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View Full Version : Things I Think SE Should Have Done By Now...



Preed
02-03-2013, 01:08 AM
-Playable male, Mithra Characters (the plot won't allow female Galkas)
-More Face Styles and Hair Colors for existing ones
-A service to change your Face or maybe even let you change your character entirely (Race and Gender; Race is superfluous with all the equipment in the game and gender only determines if you can wear a pretty dress or not...)
-Lower the price of the World Transfer service.

Just me rambling... :B

Preed
02-03-2013, 01:17 AM
Oh, one more thing:
-ADVERTISE THE GAME MORE! How SE thinks they're going to get by without have some more new blood come into the game is beyond me...

Dazusu
02-03-2013, 01:18 AM
The very same way they've done it for the past 5 years? lol

Koyaghi
02-03-2013, 01:33 AM
I'm a little discouraged that even though all these years have gone by, the customization options are still the same. There's still so many (few) appearance options, and I think it would be a way for them to snag more money if they added appearance/gender/race changes for a small fee... Just about every game I've played does this, and I'm pretty surprised FFXI isn't catching up on a few things still. (Maybe I shouldn't be? xD )

Sarick
02-03-2013, 09:49 AM
Fix TP loss when using WS like was discussed last year.
Add Cat Sith to SNM.

Ziyyigo-Tipyigo
02-03-2013, 10:22 AM
Oh, one more thing:
-ADVERTISE THE GAME MORE! How SE thinks they're going to get by without have some more new blood come into the game is beyond me...

If ARR ends up a success, it'd be nice if they found ways to encourage XIV players to pick up XI instead of just the other way around.

Siviard
02-03-2013, 12:33 PM
Reduce EXP in Abyssea by 50%

Way too many Lv. 99's with horribly gimped skills running around on all servers. It's a pandemic that needs to be stopped.

Preed
02-03-2013, 02:19 PM
...I think it would be a way for them to snag more money if they added appearance/gender/race changes for a small fee...)

EXACTLY.
I would probably change my appearance/race/gender almost every week, just because I could. :B

Preed
02-03-2013, 02:23 PM
Add Cait Sith to SNM.

YESSSSSSSSSsssssssss.
Back when I played in 2010, there was a rumor that they were working on making Cait Sith (as a normal summons) and Atomos (as one you could only summon with Astral Flow). It's sad to see they weren't true. D;

Demon6324236
02-03-2013, 02:52 PM
YESSSSSSSSSsssssssss.
Back when I played in 2010, there was a rumor that they were working on making Cait Sith (as a normal summons) and Atomos (as one you could only summon with Astral Flow). It's sad to see they weren't true. D;They were true, just SE is slow beyond words and has yet to release either of them. Cait we actually got a terrible small video of, but thats all after over 2 years of waiting.

Chocobits
02-03-2013, 05:13 PM
-Make RDM Relevant
-Stop nerfing SCH every time it becomes remotely useful
-Make SMN useful
-Make PLD able to perform the role it is supposed to excel at better than 90% of all melee jobs that currently do it better
-Stop making content that requires an alliance of Relic/Mythic and barring those, at least lvl 95 Emp to succeed
-Do away with AOE that can 1 shot most job/race combinations
-Stop implementing abilities without enough testing to determine if they will be overpowered
-Combined with above, stop nerfing things years after the fact because you "never got around to it"
-Get rid of luck based rewards and drops. Reward work and effort.
-Ban everyone that complains about Abyssea xp - it's here to stay goobers.
-Fix tp loss from "too far away"
-Stop nerfing a job that suddenly becomes "up to par".. provided it has a lvl 95+ Relic/Mythic.. lol
-As with above, stop making WAR and SAM the only relevant DDs.. it sucked in 2007 at merit camps and guess what.. it still sucks.


In short, and in response to requests for better marketing of the game:
-Fix the game first and then market a working, if not dying product to John Q. Public

Cabalabob
02-04-2013, 02:50 AM
Things they should have done by now...

-Everything on the 2012 roadmap.
-released a 2013 roadmap with content for January already implemented.

Chocobits
02-04-2013, 04:01 AM
Things they should have done by now...

-Everything on the 2012 roadmap.
-released a 2013 roadmap with content for January already implemented.

^ This. /thread

Aeonk
02-04-2013, 06:16 AM
Reduce EXP in Abyssea by 50%

Way too many Lv. 99's with horribly gimped skills running around on all servers. It's a pandemic that needs to be stopped.

How is that abyssea's fault that people are too lazy to skill up? Stop blaming failure on the player's part on abyssea. If the player is terrible, blame the player, not the method they used to xp.

Vagrua
02-04-2013, 07:28 AM
-Storage access anywhere
-More stats shown in equipment menu
-Spell that removes charm

Chocobits
02-04-2013, 12:14 PM
-Storage access anywhere
-More stats shown in equipment menu
-Spell that removes charm

Dispel removes some kinds of charm AFAIK, don't know if it works on all forms. But dispel's nature is random and needs to be updated to put Charm near the top of the list.

Raucent
02-04-2013, 01:58 PM
Dispel removes some kinds of charm AFAIK, don't know if it works on all forms. But dispel's nature is random and needs to be updated to put Charm near the top of the list.

it only works on the charmed mobs in an assault that's about the only case where it works

Crusader81
02-04-2013, 04:05 PM
Play XIV where you can do all those things

Yinnyth
02-04-2013, 06:06 PM
Play XIV where you can do all those things

Except for play XIV because the whole game is down since... what... November? They shut the whole thing down because it sucked so bad they had to reboot the entire thing and make it entertaining. It still remains to be seen if they succeed. Aww, I'm just joking. There were parts of XIV I enjoyed, but XI was better overall IMO. We'll see how the reboot does.

Edit: Don't more people still play XI than played XIV at the time of reboot? What if they rebooted XI instead...? Hrm...

Chocobits
02-04-2013, 07:01 PM
Except for play XIV because the whole game is down since... what... November? They shut the whole thing down because it sucked so bad they had to reboot the entire thing and make it entertaining. It still remains to be seen if they succeed. Aww, I'm just joking. There were parts of XIV I enjoyed, but XI was better overall IMO. We'll see how the reboot does.

Edit: Don't more people still play XI than played XIV at the time of reboot? What if they rebooted XI instead...? Hrm...

It probably would have taken less time and resources to port FFXI into the new graphics engine and bump support up to PS3 level than it would have to reboot FFXIV. Might not have been a bad idea. Put two dying things in a blender, add a little spice, and pull out something shiny. WOW did it right?

Dezdemona
02-04-2013, 09:55 PM
I definitely agree about maybe paying a small fee to change your hairstyle/face etc. It wouldn't hinder the game any the way changing a race would do because of base stats etc. Just a simple cosmetic makeover lol. Maybe they could do a once every 3 months thing or something. Who knows.

I also think that they should have dropped the Ps2 support in Japan also so they can do a graphics update on the game already ><.

CalamityXI
02-04-2013, 10:33 PM
-Implement a "wardrobe" type system so you can wear gear for the looks. I.E. you're in the best gear you can get but are running around in your AF because it looks awesome.
-Make certain visual effects a buff. I.E. angelwings so they're not just there for 3 seconds.
-Make mog house furniture interactive, so you can actually lay down in a bed, etc.

