So, I guess now the GMs are full with moderating the forums instead of being available to us in the game. Makes me giggle.

Alhanelem
03-13-2011, 01:06 PM
I edited the petition message, and put size of letter bigger, maybe some just miss it idk, still not too late to delete your post in it, that way your name is not part of it anymore. Till you do, i assume you did sign up the petition.
Nobody really cares. As far as anyone who reads it is concerned, I'm not supporting it. And you should be aware, that no "petition" in the history of the internet has ever done anything, no matter how many "people" "signed" it. Internet petitions are a futile guesture. There is no way to verify that every "signature" is from a distinct person.

Look, lets be clear here. This is not personal. I don't hate you, I don't hate your position. I don't agree with it in any way shape or form, but I respect your right to have that position. If I could, I would convince you otherwise, but that's not likely to happen. You've established that you love the current dynamis system, and nothing different from the current system in any way shape or form would be workable for you. Most other people are not so inflexible or resistant to change. However, that's your choice and your right.

The changes to dynamis are not aimed at making it "easy button" (though I would argue that it's been "easy button" for the last several years anyway), but to make it easier to ACCESS and find people to work with without having to build up a large team. SE stated in it's letters on the FFXIV website that MMOs are currently trending towards smaller groups, and SE is now designing its content (in both games) to cater to that trend. Dynamis was originally designed to be done by multiple alliances. Now they are retooling it such that it is built for the size of groups and types of people that are actually doing it at this time.

Naturebeckles
03-13-2011, 01:09 PM
Nobody really cares. As far as anyone who reads it is concerned, I'm not supporting it. And you should be aware, that no "petition" in the history of the internet has ever done anything, no matter how many "people" "signed" it.


LMAO.... a lot. ;)

Ilax
03-13-2011, 02:43 PM
You guy are right and we all should drop it ^^ we all know where everything is now, i doubt anyone need more direction where they need to voice they self.

Anapingofness
03-14-2011, 10:32 AM
Personally, I'm very much for the Dynamis changes. The game is moving into a very casual player friendly focus. Something that the rest of the game needs to reflect. The DEV team has been good about updating the game to reflect the current mindset. I don't see why Dynamis should be held exempt from those changes.

Tim
03-16-2011, 04:21 AM
I like the old dyna but I will most likely like the new dyna. I really dont care what they do with it but I really hope they make the relic (armor) magian trial friendly so that I can take my full paladin relic that I obtained before the 75 cap was broken to 99.

Shyla
03-16-2011, 08:56 AM
8 years and still need my relic THF hands, hope this helps out players who always get the shaft.

Ilax
03-16-2011, 09:09 AM
That flat out made me laugh when I read the GM locked the other thread. So, I guess now the GMs are full with moderating the forums instead of being available to us in the game. Makes me giggle.

I am sure you love that, as you seem like destroy the thread i did huh... I hope you getting a good orgasm out of it.

Alhanelem
03-16-2011, 09:12 AM
People disagreeing with you is not "destryoing the thread." You cannot expect and demand that everyone agree with you. Stop pretending that everyone thinks what you think.

Ilax
03-16-2011, 09:18 AM
8 years and still need my relic THF hands, hope this helps out players who always get the shaft.

You just been in wrong ls that all,wait a min... even in mine you probably get same luck ><, we sadly never supported the cry baby of the server :) Oh well hope you luck on that update.

I am so going to /laugh when people make QQ thread about how RMT and BIG LS monopolize the new dynamis V2, because you seem to forget one thing about the update:

OPEN ZONE

Mean you will have 0 control lmao, you have to deal with it. No worry, there many linkshell that are very good in open zone (Just see abyssea and pop NM or hnm, WoE, etc lmao)

That all cool, is allow to everyone to dream.

Ilax
03-16-2011, 09:21 AM
People disagreeing with you is not "destryoing the thread." You cannot expect and demand that everyone agree with you. Stop pretending that everyone thinks what you think.

Dude you unable to follow a single instruction in a thread, so do yourself a favor, stop talking to me. Your only argument about how good this update going to be is:

I am very high super excited about this update, man this going to be uber awesome.

Ya i guess is very good argue.... Oh wait i almost forget you said you would like to only play 1h/week, you should just limit your time to post on this forum, obviously you able post almost 24/24.

Ilax
03-16-2011, 10:02 AM
Once again i will expose my worry about this update, with obviously true FACT.

#1 Average currency drop in dynamis was 300.
#2 Everyone wan to get a reward out of it.

Obviously, i exclude the one who wan AFv2 (the 1% of server) because they will get they AFv2 in no time... Trust me they going to /shout in the zone, RDM AF can i have it, 200k.... or w/e they price, and they going to be out of this event in no time. No one in my ls need this crap anymore, been hell long time our player base lot it on they mule because it would be droping on floor otherwise....

SE in they update say currency drop rate going to be reduced, not a big deal since you can do it 7/7, but wait a min... let go back to my #1 and #2 comment. oh yeah about currency vs reward ppl expect...

~300 Currency going to be split with number of player in the zone, IT CAN'T GO HIGHER since SE BEEN CLEAR ON THAT, currency drop will be decreased, but since you can do 7/7 it should give more currency over the server.

So again is 300 DEVISED to number of player in dynamis V2. The zone can have 64 max player, SE did not say they will increase the maximum player in the zone...

So hey we have 2 magic number now, 300 and 64...

Wait a min, they update is awesome!!! you can get 300 currency per day and can run 7/7, amazing 17,500 / 300 = 58 day only!!, seriously stop dreaming on.... You have to deal with other player, and no you can't do anything anymore about it: OPEN ZONE.

So let review all this again....

0 to 64 = average going to be 32 in zone... 300 currency / average(32) = 9.375 currency to everyone, OF COURSE some might be more lucky and end with more, as some will be bad lucky and end with almost nothing. So Skip that stupid part since i doubt it have any influence over what i am talking about...

Let take our new number... 17,500 / 9.375 = 1866 day... Oh wow... really... just 5 Year long, and for who say: I would like do this event only 1h instead of 4h..,. Fine now is very available for you, have fun taking 20yr long to do your relic....

Now let just pick a look for who would like to do gil out of this event (Of course if you no plan get relic, you might be happy to do dynamis for something else, like GIL?)

Anyway, you will most likely get 9.375 currency per day (Average, sometime more, sometime less) So the next question is how much you going to sell those 9 currency after spending 4h into dynamis? 5k each mean you made 45k for the 4h long dynamis.. Really? Who the hell would do 4h long event for 45k, no one i mean common, anyone can do more then 45/4 = 11k/hours.... So then how much you expect to be a good GIL per hours? I for sure would say a good 25k/h, 100k out of an 4h event....

Yay We have a new number... 100k for 9.375 currency = 10,666 GIL each. That the new market incoming for who plan do relic. 17,500 * 10,666 = 186m

I don't know many that bough a relic just by farming, but a lots did it by buying GIL from RMT. For who Buy gil, of course this update going to be amazing because there more currency in circulation....

Too many seem to have forget that the LS like mine, been able to make relic for 34m only... Yes bunch of friend + 34m = new Relic owner. I feel this update is stupid because in the end is going to be only affordable if you buy gil, or monopolize the zone again other normal player.(hello RMT, old HNM LS back in bizz and so on)

Now tell me where i am wrong in my worry? What SE going to do to avoid all what i said? How you can still think you be winner out of this update? And while you at this, why not say how much gil you expect to get out of this event? Don't wan do gil, then how about to tell me how many currency you expect to get out of this, you only wan AFv2, great you will get it in no time and be able to run away of this chaos, very smart...

Oh and just you know... I already have mandau, my own LS rule say i can't get another RELIC, i am already 16/20 AFv2 complet, What i win if this update is canceled? NOTHING. What i win if they go with the update: Probably a tons... Is actually more avantage to me if SE actually do the update.. But obviously i look over my own self.

Flunklesnarkin
03-16-2011, 02:48 PM
Unless ilax knows something the rest of us don't.. the specifics of the dynamis update haven't been released.

I seriously doubt they would make it walk of echoes style drops... would seem simpler to just make drops to specific parties and force pop dynamis zone bosses / attestation NM's

and I'm pretty sure they want our input before making the change to dynamis.

Dynamis needs to be changed.. it is seriously outdated and should be made more available to newer players...

That being said.. arguing against a change is pointless.. your time would be better spent offering suggestions so it doesn't suck.

Tsukino_Kaji
03-16-2011, 02:50 PM
Come on Flunk, stop steppin' on the poor guy's thunder. lol

Jski
03-16-2011, 03:12 PM
I can only images how many times this was said but if not i will say it make dynamis more then one instates in that you can have more then one gorp doing the same dynamis at the same time. If this is done with out making it more then one instates then one person can keep blocking other ppl from getting in and will lead to GM intervention making things a great deal worst and more problematic then needed. ( i did not look though the 33 pages atm sry if this is just a re post of an ideal but its very important this is done.)

Dale
03-16-2011, 03:15 PM
Remember the days Gil Farms would not buy expansions because they were too expensive. Now they can buy expansions and abyssea for 10-20 bucks for the lot.
now they can create level 90 jobs in just a day.

I have a feeling that they will come back in force with this update and farm Dynamis to the point where they will control the currency market as they did with the crafting markets for a few years.

I understand that FFXI is taking a more "WoW" approach to appeal to the teens with A.D.D who need everything quickly and with ease, but being able to not hit that lump like paying 500k per dynamis will allow Gil Farms to jump on a bandwagon and ease on in.

I'm on a server now where you can see new players buying gil left and right. People who you know just registered in the game and already buying items that are in the hundreds of thousands. It's nice that the game has cut the throat of a lot of gil farms and made gil pretty useless at some point, but i just have a bad feeling about taking the speed bump out of Dynamis events.

just an opinion, :)

added community rep response on 03/09/2011

found at Click here (http://forum.square-enix.com/ffxi/threads/311-dev1000-Dynamis-Reborn!?p=7763&viewfull=1#post7763)

I don't know Yopop. As much as I hate to disagree when comparisons are made to WoW lol on this i'll have to. I do feel dynamis was a bit too troublesome to do and woudn't mind seeing it streamlined some to make it a little more accessible. I like challenge, but I also like events to be accessible and not overly dependent on large linkshells or rich gil buyers.

Ilax
03-16-2011, 03:16 PM
the specifics of the dynamis update haven't been released.
What? i am serious, do you take time to read? I am not talking about something that SE will maybe do, i mean give me a break, they already said: 'No reservation'. How it sound t you? That mean you can go in at any time.... 1+1 = 2 [Open Zone]


I seriously doubt they would make it walk of echoes style drops... would seem simpler to just make drops to specific parties and force pop dynamis zone bosses / attestation NM's

See right here you mix up everything, no it won't be like WoE for the treasure, DEV already said that...


I'm pretty sure they want our input before making the change to dynamis.

Dynamis needs to be changed.. it is seriously outdated and should be made more available to newer players...

Can you explain me a good reason why the hell SE would need change dynamis that bad for new player? Don't tell me the lol-afv2, if not that then for what? Currency? Then read back my post. Welcome new player, your relic will now cost you 186m instead 34m. Oh ya that very awesome....


That being said.. arguing against a change is pointless.. your time would be better spent offering suggestions so it doesn't suck.

My suggestion been made long time ago, make more instance for every zone, so everyone can enter, and why not every day, even if it would be every 6 hours i don't care about that part.

Now how about you tell me what you find interesting in that update. please elaborate with what SE already announced. ( Because of course i did elaborated my point of view ). If is only because you be able get your AFv2 at the cost to destroy all the dynamis system, then seriously SE could have make these AF sell by a NPC in abyssea for 1,000 cruor and everyone could stay happy.

Do i am again new set of NM added in dynamis? Hell no, that was actually very nice idea, it could have give us alternative to do gear outside abyssea. I am for sure not refusing update like that could, because it give everyone a better interest then the lol-afv2 available in dynamis.

