View Full Version : Expanding Inventory Space
Okipuit
03-05-2013, 12:16 PM
We know quite a few of you have been requesting more item storage options. Producer Matsui has made an announcement about the current state of expanding inventory space:
New Satchel
Seeing as how we'll be adding two new jobs, I believe it would be nice to have a new satchel. The problem is that when users increase the amount of items they have, their character file size increases as well. As a result, when users change areas or when character file saves are processing, it becomes a tradeoff between the server getting slow versus having more items. If the server becomes slow after implementing a way to store more items, we would have to stop everything and I'm sure you can imagine what kind of problem that would be! Therefore, we are forced to act very cautiously as we move forward on this.
Currently, we're looking into implementing a satchel that will not be added for all characters, but rather characters that have progressed to a certain portion of the game.
Storage Slip
Storage slips currently store items in single byte sizes so if we wanted to make them compatible with a variety of other things, we will lose some of the simplicity of the system and the cost of storage will go up substantially. Therefore, it will be difficult to implement the suggested functions unless we were to invest costs in an entirely redesigned storage slip.
Also, if we simply continue to increase the number of storage slips, then we'll start losing sight of our goal of saving space. However, what I feel needs to be done is to start using the storage slip system within mog houses. Since Mog House Moogles are specially made NPCs, there are a few technological hurdles that need to be addressed, but I would like to start making progress on this feature starting now.
SpankWustler
03-05-2013, 12:43 PM
Currently, we're looking into implementing a satchel that will not be added for all characters, but rather characters that have progressed to a certain portion of the game.
I'm more than cool with this. Characters made just to store stuff generally don't need more satchel space because they're always near a moogle, and characters made just to be a mediocre White Mage/Summoner/Thief/etc. generally don't have that much equipment in the first place. If there has to be a compromise, this sounds like the best possible option.
However, what I feel needs to be done is to start using the storage slip system within mog houses.
http://static.neatorama.com/images/2012-02/chris-gerringer-i-know-that-feel-bro-princess.jpg
FrankReynolds
03-05-2013, 12:50 PM
Currently, we're looking into implementing a satchel that will not be added for all characters, but rather characters that have progressed to a certain portion of the game.
This sounds great. I Feel like this could help a lot. Please don't make the "certain portion of the game" be some obnoxious part that requires a group and has no desirable drops or other rewards though. Pretty please with sugar on top.
what I feel needs to be done is to start using the storage slip system within mog houses.
This. Make this happen ASAP. This is the best idea I have heard from an SE employee in... I don't know how long. This would make those slips a million times more tolerable. Thank you. :)
Mifaco
03-05-2013, 01:49 PM
Good grief. They're putting in the Mog Backpack now?
Bahamut
03-05-2013, 05:42 PM
Hello Producer Akihiko_Matsui, I'm very glad you decided to take on the challenge of inventory space. As a person who has 16 level 99 characters and 4 level 75s, I want to say that this is a very real and personal situation to me. I have three characters dedicated to storing my armor, weapons, and rare item drops for armor and weapon upgrades. I have gotten almost every space full on each of them and my main character is constnatly bogged down by transfering this gear to and from these characters for every job type (mage or melee).
I will list here my situation, a few concerns and ideas that might be useful during the development of storage slip system.
First my situation:
This is what the four chracters look like, that store my weapons, armor, and rare armor upgrade items.
1. Main Character, has aprox. 480 slots, with about 20 weapons, 200 armor and rest of it as rare/ex non transferable items and furinature.
2. Armor Character, has aprox. 220 slots, with about 200 armor items on it.
3. Weapon Character, has aprox. 150 slots, with about 80 weapon items on it.
4. Rare armor upgrade item Character, has aprox. 160 slots with about 127 items on it.
So basicly, I have around 500 armor and weapons I will need to store for all my 16 level 99 jobs currently, and the amount I need to store will probably increase to atleast 750 max slots.
I ask that when you do the storage slip system you keep a few things in mind when developing them. I have listed them below.
Concerns I have with storage slips:
1. The amount of time it will take to convert Weapons and Armor into storage slips and back to Weaons and Armor for each job change.
2. The space required for the storage slips. With 500-750 items needing storage, that would be too many slips for the current bags to hold if each slip takes up one space per every item.