Preed
02-05-2013, 08:55 AM
How about:
- A way to trade without being five feet from each other, kind of like the item delivering system; Go to your mog house, see you trade message(s), and respond with either a trade and OK or just reject it.
?

doctorugh
02-06-2013, 01:07 AM
Fix Additional affects of certain (Broken) Blue Mage Spells so that they accually land.

Option for straight PVP in a seperate zone (one on one or team v team) with some reward of exp or perhaps point based side-grade items.

Horadrim
02-06-2013, 01:14 AM
Reduce EXP in Abyssea by 50%

Way too many Lv. 99's with horribly gimped skills running around on all servers. It's a pandemic that needs to be stopped.

Better option would be to add places where you can skill up in a productive fashion. The problem isn't s much abyssea (people woth dealing with go out and skill up -- the people who don't you shouldn't be grouping with anyway, that's a level of shittiness nerfing abyssea won't fix.) The game has always been long overdue for a method of skilling up that doesn't require hours unending and luck.

Rustic
02-06-2013, 03:25 AM
Reduce EXP in Abyssea by 50%

Way too many Lv. 99's with horribly gimped skills running around on all servers. It's a pandemic that needs to be stopped.

Require players to defeat Maat to be found worthy to go in Abyssea.

Problem solved.

Rustic
02-06-2013, 03:31 AM
Better option would be to add places where you can skill up in a productive fashion. The problem isn't s much abyssea (people woth dealing with go out and skill up -- the people who don't you shouldn't be grouping with anyway, that's a level of shittiness nerfing abyssea won't fix.) The game has always been long overdue for a method of skilling up that doesn't require hours unending and luck.

Summoning skill needs higher skillup rates, period.

Any other magic skill only takes a big ol' worm and patience. I can walk into Dangruf, take two minutes to park myself near the nearest W. Grub and have my Divine skill capped in a hail of Banish/Banishgas while doing the spell-dodging dance at max range.

Marksmanship/Throwing? See above, just marching up the ranks of VT-IT targets as you do. Heck, get a mess of exp in the process. Bard songs too. Sleep the worm, spam non-damaging debuffs, Lullaby when it wakes up, repeat until capped.

Melee is ludicrously easy. The only tough ones are defensive skills, and if S-E hadn't stuck a short circuit into the exp system, this would never have been a problem in the first place. As it is, most players can pick up a decent cheap -PDT set and /DNC their way into getting those skills done on various mandragora mobs without much trouble, at least up to L75 skill levels- at which point, they're safe for Abyssea-level skilling up (worms, duh).

Horadrim
02-06-2013, 04:33 AM
Summoning skill needs higher skillup rates, period.

Any other magic skill only takes a big ol' worm and patience. I can walk into Dangruf, take two minutes to park myself near the nearest W. Grub and have my Divine skill capped in a hail of Banish/Banishgas while doing the spell-dodging dance at max range.

Marksmanship/Throwing? See above, just marching up the ranks of VT-IT targets as you do. Heck, get a mess of exp in the process. Bard songs too. Sleep the worm, spam non-damaging debuffs, Lullaby when it wakes up, repeat until capped.

Melee is ludicrously easy. The only tough ones are defensive skills, and if S-E hadn't stuck a short circuit into the exp system, this would never have been a problem in the first place. As it is, most players can pick up a decent cheap -PDT set and /DNC their way into getting those skills done on various mandragora mobs without much trouble, at least up to L75 skill levels- at which point, they're safe for Abyssea-level skilling up (worms, duh).

Leveling Defensive skills and magic has been a problem every since ToAU when you gained the ability to level way faster than ever before. The first time I hit level 70+ it took me ages, and leveling up skills was a natural part of that, but as soon as they added areas where you could completely forgo the complication and skill of actually having to use balanced parties isn't of just TP-burning.

If you want to blame Abyssea, then you have to blame the patches back in what, 2005-06? That reduced mob HP and increased EXP making it take less time to level up. The problem isn't specifically that they made leveling faster, its that they didn't add any kind of compensation to the speed of skilling up. Frankly, at this point, skill points should be received as percentage of the EXP you get -- that way you naturally skill up all of your primary skills as you farm merits/do events.

Meanwhile, like I said, people who actually are worth playing with grind out their skill ups regardless -- the problem with people who are shitty at playing isn't necessarily part of the slowness of skilling up; those are just bad players who refuse to do what they need to do.

EDIT: I dunno. I think the original post I was talking about was just blaming the wrong thing for having to deal with bad players.

EDIT 2: o_O Rustic? I remember you...

Preed
02-06-2013, 11:49 AM
...My noob post is turning into a Abyssey/Anit-BookBurnParty debate. :B

Ziyyigo-Tipyigo
02-06-2013, 11:53 AM
Preed's Flamewarcrafting Skill rises by 0.3 points.

Preed
02-06-2013, 02:40 PM
Preed's Flamewarcrafting Skill rises by 0.3 points.

...I need to grind harder :d

Concerned4FFxi
02-06-2013, 02:58 PM
fixing utsusemi icon to properly reflect 5 shadows

addressing clutter of mobs on top of each other in dynamis zones like jueno.

adding more level 102-105 mobs to areas.

adding more regular higher level mobs to abyssea hero's zones.

adding something to areas outside abyssea to encourage play in older xp camps that have been abandoned

add skill ups to campaign battle, except for skill ups on forts/walls

add "noble" mobs in older areas. these mobs will be beastmen that only attack players of level 76+(new level 105 mobs)

address inventory issues

allow each meeple burrow's different zone npc to hold a seperate different grimoire (currently theres two zones, two npcs, but they share the grimoire that is being held...)

allow the meeple burrow worm npc to hold up to 9999 of each palimpsest for us in exchange for a small amount of worms, like a storage fee.

streamline vw, why am i still using 18 cells for 6fights? It should be 12 cells to cap lights per 6fights, carrying an extra half a stack is stupid.

Concerned4FFxi
02-06-2013, 03:06 PM
Adjusting fields of valor augmenting system to allow removal of unwanted augments like -3str -3dex +1chr.

Adding higher tier fields of valor or grounds of valor elite training chapters so gear up to 99 can be augmented.

Making Fields of Valor and Grounds of Valor BALANCED...currently, everything new and cool was added to grounds of valor (warp I'm looking at you, as well as sneak/invis for 5tabs, wow) and nothing was added to Fields of Valor. Come on people. That's the kind of sloppy, non balanced, stuff that drives me up the wall.

Concerned4FFxi
02-06-2013, 03:07 PM
Level 99 foods for mages and DD's, especially the mages.

Concerned4FFxi
02-06-2013, 03:15 PM
cop ring augment/refinement

Concerned4FFxi
02-06-2013, 03:19 PM
Increase the movement rate of all mobs, npcs, and players by 10% across the board.

Yinnyth
02-06-2013, 10:04 PM
I mean no offense to you or your ideas, but you couldn't put all 5 of those posts which made in the span of... 21 minutes into one post? Or at least edit them into your previous post after you realized you had forgotten something you wanted added to the game...?

Rustic
02-07-2013, 01:19 AM
How is that abyssea's fault that people are too lazy to skill up? Stop blaming failure on the player's part on abyssea. If the player is terrible, blame the player, not the method they used to xp.

