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View Full Version : Think its safe to get a relic now?



Zumi
02-25-2013, 04:25 AM
Was thinking about getting another relic have around 100m to spend on it however with the expansion just around the corner all the old weapons like relics/empyreans could get obsoleted really fast with new ones. Chances of this happening?

Jaall
02-25-2013, 04:28 AM
I really highly doubt they'd make relics obsolete and still think they will be the best or very close to best for every job. 100m is still a relatively large amount to spend on 1 weapon and the outrage that making them obsolete would cause isn't really worth it for SE so i'd say it's fairly safe

SpankWustler
02-25-2013, 05:47 AM
Given that it's rare for even a simple level 99 pair of pants to totally obsolete another level 99 pair of pants, and that measures have been taken to ensure that Relic/Mythic/Empyrean weapons all coexist happily at level 99, it's a safe bet that whatever comes in the new expansion won't just saunter in and dick-punch everything else through a black hole.

Much like the Fabled Platinum Pantaloons of Adoulin will likely replace only one or two out of your six to ten pairs of pants, the Sharpest Sadness Stick in All of Adoulin isn't very likely to replace any Relic weapon that's not already second to an Empyrean or Mythic.

Kjara
02-25-2013, 06:50 AM
SE has already said that they do not plan on releasing any weapon that will outmatch or even match relic and mythic weapons, as they think they should still be the biggest achievement for an FFXI gamer.

What I could suggest though is to wait for GMC and RNF to be out to see what they can and can't use. I'm not too enlighted on this aspect yet. Mandau and Ragnarok have been for now the relic weapons with access to most of jobs (3 jobs each), consequentially some of the top choices. However, PUP, COR, BLU, DNC and SCH were never allowed to use relic weapons (although, funny enough, there is relic armor for those jobs, so there were Hydra Corpses that owned relic armor, but apparently not weapons? *shrugs*). If Rune Fencer could use Ragnarok, the great sword would then be the relic weapon with access to most of jobs, and thus a good choice. But it also may not, just like the previous expansion jobs didn't get to use relic weapons.

I've been saving money for a relic weapon myself, but I think I'll wait to see what job can use what weapon before I decide.

Jaall
02-25-2013, 07:00 AM
I would get a relic for a job you enjoy playing more than for whats best as then you'll probably be a little disappointed if it's beaten. Most relics make a job a lot better but there are jobs that are better than others. For example I love DRG so I made Gungnir. I know that Rag will always be a better option because WAR and DRK are the 2 top DD at the moment but they aren't as fun imo. With the release of SoA that could completely change and they could fix other DD's so that Rag is no longer the best, in which case people who made Rag to be the best will probably end up crying because they aren't anymore whereas the people who made Rag for job enjoyment wont really lose a thing. This game is always changing, was only a year or 2 ago that Rag was a very lol weapon, a lot like peoples visions on Gungnir, or a couple other relics at the moment, so your best bet to save disappointment would be to just make what feels right not what's best.

Edit - Also just to add, if you think you might enjoy RNF then I would wait but if it seems like a job you wouldn't particularly choose normally maybe go for a relic now and start saving for another if RNF is fun and can use a relic that you haven't gone for? I doubt GEO will get a relic worth obtaining just because most mages don't. It's usually mythics JA support that helps mages rather than dmg unless you swear by melee.

Demon6324236
02-25-2013, 07:35 AM
SE has already said that they do not plan on releasing any weapon that will outmatch or even match relic and mythic weapons, as they think they should still be the biggest achievement for an FFXI gamer.

What I could suggest though is to wait for GMC and RNF to be out to see what they can and can't use. I'm not too enlighted on this aspect yet. Mandau and Ragnarok have been for now the relic weapons with access to most of jobs (3 jobs each), consequentially some of the top choices. However, PUP, COR, BLU, DNC and SCH were never allowed to use relic weapons (although, funny enough, there is relic armor for those jobs, so there were Hydra Corpses that owned relic armor, but apparently not weapons? *shrugs*). If Rune Fencer could use Ragnarok, the great sword would then be the relic weapon with access to most of jobs, and thus a good choice. But it also may not, just like the previous expansion jobs didn't get to use relic weapons.

