View Full Version : Being able to Cure pets?
jeffanddane
03-21-2011, 08:22 AM
I don't see why we can there are tons of other MMO's that allow this without the game being broken
Tsukino_Kaji
03-21-2011, 08:22 AM
I would liek to, but no, not viable. You'd have to turn that all into fellows. >.<
Miera
03-21-2011, 08:23 AM
I'd like to go PUP/DNC and waltz my tank automaton!!
I always wanted to cast cure on my pets but I guess SE would call it broken! If we can't cure out pets let pets cure other pets too!!
jeffanddane
03-21-2011, 08:23 AM
Well I mean there is food and meds that can do this why not just allow pets to be targeted by cures?
annewandering
03-21-2011, 08:24 AM
You can cure some now cant you?
edited for oops lol addressed already as meds etc.
jeffanddane
03-21-2011, 08:24 AM
Nope you can't cure any pets. . . . :( /sad panda
jeffanddane
03-21-2011, 08:28 AM
I mean if you could cure pets. Any pet job could be more efficient in soloing, which is really what they were made for is solo play.
Krashport
03-21-2011, 08:35 AM
I don't see why we can there are tons of other MMO's that allow this without the game being broken
All MMO's are different in each and every other way, Curing pets I'm assuming using a "Spell" would alter the game "FFXI" it self and would totally hurt the AH.
Now not sure which pet jobs you are referring to:
BST: Has biscuits.
DRG: Has Spirit link.
PUP: Their Automaton's cure themselves as well as the Puppet Master, Also they have Oils that cures them.
SMN: Avatars hmm maybe would work here- I'm not a SMN but I do see that Avatars HP don't last long.
Tsukino_Kaji
03-21-2011, 08:36 AM
SMN: Avatars hmm maybe would work here- I'm not a SMN but I do see that Avatars HP don't last long.SMN is a one trick pony, then you just summon another.
jeffanddane
03-21-2011, 08:39 AM
Yeah but sometimes on SMN you can't just simply summon another. So maybe this is meant for SMN then but it would still extend to all pets. There is away to heal each yes but you should be allowed to cure them / casts buffs on them as well.
Krashport
03-21-2011, 08:40 AM
SMN is a one trick pony, then you just summon another.
That's not the point, I'm trying to find out what job the OP is referring to as in adding the Ability to "Cure" your said "Pet".
I'm aware as to how SMN is played ATM.
Miera
03-21-2011, 08:42 AM
All MMO's are different in each and every other way, Curing pets I'm assuming using a "Spell" would alter the game "FFXI" it self and would totally hurt the AH.
Now not sure which pets you are talking about:
BST: Has biscuits.
DRG: Has Spirit link.
PUP: Their Automaton's cure themselves as well as the Puppet Master, Also they have Oils that cures them.
SMN: Avatars hmm maybe would work here- I'm not a SMN but I do see that Avatars HP don't last long.
Only SOME Automatons can cure themselves. BLM frame only has Drain, Valoredge and Sharpshot has no curing abilities. However since ValorEdge is like a PLD you'd think they could Cure, only thing they have remotely close to healing themselves is their WS Cannibal Blade which is like the Sword WS.
Oh yeah Role Reversal. Swaps master HP with Pet's HP.
Also the Oils don't heals as nearly as much as BST food.
SMN Some Avatars have Blood Pact: Wards that cure Levaithan's Spring water which erases tatus ailments as well as like a Curaga
Garuda whispering wind is a decent Cure
Healing Ruby and Healing Ruby II from Carbuncle one is single target while the other is Curaga II/III and all their healing is more powerful depending on TP
However you can only use it every 35-40 seconds and it uses all TP from Avatar Also, carbuncle has a powerful regen Favor but they don't effect Avatars
Anela
03-21-2011, 08:44 AM
OK, granted, I have not played BST that much, it's one of the jobe I have yet to take beyond lvl 45, but here's my 2 Gil's worth:
If you have the ability to heal your pets, in all probabilty, they would rarely, if ever, die.
