Log in

View Full Version : Reviewing the current FFXI.



PsychoP
03-10-2013, 11:16 PM
I've played a long time, and I quit. I came back to the aby era. Which all the new exp is all good and what not. Beats 12 exp for an easy prey haha. My only quirks with this is, the older areas are not in use, and if they are they are level synced. I'd like to offer SE a solution to this problem,

A - Allow your skills to get capped with level sync to your current unlevel synced level. No one wants to go back to cap all your skills, because no one parties the correct way anymore.

B - Change the exp to like aby exp. except let it graduately go higher and better, for old areas. Because you guys basically killed lower level partying so you got to adjust with the times. But, make sure you still cant get exp off too weak mobs so you will be forced to go to the next area.

I understand SE tried to make this a solo friendly game, but you got to make all the areas equal, and not favor aby to the old vanadiel. I personally favor option B, because it would make the game completely solo friendly, and you can cap your skills, and get more exp for it. I know die hard ffxi players wont agree with me, but personally Id rather see vanadiel and be more inclined to level visiting the areas, not just level to 12-14 go to gusgen mines, level 30-50 then aby leech.

Bureikun
03-19-2013, 01:38 AM
Seriously, the lack of actual parties is what made a huge number of my friends quit.

Demon6324236
03-19-2013, 02:55 AM
A - Allow your skills to get capped with level sync to your current unlevel synced level. No one wants to go back to cap all your skills, because no one parties the correct way anymore.This makes little sense in game, your level is synced and your skills as well because when you sync your abilities and everything else are set to the same levels as if you were that level. They would probably have to jump through a few hoops to get the system to work as you suggest because it would have to allow you to skill while your skill is not able to actually rise. For instance a level 70 whos Scythe Skill is 251, the cap for DRK. Now if they were in a party synced to level 70 they would have to be able to skill above that while the game would not calculate the higher numbers, otherwise the DRK would be much stronger. I think it would be a problem SE would have, though if I am wrong, its a small solution to the experience problem and would probably help very little.


B - Change the exp to like aby exp. except let it graduately go higher and better, for old areas. Because you guys basically killed lower level partying so you got to adjust with the times. But, make sure you still cant get exp off too weak mobs so you will be forced to go to the next area.Being forced to go to the next area is the problem with that entire idea. If experience is to low then Abyssea is better, if the experience is to high then you are moving camps to often. In the DEP weekend we had people were leveling so fast in areas like the dunes and Qufim that they literally only killed 1 or 2 pages worth of mobs before moving. The time spent in an area was almost the same as the time they spent moving to the other camp. One of the best things about Abyssea is that you can level in a single spot from start to finish, I can grind out from level 75 to 99 in a worm party, I'm still doing damage and helping out and at the same time I am also getting my experience without having to move. So unless normal zones can adapt that feature as well, it will change little probably except you will see less GoV parties and more standard parties pre-30, when Abyssea is not accessible.

Bureikun
03-19-2013, 05:38 AM
I can grind out from level 75 to 99 in a worm party, I'm still doing damage and helping out and at the same time I am also getting my experience without having to move. So unless normal zones can adapt that feature as well, it will change little probably except you will see less GoV parties and more standard parties pre-30, when Abyssea is not accessible.

The problem is what did you do from level 30-75? thats a huge chunk of the game that used to be devoted to letting people learn how to use their jobs and skill up to be useful later. Now people just leech leech leech and end up lv 99 with a skill of a level 20. Worthless to everyone.

Bureikun
03-19-2013, 05:42 AM
The problem is what did you do from level 30-75? thats a huge chunk of the game that used to be devoted to letting people learn how to use their jobs and skill up to be useful later. Now people just leech leech leech and end up lv 99 with a skill of a level 20. Worthless to everyone.

In retrospect, i am guilty of leeching many jobs up this way. I find it very convenient I know I know. Especially with the ridiculous amount of endgame activities to do i'm literally never bored.

BUT, I still miss the old exp party days... call in nostalgia.. call it whatever you want.

Dreamin
03-19-2013, 05:48 AM
The problem is what did you do from level 30-75? thats a huge chunk of the game that used to be devoted to letting people learn how to use their jobs and skill up to be useful later. Now people just leech leech leech and end up lv 99 with a skill of a level 20. Worthless to everyone.

I'll keep disagreeing to this point that ppl 'learn' how to use their jobs from 30-75. You just dont for most of the jobs at all. i.e. I pull as BRD back then. Name 1 instances now where BRD's job is to pull? Similarly for many other jobs.

