View Full Version : New Monster Family for Adoulin: Wild Chocobos
Brightshadow
02-23-2013, 04:57 AM
Hello title says it all, I think for the next expansion seekers of adoulin should introduce wild chocobos because it would be a great addition to introduce more flavor to chocobos and make certain items have more value and become easier to obtain.
Family: Chocobos
-Passive (Links)
-Charmable
-Characteristics (Colors): Usually roams in a group of 2~4, and has the movement speed of chocobos.
-Characteristics (Black & White): Roam alone; however, when taken to 10% HP they have a chance of fleeing.
-Zone: Random
-Speed: Fast
-Defense: Low
-Attack: Decent
Yellow Chocobo (Balanced attributes)
~TP moves~
-Choco Nib: Delivers a 6 hit attack to the target.
-Choco Cure: Restores a decent amount of health, and gives the target the effect of regain.
-Choco Evade: Gradually increases evasion overtime.
-Choco Revive: Revives a fallen target, only used when a linked chocobo dies. Learnable by blue mages
-Choco Lightning: Shocks all targets in a cone from the user with lightning damage stunning them, only used by yellow chocobos.
~Items~
-Chocobo Egg (80% going to be yellow chocobo.)
-Golden Chocobo Feather
-Chocobo Feather
-Chocobo Beak
Red Chocobo (High Attack)
~TP moves~
-Choco Nib: Delivers a 6 hit attack to the target.
-Choco Cure: Restores a decent amount of health, and gives the target the effect of regain.
-Choco Evade: Gradually increases evasion overtime.
-Choco Revive: Revives a fallen target, only used when a linked chocobo dies. Learnable by blue mages
-Choco Rage: Gradually increases the chocobo attack, and doubles the chocobo attack speed, only used by red chocobos.
~Items~
-Chocobo Egg (60% going to be red chocobo.)
-Red Chocobo Feather
-Chocobo Feather
-Chocobo Beak
Green Chocobo (High Evasion)
~TP moves~
-Choco Nib: Delivers a 6 hit attack to the target.
-Choco Cure: Restores a decent amount of health, and gives the target the effect of regain.
-Choco Evade: Gradually increases evasion overtime.
-Choco Revive: Revives a fallen target, only used when a linked chocobo dies. Learnable by blue mages
-Choco Breath: Poisons and stuns the target for a moderate duration, only used by green chocobos.
~Items~
-Chocobo Egg (60% going to be green chocobo.)
-Green Chocobo Feather
-Chocobo Feather
-Chocobo Beak
Blue Chocobo (High Magic Defensive)
~TP moves~
-Choco Nib: Delivers a 6 hit attack to the target.
-Choco Cure: Restores a decent amount of health, and gives the target the effect of regain.
-Choco Evade: Gradually increases evasion overtime.
-Choco Revive: Revives a fallen target, only used when a linked chocobo dies. Learnable by blue mages.
-Choco Reflect: Has a 20% chance of reflecting any magic cast against the chocobo last for 1 minute or until dispelled, only used by blue chocobos.
~Items~
-Chocobo Egg (60% going to be blue chocobo.)
-Blue Chocobo Feather
-Chocobo Feather
-Chocobo Beak
Black Chocobo (Uses black magic) (Rare)
~TP moves~
-Choco Nib: Delivers a 6 hit attack to the target.
-Choco Cure: Restores a decent amount of health, and gives the target the effect of regain.
-Choco Evade: Gradually increases evasion overtime.
-Choco Revive: Revives a fallen target, only used when a linked chocobo dies. Learnable by blue mages
-Choco Meteor: A meteor falls from the sky dealing moderate damage and lowering the target magic defense, only used by black chocobos. Learnable by blue mages.
~Items~
-Chocobo Egg (40% going to be black chocobo.)
-Black Chocobo Feather
-Chocobo Feather
-Chocobo Beak
White Chocobo (Uses white magic) (Rare)
~TP moves~
-Choco Nib: Delivers a 6 hit attack to the target.
-Choco Cure: Restores a decent amount of health, and gives the target the effect of regain.
-Choco Evade: Gradually increases evasion overtime.
-Choco Revive: Revives a fallen target, only used when a linked chocobo dies. Learnable by blue mages
-Choco Esuna: Removes all debuffs from the chocobo, only useable by the white chocobo.
~Items~
-Chocobo Egg (20% going to be white chocobo.)
