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View Full Version : Can we get rid of the 30 second logout countdown in cities?



Zarchery
02-13-2013, 10:13 PM
I know that the mechanics for an instant logout are already there -- you see it in the mog house. And the 30 second logout makes sense in outdoor areas, since instant logout would make it too easy to escape battle. In cities though, it just sucks. I hate when I have to switch among character -- like when I have a large amount of items to send to and from mules -- and I have to keep making this 30 second wait. I know it's not a lot of time, but it's the superfluousness that really bugs me.

So can we just make it so that, in cities, you log out instantly as you do in Mog Houses?

Mirage
02-13-2013, 10:17 PM
Totally agreed. There should not be a 30 second logout timer in areas without enemies. At most, I could agree with a user selectable logout timer, for those who want a chance to cancel a logout in cause of an accidential misclick. Personally, I would set it to 5 seconds.

Tanama
02-13-2013, 11:10 PM
I totally agree with the posters above me. In my opinion, the pace of FFXI in general needs to be sped up some more.

I believe following needs to be more streamlined:


Logging in through PlayOnline
Logging out
User Interface:

Moving items around through the safe, sack, satchel, etc.
Item delivery

Resting (HP, MP recovery)
Removal of animation lock during engaging, disengaging, being raised, having abilities and magic cast on you
Reduced lag in all areas


I am aware of what I wrote above would take a ton of work and would require a core software revamp. It would take a long time indeed but providing resources to improving these aspects down the line would be really great, make the player base happy and even attract new players. Of course I would only expect this after the current issues with FFXI are resolved.

raps1355
02-14-2013, 02:10 AM
Is exp loss even relevant anymore, just take the 30 secs off everywhere. until then alt f4 or ctrl alt del kill process works.

Godofgods
02-14-2013, 02:23 AM
30 sec log out is great for when you hit the log out or shut down accidentally.

We went from ppl complaining about weapons that took 2-3 years to make, to complaining about the pain of a whole 30 seconds. If 30 sec is to much time for you, your playing the wrong game.

Sarick
02-14-2013, 02:26 AM
Is exp loss even relevant anymore, just take the 30 secs off everywhere. until then alt f4 or ctrl alt del kill process works.

Wow, you do realize this is a quick way to corrupt your client right? If the system is saving macro, map, spell list or writing to the chat log file when you do this it can corrupt the flies by the process being killed while writing them. You're forcing the game to exit out without letting it do it's shutdown.

Look at it this way. Think of it like your system was doing a background hdd defragment and you pulled the plug. When you reboot it'll give message that windows didn't shut down properly. You might not realize it till weeks later that a program or system file was corrupted. Then when you start crashing all the time.

Doing file checks etc and all kinds of BS you might get lucky and fix it might not. One things for sure the custom files that contain spell order, map data and configurations can't be fixed with check files in playonline because they are unique to your system/account.

I don't know about you or others but I'd HATE doing a full reinstall of FFXI because I was so lazy that I corrupted it with a kill process.

It might be wise to back up your FFXI directory on another drive if you guys follow this kill method. :rolleyes:

Tanama
02-14-2013, 02:35 AM
30 sec log out is great for when you hit the log out or shut down accidentally.

We went from ppl complaining about weapons that took 2-3 years to make, to complaining about the pain of a whole 30 seconds. If 30 sec is to much time for you, your playing the wrong game.

It's about improving FFXI as a whole. This forum is not only for basic FFXI discussion but a suggestion box to. I mean, I'm sure you're aware of that. I'm just puzzled why you would have a problem with general suggestions. It's not like it's hurting you in any way.

Sarick
02-14-2013, 03:39 AM
It's about improving FFXI as a whole. This forum is not only for basic FFXI discussion but a suggestion box to. I mean, I'm sure you're aware of that. I'm just puzzled why you would have a problem with general suggestions. It's not like it's hurting you in any way.

I assume he might have come to the realization that the big issues and major game changes are being put on the back burner. Things like what the menu list for outpost warps, extra storage options, listing the free space in inventory when trading items etc. My guess is a lot of people think these easy suggestions are slowing the development of more complex additions. Things like more SMN avatars, red mage adjustments, enmity fixes etc. You know the stuff that takes ingenuity to fix?

When one task needs a lot of resources and man hours to create sometimes choosing easy stuff that's just a few lines of code gives the impression that things are still being done to improve the game. In reality it may be an illusion to keep people from thinking nothing is being done at all. Obviously, things are being done but it's not always complex stuff people are begging for.