People will take the path of least resistance towards whatever they feel is the "ideal".

L99 is considered ideal- hey, I can wear all the gear and look cool in town! Skill levels, on the other hand? People don't see that on gear requirements or much else (save weapon skills, natch).

So yes, as long as Abyssea exists as it is, people will gleefully stand in one place and do absolutely nothing but window over to Facebook or their adult entertainment site of choice while the exp timer clicks upwards. Remove actual effort from exping from 30-99, you get plenty of people who have L99 characters with L30 or less skill levels.

Make Abyssea 75+. Stop deliberately breeding short bus players.

Rustic
02-07-2013, 01:29 AM
Leveling Defensive skills and magic has been a problem every since ToAU when you gained the ability to level way faster than ever before. The first time I hit level 70+ it took me ages, and leveling up skills was a natural part of that, but as soon as they added areas where you could completely forgo the complication and skill of actually having to use balanced parties isn't of just TP-burning.

If you want to blame Abyssea, then you have to blame the patches back in what, 2005-06? That reduced mob HP and increased EXP making it take less time to level up. The problem isn't specifically that they made leveling faster, its that they didn't add any kind of compensation to the speed of skilling up. Frankly, at this point, skill points should be received as percentage of the EXP you get -- that way you naturally skill up all of your primary skills as you farm merits/do events.

Meanwhile, like I said, people who actually are worth playing with grind out their skill ups regardless -- the problem with people who are shitty at playing isn't necessarily part of the slowness of skilling up; those are just bad players who refuse to do what they need to do.

Or, you know we could adjust the rates defensive skills advance slightly. Faster exp rates alone didn't give us gimpmode players. Faster exp rates that required the player to do nothing at all save stand in one place and AFK gave us gimpmode players. I disagree that skill points should come as part of experience points- this would make it even EASIER to AFK-exp your way to 99, and then sit there skilling up for good measure. Heck, you could go 1-99 at that point without attacking a single monster!

It's not good for the game that what's possible is as we stand now- never mind THAT. "Do nothing for 69 levels" is the biggest wound cut into actual gameplay in the history of FFXI, and Abyssea is to blame for that wound, and it's cancerous method of easymode exp is the disease tainting the game now.

Kill it with fire.


EDIT 2: o_O Rustic? I remember you...

Only if you've been on Ragnarok sometime since December 2012. :)

Yrusama
02-07-2013, 04:14 AM
If ARR ends up a success, it'd be nice if they found ways to encourage XIV players to pick up XI instead of just the other way around.

I think there used to be a discount for playing both, but it's been temporarily discontinued while the game is still in development and nobody's paying for it. I know there have been advantages for playing both, but I would like to see more some XI rewards like XIV's Hermes Shoes.

Ziyyigo-Tipyigo
02-07-2013, 04:30 AM
I think there used to be a discount for playing both, but it's been temporarily discontinued while the game is still in development and nobody's paying for it.

Less 'discontinued' and more 'finished.' The discount was always only intended to last for 90 days (three billing periods), and the period ended last May after its start was delayed a year.


I know there have been advantages for playing both, but I would like to see more some XI rewards like XIV's Hermes Shoes.

My issue is that I'm less interested in swag and more in keeping the community I've become a part of in XI. With XIV not at least being a PlayOnline game, players can't even send /friendlist messages to each other across games. If picking up XIV means relying on third-party channels to stay in touch to begin with, there's no appreciable advantage (in my view) to choose XIV over others as a second MMO.

Tellahchan
02-07-2013, 06:11 PM
Making Fields of Valor and Grounds of Valor BALANCED.
This, a million times this! Grounds of Valor are so much better that Fields, that I never level in Field areas unless the Grounds tomes for that level are too high or too low.

FrankReynolds
02-08-2013, 01:57 AM
Make Abyssea 75+. Stop deliberately breeding short bus players.

Completely broken logic. All this would do is make people spend extra time leveling and using skills that will not be relevant at 99 when they could have been learning to play the job in endgame where it actually matters. People would just pay more money to RMT to level them in FoV etc.

Net gain: 0

Rustic
02-08-2013, 02:05 AM
Completely broken logic. All this would do is make people spend extra time leveling and using skills that will not be relevant at 99 when they could have been learning to play the job in endgame where it actually matters. People would just pay more money to RMT to level them in FoV etc.

Net gain: 0

So, in other words you're saying endgame is the only part of the game that matters.

By that standard, FFXI has slipped straight into auto-fail. WoW has people going through the base/expansion areas actually playing and exploring as they do, and the logic of lower level players NOT doing this, even on a more brief level....well, you're stating that FFXI has failed as an MMO by doing so.

The current Abyssea system encourages NO skill as you head into endgame, with a character who likely hasn't even used or in many cases NOTICED many of their JA's.

I had to mention Elemental Seal to a L65 BLM who was fighting a random NM in Rolanberry Fields yesterday.

He had no idea what I was talking about. Abyssea is an idiot farm for the newbies, even if it's an easy method of exping up jobs for more experienced players. You want to make things less annoying for players leveling jobs?

Give them a significant exp bonus for every job they've leveled to 75, applied to any other job they use. Give them a bigger one for any leveled to 99. Voila, you've just reduced the grind even FURTHER than the well-lubricated FoV/GoV page system (and I agree, FoV should be given the Prowess option of GoV)...

Xantavia
02-08-2013, 06:18 AM
The current Abyssea system encourages NO skill as you head into endgame, with a character who likely hasn't even used or in many cases NOTICED many of their JA's.

I had to mention Elemental Seal to a L65 BLM who was fighting a random NM in Rolanberry Fields yesterday.

He had no idea what I was talking about. Abyssea is an idiot farm for the newbies, even if it's an easy method of exping up jobs for more experienced players. You want to make things less annoying for players leveling jobs?

That is nothing. Had a 95ish sch ask how they use strategems. I thought they were joking at first.

Xtrasweettea
02-08-2013, 06:24 AM
So, in other words you're saying endgame is the only part of the game that matters.

By that standard, FFXI has slipped straight into auto-fail. WoW has people going through the base/expansion areas actually playing and exploring as they do, and the logic of lower level players NOT doing this, even on a more brief level....well, you're stating that FFXI has failed as an MMO by doing so.

The current Abyssea system encourages NO skill as you head into endgame, with a character who likely hasn't even used or in many cases NOTICED many of their JA's.

I had to mention Elemental Seal to a L65 BLM who was fighting a random NM in Rolanberry Fields yesterday.

He had no idea what I was talking about. Abyssea is an idiot farm for the newbies, even if it's an easy method of exping up jobs for more experienced players. You want to make things less annoying for players leveling jobs?

Give them a significant exp bonus for every job they've leveled to 75, applied to any other job they use. Give them a bigger one for any leveled to 99. Voila, you've just reduced the grind even FURTHER than the well-lubricated FoV/GoV page system (and I agree, FoV should be given the Prowess option of GoV)...

Comparing WOW to FFXI and labeling FFXI as fail and WOW not because of your logic is silly. The only reason players "explore" in WOW is because WOW forces you to quest for your EXP, FFXI doesn't. You can literally cap to 99 in one zone in FFXI. In WOW you can't. You can't compare both games without considering everything about both games. Also, WOW is all about endgame too. You learned how to play your job at endgame. You didn't learn it by leveling up solo.