-White Chocobo Feather
-Chocobo Feather
-Chocobo Beak
Brightshadow
02-23-2013, 06:08 AM
What do you guys think of the concept?
I think it would be great because it would finally introduce a raise blue spell, and a spell to promote more the magical blue magic. In addition it'll make it easier to obtain chocobo eggs when npc doesn't have it.
Areayea
02-23-2013, 08:04 AM
that'd be fun :D, I like how you finally hinted at a blu raise >.>
Alhanelem
02-23-2013, 08:59 AM
There are no wild chocobos left in the world, this would break with the lore. *however* it seems to me like it would be necessary if they wanted to make a chocobo knight job. I like the idea, it just doesn't "fit" with the game.
Brightshadow
02-23-2013, 12:28 PM
Well we know there are no more wild chocobos in the middle lands but who is to say that adoulin or another region doesn't have them? remember adoulin is a undeveloped land.
Metaking
02-23-2013, 07:47 PM
well could use rl horses as a good example of that, arnt any wild ones left in the EU but there are still some wild herds in the USA
Ezikiel
02-24-2013, 12:45 AM
nice post sounds fun LOL
Sarick
02-24-2013, 12:54 AM
Can beastmasters Charm them?
Those would be a cool pets to charm!
Kjara
02-24-2013, 09:41 AM
Would be a pretty cool reason to make a use of BST's Charm ability again. Abyssea totally killed that aspect of BST.
sweetidealism
02-24-2013, 09:43 AM
At first, I totally misread this and thought it was paraphrasing/translating something official. Now I'm sad. :(
Yinnyth
02-24-2013, 11:35 AM
It's a decent idea, and a nice callback to tactics, but I think it's a little bit late in the development process for them to implement this in time for SOA.
Metaking
02-24-2013, 01:26 PM
well dosnt have to be at launch i dont think wverns or porongo exsited at launch and there are plenty of them in mammol areas >.>/
Yinnyth
02-25-2013, 09:31 AM
Sure they could retro-actively add new mobs to old zones, but why specifically SoA zones then?
Metaking
02-25-2013, 05:16 PM
well the middle lands are out thay game directly says all the wild herds there have long been domesticated, tho Toau areas could possibly have them, tho because of the near constant wars there more than likely one of the army's would have scooped them up for food or Calvary. Adoulin tho, has bearly been holding the line on its small area there easily could be native chocobo(s not sure if the plural is with or without an S) inland or if there were no native ones when the people were forced to retreat there could have been some domesticated ones left behind that went feral.
Horadrim
02-26-2013, 12:34 AM
What do you guys think of the concept?
I think it would be great because it would finally introduce a raise blue spell, and a spell to promote more the magical blue magic. In addition it'll make it easier to obtain chocobo eggs when npc doesn't have it.
Dude. I've been wanting this since the beginning. Chocobo's have been shown to be defensive and capable of fighting since as FFT if not earlier, I'm ready to see wild ones.
Side note, Yellow chocobos shouldn't have elemental alignment. Their move should be "Chocobo Kick: Chocobo jumps flaps its wings frantically to jump and hover in the air, delivering a 6 hit attack the deals physical damage to target."
I also think Green Chocobo's unique ability should be a spell instead of a breath attack. Chocobo's are really intelligent, it seems more likely they'd cast spells instead of doing things like breathing noxious gases on people. "Choco Calamity: Casts an area of effect spell that lowers a random stat and inflicts up to 3 random status effects. Effect degrades over time."
Also, this is awesome because it opens the possibility for Fat Chocobo NMs! :D Olde Fat King Chocobo HNM, <can I have it?>
Bahamut
02-26-2013, 12:44 AM
I think having wild chocobos to KILL!!!! ARE TERRIBLE~~~~~
Those poor love chocobo's tried so hard to find wild chocobos they escaped just to find them. NOW YOU WANT US TO KILL THEM???!?!?!?!?!?! OH DEAR, WHAT ARE YOU THINKING
Chocobos are cute and Brutus taught us about wild chocobos and they are the brothers and sister of our tame chocobos,
I REFUSE TO KILL A CHOCOBO!
