View Full Version : Whats the point of a double xp weekend if it doesnt affect abyssea or gov?
Fishyface
02-01-2013, 12:50 AM
I heard about the double xp event that is coming up soon. My question is what the point of doing this if it doesnt affect the two most popular ways of xping?
Does SE really think people will go out of their way to just xp out of gov or abyssea to do this? Especially since its already incredibly fast to xp to 99?
The only people i can see this helping are those holdouts that just refuse to do gov or step into abyssea (theres a whole ls of them on bahamut so ive met a few)
Just curious.
Chilloa
02-01-2013, 01:10 AM
I was thinking it'd be fun to do an old style Dunes or Jungle PT some time during the weekend, if only for the nostalgia. But with the exp. increase that's already in effect along with say a Novennial Ring for those of us who still have or a Kupofried Ring, it could make for a fun few days.
Zhronne
02-01-2013, 01:25 AM
If and I repeat *IF* it does affect dynamis XP, it could be particularly awesome for XP trials in there.
Otherwise I agree I see very little point in this weekend, altough being it a "bonus present" I dunno up to which degree we can complain.
But still, it would be a wasted chance to create a cool weekend event.
Fishyface
02-01-2013, 01:29 AM
If and I repeat *IF* it does affect dynamis XP, it could be particularly awesome for XP trials in there.
Otherwise I agree I see very little point in this weekend, altough being it a "bonus present" I dunno up to which degree we can complain.
But still, it would be a wasted chance to create a cool weekend event.
Im not really complaining about it myself, i just dont get where the logic for an xp weekend came from. Pre abyssea this would have been probably one of the most active weekends in years. But post abyssea... not so much.
sc4500
02-01-2013, 01:43 AM
From what i understood the double EXP is from the campaign fights in wotg only, so you can 16k+ exp fast instead of 8k exp in 5 min and to help unlocked the throne room campaign. and sounds like it a set up for the new expansion. To get people back into wotg stuff. Rumor was going need have all of wotg story done to unlocked some the new expansion stuff.
Shenul
02-01-2013, 01:49 AM
The official post points out that events that give XP will not have their values doubled, so FoV, GoV, Campaign, Besieged, and the like will not give greater rewards.
Limecat
02-01-2013, 01:49 AM
Eh, I've still got plenty of jobs to level outside so it works for me. Go go Kupofried/Novenial Ring!
Ziyyigo-Tipyigo
02-01-2013, 02:13 AM
Only EXP that would be affected by EXP rings gets doubled, and I'm personally fine with that.
But what about skill ups?
Don't miss this opportunity to sharpen your skills, hone your magic, and grow even stronger in preparation for the dangers that await you in the untamed lands of Ulbuka.
/cough
Zhronne
02-01-2013, 02:37 AM
Only EXP that would be affected by EXP rings gets doubled, and I'm personally fine with that.
But what about skill ups?
/cough
Yeah I got my hopes high too when I read that line, but alas not goin to happen :(
Really hope this is gonna work in Dynamis, have a couple of trials I'd love to complete :D
Godofgods
02-01-2013, 03:18 AM
so... with double xp and supposed double effectiveness of rings... would that stack?
example: 100xp mob doubled =200xp +(100%*2)=600xp?
or just initial values 100xp*2=200xp + (100%origional *2)=400xp
either way, if thats the case... it would be interesting'
Alhanelem
02-01-2013, 03:46 AM
Whats the point of a double xp weekend if it doesnt affect abyssea or gov?
The point is it makes EXPing otuside of abyssea more viable. It might not affect the EXP given by GOV itself but it still affects the exp from the monsters you're killing for the GoV pages.
Also note that because you're getting more EXP, you're also getting more conquest points or IS, as those are based on the EXP you earn. if you still have your EXP band from the anniversary, you'll get quad EXP (because the notice states that it stacks with that)
so... with double xp and supposed double effectiveness of rings... would that stack?I think what they mean to say is "the double EXP effect stacks with the Dedication effect multiplicatively."
nyheen
02-01-2013, 04:29 AM
I heard about the double xp event that is coming up soon. My question is what the point of doing this if it doesnt affect the two most popular ways of xping?
Does SE really think people will go out of their way to just xp out of gov or abyssea to do this? Especially since its already incredibly fast to xp to 99?
The only people i can see this helping are those holdouts that just refuse to do gov or step into abyssea (theres a whole ls of them on bahamut so ive met a few)
Just curious.
the point is to bring people back to the old school fun partys and not just burn and leech the jobs from 1-99. like everyone does in abyssea/gov >.>
svengalis
02-01-2013, 05:03 AM
If it doesn't effect Abyssea? Do you really need faster exp in Abyssea?
Himrik
02-01-2013, 05:22 AM
[QUOTE=Alhanelem;398418if you still have your EXP band from the anniversary, you'll get quad EXP (because the notice states that it stacks with that)
I think what they mean to say is "the double EXP effect stacks with the Dedication effect multiplicatively."[/QUOTE]
I don't think they meant that. I think it's more like "Dedication from anniversary won't wear off at 3000 Xp gained, but 6000"
Tamarsamar
02-01-2013, 06:18 AM
Only EXP that would be affected by EXP rings gets doubled, and I'm personally fine with that.
But what about skill ups?
/cough
I think the implication is for the player to raise their skill caps by leveling up. :\
Also, I'm actually really excited about this event myself. I was progressing on Missions for the time being, but it seems I'll be needing to put that on hold the weekend of February the 8th. This will be an excellent opportunity to progress on Magian Trials and level up my Adventuring Fellow, as well as skill up some under-leveled skills in the meantime.
Fynlar
02-01-2013, 07:43 AM
It might not affect the EXP given by GOV itself but it still affects the exp from the monsters you're killing for the GoV pages.