Put it this way if given the option to make a million gil farming a common item item in 24 hours vs making a million of gil farming an extremely rare item that never drops and takes 6 days to get get you'd probably go for the 24 hour option because it's an easier investment. Seems a bit silly if you can make more gil faster going the easy route. Why would you invest extra time in the hard route when the goals are the same? Make money. The developers job is to improve the game what route they take is dependent on the current workload and the investment SE is willing to take to improve things.

Mirage
02-14-2013, 06:15 AM
Is exp loss even relevant anymore, just take the 30 secs off everywhere. until then alt f4 or ctrl alt del kill process works.

Why would I want to kill the client if I just want to log out to change characters, for example?

Zarchery
02-14-2013, 11:07 AM
30 sec log out is great for when you hit the log out or shut down accidentally.

We went from ppl complaining about weapons that took 2-3 years to make, to complaining about the pain of a whole 30 seconds. If 30 sec is to much time for you, your playing the wrong game.

I already admitted 30 seconds is not a lot of time. It is, however, a cumulative nuisance and a needless one at that. It's an irritant that doesn't add anything to the game and getting rid of it wouldn't take anything from the game. It's like the delay between synthesis that they got rid of. It was only a few seconds between synths, which was not a long time, but if you were doing a lot of synths, it got really annoying.

Zarchery
02-14-2013, 11:12 AM
Totally agreed. There should not be a 30 second logout timer in areas without enemies. At most, I could agree with a user selectable logout timer, for those who want a chance to cancel a logout in cause of an accidential misclick. Personally, I would set it to 5 seconds.

Well you're already asked to confirm logout, so I think if you got rid of the logout time all together that would still be there to catch mistakes. Even if you did mistakenly click logout and confirm it, you could log right back in. An accidental shutdown would be different, but I wouldn't mind leaving the 30 second timer on /shutdown.

Mirage
02-14-2013, 11:08 PM
Yeah, but why just let the users decide for themselves if they want a countdown or not, and if they want one, how long it should be? Not every player has the same opinions, after all.

By adding 30/15/5/0 in the config options, everyone could get what they wanted.

Godofgods
02-15-2013, 02:53 AM
I already admitted 30 seconds is not a lot of time. It is, however, a cumulative nuisance and a needless one at that. It's an irritant that doesn't add anything to the game and getting rid of it wouldn't take anything from the game. It's like the delay between synthesis that they got rid of. It was only a few seconds between synths, which was not a long time, but if you were doing a lot of synths, it got really annoying.

The delay for crating was put in purposely as a counter measure. Just like the delay for guild shops. (Not arguing their effectiveness). I've been a crafter for years. Thousands upon thousands of synths, so i can understand the reason that the delay was put in back in the day.

I don't rly see the 30 sec log out as an irritant. Rather a confirmation period that your force to abide by. We see time and time again that simply clicking 'yes' doesn't work well as a confirmation. Just look at all the screw ups when ppl bid on the AH. The 30 sec forces you to consider it. It gives you a moment to change your mind.
Also, a 30 sec log out would be far less irritating then accidentally clicking logout or shut down at the wrong time. (Even in cities).

The only time it does become an irritant, ill admit, is if your mass muling items. When you have 10-20 trips back and fourth, then it can become annoying.

I wouldn't care if they added a no-wait log out feature. But i wouldn't want them to simply take away the current log out method. If they could give it an option in the menu so ppl could chose or something, that might work. (Of course i have no idea how that would work, programing wise)

Godofgods
02-15-2013, 02:55 AM
It's about improving FFXI as a whole. This forum is not only for basic FFXI discussion but a suggestion box to. I mean, I'm sure you're aware of that. I'm just puzzled why you would have a problem with general suggestions. It's not like it's hurting you in any way.

Yes, I'm aware we are allowed to post suggestions. I'm also aloud to voice my agreement/disagreement with them.

Zarchery
02-15-2013, 06:47 AM
I wouldn't care if they added a no-wait log out feature. But i wouldn't want them to simply take away the current log out method. If they could give it an option in the menu so ppl could chose or something, that might work. (Of course i have no idea how that would work, programing wise)

Sounds like a decent compromise.

Last month, I did a lot of campaign, racked up a million allied notes, and converted that into 500 pouches of voiddust. Naturally, I had to spread that out over 4 mules. You can't imagine how annoying it is to mail those off 8 at a time, then wait 30 seconds every time I log out of my main. Even after all that, checking AH on each of 4 characters was awfully annoying.