Oh of course if a DEV would come here and tell me by 'No reservation' they mean multiple instance, then i would say this is best ever update SE done for dynamis. But hey guess what, i think if it was the case, long time someone from DEV would have come in this thread and announce the good news, and i could be full happy too about this update. So yeah... my worry is not just in my head until DEV say something different.

Ilax
03-16-2011, 03:20 PM
I don't know Yopop. As much as I hate to disagree when comparisons are made to WoW lol on this i'll have to. I do feel dynamis was a bit too troublesome to do and woudn't mind seeing it streamlined some to make it a little more accessible. I like challenge, but I also like events to be accessible and not overly dependent on large linkshells or rich gil buyers.

Is why this event should remain 'on reservation' and more available (this say multiple instance) Because i don't see how an open zone will fix the monopolization.

Flunklesnarkin
03-16-2011, 03:24 PM
What specifically do you have against a shared zone?

edit.. and instancing is extremely unlikely given SE's track record in the past.

Ilax
03-16-2011, 03:34 PM
What specifically do you have against a shared zone?

hmm, Abyssea is a shared zone and i am not against it. You guy have experience in dynamis? I mean is a serious question because i wonder sometime. Don't any of you remember 1 bad aggro = massive link of death. Wait a min do you really think DEV going to keep dynamis the same way? I think i would be the first to enter in the zone, and shout LEROY!!!!! and have a good laugh. So of course they not going to keep the current system...

For Currency, i think i already elaborate enough in previous post how 'open zone' = bad. One more thing that i did not even talk much about open zone, is how the same player can be in dynamis 24/24 by only having 6 mule... Now who can stay awake 24/24, huh hello RMT? How you going to be able to avoid them?

16 RMT with 6 mule each = 1 zone monopolization 24/24. Have fun with that...

I mean seriously if i was a RMT i would be crazzy happy about this update... Possibility of monopolization and they might be able sell currency @ over price + able to sell you gil for $$...

Best world for them..

Tsukino_Kaji
03-16-2011, 03:38 PM
hmm, Abyssea is a shared zone and i am not against it. You guy have experience in dynamis? I mean is a serious question because i wonder sometime. Don't any of you remember 1 bad aggro = massive link of death. Wait a min do you really think DEV going to keep dynamis the same way? I think i would be the first to enter in the zone, and shout LEROY!!!!! and have a good laugh. So of course they not going to keep the current system...

For Currency, i think i already elaborate enough in previous post how 'open zone' = bad. One more thing that i did not even talk much about open zone, is how the same player can be in dynamis 24/24 by only having 6 mule... Now who can stay awake 24/24, huh hello RMT? How you going to be able to avoid them?

16 RMT with 6 mule each = 1 zone monopolization 24/24. Have fun with that...Which would then devalue the currency and make relic available to everyone instead of the few(Well, not so few anymore.), which seems like the real thing that you're afraid of.

Flunklesnarkin
03-16-2011, 03:40 PM
You don't have any suggestions to alleviate these problems other than "Don't do an update"

I could think of a couple

Rearrange the distribution of mobs in the zone so you don't get like 50 at once

Make everything repop super fast like abyssea



I really doubt rmt care enough about ffxi to camp it 24/7..

ffxi has just about destroyed the need for gil in the game.. and relics are pretty much not worth making anymore

I'm sure you could come up with a couple suggestions as well. like say limit the time in dynamis zone per day.

All this naysaying seems counterproductive to a positive dynamis update

Ilax
03-16-2011, 03:42 PM
Which would then devalue the currency and make relic available to everyone instead of the few(Well, not so few anymore.), which seems like the real thing that you're afraid of.

Because you think when RMT monopolize something price go down? You might be new in game or something, one reference from past: Amemet skin. Monopolization = Fix price you wan.

Tsukino_Kaji
03-16-2011, 03:43 PM
and relics are pretty much not worth making anymoreNo, you can dual wield most with mythic and empyrean.

Tsukino_Kaji
03-16-2011, 03:44 PM
Because you think when RMT monopolize something price go down? You might be new in game or something, one reference from past: Amemet skin. Monopolization = Fix price you wan.I've probably played longer then you, but there was one thing that was clear in the past. Inflation was good for the economy.

Flunklesnarkin
03-16-2011, 03:48 PM
Only real concern i see from ilax is the price of currency.. which nobody can anticipate what will happen..

SE can always adjust drop rates if stuff gets too far out of balance...

I'm pretty sure players are the one's price fixing currency atm tho.. rmt have just about given up on the game lol


One thing i don't see happening tho is the price of relics going up..

I wish there was this much rage of currency price over mythics lol...

Alexandrite is really rage worthy imo >_>


edited for formatting

Ilax
03-16-2011, 03:49 PM
You don't have any suggestions to alleviate these problems other than "Don't do an update"

I do!!! Don't try FIX what is not borken.....


Make everything repop super fast like abyssea

Why everything need to be like abyssea, i am serious this getting hella annoying.


I really doubt rmt care enough about ffxi to camp it 24/7..

RMT are still active in game... You be surprise where they do they activity lately.


ffxi has just about destroyed the need for gil in the game.. and relics are pretty much not worth making anymore

if you talking about relic gear yes, for relic weapon is all about why ppl still do dynamis now..


I'm sure you could come up with a couple suggestions as well. like say limit the time in dynamis zone per day.

All this naysaying seems counterproductive to a positive dynamis update

Once again my suggestion is: don't try fix what is not broken, add more NM, more Gear, add more instance, create new zone (Dynamis - whitegate or idk...)

Ilax
03-16-2011, 03:55 PM
Only real concern i see from ilax is the price of currency.. which nobody can anticipate what will happen..

Is not only for currency price... ffs, is also how DEV is about to destroy the dynamis mechanic. When i do dynamis i wan a challenge, i don't wan feel i am playing in abyssea-sandy.. and once again is all about 'open zone' that make me hate this update.


Edit: For RMT.... in current system is not possible much for them due to 72h /wait and also the fact that dynamis is not an easy event where anyone can go in and success solo'ing. In the new system if they convert it like abyssea, then nothing will break them to go in.

Flunklesnarkin
03-16-2011, 03:57 PM
Instancing just isn't possible in ffxi... they have never done it and I doubt they ever will

I don't think they're spaghetti code can handle it lol


Dynamis isn't broken.. nobody said it was lol.. but it needs to be made more accessible for newer players is the big thing.


A majority of players ive spoken with seem to welcome this change...

The few times i've went to do dynamis.. i can barely find anybody interested in going..

Helped friend get his rdm hat in xarc a few weeks ago with 4 people... its doable.. but a major pain in the @ss...

there is no reason to keep dynamis zones geared toward huge pulls.

and making the zone sharable would remove a lot of the Q.Q factor over reservations.

Tsukino_Kaji
03-16-2011, 03:57 PM
RMT are still active in game... You be surprise where they do they activity lately.RMT funfact: Todays RMTs speak english and run linkshells. Like Utsusemi for example. lol

Flunklesnarkin
03-16-2011, 03:58 PM
Is not only for currency price... ffs, is also how DEV is about to destroy the dynamis mechanic. When i do dynamis i wan a challenge, i don't wan feel i am playing in abyssea-sandy.. and once again is all about 'open zone' that make me hate this update.

Dynamis isn't a challenge anymore.. at all... there is no mechanic involved.. it was designed for lvl 75 and horribly outdated now.. and I doubt they have plans to make uber dynamis atm.

Tsukino_Kaji
03-16-2011, 03:59 PM
Dynamis isn't a challenge anymore.. at all... there is no mechanic involved.. it was designed for lvl 75 and horribly outdated now.. and I doubt they have plans to make uber dynamis atm.Dynamis - Abyssea. lol

Ilax
03-16-2011, 04:01 PM
I don't think they're spaghetti code can handle it lol

lmao.......

Ilax
03-16-2011, 04:03 PM
Dynamis isn't a challenge anymore.. at all... there is no mechanic involved.. it was designed for lvl 75 and horribly outdated now.. and I doubt they have plans to make uber dynamis atm.

Dyna still challenge us, reason is simple, we do zone as low as 6 member now, but trust me is not any 6 player that can success a zone... And no worry Ice zone still need way more then 6 player.

Tsukino_Kaji
03-16-2011, 04:04 PM
Dyna still challenge us, reason is simple, we do zone as low as 6 member now, but trust me is not any 6 player that can success a zone... And no worry Ice zone still need way more then 6 player.You need to BST more.

Ilax
03-16-2011, 04:06 PM
You need to BST more.

no i don't, even a lol-BST would not do much again some link that you can't avoid. I would go LOL-PUP way before.

Tsukino_Kaji
03-16-2011, 04:09 PM
no i don't, even a lol-BST would not do much again some link that you can't avoid. I would go LOL-PUP way before.If you think BST is lol, you need to BST more.

Flunklesnarkin
03-16-2011, 04:10 PM
There will be more challenges in the game.. dynamis isn't endgame anymore.. nor should it be considered as such...

I'm certain new challenges and actual endgame will be added by the lvl 99 update...

Who knows.. maybe they will add new dynamis zones geared toward lvl 99 players and we can still enjoy the dynamis mechanic as its meant to be enjoyed..

Beating dynamis at level 90 doesn't feel like much of an accomplishment...

and i feel it would be more productive to spend short periods of time farming relic gear for new players that need particular pieces then move on to more entertaining game content.

Flunklesnarkin
03-16-2011, 04:11 PM
no i don't, even a lol-BST would not do much again some link that you can't avoid. I would go LOL-PUP way before.

yah.. i managed to pull every dhalmel in dynamis buburimu on bst and still pwnt them lol.. sheepsong ftw >_>

Ilax
03-16-2011, 04:35 PM
Alright goodnight... I should be back later if i am still bored enough to talk against a wall. If you lucky i might tell you how i soloed AV in my dream.

Alhanelem
03-16-2011, 05:05 PM
PUP is far, far, far from LOL anymore, either.


Dude you unable to follow a single instruction in a thread, so do yourself a favor, stop talking to me. Your only argument about how good this update going to be is:

I am very high super excited about this update, man this going to be uber awesome.

OK, you've proven yourself a bona-fide troll..
1) There are no instructions for threads. You don't make the rules, and you can't decide what people can and can not say. That's up for SE's judgement, not yours. Do YOURself a favor and stop talking to me.
2) I've said far, far far far more than "oh im excited this is awesome." I've provided clear, rational explanations for my opinions. I've tried to explain to you and others, exactly what the stuff SE posted means (e.g. ppl keep thinking walk of echoes global loot pool even after SE already said that's not what's going to happen). If you really believe what you said, then you haven't actually read a word of any post of mine.


I should be back later if i am still bored enough to talk against a wall.More evidence that you're mainly here just to troll for your own entertainment.

Ayasha
03-16-2011, 06:59 PM
To Ilax,

Your inflammatory and condescending attitudes toward your dissenters proves without a doubt that you do not care about anyone's opinion outside your own, and the meager following you have garnered. Your vehement rejection of this 'update' is akin to the 6 year old child that doesn't like broccoli even before she tries it in the first place. You attempt to invalidate everyone's sentiments with fact-less and opinion based information, and completely turn tail and reverse yourself whenever you're caught being a hypocrite.

A little lesson in posting to on online PUBLIC forum. You will get in to an argument. Either add to the argument constructively, or you will just incite a war, and be labeled the proverbial "Troll".

Ilax
03-17-2011, 05:00 AM
To Ilax,

Your inflammatory and condescending attitudes toward your dissenters proves without a doubt that you do not care about anyone's opinion outside your own, and the meager following you have garnered. Your vehement rejection of this 'update' is akin to the 6 year old child that doesn't like broccoli even before she tries it in the first place. You attempt to invalidate everyone's sentiments with fact-less and opinion based information, and completely turn tail and reverse yourself whenever you're caught being a hypocrite.