Yeah, all 1-3 points per mob of it
Mayoyama
02-01-2013, 07:58 AM
Yeah, all 1-3 points per mob of it
Gather a few friends and do some pages in other areas (a la old(er) xp pt style). Double ISP and CP for my whm mule sounds pretty sick to me! And if your server has the kupopower for bonus CP too... o.O
Mookies75
02-01-2013, 09:50 AM
It's to get people out in the world instead of being afk in some worm party or RMT FC... It's pretty obvious.
Fynlar
02-01-2013, 07:27 PM
It's to get people out in the world instead of being afk in some worm party or RMT FC... It's pretty obvious.
What's obvious is that enticing people with EXP that's still inferior to said worm parties or cleave groups probably won't work that well
Camiie
02-01-2013, 07:49 PM
If it doesn't effect Abyssea? Do you really need faster exp in Abyssea?
Yes! It'd just be for a weekend. It wouldn't be the end of life as we know it.
Mirage
02-01-2013, 08:01 PM
SE doubles EXP in some areas and the first thing people say is how terrible it is that it isn't in areas where exp is fast as fuck already.
Come on, guys.
Camiie
02-01-2013, 08:18 PM
SE doubles EXP in some areas and the first thing people say is how terrible it is that it isn't in areas where exp is fast as fuck already.
Come on, guys.
It's not a bonus if it's functionally useless. They may as well have given us a bonus to ECO Warrior or NPC escort quests.
nyheen
02-01-2013, 08:37 PM
It's not a bonus if it's functionally useless. They may as well have given us a bonus to ECO Warrior or NPC escort quests.
why would they put the bonus in abyssea for? the main reason for this bonus is to get people back into partying in the old area exp pts. what would be the point in adding in abyssea if it already broken there with people leeching/afking. i would like to see more people partying all over the places like back in the day and not just afk/leech the way. it boring
Ziyyigo-Tipyigo
02-01-2013, 10:36 PM
It's not a bonus if it's functionally useless.
By not being a bonus to Aby/book burn EXP, it's for players who aren't functionally useless.
Camiie
02-01-2013, 10:45 PM
why would they put the bonus in abyssea for? the main reason for this bonus is to get people back into partying in the old area exp pts.
I read the announcement and it doesn't say that.
what would be the point in adding in abyssea if it already broken there with people leeching/afking.
Because that's where the most people are and that's where the bonus would be most appreciated.
i would like to see more people partying all over the places like back in the day and not just afk/leech the way. it boring
It's all about what you want, isn't it? I'd like to see the bonus in all aspects of the game so everyone can enjoy the added XP no matter how they decide to obtain it. Campaign, Besieged, XP scrolls, Abyssea, FOV/GOV books, VW, regular monster kills, etc.
By not being a bonus to Aby/book burn EXP, it's for players who aren't functionally useless.
You're painting with pretty broad strokes there.
Mirage
02-01-2013, 10:59 PM
It's not a bonus if it's functionally useless. They may as well have given us a bonus to ECO Warrior or NPC escort quests.
Yes, because everyone does eco warrior all the time, and no one levels up outside abyssea.
You might be suffering from endgame-bias. You don't leech from 30-99 if you don't have any gil to burn or keys to pop chests.
Don't worry though, I'm pretty sure there is a cure for that.
Personally, I think it is a nice thing that we get this. I'll certainly utilize it combined with emp/anni/novennial rings that I have lying around on my mules to level them up, and perhaps use them to quest some scrolls. I'll probably also spend some time getting rid of the last few sub-30 jobs on my main. If I can get OK exp in non-bookburns, I might not go insane from boredom while leveling them.
Ziyyigo-Tipyigo
02-01-2013, 11:11 PM
You're painting with pretty broad strokes there.
And you're not?
There are plenty of people who still throw a less-than-full party together to kill things for EXP, at least until 75. The current push towards key-whoring and book-burning seems more fueled by peer pressure and laziness than any real shortcoming in the old EXP system.
About the only real problem with the system is that the EXP and the levels come too fast to say in one place for very long.
Fynlar
02-02-2013, 12:13 AM
SE doubles EXP in some areas and the first thing people say is how terrible it is that it isn't in areas where exp is fast as fuck already.
Come on, guys.
I think the point was that if you want to make a "double EXP" promotion that people will actually make use of, it would help to have it actually apply to the means of EXP that people actually use. Having it not apply to the two primary methods of getting EXP nowadays just means that the event is something that the majority of the playerbase is going to ignore.
As it stands, the only usefulness that most people will get out of this would be to have an easier time whipping out a couple of Dynamis EXP trials (at least, assuming that this will function in Dynamis), or to more easily get those jobs through the single-digit levels in preparation for continuing to abuse GoV/Abyssea despite the doubled EXP elsewhere, because it still wouldn't compete.
Ziyyigo-Tipyigo
02-02-2013, 12:15 AM
Having it not apply to the two primary methods of getting EXP nowadays just means that the event is something that the majority of the playerbase is going to ignore.
Fine, you have now established for yourself the right to say "I told you so." Come back next week.
Alhanelem
02-02-2013, 01:16 AM
Yeah, all 1-3 points per mob of it
You're killing the wrong mobs then.
Camiie
02-02-2013, 02:07 AM
Yes, because everyone does eco warrior all the time, and no one levels up outside abyssea.
You might be suffering from endgame-bias. You don't leech from 30-99 if you don't have any gil to burn or keys to pop chests.
And you're not?
There are plenty of people who still throw a less-than-full party together to kill things for EXP, at least until 75. The current push towards key-whoring and book-burning seems more fueled by peer pressure and laziness than any real shortcoming in the old EXP system.
You both missed the post where I said the bonus should apply completely across the board. Don't forget that this is only for a weekend. They aren't changing XP rates permanently.
You guys act like changing XP rates for a couple of days is going to drastically alter the nature of the game and encourage everyone to go back to the old ways, and everyone who levels that way will be awesome and have maxed out skills. That never happened even when XP came at a glacial rate.
To me, since the game won't be drastically altered either way they may as well go all out and let everyone benefit from the bonus in whatever activity they wish to participate in.
