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yankeestom
02-08-2013, 03:29 AM
Please put them in the starter cities.

Dreamin
02-08-2013, 03:56 AM
Why we need waypoints in the starter cities? You already have Teleport Earring that you can make very easily. You can also use the VW port from VW NPC to just the doorstep of each of the starter cities. There are also the OP's that's slightly farther away from the doorstep already (granted I understands that for the newer players some of the zone might never get taken over but it's not like it's hard to take over zones near starter city zone at all. just have to go there to kill mobs and trade the OP useless/junks weapons that you can farm/buy cheap).

Phogg
02-08-2013, 04:05 AM
"Why we need waypoints in the starter cities? You already have Teleport Earring that you can make very easily. "

Otherwise known as inventory-1 in a game that already heavily restricts inventory.

"You can also use the VW port from VW NPC to just the doorstep of each of the starter cities."

Some people put a lot of work into their mog house, or simply prefer not to live in Jeuno. If I live in my starter city, I have to make a series of jumps to Jeuno to use the waypoints, effectively eliminating their usefullness as a convenience, which seems to be the entire point.

Don't see any reason why not to have a waypoint in starter cities, even if only takes you to Ru'Lude Gardens.

yankeestom
02-08-2013, 04:15 AM
Why we need waypoints in the starter cities? You already have Teleport Earring that you can make very easily. You can also use the VW port from VW NPC to just the doorstep of each of the starter cities. There are also the OP's that's slightly farther away from the doorstep already (granted I understands that for the newer players some of the zone might never get taken over but it's not like it's hard to take over zones near starter city zone at all. just have to go there to kill mobs and trade the OP useless/junks weapons that you can farm/buy cheap).

I prefer to keep my home point in Bastok for easy access to my Mog Storage and for OP warps. The only place I can't get easily is Jeuno, unless I want to take up inventory for a Duchy Earring and keep recrafting it after every 30 warps. Why do we need waypoints in starter cities? Why not? Does it hurt you in some way to have them added?

Dreamin
02-08-2013, 04:26 AM
because it bugs the hell out of me that we keep asking for things that are relatively easy stuff that seems to keep distracting the dev while SMNs still dont have their Avatars, RDMs are still useless, PLDs still dont have a place to be, BST, RNG, etc. etc.

That's why. And yeah it hurts me because it bugs the hell out of me that it's been 1.5+ years since SMNs were told about the Avatars and we still haven't really seen it. BST got the th nerfed and was 'promised' that we'll be getting it back via gears and then they turned around and said it was never 'promised', etc. etc. So yeah it really bugs the hell out of me personally.

yankeestom
02-08-2013, 04:30 AM
Sucks to be you then. I'll have my waypoint before you have your avatar.

Dreamin
02-08-2013, 04:42 AM
Nope, dont suck to be me. At least I dont need to ask for having a waypoint in starter city because I'm too lazy to do a 2min run or having a way to get to just about everywhere in the game. Sure do hope lazy people like you gets to learn how to effectively travel around fast though. heaven forebid it might take you 2 min to get somewhere.

Krashport
02-08-2013, 04:44 AM
http://forum.square-enix.com/ffxi/threads/29303-%E2%98%85%E2%98%85%E2%98%85-Proto-Waypoints-%E2%98%85%E2%98%85%E2%98%85
You're Welcome! ^^b

yankeestom
02-08-2013, 04:48 AM
Has nothing to do with laziness, and everything to do with efficiency.

nyheen
02-08-2013, 05:17 AM
what wrong with just using the VW warp? outposts and stuff? lol it so many lazy people around. it so many way to travel around fast and you guys still crying about the towns is to far. and if they did put it in the towns again.. you all would be still crying and saying..
the AH is to far need AH warps! mog house warps! abyssea warps! give me NM warps!. but hey it nothing but lazy/leechers around here. it even people crying on the other post about not getting double exp in abyssea. why because you wanna lolleechafk faster?

Phogg
02-08-2013, 06:58 AM
what wrong with just using the VW warp? outposts and stuff? lol it so many lazy people around. it so many way to travel around fast and you guys still crying about the towns is to far. and if they did put it in the towns again.. you all would be still crying and saying..
the AH is to far need AH warps! mog house warps! abyssea warps! give me NM warps!. but hey it nothing but lazy/leechers around here. it even people crying on the other post about not getting double exp in abyssea. why because you wanna lolleechafk faster?

This argument is ridiculous. Why even have waypoints at all then? Its fairly clear their utility is to make it more convenient to get around the game world. Not having a waypoint in the starter cities negates completely that utility for those who choose not to live in Jeuno, which should be an option for a variety of reasons. (What does xp have to do with discussing ease of travel btw? Oh yeah, nothing.)

Right now as it stands, for anyone who wants to HP in their starter city (which has no other penalty aside from lacking jeuno shout spam), this is what it takes to get to the waypoint in jeuno barring wasting an inventory slot for a stupid teleport ring (which still adds another unnecessary step/cost regardless).....for example Windurst...

Mog house >> Windurst waters >> Travel about as far away from mog house as you can in that zone >> expend cruor to warp to a zone outside jeuno >> run to jeuno >> run through that entire zone >> zone into Ru'Lude gardens >> waypoint

Because of those steps, in most cases you are better off just outpost warping because all the beneficial convenience is lost.

Not to mention, people complain about how crowded jueno is already, why not have just one more reason to not need to set your HP there? Arguing against making something that exists for the sake of convenience....more convenient....is dumbfounding in its silliness.

Merton9999
02-08-2013, 07:03 AM
Of course. Yet another thread with a perfectly good suggestion has been hijacked by someone complaining about SMN and RDM. It never ends.