That would severly reduce the demand for Jugs, it would make the recast timer for call-beast useless, it would decrease how often you have to charm mobs at lower lvls, limiting your skills. It would mean that a BST could solo mobs that they currently are unable to. Lots of things it would do.
Basically, it would make BST even more powerful than it already is. Lol, I have seen BST's solo major NMs to many times as it is.
That being said, I could see a couple of ways they could do it that wouldn't upset the "system" as much.
1) Only at lower levels, on Charmed pets, not Jug pets.
2) Only after completing a quest similar to a WS quest.
3) Make it something like the DRG Spirit Link. Sacrafice the BST's HPs to heal his pet.
4) Improve the effectiveness of the pet food.
*edit* ok, I assumed you were talking about BST.. hehe my bad
Krashport
03-21-2011, 08:44 AM
Yeah but sometimes on SMN you can't just simply summon another. So maybe this is meant for SMN then but it would still extend to all pets. There is away to heal each yes but you should be allowed to cure them / casts buffs on them as well.
Hmm giving the SMN the capabilities to "Heel" Might help seeing "Most" Avatars don't cost MP might help. I know all other Pet jobs can do this but SMN.
Krashport
03-21-2011, 08:50 AM
Only SOME Automatons can cure themselves. BLM frame only has Drain, Valoredge and Sharpshot has no curing abilities. However since ValorEdge is like a PLD you'd think they could Cure, only thing they have remotely close to healing themselves is their WS Cannibal Blade which is like the Sword WS.
Oh yeah Role Reversal. Swaps master HP with Pet's HP.
Also the Oils don't heals as nearly as much as BST food.
SE could up the % of recovery to HP as they did to the biscuits for BST on non-curing Frames?
Tsukino_Kaji
03-21-2011, 08:52 AM
That's not the point, I'm trying to find out what job the OP is referring to as in adding the Ability to "Cure" your said "Pet".
I'm aware as to how SMN is played ATM.I suggest using Garuda or Leviathan full time them, but of course, SMN is the only one without the ability to heal thier pets save those 2.
Glitch
03-21-2011, 08:53 AM
That would severly reduce the demand for Jugs
Partially true because charmed pets wouldn't die as often, but remember using a cure on your pet means you are drawing extra hate. This would mean BST wouldn't cure pets during fights very often, as they work very hard to balance hate. They would cure after fights, but I don't see that as posing a balance problem. Also, there are plenty of areas, most high level areas in fact, that you either can't charm any of the enemies around or none of the ones you can charm are worth it.
I also don't see the demand for biscuits being hurt too severely by it because you generate a great deal less hate using those than you would casting cure3 or the ever popular hate monstrosity, cure4.
I do agree though that for most pet jobs it can be handled without allowing cure spells.
BST - As posted above, increase the efficiency of biscuits, and maybe lower the recast timer.
PUP - Increase the potency of oils, and again maybe lower the recast timer.
DRG - Whadda ya think I'm gonna say? You guessed it so I'll just be generic... improve Spirit Link.
SMN - Lower BP timers on Ward abilities only, to preserve the balance of damage output, and increase the potency of the Ward healing abilities because they basically suck at high levels.
Aerius
03-21-2011, 09:16 AM
Carbuncle can cure itself with Healing Ruby/Healing Ruby II.
However seeing a Job Ability appear that cures hp would be great for example;
( ( ( ( summoning magic) / 100 ) * ceil( ( summoning magic over cap / 10 ) ) * summoning magic ) / 5 )
So, say your summoning magic caps at 360, and thanks to some gear you have 361, it'd cure:
( ( ( ( 360/100 ) * 1 ) * 360 ) / 5 ) = 259.2 (ceil() that for it to become 260)
( 1 = assuming we're 1 summoning magic over cap. But I've tried 5 summoning magic over cap, and that'd restore QUITE a bit, and seeing recent equipment additions you can get quite some summoning magic over the cap, so the above formula is perhaps way too overpowered.)