Dragoy
02-02-2013, 04:29 AM
I do like the idea, and know people who hunt alone, or with a friend or few, the old way. I do it myself sometimes, so as long as this sort of events will become more common, I'm all for it!
It's to get people out in the world instead of being afk in some worm party or RMT FC... It's pretty obvious.
Were this the case, it wouldn't be just a few days, don't you think?
I'd guess it has absolutely nothing to do with those reasons. Even if they did it every weekend, I suspect it wouldn't have any long-lasting effect. It could be fun, though, and I am curious to see how often they will do this (doesn't really makes sense to have just one of them for a weekend, does it).
Yes! It'd just be for a weekend. It wouldn't be the end of life as we know it.
Agreed!
I don't see why it shouldn't be extended to Abyssea areas just as well. There's really no reason not to!
Blubb!
Mirage
02-02-2013, 04:36 AM
You both missed the post where I said the bonus should apply completely across the board. Don't forget that this is only for a weekend. They aren't changing XP rates permanently.
You guys act like changing XP rates for a couple of days is going to drastically alter the nature of the game and encourage everyone to go back to the old ways, and everyone who levels that way will be awesome and have maxed out skills. That never happened even when XP came at a glacial rate.
To me, since the game won't be drastically altered either way they may as well go all out and let everyone benefit from the bonus in whatever activity they wish to participate in.
I'm not acting like anything. I'm saying that it isn't a big deal that it isn't added to abyssea mobs, because exp is so fast there anyway. I'm also saying that your eco warrior comparation is invalid. That is all.
Ziyyigo-Tipyigo
02-02-2013, 04:47 AM
To me, since the game won't be drastically altered either way they may as well go all out and let everyone benefit from the bonus in whatever activity they wish to participate in.
The flip-side is that, since the game won't be drastically altered either way, there's no point in them doing much more than the single table swap for base EXP rates. Abyssea and manuals each have their own special algorithms wholly separate from normal EXP gain (as can be seen by the fact that rings don't boost them) that would have to be modified on their own.
Meanwhile, they've already boosted base EXP rates in the past, so code copypasta! More time for the S-E devs to watch cat videos on company bandwidth!
Xantavia
02-02-2013, 06:03 AM
I'm wondering if this is an experiment to see if doubling xp from mobs would be worthwhile to do full time. If people do it and see they are getting roughly equivalent xp to book burns, it just might be the solution to having old school parties viable for gaining xp again.
Mirage
02-02-2013, 06:07 AM
I would certainly welcome that, cause book burns are incredibly monotonous.
Ziyyigo-Tipyigo
02-02-2013, 06:39 AM
The characters they put in the screenshot are all wearing cruor armor, nothing legendary or glowing about them. It seems like it's being aimed at the 75-98 crowd, as an alternative way to level up and/or rack up merit points before Adoulin hits.
Fynlar
02-02-2013, 09:53 AM
You're killing the wrong mobs then.
Uh, no, I'm not. It's still fast EXP, it's just that 99.9% of it comes from the books. This is how GoV alliances tend to work.
Alhanelem
02-02-2013, 11:59 AM
Uh, no, I'm not. It's still fast EXP, it's just that 99.9% of it comes from the books. This is how GoV alliances tend to work.
You can also get fast EXP killing mobs that are actually worth EXP and treating the pages as merely a bonus rather than the primary source. When the EXP is doubled, and EXP rings stack, I'd say it's a worthy trade.
Fynlar
02-02-2013, 12:07 PM
You can also get fast EXP killing mobs that are actually worth EXP and treating the pages as merely a bonus rather than the primary source.
Loss of killspeed wouldn't be made up for by doubled mob EXP alone, not even close.
If you think that isn't true, you've never been in a good GoV group >_>
Alhanelem
02-02-2013, 12:37 PM
Loss of killspeed wouldn't be made up for by doubled mob EXP alone, not even close.
If you think that isn't true, you've never been in a good GoV group >_>
I've been in some pretty fast book burns. dobling the kill XP absolutely would make up for loss of killspeed. If you're killing stuff worth single digit EXP, you're going too low, as you should be able to kill higher EXP mobs than that very quickly. If not, then you're playing with some pretty terrible DPS.
wildsprite
02-02-2013, 12:41 PM
I just love how the lazy people come and complain about something SE doesn't have to give us at all, I for one am looking forward to it.
GoV burns are just pure laziness, the same as leeching from lv30 in abyssea, I don't see how any of you can take pride in such laziness.
Demon6324236
02-02-2013, 12:47 PM
Going by Gusgen, there are I think at most 10 mobs for page 1 within the normal area for level 13ish parties. Say you kill all 10 every 5 minutes, pages cap at about 1300 xp, so average of 2600 xp every 5 minutes. Fight in Dunes, double xp weekend, 50% xp ring, you get 400 xp per kill normally, now it will be around 1k. So long as you can kill 3 mobs in 5 minutes in a dunes party at level 13, you should be able to maintain a higher xp rate in dunes than you could in Gusgen. Thats so long as my math is correct at least.
Now the downfalls, Dunes will expect you to have better gear, rather than Gusgen where you can literally go naked and do ok. Dune also takes more time, and an actual setup, rather than just a bring what you want kind of party where anything works, and you can just pop in at any time without any real work. So even though Dunes may award more xp at that level, and faster leveling, it takes more work and time overall due to what is needed for it to actually be done.
Demon6324236
02-02-2013, 12:52 PM
GoV burns are just pure laziness, the same as leeching from lv30 in abyssea, I don't see how any of you can take pride in such laziness.
I take no pride in it, however at the same time I will continue to do it. My reason is simple, fun, I want to have fun at level 99, leveling bores me now, used to be nice, not so much anymore, now I prefer level 99 activities. If I want to play SMN, its level 1, for now, I can take it to 99 in 3 days easily, gear it up, and then play with it and have fun. Leveling it in a way that is not 'lazy' would make me hate leveling the job and by the time I finished it up I would no longer really want to play it. I would be 'burnt out' from all of the work needed just to get the job to such a level that my want to play it as I once did would be gone.
