View Full Version : You guessed it - Modus Veritas.
Tetsujin
03-15-2013, 06:56 PM
I understand that the nerf to Modus was meant to prevent people from breaking the game (take down UFOs, gank NMs etc) but I'd just like to share some snippets of info:
Over the last few weeks I've only been using Modus on Easy Prey, DC, and Too Weak mobs for farming purposes and I have less than a 50% success rate.
How am I supposed to believe that Modus Veritas should ever miss on a mob that checks Too Weak to be Worthwhile. It makes me want to remove all my Modus merits (that's 15 points) and relocate them literally anywhere else.
To anyone who matters/can do something about this: Can you get the devs to at least dignify us with a response on the matter? Are they planning on adjusting it, and do they believe it's a problem at all?
As a slight addition to this post, Modus veritas should be enhanced to effect party members with the effect of regen. Doubling the regen, but halving the duration.
Also, I agree that as it currently stand Modus Veritas is weak and practically useless. You know, you could just renew its potency/accuracy to its originally values and make it unable to stack....
It's been requested millions of times, and SE has ignored us every single time.
They just need to change Modus Veritas so that it lands 100% of the time like it used to, and make it fail if another scholar tries to use it on a mob that's already been affected. It's the fix that should have been implemented from the start, and it's incredibly frustrating to see how nothing has changed after years of us complaining.
Luvbunny
03-16-2013, 11:50 AM
This is sad indeed, after getting a few great adjustments to Scholar, SE decided it is time to "tweak" the job and weaken it. Granted no one wants to be embrava monkey, or PD monkey, or refresh/haste monkey - but you can say the same that all the melee DDs are just weapon skill monkey and PLD a provoke monkey lol. Maybe if we keep requesting the changes, they will do something with Modus Veritas. Unless SE is in their "Caith Sith Syndrome" loop where they repeatedly forget all the stuffs that they have promised they will adjust, road map be damned lol.
Demon6324236
03-16-2013, 12:14 PM
This JA is just sad, they really need to do something about it some day... It shows a very poor sense of balance when you nerf something but never come back to see if the nerf really balanced the ability. This is one of those cases where it was too powerful, and rather than tweak it and look at it a month later to see if it works well they simply did a one tweak balancing act where they went overboard. I know they do not often preach about balance anymore, but I feel as though it is still an underlining goal they want to attain. To attain real balance you can not simply adjust something once and never look back, you have to adjust it multiple times and keep returning to it to see if this time it is in fact balanced, that is a lesson SE would do well to learn.
From what we come to see from SE regarding Scholar it's a bit sad. they are stripping the good abilities aeay from the player leaving a carcass of some harmless toys to play with. First it was modus veritas now it's tabula rasa. know some things are overpowere. se is just doing thenlazynway out ofmit.let kill sch and make it useless. instead of doingnthat they should really check oher options and add more game.mexhanics where thi abilities shime. I'm not sayon rely on thwm.all the time. but rather have situtions.weremtabularasa doesdntmwork at all.situarona were embrava works or it's iseless and the same goes kaustra
dont let the job die. after this nerf, witjout compensation scholars will get hit hard.
Delvish
03-18-2013, 09:22 PM
From what we have come to see from SE regarding Scholar, it's a bit sad. They are stripping the good abilities away from the player leaving a carcass of harmless toys to play with. First it was Modus Veritas, now Tabula Rasa. I know some things are overpowered, but SE is just doing the lazy way out of it. Lets kill sch and make it useless! Instead of doing that they should really check other options and add more game mechanics where these abilities shine. I'm not saying rely on them all the time, but rather have situations where Tabula Rasa doesn't work at all. Situations where Embrava works or it's Useless and the same goes for kaustra.
Don't let the job die after this nerf. Without compensation, scholars will get hit hard.
That was entirely too painful to read. FIFY.
My reaction: Your last suggestion of "have situations where Tabula Rasa doesn't work at all". You contradicted yourself in saying this, because it is precisely what they did to Modus Veritas and we all see how much good that did.
Raksha
03-19-2013, 12:49 AM
Just get rid of modus veritas completely and add a new ability in its place. Possibly something to do with enmity to compliment our new 2hr.
Concerned4FFxi
03-19-2013, 11:11 AM
.... I agree that as it currently stand Modus Veritas is weak and practically useless. ..
Hey, lmao! Were does this seem familiar... can't put my finger on it, oh yea!
Modus Veritas - worthless job ability
Embrava - worthless job ability
Demon6324236
03-19-2013, 11:18 AM
Hey, lmao! Were does this seem familiar... can't put my finger on it, oh yea!