I know, it's one heck of a messy and perhaps inefficient formula, but with a 1 min recast timer, when capped, it could cure a little HP back.
I have to admit, Avatars do die REALLY quick in comparison to certain beast pets, for example BST's Nursery Nazuna.
But then again, with the latest AF3 equipment we can get the perp cost down to zero (while gaining 2mp/tick.) But in some cases the avatar dies ridiculously fast.
Tsukino_Kaji
03-21-2011, 09:21 AM
Oh right, the evil squirrel can cure too.
Cupofnoodles
03-21-2011, 10:06 AM
dont forget when you are using a jug pets and you zone you have to use another jug, its the only pet job that require to call pet out again. I want to be able to bring my jugs across zones
Tsukino_Kaji
03-21-2011, 10:13 AM
dont forget when you are using a jug pets and you zone you have to use another jug, its the only pet job that require to call pet out again. I want to be able to bring my jugs across zonesWhich would be nice, but on the flip side, it's a consumable item and not tied to the owner.
Cupofnoodles
03-21-2011, 10:26 AM
Which would be nice, but on the flip side, it's a consumable item and not tied to the owner.
Dipper cost too much to crap out like that!
Tsukino_Kaji
03-21-2011, 10:27 AM
Dipper cost too much to crap out like that!Farm the fleas and I'll make them for you.
Cupofnoodles
03-21-2011, 10:29 AM
Farm the fleas and I'll make them for you.
What server you on? Im on Asura
edit: its only cooking 45 imma plvl my cooking when ffxi is up i need to anyway
Tsukino_Kaji
03-21-2011, 10:31 AM
What server you on? Im on AsuraSiren > All
Krashport
03-21-2011, 10:34 AM
Farm the fleas and I'll make them for you.
Those Lesser Chigoe are a pain in the butt to farm. Stolen, Harvesting, Chocobo Digging only, Maybe SE could put them into a BCNM like "Up in Arms" and give them the same drop rate as the "Oxblood"
Dauntless
03-21-2011, 10:35 AM
DRG: Has Spirit link.
Spirit link: Has a five minute cooldown
Spirit link: Makes you use your own HP
Spirit link uses an amount of HP to cure your Wyvern, Cure uses a bit of MP to cure a greater amount of HP. It's not nearly an even tradeoff.
I can't see any situation in which this would break the game.
Krashport
03-21-2011, 10:53 AM
Spirit link uses an amount of HP to cure your Wyvern, Cure uses a bit of MP to cure a greater amount of HP. It's not nearly an even tradeoff.
I can't see any situation in which this would break the game.
Ok the Quote you are quoting me is alter- what I really said was:
All MMO's are different in each and every other way, Curing pets I'm assuming using a "Spell" would alter the game "FFXI" it self and would totally hurt the AH.
Now not sure which pet jobs you are referring to:
BST: Has biscuits.
DRG: Has Spirit link.
PUP: Their Automaton's cure themselves as well as the Puppet Master, Also they have Oils that cures them.
SMN: Avatars hmm maybe would work here- I'm not a SMN but I do see that Avatars HP don't last long.
Reason: In hope to understand and find out Which job OP was talking about.
I understand the DRG job but look at it this way DRG/WHM /DNC /RDM /SCH /BLU /PLD > Can cure Wyvern to heal its wounds. Now DRG/WAR /MNK /THF /NIN /SAM /RNG /DRK
/BRD etc.. in lite to all this where is the Balance?
Alhanelem
03-21-2011, 12:17 PM
If they enabled this, they'd probably have to rebalance pet HP and defense. SE's method of addressing this has been providing ways for the pet owner to heal but not allow anyone else to heal it. They've also given PUP SMN and BST a trait to reduce the damage they take a bit.
