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View Full Version : Quest Arrow, Missions arrow for new players.



Jedicrew
02-21-2013, 09:01 AM
I think its about time they develop some sort of arrow pointing for each event?

Demon6324236
02-21-2013, 10:01 AM
I would more of less like something that was more clear on the goals of quests and missions, perhaps not arrows though, they tend to be annoying and distracting. Perhaps instead, have a box in the mission/quest summery where it tells you the actual current goal. For instance, I am on 'Dancers in Distress' for WotG. It says...

Alexei Mayakov is displeased
with his two dancers, Lilisette
and Portia, who are suspected
to have once again skipped
rehearsal to attend Sir Ragelise
at Chateau d'Oraguille.

Now, under that it would be nice if it also had a box which said...

Goto Lion Springs Tavern in
Southern San d'Oria [S] for
this plot reason.

and once you complete that part it would say...

Speak to Raustigne in Southern
San d'Oria [S] for this reason.

Then missions would be spelt out in a way that players could easily tell what needs done for them.

Jedicrew
02-21-2013, 10:34 AM
I would more of less like something that was more clear on the goals of quests and missions, perhaps not arrows though, they tend to be annoying and distracting. Perhaps instead, have a box in the mission/quest summery where it tells you the actual current goal. For instance, I am on 'Dancers in Distress' for WotG. It says...

Alexei Mayakov is displeased
with his two dancers, Lilisette
and Portia, who are suspected
to have once again skipped
rehearsal to attend Sir Ragelise
at Chateau d'Oraguille.

Now, under that it would be nice if it also had a box which said...

Goto Lion Springs Tavern in
Southern San d'Oria [S] for
this plot reason.

and once you complete that part it would say...

Speak to Raustigne in Southern
San d'Oria [S] for this reason.

Then missions would be spelt out in a way that players could easily tell what needs done for them.

I would like an arrow due to because they have done that in Final fantasy XIV.

Rustic
02-22-2013, 03:45 AM
I think its about time they develop some sort of arrow pointing for each event?

At that point, you may as well put ! marks over everyone's head if they have a quest available. Call me old-fashioned, but I -like- having to actually explore...and quest markers tend to make the game even more narrow and linear than it already is.

Demon6324236
02-22-2013, 04:04 AM
That is part of why I said to put it in the mission log, also so its not a constant UI distraction, but rather a convenient tool to use at your digression so there is no chance of it simply being an annoyance. Also the mission log would take much less work by SE I'm sure.

Godofgods
02-22-2013, 04:27 AM
I admit that the logs usually don't give you any direct directions on what to do next, but adding an arrow addition would make this game a joke. Plus theirs the fact that you can (and do) end up with 20+ plus quests activated at the same time.

Also the lack of hand holding on what to do next should encourage ppl to actually talk and cooperate with other players. Since it is a mMorpg after all. Its that kind of cooperation that bread things like wiki and gamer escape. (Granted a small portion might not have access.)

Adding an 'arrow pointer' would make this game seem more childish then WoW....

Jedicrew
02-22-2013, 05:52 AM
If that's the case I rather have a option too turn it on and off, This is the only game I have to look on a 3rd party website to get the stuff done lol
I'm not saying it has to be an arrow something like Guild wars 2.

Caketime
02-22-2013, 05:54 AM
I would more of less like something that was more clear on the goals of quests and missions, perhaps not arrows though, they tend to be annoying and distracting. Perhaps instead, have a box in the mission/quest summery where it tells you the actual current goal. For instance, I am on 'Dancers in Distress' for WotG. It says...

Alexei Mayakov is displeased
with his two dancers, Lilisette
and Portia, who are suspected
to have once again skipped
rehearsal to attend Sir Ragelise
at Chateau d'Oraguille.

Now, under that it would be nice if it also had a box which said...

Goto Lion Springs Tavern in
Southern San d'Oria [S] for
this plot reason.

and once you complete that part it would say...

Speak to Raustigne in Southern
San d'Oria [S] for this reason.

Then missions would be spelt out in a way that players could easily tell what needs done for them.

All of my money for this. The whole game would be 100X better without the constant need to have wiki open in the background.

Jedicrew
02-22-2013, 11:09 AM
I don't see it happening It's gonna take a year or so to remap everything from quests and missions, since the game is dieing out slowly and painfully lol (They can always add new content for new players tho doing that)

Ziyyigo-Tipyigo
02-22-2013, 11:47 AM
The general theme so far seems to be that XI gets UI tweaks and the like only after they've trickled-down through XIV first. So maybe our quest/mission logs can become more robust after ARR gets released...

Chilzen
02-24-2013, 01:55 AM
Honestly, putting quest markers and such in just causes players to head to the points shown off, ignoring the quest dialog. Modern players just look for the markers and rush through, since the system is usually really hand holding to people, and in turn causes them to tear through content that much faster, while SE would just throw in bigger time sinks in grinds to offset the speed people would complete them as a reason not to have to constantly churn out new quests.

I wholeheartedly agree though that they've always been unreasonable with how their quests are handled in XI, since the reliance on guides and outside sources for this game is second only to probably the original NES FF1 for how things work. Even today, there's still bad design choices in the game that need a wiki open to keep you from going off the wall, such as some of the VW upgrade paths. MANY of the older missions suffer from similar symptoms too, where you'll be left clueless after the CS, and your quest log has no helpful info that explains you have to go to a random area to talk to an NPC that somehow has a connection to the quest or tips you off to the next part, flagging you to go to the area the CS may have indicated.

Though I suppose if ol XI was more new player friendly, it'd lose a bit of it's sadistic charm.

Ziyyigo-Tipyigo
02-24-2013, 03:53 AM
Honestly, putting quest markers and such in just causes players to head to the points shown off, ignoring the quest dialog.

And this is different from following a wiki how?

Players have been going through such checklists for years. The only difference would be that the equivalent of a wiki would be available in-game and keep track of your progress, rather than having players bug their linkshell and these forums about a problem they had when they skipped talking to such-and-such NPC, or because such-and-such NPC talked about another quest's content.

As with the wiki, if you choose not to use the interface, you're free not to look at that portion of your quest log/click that button/etc.

Godofgods
02-26-2013, 03:51 AM
And this is different from following a wiki how?

Players have been going through such checklists for years. The only difference would be that the equivalent of a wiki would be available in-game and keep track of your progress, rather than having players bug their linkshell and these forums about a problem they had when they skipped talking to such-and-such NPC, or because such-and-such NPC talked about another quest's content.

As with the wiki, if you choose not to use the interface, you're free not to look at that portion of your quest log/click that button/etc.

you have to read, understand, and follow instrustions on a wiki. As opposed to just follow the line.