Good suggestion OP. +1. In fact, I hope the dev team moves everyone off the SMN and RDM teams forever just to keep adding waypoints.

nyheen
02-08-2013, 07:10 AM
This argument is ridiculous. Why even have waypoints at all then? Its fairly clear their utility is to make it more convenient to get around the game world. Not having a waypoint in the starter cities negates completely that utility for those who choose not to live in Jeuno, which should be an option for a variety of reasons. (What does xp have to do with discussing ease of travel btw? Oh yeah, nothing.)

Right now as it stands, for anyone who wants to HP in their starter city (which has no other penalty aside from lacking jeuno shout spam), this is what it takes to get to the waypoint in jeuno barring wasting an inventory slot for a stupid teleport ring (which still adds another unnecessary step/cost regardless).....for example Windurst...

Mog house >> Windurst waters >> Travel about as far away from mog house as you can in that zone >> expend cruor to warp to a zone outside jeuno >> run to jeuno >> run through that entire zone >> zone into Ru'Lude gardens >> waypoint

Because of those steps, in most cases you are better off just outpost warping because all the beneficial convenience is lost.

Not to mention, people complain about how crowded jueno is already, why not have just one more reason to not need to set your HP there? Arguing against making something that exists for the sake of convenience....more convenient....is dumbfounding in its silliness.

so in other words VW warps, town earrings is useless? it not like the earrings take up that much room. wow 3 inventory slot is a very big deal.

Phogg
02-08-2013, 07:20 AM
so in other words VW warps, town earrings is useless? it not like the earrings take up that much room. wow 3 inventory slot is a very big deal.

If you have more then a few jobs, if you craft, etc etc, yes 3 inventory spots is highly valuable.

Where did I say VW warps are useless? The point is waypoints exist right now as a matter of convenience, yet that convenience does not exist in starter cities, why? What harm would it do to have them there?

nyheen
02-08-2013, 07:33 AM
If you have more then a few jobs, if you craft, etc etc, yes 3 inventory spots is highly valuable.

Where did I say VW warps are useless? The point is waypoints exist right now as a matter of convenience, yet that convenience does not exist in starter cities, why? What harm would it do to have them there?

because SE already added other ways of getting there & maybe they not able to keep wasting more memory space or ps2 limit something? and if you got that many jobs with gear etc just get a 1$ mule.

Mayoyama
02-08-2013, 12:01 PM
O I see the negative nancy's are out to play again... I personally dont see the issue with asking this (especially for windy where its a pain to get to the vw warp npc on a regular basis)

And need I point out that waypoints warp to several places not available via any other warp. Anyone who deals with dynamis currency regularly should know that the waypoints in beadeaux, davoi and castle o. have made a nice quick access to trade in singles for 100 pieces.

Jackstin
02-08-2013, 05:01 PM
I think the devs said that they'd b adding more waypoint locations in the future, not just in Adoulin but I might be wrong.

I agree for the record. It's not a huge deal, but it would simplify things which is good for newbies. For something as fundamental as travelling, simplifying things seems like a good idea.

Xantavia
02-09-2013, 05:57 AM
Mog house >> Windurst waters >> Travel about as far away from mog house as you can in that zone >> expend cruor to warp to a zone outside jeuno >> run to jeuno >> run through that entire zone >> zone into Ru'Lude gardens >> waypoint
I found your problem, you aren't taking advantage of all the ways to get to Jeuno. Try this one next time.

Mog house >> Windurst Woods >> Warp to Whitegate >> Warp to Ru'Lude Gardens.

Mayoyama
02-09-2013, 09:31 AM
I found your problem, you aren't taking advantage of all the ways to get to Jeuno. Try this one next time.

Mog house >> Windurst Woods >> Warp to Whitegate >> Warp to Ru'Lude Gardens.

Also works if you OP to dunes>Selbina>Ru'lude :P (and doesnt take a silver coin)

Then again, for convenience sake they could just cut the middle zones out and make it windurst>ru'lude

yankeestom
02-10-2013, 02:42 AM
Let me sum up the opposing viewpoints: "Waaaaaaaaaaahhhhh! This person would get benefit from something I personally don't need! Waaaaaaaaahhhhhhhh!!!! Don't do it because it will have no impact on my personal activity in the game, and will mean someone's need other than mine has been addressed!!! Everything should be done exactly the way I do it, because I'm the only thing that matters!"

What's wrong with the VW warp? I don't like burning cruor going back and forth between the two places I visit most frequently, Jeuno and Bastok. I need to be in Bastok for Mog Storage access, and I need to be in Jeuno for parties, bazaars, etc. If either storage was accessible from all mog houses, or waypoints were added to the starter cities, it would make my life easier. It would not impact your life in any way. So if you don't particularly need this improvement, do the rest of us a favor, STFU about it, and make your own threads for whatever you would like to see added. You won't see me wasting my time in those threads poo-pooing your ideas just because they don't apply to me.

nyheen
02-10-2013, 08:10 AM
Let me sum up the opposing viewpoints: "Waaaaaaaaaaahhhhh! This person would get benefit from something I personally don't need! Waaaaaaaaahhhhhhhh!!!! Don't do it because it will have no impact on my personal activity in the game, and will mean someone's need other than mine has been addressed!!! Everything should be done exactly the way I do it, because I'm the only thing that matters!"