Side note: Curing pets wouldn't affect the economy much- it's only a game balance issue. PUP oils are rarely sold on the AH because they're cheap from an NPC and you can only do better if you HQ3 the synth consistently.
BST food is crafted more, but isn't exactly a big money maker because BST isn't a real popular job.
jeffanddane
03-21-2011, 12:19 PM
Lol I don't see where they would have to adjust Alhanelem they die pretty quick. Unless your talking about giving them more XD.
Dauntless
03-21-2011, 12:33 PM
Ok the Quote you are quoting me is alter- what I really said was:
Reason: In hope to understand and find out Which job OP was talking about.
I understand the DRG job but look at it this way DRG/WHM /DNC /RDM /SCH /BLU /PLD > Can cure Wyvern to heal its wounds. Now DRG/WAR /MNK /THF /NIN /SAM /RNG /DRK
/BRD etc.. in lite to all this where is the Balance?
Of course.. I altered the quote on purpose.
DRGs use different subs for different occasions. The reason we want pets curable is so that when we're /WAR, /MNK /THF our Wyverns can stay alive so our damage isn't limited. As is if there's a mob that AoEs we can cure our Wyvern ONCE then it dies a few minutes later and there's 15-20 min delay till we can resummon it.
Allowing them to be cured would be a godsend.
Alhanelem
03-21-2011, 12:39 PM
Lol I don't see where they would have to adjust Alhanelem they die pretty quick. Unless your talking about giving them more XD.
Avatars are actually very tough as it is, especially in abyssea. They have around 1k HP, but take far less damage than the summoner himself does. SMN can solo many things as it is in this way, the last thing they probably want to do is make that easier, since basically every summoner subs a job that has cure spells.
The Valoredge automaton has more HP than most people do on most jobs other than MNK (except in abyssea, where they don't benefit from the cruor buffs). Yes, it would need to be a reduction.
Krashport
03-21-2011, 12:55 PM
Of course.. I altered the quote on purpose.
DRGs use different subs for different occasions. The reason we want pets curable is so that when we're /WAR, /MNK /THF our Wyverns can stay alive so our damage isn't limited. As is if there's a mob that AoEs we can cure our Wyvern ONCE then it dies a few minutes later and there's 15-20 min delay till we can resummon it.
Allowing them to be cured would be a godsend.
When you say "Cure" Spells comes to mind, In that case "I'm Assuming" You want SE to give DRG Cure Tiers as a main and the Ability to "Cure" your Wyvern?
Dauntless
03-21-2011, 01:10 PM
When you say "Cure" Spells comes to mind, In that case "I'm Assuming" You want SE to give DRG Cure Tiers as a main and the Ability to "Cure" your Wyvern?
No, I want my DRG to be able to be cured someone casting the spell cure on it.
I.E I'm in a party and the mob AoEs. Everyone takes damage, so the WHM casts Curaga. The entire party, including my wyvern, is healed.
Flunklesnarkin
03-21-2011, 01:13 PM
Reward is plenty enough healing for bst jugs..
idk about pup but i think the automaton can already heal itself..
drg pet shouldn't really be pulling hate and you can spirit link it often enough
and smn never really bothered with healing.. just recast lol
seems like a bad idea all around.. pet jobs have gotten a lot more powerful lately.. i fear they would become broken if this was possible lol
Krashport
03-21-2011, 01:14 PM
No, I want my DRG to be able to be cured someone casting the spell cure on it.
I.E I'm in a party and the mob AoEs. Everyone takes damage, so the WHM casts Curaga. The entire party, including my wyvern, is healed.
Interesting.
Dauntless
03-21-2011, 01:18 PM
Reward is plenty enough healing for bst jugs..
idk about pup but i think the automaton can already heal itself..
drg pet shouldn't really be pulling hate and you can spirit link it often enough
and smn never really bothered with healing.. just recast lol
seems like a bad idea all around.. pet jobs have gotten a lot more powerful lately.. i fear they would become broken if this was possible lol
Please don't talk when you have no idea what you're talking about. Try playing some of these classes and see how easy it is to keep your pets alive.