A little lesson in posting to on online PUBLIC forum. You will get in to an argument. Either add to the argument constructively, or you will just incite a war, and be labeled the proverbial "Troll".

Read again the thread, i talked about my point of view about this dynamis update, i clearly stated my worry about it, you can blame me forever to have share my worry, but don't come to me saying i am wrong with no proof again what i am talking about (specialy when i elaborate my worry). I'm shocked you call me a troll when ive been totally impartial in the petition thread, of course i would have expect the same from other, but apparently that was also too hard.

Of course i ended to troll at my turn, because even after report over 20+ POST that clearly not follow the thread subject, mod did nothing. Is ok to not share same opinion, but again look in petition thread, and you find out i never forced anyone to share same opinion as mine...

Again who is hypocrite? Your post was hypocrite.... Mine was talking about dynamis, not about my own person nor about you until now. But hey thanks for derailing the subject even more.

I seriously wonder why MOD did not lock this thread, obviously everyone said what they had to say, and i doubt from this point any future post will give more guideline to DEV. Again thanks for posting against me, while i was posting against dynamis update.

Alhanelem
03-17-2011, 09:17 AM
I shall apply a little more tact in saying that it's quite clear you're refusing to acknowledge the truth of the situation and branding anyone who disagrees with you a troll. There's clearly no point in trying to reason with him, so I'm just going to block him and leave it at that. I'm sorry if my original method came across too rude, but it was something that needed pointing out.

People need to be a little more open minded, realize what SE is *trying* to do, and give it a chance to work before just attacking the idea and demanding that they recant it before it even is implemented.

Ayasha
03-17-2011, 09:21 AM
Alright, I must say, this is actually fun. Insert troll face wherever you want.

Ilax, your OPENING page on the 'Petition' thread DEFINES how you are forcing your opinion on others. Stating that "Posting in this thread mean you disagree with the update.[sic]" implies that you are against two-way arguments, and that you are forcing your own agenda to be heard without the possibility of the opposition voicing their concerns. Granted there are no fewer than 12 million "Dynamis reborn" threads on this forum, the end result is that you want to cull any form of discussion. The main reason people dissent in your petition is because having a one-sided voice to the Devs is a dangerous thing to those of us that welcome the change. The Ayes will always win if the Nays aren't allowed to disagree.

In NO way did I say your IDEAS were wrong. The beauty part of an opinion is that they're never WRONG. What I was 'flaming' you for was your attitude toward others. If you want people to listen to you, you should try adding a little charisma to your repertoire. You have every right to be against this 'update', but please keep in mind that other people are just as entitled to their opinions as you are; as well as to oppose yours.

Flunklesnarkin
03-17-2011, 09:23 AM
Anybody capable of critical thinking realizes that SE is able to adjust the drop rate of currency so the game doesn't become too unbalance..

(Everybody wont be swimming in relics and conversely.. currency won't become super rare)

Ilax
03-17-2011, 01:28 PM
Ilax, your OPENING page on the 'Petition' thread DEFINES how you are forcing your opinion on others.

I see, so opening a page where other could express they negative feed back was so wrong, of course it is wrong for you because you clearly love beat a dead beef forever. So in the end of all this, we not allow to express our feeling about it without having to face the 'true troll' on this forum, that very bright. You might never have noticed but the thread was also there so anyone that figure they don't wan fight again people like you for they own decision could just sign it. Of course that result in frustrate everyone like you that clearly love beat a dead beef just to make a show, also note how i did not post in the other petition that been made that invited everyone to sign in if they are for the update.

Again, i elaborate my reason about my worry, you still trying to tell me i am wrong, right from that point you losing your time, you do because as you can see i still believe about what i am talking about, now is by far over the opinion and all about attacking each other.

Once again i will end this INFINITE derailing thread into same word:


I seriously wonder why MOD did not lock this thread, obviously everyone said what they had to say, and i doubt from this point any future post will give more guideline to DEV. Again thanks for posting against me, while i was posting against dynamis update.

Saying more then this prove again you just like to repeat the same BS over and over and over again, i said what i had to say, you said what you had to said, then you jumped on me instead talk about the main subject, enough been said i think.

Flunklesnarkin
03-17-2011, 01:41 PM
The thread is fine to leave open.. just stop posting unless you have some suggestions for the update...

other than.. "Omg gaiz.. this update will ruin the game!!!111oneoneone"

Miera
03-17-2011, 01:48 PM
Sooo, let me get this straight. Dynamis is no longer a reserved type In-game event anyone and anyone can just walk up in it, steal mobs and MPK players? I can see people shouting to sell certain hard to get relic armor such as THF hands and RDM head and body, ect and big bills.

If this is true then I sure hope they fix it. I'm not looking forward to having some douche-bag LS come join and ruin everything like those turds do in Walk of Echos.

I think Dyna should have servers of their own. It sucks waiting for people to finish their event, I don't think we should wait. There should be reserved servers for events like Dyna. Just my opinion.

Flunklesnarkin
03-17-2011, 01:52 PM
No miera.. they haven't made any changes to dynamis yet.. at all

They made this thread to discuss possible changes to it.

Other people took the opportunity to spread misinformation throwing out fake numbers for the cost of currency and such.


I wouldn't mind seeing dynamis made into a regular open zone.. sort of like abyssea w/o cruor buffs and atmas.

The mobs would all respawn super fast.. and wouldn't be crazy 50/60 monster links.

Then people could go in and farm AF gear and currency with their limited time allotted each day.

Could also make attestation NM's and zone bosses force pop... maybe a key item system similar to abyssea force pop NM's

Ilax
03-17-2011, 01:54 PM
Sooo, let me get this straight. Dynamis is no longer a reserved type In-game event anyone and anyone can just walk up in it, steal mobs and MPK players? I can see people shouting to sell certain hard to get relic armor such as THF hands and RDM head and body, ect and big bills.

If this is true then I sure hope they fix it. I'm not looking forward to having some douche-bag LS come join and ruin everything like those turds do in Walk of Echos.

I think Dyna should have servers of their own. It sucks waiting for people to finish their event, I don't think we should wait. There should be reserved servers for events like Dyna. Just my opinion.

On that, i totally agree with you Miera.

Flunklesnarkin
03-17-2011, 01:55 PM
On that, i totally agree with you Miera.

keep spreading your misinformation ilax >_>

Miera
03-17-2011, 01:56 PM
Oh thank god, I was reading the first post and mistook it as it actually happening. I'm tired.. <_<

Flunklesnarkin
03-17-2011, 01:58 PM
Yah.. I'm hoping others will start offering suggestions other than me...

I think a dynamis update has the potential to be great.

Biggest suggestion i have is *not walk of echoes style* lol

If it was similar to abyssea.. just an open zone with regular clusters of mobs that despawn if you die.. i wouldn't forsee mpk being a huge problem.

Ilax
03-17-2011, 02:05 PM
Oh thank god, I was reading the first post and mistook it as it actually happening. I'm tired.. <_<

Don't worry Miera you did not read wrong, SE been talking about 'no reservation' which in my opinion mean anyone can come in your event and do what they wan. If it would be anything else, that long time a DEV would have come and say we wrong about it.... Those people here just trying to make a show and they love to point me saying how i am wrong when i just state the true fact of what SE announced.

Flunklesnarkin
03-17-2011, 02:09 PM
No reservations won't ruin the update...

why don't you try being constructive and come up with solutions to problems..

instead of just complaining

Ilax
03-17-2011, 02:10 PM
We get it ilax.. you don't want an update ...

I wan the update if the clause 'no reservation' be lift* off. Keep going on beating a dead beef, is very smart ... of you.


I'm only suggesting instead of arguing in this thread.. you start offering suggestions to make the dynamis update better...

I already did but you just love to ignore it....

Hey guess what you converted me, i wan the update now... ( Are you going to .... now? )

Ilax
03-17-2011, 02:10 PM
No reservations won't ruin the update...

why don't you try being constructive and come up with solutions to problems..

instead of just complaining

It wont ruin it, i agree, i am converted now. Are you done?

Flunklesnarkin
03-17-2011, 02:11 PM
Your suggestion of instancing isn't possible ilax.. not sure how many times i have to remind you of that...

the only viable option then would be an open zone..

why don't you try offering suggestions to alleviate the open zone concerns?

Ilax
03-17-2011, 02:24 PM
Your suggestion of instancing isn't possible ilax.. not sure how many times i have to remind you of that...

the only viable option then would be an open zone..

why don't you try offering suggestions to alleviate the open zone concerns?

Why you continue, already told you about how you converted me.

YES PLEASE let this update happen. ( Still not happy, what is your problem? )

Tsukino_Kaji
03-17-2011, 02:26 PM
Why you continue, already told you about how you converted me.

YES PLEASE let this update happen. ( Still not happy, what is your problem? )Because you're not, you're still just flaming the opposision.

Ilax
03-17-2011, 02:29 PM
Because you're not, you're still just flaming the opposision.

Omg no.... I can make gil out of this after the update (Atm i can't because i am limited with 1 relic inmy ls) , is POSITIVE for me, why you keep fight? No matter what i end to say, you won't be happy....

Make your ..... ........ mind. I am not anymore again the update, how many time i will need to say? Now what, you going to fight again me how negative this update gonna be?

Flunklesnarkin
03-17-2011, 02:33 PM
Idc if you are for or against the update...

I just think its more productive to

*Determine possible problems with the update

*and*

*offer solutions


Complaining helps nobody

Tsukino_Kaji
03-17-2011, 02:34 PM
I clear deffinition of what the update will intale would help. lol

Flunklesnarkin
03-17-2011, 02:36 PM
I think its gonna be all teddy bears and rainbows

Tsukino_Kaji
03-17-2011, 02:38 PM
...and rainbowsDo you realy want to fight Carbuncle again? >.>

Ilax
03-17-2011, 02:44 PM
Since i got converted, i will point the positive in this update:

I can do another relic.
I can do dynamis 7/7 ( i always been hardcore player, that for sure don't scare me, not at all...)
I can sell AFv2 for gil since my crew do not need that.
I can sell the new drop from new NM.
I will be part of the monopolization of the zone, sorry for other, i refuse to talk about this anymore.
I got my relic for only 34m wile other will have to pay 186m, thanks you to make me feel even more special.

Is there anything else i forget?

Oh yes, almost forget the fact that most of us have multiple mule and multiple account, TY for giving us more opening to exploit the new dynamis V2.

And in the end, just you know i am one of the nicest linkshell leader, so imagine other LS that have no respect. (i don't need to name them) Of course i might sound like a full a$s hol$ in all this, but i start to just think 'injustice' is only what people are really looking for. Once again, thanks for converting me, and i am serious... Let this update happen and ill show you how will rock the system.

Flunklesnarkin
03-17-2011, 02:51 PM
None of those are suggestions to the dev team

but its progress.. you are halfway there

Those seem like the identify problem part of an update..

now try your hand at coming up with solutions

Ilax
03-17-2011, 02:54 PM
None of those are suggestions to the dev team

but its progress.. you are halfway there

Those seem like the identify problem part of an update..

now try your hand at coming up with solutions

Oh because you do better here.... Why i would talk about problem or suggestion? Everything as i stated is perfect, not perfect for you? Why that should be my problem.

Ilax
03-17-2011, 02:57 PM
Also, i pay to play, i am not paid to tell them how to do they job, and as i state now, update is perfect for me. End of story.

Flunklesnarkin
03-17-2011, 03:02 PM
I'll try to come up with a few solutions to those problems.. but it might make you feel like you had input if you offered some as well

lets see

hmmm

As for making another relic

*SE could adjust the drop rate so that currency doesn't become too common or rare

I can do dynamis 7/7 ( i always been hardcore player, that for sure don't scare me, not at all...)

*SE could implement a time limit to dynamis each day...

I can sell AFv2 for gil since my crew do not need that.

*Of course you can sell any gear in the game for gil.. however.. the drop rates and accessbility to mobs that drop armor could be adjusted to where people wouldn't be able to abuse this.

I can sell the new drop from new NM.