What's wrong with the VW warp? I don't like burning cruor going back and forth between the two places I visit most frequently, Jeuno and Bastok. I need to be in Bastok for Mog Storage access, and I need to be in Jeuno for parties, bazaars, etc. If either storage was accessible from all mog houses, or waypoints were added to the starter cities, it would make my life easier. It would not impact your life in any way. So if you don't particularly need this improvement, do the rest of us a favor, STFU about it, and make your own threads for whatever you would like to see added. You won't see me wasting my time in those threads poo-pooing your ideas just because they don't apply to me.

yes i agree. i dont want to use up my 3 spaces. man it take up alot of space for them city earrings.
the VW warps take way too much cruor. i need to save all my cruor to brew Manohra for my dnc legs. VW is to far. i dont wanna walk 30 sec to Sauromugue Champaign from port. i wanna get there in 5. SE you need to stop wasting your time on fixing job updates & adding smn pets and come add more cities warps

Alhanelem
02-10-2013, 11:18 AM
Sucks to be you then. I'll have my waypoint before you have your avatar.
Honestly, I doubt it- I don't think either of these things will ever happen. :p Cait sith is a myth, atomos even more so since they only mentioned him once and that he'd be a SP summon, but even after being shown a few tiny tidbits about cait sith we still haven't heard anything new about atomos.

BigPapaBlueJay
02-10-2013, 03:55 PM
Why does anyone even argue against things that would be beneficial to them? >.> Is it too hard for you to accept free benefits? It's as if you would decline to accept lotto winnings because there is already a harder way of making millions of dollars.

Demon6324236
02-10-2013, 04:55 PM
Its not a matter of "I don't want this even though its helpful >:O" its a matter of "Aren't there more useful things you could be doing with your time? I mean the game has more problems than this..." thats being said. People are worried small conveniences being added to the game are taking up time that could be better spent working out flaws with SoA, working on Cait Sith, working on the next expansion on Meeble Burrows, working to fix and balance many of the currently troubled jobs like SMN or RDM, working to fix enmity, and more. The people who ask for these not to be done feel as though the time is being wasted on small meaningless things that SE is doing rather than what they feel is more important, especially in some cases such as this, where there are truthfully other options to get around the problem. Where as there is no work around to getting SoA with less bugs, getting Cait Sith finally, getting more content in general, fixing jobs, or many other things, because they are all development side problems that we have no real influence over.

Alhanelem
02-11-2013, 02:24 AM
Why does anyone even argue against things that would be beneficial to them? >.> Is it too hard for you to accept free benefits? It's as if you would decline to accept lotto winnings because there is already a harder way of making millions of dollars.Because they're against things being made *TOO* easy.

If you get too generous with things like teleporting it can shrink the world too much and it will end up where you may as well just have the moogle in your moghouse teleport you anywhere instantly. then *slides down slippery slope) we may as well just have all content take place in the mog house because we're too lazy to walk out there. (disclaimer: extreme example to illustrate a point)

Granted, I don't think adding the main cities to the teleport sinks towards that level but just because you view somethign as beneficial doesn't mean everyone has to or will feel the same way.

Generally I am against making things that are already pretty easy even easier as well, but it depends on the circumstances.

Demon6324236
02-11-2013, 03:00 AM
Well in all reality we have many various ways of warping around currently, it would be quite nice if it were all made into a single easy access point of sorts. The fact we have all of these ways to get around that are spread through the world seems fairly annoying. Is it a pressing matter that must be addressed? No, however it is nice, and between all of the various warps we currently have, we really should not need any more in the present areas in the game as we can get to basically all of them in some way, many of the we can get to multiple entrances or locations within them. The only real improvement that could possibly be made is to put them all into the same system so that they are more easily accessible.

BigPapaBlueJay
02-11-2013, 07:25 AM
Because they're against things being made *TOO* easy.

If you get too generous with things like teleporting it can shrink the world too much and it will end up where you may as well just have the moogle in your moghouse teleport you anywhere instantly. then *slides down slippery slope) we may as well just have all content take place in the mog house because we're too lazy to walk out there. (disclaimer: extreme example to illustrate a point)

Granted, I don't think adding the main cities to the teleport sinks towards that level but just because you view somethign as beneficial doesn't mean everyone has to or will feel the same way.

Generally I am against making things that are already pretty easy even easier as well, but it depends on the circumstances.

The main issue here is having to zone several times to use other warp systems. And difficulty is generally associated with battle or quest content with significant rewards; quality of life improvements should be easy.

Yinnyth
02-11-2013, 07:26 AM
The fact we have all of these ways to get around that are spread through the world seems fairly annoying.

I agree and disagree. Yes, that would be a convenience if I did not need cruor, conquest points, gil, imperial standing, allied notes, crystals, clear chips, mage jobs, and pieces of equipment in order for me to get anywhere I need to go. Yes, it would be convenient if there were just 1 NPC who handled it all instead of me having to remember all these various routes.

But on that same note, it would also be convenient if I only had to level 1 job, then all of my other jobs were instantly the same level. That's still not something I think should happen. I believe the fact that there are a variety of transportation methods with their own strengths and weaknesses not only gives the game more flavor, but provides another area of the game where knowlegable players will outpace ignorant players when it comes to getting from point A to point B.

Dreamin
02-11-2013, 11:52 PM
Heck, it would be more convenient if we were to just log on, all the gears that we wanted (AF3+2 items), all the relics, all the empy, etc etc just shows up in the dbox. Sure, all for the convenient because I'm too lazy to go do them myself. Why bother to even leave the MH.

yankeestom
02-12-2013, 01:35 AM
Heck, it would be more convenient if we were to just log on, all the gears that we wanted (AF3+2 items), all the relics, all the empy, etc etc just shows up in the dbox. Sure, all for the convenient because I'm too lazy to go do them myself. Why bother to even leave the MH.

Yeah, because that's a natural conclusion to this line of logic.