Flunklesnarkin
03-21-2011, 01:19 PM
Please don't talk when you have no idea what you're talking about. Try playing some of these classes and see how easy it is to keep your pets alive.
I might suggest the same to you
Try sucking less.... all of these jobs are plenty capable of keeping their pets alive >_>
Daremo
03-21-2011, 01:38 PM
I'd be happy if they just let sambas affect pets again, those were the most awesome three days of a drg's life.
And keeping a wyvern alive in the face of AoE attacks every 30~45 seconds is not easy. Smns are disposable, jug pets have large amounts of HP and higher defense, puppets(some of them anyway) can be stationed out of AoE range and still be useful(until the mob twitches in any direction), wyverns... can have their drg Spirit Link... so they can both die together... Yay.
Lithera
03-21-2011, 02:14 PM
If you are a lower level on these jobs your pet tends to die quickly, specially if you are solo or duoing. Sometimes your pet gets hate and ends up dead because no matter what you do the mob says that it just LOVES your pet. Also the oils do not start at a very low level and the +2 are the highest and those are at 50. Bsts at least have biscuits that ramp up the amount they heal at higher levels. I don't know when the new Drg ability that allows them to use w/e breath they want starts at level wise but even that has a timer. Also the AI for the automatons at times is worse than your NPC's and until you get merits unlocked role reversal isn't an option. Then there are monsters that even the best at their jobs end up with a dead pet, inside or outside of abyssea. Also even tho bsts loose their pets when zoning pup still looses their pet when dealing with places that have a level cap on them or joining a sync party where the sync hasn't been put on yet ect.
Dauntless
03-21-2011, 07:57 PM
I might suggest the same to you
Try sucking less.... all of these jobs are plenty capable of keeping their pets alive >_>
You obviously have never played DRG before if you think keeping our pets alive is easy. Ask ANY DRG who's played the job to 90 how easy it is to keep a wyvern alive when mobs spam AoE's and our only source of healing for it is spirit link which is usable once every 5 min. After that's used there is nothing keeping our wyverns from dying after the next 1-2 AoEs
There's no "skill" involved, it's just not possible to keep it alive when there are mobs (especially in Abyssea) that spam AoEs.
Juri_Licious
03-21-2011, 07:58 PM
Would be to overpowered.
Imakun
03-21-2011, 08:09 PM
All other MMORPGs I tried let you cure your and other's pets.
I don't know about BST and PUP specifically, but I don't see how it would be overpowered. Assuming you are /mage you might not have enough MP to sustain pet healing, with the possibility of stealing hate from him. In a party situation, you won't be /mage in the first place so it would be up to other people.
As a SMN, the last thing you want is to steal hate from your Avatar. Add that to spending MP for the perpetuation and even more MP to cast cures on your pet.. not gonna happen. It's way better to just summon another.
I really can't see how curing pets would be unbalanced. If anything it would at least help PUPs a bit seeing how fragile Automatons are.
Dauntless
03-21-2011, 08:12 PM
Would be to overpowered.
For the love of altana please, explain. I can find no situation in which this would be overpowered.
LeaderofAtlantis
03-21-2011, 09:05 PM
Being able to cure our pets might be nice but I do see a potential where it could be broken. Now 1 thing I've never understood is why can't we at least target our pets with buffs? Or in the case of automatons, why can't they cast them? I've seen Troll Automatons use Protect, Shell, and Bar spells, why not our automatons?
SE has good methods for curing pets already. I think letting us spam cure spells on pets would be rather broken in a not good way. I also think its just not necessary.