3. The distance from point of job change to where you have to store or transfer storage slips or items for each job change. Also concerned about how many times currently we have to log out and in to transfer items from other characters to our main character for every job change. Each log out is 30 seconds each with the ability to only transfer 8 items at a time in the current delivery system.
Ideas I have:
1. The majority of my Weapons and Armor are marked (Rare) or (Rare/Ex), so something to store these would be great.
2. Most of my gear is used by level, such as for BCNM's, for level 75 cap limit content, and for level 99 content.
3. Would it be Possible to increase the amount of items we can transfer over to another character with storage slips or as actual weapons and armor.
4. Maybe a second deilvery system or a second moogle in our mog house for storage slip managment or transfering?
Arcon
03-05-2013, 05:54 PM
Why is the item list transferred from the server every time a character zones? That never made sense to me. Just make the items stay client-side and have them only load once on login.
Items are checked server-side anyway before you can do anything with them, such as trading, equipping, crafting, etc., so client-side it's nothing but a display of items. Since you can't lose or gain any items upon zoning (except for temporary items, and I'm sure that could easily be handled client-side as well, just wipe them all upon zoning), there's no reason to reload the item list every time. This should cut down on zoning lag significantly (it takes a few seconds for all items to load).
Aside from that, I'm happy with these announcements. It would make me consider actually using a Porter Moogle. Although active inventory is still my main concern, it would be amazing if that could be addressed somehow. I wouldn't even mind decreasing satchel and sack size, if inventory could be increased by the same amount.
Catmato
03-05-2013, 05:59 PM
However, what I feel needs to be done is to start using the storage slip system within mog houses
Thank you very much.
Wystan
03-05-2013, 09:13 PM
Why not give us better mog house storage space? I keep on taking a break from this game because spending 2 hours sending 8 items at a time to a mule is the most mind numbingly boring frustrating BS ever.
Give me more room to store my junk or a better way to send stuff why when i send does it have to sit in the out box until i log in my mule collect the 8 items log out log in send 8 more log out log in take items out of d box log out log back in send 8 more items log out log back in take 8 itmes log out log back in send 8 items log out log back in........................WHY?
Why not try fixing it so as soon as i send my items to mule they go out of my out box right away?
Why not make it so I can store all that stuff in my mog house?
Why not have a Bank type of establishment where we pay to store our stuff?
Wow slips can be used in mog house........thanks so much................So what about all those crafting mats i have can i use a slip for those no? Being able to use storage slips inside mog house wow helps so much now i wont have to go to tav to stand at the explorer moogle and porter moogle at the same time /sigh this solution sucks balls.
The storage slips were great if you had the sets of armor to store, but what about those of us that have a lot of ah bought gear for our lower leveled jobs?
Why can i only sell 7 items on the ah at a time?
OR stop making gear only useful for one thing make gear that gives the jobs it is for more than just one use it's annoying to feel i should be carrying 5 pairs of pants 20 bodies and 15 pairs of shoes just for weapon skills and job abilities....
My only wish is for Mog house storage of over 500.
Ziyyigo-Tipyigo
03-05-2013, 11:29 PM
We wouldn't be clamoring for more inventory quite so much if every /jobability didn't require its own unique full set of gear.
Bahamut
03-05-2013, 11:50 PM
After sleeping, what you said about "it would start costing money to start doing new major upgrades", A thought hit me. I thought, there is starting to be alot of major things you can't upgrade in FFXI without it costing alot of money now. Why not use the FFXIV game engine and copy/paste our entire world onto the FFXIV game engine, and then transfer all of our characters over to it. On top of having a FFXIV rebirth, lets have a FFXI rebirth also.
After all, the last producer said that FFXIV was suppose to be for FFXI players, if thats true, then we should do this, and it would be the greatest gift ever given to FFXI players. Why not give all the FFXI players a gift of a new and better updated game engine capable of all these major updates and upgrades needed so badly and solidify FFXI's 20 year anniversry. We put so many hours into our FFXI jobs to start over, but this is something I beleive everyone whos got too much to lose in this game, would definatly pay for this to happen. I would pay atleast 60 to 100 dollars for a copy/pasted FFXI world that has a great new game engine behind it. I already pay 35 dollars a month for my two accounts. Its ultimately up to you, you are the producer and this would be a major decision, but heres my vote into that direction and feel alot of other players would agree if you just ask them.