I'd like to spend more time playing the game, and less time maneuvering my character to a place at which I play the game. Oh, and "gear" is already plural; you don't need to add an 's' to the end of it. But I guess dropping that 's' is too easy and streamlined, and therefore you don't like it.

Demon6324236
02-12-2013, 04:12 AM
Heck, it would be more convenient if we were to just log on, all the gears that we wanted (AF3+2 items), all the relics, all the empy, etc etc just shows up in the dbox. Sure, all for the convenient because I'm too lazy to go do them myself. Why bother to even leave the MH.Asking for less travel time and warps of all sorts to be implemented into a single source = wanting all gear to be accessible any time from my MH, totally see the logical connection...

Yinnyth
02-12-2013, 05:11 AM
Yeah, because that's a natural conclusion to this line of logic.

I'd like to spend more time playing the game, and less time maneuvering my character to a place at which I play the game. Oh, and "gear" is already plural; you don't need to add an 's' to the end of it. But I guess dropping that 's' is too easy and streamlined, and therefore you don't like it.

And if enough players agree with this line of thinking, you will probably get your wish and transportation will slowly become more and more streamlined. I'm personally ok with the fact that I have to do a little legwork in order to get to the next fight. I think the game is at a good place right now with its ease of transportation.

Also, raising criticisms about one's inefficient or improper use of spelling and grammar opens you up to similar attacks. Not that it bothers me, but there are some situations in which a comma before the word 'and' is considered improper and a waste of one's time to use. English is an annoying language to master.

Dreamin
02-12-2013, 05:59 AM
Asking for less travel time and warps of all sorts to be implemented into a single source = wanting all gear to be accessible any time from my MH, totally see the logical connection...

It's simple:

1. Warping and transportation - it's already exist. it's not like there's no pretty easy method in accomplishing what is asked for. These alternatives only takes 'time and effort' in doing.

2. Gears - at least the ones I've listed, all already have existing and pretty straight forward path in obtaining. It only takes 'time and effort'.

See in both cases, we're all just talking about 'time and effort' and making things more convience for ppl. So if we do one, why can't we do the other?

One can agrue the 'value' of one over the other, sure, but again, it's the same logical progression of why make things convience for one thing but then not the other. i.e. Make easy mode easier.

Xtrasweettea
02-12-2013, 06:31 AM
I remember back in the day, if you needed to get somewhere you only had seven methods of transportation:
Airship
Death and HPing
Chocobo
Warping (mage or scroll)
Teleporting
Out Post teleport
Walking

I remember the amount of time it took to get to old school EXP party zones. Level 70+ Bibiki Bay EXP?
Fastest Way: Teleport Yourself (either you were a mage who could or you had to pay someone) >> pay to rent a chocobo (this is before chocobo raising)
Second Fastest: Outpost Teleport >> walk
Third Fastest: Chocobo from Windurst
etc.

Seems ridiculous now, right? This was an everyday thing before Chocobo Raising and eventually ToAU.

You want to get from your starter city from Jeuno? Airship, Teleport, Chocobo, Walk, or Outpost Warp from Jugner/Marshlands/Mountains. Those didn't take 3 minutes or less to do the journey, most of these methods of transportation took double digit minutes or more. I'll gladly take 3 minutes over 15 minutes to get to my MH.

From someone who did it the old school way for years, doing Jeuno >> Book >> Home City is NOTHING. Heck spending the 1,000 cruror for an abyssea warp to right outside of any starting city is cheaper than paying someone to teleport you to a crag and renting a chocobo!

We have so many methods of transporting now to get to and from place to place, it just seems silly to request development time to add way-points to starting cities. I doubt it is going to happen. Look at were these points are at. They are in all out-of-the way areas (sans a few), in Outlands, in caves people rarely venture into, etc. They are all way out there.

I'm sorry that some of you view that the current methods of travel are inconvenient for you. For me, using multiple methods to get somewhere fast is fine with me, even if I actually have to zone in to the starting city on foot. This is coming from someone who used to think that using an airship to a starting city was FAST.

Alhanelem
02-12-2013, 10:06 AM
The main issue here is having to zone several times to use other warp systems. And difficulty is generally associated with battle or quest content with significant rewards; quality of life improvements should be easy.
As I was getting at, making certain things too easy doesn't end up being a quality of life improvement- it just facilitates laziness. Is our "quality of life" better if we never have to walk anywhere, or never have to zone more than once? Honestly I don't think so. No point in creating a giant world to explore if you never have to take more than a few steps to get there.

There's no discounting the fact that travel is already WAAAAY more convenient than it used to be. You can go almost anywhere from the Voidwatch NPCs- a suitable side reward for playing through that content- Many places you couldnt get to easily before with the waypoints, variety of teleport spells and items, etc.

I think that SE might feel like the old cities to jeuno and vice versa is the only traversal left that takes some time (unless you're a bit clever). Perhaps they don't want to completely obsolete the airships, or they want one slightly less convenient travel destination just so you still see a bit of the world in between these two places. Either way, this has been this way for a long time. Almost every other locaiton has gotten easier to reach. Still, you can use the voidwatch NPCs to jump between any of the cities with just a little walking- thus I don't really think this has to change. I wouldn't be entirely opposed to it either- I'm simply trying to show you both sides of the story.

Jackstin
02-12-2013, 05:14 PM
As I was getting at, making certain things too easy doesn't end up being a quality of life improvement- it just facilitates laziness. Is our "quality of life" better if we never have to walk anywhere, or never have to zone more than once? Honestly I don't think so. No point in creating a giant world to explore if you never have to take more than a few steps to get there.

There's no discounting the fact that travel is already WAAAAY more convenient than it used to be. You can go almost anywhere from the Voidwatch NPCs- a suitable side reward for playing through that content- Many places you couldnt get to easily before with the waypoints, variety of teleport spells and items, etc.

