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View Full Version : How will the difficulty be balanced in Seekers of Adoulin?



Masamune11
02-03-2013, 12:06 PM
First off, I want to say that I am very excited about this new expansion. Like much of the FFXI population, I left the game a couple years ago when there was a lack of new expansions / content. I strongly believe that many people such as myself are waiting to return to the game upon the release of Seekers of Adoulin and that is obviously a good thing. I missed you guys!

I think we can admit that over the past few years there has been a lack of exciting content. There has been voidwatch grinds, legion grinds, revamps of old grind systems, magian weapon grinds, etc. Basically all of the content released over the past few years has been grind content to improve stats. The developer's solution for the lack of exciting content was to allow players to become more powerful than they ever could before (sometimes to a laughable extreme). Never before has there been a greater gap in stats between a casual player and a hardcore player. This greatly scares me.

My favorite memories from this game are working together to complete the COP and TOAU missions. Back when the level cap was 75 the difference between a hardcore player with the best gear and a casual player was minimal. This allowed the main storyline missions / battles of the game to be fun for everyone (difficulty was perfectly balanced). Now the hardcore players are immensely more powerful than the casual players. They have spent the better part of two years grinding away to obtain ridiculous stats and gear which the developers allowed to happen to keep a sense of appeal to the game.

My question to the developers is how are you going to balance the missions for the expansion? How will returning players be treated? If the difficulty caters to the hardcore, the casual players will have a substantial barrier to entry and likely won't purchase. If you cater to the casual, the expansion is no fun for the hardcore and likely won't be fun for the casuals either (hardcore players will inevitably join-up and wipe the floor with all of the bosses). Something needs to be done to resolve the stat gap.

Should grinding away for 3 months to obtain a relic be a prerequisite? As I mentioned before, the current FFXI subscribers have spent the better part of 2 years grinding away for improved stats. Such a "hardcore" investment can't be expected of every player. Additionally, most of these grinds that were implemented over the past couple of years have significant barriers of entry (require large groups). When they were initially released I'm sure they were casual friendly, but today almost nobody does them anymore. Imagine how few people will participate in these grind activities upon the release of the expansion?

One solution is for casuals to have the option to purchase cheap gear to "kind of" catch-up upon the release of the expansion. If you recall when Abyssea came out a level 75 melee could purchase a full set of Perle gear and be almost as powerful as a fully geared hardcore 75 melee. This solution obviously won't please hardcore players, but in terms of what is best for the game; I believe it's the best choice. I truly do feel for the hardcore players (probably most of the people reading this). But I ultimately feel that the expansion will benefit from having a sufficiently challenging storyline for all to experience.

I'll admit this is a plea from a casual player. Sadly, I feel like I'm personifying all of the negative stereotypes of a democrat (ha, redistribution of stats if you must). I am obviously biased. A valid answer to this problem is to simply leave the casuals in the dust and cater to the hardcore. That might be a valid and justified answer. Maybe the people who stuck with the game deserve to have content designed specifically for them. Bottom line, whether you're on board with my solution or not, the developer's answer to this question affects everybody. Will the difficulty of the missions be designed so that casuals can complete it? The answer to that question will have a huge impact.

saevel
02-03-2013, 09:11 PM
It will be filled with monsters that inflict you with one of or all of the following (probably multiple):

Petrification
Amnesia
Silence
Paralyze
All Stats Down
5 Count Doom
Death
Charm
Weakness
Encumbrance
Buffs Dispel

Or they'll lock out your subjob (forgot the name for that one)

You'll be expected to *fight* them for "fun" with little to no reward being offered. The only viable strategy would involve PD zerging.

SpankWustler
02-04-2013, 04:01 AM
Most likely, Seekers of Adoulin will be designed similar to Treasures of Aht Urghan and Wings of the Goddess. The missions and many of the quests will be accessible to almost anyone, but there will be content like Salvage or Sandworm that requires more effort or commitment.

More recently, the three add-ons that preceded Abyssea generally centered around gimmicky battles rather than battles that bashed player stats against monster stats. If you knew how the battle was going to go, you didn't need anything special to win.

So, I figure the Development Bros will keep doing what they've done and anybody with a brain should be able to complete the Seekers of Adoulin story content.

To jump around a little...

The reason there are gulfs between groups of players now is that there's actually lots of good equipment available now. Back in the old days, some jobs like White Mage or Summoner had very few options even if a player wanted to improve. Most melee followed a very similar progression through a small pool of equipment that actually made sense for a bro in search of a better way to bury his pr her pointy thingy deep in a dragon's evil armpit.

Now, "Which pants should my Dragoon wear?" or whatever is actually a very complex question. I think that's a big improvement.

For this same reason, I'm not sure anything is really needed to help returning players catch up. Equipment is so not-horrible now that it's entirely possible to just grab some cheap stuff off the auction house to fill in the blanks in an Empyrean +2 set and make a very workable level 99 equipment set.

It wouldn't be a bad idea for Perle/Teal/Aurore equivalents to exist for level 99; something mediocre and able to be placed on the Auction House that could be bought cheaply with whatever weird special points the people of Adoulin enjoy. More equipment is never a bad thing. There could be a set of mediocre level 99 weapons, too, maybe something like the crafted level 97 stuff except with a little more damage and no weird bonuses. More is always better!