*I'm not sure they plan to add new NM's.. just adjust the zone and leave the same drops in them.. ie make it easier to farm for smaller groups.

I will be part of the monopolization of the zone, sorry for other, i refuse to talk about this anymore.

*Monopolization can be addressed much the same way abyssea addressed monopolization.. make mobs plentiful and respawn quickly

I got my relic for only 34m wile other will have to pay 186m, thanks you to make me feel even more special.

*The drop rate of currency can be adjusted so that currency won't become to common or rare. I'm still not sure how you are coming up with these fake numbers for post update lol.

Flunklesnarkin
03-17-2011, 03:04 PM
Also, i pay to play, i am not paid to tell them how to do they job, and as i state now, update is perfect for me. End of story.

Well if you aren't here to be helpful.. why are you here?

Ilax
03-17-2011, 03:05 PM
This update is awesome, i can't wait to see it happen.

Ilax
03-17-2011, 03:06 PM
Well if you aren't here to be helpful.. why are you here?

To give my opinion, give idea and so on, apparently some can't accept other opinion. So over that don't ask me to do more.

Not here to offer a solution about how you\ can be lazy in the game and get everything you wan if that can answer better your question.

多芸は無芸 [Too Many Accomplishments Make No Accomplishments]

Flunklesnarkin
03-17-2011, 03:14 PM
Well thank you for your opinion..

maybe you can stop monopolizing the thread now and let others make suggestions for the update?

Ilax
03-17-2011, 03:59 PM
Well thank you for your opinion..

maybe you can stop monopolizing the thread now and let others make suggestions for the update?

If you can stop pointing my name in all your suggestion of course, i rather read then feel i have to defend myself in all post you make...

Maxbebop
03-17-2011, 10:02 PM
Ok i really didnt read all the posts here, but when i first saw this i was all against it and i read some pages and everyone has good points to this, untill i actually looked at the dev post its self, and i see its pros and cons to this idea that SE is going to do.

Dyna is easy now with our lvl cap at 90, but the only thing i see thats being made easy with this update is the accessabilty to Dyna, cool, no more hour glass, no more 3 day wait, but now there will be competition for claims in dyna with the •Monster claim and item drops will work the same way as in regular fields and dungeons.
So pretty much, your pt, your monster, your drops, no one outside your group can lot, now dyna is gonna be treated like abyssea in that area, especially with the ceratin pops for for certain NMs deal, they should treat this part like salvage cells, you cant enter dyna if you have NM pops, or make them ex, or rar/ex, this can avoid price gouging for whoever has plans on selling these items for profit, but still treat them like salvage cells if they go ex or rar/ex, SE has to keep its rep for making things difficult, lol. If SE keeps to certain rules for dyna, like the once a run NM shot, what i mean by this, if you want a test or fragment from a NM and it fails to drop or you fail to kill, you have to wait the time to re-enter dyna and try again, but heres where some ppl see that the non reservation can be bad, unless SE says, ok group A, you killed your NM, group B can pop and kill, but group A has to wait 1 day to fight again, and cant claim the NM, even if group B wipes, but, can someone from group A join group B and lot treasure? who knows, if this happens, it kills the rule, and allot of players will exploit that, SE will have to do something to restrict player A to join party B and lot on drops. or will SE treat the non hourglass deal like WoE?, check the trail marks > you get a message that says group A is battling and this much time is left zone, NMs have been killed and group B cant pop because the zone is being cleared out by group A, so now group B must wait till they exit and they go in and start their slaughter, that can make some sense. But if both groups go in at the same time, let the competition begin, and may the best group win.

Now the relic weapon part that allot of ppl are talkimg about, that its gonna be easier to get one, i kinda disagree, sure it could take less time, or maybe not, Im a relic owner and i can agree with all the others relics out there that this part is a slap to the face if getting a relic just got easy, but since they are gonna lower the amount of currency obtained, this part is vauge, (thats SE for ya) do they mean there will be a cap to how much currency you get per run? or will the drop rates be lowered, either way, thats a difficulty factor added to getting a relic, so we could see currecny prices going up, and may never see more than 2 or 3 100s drop in a run, and we all know that this part of the relic quest is the most difficult, you can have all the items put away, but the gathering of currency is the hard part.

I guess SE still wants to honor the challenge that Dyna gave us back at 75 or maybe make it harder, they have the power to do so, either way, Dyna is fun, i've always enjoyed it, with this update I'll give it a chance, but i truly hope SE sticks to its views on relic weapons, and if most of you remember in a past interview, the dev team said that not everyone will have a relic, i think it was in the ffxiclopedia forums, when they talked about lowering the price of hourglasses, the dev team said that relic weapons is not for everyone but it will get easier, im sure SE still has that in mind with this new update.
/em fingers crossed

Ilax
03-18-2011, 01:32 AM
Also NM holding that you forget, some might do it on purpose, some might just not be skilled too kill fast enough. To issue that they would need to do something like AV, if NM still alive after 5~10 min, then the NM depop so next group have a chance to pop too. (Assuming they can't do multiple ??? as is the case in abyssea)

Flunklesnarkin
03-18-2011, 04:33 AM
I think after a week or two the novelty of new dynamis will wear off and it will go back to being mostly ignored.

However i still think your idea of once a day/run NM limit would help alleviate some concerns with NM monopolization

I'm not sure how they would implement it tho

I certainly hope its nothing like walk of echoes.

Maybe something similar to the fov elite regimes.. where you have to be in the party when the NM is spawned to help fight the NM... and you can't join halfway.

That way the KI you received when you entered that dynamis run would be consumed and they could track whether or not you have killed the zone boss that day.

Valaris
03-20-2011, 04:56 AM
why do i get the feeling im gonna start seeing shouts like "dynamis lord (do you need it?) treasure (cast lots) X" -_- maybe if the zones were instanced it wouldnt be so bad but im gonna be guessing this nm is gonna be super camped. by people who eather will use others hard work for their own gain or people that dont need the drops but will camp it only to over charge people in the area tons of gil to buy their drops from it. i hope t doesnt come to that but i have a feeling that it will.

Flunklesnarkin
03-20-2011, 05:01 AM
why do i get the feeling im gonna start seeing shouts like "dynamis lord (do you need it?) treasure (cast lots) X" -_- maybe if the zones were instanced it wouldnt be so bad but im gonna be guessing this nm is gonna be super camped. by people who eather will use others hard work for their own gain or people that dont need the drops but will camp it only to over charge people in the area tons of gil to buy their drops from it. i hope t doesnt come to that but i have a feeling that it will.

I don't think it will be too bad... they just need some sort of way to limit the amount of times a person can fight dynamis lord each day.

I'm thinking something like fov elite regimes... you have to be in the party when the NM is spawned to help with the fight or cure people.. and you lose your KI after its spawned.

That way each person can't take turns popping dynamis lord.. and you can't have people spawn the NM then invite others to the party.

Auriga
03-20-2011, 05:15 AM
Lets not ruin our chances of anything being done here.. stop complaining and let them fix
this thing.

If kids keep this up the dev's will be like "ya know what.. lets not do this.. instead check
out my FB page!" and then.. nothing will ever change.. -.-

Flunklesnarkin
03-20-2011, 05:18 AM
Lets not ruin our chances of anything being done here.. stop complaining and let them fix
this thing.

If kids keep this up the dev's will be like "ya know what.. lets not do this.. instead check
out my FB page!" and then.. nothing will ever change.. -.-

I don't think the back and forth is necessarily bad...

identify concern >> come up with possible solution .... seems reasonable

The people that bother me are the ones that come in making up fake numbers like

OMG this update will make relics cost 186 million gil.. or other such nonsense

Ilax
03-20-2011, 06:13 AM
Personally my main worry is more about those ignorant player that come here and say that everything i am saying is wrong. [of course they use 100% speculation again me when i elaborate my worry with info that SE released and 6yr knowledge i have from dynamis]

No matter what, i told him already that i don't care anymore, i kinda find this update perfect for me since i can benefit more then anyone with my group, so let take avantage of it instead complain.

Anyway, we all know this guy don't give a shit about the subject, and he is only posting to cause trouble. Just an example of it, can see how he care with this:


I think after a week or two the novelty of new dynamis will wear off and it will go back to being mostly ignored.

But ya, anyone feel free to express your opinion/worry, just be ready to face that guy, because no matter what you will end to say, he will jump on your opinion because he such of GOD... he know everything, and we are all dumb knowing nothing, he probably have only 1hours dynamis experience, but he is the Chuck Norris of dynamis, he learned fast and know what is right and wrong. So please listen to that guy.

Flunklesnarkin
03-20-2011, 06:17 AM
Personally my main worry is more about those ignorant player that come here and say that everything i am saying is wrong. [of course they use 100% speculation again me when i elaborate my worry with info that SE released and 6yr knowledge i have from dynamis]

No matter what, i told him already that i don't care anymore, i kinda find this update perfect for me since i can benefit more then anyone with my group, so let take avantage of it instead complain.

Anyway, we all know this guy don't give a shit about the subject, and he is only posting to cause trouble. Just an example of it, can see how he care with this:



But ya, anyone feel free to express your opinion/worry, just be ready to face that guy, because no matter what you will end to say, he will jump on your opinion because he such of GOD... he know everything, and we are all dumb knowing nothing, he probably have only 1hours dynamis experience, but he is the Chuck Norris of dynamis, he learned fast and know what is right and wrong. So please listen to that guy.

I think i missed the part where you added something constructive to the discussion >_>

Ilax
03-20-2011, 06:18 AM
I think i missed the part where you added something constructive to the discussion >_>

See what i mean guys, i am not joking lol Listen to that guy =) He is so perfect, even Chock Norris would probably have no match.

Flunklesnarkin
03-20-2011, 06:31 AM
See what i mean guys, i am not joking lol Listen to that guy =) He is so perfect, even Chock Norris would probably have no match.

My perfection isn't the topic of discussion.. lets stay on topic .. kthx ;o

Ilax
03-20-2011, 06:31 AM
My perfection isn't the topic of discussion.. lets stay on topic .. kthx ;o

i will burn a candle tonight for you.

Tsukino_Kaji
03-20-2011, 06:34 AM
Open zone. Good.
Augments to existing gear. Bad.


My perfection isn't the topic of discussion.. lets stay on topic .. kthx ;oThe topic hammer, snap.

Ilax
03-20-2011, 06:37 AM
Open zone. Good.

You mean AWESOME :) I can already see how i will take advantage of this ^^

Alhanelem
03-20-2011, 07:16 AM
Message hidden because user is on your ignore list
The last page was like half full of that. Can we please stop feeding the trolls, and be a little more tolerant/optimistic/openminded about the upcoming update?

It could suck. It could be awesome. It could be irrelevant. Instead of pulling numbers out of nowhere and making up theories based on unsubstantiated claims, how about just waiting and seeing how it goes before going into panic mode?

edit: OK, looks like I overreacted a bit, after deciding to peek at the posts. Still, when I saw the original announcement I was instantly excited... I had no idea that this would be controversial.

Gildrein
03-24-2011, 10:00 PM
Thank you for the various comments and feedback! Right now, we are going through all the upcoming changes on Dynamis from the Dev. team.

We are looking to introduce them to you all sometime next week!

Auredant
03-24-2011, 10:30 PM
I look forward to the changes...i'm in a dyna ls that does payouts but, i just use the proceeds to buy currency anyways...this just cuts out the middle man. Gunna love the option of gettin 5 friends together on a daily. Remains to be seen mob distribution throughout the zone is gunna look like but i can't wait to find out.

Kraatos
03-24-2011, 11:00 PM
yeah def not a topic to complain bout means u can farm currency for relic's faster etc, but i do fore see prices on currency droppin which is good for me :D

Randwolf
03-24-2011, 11:22 PM
Bonus if you have friends who want to help you on your relic but can't make the Dynamis runs or are in another shell.