Your Black Mage example doesn't read of "abyssean bread" but more like "Didn't bother to read anything about the job." I run into people who "leveled legit" without Abyssea and they still don't know anything about their job nor have leveled up skills.

By the way, FOV/GOV doesn't encourage skill neither. You can easily go AFK and get book exp without ever contributing. You can beat on EP all day and rarely get any skill points. If you are referring to "player skill" that comes with game play experience. GOV/FOV isn't going to provide that to the player.

You want to stop the "short busing"? You need to set standards for yourself and for whom you would like to group with. You need to encourage the player-base to set "better" standards. Of course, your opinion of "better" will be different than mine.

Stop blaming the EXP engine. Start blaming yourself.

Tellahchan
02-08-2013, 07:44 AM
The "Endgame is all that matters" mentality that the FFXI community has, originated LONG before Abyssea.

The problem stems from the fact that low level events don't have rewards that are relevant later on, this was compounded by ToAU Colibri and later Aby Exp Alliances. Players don't stay low level for months anymore unless they barely play.

Unless you're a Mage you don't NEED anything from BCNMs/KSNM.
Lets not forget Expeditionary Force, but where are you getting people to do that?
Assault gear takes weeks to get and you'll have out leveled it by the time you get it.
Original Nyzul gear is OKAY but making Empyrean Armor is over-all better and easier.

I don't blame the players, I blame the lack of worth-your-time content between 1 and 75.

nyheen
02-08-2013, 08:30 AM
really? endgame only matters? just forget the people that wanna have FUN lvling low mid lvls (like in the good old days) ya guys end game only matters. just leech to 99! not everyone wanna do just endgame! it is some people that would like to have fun before they get to the endgame. but you new guys wont know about that. all you know is just leech/afk 99 abyssea and go right into the endgame

Dreamin
02-08-2013, 09:42 AM
really? endgame only matters? just forget the people that wanna have FUN lvling low mid lvls (like in the good old days) ya guys end game only matters. just leech to 99! not everyone wanna do just endgame! it is some people that would like to have fun before they get to the endgame. but you new guys wont know about that. all you know is just leech/afk 99 abyssea and go right into the endgame

Odd, no one is holding ANYONE back from doing the old style xp grind at all. Go ahead, if that's what you and your friends want to do, have fun at all those camps that are now completely open.

Oh, sorry, I forgot there are so few players that enjoy that grind-fest that you have problem getting enough people who actually enjoys them to want to do them.

nyheen
02-08-2013, 10:25 AM
Odd, no one is holding ANYONE back from doing the old style xp grind at all. Go ahead, if that's what you and your friends want to do, have fun at all those camps that are now completely open.

Oh, sorry, I forgot there are so few players that enjoy that grind-fest that you have problem getting enough people who actually enjoys them to want to do them.

why it seems only leechers keep saying that? for 1 thing like it or not abyssea lvl30+ entry did hurt lot and the main reason why all the low/mid lvl camp is dead now.

new player: hey guys where to level at?
lolleecher player: just leech/afk in Gusgen mine best exp ever till you get to 30. then join the leech/afk army in abyssea!

Tellahchan
02-08-2013, 11:21 AM
why it seems only leechers keep saying that? for 1 thing like it or not abyssea lvl30+ entry did hurt lot and the main reason why all the low/mid lvl camp is dead now.

new player: hey guys where to level at?
lolleecher player: just leech/afk in Gusgen mine best exp ever till you get to 30. then join the leech/afk army in abyssea!

It is true that the lv 30 entry requirement hurt low level partying, but the reason it hurt partying is because most people don't enjoy the exp grind. If making a party were fun, easy and entertaining people would do it. As it is right now, there's no reason to not Gusgen to 30 and Abyssea to 99 if you're able.

I find Gusgen parties incredibly boring and generally only take my jobs to Abyssea when they can contribute at 70+.

SpankWustler
02-08-2013, 12:28 PM
why it seems only leechers keep saying that? for 1 thing like it or not abyssea lvl30+ entry did hurt lot and the main reason why all the low/mid lvl camp is dead now.

new player: hey guys where to level at?
lolleecher player: just leech/afk in Gusgen mine best exp ever till you get to 30. then join the leech/afk army in abyssea!

You are rapidly becoming a Casio CDP-120 with one broken key and this general post as the one note that you produce forever. I'm not sure what you could hope to accomplish through this process, other than eventually replacing any possible discussion about this topic with very specifically captioned pictures of Jean-Luc Picard slapping his face with his palm.

Yinnyth
02-08-2013, 01:22 PM
really? endgame only matters? just forget the people that wanna have FUN lvling low mid lvls (like in the good old days) ya guys end game only matters. just leech to 99!

It has always been a race to the top. If the level cap got raised to 200, people would be seeking the fastest way to reach level 200. If levels became completely uncapped, it would be a matter of getting to the highest level you can get to as soon as possible. The most interesting content in the game is the endgame, and being an endgame player allows you to handily spank all other content you wish to spank. The only thing you lose for becoming a higher level is the inability to give yourself a challenge with older content (something a 100% voluntary level cap system would fix).

The reason we had fun doing it in the old days (IF you had fun doing it in the old days) was because it was what all your peers were doing. It was impossible to go from level 1 to 75 in a single day... exp sources just weren't that good back then. Since the game was newer, and it had more fresh blood, there was no shortage of people to party up with and share your adventures with. You'd band together with people of a similar mind as you. Some were too ruthless and rude, but very good at what they did. Some were easy going and polite, but not very good at producing results. Some were the best of both worlds and you respected and admired them. Some were the worst of both worlds and you dreaded ever having to party with them again. But that's what a large part of the game used to be: leveling. We now have those same experiences, but our goal is no longer the exp... most of us already have plenty of that. Our goals are now endgame content.

I honestly think there should be a series of quests for each job which gives them massive amounts of exp and exp bonuses for long periods of time. Leveling is no longer the core of the game, so you could treat levels 1-75 as the intro. Give whms quests where they need to learn to recognize what status effects an ability causes and give them a time limit to remove them from NPC friendlies. Give thfs quests where they need to navigate some tunnels without aggroing anything. Give rdms a quest where they have to slow enemies who use blood weapon and mighty strikes, paralyze enemies who use hundred fists, and silence enemies who use chainspell and manafont. Don't make them too easy, but seriously make the rewards something like 5 levels worth of exp and 24 hours of 2x exp.

Tellahchan
02-08-2013, 01:23 PM
Back on topic:

I know this has been mentioned already but, OMG skill up rate of Summoning Magic...
We can only do 2 Blood Pacts a minute.... so please oh please up the rate that we skill up WHEN we summoning something!
Either that or make it so avatar melee attacks have the posibility to grant skillups.

Ok here's a big one, Low to Mid Level Armor, Weapons and Accessories.
They, in general, no longer exist.
Would it be possible to have NPC vendors sell stuff to the AH? It could be a nice gil sink.
It wouldn't hurt Crafters because the demand is low, and hardly anyone makes the stuff anyway.
This would be a huge help to people who don't leech their way up to 70+.