Sure bst has become a more expensive job, we need to keep buying jugs and pet food, but we can already cure and keep our pets alive. Pup, some frames can cure themselves sure, but really should they ALL be able to keep themselves cured? Thats like saying every job should be able to keep itself cured no matter what. The amounts of regen you can get on ALL auto frames is pretty incredible. Also, SMN have such a fast recast I don't see the need to keep curing their pets anyway.
BST curing I think was fixed appropriately when they adjusted the pet food biscuit levels and curing amount, imo.
Really, we can cure 2k hp every minute just about. Thats 50% of the hp of pretty much any pet. I expect they will add theta biscuit at level 96 and it will adjust along the same scale as current pet food.
I"d rather see changes to the recast timers for sic/ready and probably bloodpacts. I'm not sure on the blood pacts really, and I hardly play smn, but for bst, I'd rather pet tp is the limiting factor on sic/ready, not the recast timer. pup's auto can throw the WS's out there.
Dauntless
03-22-2011, 06:15 AM
I can see it potentially being broken for PUP and maybe BST but how would this be broken for DRG?
Flunklesnarkin
03-22-2011, 06:18 AM
I would rather see them lower the reuse timer of call wyvern than implement some sort of pet heal patch..
If all you are concerned about is drg wyverns maybe make a thread in the drg forums?
Dauntless
03-22-2011, 06:20 AM
There are already plenty of them and they all go unheard.
I still have yet to be shown a situation in which this would be broken.
Flunklesnarkin
03-22-2011, 06:23 AM
There are already plenty of them and they all go unheard.
I still have yet to be shown a situation in which this would be broken.
I have yet to be shown a situation where drg would be useful as a pet job.
Doesn't mean its not true tho ;o
jeffanddane
03-22-2011, 06:28 AM
Seriously SMNs would benefit from this solo or in party. When the mobs aoe or your pet takes hate from BP's and your have avatar favor up its a real pain in the ass when your pet keeps dieing same for DRG this is very frustrating, not sure about bst or pup. How this wouldn't be over powered is because if you were curing your pet you still would get hate from curing. I don't see how this would in anyways be over powered
jeffanddane
03-22-2011, 06:29 AM
I have yet to be shown a situation where drg would be useful as a pet job.
Doesn't mean its not true tho ;o
I seen plenty of DRGs/WHM or w/e helping with backup cures there amazing pet jobs.
Tsukino_Kaji
03-22-2011, 06:29 AM
If you're ina PT as SMN, healing your pet is kind of moot. lol
jeffanddane
03-22-2011, 06:31 AM
If you're ina PT as SMN, healing your pet is kind of moot. lol
No it's not lol. I been frustrated in parties from my pet dieing from aoes or from always getting aggro. Since I have callers neck/pants +1 etc I get frustrated because I have built TP on the pet thats dieing, if i was able to cure them then they would still have there TP.
Tsukino_Kaji
03-22-2011, 06:35 AM
No it's not lol. I been frustrated in parties from my pet dieing from aoes or from always getting aggro. Since I have callers neck/pants +1 etc I get frustrated because I have built TP on the pet thats dieing, if i was able to cure them then they would still have there TP.If the mob isn't after you, you're free to simply resummon it.
jeffanddane
03-22-2011, 06:36 AM
If the mob isn't after you, you're free to simply resummon it.
My whole point went way over your head Tsu -.-.
Tsukino_Kaji
03-22-2011, 06:40 AM
My whole point went way over your head Tsu -.-.I got the point and countered it.
jeffanddane
03-22-2011, 06:41 AM
I got the point and countered it.
You didn't either counter it or get the point lol. D:< I like you but you didn't either /sigh.
Dauntless
03-22-2011, 06:59 AM
If the mob isn't after you, you're free to simply resummon it.
my pet dieing from aoes.
This is the problem
jeffanddane
03-22-2011, 07:01 AM
This is the problem
Yup Duantless I don't see to many DRG pets taking hate but I see tons of SMN pets getting aggro.But the aoe kills DRG pets faster then they can heal there drgs.