I think that SE might feel like the old cities to jeuno and vice versa is the only traversal left that takes some time (unless you're a bit clever). Perhaps they don't want to completely obsolete the airships, or they want one slightly less convenient travel destination just so you still see a bit of the world in between these two places. Either way, this has been this way for a long time. Almost every other locaiton has gotten easier to reach. Still, you can use the voidwatch NPCs to jump between any of the cities with just a little walking- thus I don't really think this has to change. I wouldn't be entirely opposed to it either- I'm simply trying to show you both sides of the story.

I'm sure you are aware how much of an embarrassing extension of logic this is. This isn't aetherite, it's just being able to travel to the starter cities. It also amazes me how much people value time sinking over actual skilful play, which is what this game is going towards. Making basic convenience adjustments does not affect how skilful you are. It just weeds out people without enough patience to continue playing. From an elitists point of view this is a good thing, but its not good for the game. This game will stop if only a few die-hards willing to see past this game's massive-flaws continue to play.

Alhanelem
02-12-2013, 05:28 PM
I'm sure you are aware how much of an embarrassing extension of logic this is. This isn't aetherite, it's just being able to travel to the starter cities. It also amazes me how much people value time sinking over actual skilful play, which is what this game is going towards. Making basic convenience adjustments does not affect how skilful you are. It just weeds out people without enough patience to continue playing. From an elitists point of view this is a good thing, but its not good for the game. This game will stop if only a few die-hards willing to see past this game's massive-flaws continue to play.
Sometimes convenience is taken too far and facilitates laziness. Reasonably conveninent is "having various transportation options that you can seek out.' Not reaosnable is "I want to go to everywhere from one place." This is the reason why we have different travel methods that aren't all right next to eachother. Another reason is to balance the crowds. If you have too many things accessible from one point, you end up with tons of people gathering around that point (hello abyssea) and that can be unpleasant when severe enough.

Yes- this idea probably doesn't rise to that level, but it's easy to ask for this and that in the name of convenience while it gets taken too far.

Yinnyth
02-12-2013, 06:14 PM
I'm sure you are aware how much of an embarrassing extension of logic this is. This isn't aetherite, it's just being able to travel to the starter cities. It also amazes me how much people value time sinking over actual skilful play, which is what this game is going towards. Making basic convenience adjustments does not affect how skilful you are. It just weeds out people without enough patience to continue playing. From an elitists point of view this is a good thing, but its not good for the game. This game will stop if only a few die-hards willing to see past this game's massive-flaws continue to play.

Like it or not, transportation is part of the game just like pre-requisite quests, combat, and skill-ups. The opinion of each player regarding what "too hard" or "too easy" for each of these is will vary.

I'm ok with where transportation currently is. Where do you choose to draw the line yourself? The absolute extreme would be just thinking about where you want to be, and you'd be taken to any coordinates in any zone. Oh, and it would have no cost attached to it. Convenient as hell, no?

Please don't misunderstand, I'm not saying that you're wrong to request these things. I'm just saying that I'm ok with the way transportation currently works, and I'm curious what level you wish it would be elevated to.

yankeestom
02-12-2013, 11:50 PM
Another reason is to balance the crowds. If you have too many things accessible from one point, you end up with tons of people gathering around that point (hello abyssea) and that can be unpleasant when severe enough.

This is precisely what I'm trying to address with this request. I would like transportation from the starter cities to be as convenient as it is from Jeuno so that I don't have to set my home point there with 95% of the rest of the population.

Demon6324236
02-13-2013, 12:24 AM
Not reaosnable is "I want to go to everywhere from one place." This is the reason why we have different travel methods that aren't all right next to eachother.Jeuno has Abyssea in two different areas, Waypoints, four accessible VW warp NPCs right outside of the city from any of the four exits, is the most populated and easiest to get a Tele/Recall/Retrace from, and Meeble Burrows warps. The only way to get around you can not access from Ru'Lude Gardens or Port Jeuno are the Campaign warps, past VW warps, and OP warps. Two of those are actually accessible from Jeuno if you count in the fact you have a few warps near maws and Retrace easily accessible to you. That leaves OP warps, which are the hardest to reach from Jeuno. Everyone lives in Jeuno because its got the most ways to get around and is the central city right now for events of any sort. If it were easier to get from the cities to Jeuno at least it might make it so people may live in their home city a bit more often, though for that to really happen, Yells have to be expanded to them as well.

Dreamin
02-13-2013, 12:31 AM
Jeuno has Abyssea in two different areas, Waypoints, four accessible VW warp NPCs right outside of the city from any of the four exits, is the most populated and easiest to get a Tele/Recall/Retrace from, and Meeble Burrows warps. The only way to get around you can not access from Ru'Lude Gardens or Port Jeuno are the Campaign warps, past VW warps, and OP warps. Two of those are actually accessible from Jeuno if you count in the fact you have a few warps near maws and Retrace easily accessible to you. That leaves OP warps, which are the hardest to reach from Jeuno. Everyone lives in Jeuno because its got the most ways to get around and is the central city right now for events of any sort. If it were easier to get from the cities to Jeuno at least it might make it so people may live in their home city a bit more often, though for that to really happen, Yells have to be expanded to them as well.

OP Warp = Abyssea - Attohwa (http://wiki.ffxiclopedia.org/wiki/Abyssea_-_Attohwa) warp and then run that 60 yalms or so to OP. Or if you dont mind using another inventory slot, buy a homing ring from CP NPC, walk outside, use ring and you'll be at a OP.