Modus Veritas - worthless job ability
Embrava - worthless job abilityIncorrect.
V-1000
08-17-2014, 09:53 PM
Like i mention in another post, this ability should be fix back to 100% acc like it once was if SE was really worried about nms being 1 shotted they should've made the ability work on reg mobs from worthwhile to very tough and just made nms immune to it i rather have 100% acc vs w ep dc ev t and vt and no affect on nms than miss miss miss. How is almost 1 shotting a regular mob or lets say a Very tough every 5 min or (15min if we still had the old timer) game breaking? even in exp pty it wouldn't do much. I would even not care if they gave us back the 15 min timer we had and make it like meteor stack wise, let us stack only up 2 6 SCH's. They nerft this ability cause we stacked it to do insane amounts of damage so they were like NO NO banned! but later on gave BLM the same ability which is meteor....stackable and does lots of damage how do they justify that? by their own laws meteor should not even exist, its the same thing, we had it first. If they were planning on giving our original ability to another job they should have compensated us with something awesome at the very least cause thats just messed up.
Wait and see all the people that are gonna follow this with meteor? i barely use mine or its hard to find 6 BLM's with it >< lmao thats not the point, you still got the option too do it still, and they took it away from us when they could've just made it so that less sch could stack it or simply make nms immune to it or make nm's only be affected by 1 MD at a time per Helix. instead they took our acc away from us to the point the ability is so useless might as well not use it to avoid the rage you will feel when it misses over and over or completely get resisted which is even worse so they took it away from us to just later on give to BLM's same gift different wrapping....contradiction after contradiction. it would have been fine to simply limit the number of sch's and make it just like Meteor even if only 3/6 SCH could stack on it but leave it @ full 100% acc power that would have not been game breaking.
So i say to SE unless you planning on getting us 100% acc once again and or limiting the number of SCH that can stack the ability to prevent abuse i say take away METEOR then ((((((BECAUSE BY YOUR OWN RULES))))) that spell does the same thing you said to us we could not do, the reason why you took such a useful ability and made it as useless as libra is right now. Meteor should not be allowed and it is so unfair you allowed BLM's to do the same thing you pretty much told us we couldn't do...... so i demand our ability back or an equal Meteor nerf make it miss just as much as MD at the very least to be fair to us SCH.
Reaper
08-18-2014, 11:00 AM
Like i mention in another post, this ability should be fix back to 100% acc like it once was if SE was really worried about nms being 1 shotted they should've made the ability work on reg mobs from worthwhile to very tough and just made nms immune to it i rather have 100% acc vs w ep dc ev t and vt and no affect on nms than miss miss miss. How is almost 1 shotting a regular mob or lets say a Very tough every 5 min or (15min if we still had the old timer) game breaking? even in exp pty it wouldn't do much. I would even not care if they gave us back the 15 min timer we had and make it like meteor stack wise, let us stack only up 2 6 SCH's. They nerft this ability cause we stacked it to do insane amounts of damage so they were like NO NO banned! but later on gave BLM the same ability which is meteor....stackable and does lots of damage how do they justify that? by their own laws meteor should not even exist, its the same thing, we had it first. If they were planning on giving our original ability to another job they should have compensated us with something awesome at the very least cause thats just messed up.
Wait and see all the people that are gonna follow this with meteor? i barely use mine or its hard to find 6 BLM's with it >< lmao thats not the point, you still got the option too do it still, and they took it away from us when they could've just made it so that less sch could stack it or simply make nms immune to it or make nm's only be affected by 1 MD at a time per Helix. instead they took our acc away from us to the point the ability is so useless might as well not use it to avoid the rage you will feel when it misses over and over or completely get resisted which is even worse so they took it away from us to just later on give to BLM's same gift different wrapping....contradiction after contradiction. it would have been fine to simply limit the number of sch's and make it just like Meteor even if only 3/6 SCH could stack on it but leave it @ full 100% acc power that would have not been game breaking.