Tsukino_Kaji
03-22-2011, 07:01 AM
This is the problemFor some maybe, but SMN, it's a nonissue.
jeffanddane
03-22-2011, 07:04 AM
BAH IMMA KILL YOU TSUKINO XD. Let me break it down for you so you can see what I mean. Shiva use Heavenly Strike!!! /screams oh no my pet got aggro!!!!! After tanking for awhile you notice your <pettp> is 150. . . . Oh noes my pet died damnit if I could've cured it i would have 150 tp build on it. Which the more tp you have on SMN the more your 75 merited bp dmg is.
jeffanddane
03-22-2011, 07:06 AM
Say you were a SAM and you died every time you got 100 tp XD same thing almost . . .
Tsukino_Kaji
03-22-2011, 07:06 AM
BAH IMMA KILL YOU TSUKINO XD. Let me break it down for you so you can see what I mean. Shiva use Heavenly Strike!!! /screams oh no my pet got aggro!!!!! After tanking for awhile you notice your <pettp> is 150. . . . Oh noes my pet died damnit if I could've cured it i would have 150 tp build on it. Which the more tp you have on SMN the more your 75 merited bp dmg is.1.) Regain atmas.
2.) Mana Cede.
3.) You can bloodpact again by the time you had the 150tp.
Tsukino_Kaji
03-22-2011, 07:07 AM
Say you were a SAM and you died every time you got 100 tp XD same thing almost . . .I'd get back up and still have teh 100tp. ^^
jeffanddane
03-22-2011, 07:07 AM
That still don't work because with those atmas . . . . . our DD would be nothing for one. And Mana Cede is a 5 min recast . . . .
jeffanddane
03-22-2011, 07:08 AM
I'd get back up and still have teh 100tp. ^^
And no because you would die again because you had 100 tp XD.
Tsukino_Kaji
03-22-2011, 07:11 AM
And no because you would die again because you had 100 tp XD.I used to zombie the bosses in campaign on sam all the time. It's realy fun.
jeffanddane
03-22-2011, 07:12 AM
/sigh This is a pointless conversation with you of all people ; ;. It would be useful I been SMN main for 7 years I can see areas that it would help alot for SMN and there pets. Specially the TP area.
Behemuthxero
03-22-2011, 08:10 AM
While the idea of Nazuna + WHM > MNK + WHM makes me want to cream in my man panties...it would be slightly useless and broken.
With bonnet and reward gear I can hit around 2k every minute and fifteen seconds. Currently Nazuna has approx. 5400 Hp. Thats 37% of the pet's HP every 1:15. At 5 minutes per Call Beast you can cure 4 times. The only reason to ever need a cure is if your pet is going to die before this timer is up. Otherwise you will simply call a new pet. Thats 5400 + 2,000*4 = 13,400 HP. What in Christ's name are you fighting where you actually need this much hp restoration?
Outside of Abbysea there is almost nothing that will do this much dmg to a pet in such a short amount of time. Maybe some Kings or Kirin but even then the HP loss isn't your primary concern. Inside Abbysea you can take RR DG and Heavens for ridiculous -DT and reduce pet food usage to laughable levels, all the while maintaining great DD output.
Secondly, pets have no native way of holding hate. The pet and WHM would hit the hate cap quickly from constant cures (assuming constant cures because if you don't need constant cures you don't need any at all, pet food is enough because you aren't taking that much dmg). This leads to whm easily getting beaten to death or the mobs moving all over the place. This doesn't even take into account hate reset abilities, point ---> Glavoid, where the whm would be stuck with full hate and the pet could not get it back in time.
The only benefit I can possibly see from allowing pets to be cured is a lower pet food usage, but even this is a fairly weak argument. Some jobs just cost money, ask the ninjas paying 80k+ a stack for Shihei or the Rangers hemorrhaging money on ammo.