New online games are coming out with stunning graphics and game mechanics in them, its going to be harder for FFXI to compete with these newer games without some sort of new game engine, this is something to think about when you think about overhauling major changes like in game storage. I know Elder Scrolls is going to produce an online game in the next few years and judging by the sales figures of just skyrim, I think alot of old schoool players who started playing FFXI at its birth are going to gravitate to the stunning exploration and graphics thier new game engine offers them. I would love to see FFXI be one of those games in the future with those kind of graphics and developer friendly mechanics that are so needed now in a ten year old game.
Masekase
03-06-2013, 12:11 AM
How about giving the npc a gobbie bag ? lag etc wont be an issue as you can only call it at certain times. When called we can store gear with him in the field and if need to gain access to it at other times we can go to the rendezvous point.
Leach
03-06-2013, 12:39 AM
Concerns I have with storage slips:
1. The amount of time it will take to convert Weapons and Armor into storage slips and back to Weaons and Armor for each job change.
2. The space required for the storage slips. With 500-750 items needing storage, that would be too many slips for the current bags to hold if each slip takes up one space per every item.
3. The distance from point of job change to where you have to store or transfer storage slips or items for each job change. Also concerned about how many times currently we have to log out and in to transfer items from other characters to our main character for every job change. Each log out is 30 seconds each with the ability to only transfer 8 items at a time in the current delivery system.
Ideas I have:
1. The majority of my Weapons and Armor are marked (Rare) or (Rare/Ex), so something to store these would be great.
2. Most of my gear is used by level, such as for BCNM's, for level 75 cap limit content, and for level 99 content.
3. Would it be Possible to increase the amount of items we can transfer over to another character with storage slips or as actual weapons and armor.
4. Maybe a second deilvery system or a second moogle in our mog house for storage slip managment or transfering?
Storage slips are key items.
Leach
03-06-2013, 12:40 AM
That's not a complaint with the system, SE, or gear, it's a complaint with how unique you want to play your job. Because SE produces gear with certain modifiers on them, doesn't mean that you have to have them or buy them for that specific use. Just sayin :)
Teraniku
03-06-2013, 12:48 AM
After sleeping, what you said about "it would start costing money to start doing new major upgrades", A thought hit me. I thought, there is starting to be alot of major things you can't upgrade in FFXI without it costing alot of money now. Why not use the FFXIV game engine and copy/paste our entire world onto the FFXIV game engine, and then transfer all of our characters over to it. On top of having a FFXIV rebirth, lets have a FFXI rebirth also.
After all, the last producer said that FFXIV was suppose to be for FFXI players, if thats true, then we should do this, and it would be the greatest gift ever given to FFXI players. Why not give all the FFXI players a gift of a new and better updated game engine capable of all these major updates and upgrades needed so badly and solidify FFXI's 20 year anniversry. We put so many hours into our FFXI jobs to start over, but this is something I beleive everyone whos got too much to lose in this game, would definatly pay for this to happen. I would pay atleast 60 to 100 dollars for a copy/pasted FFXI world that has a great new game engine behind it. I already pay 35 dollars a month for my two accounts. Its ultimately up to you, you are the producer and this would be a major decision, but heres my vote into that direction and feel alot of other players would agree if you just ask them.
New online games are coming out with stunning graphics and game mechanics in them, its going to be harder for FFXI to compete with these newer games without some sort of new game engine, this is something to think about when you think about overhauling major changes like in game storage. I know Elder Scrolls is going to produce an online game in the next few years and judging by the sales figures of just skyrim, I think alot of old schoool players who started playing FFXI at its birth are going to gravitate to the stunning exploration and graphics thier new game engine offers them. I would love to see FFXI be one of those games in the future with those kind of graphics and developer friendly mechanics that are so needed now in a ten year old game.
While this would be a great thing, it's more than likely not going to happen. Cost vs. return on investment is the big issue.
Vivivivi
03-06-2013, 01:59 AM
storage slips in moghouses, wonderful idea! Sure it doesn't exactly address storage space issue, but it would make the process of changing jobs faster, easier and really just make for a more streamlined and fun user experience.