Demon6324236
02-13-2013, 01:35 AM
OP Warp = Abyssea - Attohwa (http://wiki.ffxiclopedia.org/wiki/Abyssea_-_Attohwa) warp and then run that 60 yalms or so to OP. Or if you dont mind using another inventory slot, buy a homing ring from CP NPC, walk outside, use ring and you'll be at a OP.Yes, the same can be said for Valk and Jugner, however look at Cape T, its has no direct warp to it besides OP.

The point I was making is that people already have 90% of warps in roughly the same location, to say they are spread around is just flat out wrong, because almost all of them are accessible via Jeuno, thats why the city is the most populated of them all, because not only is it the center city of the world, but it has many ways to get almost anywhere in the game in less than 5 minutes from any spot in the city.

Rustic
02-13-2013, 02:19 AM
I keep my HP in Upper Jeuno (less crowded), but I can get to my home city easily.

Repatriation, it's only a short walk outside to the book and bam, home sweet Windurst.

You don't have tabs, you say? Spend a little time exping someplace besides Abyssea.

Demon6324236
02-13-2013, 03:50 AM
You don't have tabs, you say? Spend a little time exping someplace besides Abyssea.What if you have no need for xp? Capped merit and all 20 jobs?

Jackstin
02-13-2013, 04:51 AM
This is precisely what I'm trying to address with this request. I would like transportation from the starter cities to be as convenient as it is from Jeuno so that I don't have to set my home point there with 95% of the rest of the population.

This. I don't know why people are so scared of change, like it would start an avalanche of game-breaking easy-mode changes. It's a simple request that would spread out the population, make travelling more convenient, and go one step to fixing this game's design in favour of something more modern.

People here may be scared of modernization, but unless we get new blood this game will die in a hole, and no one wants that.

Yinnyth
02-13-2013, 07:42 AM
This. I don't know why people are so scared of change, like it would start an avalanche of game-breaking easy-mode changes. It's a simple request that would spread out the population, make travelling more convenient, and go one step to fixing this game's design in favour of something more modern.

People here may be scared of modernization, but unless we get new blood this game will die in a hole, and no one wants that.

It's not modernization I fear, but a lack of moderation (taking things too far). If you draw the line at the OP's suggestion of just putting a waypoint in each starter city, I support this idea because it would help to give people a reasonable option for their HP which isn't Jeuno. In this case, it's less about convenience, and more about having more options which are roughly equal (starter cities still don't have the magian moogles they were promised).

If you draw the line at what is and is not "convenient", then I get worried. When people say that transportation should be changed because it's "inconvenient" and/or "boring" and/or "slow", I have to wonder where they'll stop drawing the line. No matter how convenient something gets, it can always be more convient, so the argument can be made infinitely until we're at the bottom of that slippery slope.

This is where the paralells for the combat system come from. If all you're arguing is making the parts of the game you don't enjoy faster, anyone gets to make that argument and it will be different depending on their tastes. Maybe they hate grinding exp, so they want exp rates to be doubled/tripled/infinite. Maybe they hate how many abyssites and atma they have to collect in Abyssea, so they want that system changed to be fast/faster/instantly given to them upon zoning into Abyssea.

yankeestom
02-13-2013, 11:53 AM
Jeuno has Abyssea in two different areas, Waypoints, four accessible VW warp NPCs right outside of the city from any of the four exits, is the most populated and easiest to get a Tele/Recall/Retrace from, and Meeble Burrows warps. The only way to get around you can not access from Ru'Lude Gardens or Port Jeuno are the Campaign warps, past VW warps, and OP warps. Two of those are actually accessible from Jeuno if you count in the fact you have a few warps near maws and Retrace easily accessible to you. That leaves OP warps, which are the hardest to reach from Jeuno. Everyone lives in Jeuno because its got the most ways to get around and is the central city right now for events of any sort. If it were easier to get from the cities to Jeuno at least it might make it so people may live in their home city a bit more often, though for that to really happen, Yells have to be expanded to them as well.

And I'd set my home point there if there was access to my mog house storage.

Dreamin
02-13-2013, 02:11 PM
What if you have no need for xp? Capped merit and all 20 jobs?

so you do GoV for the tabs then. lots of ppl already are all capped on all jobs and merits (myself included).

Demon6324236
02-13-2013, 03:29 PM
And I'd set my home point there if there was access to my mog house storage.Ah yes another of those wonderful updates we still have yet to get...
so you do GoV for the tabs then. lots of ppl already are all capped on all jobs and merits (myself included).So I go out of my way, taking time to get tabs from high level GoV mobs, to save about 1~2 minutes every time I want to goto my home nation. Seems like I may be losing more time than I am gaining seeing as at most I can get like 250 tabs a page in Gustav, but tabs are once a hour, so I would need 2 hours down there for 500 tabs. Thats 50 reps, if ya do the math, I'm takin more time to go do GoV than the time I am saving by doing it for tabs.

Alhanelem
02-13-2013, 06:17 PM
This game will stop if only a few die-hards willing to see past this game's massive-flaws continue to play. Look, I know what you mean, but there IS such a thing as too easy. Just so you know, by "next to eachother" I meant it in a literal fashion- not the "just a short distance" fashion. You can travel the most places from jeuno because Jeuno was designed to be the center of everything.

Kari
02-13-2013, 11:15 PM
The real issue is SE gives us new methods of warping places that are supposed to be convenient, but they don't make them convenient.

Making them convenient does not hurt their big projects. People seem so worried that the reason avatars and all that jazz are being delayed is that we're getting Quality of Life fixes and changes. It's not.

In the past we already had Abyssea NPCs extended from Jeuno to the three nations and such, I don't see why we can't have Waypoints in home nations. It seems silly that they implemented the system without including them in the first place.