Skillup on the other hand, yes, there is some skilling on the way from 30-75. But that's also not universal for MOST jobs - melee gets it easier in this regard. However, skills such as Healing, Enhancing, Enfeebling, Songs, Nin, Summoning, etc. You just dont get enough skillup to keep it capped unless you spend extra time in between parties back then to keep skill cap per level. It just doesn't happen at all.

Bureikun
03-19-2013, 06:09 AM
However, skills such as Healing, Enhancing, Enfeebling, Songs, Nin, Summoning, etc. You just dont get enough skillup to keep it capped unless you spend extra time in between parties back then to keep skill cap per level. It just doesn't happen at all.

I'll agree with you on this instance. If exp were to be increased in a party situation this would be true. But back in the pre-abyssea days I had no issue staying capped on melee and most magic skills. Healing magic and singing and summoning magic i still cant cap to this day.

But in regards to BRD.. it was about knowing where to stand to play songs, how long songs lasted, which mobs resist which types. Theres a lot more you learn than just casting elegy and lullaby. Ya know, things like understand threnody can help debuffs of the same element land. Sure you can learn that over time now, but the point is the old method gave you the knowledge of your role and then the abilities to enhance that role. NOW you get the enhancements and have to backtrack to figure out how the heck to use them. End game brd didnt do a lot of pulling either unless you were doing old school meripo. and!

side note: i.e. means thus not for example.

Dreamin
03-19-2013, 06:19 AM
BRD - distance you can learn and play it well and precise in a few parties. The key (for me) is to use the inner-outer circle on the compass on the left side of your screen. As for Therndoy, it's nothing more then any other elemental strength-weakness which one would learn by having level either BLM and/or RDM. (my 2nd job was BLM). I actually love the challenge of BRD pulling (for max chain) on meripo and was the only reason I didn't die of boredom in those meripos (went as SAM and DRG before too). [My personal record is a chain 200 in bird meripo camp which took just over 2hr. we had to stop because people desperately needed a wc break by then since I wont let anyone to break my chain] My point being here is that I really didn't learn something that is 'end game' critical to my job but was only useful for meripo (which no one do anymore and I cannot image ever going back to that myself either).

Bureikun
03-19-2013, 06:48 AM
honestly i miss those days tho. its not that i would go back to it but it just felt more... i duno accomplished?

Demon6324236
03-19-2013, 07:09 AM
The problem is what did you do from level 30-75? thats a huge chunk of the game that used to be devoted to letting people learn how to use their jobs and skill up to be useful later. Now people just leech leech leech and end up lv 99 with a skill of a level 20. Worthless to everyone.30~75 is not the issue, the point of it is that you are moving around to much at lower levels if you increase the speed to much. To fast of leveling outside of abyssea means you are moving around more than actually doing anything, you are leveling up fast enough you are not learning anything either except a few stray things. For instance, 1 page in Qufim used to be roughly half a level or a level. During the DEP weekend it was a level or two a page, you were in Qufim at 19 and out of Qufim at 25 in less than 30~40 minutes. Parties are not good to move around so much, it takes away from the gameplay to have to move more than you actually get involved in combat.

Be it if you leech to 99 or 75 or whatever is not anything to do with the point I was trying to make. The point is about moving around to much. People leech to 99 on jobs because most jobs can learn nothing from 1~75 that you use in endgame, as it has been said before in many debates about old experience points, old experience point parties and EG are nearly completely different games. Most things you learn in experience points parties always went to better your experience points parties, but EG was and is a different story. For instance, leveling up you do not just zerg everything, there was an amount of restraint on the DDs part so they did not die, there was a tank, and there was a healer who needed to watch their MP. In EG, none of that is the case, there is no tank, DDs go all out and the healers have much larger MP recovery options as well as almost no need to ever /heal.

So really, I think you took my post the wrong way.

PsychoP
03-26-2013, 09:38 AM
[QUOTE=PsychoP;406818]

B - Change the exp to like aby exp. except let it graduately go higher and better, for old areas. Because you guys basically killed lower level partying so you got to adjust with the times. But, make sure you still cant get exp off too weak mobs so you will be forced to go to the next area. /QUOTE]

What Im trying to say about this, this would be more for soloers. And with level sync this would work just as good as Aby.

Demon6324236
03-26-2013, 10:44 AM
What Im trying to say about this, this would be more for soloers. And with level sync this would work just as good as Aby.But it wouldn't, you would level to fast and spend to much time moving around from one camp to another where as in Abyssea you are in a single camp from start to finish and you never move. It is a general flaw which was shown more than ever when the Double Experience Point Weekend came up because during it people were changing camps every page or two, which is far to often when that is only really 20~30 minutes.