Preed
02-08-2013, 04:29 PM
Ok here's a big one, Low to Mid Level Armor, Weapons and Accessories.
They, in general, no longer exist.
Would it be possible to have NPC vendors sell stuff to the AH? It could be a nice gil sink.
It wouldn't hurt Crafters because the demand is low, and hardly anyone makes the stuff anyway.
This would be a huge help to people who don't leech their way up to 70+.

OH, GODDESS YES!
My highest jobs right now are all level 30 (I know that's low) but there's no way I can afford to buy armor from the AH because A) it really expensive, even the low level stuff or items you can find in stores...all the way on the opposite side of the continent and/or B) they're generally barren, i.e. there's nothing there for lower levels. This also includes scrolls and crafting materials...

donavin
02-08-2013, 11:35 PM
I am wonder if fix with An Imperial Heist (quest) and King beastmen (Gurfurlur the Menacing, Medusa,Gulool Ja Ja) NM adjustment please 3-5 day change to 21-24 hour NM had no NM for 3 week sad! Problem no mega boss in Besieged. Please issue fix adjust this. no more from besieged noticed. Something can get trigs pop!.

Rustic
02-09-2013, 01:38 AM
OH, GODDESS YES!
My highest jobs right now are all level 30 (I know that's low) but there's no way I can afford to buy armor from the AH because A) it really expensive, even the low level stuff or items you can find in stores...all the way on the opposite side of the continent and/or B) they're generally barren, i.e. there's nothing there for lower levels. This also includes scrolls and crafting materials...

Incidental note: If you want to have a steady income these days without much effort, find out what your starting city has that others don't.

Start selling it with a markup on the AH. I have yet to figure out why the primary weapon for a warrior (Great Axe) means you run into your first L5 version...in Mhaura, three zones full of nasty away from your starting area if you're in Windurst. (Never mind the others).

To this day, I've been amused as heck by simply buying from them, shipping the results to a mule in the appropriate two cities, and watching happy young adventurers picking up their gear (at a minor markup). Reminds me, I'm logged in Mhaura now. Time to load up on newbish gear and ship it to Bastok/Sandy...

...as for crafting materials, every city has it's favored ones. It's tough to go out there as a lowbie and smith in Windurst, for example- on the other hand, it's not much fun trying to clothcraft in Bastok either. That's on purpose. It helped keep people from bunching up early on in the same city, since it provides a good reason to be in X city when pursuing Y craft.

FrankReynolds
02-09-2013, 04:34 AM
So, in other words you're saying endgame is the only part of the game that matters.

By that standard, FFXI has slipped straight into auto-fail. WoW has people going through the base/expansion areas actually playing and exploring as they do, and the logic of lower level players NOT doing this, even on a more brief level....well, you're stating that FFXI has failed as an MMO by doing so.

The current Abyssea system encourages NO skill as you head into endgame, with a character who likely hasn't even used or in many cases NOTICED many of their JA's.

I had to mention Elemental Seal to a L65 BLM who was fighting a random NM in Rolanberry Fields yesterday.

He had no idea what I was talking about. Abyssea is an idiot farm for the newbies, even if it's an easy method of exping up jobs for more experienced players. You want to make things less annoying for players leveling jobs?

Give them a significant exp bonus for every job they've leveled to 75, applied to any other job they use. Give them a bigger one for any leveled to 99. Voila, you've just reduced the grind even FURTHER than the well-lubricated FoV/GoV page system (and I agree, FoV should be given the Prowess option of GoV)...

None of what you just described is accurate. All the low level content is still there. People are free to live Amish if they want. Most people choose the fast city life because high level events that drop items which will be useful over long periods of time are far more interesting / beneficial to them than low level events / parties that drop items which are only valuable for a few levels.

Can you honestly say that if you spend the next 3 months leveling your thief while I spend the next 3 months (minus two days of leeching) doing Twashtar, Empy +2, NNI, VW etc. on mine that at the end of that period you will actually be better than me because you were practicing getting two tanks to line up for SATA for the last 90 days while I was out using mine in actual events?

I mean sure it would be nice if there was something to do at level 40 that mattered, but reality is that they can make quests that are just as rewarding for level 99 players and it's a lot easier to build when you don't have to compensate for all sorts of different levels.

I'll take a well geared idiot who leeched to 99 over a poorly geared idiot who grinded to 99 every day, because all I can do is judge them by the gear they have on and the few basic sentences that may be conveyed in a chat window. And to be honest, If abyssea had been level capped at 75 from the get go, I wouldn't likely have the choice because one of the idiots would have never leveled the job to begin with. All that would have done is taken my choices from:

Guy who grinds and probably still sucks or guy who leeches and probably sucks

to

Guy who grinds and probably still sucks or ... Stand around shouting a few hours because nobody is available with the right jobs.

Doing something with people who may turn out to be lame is almost always going to yield better results than doing nothing at all. If nothing else, it will boost your ego as you will feel vastly superior to the noobs you invited.

Rustic
02-13-2013, 01:31 AM
Can you honestly say that if you spend the next 3 months leveling your thief while I spend the next 3 months (minus two days of leeching) doing Twashtar, Empy +2, NNI, VW etc. on mine that at the end of that period you will actually be better than me because you were practicing getting two tanks to line up for SATA for the last 90 days while I was out using mine in actual events?

Nope. I'll have actually played the game, though. And seriously, you think it'd take 3 months?


Doing something with people who may turn out to be lame is almost always going to yield better results than doing nothing at all. If nothing else, it will boost your ego as you will feel vastly superior to the noobs you invited.

So you consider having a collection of noobs to feel superior to a good reason to encourage them to reach 99 by windowing out of FFXI as your buddies chop up worms for them? THAT'S HEE-LARIOUS.

Leveling up -was- the idiot filter for FFXI- yeah, we got our mouthbreathers in the days where 75 was the level cap and exp grinding was another word for suffering, but it did a good job of cutting down the numbers compared to the ones who couldn't figure out much past how to activate autoattack and still thought DRK/WHM was l33t endgame material.

That's been erased thanks to L30 Abyssea entry, and with the Chocobo Shirt, 1-30 will become even more simple to bypass since you'll basically find it impossible to miss on an attack. Period.

Also, we've managed to eliminate any challenging play or need for gear between 30-99 simply because of Abyssea- players can level so quickly as to bypass content entirely. The only logjams are level caps. Yeah, endgame is the only game- because we've castrated everything else.

You call it "Amish". I call it "eviscerating the base of the game for endless cycles of farming HNM's".

FrankReynolds
02-13-2013, 09:28 AM
Nope. I'll have actually played the game, though.

So to be clear here...
doing Twashtar, Empy +2, NNI, VW etc.

Is not playing the game, but killing crabs and worms is? Maybe you're just confused?


And seriously, you think it'd take 3 months?

Yeah. Leveling to 75 without leeching takes a long time. Before leeching came around, the average Joe spent double that getting to 75. Obviously some superhero types played 24/7 and did it quicker, but those aren't the people you are complaining about are they?


So you consider having a collection of noobs to feel superior to a good reason to encourage them to reach 99 by windowing out of FFXI as your buddies chop up worms for them? THAT'S HEE-LARIOUS.