Alhanelem
02-14-2013, 01:18 AM
The real issue is SE gives us new methods of warping places that are supposed to be convenient, but they don't make them convenient.I'd have to disagree, most of them are quite conveninent. They're not inside your moghouse or immediately adjacent to the door, but they're convenient enough. We absolutely are seeing other things delayed because of XYZ other things they're working on (not necessarily any of the things you named)

I believe they still want a certain amount of "distance" between the three original cities and jeuno. Travel to basically anywhere else is very convenient and I can't believe that's just a fluke.

My guess is they don't want to make the airships totally irrelevant (not that they aren't nearly so already), but that's just a guess (in which case, they need to cut the travel time of the airships, considering there's nothing to do on them most of the time)

yankeestom
02-14-2013, 02:57 AM
(in which case, they need to cut the travel time of the airships, considering there's nothing to do on them most of the time)

So you're not against things being streamlined, as long as it's your idea. Got it.

Alhanelem
02-14-2013, 04:10 AM
So you're not against things being streamlined, as long as it's your idea. Got it.
No, you don't got it. There's a difference between streamlining and easy-buttoning.

The airships already take longer than other forms of transit- their only advantage is they're nice if you want to go AFK for a few minutes. Basically, they're already irrelevant. My post was not a suggestion for a solution- it was an illustration of why I think they are / are not taking certain actions. Nowhere in my post did I say "I don't want anything to be improved unless it's my idea," nor did I even imply it. Your post is just trollish and inflammatory.

That being said, I'm not really sure why people are complaining about this considering the voidwatch NPCs can drop you at the three nation's doorsteps without even having killing a single voidwatch NM.

yankeestom
02-14-2013, 04:19 AM
No, you don't got it. There's a difference between streamlining and easy-buttoning.

The airships already take longer than other forms of transit- their only advantage is they're nice if you want to go AFK for a few minutes. Basically, they're already irrelevant. My post was not a suggestion for a solution- it was an illustration of why I think they are / are not taking certain actions. Nowhere in my post did I say "I don't want anything to be improved unless it's my idea," nor did I even imply it. Your post is just trollish and inflammatory.

I'm comparing shorter airship rides (your example) to placing a waypoint in my starter city (mine). You validate yours by saying "there's nothing else to do on the airship, anyway". What exactly is there to do when walking to the outpost warp, then selbina, then to the waypoint? Why is your example a valid request, while mine is "easy-buttoning"?

Alhanelem
02-14-2013, 04:20 AM
I'm comparing shorter airship rides (your example) to placing a waypoint in my starter city (mine). You validate yours by saying "there's nothing else to do on the airship, anyway". What exactly is there to do when walking to the outpost warp, then selbina, then to the waypoint? Why is your example a valid request, while mine is "easy-buttoning"?
I'm not making a request. You're misreading the intent of my post. Notice how all that stuff is in parentheses. Ignore the parens and their contents for a moment and read the sentence they are found within.

yankeestom
02-14-2013, 04:30 AM
I'm not making a request. You're misreading the intent of my post. Notice how all that stuff is in parentheses. Ignore the parens and their contents for a moment and read the sentence they are found within.

I understand completely the intent of your post. No, you're not specifically asking for shorter airship rides, but you state that if they want the airships to remain relevant, they should shorten the ride time. Therefore, you think that would be something reasonable for them to do, but putting an extra waypoint somewhere is so entirely different and "easy-buttoning" that you need to come in here and argue against it.

Yinnyth
02-14-2013, 05:43 AM
Everyone has a different place they choose to draw the line. It's not about ego, it's about what their idea of moderation is. Alhanelem is one of the last guys on these forums I'd accuse of being that self-absorbed, anyways.

If waypoints in the starter cities are the only change you want, and that is exactly where you draw the line, I can get behind that. If you start asking for more and more transportation under the banner of convenience, I must oppose it. There must be good reason beyond simple convenience for me to support any changes.

Side note: I personally feel the devs should throw newbs a bone and make airship rides free. No veteran player would be using the airship when they have so many teleport options anyways.

yankeestom
02-14-2013, 06:12 AM
If waypoints in the starter cities are the only change you want, and that is exactly where you draw the line, I can get behind that.

That is all I asked for.

Alhanelem
02-14-2013, 07:31 AM
Everyone has a different place they choose to draw the line. It's not about ego, it's about what their idea of moderation is. Alhanelem is one of the last guys on these forums I'd accuse of being that self-absorbed, anyways.

If waypoints in the starter cities are the only change you want, and that is exactly where you draw the line, I can get behind that. If you start asking for more and more transportation under the banner of convenience, I must oppose it. There must be good reason beyond simple convenience for me to support any changes.

Side note: I personally feel the devs should throw newbs a bone and make airship rides free. No veteran player would be using the airship when they have so many teleport options anyways.
I'm not really against the idea of more ways to get to the three cities; however, I feel the voidwatch teleport works just fine. The thing is, any new transportation between jeuno and the cities should have some prerequisites so that newer players still have to explore the land between them the first time around.

Yinnyth
02-14-2013, 10:15 AM
If they added waypoints to the three starter cities, I'm pretty sure the initial quest would still begin from Jeuno. I'm not too opposed to giving new players a fast-track to catch up to us, though it saddens me to know they won't have the same experiences with the game that I had.

Oh, selbina goblins pwning everyone nearby... where hast thou gone?

Rustic
02-15-2013, 08:40 AM
What if you have no need for xp? Capped merit and all 20 jobs?

Same as imperial currency. You're not doing it for the exp, you're doing it for the other rewards in that case.

At that point, you likely have every outpost worth mentioning anyway.