Manicora
03-24-2011, 11:24 PM
idk about the new dyna stuff, My ls only does it once a week yet i get 12-25+ coins Auto drop, so if i see 5-10 a day each day i'll be happy for sure. if i only see 1-4 a day i dont know how i will feel about that since im workin on relic h2h myself can someone post the info on the Dyna adjustments please i cant seem to find it any more.

Randwolf
03-24-2011, 11:32 PM
Now the relic weapon part that allot of ppl are talkimg about, that its gonna be easier to get one, i kinda disagree, sure it could take less time, or maybe not, Im a relic owner and i can agree with all the others relics out there that this part is a slap to the face if getting a relic just got easy, but since they are gonna lower the amount of currency obtained, this part is vauge, (thats SE for ya) do they mean there will be a cap to how much currency you get per run? or will the drop rates be lowered, either way, thats a difficulty factor added to getting a relic, so we could see currecny prices going up, and may never see more than 2 or 3 100s drop in a run, and we all know that this part of the relic quest is the most difficult, you can have all the items put away, but the gathering of currency is the hard part.
I don't think anyone can exactly predict what will happen. Personally, I see a relic taking longer. But, many more people may start them. And, a lot of those people will stop working on it because of how long it takes. I'm not sure if this is S/E's goal. But, it seems reasonable. I think the biggest impact is that anyone who uses the 'entire shell working for one person's relic' will be negatively impacted. At the very least, it will take a lot more coordination. However, I'm not fond of that system. So, it doesn't bother me. I'm not sure what the impact will be for people who want relic gear. Less of a chance to get the drop. More days you can go in and try to get it. Again, with several parties and coordination, you can increase your chances for getting the piece you want. I'm all for changing Dynamis up, though.

Ilax
03-25-2011, 12:42 AM
Must be a bad joke or something, but whatever....

@Gildrein NP buddy, always fun to have a one-way feedbacks....

If i say that, is purely because i would have love more 'WORD' from DEV about all our worry or a bit more detail.

Guess i was expecting too much from this forum, is nothing different from other one, wait that not even true, on other one i can vent violently my frustration in such of situation...

Love you all (And you all know what i mean by that)

Ryozen
03-25-2011, 01:13 AM
Relax, broseph. If you want in on the daily conversation about Dynamis changes, get a job at SE.

Otherwise, have some patience and wait for the update teasers.

Earnie
03-25-2011, 03:07 AM
If dyna becomes a open zone ppl can come in and steal ur coins just like walk of ecos and it will kill dyna

Auredant
03-25-2011, 03:09 AM
If dyna becomes a open zone ppl can come in and steal ur coins just like walk of ecos and it will kill dyna

not sure where i heard exactly but the drops will only fall to party/alliance.

Starcade
03-25-2011, 03:11 AM
If dyna becomes a open zone ppl can come in and steal ur coins just like walk of ecos and it will kill dyna

That's not really my main concern (as they basically already said that drops would be handled as in most other zones -- so they'd be alliance-limited).

My main concern is that you're going to see a lot more of the "train of death" motifs to basically drive all others out of the zone except for a few cockblockers. We had a variant of that when our Wednesday Dynamis head (somewhat foolishly, to his own admission later) decided to share the Wednesday run one time -- and the moment we got the zone win, some idiot of the other group decided to agg as much of the zone as he could and MPK the lot of us!!!

That is what is going to kill Dynamis, I fear. Basically, the only way to prevent that is to basically make it such that Dynamis no longer has stuff spawning like what you see now.

Chiibi
03-25-2011, 03:14 AM
didnt theysay they were adjusting mob placement?

Starcade
03-25-2011, 03:15 AM
Yes, but does that mean they are also adjusting (regular mob) spawn conditions as well?

They might also have to worry about how to deal with linkage too, or a Fleeing MPKer could wreak havoc...

Especially as cheap as XP has become...

Chiibi
03-25-2011, 03:19 AM
go in under the impression there are idiots inside then xD

Rambus
03-25-2011, 04:17 AM
uhhhhh site bugged and lost my post -.-

My concerns are this:
Is entry going to be like WoE because it is a onetime key item ( do i understand this right?)
How do you limit enery for say ls only?
What is the drawback of farming dyna now? (Before you lost exp for gear/ currency)
Why does the game have to be get exp while you farm for good gear now? ( I do not like this)
Will mobs be changed so exp gain is reasonable for 90/99?
will dyna be updated so people have other reasons to go there besides dyna currency?
Can new types of synth items drop? ( this goes with the question above)

Because of daily entry would there be less drop rates on 100? Maybe only allow boss pop NMs and NMs with a chance of a 100 drop?

Chiibi
03-25-2011, 04:30 AM
"How do you limit enery for say ls only?"

You dont.

"What is the drawback of farming dyna now? (Before you lost exp for gear/ currency)"

24hour time limit adjusted rate of coin drops.

"Why does the game have to be get exp while you farm for good gear now? ( I do not like this)"

Game growth/evolution?

"Will mobs be changed so exp gain is reasonable for 90/99?"

Im guessing it'll follow a smiliar exp growth to abyssea

"will dyna be updated so people have other reasons to go there besides dyna currency?"

Isnt that the whole point of refreshing the event >.>

"Can new types of synth items drop? ( this goes with the question above)"

Chances are high

"Because of daily entry would there be less drop rates on 100? Maybe only allow boss pop NMs and NMs with a chance of a 100 drop?"

They said they were adjusting coin drop rate to balance out the amount of coins ingame globaly. Did you not read the notes?

Rambus
03-25-2011, 04:34 AM
"How do you limit enery for say ls only?"

You dont."What is the drawback of farming dyna now? (Before you lost exp for gear/ currency)"

24hour time limit adjusted rate of coin drops.

"Why does the game have to be get exp while you farm for good gear now? ( I do not like this)"

Game growth/evolution?

"Will mobs be changed so exp gain is reasonable for 90/99?"

Im guessing it'll follow a smiliar exp growth to abyssea

"will dyna be updated so people have other reasons to go there besides dyna currency?"

Isnt that the whole point of refreshing the event >.>

"Can new types of synth items drop? ( this goes with the question above)"

Chances are high

"Because of daily entry would there be less drop rates on 100? Maybe only allow boss pop NMs and NMs with a chance of a 100 drop?"

They said they were adjusting coin drop rate to balance out the amount of coins ingame globaly. Did you not read the notes?

Don't want the change then, WoE had enoughh problems with that, please learn from mistakes SE.

Chiibi
03-25-2011, 04:34 AM
learn from mistake? they're opening the whole zone similar to abyssea... thats a bad thing why?

Rambus
03-25-2011, 04:36 AM
learn from mistake? they're opening the whole zone similar to abyssea... thats a bad thing why?

dyna =/= abyssea
WoE is failure.

bad idea

why not just deleate the whole game and make it abyssea then?

Chiibi
03-25-2011, 04:37 AM
... you're trapped in nostagia buddy...

Auredant
03-25-2011, 04:38 AM
uhhhhh site bugged and lost my post -.-

My concerns are this:
Is entry going to be like WoE because it is a onetime key item ( do i understand this right?)
How do you limit enery for say ls only?
What is the drawback of farming dyna now? (Before you lost exp for gear/ currency)
Why does the game have to be get exp while you farm for good gear now? ( I do not like this)
Will mobs be changed so exp gain is reasonable for 90/99?
will dyna be updated so people have other reasons to go there besides dyna currency?
Can new types of synth items drop? ( this goes with the question above)

Because of daily entry would there be less drop rates on 100? Maybe only allow boss pop NMs and NMs with a chance of a 100 drop?

I highly doubt ppl will be going to dynamis for the exp...but the chance for some asshat to decide and mpk ur group is a concern

Chiibi
03-25-2011, 04:39 AM
I highly doubt ppl will be going to dynamis for the exp...but the chance for some asshat to decide and mpk ur group is a concern

se have already said it'll work like exp outside and that they'd adjust mob locations and numbers right? so it'll be no different from being outside (from what they said)

Alhanelem
03-25-2011, 04:40 AM
I highly doubt ppl will be going to dynamis for the exp...but the chance for some asshat to decide and mpk ur group is a concernSince they're going to give EXP, they'll no longer all be NMs and thus will depop when trained and won't be MPKing anyone.

Randwolf
03-25-2011, 04:41 AM
I highly doubt ppl will be going to dynamis for the exp...but the chance for some asshat to decide and mpk ur group is a concern
I had that concern when I was in there with my LS only. It was a game that usually occurred near the end of a run.

Rambus
03-25-2011, 04:43 AM
... you're trapped in nostagia buddy...

your stuck in wanting everything like abyssea.

IF SE wants to make this game boring to the point where everything has to be like abyssea I will quit. Had enough as is where its abyssea only.

before 75 we had a lot of things to do and it was nice to have real variety. We even had to pick and choose what events to do because lol was not enough time in the day to do them all.

now it is abyssea only , make dyna like abyssea, make ein liek abyssea.. so on

abyssea was a bad idea to begin with ( the god mode and entery 30) and they want to keep going on that route? lol no thanks.

WoE had enough problems of allowing random people enter, do nothing, maybe skill up and lot on drops.

if dyna is like WoE they are repeating a mistake and people have been outspoken about WoE

Flunklesnarkin
03-25-2011, 04:47 AM
Seeing as how this is a suggestion thread to the dynamis developers..

I suggest not making dynamis like walk of echoes. Each party should have their own loot pool.

I suggest making it an open zone.. with mobs distributed to where you don't get 50 at once

Everything would respawn super fast so people could farm without concern of overcrowding.


MPK shouldn't be a huge issues because mobs should be able to despawn.. like normal exp mobs


and I think attestation NM's / zone bosses should be force popped and limited to once a day...

I think an accountability system similar to fov elite regimes would work best.. to prevent a group from taking turns popping NM's with each member..

the current fov elite system is.. you have to be in the group when the NM is spawned.. and if you aren't.. you can't assist in the fight in any way.. even if you join the group after.. you can't heal people.. you can't engage the NM..

With a system like that.. you could make the group lose their key item when the NM is spawned... and keep accountability of who has fought the NM accurately.

Rambus
03-25-2011, 04:49 AM
what is the limit of how long you can stay?

If dyna is going to be this open the 85>90 trials for relic better be changed.

I do not like the idea of dyna being open at all

WoE is enough to show that is a bad idea, and abyssea to even thats why the NM pop time needed to be so low

Flunklesnarkin
03-25-2011, 04:49 AM
Also lets keep this thread constructive..

I know there are plenty of people whose only suggestion is "Dont change Dynamis"

If you have a concern and want to try and make a possible solution please post them...

lets not fill the thread with angry trolls who have nothing constructive to say.

Flunklesnarkin
03-25-2011, 04:50 AM
I don't know what a fair time limit would be..

I think 60 mins max with no extensions would be a good balance.

Could do a bit of farming or have enough time to gather on a NM spawn and fight it.

Rambus
03-25-2011, 04:52 AM
I don't know what a fair time limit would be..

I think 60 mins max with no extensions would be a good balance.

Could do a bit of farming or have enough time to gather on a NM spawn and fight it.

They did not state how long you can stay ? (I really did not understand what they where doing to begin with by the sound of update notes)

60 min is not long enough , if dyna is going to be like WoE on top of a small limit the 85-90 trails better be changed.

are htey going to make limbus open and give exp? ein? savage?

this is not a good trend....

Chiibi
03-25-2011, 04:54 AM
"your stuck in wanting everything like abyssea."

HAHAHAHAHA ... no. i can count the times ive been in abyssea to exp in 8 fingers. and thats since abyssea was released a year and some change ago.

"IF SE wants to make this game boring to the point where everything has to be like abyssea I will quit. Had enough as is where its abyssea only."

The game's passed its peak in subscribers, se is catering towards those that remain and rather force us to require 2-3 alliances to get stuff done they're toning it down so a group of friends can you know... achieve sh*t.

"before 75 we had a lot of things to do and it was nice to have real variety. We even had to pick and choose what events to do because lol was not enough time in the day to do them all."