An example of this is BLU, I loved BLU when I started it up originally, got it up to level 63 between parties, solo, and duo, after that, I got my AF gear, got it to 70, and then finally went to Abyssea. Now, I hate BLU and never play it, part of which is because of all that time I spent leveling the job which I could have done in less than a week and jumped right into the meat of what the job is for me at the end.
Krashport
02-02-2013, 12:53 PM
I just love how the lazy people come and complain about something SE doesn't have to give us at all, I for one am looking forward to it.
GoV burns are just pure laziness, the same as leeching from lv30 in abyssea, I don't see how any of you can take pride in such laziness.
One could even say, playing a Video game is pure laziness in general. I mean one could totally find something better to do.
Alhanelem
02-02-2013, 12:54 PM
One could even say, playing a Video game is pure laziness in general. I mean one could totally find something better to do.
Right, but if you're being lazy IN your lazy activity, you might as well not be doing it.
wildsprite
02-02-2013, 01:15 PM
Leveling it in a way that is not 'lazy' would make me hate leveling the job and by the time I finished it up I would no longer really want to play it. I would be 'burnt out' from all of the work needed just to get the job to such a level that my want to play it as I once did would be gone.
that is just pathetic, it truly is. I worked hard to get my jobs I have above 90 to that point, and I didn't burn out on them, if you do burn out on them I think you are honestly playing the wrong game
Demon6324236
02-02-2013, 01:19 PM
that is just pathetic, it truly is. I worked hard to get my jobs I have above 90 to that point, and I didn't burn out on them, if you do burn out on them I think you are honestly playing the wrong gameI get burned out on them because when I actually want to play it, I want to play it. When I saw my friend play BLU, it looked like a good fun job, going through the pain of leveling that job, and getting all of its spells, made me no longer want to play it, it made me hate the job rather than enjoy it. Leveling my BLM to 99 in a week, I enjoyed that job a ton, and still do enjoy it on the occasion I play the job, I never regretted it since I leveled it.
wildsprite
02-02-2013, 01:33 PM
BLU is tedious to get spells for anyway, regardless of how you play it, comparing it to a job that buys or quests all of its spells really isnt a good comparison
Alhanelem
02-02-2013, 02:33 PM
that is just pathetic, it truly is. I worked hard to get my jobs I have above 90 to that point, and I didn't burn out on them, if you do burn out on them I think you are honestly playing the wrong game
Some of us enjoy the content the game has to offer a lot more than the level-up experience.
Camiie
02-02-2013, 09:46 PM
that is just pathetic, it truly is. I worked hard to get my jobs I have above 90 to that point, and I didn't burn out on them, if you do burn out on them I think you are honestly playing the wrong game
Translation: You're not like me so you're doin' it wrong.
Fynlar
02-02-2013, 10:02 PM
I've been in some pretty fast book burns. dobling the kill XP absolutely would make up for loss of killspeed.
If you actually parsed it all out you'd know that isn't true, especially at lower level "traditional" camps.
Fishyface
02-03-2013, 12:02 AM
I just love how the lazy people come and complain about something SE doesn't have to give us at all, I for one am looking forward to it.
GoV burns are just pure laziness, the same as leeching from lv30 in abyssea, I don't see how any of you can take pride in such laziness.
These are the kind of people that dont understand that its my 15 dollars and i can do what i want to, which includes aby burning to 99 as fast as possible. Just how these people can stay outside of abyssea and do fov pages.
I never said in my OP that leveling outside was wrong, just that this double xp weekend will hardly affect how people will xp, and your going to have to logically agree with me on this.
No worm party is going to move to a camp on boyahda tree for example just because the double xp event has started, they are going to stay right where they are and keep xping.
wildsprite
02-03-2013, 03:20 AM
These are the kind of people that dont understand that its my 15 dollars and i can do what i want to, which includes aby burning to 99 as fast as possible. Just how these people can stay outside of abyssea and do fov pages.
oh no I understand perfectly its your money that you pay to play the game, I just don't understand how you can cheapen your experience doing the book burn and leech parties ending up in endgame with no skills or severely gimped skills, the time it takes to max out your skills after you level that fast is horrid.
and to be honest, you're from my home world of Bahamut where the majority of people when I left had a elitist pimp or gimp attitude, I'm surprised you get into any endgame at all on that world.
but hey don't try to explain it, its been explained and I still don't understand
Siviard
02-03-2013, 10:55 AM
Whats the point of a double xp weekend if it doesnt affect abyssea
This, right here, is the reason why making Abyssea available at Lv. 30 was one of the absolute worst mistakes made by the FFXI Development Team.
And although Grounds of Valor was a terrific idea "in theory", it unfortunately is being massively exploited by players for gil, which unfortunately, includes RMT activity.
Siviard
02-03-2013, 11:17 AM
Hey Fishyface, I see you're a 99 SMN, but you've probably got the skill level of a 30 SMN (most likely 20 SMN but I'm being generous). At least you'd be somewhat useful in Promyvion Holla/Dem/Mea.
But no, you wanted to get to 99 as quickly as possible. Obviously completely neglecting your Summoning Magic and other related skills. Though you have the 99, you're about as useful as toilet paper in endgame activities. I say toilet paper, because your lack of skill will most likely result in a WIPE.
nyheen
02-03-2013, 11:43 AM
Hey Fishyface, I see you're a 99 SMN, but you've probably got the skill level of a 30 SMN (most likely 20 SMN but I'm being generous). At least you'd be somewhat useful in Promyvion Holla/Dem/Mea.
But no, you wanted to get to 99 as quickly as possible. Obviously completely neglecting your Summoning Magic and other related skills. Though you have the 99, you're about as useful as toilet paper in endgame activities. I say toilet paper, because your lack of skill will most likely result in a WIPE.
cant never understand these kinda people. burning smn all the way to 99 and still got the skills of a lvl 20. then joins a event with badly gimp skills that wipe partys. but hey it their $12.95. 2013 here comes the gimps!