Trumpy
02-15-2013, 09:25 AM
If only we could send from mog houses like we can recieve things >,>

I support eliminating logout times in cities (5 sec wait is ok too). Sometimes i check a DB either by mog or sender npc and accidently exit out. and sometimes i have to wait like 3 seconds before he lets me into the menu again (which is fine) but there are times lately where for 30 seconds afterward he is like "sorry buddy just wait" and that gets annoying. anyone get the excessive waits for things that normally dont take that long? same with item use. sometimes its a full 10-15 seconds before i can act.
Its like when that ladybug NM that dropped the ring that could cure amnesia. You use the item but cant do anything for 10 seconds after anyway, by that time you just recieved amnesia again. such a pointless item with the delay.

Twille
02-15-2013, 10:53 AM
I agree that something should be done about the 30-second logout. We should be allowed to disconnect immediately if we so chose, with the understanding that our character will remain active for the 30 seconds, even tho we aren't there to see it.

Yrusama
02-15-2013, 01:17 PM
I assume he might have come to the realization that the big issues and major game changes are being put on the back burner.

Back burner? More like this quickly jumped on the front burner because it's a subject relevant to all players. The Samurai thread currently on the hot-topics list only made it there because it's an outrageous unconventional suggestion that people feel the need to debate. Otherwise job-specific threads tend not to gain much attention because they aren't relevant to everyone. Likewise, mage players may not be terribly interested in a thread about weapon skills.

That being said, I like this thread. The 30 seconds have to go. If you can't call your pet, you won't have to wait 30 seconds to log out. That seems like a good indicator that an area is non-combat.

Tanama
02-15-2013, 06:49 PM
My guess is a lot of people think these easy suggestions are slowing the development of more complex additions. Things like more SMN avatars, red mage adjustments, enmity fixes etc. You know the stuff that takes ingenuity to fix
Looking back a bit, I can see why. I didn't think the whole situation thoroughly when I wrote my last post. The coming Twilight Scythe nerf is a prime example of taking the spot light in front of SMN avatars, enmity fixes, etc.

The development team needs to be clear and transparent with us with their development timeline but as we know, finalizing Adoulin is the top priority right now. I am expecting a new detailed roadmap down the line, after they spill the beans about the upcoming attack/defense ratio, job adjustments, enmity changes.


Yes, I'm aware we are allowed to post suggestions. I'm also aloud to voice my agreement/disagreement with them.
I didn't imply you weren't aloud to do so. At that time, I was wondering why you had a problem with such suggestions.

Godofgods
02-16-2013, 02:31 AM
Sounds like a decent compromise.

Last month, I did a lot of campaign, racked up a million allied notes, and converted that into 500 pouches of voiddust. Naturally, I had to spread that out over 4 mules. You can't imagine how annoying it is to mail those off 8 at a time, then wait 30 seconds every time I log out of my main. Even after all that, checking AH on each of 4 characters was awfully annoying.

Try doing it with 8 mules. Sending everything to them multiple times each (fulling up their inventory). Then having to send it all back later. Believe me... i can imagin...

Dreamin
02-16-2013, 03:39 AM
30 seconds??? Seriously, we're now complainting having to wait 30s to logout in cities when we dont want to run that short distant to MH???

Hit logout, get up, stretch for 30s, sit back down. Or take that bathroom break.

Mirage
02-16-2013, 05:11 AM
Yes, we are, because it serves no purpose.

Additionally, you haven't really thought your reply very well through. First, not all towns have mog houses. Secondly, many of the requests in the thread are for all non-hostile areas, not just towns and cities.

Zarchery
02-19-2013, 07:50 PM
30 seconds??? Seriously, we're now complainting having to wait 30s to logout in cities when we dont want to run that short distant to MH???

Hit logout, get up, stretch for 30s, sit back down. Or take that bathroom break.

Yes, because as I said, it gets really dull and repetitive if you're doing a lot of switching among characters. It's also completely superfluous. It is, as they say, a case of being nickeled and dimed to death. You try muling 500 non-stackable items. Or managing auction house stock across 4 characters.

Dreamin
02-20-2013, 04:32 AM
Yes, because as I said, it gets really dull and repetitive if you're doing a lot of switching among characters. It's also completely superfluous. It is, as they say, a case of being nickeled and dimed to death. You try muling 500 non-stackable items. Or managing auction house stock across 4 characters.

1 main with 11 mules here. You ever tried to mule over full sets of gears for RNG or BRD or bounce between those jobs and having to mule across? So yeah, I know the pain of having to deal with muling. Most people do. But seriously, 30s in between a log in-out is not a big deal at all.