It just doesn't seem needed. Rather than a gulf, I just see the bar as having been raised for everyone. Before, there was equipment that actually made sense and equipment designed by a naked madman who ran screaming through the FFXI-development office every Monday and Thursday. Now, there's good equipment and great equipment and really great equipment.

There's still equipment designed by that naked guy, too, although it's less common. Maybe he runs too fast for anybody to catch and fire him? Maybe he drops off doughnuts every time he streaks through the office while howling about a pair of +AGI gloves for mage jobs?

Chocobits
02-04-2013, 04:07 AM
Most likely, Seekers of Adoulin will be designed similar to Treasures of Aht Urghan and Wings of the Goddess. The missions and many of the quests will be accessible to almost anyone, but there will be content like Salvage or Sandworm that requires more effort or commitment.

More recently, the three add-ons that preceded Abyssea generally centered around gimmicky battles rather than battles that bashed player stats against monster stats. If you knew how the battle was going to go, you didn't need anything special to win.

So, I figure the Development Bros will keep doing what they've done and anybody with a brain should be able to complete the Seekers of Adoulin story content.

To jump around a little...

The reason there are gulfs between groups of players now is that there's actually lots of good equipment available now. Back in the old days, some jobs like White Mage or Summoner had very few options even if a player wanted to improve. Most melee followed a very similar progression through a small pool of equipment that actually made sense for a bro in search of a better way to bury his pr her pointy thingy deep in a dragon's evil armpit.

Now, "Which pants should my Dragoon wear?" or whatever is actually a very complex question. I think that's a big improvement.

For this same reason, I'm not sure anything is really needed to help returning players catch up. Equipment is so not-horrible now that it's entirely possible to just grab some cheap stuff off the auction house to fill in the blanks in an Empyrean +2 set and make a very workable level 99 equipment set.

It wouldn't be a bad idea for Perle/Teal/Aurore equivalents to exist for level 99; something mediocre and able to be placed on the Auction House that could be bought cheaply with whatever weird special points the people of Adoulin enjoy. More equipment is never a bad thing. There could be a set of mediocre level 99 weapons, too, maybe something like the crafted level 97 stuff except with a little more damage and no weird bonuses. More is always better!

It just doesn't seem needed. Rather than a gulf, I just see the bar as having been raised for everyone. Before, there was equipment that actually made sense and equipment designed by a naked madman who ran screaming through the FFXI-development office every Monday and Thursday. Now, there's good equipment and great equipment and really great equipment.

There's still equipment designed by that naked guy, too, although it's less common. Maybe he runs too fast for anybody to catch and fire him? Maybe he drops off doughnuts every time he streaks through the office while howling about a pair of +AGI gloves for mage jobs?

That guy's name is TJ btw and his catch phrase while he's shrieking nude like a bullet through the office is "Get chance and luck!" I miss AGI on my mage AF btw.

Masamune11
02-04-2013, 01:25 PM
Most likely, Seekers of Adoulin will be designed similar to Treasures of Aht Urghan and Wings of the Goddess. The missions and many of the quests will be accessible to almost anyone, but there will be content like Salvage or Sandworm that requires more effort or commitment.

More recently, the three add-ons that preceded Abyssea generally centered around gimmicky battles rather than battles that bashed player stats against monster stats. If you knew how the battle was going to go, you didn't need anything special to win.

So, I figure the Development Bros will keep doing what they've done and anybody with a brain should be able to complete the Seekers of Adoulin story content.

To jump around a little...

The reason there are gulfs between groups of players now is that there's actually lots of good equipment available now. Back in the old days, some jobs like White Mage or Summoner had very few options even if a player wanted to improve. Most melee followed a very similar progression through a small pool of equipment that actually made sense for a bro in search of a better way to bury his pr her pointy thingy deep in a dragon's evil armpit.

Now, "Which pants should my Dragoon wear?" or whatever is actually a very complex question. I think that's a big improvement.

For this same reason, I'm not sure anything is really needed to help returning players catch up. Equipment is so not-horrible now that it's entirely possible to just grab some cheap stuff off the auction house to fill in the blanks in an Empyrean +2 set and make a very workable level 99 equipment set.

It wouldn't be a bad idea for Perle/Teal/Aurore equivalents to exist for level 99; something mediocre and able to be placed on the Auction House that could be bought cheaply with whatever weird special points the people of Adoulin enjoy. More equipment is never a bad thing. There could be a set of mediocre level 99 weapons, too, maybe something like the crafted level 97 stuff except with a little more damage and no weird bonuses. More is always better!

It just doesn't seem needed. Rather than a gulf, I just see the bar as having been raised for everyone. Before, there was equipment that actually made sense and equipment designed by a naked madman who ran screaming through the FFXI-development office every Monday and Thursday. Now, there's good equipment and great equipment and really great equipment.

There's still equipment designed by that naked guy, too, although it's less common. Maybe he runs too fast for anybody to catch and fire him? Maybe he drops off doughnuts every time he streaks through the office while howling about a pair of +AGI gloves for mage jobs?

Honestly, very good response. Thanks!

Ziyyigo-Tipyigo
02-04-2013, 02:16 PM
It will be filled with monsters that inflict you with one of or all of the following (probably multiple):


"From the people that brought you Augments..."