*you should all be ASHAMED of yourselves!!!*
Horadrim
02-26-2013, 12:56 AM
I think having wild chocobos to KILL!!!! ARE TERRIBLE~~~~~
Those poor love chocobo's tried so hard to find wild chocobos they escaped just to find them. NOW YOU WANT US TO KILL THEM???!?!?!?!?!?! OH DEAR, WHAT ARE YOU THINKING
Chocobos are cute and Brutus taught us about wild chocobos and they are the brothers and sister of our tame chocobos,
I REFUSE TO KILL A CHOCOBO!
*you should all be ASHAMED of yourselves!!!*
Uh... Wild Chocobos are actually really big assholes. Like wolves versus dogs. Have you never played FFT? They even attach each other if one of them is friendly towards humans.
Glamdring
02-26-2013, 10:15 AM
I think having wild chocobos to KILL!!!! ARE TERRIBLE~~~~~
Those poor love chocobo's tried so hard to find wild chocobos they escaped just to find them. NOW YOU WANT US TO KILL THEM???!?!?!?!?!?! OH DEAR, WHAT ARE YOU THINKING
Chocobos are cute and Brutus taught us about wild chocobos and they are the brothers and sister of our tame chocobos,
I REFUSE TO KILL A CHOCOBO!
*you should all be ASHAMED of yourselves!!!*
do NOT F@%^ with my Buffalo Chocobo Wings stand, I need the $
Ezikiel
02-26-2013, 10:22 AM
i think alot of ppl would like this if they took time to read it
Umichi
02-26-2013, 11:10 AM
There's a reson why monsters don't f with chocobo's... supposedly they are very dangerous... why would i want to fight one?
Ezikiel
02-26-2013, 12:17 PM
There's a reson why monsters don't f with chocobo's... supposedly they are very dangerous... why would i want to fight one?
who would pass up the chance to punch a chicken in the face?
Elodin
02-27-2013, 12:25 AM
well could use rl horses as a good example of that, arnt any wild ones left in the EU but there are still some wild herds in the USA
Wild Horses are everywhere in the UK. o_O
Kuraire
02-27-2013, 08:16 PM
Wild Horses are everywhere in the UK. o_O
I think Semi-feral would be a better term for the wild horses/ ponies we have in the UK, since even though they aren't really handled they are generally owned by someone. God I've been watching too much Countryfile.
Back on topic, I would really love to see wild Chocobos.
Lots of possibilities for Quests, BCNM type fights, NM's. New colours for Breeding. In a dream world I would love it if they could look a little different to how our choco breeds look.
I think it would be nice if somewhere down the line we could release that Chocobo that wanted to find wild ones from Brutus's stables, he might beg to go back once he's experienced how tough the real world can be (I'm guessing Ulbuka is a a little rougher than La Theine is).
It would even be nice if we could befriend a few wild chocobo in some way, thinking Quests. Maybe just one flock (With different colours). Example you befriend the Yellow one of the flock and he let you ride him, like a normal rental choco, but instead of gil you give him some Gysahl greens. Next befriend a Green Choco he'll run you through some otherwise impassible bushes which will give you access to something nice in exchange for some Sharug Greens. Then after a while you befriend a Blue chocobo who for a Azouph Green will carry you through an impassable waterfall, again giving you access to something nice. With each new Chocobo you befriend you get access to something better each time.
Of course even if you befriend these ones all other wild Chocobos will have no issues tearing you a new one.
Metaking
03-04-2013, 03:23 PM
on an odd side note, tho there normal shown as herbivores there structure screams carnivore strong heavy and sharp beak (tho on the flip side it could also be used for cracking thick skinned nuts) massive claws and plenty of leg power(they can carry a large sized galka in full plate armor) to drive them through most anything. There eye placement is also forward arch and not side of the head like most herbivores. Now we know there from la theine, or at least it was part of there habitat there are 2 animals there that could have served as food the first being crabs (hard beak probably be pretty good for cracking open a crab) and worms, tho more realistically there omnivores. ..... and this way to much soda and a 20 hour shift is a bad thing ... you start thinking up crazy stuff like this <.< o well barkwark ^^/
Okipuit
03-05-2013, 11:06 AM
Chocobos are adored by the inhabitants of Vana'diel, so they would never attack them! ;) To turn them into enemies now would conflict with their very beliefs! So with that said, as of now, there are no plans to make Chocobos into a new monster family.
Delvish
03-05-2013, 11:30 AM
Would be a pretty cool reason to make a use of BST's Charm ability again. Abyssea totally killed that aspect of BST.