Read my previous comment about ffxi having passed its peak in active subscribers.

"now it is abyssea only , make dyna like abyssea, make ein liek abyssea.. so on"

There's still dynamis, limbus, sky, assault, nyzul, salvage... you're complaining because people want to do new stuff?

"abyssea was a bad idea to begin with ( the god mode and entery 30) and they want to keep going on that route? lol no thanks."

Erm no... they're exploring ideas the previous dev team didnt bother trying to impliment because they were annoyingly simple minded.

"WoE had enough problems of allowing random people enter, do nothing, maybe skill up and lot on drops."

Yes and they're trying to fix it... yet you're still gonna complain even when they're done arnt you =.=;

"if dyna is like WoE they are repeating a mistake and people have been outspoken about WoE"

Isnt that sweet.. you make such baseless assumptions.

Flunklesnarkin
03-25-2011, 04:54 AM
They did not state how long you can stay ? (I really did not understand what they where doing to begin with by the sound of update notes)

60 min is not long enough , if dyna is going to be like WoE on top of a small limit the 85-90 trails better be changed.

This is a suggestion thread.. are you suggesting dynamis should be like walk of echoes?

If so I'd have to disagree with you.. I think walk of echoes is a failure..

Dynamis should be an open zone with fast respawns..

and NM's being force popped with ??? respawning in like a minute or 2 like other force spawns.

Rambus
03-25-2011, 04:56 AM
This is a suggestion thread.. are you suggesting dynamis should be like walk of echoes?

If so I'd have to disagree with you.. I think walk of echoes is a failure..

Dynamis should be an open zone with fast respawns..

and NM's being force popped with ??? respawning in like a minute or 2 like other force spawns.

I am saying it better not be like WoE, someone said it was going to be free entery like that.

it better not be. I said IF SE tries that route the 85-90 trail better be different.
How do you knwo they are going to be force pop? how are people getting this information? I did not understand that from thier statment on chaning dyna


"The game's passed its peak in subscribers, se is catering towards those that remain and rather force us to require 2-3 alliances to get stuff done they're toning it down so a group of friends can you know... achieve sh*t.


2-3 allys? back in 04 maybe, but 08+? 2-3 allies?!?!?!!?
what required that meny people?

Flunklesnarkin
03-25-2011, 04:59 AM
I am saying it better not be like WoE, someone said it was goign to be free entery like that.

it better not be.

Ok i agree with you there ^^

I think it helps the developers to point out specific flaws in walk of echoes so they don't repeat them when they change dynamis.

Like make people in dynamis have their own loot pool

and have mobs despawn so mpk isn't likely.. things like that.

Chiibi
03-25-2011, 05:00 AM
2-3 allys? back in 04 maybe, but 08+? 2-3 allies?!?!?!!?
what required that meny people?

=.=; not literally, genius.

Rambus
03-25-2011, 05:01 AM
Ok i agree with you there ^^

I think it helps the developers to point out specific flaws in walk of echoes so they don't repeat them when they change dynamis.

Like make people in dynamis have their own loot pool

and have mobs despawn so mpk isn't likely.. things like that.


Yeah thats why I do not want free entry, there be too much lot greifing, mob greifing and GMs don't do anything about it. But if SE really tries that I made if statment to show why I think it is bad idea and other changes are needed if it is free for all like that


=.=; not literally, genius.

this is official forum not alla or BG where people make troll/ fame comments, please only be constructive and easy to understand. the only thing I was able to pick up from the last post is the 2-3 ally thing, I do not really understand any of your points past everything needs to be like abyssea now. I do not understand sarcasm well.

Flunklesnarkin
03-25-2011, 05:02 AM
=.=; not literally, genius.

would you please stop arguing over old dynamis.. lets keep the thread constructive and make suggestions to the developers ;p

Chiibi
03-25-2011, 05:03 AM
would you please stop arguing over old dynamis.. lets keep the thread constructive and make suggestions to the developers ;p

im not arguing over old dynamis. i dont actually care about the fact dynamis is changing (im looking forward to it), i actually enjoyed dynamis as it was. and ill probably enjoy it post update too.

Neika
03-25-2011, 05:04 AM
I would like more detailed info on this dynamis update please SE.

Chiibi
03-25-2011, 05:06 AM
I would like more detailed info on this dynamis update please SE.

4 days too early hun they said they would hunt down more info for us next week

Flunklesnarkin
03-25-2011, 05:06 AM
Yeah thats why I do not want free entry, there be too much lot greifing, mob greifing and GMs don't do anything about it

I think if everything respawned in a few seconds.. and NM's were force spawned.. griefing wouldn't be a huge issue.

I also doubt people would camp NM's unless they added some near gear.. which it doesn't seem like they are.


As it is.. abyssea is an example i suppose.. 90% of the time i don't see griefing in there on NM's because everybody knows they will die super fast and pop theirs in a minute..

with a one a day limit.... people also couldn't camp the NM 50 times like abyssea.. so it would be better.

also if regular mobs despawned.. there would be little risk of mpk that fashion.. although people will always be jerks whether its in dynamis or a regular zone..

can just GM if they are doing obviously mpk like drag a smn on top of you and cfh or something obvious like that lol.

I hardly see that anymore tho because those people get banned pretty fast.

Neika
03-25-2011, 05:08 AM
4 days too early hun they said they would hunt down more info for us next week

hopefully it will be more detailed than some of their previous posts lol.

Rambus
03-25-2011, 05:09 AM
I think if everything respawned in a few seconds.. and NM's were force spawned.. griefing wouldn't be a huge issue.

I also doubt people would camp NM's unless they added some near gear.. which it doesn't seem like they are.


As it is.. abyssea is an example i suppose.. 90% of the time i don't see griefing in there on NM's because everybody knows they will die super fast and pop theirs in a minute..

with a one a day limit.... people also couldn't camp the NM 50 times like abyssea.. so it would be better.

also if regular mobs despawned.. there would be little risk of mpk that fashion.. although people will always be jerks whether its in dynamis or a regular zone..

can just GM if they are doing obviously mpk like drag a smn on top of you and cfh or something obvious like that lol.

I hardly see that anymore tho because those people get banned pretty fast.

you are right, but thats IF they do it.

GM don't do anything. I call GM while people are doing MPK attempts at me and do nothing so SE needs preventive programming, like the stuff you said.

some people lie in abyssea shout, they can even go far as to kick you so you can't lot on item xxx. They do that so they can use you for proc help or w/e.

for clearity no one knows fotr sure if it is free entery liker WoE? was that only player theory?

Flunklesnarkin
03-25-2011, 05:12 AM
you are right, but thats IF they do it.

GM don't do anything. I call GM while people are doing MPK attempts at me and do nothing so SE needs preventive programming, like the stuff you said.

some people lie in abyssea shout, they can even go far as to kick you so you can't lot on item xxx

I don't think jerks are limited to dynamis though.. its an ffxi and MMORPG wide problem...

I guess thats what you get when you decide to play a game online with thousands of other peoples.. it is sort of a microcosm of the world..

and unfortunately some people are jerks.. you just gotta hope the GM's do their job and ban the piss out of people like that.

Manicora
03-25-2011, 05:13 AM
hmmm so whats the topic of this rant, Dyna or MPK?

Flunklesnarkin
03-25-2011, 05:15 AM
The topic is suggestions for dynamis..

lately been doing suggestions to avoid mpk.. my top suggestions being..

Make mobs despawn so people can't drag them on top of you.

Auredant
03-25-2011, 05:16 AM
I think if everything respawned in a few seconds.. and NM's were force spawned.. griefing wouldn't be a huge issue.

I also doubt people would camp NM's unless they added some near gear.. which it doesn't seem like they are.


As it is.. abyssea is an example i suppose.. 90% of the time i don't see griefing in there on NM's because everybody knows they will die super fast and pop theirs in a minute..

with a one a day limit.... people also couldn't camp the NM 50 times like abyssea.. so it would be better.

also if regular mobs despawned.. there would be little risk of mpk that fashion.. although people will always be jerks whether its in dynamis or a regular zone..

can just GM if they are doing obviously mpk like drag a smn on top of you and cfh or something obvious like that lol.

I hardly see that anymore tho because those people get banned pretty fast.

I like that "everyone in the alliance can only pop a particular NM once a day" suggestion. hopefully it will get implemented. Also, I'm all for the force pops as well.

Rambus
03-25-2011, 05:16 AM
my suggestion was simply this:

do not make it like WoE, rest was questions because I really do not understand what SE is doing for the changes.

Vadreucant
03-25-2011, 05:31 AM
Great more ways to ruin the game as if the addition of abyssea wasnt already enough. FFXI is such a me me me game and is not what most of us came to it for. I remember the days of parties at all levels and skilling up along the way. Level sync ruined that. Used to be a major achievement to get your first job to level 75. Thanks for nothing SE abyssea and level sync ruined so much of what most of us that joined the game for when it first started. Spoiled people with no drive taking advantage of a game that people actually used to work hard on their jobs and skills has made this a sometimes difficult game to play. Please dont ruin Dynamis as you have so many other aspects of this game.

Flunklesnarkin
03-25-2011, 05:37 AM
Great more ways to ruin the game as if the addition of abyssea wasnt already enough. FFXI is such a me me me game and is not what most of us came to it for. I remember the days of parties at all levels and skilling up along the way. Level sync ruined that. Used to be a major achievement to get your first job to level 75. Thanks for nothing SE abyssea and level sync ruined so much of what most of us that joined the game for when it first started. Spoiled people with no drive taking advantage of a game that people actually used to work hard on their jobs and skills has made this a sometimes difficult game to play. Please dont ruin Dynamis as you have so many other aspects of this game.

Do you have any suggestions as to how they can avoid "ruining" dynamis?

Vadreucant
03-25-2011, 06:05 AM
well its already easy enough with a ful group of level 90s. lets not give exp in dynamis or change the entrance time to 3 times a week if you are gonna change it openeing it to a once a day thing just doesnt sound like a good idea to me and only change the number of people allowed on Dynamis Tav make it the same as the other areas.

Auredant
03-25-2011, 06:08 AM
well its already easy enough with a ful group of level 90s. lets not give exp in dynamis or change the entrance time to 3 times a week if you are gonna change it openeing it to a once a day thing just doesnt sound like a good idea to me and only change the number of people allowed on Dynamis Tav make it the same as the other areas.

The COP zones will be unaffected from what i heard. But do you honestly think gettin exp in dynamis effects anything?

Flunklesnarkin
03-25-2011, 06:09 AM
I was really never a fan of the reservation system

It caused way more trouble than it solved... they should have instanced (which isn't possible in ffxi) or made it an open zone.. which is what they are doing now.

Chiibi
03-25-2011, 06:12 AM
I was really never a fan of the reservation system

It caused way more trouble than it solved... they should have instanced (which isn't possible in ffxi) or made it an open zone.. which is what they are doing now.


not many were it was too easy to have your slot stolen by douchebags

Auredant
03-25-2011, 06:14 AM
I was really never a fan of the reservation system

It caused way more trouble than it solved... they should have instanced (which isn't possible in ffxi) or made it an open zone.. which is what they are doing now.

What reservation system? Lol...people entered when they wanted to....At least on my server. And they were always pricks about it. Almost everyone who's done dynamis has a similar story. So, I'm personally all for a change.

Flunklesnarkin
03-25-2011, 06:17 AM
What reservation system? Lol...people entered when they wanted to....At least on my server. And they were always pricks about it. Almost everyone who's done dynamis has a similar story. So, I'm personally all for a change.

By reservation i mean.. a group trades the glass.. and reserves the zone.. preventing others from doing the game content.

Symbiote
03-25-2011, 06:32 AM
Has anyone seen if they announced how long you will be able to spend inside with this new system in place? I can't be bothered sorting through 46 pages of rage/praise/speculation. Did SE say anything about it?