So i say to SE unless you planning on getting us 100% acc once again and or limiting the number of SCH that can stack the ability to prevent abuse i say take away METEOR then ((((((BECAUSE BY YOUR OWN RULES))))) that spell does the same thing you said to us we could not do, the reason why you took such a useful ability and made it as useless as libra is right now. Meteor should not be allowed and it is so unfair you allowed BLM's to do the same thing you pretty much told us we couldn't do...... so i demand our ability back or an equal Meteor nerf make it miss just as much as MD at the very least to be fair to us SCH.
while I agree they should have just added a cap on the number that could have been up at once... there are some flaws in your comparison....
to start.... the growth rate between the 2 when you throw more people at it is different, each additional person after the first increases the base damage multiplier by 1.1 for meteor(atleast last i checked the known formula) while each additional modus multiplied the multiplier by 2, so on meteor the base damage gets multiplied by 1-6.5, with 6 people modus can multiply damage by 64, while the base damage for helixes is much lower, you could throw more sch at it, even ones just barely high enough level to have the ja, at 10 sch your multiplying damage by 1024, once you get to 18 sch all using it, your multiplying damage by 262144, at that point even a 10 damage helix would hit the damage cap, with a single cast of a spell that costs less than 100 mp,
they should have capped modus at 6 times or something instead of wrecking it like they did, but my point is before they changed it, they just needed enough naked sch lv 65+, meteor's limits are much harder to reach
V-1000
08-18-2014, 06:34 PM
thats why i mention only allowing either up to 3 sch's to balance damage or simply allowing 1 sch per helix but keep 100% ACC i dont know much about damage mechanics between then 2 my argument was mainly about SE taking away our ability pretty much and then later giving something similar to another job without compensation or explanation on why is ok for BLM but not for SCH who's ability mechanics they copied paste. damage wise like i said i don't know and wasn't trying to compare that, was simply pointing out the fact that by SE own rules meteor shouldn't be allowed either even if it hits for less damage. why not lower the multiplying damage to same values or something like that, SE now has options to fix it but they simply don't want too/care too now we have 2 useless abilities MD and libra.....in the end SE does what they want so doubt will get it back but its sad for players like me who have been playing for as long as i have to see our ability get destroyed because someone found a way to exploited rather then limiting amount of SCH who could stack it or making nm those nms immune to it. i don't think SE thought about what this ability could do before they gave it to us, with so much updates and much more game knowledge i would have hope SE would have found a way to make it work like it was intended for us to use without being overkill/powered lowering the ACC the way they did wasn't the answer.
Regarding libra i dont see why SE release that either tbh maybe at 75 it would have been used more thou still useless with enmity info alone. if it showed the monsters hit point and or weaknesses/strong to what element along with emnity that would have been quite useful and kinda fitting of the job who relies on knowledge/strategies.
Windwhisper
08-21-2014, 06:40 AM
I agree its disheartening when i use Modus Vertias myself. I usually call it Modus Miss beacuse it NEVER lands on NM and very rarely on any other monster.
If SE is so concerned about multiple SCHs stacking the ability, why not make it that it can only be modified once?
As it is now, the ability might as well be removed entirely.
Tesahade
08-22-2014, 10:42 AM
I don't see why they didn't simply decrease the chance to land it with each MV landed 100% for the first and lowerin it by 16.6% for each one landed(thus meaning after landin 6 you have a 0% chance of landin MV not that your likely to even land many after the 3rd or 4th)
although with how hard we land helixs now 1k+ meanin if you land 3 MV's your dealing 8k for lets say 15 ticks(lost 3 landin the MV's for the sack of low ballin it) that's 120k dmg in 2min 15sec(889dps) that sounds kinda broken and exploitable. some ppl do say they land 2k helixs on Delve bosses that would mean they could potentioly deal 16k a tick 240k total 1778dps
i would still like this ability back :/ i liked it, from a solo stand point it is gold.
Einalem
08-22-2014, 10:46 PM
Actually, Modus Veritas was never broken in the first place.
It was a knee jerk nerf because their (at the time) pet Boss was at risk of being able to be killed in one Helix tic
Source (http://kanican.livejournal.com/tag/scholar%21)
Not only was the nerf not necessary, it was overkill.
Modus Veritas was actually already self balancing because of the timing window.
Tesahade
08-24-2014, 07:16 AM
Actually, Modus Veritas was never broken in the first place.
It was a knee jerk nerf because their (at the time) pet Boss was at risk of being able to be killed in one Helix tic
Source (http://kanican.livejournal.com/tag/scholar%21)
Not only was the nerf not necessary, it was overkill.
Modus Veritas was actually already self balancing because of the timing window.