I've been saving money for a relic weapon myself, but I think I'll wait to see what job can use what weapon before I decide.
This is where you're mistaken. SE still stubbornly refuses to give ToAU-forward jobs access to Relic Weapons, and a statement they made (http://gamerescape.com/2012/07/25/gamer-escape-interview-post-vanafest-2012/) suggests that they intend to not only not let Geomancer or Rune Fencer have Relic Weapons either, but not even Empyrean Weapons!SE wont be giving either job Emps or Relics, so far as we know right now, they get Mythics and thats all, so no real point in holding out for a Relic for one of those jobs, however if there is a new weapon type added just for them similar to these two types, it may change things a bit.

Alhanelem
02-25-2013, 07:45 AM
Was thinking about getting another relic have around 100m to spend on it however with the expansion just around the corner all the old weapons like relics/empyreans could get obsoleted really fast with new ones. Chances of this happening?
Just farm the currency yourself and save the 100 mil. If you know how to farm currency efficiently, it doesn't take THAT long.

Between dyna runs, do meeble burrows. Small chance to obtain singles or even 100 peices from doing it.

Zumi
02-25-2013, 02:57 PM
Just farm the currency yourself and save the 100 mil. If you know how to farm currency efficiently, it doesn't take THAT long.

Between dyna runs, do meeble burrows. Small chance to obtain singles or even 100 peices from doing it.

It takes about 2 hours a day i get around 150-200 or so. But I find doing dynamis incredibly boring I can make gil faster doing other things. Just trying to find something to spend my gil on.

Kjara
02-26-2013, 01:09 AM
It takes about 2 hours a day i get around 150-200 or so. But I find doing dynamis incredibly boring I can make gil faster doing other things. Just trying to find something to spend my gil on.

May I ask your secret? I'll gladly drop dynamis farming for a more exciting, shorter gilmaking activity that doesn't go against the User Agreement XD

Damane
02-26-2013, 07:05 AM
Given that it's rare for even a simple level 99 pair of pants to totally obsolete another level 99 pair of pants, and that measures have been taken to ensure that Relic/Mythic/Empyrean weapons all coexist happily at level 99, it's a safe bet that whatever comes in the new expansion won't just saunter in and dick-punch everything else through a black hole.

Much like the Fabled Platinum Pantaloons of Adoulin will likely replace only one or two out of your six to ten pairs of pants, the Sharpest Sadness Stick in All of Adoulin isn't very likely to replace any Relic weapon that's not already second to an Empyrean or Mythic.

I dont know when abyssea got out and we reached lvl 85 alot of the empys kicked all of the relic/mythics into the cooch hardcore. Shit got only evened out at lvl 95 and 99 due to mythic aftermath adjustment and double/triple dmg adjustment to relics.

SpankWustler
02-26-2013, 09:23 AM
I dont know when abyssea got out and we reached lvl 85 alot of the empys kicked all of the relic/mythics into the cooch hardcore. Shit got only evened out at lvl 95 and 99 due to mythic aftermath adjustment and double/triple dmg adjustment to relics.

Empyreans were definitely ahead for a while, but that's basically my point.

The last time a particular type of ultimate weapon pulled ahead, it was evened out by the time we reached the new long-term level cap. Relics and Mythics became much stronger from 90-99, while Empyreans just gained base damage and a few stat points. This is a pretty strong indicator that the Development Bros intend for all types of ultimate weapons to be roughly even, in spite of not always realizing what makes a weapon-skill good or bad.

On the other hand, the Magian trials with the rising level caps made adjusting ultimate weapons a lot easier back then. I have no idea how that kind of balancing would or could be handled now. They'd probably just make the crazy guy who made Evoliths and Cloudsplitter do it, unfortunately, because he lives in the building's ventilation system so overtime is not an issue.

scaevola
02-27-2013, 04:41 AM
If anything I'd start buying currency, because unless Adoulin at launch is a wotg-level bait and switch (which it might end up being, who knows with this game), there will hopefully be enough interesting things to do to siphon a few people off the two hour a day Dynamis grind and prices will subsequently go up.