Sarick
03-06-2013, 02:00 AM
Why doesn't the producer think outside the box?
The storage solution doesn't need to be loaded every time the character zones if it's stored another way. To put it simple fat choobo or ah like inventory that only loads when the inventory is directly accessed. The mog mail and Auction houses aren't loaded until they are accessed.
I think they aren't thinking outside the box. They're trying to store all the items in slips. The key item system they had was nice to. The problem I'm seeing is all these storage systems have crappy methods of retrieval and storing them. Slips use inventory and key items are limited to full sets.
Look at it this way. The mog mail can store a backlog of over 100 items. These only load when the character checks the mog box. The action house is the same way it doesn't load the data until you call up the list. Technically a version of the personal auction house (Mog Warehouse) would run basically the same as the auction house and only load when you check them. This would obviously create a separate file that would/could be huge.
Making a new backpack isn't going to help much. The developers keep making limitventory << (not spelled wrong) Instead of creating a new way of storage that stores data independent of client memory on the server. They keep creating storage that needs to load with the character file every time it loads. They know how to do it but realize this would use more server data space, take a few seconds to load when accessed, and give players a reason to cancel content id$. Space wouldn't be an issue so owning mules would be pointless unless used for auction house selling.
I don't want to read excuses or defenses from other players. With the exception of we can't create it because it'd fill up our hard drives LOL if everyone had this storage. The only one capable of responding to this is the developer himself because everyone else isn't qualified to respond.
Vivivivi
03-06-2013, 02:04 AM
One question I do have regarding storage- were there or is there any plans to be able to store empyrean armor seals and +2 items with an npc? Personally this would alleviate a lot of my inventory woes.
Arcon
03-06-2013, 02:21 AM
That's not a complaint with the system, SE, or gear, it's a complaint with how unique you want to play your job.
No, it's a complaint with the system, SE, and gear, because I don't want my job to be unique at all, I want it to be as good as possible.
Zhronne
03-06-2013, 02:42 AM
Having porter moogle accessible from inside the MH is not a definitive solution, but it's a nice compromise at least.
Correct if I'm wrong though, currently the FFXI Inventory is structured with this scheme
A + B
B is the normal player inventory and it can hold up to 120 items, 80 normal ones and 40 temporary ones.
A is a "dynamic" inventory and it can be any of many other repositories (Mog House, Storage, Mog Locker, Satchel, Sack etc).
My question is: shouldn't "A" be able to hold up to 120 items as well? But since there are no temporary items there, maybe we could get 120 slots for "real" items?
Also, two further questions for Mr. Akihiko Matsui:
Some of you guys almost promised you would have made "Storage" accessible from all Mog Houses and not just from your home town. Any plan to make that change happen?
And if adding a new Sack/Satchel item could be a problem when characters are zoning in and out, why not making it like the "Mog Locker" added in the ToAU expansion? I'm sure many of us would consider it a really acceptable compromise to have another 80 inventory spaces, even if you can access them only from your mog house.
Zhronne
03-06-2013, 02:46 AM
The mog mail and Auction houses aren't loaded until they are accessed.
The Auction House is handled by a different "server" within the architecture of each FFXI world though. Dunno if it would be technically possible to do that.
Dunno about the Mog mail but it's likely it uses the same server.
I do agree though that they should be thinking out of the box more than they did so far (or than they gave us the impression so far)
Storage is really becoming an issue for me once again as I level more jobs. I like the Producer's suggestions. Coupled with a few more changes, we could have a decent update:
• Access Porter Moogle from Mog House. I know I'd use it more often if it were in the house.
• Access Storage from any Mog House / Nomad Moogle.
• Quest to permanently unlock Mog Locker.
• Moogle Whistle: Summons your house Mog. Access to all storage bins in the field. No job change/delivery options. Works like Magian Specs.
ManaKing
03-06-2013, 09:11 AM
I'll take whatever help I can get. Thank you very much for attempting to help.
I always want larger inventory because some jobs have much higher inventory than others. My main job is still RDM and I could use around 10 more inventory. I usually don't have more than 5 slots for drops and that is after I remove a set like damage taken or slim down multiple other sets. It can get very tedious and often times I just throw things on the ground instead of taking the time to sell them.