Demon6324236
02-03-2013, 12:01 PM
Hey Fishyface, I see you're a 99 SMN, but you've probably got the skill level of a 30 SMN (most likely 20 SMN but I'm being generous). At least you'd be somewhat useful in Promyvion Holla/Dem/Mea.
But no, you wanted to get to 99 as quickly as possible. Obviously completely neglecting your Summoning Magic and other related skills. Though you have the 99, you're about as useful as toilet paper in endgame activities. I say toilet paper, because your lack of skill will most likely result in a WIPE.I can get from 1 to 99 and cap my skills faster than leveling 1 to 99 without any leeching. Whats your point? You don't like fast leveling? Making skill ups sound hard is stupid, I have BRD99, guess what, its skills are that of a level 70 after I spent about 2 hours skilling, leveling normally it would be at about 45 at best right now, and whenever I wanna play it I will actually cap its skills. People who level jobs to 99 and take them out with shit skills are fools, but so are people who think every person who leeches actually does that.
Siviard
02-03-2013, 12:12 PM
I can get from 1 to 99 and cap my skills faster than leveling 1 to 99 without any leeching.
This quote above me is about as asinine as Fox News proclaiming victory for Mitt Romney.
Concerned4FFxi
02-03-2013, 12:23 PM
The point is it makes EXPing otuside of abyssea more viable. It might not affect the EXP given by GOV itself but it still affects the exp from the monsters you're killing for the GoV pages.
Also note that because you're getting more EXP, you're also getting more conquest points or IS, as those are based on the EXP you earn. if you still have your EXP band from the anniversary, you'll get quad EXP (because the notice states that it stacks with that)
I think what they mean to say is "the double EXP effect stacks with the Dedication effect multiplicatively."
That's great and true and all but I feel the complaints in the OP, and from posters, is basically saying that it's not enough of a carrot to have people xp in those areas. Further more, if the concept is to get people to xp in those zones more often, one weekend is not going to change anything. What is required is a permeant fix, and not a weak attempt.
Siviard
02-03-2013, 12:28 PM
After reading this entire thread, I can understand now why Tanaka said Abyssea was a mistake.
Don't get me wrong, Abyssea is a terrific place to get your AF3 +2's, Empyrean Weapons, etc. etc. But it's the fact that there is SO MUCH EXP that can be obtained in Abyssea combined with the Lv. 30 entry requirement that was the mistake.
It should have been at least Lv. 75 requirement for entry. At least if SE had done that, we'd have people burning jobs from 75-99 in Abyssea and end up with Lv. 75 skills at 99 (unless they GoV book burn leeched, which is different entirely). I'd take Lv. 75 skills over Lv. 30 skills anyday.
SE should really reconsider the amount of EXP given in Abyssea. Reduce it by at least 50% so that it is equal to the amount of EXP that can be obtained in a good "old school style" standard EXP party.
nyheen
02-03-2013, 12:28 PM
brb. iam going to just leech my Bachelor's Degree and skip Medical schools and go straight into being a DR and work right at the Hospitals
Demon6324236
02-03-2013, 12:30 PM
This quote above me is about as asinine as Fox News proclaiming victory for Mitt Romney.Depending on the job, no. SMN, yes, might take about the same time or longer to skill. THF, DRK, SCH, BRD, NIN, all very easy jobs to cap. Every DD is easy, most mages are easy, there are only about 4 skills in the entire game that are time taking. Ninjutsu, Summoning, Enhancing, and Guard. The reason why is because 3 of these skills are limited to only 1 to 2 jobs and the other is simply not cast often in normal situations so to level it you basically have to focus only on it.
I capped all my NIN skills except Ninjutsu in less than 6 hours after leveling it, if you can tell me you can get a job from 1 to 99 in a full day without touching Abyssea pre-75, I would love to see it.
Demon6324236
02-03-2013, 12:39 PM
brb. iam going to just leech my Bachelor's Degree and skip Medical schools and go straight into being a DR and work right at the HospitalsNice comparison except that it is actually something you learn, rather than something where many numbers determine your performance. See, leeching something like that would matter because it is something you learn, then put the knowledge to use. In FFXI, you level, gain little knowledge of the actual things you will be doing with the job, and the skills which may or may not be gimped are easily leveled, where as in real life, you go through years of school for a reason, rather than in the game where if you level past a point quickly, you can make it up in a matter of hours, rather than a matter of weeks.
Camiie
02-03-2013, 01:08 PM
Hey Fishyface, I see you're a 99 SMN, but you've probably got the skill level of a 30 SMN (most likely 20 SMN but I'm being generous). At least you'd be somewhat useful in Promyvion Holla/Dem/Mea.
But no, you wanted to get to 99 as quickly as possible. Obviously completely neglecting your Summoning Magic and other related skills. Though you have the 99, you're about as useful as toilet paper in endgame activities. I say toilet paper, because your lack of skill will most likely result in a WIPE.
Summoning Magic Skill has never been able to keep up with XP rates. SMNs have always had to do lengthy skill up sessions post capping XP.
Fishyface
02-03-2013, 02:18 PM
Hey Fishyface, I see you're a 99 SMN, but you've probably got the skill level of a 30 SMN (most likely 20 SMN but I'm being generous). At least you'd be somewhat useful in Promyvion Holla/Dem/Mea.
But no, you wanted to get to 99 as quickly as possible. Obviously completely neglecting your Summoning Magic and other related skills. Though you have the 99, you're about as useful as toilet paper in endgame activities. I say toilet paper, because your lack of skill will most likely result in a WIPE.
lol... omg you caught me ive never gone to skill up in my life! Thats why i have i never leveled nin and never got all the red proc weps leveled or capped katana or got ninjutsu to 300. Heck i dont even continue to level my skills at all! No sir i just book burn and ignore my skills completely cause thats the cool thing to do right?
/sarcasm
Do you know/care how crazy you sound? Skilling up is hard right?