Flunklesnarkin
03-25-2011, 06:47 AM
Has anyone seen if they announced how long you will be able to spend inside with this new system in place? I can't be bothered sorting through 46 pages of rage/praise/speculation. Did SE say anything about it?

The extent of what we know they plan on changing is

Adjustments:

* Reservations will no longer be required to enter the above areas.
* New key items will replace the "Timeless Hourglass" and "Perpetual Hourglass" items needed for entry.

o The key items need only be obtained once.
o It will be made available at an affordable price via the Goblin NPCs presently dealing in hourglasses.

* Time restriction for entry will be changed to once per Earth day.
* Trigger items will be introduced as a new spawn condition for certain notorious monsters (NMs).
* Monster distribution will receive drastic revisions.
* Monsters will yield experience points (excluding certain NMs).
* Monster claim and item drops will work the same way as in regular fields and dungeons.
* Treasure:

o There are no plans to change the drop rate of Relic equipment.
o Along with the reduction of the entry time restriction, the amount of Ancient Currency earned per session will be lowered. Overall, this change should increase the Ancient Currency distributed across the World.


I think the rest of the thread is suggestions that would go along with those changes.

Like how to implement the force pops they are introducing.

or how long people would be allowed in dynamis each day.

Symbiote
03-25-2011, 06:49 AM
Ok, so they have covered all the bases with the exception of how long we can spend inside. Why do I get the feeling that we will see the chests from abyssea for time extensions in dynamis?

Flunklesnarkin
03-25-2011, 06:50 AM
Ok, so they have covered all the bases with the exception of how long we can spend inside. Why do I get the feeling that we will see the chests from abyssea for time extensions in dynamis?

I certainly hope they don't do nonsense like that lol..

Kagato
03-25-2011, 06:55 AM
Ancient Currency may be lowered, but if people can enter once a day, there's a chance ancient currency gained compared to the original once-every-3-days may be higher overall. It just depends on how drastic the drop rate change is.

Flunklesnarkin
03-25-2011, 06:58 AM
Ancient Currency may be lowered, but if people can enter once a day, there's a chance ancient currency gained compared to the original once-every-3-days may be higher overall. It just depends on how drastic the drop rate change is.

I'm not to concerned about the currency myself.. I'm sure they can always adjust the drop rate if things get too far out of balance.

Ruvion
03-25-2011, 07:15 AM
Dyna sucks, who cares. 4+ hours of mindless torture doing the same thing over and over again. Most shells on my server pre 90 cap were run by greedy idiots. SE is just trying to ease the pain of getting your relic weapon. They know since the economy has tanked and time left in this game is growing shorter everyday, they don't forsee anyone spending 2 years sponsering dyna runs 2x a week to obtain a relic that is outdone by an emp weapon anyway.

I'm looking forward to going into a zone and getting the few remaining items I need to finish up some sets and then I'm done with it forever.

Flunklesnarkin
03-25-2011, 07:56 AM
Please ilax.. lets keep this thread constructive.. and make suggestions to the dev team about how to update dynamis ^^

Ilax
03-25-2011, 07:59 AM
constructive thread is when communication happen, i must be blind because i don't see any DEV talking. (And pointing this is for sure constructive not negative)

Flunklesnarkin
03-25-2011, 08:07 AM
constructive thread is when communication happen, i must be blind because i don't see any DEV talking. (And pointing this is for sure constructive not negative)

From my understanding the community rep takes suggestions that are good and presents them to the dev team

I can sort of understand why they would be slower in responding to specific questions than normal.. if you want a faster response.. could try the dev team twitter.

Ilax
03-25-2011, 08:09 AM
From my understanding the community rep takes suggestions that are good and presents them to the dev team

I can sort of understand why they would be slower in responding to specific questions than normal.. if you want a faster response.. could try the dev team twitter.

Resume perfectly what i said about this forum, but thanks for the info.

Auredant
03-25-2011, 08:11 AM
constructive thread is when communication happen, i must be blind because i don't see any DEV talking. (And pointing this is for sure constructive not negative)

Trolling about a "troll" post? No one forced you to post or read it.

Flunklesnarkin
03-25-2011, 08:13 AM
Trolling about a "troll" post? No one forced you to post or read it.

Please don't feed ilax's need for attention.. lets try to keep this thread on topic.. and constructive.

Rambus
03-25-2011, 08:50 AM
Dyna sucks, who cares. 4+ hours of mindless torture doing the same thing over and over again. Most shells on my server pre 90 cap were run by greedy idiots. SE is just trying to ease the pain of getting your relic weapon. They know since the economy has tanked and time left in this game is growing shorter everyday, they don't forsee anyone spending 2 years sponsering dyna runs 2x a week to obtain a relic that is outdone by an emp weapon anyway.

I'm looking forward to going into a zone and getting the few remaining items I need to finish up some sets and then I'm done with it forever.
that is what abyssea is, do you like abyssea but hate dyna? abyssea useally eats more time then that per day and ti is the same thing over and over again

I do not understand how someone can say " i hate killing the same thing over and over again for 4 hours" when abyssea is the same thing.

So gear reward makes it tolerable in one instance but not the other?

With this viewpoint why should dyna minic abyssea like someone else said ealier?

you get random people entering able to lot like WoE? because that is what it sounds like in the notes.

I do agree abyssea needs changing but SE will prob mess it up make it like WoE to try mimic this abyssea for everything trend.

Flunklesnarkin
03-25-2011, 08:53 AM
Well the dev team already stated specifically loot will work like regular zones

Ie. party gets their own loot pool

It wont be like walk of echoes.

Rambus
03-25-2011, 08:58 AM
Well the dev team already stated specifically loot will work like regular zones

Ie. party gets their own loot pool

It wont be like walk of echoes.

I am just going to wait for more detail or see it in action because I really do not see that working well.
As a whole I do not see SEs idea working well.

Like I said Dyna does need changing but I do not like how SE stated it.
The content needs updating like make mobs harder, have it drop stuff that people might want like emp +2 upgrades every once in a while. Maybe introduce matts to make +2 relic gear.

Either way I do not see fighting for mobs and each party fights for coins as working content.

What if my LS has more then 18 people that want to cooperate togher?

when everyone fights for one item does not end well.

thats one thing that is nice about abyssea that mobs drop things that is ment for more then one person.

that is why old dyna worked , people wanted the drops and nothing to do with the weapons.

Flunklesnarkin
03-25-2011, 09:04 AM
I agree.. i'd like to see the new dynamis changes in action..

However I am hopeful the changes are going to be positive.


I could only see problems getting worse by lvl 99 if they left it a reserved zone... I mean a party or less can already clear entire zones....

and I don't see them spending the amount of time they spent on empyrean armor.. to implement dynamis armor upgrades.. they already have a new system that works great for new armor...

I'd rather them funnel their energy into new content.. and balance old content for accessibility.. like they are testing with dynamis.

SolidSnake
03-25-2011, 09:22 AM
Please don't feed ilax's need for attention.. lets try to keep this thread on topic.. and constructive.

[Removed by Moderator according to the FINAL FANTASY XI FORUM Guidelines (http://support.na.square-enix.com/rule.php?id=20&la=1).] SE has been following the trend of making this game more and more easy. By first nerfing CoP for those who were stuck on it. Then Fov lvl sync etc their trying to make this game easier for the obvious reasons, as someone else has already posted. I mean trying to boost your subscriber's is one thing, but at the same time your loosing player's that have been on this game since it came out. This whole dynamis reborn is just a slap in the face for those player's that spent years trying to get one. But then again SE has shown they rather have those customers that subscribe for a couple of months then quit, and go to another game. Than actually hold onto it's loyal fan base. To keep it short for all of you lol cool story bro..

Fix ff14 instead of trying to revive an outdated game, seriously before u end up with one server lol.
or dump the ps2 user's and add more content, and take the game off it's perma easy mode.
Cuz seriously what achievement is there in completing something in this game if it takes u an hr to do it lol.

BurnNotice
03-25-2011, 09:37 AM
I can infer that the Dev. Team will probably have separate lot pools for each group or alliance, have that claim status on a mob if another group,alliance, or player has it, and probably lower the drop rate a tad bit on currency. Now, keep in mind, they can also add mobs that can drop more currency, but are much more tougher than normal. I am not talking about NMs here. Just tougher mobs with better drops. They may keep the drop rate on the current NMs and maybe even increase their strength for a nice decent chance of 100s dropping. NMs that consist of getting Attestations and Fragments shouldn't change since those are already tough to get. I mean, it could workout for the best for us. I am sure it will be nothing like WoE.

Manicora
03-25-2011, 09:41 AM
I would love to have relic h2h, since I wont bow down and kiss anyones rear over the one they have, or in some ppl's cases Many. I dont play for the social aspect of it, I play so I am not bored in real life. If i can get a relic in 6 months vs 2+++ Years im all for it, Price will Raise at 1st im sure for coins and 100's, And drop if so many people flood the economy which I like. What I fear is that you take 6 people into a Dyna zone for the purpose of Farming Currency and wind up with 6 coins only. So for now I will wait for the % and # adjustments and I will scream my head off if they Mess it up. I would accept 50% of the current rate, So only gettin 100 coins in 1 hour vs 200+ is fine by me, Just up the % on 100's by 5% so I can get my relic asap. m<@^@>m

Alhanelem
03-25-2011, 09:43 AM
dyna =/= abyssea
WoE is failure.

bad idea

why not just deleate the whole game and make it abyssea then?
Maybe if you read some of the other 400 posts in this thread, you'd realize that the dynamis changes are NOTHING AT ALL like walk of echoes.

Stuck in nostalgia is right. people are baselessly dismissing this change before they've even seen it.

Ilax
03-25-2011, 09:50 AM
[Removed by Moderator according to the FINAL FANTASY XI FORUM Guidelines.]

At least i am not the only one thinking that, my main frustration in all this is not only about the update itself but more about many question that remain unanswered, is easy pre-info release speculate on how positive this update going to be as it is easy to speculate how negative this going to be, but in the end no one is really wrong, we just worry for different thing.

what can i contribute more about subject, here:

Can we have more answer to our question before release?

What solution i can bring for the subject:
*Can you do multiple instance instead?
*Can each group be guaranted to get same amount of currency per run. [open zone np, by time each group inside can get they 300~400 currency or a bit less since as SE stated they now can go 7/7]

Alhanelem
03-25-2011, 09:59 AM
*Can you do multiple instance instead?No, they can't. It's technically unfeasable because of the design of the area. If they could have done it, it would have been done ages ago.

Ilax
03-25-2011, 10:08 AM
[Removed by Moderator according to the FINAL FANTASY XI FORUM Guidelines (http://support.na.square-enix.com/rule.php?id=20&la=1).]

Anyway my other solution was also talking about amount of currency per group, that would be nice if every groups can actually get same amount of currency as before update. In the end that fix a major issue right there, for me as for you. I think is easy to say that would make everyone happy.

Just a suggestion anyway.

Alhanelem
03-25-2011, 10:13 AM
[Removed by Moderator according to the FINAL FANTASY XI FORUM Guidelines (http://support.na.square-enix.com/rule.php?id=20&la=1).]

[Removed by Moderator according to the FINAL FANTASY XI FORUM Guidelines (http://support.na.square-enix.com/rule.php?id=20&la=1).]

If you understand the way "instancing" works elsewhere in FFXI (it's not true instancing), you'd understand why it can't work for dynamis.

Ilax
03-25-2011, 10:15 AM
Please Alhanelem.. lets keep this thread constructive.. and make suggestions to the dev team about how to update dynamis ^^

Confusedtaru
03-25-2011, 10:32 AM
I dont think i saw it anywhere but I suggest maybe making dynamis like Shin fight where 3 different groups can go in at a time and you do not see the other groups of people in there. If that is even a possibility.

Ilax
03-25-2011, 10:33 AM
[Removed by Moderator according to the FINAL FANTASY XI FORUM Guidelines (http://support.na.square-enix.com/rule.php?id=20&la=1).]