I'm sure making another 2 gobbie bag quests won't happen because the max that can be achieved right now is 80, but I would appreciate it if was addressed eventually because it would do more for me, to have 10 extra inventory on my person than another 80 as storage.
More inventory is nice. We definitely appreciate it.
The ability to use Storage Slips in your Mog House is also lovely.
Also, a suggestion for the future:
Please give us new gear that can replace multiple pieces of old gear.
An example? For DNC you might use Dancer's Casaque for the Waltz Potency, and Etoile Casaque for the Violent Flourish effect. You could easily make a new piece that has both of these effects on it, and maybe more, and I would attempt to obtain it.
I'd also like to see a better way to use slips, maybe job slips?
I currently go through...6 slips, I believe, to fully bring out my DNC gear if I was on a completely unrelated job. That's just not acceptable. In comparison, I'd love to see a slip that could store every piece of AF, Relic, Empy, Nyzul, Salvage, etc that DNC COULD WEAR. You could keep your old Slips, and still make "Storage Slip DNC". It shouldn't really matter to you guys whether someone stores them with one slip option or the other, and imo would be more convenient without getting out of hand.
Merton9999
03-06-2013, 10:27 AM
I'm happy about an additional mog backpack/basket/tupperware container. Porter service in MH is nice too.
I'm throwing my vote to more space in each bag though. Having to slim down optimal sets is heartbreaking. In lieu of more physical slots, I'd actually prefer Kari's suggestion of items with combinations of stats and effects. For example, a quest to combine all obis or magian damage staves once you've obtained all 8.
Arcon
03-06-2013, 02:14 PM
Also, a suggestion for the future:
Please give us new gear that can replace multiple pieces of old gear.
Words can't express how much I want that. I've basically stopped going after new gear, because they're just sidegrades that offer some functionality without completely replacing other pieces. And seeing how I'm already more than capped on all possible inventories, there's very little incentive for me to pursue it for no visible gain.
Zhronne
03-06-2013, 05:59 PM
Item solidification would be a nice inventory saver (all sea gorgets in one, all belts in one, all torques in one, all elemental obis in one) but in the long run it wouldn't really change that much I'm afraid.
Not saying I wouldn't like it (I WOULD!), just that it wouldn't really make that huge difference on me.
Yrusama
03-06-2013, 06:09 PM
Fat Chocobo {Yes Please!}
Mirage
03-06-2013, 10:40 PM
Here's another "Yes please" for making gear that is best for multiple purposes. The waltz potency example mentioned earlier in the thread is a very good example.
Currently, we swap into Dancer's Casaque for the sole purpose of healing ourselves, and it has no use outside of that. Making a piece of gear that is the "best" TP piece as well as the best waltz piece would not necessarily have any overlapping stats that could make it "unbalanced". waltz potency +10% or 12% would not make you a better fighter, and haste/dex/str/acc/atk stats would not make you a better healer.
Along with this, we've got the seemingly infinite list of other items that could really need to be fused, that all have been mentioned before, without a positive reply.
Obis, WS belts, WS gorgets, elemental affinity staff trials, magic skill grips, elemental sachet ammo pieces, and probably a few more that I am forgetting right now.
For some of these, even a semi-fusion would be helpful. If the dev team feels that combining *everything* is too much, combining all elements of the same alignment would do, or combining all "dark" magic skill stats and all "light" magic skill stats. I.e.: Healing+enhancing+divine+brdstuff in one piece, dark+elemental+enfeebling+summoning in a second piece.
Twille
03-07-2013, 03:22 PM
We already have 5 storage menus available:
Mog Safe, Storage, Mog Locker, Mog Satchel, Mog Sack + our standard inventory.
What we don't need is another separate "bag" to have to sort thru. Is it really not possible to expand our inventory past 80 spaces? Shuffling gear from one storage medium to another is cumbersome.
Zhronne
03-07-2013, 05:09 PM
Shuffling gear from one storage medium to another is cumbersome.
I absolutely concur, you get confused and sometimes it takes a lot to find items.
But still, it's better than keeping the current amount of 5 storage menus, no?