:x oh i totally forgot to account for the 75% duration on the numbers i did
Zuidar
07-24-2015, 08:52 PM
Necro bumping to give my thoughts at the current times at this point of the game regarding Modus Veritas along with it's Job Point Category that enhances the effect of MV. This is disappointing to this day that nothing was ever done towards readdressing the main issue with landing Modus Veritas ever since they nerfed it over 5 years ago just because of an exploit. It's just miss a target left and right. And to have a Job Point Category added for something that almost always misses, it's really disappointing. I'd like to see Modus Veritas actually land very often and not miss at all. I find MV to be a waste of a job ability and a part of the Job Point Category slot because you miss all the time on NMs that you'd want to use it on
dasva
07-25-2015, 02:45 AM
Necro bumping to give my thoughts at the current times at this point of the game regarding Modus Veritas along with it's Job Point Category that enhances the effect of MV. This is disappointing to this day that nothing was ever done towards readdressing the main issue with landing Modus Veritas ever since they nerfed it over 5 years ago just because of an exploit. It's just miss a target left and right. And to have a Job Point Category added for something that almost always misses, it's really disappointing. I'd like to see Modus Veritas actually land very often and not miss at all. I find MV to be a waste of a job ability and a part of the Job Point Category slot because you miss all the time on NMs that you'd want to use it onWasn't even really an exploit... it was how the ja is supposed to work and the timing of it made making it go to the theoretical insane lvls completely impossible. It was very difficult even getting 5 MVs down which did boost the dmg a bit but in this day and age of multiple mage jobs doing 99999 dmg MBs at the same time it's not exactly that crazy to have 1 strong helix tick. It's probably not even better than just doing T5 nukes. The nerf was never needed and now it just looks completely silly
Zuidar
07-25-2015, 05:50 AM
Wasn't even really an exploit... it was how the ja is supposed to work and the timing of it made making it go to the theoretical insane lvls completely impossible. It was very difficult even getting 5 MVs down which did boost the dmg a bit but in this day and age of multiple mage jobs doing 99999 dmg MBs at the same time it's not exactly that crazy to have 1 strong helix tick. It's probably not even better than just doing T5 nukes. The nerf was never needed and now it just looks completely silly
I agree that it does make it look silly, and at this point of the game, more than 5 years gone by and no change was made to the effects of Modus Veritas itself. They need readjust the accuracy of Modus Veritas back to where you'll land it without fail and then adjust it in some way after the first use of MV if multiple scholars try to stack it. With the Job Point Category "Modus Veritas Effect", they should have to consider the main issue regarding Modus Veritas's problem of constantly missing your target and have to make adjustments to it otherwise it's kinda of a wasted slot.
Zuidar
11-29-2015, 12:47 AM
I do apologize for the double post but can we get a Dev response regarding our thoughts on Modus Veritas please?
Angemon
11-29-2015, 02:09 AM
I agree that this JA is horribly inaccurate and might need a slight adjusment. I don't think it should land 100% of the time or even close though, maybe 50%. SCH DOT capabilities are already bordering overpowered atm and using this to increase them along with the job point category would just make them go even further...
Grekumah
12-02-2015, 04:14 AM
Since there are now tier 2 Helix spells, we have no plans to revert Modus Veritas to it's original behavior.
Alhanelem
12-02-2015, 09:11 AM
Can the team at least look at increasing its accuracy from a single scholar on a single target? It's pretty silly that it fails so often even on weak mobs that you'd be just as well off killing with some other spell.
dasva
12-02-2015, 03:55 PM
Seeing as this thread has been going on way before tier 2 helixes were invented I'm fairly certain they are at best a small additional reason.
Windwhisper
12-05-2015, 10:07 PM
why not remove modus veritas since it is fairly useless and replace it with someting that works entirely?
Tetsujin
12-06-2015, 04:54 PM
Grekumah -- how does the existence of Tier II helices affect the subject of this thread?
The solution is extremely simple:
1. Modus Veritas can only be applied ONCE (no stacking)
2. Modus Veritas has 90~100% accuracy
At the moment, no one cares to use Modus Veritas because it is a flawed Job Ability. It's not like this affects end-game. It's practically a quality-of-life adjustment.
This is exactly the kind of change that this forum is supposed to support. Listen to the community.
Cabalabob
05-17-2016, 05:34 AM
I understand why it was nerfed originally cause 6 SCH's could pull off like 50k damage and 1 shot things. But since the implementation of meteor that reason has kinda become a non-issue. I'd like to see modus buffed slightly, maybe 100-90% accuracy for the first SCH, 60% for the second, 40% for the third and 20% accuracy for any more after.
But anyway, SCH is in a pretty strong place right now with immanence regardless, it would just be nice to not have this wasted potential tool in our toolkit
Urmom
05-17-2016, 06:29 AM
It wasn't even really an issue originally. The timing of it was such that you couldn't reliably get higher number of schs to modus. I think the little testing that was done on it none had gone past 5. Plus recent testing has shown that the dot dmg is capped at 9999 anyways so yeah even less of a point to nerfing it since you can cap even without a single modus