Demon6324236
02-15-2013, 09:45 AM
Same as imperial currency. You're not doing it for the exp, you're doing it for the other rewards in that case.

At that point, you likely have every outpost worth mentioning anyway.
So I go out of my way, taking time to get tabs from high level GoV mobs, to save about 1~2 minutes every time I want to goto my home nation. Seems like I may be losing more time than I am gaining seeing as at most I can get like 250 tabs a page in Gustav, but tabs are once a hour, so I would need 2 hours down there for 500 tabs. Thats 50 reps, if ya do the math, I'm takin more time to go do GoV than the time I am saving by doing it for tabs.Basically same thing. Difference with Aht is if I do Besieged, its short, at most going to take a hour, and I get a ton of points, same with Campaign, tabs you get a single time a game day and at best get something like 300~500, not thousands.

Twille
02-15-2013, 10:56 AM
More waypoints in more places, yes please!

Rustic
02-16-2013, 01:38 AM
Basically same thing. Difference with Aht is if I do Besieged, its short, at most going to take a hour, and I get a ton of points, same with Campaign, tabs you get a single time a game day and at best get something like 300~500, not thousands.

300 is six trips right there. Drop into nearest dungeon area, smoke bunch of EP's, leave with points- that takes you 15 minutes, if that.

If instead you're hanging out farming for a torque or the like means you spend enough time in there to pick up a few thousand tabs, and it's only 50 tabs per home nation warp, and you do end up with whatever else you dig out of those caskets while you're at it. Basically, pick a good spot to farm a bit for Gil/casket items and you'll end up with enough tabs to last you for months in the process.

yankeestom
03-29-2013, 04:00 AM
Holy mother of God, there are waypoints every 10 yalms in Adoulin. That should pretty much blow the "you're just lazy" argument out of the water. All I'm asking for is one measly waypoint in each starter city. Please.

Fatestaynight
03-29-2013, 04:03 AM
I really don't see the point of adding them to starter cities. VW teleports pretty much take care of that.

Demon6324236
03-29-2013, 07:56 AM
Holy mother of God, there are waypoints every 10 yalms in Adoulin. That should pretty much blow the "you're just lazy" argument out of the water.In all seriousness, I would not be surprised if SE did that trying to tell us something. While I agree they should add a few more waypoints like in Windy, Bastok, and Sandy, they did make them severely frequent in Adoulin, its as if they are calling us out on our lazy tendencies. As I pointed out when walking around the city with my GF last night for the first time, in the Eastern Adoulin area on the way to the Mog House we passed one at a fork in the road, one at the AH, and another at the Mog House, these are all right next to one another.

Camiie
03-29-2013, 09:58 PM
Heck, it would be more convenient if we were to just log on, all the gears that we wanted (AF3+2 items), all the relics, all the empy, etc etc just shows up in the dbox. Sure, all for the convenient because I'm too lazy to go do them myself. Why bother to even leave the MH.

How is it at the bottom of that slippery slope? It should be pretty crowded down there, because this exact same thing is said every single time anyone asks for any sort of convenience.

The funny thing is, if they added waypoints to cities you'd take full advantage of them the same way you do all the other conveniences that have been added over the years that you and others probably thought were going to ruin the game.

Corey
03-30-2013, 12:31 AM
anyone whose home nation is bastok and is complaining about warps is nuts. bastokers have an ace in the hole for getting to jeuno (when your homepoint is in jeuno):

grounds tome in Zerhun Mines, conveniently connected to Bastok Mines where you repat to!

now if sandy and windy had an equally easily accessible grounds tome... (no, i'm not running all the way to the sewers or the canal ><) or maybe if the field manuals offered homing instinct, too...!

Horadrim
03-30-2013, 03:09 AM
Please put them in the starter cities.

On one hand, I'm thinking "Cant you Explorer Moogle from Mhaura and Selbina?"

On the other hand, I'm thinking "if you can just explorer moogle from a place with a waypoint anyway, why not just add them?"

Luvbunny
03-30-2013, 08:07 AM
Don't worry, if we keep asking for it, they will add these waypoints. The same goes to Abyssea npcs, which were only available in Port Jeuno - then they implemented the changes. I totally agree with the OP, fast travel methods like in Adoulin should be implemented in ALL areas so you can travel from cities in the present (yes add Norg and Khazam) and to the past cities (including Walk of Echoes). Take a year off though, by the time you come back, it should be implemented :)

Luvbunny
03-31-2013, 11:28 PM
By the way, these warp points actually exist already. Check blu garter wiki - there are warp runes for all cities including Selbina, Rabao, Mhaura, Norg and Khazam. Maybe it will be unlocked in the next update?

Demon6324236
04-01-2013, 12:12 AM
By the way, these warp points actually exist already. Check blu garter wiki - there are warp runes for all cities including Selbina, Rabao, Mhaura, Norg and Khazam. Maybe it will be unlocked in the next update?They do not have them in all cities, and these warps do not exist. You were correct that Selbina, Mhaura, Rabao, and Norg, have them however Kazham as well as all of the starter cities lack a Waypoint, it would be nice to see some more added to these locations.

Luvbunny
04-01-2013, 07:00 AM
They may not be added just yet but the description is discovered in the patches.

http://wiki.bluegartr.com/bg/March_2013_Version_Update_Changes

Seeing how we are buying a beta testing expansion, I would not be surprised we are not getting everything. This is SE, if you would like to experience the full expansion, please come back in 2-3 years. As it is now we are beta testing this and paying $30-40 for the privileges.

Brightshadow
04-01-2013, 09:23 AM
In addition to the 3 starter cities, it would be nice if they add them to Aht Urghan, Nashmau, Kazham and Tavanzia.