Demon6324236
02-20-2013, 05:11 AM
You seem to complain about just every suggested adjustment anyone makes that involves a time saving change rather than a content providing change.

Dreamin
02-20-2013, 05:38 AM
no every one of them just some of the seriously lazy ones like this one. seriously if 30s is so bad, then spent that 15s to run to the MH. yeah in theory, if we have unlimited dev resources, and if we dont have jobs that are completely useless (RDM, PLD, etc) and fixes that are years+ out of sync (avatars for SMN, real BP for SMN that isn't the level 72 BPs that we got years ago), macros that doesn't have enough lines, lack of storage, lack of access to certain storage outside of nation, etc, I wouldn't care a single damn second if ppl want to be lazy But the fact of the matter is that there are so many things broken in this game, instead of asking the dev to focus and fix them, we keep asking them things that really has no big consequences at all like saving 30s (or 15s) but ppl just running into the MH to log or just wait that 30s.

Demon6324236
02-20-2013, 06:03 AM
You have to admit that 30 seconds add up over time, this is only being asked for at all because people have to mule items from 1 character to another. That entire problem stems from the fact they have not fixed our inventory issues, which if that was done, this issue would disappear too. No one is complaining it takes them 30 seconds to log out because they want to get off the game faster. But instead people are complaining they want the 30 seconds gone or an option to change the timer so they can mule items over faster. You yourself said you know the issue all too well with having 11 mules, you must know the massive time you waste on gearing jobs like that, so it confuses me why you would not want this type of change just as much as the next person.

I understand wanting them to get done with long overdue updates, I mean some of them like the Storage update seem so small that its almost impossible to even think of how it could possibly take them more than 6 months to do. But at the same time, here we are, waiting still, this would help combat the inventory problem as well, but alas, nothing has been done as of yet. We are all suffering currently due to SoA, and while I am happy there is a new expansion as much as the next person, I can not help but feel that them doing it without finishing their other work first is doing more harm than good.

Mirage
02-20-2013, 06:20 AM
no every one of them just some of the seriously lazy ones like this one. seriously if 30s is so bad, then spent that 15s to run to the MH. yeah in theory, if we have unlimited dev resources, and if we dont have jobs that are completely useless (RDM, PLD, etc) and fixes that are years+ out of sync (avatars for SMN, real BP for SMN that isn't the level 72 BPs that we got years ago), macros that doesn't have enough lines, lack of storage, lack of access to certain storage outside of nation, etc, I wouldn't care a single damn second if ppl want to be lazy But the fact of the matter is that there are so many things broken in this game, instead of asking the dev to focus and fix them, we keep asking them things that really has no big consequences at all like saving 30s (or 15s) but ppl just running into the MH to log or just wait that 30s.

Again, there's not always a MH nearby, and sometimes it takes longer than 15 seconds to run there, especially if you include the zoning time.

And as stated earlier, if you mule 30 times, that's 15 minutes you've spent doing nothing instead of something.

Dreamin
02-20-2013, 06:22 AM
You have to admit that 30 seconds add up over time, this is only being asked for at all because people have to mule items from 1 character to another. That entire problem stems from the fact they have not fixed our inventory issues, which if that was done, this issue would disappear too. No one is complaining it takes them 30 seconds to log out because they want to get off the game faster. But instead people are complaining they want the 30 seconds gone or an option to change the timer so they can mule items over faster. You yourself said you know the issue all too well with having 11 mules, you must know the massive time you waste on gearing jobs like that, so it confuses me why you would not want this type of change just as much as the next person.

I understand wanting them to get done with long overdue updates, I mean some of them like the Storage update seem so small that its almost impossible to even think of how it could possibly take them more than 6 months to do. But at the same time, here we are, waiting still, this would help combat the inventory problem as well, but alas, nothing has been done as of yet. We are all suffering currently due to SoA, and while I am happy there is a new expansion as much as the next person, I can not help but feel that them doing it without finishing their other work first is doing more harm than good.

Agreed, so if the root of the problem is our inventory space, then why not ask them to fix it instead of asking for the change of the 30s? Wouldn't that be the more logical and direct question for the dev to deal with and is already one of the most asked for item from the previous survey that the new director has done.

We should make them more focus on solving already known and identified problems but instead, we keep asking for small things here and there that really doesn't address the main problem.

Demon6324236
02-20-2013, 06:39 AM
Agreed, so if the root of the problem is our inventory space, then why not ask them to fix it instead of asking for the change of the 30s? Wouldn't that be the more logical and direct question for the dev to deal with and is already one of the most asked for item from the previous survey that the new director has done.