But yeah, generally speaking I think a (good) relic will continue to be a safe investment. Biggest question is whether Adoulin content will provide new ways to aquire weapon currency of various types.

bigdave
02-27-2013, 05:04 AM
i would wait SE has released a new super weapon with every expansion

Demon6324236
02-27-2013, 06:12 AM
i would wait SE has released a new super weapon with every expansionThere are 4 expansions, 3 types of super weapons, 1 super weapon category was released with Abyssea, an Add-on. So that leaves 2, so your information is incorrect.

bigdave
02-27-2013, 08:02 AM
zil was 1st set of weapons cop was shield and horn then mythic from tua and then wog for emperian please check your facts next time add ons is not expansion btw

Zagen
02-27-2013, 08:13 AM
zil was 1st set of weapons cop was shield and horn then mythic from tua and then wog for emperian please check your facts next time add ons is not expansion btw
I missed the part where the shield and horn weren't considered Relics, you know 1 of the 3 current types (Relic, Mythic, and Empyrean).

As to the question of getting a Relic now or waiting. Why wait? I mean it's not like Relics suddenly became more powerful/useful then they were at 75 when compared to the alternatives of the time. The only exceptions I can think of is Ragnarok and the only reason that went from LOL to Awesome is because of Resolution.

Demon6324236
02-27-2013, 08:41 AM
zil was 1st set of weapons cop was shield and horn then mythic from tua and then wog for emperian please check your facts next time add ons is not expansion btwUmm, I said Abyssea was an add-on, and the Empyrean weapons themselves were added with Abyssea, no matter where trials started out, they were just another weapon until the level 80 versions came into play, at which point the Moogles actually call them Empyrean Weapons and they were each given unique forms. At 85 is when they became actual super weapons, because they had a WS all to their own as well as aftermaths, two features all super weapons share. Before Abyssea they were simply high Damage weapons, nothing more, it is Abyssea which made them super weapons, and for that exact reason you can not really say Empyrean Weapons came from WotG. As such, your claim is incorrect. Also, SE has stated they have no current intentions on releasing a new form of super weapon, besides that, what would the weapons even be like?

Relics improve attack and accuracy as well as provide aftermaths which enhance a stat valuable to the weapon or jobs, and an additional effect. Mythics enhancing a specific jobs abilities or traits, while offering a verity of aftermaths depending on the TP at which the corresponding WS is used. Empyrean weapons give you a double damage aftermath as well as a powerful WS which its stats specifically enhance. So if they were to make new weapons, one would have to ask, what would this one enhance? What strengths would it play to? We already have one for attacking, one for abilities/traits, and one for WSing. The only thing left I can think of, is magic, but not all jobs have magic, so it would be quite unfair to add such a category of weapons if some jobs are completely left out due to lacking the natural tools.

Alhanelem
02-27-2013, 09:11 AM
It takes about 2 hours a day i get around 150-200 or so. But I find doing dynamis incredibly boring I can make gil faster doing other things. Just trying to find something to spend my gil on.

There's not likely much else you can spend a ton of gil on other than an empyrean or mythic or <insert new superwepons likely debuting in SoA).

I sure would like to know what you do that makes money faster than dynamis- because I can't think of anything. Crafting sure doesn't anymore. The only other things that can make much money that I can think of are voidwatch sellables (gear, HMPs, riftdross/cinder), Meeble sellables, ABCs, and alexandrite.

Ravenmore
03-02-2013, 06:09 PM
Check FFXIAH if you want to know whats hes doing.

Zumi
03-02-2013, 06:51 PM
I do salvage every day, alex sells for a lot. I do einherjar every day, sell those items as well. I do meebles whenever I have tags and thus sell those items.

I don't know why but soloing dynamis just isn't fun, but I can stand doing salvage and einherjar, or meebles and not drive myself insane.

I went ahead and bought out all the currency I needed for ragnarok I had a lot of saved gil, due to long wait periods between currency turn ins probably be like Tuesday before I get my Ragnarok. Wanted to spend some of my gil on something that could be fun to play around with.

I kinda wanted to play FF14 but its not out yet, more maybe when it comes out and this could be a last thing I make for FFXI I just didn't want to leave FFXI With tons of unspent gil. If FF14 isn't that great or don't find people to play with ill probably be back to do more empyreans or whatever.