No, but it seemed like something you might get off on, so I said it with no small amount of sarcasm... Is that a hook in your mouth? or were you being sarcastic too when you made the below statement? Because it sounds a lot like someone who loves being better than everyone else.


Leveling up -was- the idiot filter for FFXI- yeah, we got our mouthbreathers in the days where 75 was the level cap and exp grinding was another word for suffering, but it did a good job of cutting down the numbers compared to the ones who couldn't figure out much past how to activate autoattack and still thought DRK/WHM was l33t endgame material.

Linkshells events were the idiot filter. Not exp. When an idiot came to LS events, it didn't take him long to get booted for stupidity and / or helped out by the LS with his game skills (if you were in a good LS anyways).

Now that most events can be done with pick up groups, you have to test your luck and hope you don't get an idiot.

The idiots always had level capped jobs. Hell, some of the biggest idiots I have met had Maat's caps. They just weren't in most of your events before. They were in their own little Linkshells keeping to themselves and their feeble minded brethren.



You call it "Amish". I call it "eviscerating the base of the game for endless cycles of farming HNM's".

As if "endless cycles of farming HNMs" are any less gratifying than endless cylces of farming crabs and worms...

Teraniku
02-14-2013, 04:28 AM
So, in other words you're saying endgame is the only part of the game that matters.

By that standard, FFXI has slipped straight into auto-fail. WoW has people going through the base/expansion areas actually playing and exploring as they do, and the logic of lower level players NOT doing this, even on a more brief level....well, you're stating that FFXI has failed as an MMO by doing so.

The current Abyssea system encourages NO skill as you head into endgame, with a character who likely hasn't even used or in many cases NOTICED many of their JA's.

I had to mention Elemental Seal to a L65 BLM who was fighting a random NM in Rolanberry Fields yesterday.

He had no idea what I was talking about. Abyssea is an idiot farm for the newbies, even if it's an easy method of exping up jobs for more experienced players. You want to make things less annoying for players leveling jobs?

Give them a significant exp bonus for every job they've leveled to 75, applied to any other job they use. Give them a bigger one for any leveled to 99. Voila, you've just reduced the grind even FURTHER than the well-lubricated FoV/GoV page system (and I agree, FoV should be given the Prowess option of GoV)...

I had to tell a level 70 BLM in Cape Terrigen, the benefits of Sleep Nuking.

FrankReynolds
02-14-2013, 10:01 AM
I had to tell a level 70 BLM in Cape Terrigen, the benefits of Sleep Nuking.

That's sad to me because after all these years they still haven't found a way to make BLM Relevant in exp. parties other than in abyssea.

Rustic
02-15-2013, 08:50 AM
So to be clear here...

Is not playing the game, but killing crabs and worms is? Maybe you're just confused?

Both are playing the game. But I'd say the guy who went through multiple areas instead of taking the Abyssea route of maximum overdrive got to play in more of it when it was relevant than the ones who didn't.


Yeah. Leveling to 75 without leeching takes a long time. Before leeching came around, the average Joe spent double that getting to 75. Obviously some superhero types played 24/7 and did it quicker, but those aren't the people you are complaining about are they?

I call BS on that. I did 1-50 in under a month of casual (read, messing around on the weekends and leveling DNC, BLM, WHM, RDM into the high 20's, plus everything through nation rank 4) play. Page exp is more than enough and actually means you can do things without leeching and still advance at a decent pace. I don't want to go back to lolcolibris and "must have perfect party" either, but that's what GoV/FoV allows- you don't have to have a perfect party to kill tons of EP targets. Just tons of EP targets.


No, but it seemed like something you might get off on, so I said it with no small amount of sarcasm... Is that a hook in your mouth? or were you being sarcastic too when you made the below statement? Because it sounds a lot like someone who loves being better than everyone else.

Generally, when I go "HEE-LARIOUS", I'm giving you the lovely sarcasm you seem to crave. Would you like another?

HEEE-HEEE-HEEEEEEEEELARIOUS.


Linkshells events were the idiot filter. Not exp. When an idiot came to LS events, it didn't take him long to get booted for stupidity and / or helped out by the LS with his game skills (if you were in a good LS anyways).

Now that most events can be done with pick up groups, you have to test your luck and hope you don't get an idiot.

The idiots always had level capped jobs. Hell, some of the biggest idiots I have met had Maat's caps. They just weren't in most of your events before. They were in their own little Linkshells keeping to themselves and their feeble minded brethren.

LS's were another idiot filter. They definitely weren't the first ones. And yep, thanks to -all- the filters basically being removed, you're looking at more mouthbreathers than ever. I want to put more filters back into the system. I want exp to not be a meaningless stat prior to 99. I want more events and gear that require skill vs. zerg tactics, which said mouthbreathers can achieve.


As if "endless cycles of farming HNMs" are any less gratifying than endless cylces of farming crabs and worms...

You mean what the average party is doing humping away in Aby-La Theine? ^ ^

Concerned4FFxi
02-15-2013, 09:33 AM
Since abyssea and the cap increase from 75 to 99, game play has changed vastly. One thing that has become so abundent is refresh gear. this has effectively removed the need to rest at higher levels to restore mp/hp. propsed adjustemnts:

Give Soothing Healer adventuring fellow refresh or at the least auto-refresh or self cast only refresh.

Expand adventuring fellows list of zones they can be summoned/fight in. This should include dynamis and abyssea.

Adjust/Increase the rate at which mp/hp is restored via the rest command, increasing from it's current rate and determined according to one's level.

Fix the whole bs lose your tp when you weaponskill if the mob decides to move while you start your weaponskill command.

Concerned4FFxi
02-15-2013, 09:46 AM
Allow players to cap lights off 2 cells per type from vw and not three, this will allow players to carry a balanced load of cells and not a bunch of half stacks per 6x vw fight.

Allow vw cells to be used to weaken/proc most abyssea pop nm, this will help with newer players trying to obtain there af3 because abysea is old content now and most people don't spam +1/2 anymore.

Remove the clutter from dynamis jueno. Have you ever tried to farm there? Or is that not something DEVs that "play" the game do...

Remove the clutter on map 3 of Kuftal Tunnel, were the map is blocked during certain times/weather events. On this section of map, new mobs were added a little back (1year approx) but were just thrown on top of one another with no thought into pulling or camping. Currently, most pulls result in pulling 10+ links...

If I have 5 shadows up, my utsusemi counter should say 5...anything else is pure lazy on SE's behalf.

Demon6324236
02-15-2013, 10:21 AM
And yep, thanks to -all- the filters basically being removed.Today you can still filter idiots on your own with simply your eyes. Look at someones gear, if they suck, they probably have terrible sets and do not understand the stats let alone how to put them together into a set. Unless they removed your eyes, your ability to read, you are just being to lazy to look for yourself to see if people suck or not it seems.

FrankReynolds
02-15-2013, 02:17 PM
Both are playing the game. But I'd say the guy who went through multiple areas instead of taking the Abyssea route of maximum overdrive got to play in more of it when it was relevant than the ones who didn't.

I think that a person who is trying to build gear sets probably goes through far more zones and sees far more of them than a guy who is just exp. grinding, but sure lets just ignore everything that happens after level 99 and pretend that people stay in abyssea for three months after they ding.