I always feel bad for pets with movement speed +. They just flail behind the BST struggling to move at their master's slower pace. Imagine how a pet with movement speed + 100% would feel.
Metaking
03-05-2013, 11:41 AM
Chocobos are adored by the inhabitants of Vana'diel, so they would never attack them! ;) To turn them into enemies now would conflict with their very beliefs! So with that said, as of now, there are no plans to make Chocobos into a new monster family.
o kinda like the moogles.... you know untell they dropped a flowerpot on my head >.>
SpankWustler
03-05-2013, 11:42 AM
Chocobos are adored by the inhabitants of Vana'diel, so they would never attack them! ;) To turn them into enemies now would conflict with their very beliefs! So with that said, as of now, there are no plans to make Chocobos into a new monster family.
My character's dream of eating a deep-fried chocobo has been shattered.
Now, I must eat a deep-fried ostrich in real life to make up the difference.
Muras
03-05-2013, 11:43 AM
Chocobos are adored by the inhabitants of Vana'diel, so they would never attack them! ;) To turn them into enemies now would conflict with their very beliefs! So with that said, as of now, there are no plans to make Chocobos into a new monster family.
Do you mean to say that KFC (Kazham Fried Chocobo) will forever be out of the reach of menus across Vana'diel?! I don't want to live in this dimension anymore. Urge to toss self into Atomos... Rising...
FrankReynolds
03-05-2013, 01:08 PM
Chocobos are adored by the inhabitants of Vana'diel, so they would never attack them! ;) To turn them into enemies now would conflict with their very beliefs! So with that said, as of now, there are no plans to make Chocobos into a new monster family.
I spotted this wild chocobo on the driveway leading up to my employers house in Healdsburg California about a month ago. It looked aggressive in my opinion, but if you say so...
I posted it on cheezburger.com since you can't upload pics here. What's up with that?
https://i.chzbgr.com/maxW500/7112326400/hC104F723/
Demon6324236
03-05-2013, 01:55 PM
Chocobos are adored by the inhabitants of Vana'diel, so they would never attack them! ;) To turn them into enemies now would conflict with their very beliefs! So with that said, as of now, there are no plans to make Chocobos into a new monster family.This may be true, but if you were to come across a wild Chocobo in the wilds of Adoulin, how would you defend yourself? Would an adventurer simply run from the battle? Chocobos are much faster, there is no way we could out run them, would we rather give our lives than battle a Chocobo? I think not, we are adventurers who travel the world doing many great things, we could not let it end in such a way.
I admit no one would generally just walk up and attack a Chocobo, but if one is attacking you, you must defend yourself. These unexplored wilds hold unknown enemies of all forms, Chocobos could easily be one of these unexpected dangers, and while people of Vana may not want to harm them, if any Chocobos survived all this time out there without any of us to help or care for them, by this point they must think of any other race as their enemy. Meaning we are now seen as a threat, and would be attacked in self defense to protect themselves, even if we mean no harm.
SpankWustler
03-05-2013, 05:54 PM
This may be true, but if you were to come across a wild Chocobo in the wilds of Adoulin, how would you defend yourself?
http://designspiration.net/data/l/1189675911433_Ddec9xtK_l.jpg
Brightshadow
03-06-2013, 12:51 AM
True but they could be like pixies assisting random players in combat.
Dragoon9
03-06-2013, 09:28 AM
wait >.> weren't you able to battle chocobos in final fantasy X-2 and final fantasy XII? what much difference would that make here? the trickster in XII was one of the most trolling hunt marks you could take
Leonardus
03-06-2013, 10:25 AM
Let's just pretend FFT and FFXII never happened then? I think Legend of Mana, too?
There are wild chocobos. "We would never want to attack them" could apply to any creature out there. The beastmen DRGs have their fair share of blue wyverns at their disposal. You know what happens when they attack me? I draw an axe and tear it down. That's right- The blue ones with the holy crest potential and all. Fact of Vana'dielian life I've learned to live with: Not all things are friendly.
If anything, wild chocobos would surely equal a future jugpet once they have battle animations and all, so... I support this thread. >.>b
Yinnyth
03-06-2013, 11:37 AM
wait >.> weren't you able to battle chocobos in final fantasy X-2 and final fantasy XII? what much difference would that make here? the trickster in XII was one of the most trolling hunt marks you could take
It was mostly just Camate saying "not right now" with a cutesy reason attached. It's obviously not the primary reason they have no plans to implement wild chocobos into that expansion which is barely more than a month away from launching.