(BTW i picked smn when i first registered to the forums, it doesnt accurately represent what i have played or play now)
Calatilla
02-03-2013, 09:26 PM
Loss of killspeed wouldn't be made up for by doubled mob EXP alone, not even close.
If you think that isn't true, you've never been in a good GoV group >_>
Gov isn't reserved for 18-man alliances, i'm sure there are plenty of people who do low man Gov pages.
Camiie
02-03-2013, 10:32 PM
After reading this entire thread, I can understand now why Tanaka said Abyssea was a mistake.
I put zero stock in Tanaka's opinion. The guy had no business trying to run an MMO.
Don't get me wrong, Abyssea is a terrific place to get your AF3 +2's, Empyrean Weapons, etc. etc. But it's the fact that there is SO MUCH EXP that can be obtained in Abyssea combined with the Lv. 30 entry requirement that was the mistake.
It should have been at least Lv. 75 requirement for entry. At least if SE had done that, we'd have people burning jobs from 75-99 in Abyssea and end up with Lv. 75 skills at 99 (unless they GoV book burn leeched, which is different entirely). I'd take Lv. 75 skills over Lv. 30 skills anyday.
SE should really reconsider the amount of EXP given in Abyssea. Reduce it by at least 50% so that it is equal to the amount of EXP that can be obtained in a good "old school style" standard EXP party.
You make the incredible assumptions that no one ever made it through levels 1-75 woefully underskilled in ye good olde days and that no one is responsible enough to get their skills caught up to a reasonable degree before doing events. You act as though pre-Abyssea was some golden age where everyone was awesome and responsible and that's simply not the case. I was there. I saw it. I leveled and did endgame events during that time. Take off the rose colored glasses and see things for what they really were back then. The differences between then and now aren't as stark as you seem to think.
Umichi
02-04-2013, 02:42 AM
All i can say is lvl thirty allowance was the mistake before aby even came out the creators said they envisioned abyssea as an endgame gearer and xp complimenter for higher level players, not as an end all be all for as far as OP's comment....... if you'ce ever taken the time to solo or do a group pty outside of abyssea you'll find the xp is significantly fast than inside abyssea if not the same with double xp. an easy prey mob with low defense takes the cake with 100+xp per kill dc starts topping 150's to 200 and EM mobs net a whopping 250-300 i believe....
Grab yourself a tank and a healer strap on that acc gear and go kick some ass! It's not often SE tests more modern day mmo xp event mechanics
Ziyyigo-Tipyigo
02-04-2013, 02:48 AM
Grab yourself a tank and a healer
This right here is why Abyssea and book-burning are so popular. They may not (or may) be able to compete with a properly built party, but properly built parties are a pain in the ass to properly build.
Umichi
02-04-2013, 02:51 AM
Nice comparison except that it is actually something you learn, rather than something where many numbers determine your performance. See, leeching something like that would matter because it is something you learn, then put the knowledge to use. In FFXI, you level, gain little knowledge of the actual things you will be doing with the job, and the skills which may or may not be gimped are easily leveled, where as in real life, you go through years of school for a reason, rather than in the game where if you level past a point quickly, you can make it up in a matter of hours, rather than a matter of weeks.
isn't it this mentality that has brought this game to it's knees? back in the day you actually had to know stuff in order to play this game. these days the majority of players ingame that are vets most likely outnumbers all the new people... they've been [playing for years accomplished a character that took years to get up and have acess to alot more exclusve content or areas due to this expertise. then you have new players coming in going... "oh that's the effecient xp source?" and even older players support it (which btw book burning has far more benifits for well established players) and guess what they do? they flock to it...
a good example of this is I bet most people don't even know about the moon gate unless they actually looked it up. or that bibiki bay has a place for people around 75 to party up at.
one of the people from SE said it themselves they feel like this game is no longer garnering "skill" based play and skill takes time to master.
Umichi
02-04-2013, 02:58 AM
This right here is why Abyssea and book-burning are so popular. They may not (or may) be able to compete with a properly built party, but properly built parties are a pain in the ass to properly build.
auto group had potential but it came out to late to develop it. and these days i see paladins, ninjas all over the place, warrior is still getting adjusments as a support and pty friendly tank and with the advent of level sync and allowances of wearing your gears scaled to the level in level sync, multiple job adjustments, and FoV and GoV i have a hard time grasping why it is that there are barely any tanks...
Ziyyigo-Tipyigo
02-04-2013, 03:36 AM
warrior is still getting adjusments as a... pty friendly tank
S-E has been working on that for the past ten years, literally.
i have a hard time grasping why it is that there are barely any tanks...
Because out of 20 jobs, there are at most 2 tank jobs. One of those jobs wasn't even supposed to be a tank and is ungodly expensive to play as one, but you will still be expected by any and all parties you're invited to to burn that gil.
Let me share some anecdotes:
When I first started FFXI, I started as a Tarutaru Warrior, mostly for humorous effect. About the time I got to Valkurm Dunes* I had already decided I wanted to be a Dark Knight, again for humorous effect.
"Coincidentally," my Warrior stopped getting invites around level 30** and, on a whim I followed the mostly-kidding suggestion of a friend to unlock Paladin in my newfound spare time.
Paladin ended up being my first job past Maat, not necessarily because I wanted it to be, but because it got invites. Over time I have come to accept my role as Paladin, but I do that because it fits my half-assed play style; a half-hassed PLD is always more popular (and possibly even more useful) in pre-70 parties*** than even a properly decked-out DD. My PLD rocketed to high levels while my WAR and DRK languished because my PLD was a tank while WAR and DRK (and over a dozen other jobs) were just "Generic DD Jobs Nos. 87 and 88."
Today my PLD is 99, and I go out of my way to avoid using it in any sort of EXP activity, be it Abyssea or Level Sync parties with my linkshell mates. Sure, the party EXP/hr suffers greatly for want of a proper tank, but for me personally, getting more limit points on my PLD accomplishes nothing, or at least nothing that I care about. I don't even bring NIN in spite of being able to afford it now, simply because my NIN is 50 and I'm done with all its artifact quests, leaving me with no storyline content to be gained by leveling it further at this time.