We should make them more focus on solving already known and identified problems but instead, we keep asking for small things here and there that really doesn't address the main problem.This is correct however SE has on many occasions told us they are unable to do anything about the inventory past what they already have due to system limitations. If that is the case, then this is a work around for that limitation, or really, its adjusting the work around the player base has already made to be faster and more accessible.

Dreamin
02-20-2013, 07:43 AM
If I remember correctly, the limitation was on the 80 per 'holder' but not on giving us more 'holder'. So they can just give us 2-3 more of these. But the real solution really comes down to fixing the 80 per holder limit.

Zarchery
02-20-2013, 09:28 AM
we keep asking them things that really has no big consequences at all like saving 30s (or 15s) but ppl just running into the MH to log or just wait that 30s.

Where are the mog houses in Selbina, Mhaura, Norg, Rabao, Kazham, and Tavnazian Safehold?

Why would you run back to your mog house to log out when you need to run back to the delivery NPC to mail more stuff immediately thereafter?

And are you aware that the devs are able to work on multiple issues at once? In fact, if an issue is easy to fix (such as, say, the banishing gates in Garlaige or the weighted doors in Quicksand Caves) it is better that they fix those with quick fixes while simultaneously working on bigger projects like adding job abilities.

Dreamin
02-20-2013, 10:43 AM
Where are the mog houses in Selbina, Mhaura, Norg, Rabao, Kazham, and Tavnazian Safehold?

Why would you run back to your mog house to log out when you need to run back to the delivery NPC to mail more stuff immediately thereafter?

And are you aware that the devs are able to work on multiple issues at once? In fact, if an issue is easy to fix (such as, say, the banishing gates in Garlaige or the weighted doors in Quicksand Caves) it is better that they fix those with quick fixes while simultaneously working on bigger projects like adding job abilities.

You seriously believe this dev team can work on multiple things at the same time??? How many times have they push off a promised fix due to 'the new expansion' is coming. or 'due to some unforeseen problems we can't". Seriously, do you know how long overdue many of the fixes are???

Plus really, what is the root cause of why ppl having to mule multiple times??? 90+% of the time, they need to mule over multiple gear sets and can only send them in batches of 8. I totally know what the issue is here but 30s is not going to kill you for that wait. I rather they fix the storage issue so people dont even have to mule for gears to begin with instead of spending the time and resources to fix a 30s wait that some people seem to be hard pressed about.

Mirage
02-20-2013, 07:53 PM
2 minutes isn't going to "kill you" either. Let's just change it to that.

I mean who cares? It's just 2 minutes out of a like a thousand minutes available to you every single day. It's not like our time is worth anything. Just read a forum while you wait or something, right!?

Yes, the dev team can work on several things. This is an extremely minor fix that probably is as hard as editing a single value in a configuration file. I'd be surprised if it took a single dev more than 5 minutes to change it.

Zarchery
02-20-2013, 08:24 PM
You seriously believe this dev team can work on multiple things at the same time???

Yes. Have you ever read the notes on a patch? Multiple new features are introduced every time. Because they are working on multiple things at the same time.

I also find it odd that earlier you complained that people are "too lazy" to wait 30 seconds for the logout time, yet at the same time suggest that they get up, stretch, do something else, to kill the time. My brain can't parse the logic of someone believing that another person can be too lazy to sit idle, since idling is pretty much the entire definition of lazy. If wanting the 30 second logout abolished is a sign of laziness, surely we should implement it for inside the mog house too. While we're at it, let's get rid of that quest that lets you exit a mog house to any area in exchange for 1 cheap item. REAL players walk the long way.

Expanding storage space is not a fix because junk expands to fill the space. Multiple new storage expansions (mog safe, storage, mog satchel, mog locker, mog sack) have been implemented over the years. New techniques for storing items (event storage moogles, porter moogles, armor set key items) have been introduced. Yet people are still forever complaining about not having enough space.

Do you just not understand how software engineering works? Not every problem has equal complexity. Do you seriously think that it took the same level of effort to implement the Corsair job as it did to implement the weighted stones key item that lets you open the Garlaige banishing gates on your own?

You haven't really given any good reasons why this should not be implemented, except some poorly thought out idea that it would be too difficult to implement and would detract from all other development. Which is patently absurd. You're like those idiots who get pulled over for speeding and complain that the cops should be out catching murderers and rapists. Yeah... the cops are going after the serious criminals.. that's why a police department employs a bunch of people in separate divisions.