I don't know about you but I'm out of space, and while the Porter-inside-mog-house change is welcome, I'd rather use a 6th storage medium than the even more annoying porter slips.
SpankWustler
03-07-2013, 09:55 PM
Here's how I'd list my inventory desires, from top to bottom:
1. More "active" inventory or any way to get more use out of the 80 spaces I can macro from and use items from. This, by far, is more of a concern for me than how I'm going to store stuff. Things are getting tight even for melee jobs as more weapon-skills appear and the need for a -% Damage Taken set becomes stronger. I want this more than I want to see a toilet that uses fire instead of water, and I promise, that's a lot!
2. Any way to get at stored stuff that's currently a bit awkward in a way that's easier or faster. Access to equipment slips from my moghouse, access to storage from any moogle anywhere, etc. Playing a number of jobs isn't just about having space for all their stuff, it's about being able to change equipment out fast enough that people aren't made to wait.
3. Another set of 80 slots that I can't use items or macro from. This would be very helpful, don't get me wrong. I just can't imagine someone desperately needing this unless he or she stores equipment for level caps or does something else more niche than the market for all-vegan bacon-flavored hair gel.
RAIST
03-08-2013, 08:21 AM
Is it really not possible to expand our inventory past 80 spaces?
More or less not possible without first gutting something else from either the UI or elsewhere in the client's code to free the additional resources needed for the increased placeholders and such. It's a holdover from legacy code that SE still wants to maintain across all clients.
More or less not possible without first gutting something else from either the UI or elsewhere in the client's code to free the additional resources needed for the increased placeholders and such. It's a holdover from legacy code that SE still wants to maintain across all clients.
It would not be possible unless SE started spending the money that we pay them for the service on....developing the service.
You won't see that.
At this stage, you are more likely to see further cutting of costs and funneling resources toward developing new products. (*COUGH FFXIV: ARR)
FFXI are dying or are SE putting a bullet in its head so they can afford to feed their new red headed step child?
News at 11.
Ziyyigo-Tipyigo
03-08-2013, 01:10 PM
FFXI are dying or are SE putting a bullet in its head so they can afford to feed their new red headed step child?
I know it looks that way short-term, but I think they're trying to take a longer view and emulate SOE's example of being a central hub of multiple vibrant MMO's (for varying definitions of "vibrant").
Sure, we've seen Fantasy Earth: Zero sold off and TetraMaster shut down entirely, but most people reading this never played those games. In the meantime, we've also seen the introduction of S-E Accounts and Crysta, two mechanisms that seem intended for handling multiple MMO subscriptions specifically. POL accounts were designed for "online gaming" in general, to be S-E's answer to Xbox Live (if you can wrap your head around that), but now S-E seems to be focused on subscription-based MMO's as a business model.
Think about it: even if S-E did shut down FFXI, they still have two flagship MMOs they want to run simultaneously: FFXIV and DQX. Those are two games they will not cannibalize for the sake of the other.
Hell, they created this forum.
Granted, XI has seen its high-water mark. As an older game, there are diminishing returns for money spent developing it. The playerbase is fueled mostly by prior emotional investment at this point. But it's still profitable enough to put into station-keeping in the long-term, much like EverQuest. We'll never see another Chains of Promathia, but that doesn't mean no more expansion packs at all, just that they won't meet that high standard.
The best may be behind us, but I think so is the worst. All that remains is to see what the new normal looks like come March 26.
RAIST
03-08-2013, 02:09 PM
It would not be possible unless SE started spending the money that we pay them for the service on....developing the service.
You won't see that.
At this stage, you are more likely to see further cutting of costs and funneling resources toward developing new products. (*COUGH FFXIV: ARR)
FFXI are dying or are SE putting a bullet in its head so they can afford to feed their new red headed step child?
News at 11.
Actually, it's a design issue that dates back to the turn of the century. A "hard" resource limitation that SE is still determined to keep across all clients, even though it technically only affects one platform that is slowly phasing out through attrition in most regions.
Until that situation resolves itself somehow to allow the other clients to exceed that resource limit....81+ per container is not gonna happen.
Yinnyth
03-08-2013, 04:21 PM
I really would like if SE took the initiative on phasing out PS2 themselves. Instead, they seem content to wait until the last PS2 player's laser burns out and stops reading disks so they're forced to upgrade or quit.