My WAR is also finally 99, thanks primarily to the introductions of campaign battle and later Abyssea. I even completed all of the WSNM quests available to WAR, doing things that probably would have gotten me kicked out of a merit party in a heartbeat (e. g. using a weapon other than GA or dual wield axes).
I personally don't condone key-whoring or book-burning, and I don't participate if only because those activities are so boring to me****, but what they replaced had nothing to do with personal enjoyment and everything to do about being pigeonholed into a particular role in order to max out the EXP gain per hour. And if you couldn't provoke, refresh or haste, then you're going to spend the majority of your time camping NMs to try to get the best gear available, because you're competing for roughly 50% of the party slots with 95% of the player base.
*The fact that Windurstians were expected by the playerbase to go Valkurm Dunes at level 10 is a shining example of how utterly broken the old EXP system was.
**i. e. there was no reason for WAR to pretend to be a tank any more, since at 30 you'd either have unlocked a real tanking job or have accepted your true role as DD.
***PLD preference stopped at 70, because merit point parties didn't need tanks.
****Though I'm sorely tempted, since all my @$#^ing combat skills are capped thanks to my WSNM collecting on WAR.
P. S. Speaking of /autogroup, does it even look at specific jobs, or does it simply reflect S-E's belief that any random collection of jobs near the same level would be useful for anything?
nyheen
02-04-2013, 04:34 AM
a good example of this is I bet most people don't even know about the moon gate unless they actually looked it up. or that bibiki bay has a place for people around 75 to party up at.
one of the people from SE said it themselves they feel like this game is no longer garnering "skill" based play and skill takes time to master.
moon gate pts. bay pts even caedarva,nyzul lsle merit pts most people wont know now. i do miss them type of pts because it took skills to pull off a good exp pt that time. the challenge of everyone working together, mages keeping up with cures DD even with links, pulling off 100+ chains with speed pulls etc.
i had the most fun that time but now look. most people having hard time fighting easy and DC mobs with 10+ people in pt. it way more leeching/afking going on now. dont care what people say.. at the pre abyssea time if you try to leech/afk a 6 man pt you would be kicked out and laugh at. nothing wrong with the abyssea place just the lvl 30 entry thing
you guys gonna tell me it was far more leeching going on before pre abyssea?
times changed a whole lot but it cant be help what done is done. but the time i had before was very fun with the exp pts but it is just
1-30 book burn/leeching/afking.
30-99 abyssea leeching/afking.
Ziyyigo-Tipyigo
02-04-2013, 04:56 AM
i had the most fun that time
That makes exactly one of you.
Those camps are still there, the mechanics are still there, the EXP is still there, so why aren't you still doing it the old-fashioned way? Is it because, out of those parties of six people, you were the only one that actually wanted to be there?
You may have enjoyed it; for me, it was a crushing grind, a means to an end. Why would people care so much about EXP/hr if they weren't in a hurry to stop having to get EXP to begin with?
nyheen
02-04-2013, 06:01 AM
That makes exactly one of you.
Those camps are still there, the mechanics are still there, the EXP is still there, so why aren't you still doing it the old-fashioned way? Is it because, out of those parties of six people, you were the only one that actually wanted to be there?
You may have enjoyed it; for me, it was a crushing grind, a means to an end. Why would people care so much about EXP/hr if they weren't in a hurry to stop having to get EXP to begin with?
i still try doing them pts but all iam saying is with all the low lvls going right into abyssea it hard to do it. so it nothing but leeching 24/7 with people these days. but hey if you guys think that fun then that your 12.95 but dont cry about having no double xp in abyssea because it already broken there and does not need to be added
Jaall
02-04-2013, 07:13 AM
<<Thank you>> <<party>> <<see you again>> was a lot worse to see back in the old exp parties. I do miss the old ways, but then I think to myself... really?? The new way is so much nicer and time-friendly. Yea you can burn a job up but if you wipe on an EP mob, it's clear to see you have no skill and everyone else will be able to see that too. There are still players who research a job and learn to play it the right way, and cap a skill as soon as it's 99. There were still unskilled players reaching 75 back before all the Abyssea updates, but now it's just clearer to see them because it's all achieved much faster, and 18 people at a time can see it. Also it's a lot easier to see based on gear seeing as the harder gear isn't so easy to get (as in you wouldn't want to wear all AH gear if you knew what you were doing). If a WAR is walking around in full Perle but has an Ukon i'm pretty sure the majority of people will be able to tell they wont have as much skill as say someone walking around with Phorcys, or even pieces from VW. The way I see it is, Abyssea parties and fast EXP just gives me the chance to play the jobs I love or could potentially love, at their full potential faster. The less time I spend levelling the faster I can actually get playing them and doing endgame events with them because that's where the enjoyment is now.
SpankWustler
02-04-2013, 08:00 AM
I'm hoping the point is that this is just the first such special weekend, and there will be a second one shortly after the release of Seekers of Adoulin.
Such a campaign might encourage people to try out Rune Fencer and Geomancer at lower levels or kill random stuff in the new areas.
Aeonk
02-04-2013, 08:05 AM
i still try doing them pts but all iam saying is with all the low lvls going right into abyssea it hard to do it. so it nothing but leeching 24/7 with people these days. but hey if you guys think that fun then that your 12.95 but dont cry about having no double xp in abyssea because it already broken there and does not need to be added
Define your interpretation of broken. Because personally I would classify a system where a party of 5 has to wait 3 hours for a RDM or BRD to log on as broken. Or never getting an invite because your job was viewed as inferior to other jobs (remember lolDRG and lolDRK before bird parties?)
Say what you want about abyssea, but it did more than just lower the time required to get a job to max level. It also did away with the chains of only 6 people per party, and only certain jobs can be used in said party to be efficient. It encouraged diversity in party formation with no penalty whatsoever. The more the merrier.