Zarchery
02-20-2013, 08:25 PM
Yes, we are, because it serves no purpose.

Additionally, you haven't really thought your reply very well through. First, not all towns have mog houses. Secondly, many of the requests in the thread are for all non-hostile areas, not just towns and cities.

How many non-hostile areas are there that aren't cities? I can think of BCNM zones such as Balga's Dais, or lobby areas like in Limbus or Nyzul Isle, but that's it.

I have a hunch that insta-logout would be tough to implement in a BCNM zone, because those are conditional zones that SOMETIMES have mobs in them. Balga's Dais has no mobs if you're waiting around to enter a BCNM fight, but they're there when you do enter. Whereas the towns never have any mobs, ever (with the exception of Bastok, Sandoria, and Windurst in the past). I'm just speculating, but I think that the possibility of mobs might mark all these zones differently from towns and make it impossible to distinguish them as "non-hostile" zones eligible for this change.

Mirage
02-20-2013, 08:37 PM
That is a good point, but I am sure it's not impossible to work around. The server would know if a monster is within sight range of you, and it would know whether you are on a mob's hate list. It could enable rapid logouts when you are over 50 yalms from any hostile NPC, and also not on any hostile NPC's hate list.

Compared to how easy it would be to remove/shorten the countdown in towns and cities, it is probably a lot more work to implement this in areas such as BCNM "lobbies" and such.

The game definitely draws a clear line between areas that are never hostile, and areas that sometimes are hostile and sometimes aren't. You can summon avatars and other pets in areas where combat has a chance of occuring, but not in areas where combat can never occur. I would be fine with a compromise where this change was only applied to areas where combat could never occur.

Dreamin
02-21-2013, 06:27 AM
Yes. Have you ever read the notes on a patch? Multiple new features are introduced every time. Because they are working on multiple things at the same time.


I dont mean they can't work on multiple things just that they can't seem to be able to work on multiple MEANINGFUL things that majority of the playerbase really wanted. But I'll granted you that it is debatable as to each player's priority are different and as such, some 'features' some ppl might actually find useful. however, just to me, they really haven't done anything that is meaningful in a long time now.

Like for example, in this last update, the big thing is the new Meeble zone and the gears that come with it. And the other BIG thing is to tell you how many slot is open on the person that you're trading with. Seriously, that's BIG accomplishment I'm sure of it.

Last Dec's update has a lot more. Mostly minor stuff though. Let's see, things like Copy-n-Paste of Neo Salvage, Nerfed on Legion, NNI changes to # of win for gear, minor changes to Limbus and Einherjar, etc. Oh yeah, look, you can play music in your MH but only in your home nation. Oh goodie.

Do we really want to walk back down the memory lane and look at all the things that has been delayed and/or not being fixed or worked on???

Oh yeah on the programming stuff, I just have this for you: "Mythical Man-Month".

Demon6324236
02-21-2013, 06:52 AM
Some people actually really enjoy Meebles, me being one of them, as well as Salvage, and Limbus. Also, my RDM needs gear from all of them, quite a lot, so I see a ton of use in doing the event rather than most people who just say the event sucks cause the gear sucks. You say that the updates had minor stuff, I actually think the Salvage update was quite large by normal standards we see. Wait till the update in March though, then see how minor the update is. If that update is minor, you have every right to complain, till then it seems like your saying all events are not good enough for you because they are remakes of older events, in which case I have to say, for a 10 year game with a new expansion coming out coming from a company like Square I can understand why its redone content, and honestly, I'm fine with that. I like that the content feels familiar, brings back memories of doing the content back when the original content was really good.

Dreamin
02-21-2013, 07:12 AM
Some people actually really enjoy Meebles, me being one of them, as well as Salvage, and Limbus. Also, my RDM needs gear from all of them, quite a lot, so I see a ton of use in doing the event rather than most people who just say the event sucks cause the gear sucks. You say that the updates had minor stuff, I actually think the Salvage update was quite large by normal standards we see. Wait till the update in March though, then see how minor the update is. If that update is minor, you have every right to complain, till then it seems like your saying all events are not good enough for you because they are remakes of older events, in which case I have to say, for a 10 year game with a new expansion coming out coming from a company like Square I can understand why its redone content, and honestly, I'm fine with that. I like that the content feels familiar, brings back memories of doing the content back when the original content was really good.

I'll keep complainting as long as the 2 MIA avatars for SMN are still not anywhere in sight, RDM still completely useless in anything meaningful, BSTs, RNGs, etc, etc.