I call BS on that. I did 1-50 in under a month of casual (read, messing around on the weekends and leveling DNC, BLM, WHM, RDM into the high 20's, plus everything through nation rank 4) play. Page exp is more than enough and actually means you can do things without leeching and still advance at a decent pace. I don't want to go back to lolcolibris and "must have perfect party" either, but that's what GoV/FoV allows- you don't have to have a perfect party to kill tons of EP targets. Just tons of EP targets.

Ummm... If you make abyssea 75+, people will just leech in FoV etc. so your solution is not a solution at all. In fact it would probably allow the RMT to make twice as much gil for PL since GoV is the same principle only slower. They would probably raise the hourly rate and take 2-3 times as long to do it so instead of charging 16 people 1.5 mil to leech to 99, they would charge them like 5 mil.

Your honestly saying that looking for a white mage to join your group for hours on end is less of a hassle than having a hundred white mages to choose from and not knowing which one is the best? Think about that....


Generally, when I go "HEE-LARIOUS", I'm giving you the lovely sarcasm you seem to crave. Would you like another?

HEEE-HEEE-HEEEEEEEEELARIOUS.

You're obviously not getting it, but that's fine.


LS's were another idiot filter. They definitely weren't the first ones. And yep, thanks to -all- the filters basically being removed, you're looking at more mouthbreathers than ever. I want to put more filters back into the system. I want exp to not be a meaningless stat prior to 99. I want more events and gear that require skill vs. zerg tactics, which said mouthbreathers can achieve.

Not being willing to spend months to level a job you don't like just so your LS can benefit from having another bard or blm or whatever is quite the opposite of an idiot filter.

If I see a guy who is unwilling to level samurai for 6 months because he doesn't like it at all, I just call that normal behavior. The guy who actually dumped a year of his time into leveling bard so that he could get into events that dropped gear for his pup was either crazy or stupid or both.

Leveling a job that you don't care about and gearing it just enough to complete the task at hand should be fast and easy. Making that job amazing should be the hard part and your never gonna do that in an exp. party. You never met a single guy in your life that walked into sky/sea/limbus/hnm and was like "I don't need any instructions guys. I leveled this bitch on crabs.". I guarantee you that almost every guy who ever played end game long enough to be considered good at it didn't have a single issue leveling his next job.

People who have mastered end game events almost always know how to play whatever job they are leveling very well in exp. parties. People who are super good at getting exp. still have absolutely no idea what end game is about.

Standing around doing nothing for hours when you really want to do something fun because you can't find people with the required jobs is far dumber (yeah I said dumber) than standing around doing nothing when you don't want to do anything anyways (aka leeching).




You mean what the average party is doing humping away in Aby-La Theine? ^ ^


Umm no. WHat I mean is that killing all the nms and running around all the zones required to build an empy or a relic or w/e gear set you have your eyes on is probably far less grindy (and it's still a stupid grind) than sitting in one spot waiting for someone to drag crabs over to you so you can whack them for weeks on end.

I mean, I killed more different kinds of monsters in more different zones just building my AF +2 set for a job than I did in the entire grind to 75.

Face it. There is far more diversity in end game. Mid levels consist of: stand around for hours looking for people > walk to some far out place > stand in the exact same spot for 9 hours > repeat.

Killing Glavoid 30 times may be enough to cause seizures for some people, but it's still more fun than walking for an hour to get to crabs in mt. zyhaom so that I can stand there and mash the same three macros for the next 27 hours straight.

ITT; "I hate how all these people have varying degrees of skill. I wish there was only like 4 people who could do this event with me so that I could stand around and hope they logged in and wanted to do what I want to do."

SpankWustler
02-15-2013, 02:51 PM
To get the topic back on track:

It's 2:48 PM in Japan right now, so they should be done with their lunch break by now. Seriously.

FrankReynolds
02-16-2013, 02:26 AM
To get the topic back on track:

It's 2:48 PM in Japan right now, so they should be done with their lunch break by now. Seriously.

I Know Right? Put down napkin and get me my flying chocobo now. :P

Concerned4FFxi
02-16-2013, 02:28 AM
Adding current enfeebling status effect icons that are currently effecting a player, above the players name, would be exactly what I would expect from an MMO...

Controlled via the configure/filter option

Concerned4FFxi
02-16-2013, 07:14 AM
Skill ups in campaign, more currency drops in campaign.

After a successful win in campaign battle, a second wave of mobs should come in. Higher level mobs and nm to be challenging to 99 players. Incease the rewards.

Redo garrison

Ashbel
02-17-2013, 10:40 AM
This might sound crazy but why not add mobs to aby-paradox with unlimited HP to skill up on and have the NPC's sell range items like bullets, bolts, arrows with cur so people can skill up and make em temp items so you can't take them out of the area?

Demon6324236
02-17-2013, 11:05 AM
why not add mobs to aby-paradox with unlimited HP to skill up onMagic skill ups there are really an act of the playerbase abusing its unlimited time, I am sure that was never an intended feature of the area...

Ashbel
02-17-2013, 12:25 PM
Magic skill ups there are really an act of the playerbase abusing its unlimited time, I am sure that was never an intended feature of the area...

I'm sure it wasn't but might as well make the area useful I mean if people are going to do abby from 30-99 and need skill up might as well add a mob that help "balance" that out.

Jedicrew
02-17-2013, 10:58 PM
linkshell Suggestion!!! Let us send invite to players O.o

Teraniku
02-21-2013, 04:04 AM
You are rapidly becoming a Casio CDP-120 with one broken key and this general post as the one note that you produce forever. I'm not sure what you could hope to accomplish through this process, other than eventually replacing any possible discussion about this topic with very specifically captioned pictures of Jean-Luc Picard slapping his face with his palm.

Let's get the First Officer involved too.

http://1.bp.blogspot.com/__c4e1d9CQfo/S5FO9c3IvuI/AAAAAAAAAAM/qpl2pKadVtA/s320/Double_Facepalm-Picard+Riker+3.jpg

Ziyyigo-Tipyigo
02-21-2013, 04:46 AM
Now I'm having a hard time figuring out whether this qualifies as a self-fulfilling prophecy or not...

Concerned4FFxi
02-22-2013, 12:57 AM
Ok, I see occasional shouts for aby paradox fight, people need their twilight mail sets. Now, before anyone gets butthurt, lets face it, if you didnt get it while abysea was hot, then it's a real challenge now that nobody does the fight anymore. Whats worse, is people won't help because contnet old for most, but not for noobs or returning players.

A long time ago, it was suggested that +2 items drop form aby paradox fight. mine idea is better, i feel, and warranted at this point in time.

We got tons of people coming baclk but can't get content done due to it being older and undesireable by most current players because they have the gear.

I suggest, like in nni, after beating abyssea paradox, everyone gets a temp key item, "Scales of a god". This key item can be used by speaking to Prishe in abyssea paradox after you get her cs, she starts saying about returning to visit her. Well...let's have this key item be redeemable for your choice of any +2 (random 1-3) or any empyrean weapon upgrade (random 1-2) item from abyssea for level 80, 85, 90 weapons.

Now i can't see it replacing farming, but hell, I'd be much more willing to do a shin run if i seen a shout for it and i knew I could pick my own +2/empyrean item. This way, you get people to help farm the paradox gear, because as it is now, you got to be a mean soloist/trio-boxer or have friends with aloot of time to spare on their hands...