Not that phasing out the PS2 would open the flood gates and make FFXI suddenly awesome. It was still originally programmed for PS2, and it would take nothing short of a complete reboot of most of the code which is a crapload of code after 10 years of expansions and updates.
Raksha
03-10-2013, 10:53 AM
How about allowing us to access storage from any nation like was mentioned a long time ago.
P.S. Not gonna read 4 pages to see if anyone else brought it up.
Twille
03-10-2013, 01:56 PM
How about allowing us to access storage from any nation like was mentioned a long time ago.
THIS.
There are a lot of things we were promised that we still haven't seen. Cait Sith & Atomos summons anyone?
Sarick
03-10-2013, 08:06 PM
One thing I never did like/understand was all the added sacks sachals etc start with MOG. It's like a joke or something because it reminds me of the McDonalds foods (McPizza, McRib, Chicken McNuggets etc.)
Seriously why does everything need MOG attached to it if it's not in your mog house?
fernando
03-11-2013, 03:49 AM
I like the idea,just hope you dont have to run out of mog house to get your items like the empy storage mog!!
Rustic
03-13-2013, 01:23 AM
After sleeping, what you said about "it would start costing money to start doing new major upgrades", A thought hit me. I thought, there is starting to be alot of major things you can't upgrade in FFXI without it costing alot of money now. Why not use the FFXIV game engine and copy/paste our entire world onto the FFXIV game engine, and then transfer all of our characters over to it. On top of having a FFXIV rebirth, lets have a FFXI rebirth also.
That wouldn't be a rebirth, it'd be an execution.
There's a lot that could be done to update the FFXI engine into FFXI-2, though. Making the baseline standards for modern PC's/PS3/XBox, including data transfer and all else would leave the devs considerably less constrained in developing the game further.
Then just give us "legacy" items to pass over to the new accounts that increase in power as the character does, whether simply as a reflection of the character's job levels or as a series of upgrade quests.
Say, if you'd done Warrior to 99, you'd transfer over with a "Old Rusty Greataxe" that's Rare/Ex, Lv1 with modestly nice stats for a L1 character- the equivalent of a decent DMG/Delay with STR+1 or something. But at 10th, you find some nice Moogle in town who can polish it up. Now it's a good L10 Greataxe with better stats. L20, someone in the area you're leveling up in offers to restore that wrapping on your old axe's grip. And so on, and so forth. Legacy characters would have additional "AF" storylines to go through related to their old jobs.
The heart of the game is still sound. Getting an opportunity to modernize it from the bottom up would give you a 2014-2015 era game- graphics, story, and all.
Elaric
03-23-2013, 09:06 AM
When you get the CxO's involved the idea of porting FFXI to a new platform gets shot down quickly. As someone earlier said, it's all about money. I am curious though how many players WOULD return if they found out FFXI was being rewritten from the ground up on new technology with minimal limitations.
IMHO FFXIV SHOULD HAVE been that game. Creating a new world/storyline I think was a mistake. Especially when you try and morph current races into new ones and just slap a new name on them. I weep for my Tarutaru becoming a Lalafell or whatever. They are twice as tall and half as cute.
Elaric
04-06-2013, 08:05 AM
I have posted a new idea to bring more storage to players and attempt to make crafting popular again. Crafting Storage Idea (http://forum.square-enix.com/ffxi/threads/32144-Crafting-Storage-Idea)
Elaric
Thegreatmonkey
04-09-2013, 09:18 AM
I have posted a new idea to bring more storage to players and attempt to make crafting popular again. Crafting Storage Idea (http://forum.square-enix.com/ffxi/threads/32144-Crafting-Storage-Idea)
Elaric
Nice Idea.
I had an Idea to.
Give us another slot where only linkshells and/or furniture is only allowed in it. This will free up more space to be used in the player's normal bag/mog inventory.
RushLynx
04-17-2013, 07:54 AM
I'd like to see a way to store -any- item in the same slip so that I could make slips for specific jobs... That would be amazing... Switch Jobs, just put everything back in its slip from the previous job and open the slip for the new job, instantly have all relevant equipment in inventory ready to go~