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View Full Version : Meeple Burrow Adjustments



Concerned4FFxi
02-03-2013, 12:44 PM
Love the event, thank you. Outstanding, very fun. Good reward system vs. time sink.

That said, I notice two things immediately that can use adjusting. Every event you add increases the amount of items I'm carrying, yet every event that emerges doesn't come with a new mog sack expansion.

Ok, we now have access to two zones for this event. We can purchase three different grimoire, leading me to believe there are plans for at least three zones. Ok.

With the two current zones out, I have two grimoires because I participate in both areas, and you can't use just one grimoire now. Well, I can't have the npc in sauromugue champaign hold a grimoire and still use the other grimoire in battila downs...why?

So, at best, I can have one npc hold a grimoire and I hold the second and soon a third grimoire (once the final meeple zone is released), plus my 4 different types of palimpsest.

Make it so that each zone's meeple burrow npc can each hold onto one grimoire each. So, when players come to do meeples, they can have the npc in each zone hold their grimoire for them, this will help with confussion among the different grimoires and inventory.

Demon6324236
02-03-2013, 12:55 PM
Please, god, understand that its Meebles, not meeples...

Other than that, I think there are more than 3 Grims and so far as I know that is not the type of use they were meant for, rather they are so you can do multiple runs with different groups without losing your progression, for instance I go with my LS and we get 3 done, but then someone has to leave, the next day, I join a group of friends and we kill the boss, since I used 2 books, the first still has my progress saved on it, so when I go with my LS, I am still fine to start out at the 4th mission.

Miiyo
02-23-2013, 07:20 AM
Meeple is cute. Devs may not know what you're talking about.
I am in need of faster stone recharge. I am really at ends as to why we upgraded to a possible 15 sacks if we can only do this event weekly once you've burned them all. 168 hours a week = 8 sacks at the rate of 1 per 20 hours.
I don't like the mega boss requirements of having all key items. This event is NOT that popular that you can do something like that. Saying that you HAVE to have all 3 key items to participate in in Batallia zone boss means, you either need to be in a static or be really lucky and online when some static member doesn't show up. You can't just shout and get members without making them part of a static if you wish to be the zone boss. At least make it so you can buy the key items with points even if you haven't cleared that path.

Yenecol
03-01-2013, 08:32 AM
Please please PLEASE recharge phermone sacks faster. I upgraded to being able to have 16 but what's the point unless I plan on going away on vacation? I love this event but you have parsed it out in 15 minute portions that renew every 20 hours. Who in their right mind would pay for cable if your favorite channel was only available for 15 minutes at a time every 20 hours?!

Concerned4FFxi
03-01-2013, 11:14 PM
reguardless, i'm asking for each zone's npc to be able to hold onto a grimoire

Concerned4FFxi
03-01-2013, 11:35 PM
... I think there are more than 3 Grims and so far as I know that is not the type of use they were meant for, rather they are so you can do multiple runs with different groups without losing your progression...

Reguardless the reson as to why there's more than one grimoire, i'm asking for each zone's npc to be able to hold onto a grimoire. Obviously, the grimoire can't hold more than one zone's data either, so i disagree with your reason as to their reason, but in the end I just want the npc's to hold the dang things, thank you.

The other suggestions in the tread are great too.

Luvbunny
03-02-2013, 01:32 AM
Totally agree. We need to be able to buy key item that reduce the cool down into 12 hours. To be able to do this event twice a day is not going to kill it. The hardcore may be able to get the items faster but most of the casual which are the majority will not be able to catch up at all. Everyone should be able to participate for the boss battle with only party leader need to posses all three key items. And you should be able to purchase them for 100k gill each, so 300k if you want to go for another run. Make it so that this can absorb all the gills. Again, only the hardcore of the bunch will try to get everything. Please make this events better, so that it will not be forgotten once the expansion is here. ALSO, do something about assault rewards and moblin maze maker.

Oddwaffle
03-05-2013, 03:46 PM
The event is not easy but it's not that hard for casual players. However, like MMM, this event only has some items that are interesting compare to items that players could obtain from other events. I'd like to see more rewards. I'd be perfectly happy with side-grade items compare to void watch or legion or any events that requires 12~18 people. I don't want this to become another MMM - forgotten because the rewards are not good enough compare to the challenge and time investment. Boss drops are interesting but they are so rare.

Is it possible to add boss rewards to NPC so people can buy those rewards with research points? I have seen a fair number of bosses fight with 0 drop. In fact I have done about 4-5 bosses by now and none of them drop anything even with a THF in party.

Demon6324236
03-05-2013, 03:51 PM
I have had nothing drop with Bonus to Spoils, TH, and a THF with TH7. The drops are infuriating at times just like every other event.