I'm sure if there was overwhelming desire from the majority of players (not just English speaking players, mind you), they would find some way to implement them.
And if we're going to be technical about this... Camate said they're adored by the inhabitants of Vana'diel. Not every Final Fantasy game takes place in the world of Vana'diel.
Demon6324236
03-06-2013, 02:17 PM
It was mostly just Camate saying "not right now" with a cutesy reason attached. It's obviously not the primary reason they have no plans to implement wild chocobos into that expansion which is barely more than a month away from launching.
I'm sure if there was overwhelming desire from the majority of players (not just English speaking players, mind you), they would find some way to implement them.
And if we're going to be technical about this... Camate said they're adored by the inhabitants of Vana'diel. Not every Final Fantasy game takes place in the world of Vana'diel.You mean Okipuit... :P
Vagrua
03-06-2013, 03:25 PM
Just make a gold chocobo HNM like dark ixion that runs around new adoulin zones and make it sparkle like twilights vampires in sunlight. Choco meteor spam
Yinnyth
03-07-2013, 05:58 AM
You mean Okipuit... :P
Yeah, sorry, Okipuit. Unfortunately for them, they're all the same person in my head...
Godofgods
03-09-2013, 02:39 AM
Chocobos are adored by the inhabitants of Vana'diel, so they would never attack them! ;) To turn them into enemies now would conflict with their very beliefs! So with that said, as of now, there are no plans to make Chocobos into a new monster family.
The worst addition to any FF game was in 13 when the opening scene to arcalight steep where the big Lue killed a choco. And followed up in 13-2 where you had to fight chocos! /fume
Demon6324236
03-09-2013, 03:51 AM
The worst addition to any FF game was in 13 when the opening scene to arcalight steep where the big Lue killed a choco. And followed up in 13-2 where you had to fight chocos! /fumeFighting Chocobos goes back much further than just 13, or 12, they appear in battle as early as 7 if I remember correctly, though I forget if they fight back or not. Also, Chocobos have been popping up in combat as allies for some time as well, to see them on the other side of the battle should not be so foreign.
More recent games have had Chocobos as common enemies, this is talking about adding them in our most recent expansion, in a setting where it makes sense, a rare opportunity in this games lore surrounding Chocobos. I think it would make sense to add them, not only in game, but also as they have been doing it more often in recent games, and the fact they are a breed of enemy which would be new, unique, and probably easier to do than brand new enemies. Another thing that makes this appealing is that if added, it would open doors for some more interesting things, Chocobo Knights with Chocobos in combat, BST being able to charm them, BLUs being able to learn from them.
Sarick
03-10-2013, 01:20 AM
I think having wild chocobos to KILL!!!! ARE TERRIBLE~~~~~
Those poor love chocobo's tried so hard to find wild chocobos they escaped just to find them. NOW YOU WANT US TO KILL THEM???!?!?!?!?!?! OH DEAR, WHAT ARE YOU THINKING
Chocobos are cute and Brutus taught us about wild chocobos and they are the brothers and sister of our tame chocobos,
I REFUSE TO KILL A CHOCOBO!
*you should all be ASHAMED of yourselves!!!*
A agree sort of. If it's HP reaches a low point it could always run away! Making them nearly impossible to kill. You know how the mobs in campaign become invincible when the battle ends and they warp away? This is how wild ones should be.
This would be a flee ability.
Also if traded gash greens at 25%-50% HP it cause the charm effect, making it a pet or allowing you to mount it (IF you have the key item chocobo mount). When it's successfully charmed it's treated as a win so blu can still get the ability/exp. I would assume that unless you're a BST the charm would be like the bard charm. In any case if the charm effect runs out or it's hp gets below 24% it would always run away instead of attacking it's master.
One thing to note fairies never existed in the present until something happened in the past that helped them exist in the present. People trades bottles at a location. The same could be done for chocobos where players trade eggs to nesting locations. Another chocobo comes along and takes it to a secret location to raise it. By doing this it creates chocobos that spawn wild versions randomly across the server. Lets call this quest chocobo re-population.
Just like the way fairies started appearing these could BIPASS game lore by giving the players the opportunity to repopulate the world with wild chocobos. It in this case it doesn't need to be reserved to the past because eggs are hatched in the present.