PLD might actually get a fix so perhaps there are hope afterall.

By the way, Meebles wouldn't be so bad if the drop rate will get improved. The crap of drop rate just hurts. Reminds me of VW which I've basically has stopped doing from getting sick of never seeing some of the drop.

Demon6324236
02-21-2013, 07:53 AM
I'll keep complainting as long as the 2 MIA avatars for SMN are still not anywhere in sight, A:RDM still completely useless in anything meaningful, B:BSTs, RNGs, etc, etc.

PLD might actually get a fix so perhaps there are hope afterall.

By the way, C:Meebles wouldn't be so bad if the drop rate will get improved. The crap of drop rate just hurts. Reminds me of VW which I've basically has stopped doing from getting sick of never seeing some of the drop.A:I am probably effected by this much more than you are, yet I still do not complain about the updates we get now, I complain that I have not seen anything from SE yet to do with my job. I doubt if they stopped everything else they would fix RDM's issues in the next update, because they seem to not even understand what the problems are let alone how to pass them and move forward with the job. On another note, what is anything meaningful? That is a rather vague term that people seem to like to throw around when it comes to jobs having little use, but fail to mention this content. I myself do quite a bit on RDM in endgame type content, but perhaps its because I am someone who actually plays the job well.

B:So far as I know RNG is good for Legion, also good in VW but more for procs than for straight up DD. It has flaws that could be corrected I'm sure, but I do not play the job really so I cant say much about it. BST on the otherhand is a very lopsided job, something that should be addressed. One of the biggest flaws to BST is that they are a 1 handed job, which leaves their Axe damage lower than it could be, with changes to 1 handed jobs, BST with the Relic Axe could do some amazing damage I'm sure, Ruinator is one of the best WSs in the game after all, they have something to work with. I feel as though BST should be adjusted though, right now all of its power is against lower level targets, where it is beyond the king of combat, but once you hit higher level targets BST goes from the king, into below average, much like how RDM is in most cases.

C:While I agree a change to drop rates would be nice, I think VW needs it much more than Meebles does. Meebles gear is bad on some drops and they made it very stupid and gimmicky to make us do multiple paths for extra TH or 'bonus to spoils' so we might get our things easier. However VW is a much worse event, and in a much worse position due to the amount of people required for it as well as the fact those who finally get gear, never want to go back. VW on Phoenix has slowed down to a grinding halt for the most part, I have seen barley any shouts for it compared to a few months ago, when Pulse Cells gave it a burst of life, for about a week till it died down worse than ever before.

Dreamin
02-21-2013, 11:49 PM
A:I am probably effected by this much more than you are, yet I still do not complain about the updates we get now, I complain that I have not seen anything from SE yet to do with my job. I doubt if they stopped everything else they would fix RDM's issues in the next update, because they seem to not even understand what the problems are let alone how to pass them and move forward with the job. On another note, what is anything meaningful? That is a rather vague term that people seem to like to throw around when it comes to jobs having little use, but fail to mention this content. I myself do quite a bit on RDM in endgame type content, but perhaps its because I am someone who actually plays the job well.

B:So far as I know RNG is good for Legion, also good in VW but more for procs than for straight up DD. It has flaws that could be corrected I'm sure, but I do not play the job really so I cant say much about it. BST on the otherhand is a very lopsided job, something that should be addressed. One of the biggest flaws to BST is that they are a 1 handed job, which leaves their Axe damage lower than it could be, with changes to 1 handed jobs, BST with the Relic Axe could do some amazing damage I'm sure, Ruinator is one of the best WSs in the game after all, they have something to work with. I feel as though BST should be adjusted though, right now all of its power is against lower level targets, where it is beyond the king of combat, but once you hit higher level targets BST goes from the king, into below average, much like how RDM is in most cases.

C:While I agree a change to drop rates would be nice, I think VW needs it much more than Meebles does. Meebles gear is bad on some drops and they made it very stupid and gimmicky to make us do multiple paths for extra TH or 'bonus to spoils' so we might get our things easier. However VW is a much worse event, and in a much worse position due to the amount of people required for it as well as the fact those who finally get gear, never want to go back. VW on Phoenix has slowed down to a grinding halt for the most part, I have seen barley any shouts for it compared to a few months ago, when Pulse Cells gave it a burst of life, for about a week till it died down worse than ever before.