Concerned4FFxi
02-22-2013, 01:03 AM
I feel the secret to FFXI's future lies within allowing content to be more accessiable to all players, and not just the ones with the right jobs (current abyssea) or people who played thru the abyssea release era like myself. That doesnt help noobs or returning players, and let's face it, the player base has become to selfish to assist (funny how this selfishness will ultimately spell a shorter end to FFXI)

FYI, I got my drops/gear, and I'm more than capable of dual boxing most abyssea, I just feel for all the new/returning blood.

SE, many people left the game because of abyssea, now with SOA, they are returning. please, head my advice and open up older content like you did with COP, etc. I'm not asking for it to be gimped like COP, but allow weaking itmes like in VW (see my previous posts about this) isn't going to hurt anyone at this point, and will only increase the value of play for those returning souls.

Concerned4FFxi
02-22-2013, 09:31 PM
Last month i was temp banned from the forums, the only reason giving was that i violated the TOS agreement.

When anyone violates the TOS, a specific violation should be citied, otherwise, I and many others WILL repeat the same infringement, causing you to permeantly ban us (i don 't want this and i'm sure SE likes my money) and all the same time people like me are left in the dark wondering what they did wrong. Today I still have no clue what I did wrong, so odds are very high that i will repeat this infraction.

Please, don't treat your customers like that. If there's a violation, simply cut and paste the offense and have it there when the person logs on so they know exactly what they did wrong and so they WON't do it again. Thank you.

Bahamut
02-23-2013, 12:13 AM
Skill ups in campaign, more currency drops in campaign.

After a successful win in campaign battle, a second wave of mobs should come in. Higher level mobs and nm to be challenging to 99 players. Incease the rewards.

Redo garrison

I love campaign, however the fact that its 65-75 area and has alot of 65-75 content, it would really hurt the lower level players (65-75) on wotg missions/content if 99s came in at the end of every campaign and owned them, making them homepoint and get no rewards at all.

But that brings up a great idea... They should add a new campaign system for the new expansion for 99's.

Add new 99 garrisons to the new expansion also. That would be alot of fun.

Miiyo
02-23-2013, 06:00 AM
Things I Think SE Should Have Done By Now...

Have a meteor countdown start on Vanadiel and have the characters teleport to an alternate, more technogicly advanced world called hmm... Eorzea in the end.

Current "Core" of FFXI
Salvage V2 and V1, Meeble Burrows, Legion, Nyzul V2 and V1, Einherjar V2 and V1, Voidwatch, Abyssea, Magian Trials, Walk of Echoes, Dynamis, Limbus, Sky, Sea, BCNM's.

The most popular suggestion on ways to improve the game is: modernizing graphics.

Modernizing graphics will make the game pretty. It won't change the fact that the players who have left the game, due to grinding out content, simply got their fill of doing the same things over and over again.

"Redo FFXI"
The solution to ffxi is this. New zones, new events, updated graphics, new mechanics, new crafting style, new everything! However, since FFXI is built using such old technology and coding, it's basically going to have to be redone from the ground up. New coding, new release back to players. Enter the birth of Final Fantasy XIV. There was one setback to this being the game it should. A "new" aspect was left out. It also needed a NEW PRODUCER.

There ya go. I connected the dots for everyone. Yes, no more Vanadiel, and the title number has an added "V." It's an MMO, it's the same character models with more customization, new quests, new events, and new lore that is repeatedly asked for of FFXI.

Demon6324236
02-23-2013, 06:27 AM
Except its not FFXI, which is a problem for some, especially those who have worked for years to build out their characters. When FFXIV lets me transfer Demonjustin to that game as well as keep all of my gear and things I have gotten over the years, not to mention, allows my main job, RDM, to even exist, then yes, I will come over there. Till then, no point, not the same game, I have no wish to quit FFXI to play it either.

Also, I must comment on your sig, that head is for Refresh, that is all, the upgrade to nuking you are looking for could be found in Nares. Every piece can not be an upgrade in every way, it has something, which is better than many pieces get where they have no use at all.

Miiyo
02-23-2013, 09:20 AM
Well that's kinda the point of the sig. The "troll" part is where a piece 2 years late is being released and amounts to crap. Meant to signify most abjuration in general, but the actual head piece is subject as well. Thus the troll saying "downgrade" and the mention of the extreme price.

I've had nares for a little over half a year now? Working on upgrading that to some Morri pieces. I'm aware.

My jobs are well geared and i love ffxi as well but that does little to change the fact that i've done my fill of it's current events. I'm ready for the "new ffxi" and it's improvements. Nostalgia isn't a good enough reason for me to play this game. That and i'm a bit irked. Voidwatch and the handling of it's rewards, or lack thereof, really irritated me. Meeble followed shortly after and finished off my tolerance for the fillers until the expansion.

Yinnyth
02-23-2013, 04:30 PM
If you're bored of the game, you're bored of the game. There is nothing wrong with taking a break to pursue some other interests. When I'm fed up with FFXI, I see what's new on steam.

Elphy
02-23-2013, 04:48 PM
The main thing they need to change is take away the zerg-fest and make it a real game again. Any noob with the patience to grind out an empy can pulverise anything and while exciting at first, after 5 minutes you start looking at what is new out there.

Elphy
02-23-2013, 05:50 PM
SE, many people left the game because of abyssea, now with SOA, they are returning.

Most the ppl I talk to that have returned over that past couple months is more due to xiv servers being down for the reboot and has nothing to do with SoA. I'm sure some came back for the new expansion but they are being so stingy with the advertising of it as well as any information about it that it hasnt been the draw that it has the potential of being. With arr beta starting on the 25th there may be alot of returners going back to xiv since we are getting tons of news for it and getting hyped up by se for it as well. SoA is mostly been forgotten/overshadowed by arr by not only se but most gaming sites as well.

Moppet
03-04-2013, 05:35 AM
I've personally always wanted Male Mithra and more character creation options/colors, ever since NA beta. :P It's a bit annoying that they've actually included these things with NPCs, but not made it accessible to players. (Male Mithra NPC, pink haired Elvaan, etc)

Also in my opinion the current path for leveling is a big bummer... Solo -> Zerg Gusgen Mines -> Leech Abyssea, but lots of people have already talked about this.

I hate the Proc mechanics and some of the methods they've been using to increase difficulty of new areas (locking subjobs, etc) In my opinion they're taking one of the best features of FFXI (the expansive job system) and turning it on it's ear instead of developing new and interesting ways to increase challenge. All these systems do is reinforce the community's tendency towards nothing but the dominant strategy.

Also I wish the new scary monsters did more then spam AoE or at least let player skill circumvent them a bit. (Like giving a 'tell' before unleashing them, having some sort of counter, etc) Hopefully the Rune Fencer will help in this regard, but who knows.

I also 100% agree with the world transfer service price. $25 is way too much for the current game and the fact that some worlds are lacking in players. A group of friends should be allowed to move to a new world if the community grows sour on theirs without having to drop $100+. I've know players who have quit over this, when they might have simply moved to another world if the price was more reasonable. This is less of an issue on other MMOs because there is typically less time invested in a single character.

Plus a bunch of other stuff, but yeah xD