[Removed by Moderator according to the FINAL FANTASY XI FORUM Guidelines (http://support.na.square-enix.com/rule.php?id=20&la=1).]

I guess i just did not explain enough, SE is merging many server and at the same time they say how they going to reborn dynamis, instancing was maybe not much possible pre-merging, keep in mind they will have free resource and is maybe the reason why they are merging, did you ever think about it?

[Removed by Moderator according to the FINAL FANTASY XI FORUM Guidelines (http://support.na.square-enix.com/rule.php?id=20&la=1).]


different groups can go in at a time and you do not see the other groups of people in there. If that is even a possibility.

Yes is what i mean by multiple instance. Tbh that would be best update ever for dynamis :)

Shoyu
03-25-2011, 11:17 AM
I like this thread :) Ilax makes a valid point :o

Bulrogg
03-25-2011, 11:43 AM
I wonder if they plan on adding anything like Curior or Tabs that can be used to purchase things. temps/armor/currency :confused:

Flunklesnarkin
03-25-2011, 12:34 PM
lol fov's in dynamis >_>

not that anything would be terrible about that.. heh

Moondaddy
03-25-2011, 01:45 PM
what happens if you have more than 18ppl who want to roll to dyna togeather, are we goin to be stuck swaping ppl into main alli when something they want drops/nm kill they need. if they could link treasure pool to your ls that could fix alot of the probs ppl are talkin about i think

Bulrogg
03-25-2011, 01:51 PM
It would be no different than swapping someone into main alliance in areas such as sea, sky, abyssea I would suppose.
I think that is what they are trying to do with Dynamis. Make it seem more like one of those areas to farm for gear.
Not that anything would be terrible about that either.

Alhanelem
03-25-2011, 02:10 PM
I guess i just did not explain enough, SE is merging many server and at the same time they say how they going to reborn dynamis, instancing was maybe not much possible pre-merging, keep in mind they will have free resource and is maybe the reason why they are merging, did you ever think about it?...

Instancing isn't an issue of sever capacity. If you could have 64 people in a dynamis area (something that rarely happened after the first few months of dynamis' release), there wouldn't be capacity problems if there were 4 groups of 16.

The issue is the method by which FFXI events achieve the appearance of instancing. BCNM areas, assaults and similar stuff are "instanced" by filling the game engine's world environment with several copies of the same section of terrain, spaced out so that they arent in range of shouting of eachother. If one copy of the battlefield or assault area is in use, the game puts the players into the next one. There are only a few of these copies, and if they are all full, more people can't enter. Dynamis areas are much larger and also more complex than battlefield areas. The assault areas and WotG battle zones rival that, but they are newer and were designed with Dynamis's issues in mind (or, that's the impression we get). In order to instance dynamis, the zones themselves would need to be rebuilt, which would be a major undertaking (and it would also make the size of the data for the zones larger, at a time when the game is running out of disk space on the console versions)

Other games achieve instancing by using special server machines to handle the instanced areas, and give every group it's own bonafide private area to work in. The number of instances is only limited by server capacity (which can be reasonably increased if need be)

They cannot instance dynamis without changing the physical structure of the area in the game data itself. This is something that they are unable or possibly unwilling to do for some reason or another (The fact that there are invisible walls in Upper Jeuno that have been there since the beginning of time can attest to unlikelyhood of physical changes to the zones).

I'm not sure what the problem was with my last post, but I hope this explanation is helpful- I really didn't intend to be rude.. This was discovered by people who analyzed the data files, explored the game's areas in model viewers, etc. Mordion Gaol, the game's jail for instance, is literally made up of a bunch of small "cells" stacked on top of each other out of shout range. This is well known by people who have analyzed the game.

The one thing I could see them doing, is turning different groups of people in the same area invisible to eachother, something that is done during Ballista matches. Players and monsters not participating in ballista are invisible (and don't collide with to the people that are in the ballista match). This could work, but might result in lag with no visible explanation to the player if lots of other groups (which are invisible) are physically near eachother (because the invisibility is done client side as far as I can tell- but i'm not 100% sure here)

Ilax
03-25-2011, 02:49 PM
Other games achieve instancing by using special server machines to handle the instanced areas, and give every group it's own bonafide private area to work in. The number of instances is only limited by server capacity (which can be reasonably increased if need be)

SE is merging how many server again? I agree it was impossible pre-merge since it request too much load to the server, but if you think about it, who know what SE will do with those server? Nothing say they can't create instanced dynamis. Is not like they have to modify the game that much. Plus note how they announced the server merge and dynamis change at almost same time.

All i know is SE said: *Reservations will no longer be required to enter the above areas.*

Nothing in that say is going to be open zone, i was assuming at first it would be since i knew like you that is too hard for 1 server to handle it, but i was not thinking about all those server they about to free up after the merge. Of course is pure speculation from me, i can be wrong but i think is fair to think that is possible, and to be honest, i think 95% community would be crazzy happy if is the case.

If is open zone, then be it too, i mean there many way they can issue all the problem we listed, like what Flunklesnarkin said in previous post:


I'm thinking something like fov elite regimes... you have to be in the party when the NM is spawned to help with the fight or cure people.. and you lose your KI after its spawned.

That would also be nice, or as i said if multiple group can enter in at same time, i just hope at least is still possible for each group to get 250+ currency. That way every group have they chance to finish a relic over time. If is 250 currency split to all group that enter, then is just a new Campaign style system but ya again that still cool due to fact no reservation + LS still have CoP zone and fact that everyone can go in and get 5~6 currency every day.

What is going to be, no one really know, i just hope SE surprise us with something awesome, only 1 week left till we find out.

Nephilipitou
03-25-2011, 02:50 PM
I have issues with what the topic creators first points are.




I understand that FFXI is taking a more "WoW" approach to appeal to the teens with A.D.D who need everything quickly and with ease, but being able to not hit that lump like paying 500k per dynamis will allow Gil Farms to jump on a bandwagon and ease on in.


Well ya if you piss on my head and call it rain I guess you could say that. I would say it's just a natural evolution to a game that is losing people faster than it's gaining people, while also raising the level cap.

75 is the halfway mark in exp to 90. 90 is the halfway mark in exp to 99 most likely. The increased exp in areas outside of Abyssea are to make it to where leveling outside of Abyssea feels productive for those that want to do it. Abyssea's massive exp is important because without a way to gain massive exp it'd take you 4x the exp it took to get from 1-75 to get to 99. How many people are going to keep playing the game if it takes THAT long to hit max. People were like "Well it takes about 6 months to a year for me to get a job fully leveled" well ya know what? Now it'd take you 2 years to 4 years to get a single job capped at the same exp rate you were already going at.

There'd be no possible way to keep FFXI going in large numbers with those kinds of exp gains. So what you're saying is just flat out a misinterpretation.

The other changes that have been made such as easier skill ups, cheaper Dynamis fees, and other things, are a response to the fact that as things evolve and change, there are other things to try and balance. The problem with Gilselling is everyone has the chance to get an unlimited amount of gil. If you just do Abyssea for a while and then use Cruor to exchange into items, and then sell those to the NPC for tons of gil. So they could have 13 afks, and 3 people for a Fell Cleave party, and if they don't stop doing the fell cleave party they could gain any number of Cruor they wanted then just stock up on items, NPC, stock up, NPC, Stock up, NPC and boom they have as much gil as they could desire on 16 different characters and that's way easier than going to dynamis for farming crap.

So I really just have to say that you don't have the slightest clue of what you're arguing about. Maybe I'm wrong, but if gil sellers were going to return, I feel like they would have done it at this point. Because quite frankly, making gil is easier than ever.

You can leech in a Fell Cleave party for 100k an hour and literally make all that gil you spent back in no time at all. Which is to say... before your time is up. And Fell Cleave isn't something they could really easily prevent. It's a product of having strong AoE attacks and a lot of good equips and Atma. They'd essentially have to create limits on how fast you can kill mobs in an alliance and get exp, which I don't think anyone would be asking for them to do.

So please tell me how your arguments are in any way shape or form valid. Plus I personally don't have any jobs to 90 that can use a relic. So... Dynamis means zilch to me at the moment until someone can tell me what dynamis offers me in some form.

Ilax
03-25-2011, 03:07 PM
@Nephilipitou, don't take it as offense, but abyssea cost them nothing and they can cleave and sell gil :(

Think it was his main worry, dynamis had 500k + strategy that require more then 3 player with 15 leecher, maybe you just misunderstood his point.

Please don't misunderstand me too, i am very happy that SE give a battle field that everyone can level super fast, but what is the point if everything turn abyssea, Why are we leveling again? I mean i am happy that a new player come play FFXI and can hit 90 in 1 week then join us for something harder.


Dynamis means zilch to me at the moment until someone can tell me what dynamis offers me in some form.

Is just another play field that require cooperation with multiple player, not everyone loved the idea. I mean you can find same frustration form every event (abyssea/jar/sky/ect.)

Flunklesnarkin
03-25-2011, 03:11 PM
Well i can put your minds at ease..

In the original statement from the dev team.. linked in the OP

the dev team states drops and mobs will work like any normal area / dungeon..

dynamis will be similar to sky / sea.. each party will get their own loot pool..

and it will be an open area.. just like sky / sea

Ilax
03-25-2011, 03:15 PM
Well i can put your minds at ease..

In the original statement from the dev team.. linked in the OP

the dev team states drops and mobs will work like any normal area / dungeon..

dynamis will be similar to sky / sea.. each party will get their own loot pool..

and it will be an open area.. just like sky / sea

I agree with that, but they never said you can enter with more then 18 player, could be instanced to 1 alliance max. again is pure speculation, think about it if is instanced and you only need KI then it have to be 18 player max.

Alhanelem
03-25-2011, 03:16 PM
SE is merging how many server again?This has absolutely nothing whatsoever to do with whether or not instancing is possible.

(And when those servers are shut down, the equipment will either be sold or used for other purposes, not to increase the capacity of the existing servers)


Nothing say they can't create instanced dynamis. Is not like they have to modify the game that much.Did you not read the almost-essay like explanation I gave you? They CAN'T (realistically) create instanced dynamis without MAJOR, TECHNICAL changes to the game and the areas themselves. What they are doing instead is much simpler (Keep in mind they do not have the same number of people working on the game as 9 years ago), requiring only changes to scripts and flags/numbers pertaning to monsters and NPCs and such. To instance dynamis they might possibly even need to go get people who are now busy on other porjects or maybe even moved to a different company to make the code changes. To ask some newer guy on the project would cost them a lot more time and money and you have to realize that with the age of the game and the size of the playerbase, they need to keep the changes economically sound.

Look, I might not work for SE, but I know more about the inner workings of the game than you do. I'm not just some random guy who has no clue what he's talking about. If you really want to learn more about how things work, I'd be happy to indulge you, but we would have to talk about it somewhere else (e.g. on a fan site forum).

PLEASE read this and my last post fully and carefully. I have every intention of being helpful but I can only do so much if you can't get the thrust of what I'm saying.


I agree with that, but they never said you can enter with more then 18 player, could be instanced to 1 alliance max. again is pure speculation, think about it if is instanced and you only need KI then it have to be 18 player max. It is not instanced. Again, please, set aside your speculation and get informed on the subject. It is going to be an open area, more like abyssea than anything else. This is pretty well established from the information we have been given. Yes, you can only have 18 people in an alliance, but they are not in an instance obviously the adjustments to monster placement will take that into account, and if you need to bring more people, you can just shuffle them between the groups as needed for the right person to get the stuff. Give SE a little credit here. You don't even need 18 people in the current dynamis system for anything other than dynamis lord or maybe weapon fragments.

Ilax
03-25-2011, 03:18 PM
What your are saying is also pure speculation, don't derail it more....

Please again Alhanelem.. lets keep this thread constructive..

Flunklesnarkin
03-25-2011, 03:21 PM
Open area.. like any normal field zone.. means just that.. open area.. no player limits.