A. RDM was my 3rd job to 75 back in the days. Level it for solo NMs but ended up being abused in Dynamis (BRD and RDM are like the most boring job in dynamis back in the days). So although I might not be as hard cored on RDM as many other ppl but it was still a job that I had enjoyed very much back then. [And seriously if you compare the utility and usefulness of a RDM of then compare to today, there's absolutely no comparsion at all. Ever since WHM gets ADDLE, RDM dont even get invited to VW anymore since it only takes up a slot and are only for space filler.]

B. Love BST, was my 3rd job to 75. Love the old style BST way. But taking away CHARM, BST is nothing but Jug Master now. There's no more need to understood the mobs classifications, their strength and weakness, etc. Yeah Ruinator is nice but now a day, its' all about just pulling out a jug, keep it alive and just slap it on NMs. Our WS might be a spike in dmg but compare to our better DD pets like Falcorr, our DOT just does not compare unless we get a relic/empy, which when compare to all the other jobs, just doesn't add up in terms of ROI.

C. VW sux, plain and simple, I'm 0/500+ and stopped doing Pil long ago. Meebles won't be so bad if it either doesn't require you to spend the 'time' to climb or the gil to buy KIs (which is what most ppl do), and after spending 400k in gil and then another 120k for bonus to spoils, when all you get is junks, it adds up to more frustrations. At least with VW, it doesn't cost much other than food and most ppl dont even bother with food (I have 6.7mil in cruors saved up).

SMNs is in even worst shape then BST, at least BST has something new to play with (jugs), SMNs, we're still stuck using our level 72 BPs. Yes, they did fix it so MP is no longer an issue but with /RDM, it really never is an issue imo since we hit 99. I can go on and on about many other jobs. It's just sux when so many jobs are broken and/or useless and instead of fixing them, we're debating whether we should do something to save ppl 30s...

Mirage
02-22-2013, 12:29 AM
Because people can't possibly have multiple issues on their mind at the same time, right?

Demon6324236
02-22-2013, 04:01 AM
A. RDM was my 3rd job to 75 back in the days.
B. Love BST, was my 3rd job to 75.Uh huh~ :P

My whole point was that I highly doubt this change would have a big impact, some things SE has not done seems like they just don't know what to do even when it comes right down to it. RDM is one instance of that, BST is another. VW drops they refuse to fix despite our constant asking, now it seems like players gave up hope on it. I can understand wanting to save SE time & work so they can get to your things faster, trust me, but I doubt this is something that would eat up their time. SE right now seems to be in a spot where everything they do till a couple months after the expansion will be small from now on or a change in mechanics/system. If thats the case, this is one such easy fix they could do. If they bust out with content this month, then Ill obviously have been wrong, but I think their entire content focus is on good old SoA right now, just fixing up the game a bit for its arrival.

Godofgods
02-22-2013, 04:19 AM
Believing that various jobs need work is rly trailing away from the OP topic.

Bunira
02-22-2013, 04:58 AM
Switching between mules, yeah its very convenient. Being on Xbox 360, the /shutdown is always nice, but I still have to wait 30 seconds in towns.

Yinnyth
02-22-2013, 06:56 PM
Wow, you do realize this is a quick way to corrupt your client right? If the system is saving macro, map, spell list or writing to the chat log file when you do this it can corrupt the flies by the process being killed while writing them. You're forcing the game to exit out without letting it do it's shutdown.

I know this quote is almost ancient but... I play 2 different characters frequently, and both of them are almost always online. Because of the bass-ackwards way Windows works, it decides to forcibly shut down my game about once a month for Windows updates. The game receives an update every month and boots me from the game. My files have never been irreversibly corrupted.

If I change some macros then immediately hit the power strip my computers are plugged into, yes, I loose the change to my macros, but I keep the old macros. You're making it sound like you'll have to rebuild your entire computer if you do something like this and that's simply not true.

Is the OP validated in their original concerns? Hell yes. I would love to see town logout times changed... that would even encourage me to logout and power down my computers every now and then........ mind you a faster login process would go even further to that end, but that's besides the point. OP had a valid point, this was a valid rebuttal. The rebuttal does not, however, consider people who have mules on the same account and wish to send/receive items without running to their mog house each time to log out.

Godofgods
02-23-2013, 03:38 AM
I I would love to see town logout times changed... that would even encourage me to logout and power down my computers every now and then........

If that is your big issue for not logging out and shutting down once in a while, then you've got some deeper issues'

Yinnyth
02-23-2013, 06:29 AM
If that is your big issue for not logging out and shutting down once in a while, then you've got some deeper issues'
Well played, sir. I really do have deeper issues.