Hell I can go into altepa and carry an alliance of 17 leeches on my BLU, by myself, and make awesome xp per hour. Whereas in the old system, that 1 gimp DD just killed your xp per hour by not killing fast enough, and putting more stress on the healers since the mob lives longer to deal more damage. Or by not having a RDM and using WHM instead, be prepared to sit around for 5 minutes every 2 fights because the WHM needs to chomp a cookie and rest.
Abyssea xp is probably one of the most drastic but necessary changes to the xp format that FFXI has needed since day 1. I miss seeing different parts of the world too (like Lab of Onzozo, Moon, Valley of Sorrows, etc.), but when you've taken 3 jobs to 75, you've already seen all there is to see and just want to be done with it by then.
nyheen
02-04-2013, 09:35 AM
Define your interpretation of broken. Because personally I would classify a system where a party of 5 has to wait 3 hours for a RDM or BRD to log on as broken. Or never getting an invite because your job was viewed as inferior to other jobs (remember lolDRG and lolDRK before bird parties?)
Say what you want about abyssea, but it did more than just lower the time required to get a job to max level. It also did away with the chains of only 6 people per party, and only certain jobs can be used in said party to be efficient. It encouraged diversity in party formation with no penalty whatsoever. The more the merrier.
Hell I can go into altepa and carry an alliance of 17 leeches on my BLU, by myself, and make awesome xp per hour. Whereas in the old system, that 1 gimp DD just killed your xp per hour by not killing fast enough, and putting more stress on the healers since the mob lives longer to deal more damage. Or by not having a RDM and using WHM instead, be prepared to sit around for 5 minutes every 2 fights because the WHM needs to chomp a cookie and rest.
Abyssea xp is probably one of the most drastic but necessary changes to the xp format that FFXI has needed since day 1. I miss seeing different parts of the world too (like Lab of Onzozo, Moon, Valley of Sorrows, etc.), but when you've taken 3 jobs to 75, you've already seen all there is to see and just want to be done with it by then.
all i was talking about was abyssea entry/exp is broken. yes it good there, great update for the lvl 70!+ but lvl 30s wtf? and around the time when people was lfp pre abyssea you could start one up yourself if you was not the kinda person too lazy to start your own. yes the time when lot of people was lfp.
you could make almost any kinda of jobs/pt work and get good exp, mana burn pt, rng pts. even full dd whm pts, full nin or thf pts. mnk burns, smn pts pet pts, and many more, just needed to know what mob/camp worked best for the pts. if it was still happening with the last exp boost update it would be even more epic. with pages/books 6 man pts it would be far more better then before
but in today low/mid pts.. like what pts now? cant find even make one since everyone wants to run into abyssea at lvl 30 and now you guys want double xp weekend even in that place? where the balance in that? not everyone wanna just leech/afk quickly to 99 and only do endgame stuff. it would be like leeching the middie/high schools years.
but them times is dead now. pre abyssea RIP
Jaall
02-04-2013, 04:49 PM
you could make almost any kinda of jobs/pt work and get good exp, mana burn pt, rng pts. even full dd whm pts, full nin or thf pts. mnk burns, smn pts pet pts, and many more, just needed to know what mob/camp worked best for the pts.
Did you ever lfp on SMN DRG or PUP? If so then you must understand why this system is a million times better. Even DRK's etc had their moments when they weren't needed at all. Also all the waiting around pre lvl 70 for a tank or a healer to pop online was annoying! And like what Aeonk said, at 75 it was always waiting for a BRD or RDM. Granted, that was a little bit more common because people lvled brd for the awesome tpburns but still waiting nonetheless. I made all of my parties because my 2nd job was DRG, 3rd was SMN, and I got 9 jobs to 75 before abyssea was even considered. And lastly the game was never "innocent" when it came to power-levelling.... I'm sure SMN burn would come to mind.... This is just another form of whats been around for years, only SE gave up with saying they're against such methods and implemented an official version. Time moves on and things change, you just gotta move with them and accept what they bring you, because you can't go back.
Mirage
02-04-2013, 08:52 PM
LFPing on thief was pretty bad too. I started as a thief but reached 75 on war just because people invited me more often on that.
My opinions on the entire state of leveling today is something like:
Abyssesa exp is good, although perhaps a tiny bit too fast, this isn't really a very important issue. I don't think exp leeching should be possible to the degree it is today. While I don't mind exp being fast, I do think that people should actually input some commands to the game servers while leveling up. However, I don't think it is good for the game's community to change this now, after it's been possible to do this for years.
I also think grounds/fields of valor are a flawed system. Yes, it increases exp gain, but at the same it severely limits people in where they'd want to go to get decent exp, and penaltizes people for even wanting to take a break and leaving the area for a bit, seeing as you lose your rather significant book exp chain and lose a lot of nice buffs. I'd much rather that the F/GoV pages were toned down in exchange for an even higher boost to normal exp per kill.
While I don't think lv30s should be locked out of abyssea, I think perhaps the exp penalty for being severely underleveled in abyssea is too low. However (and this is important), at this point in the game, it is way too late to change this. Changing how abyssea EXP works now will only penaltize new players, who need the exp the most and also haven't even taken advantage of this .. feature? in a very large degree, while it has no effect on most existing players who have boosted all the jobs they want to 99 already. If there is anything this game absolutely doesn't need, it is for new players to spend more time leveling than the people before them.
Rustic
02-05-2013, 01:58 AM
I heard about the double xp event that is coming up soon. My question is what the point of doing this if it doesnt affect the two most popular ways of xping?
Does SE really think people will go out of their way to just xp out of gov or abyssea to do this? Especially since its already incredibly fast to xp to 99?
The only people i can see this helping are those holdouts that just refuse to do gov or step into abyssea (theres a whole ls of them on bahamut so ive met a few)
Just curious.
Helps newbie players get up there a bit faster. Simple as that.
Because seriously, Abyssea XP right now?
http://i1088.photobucket.com/albums/i327/va_wanderer/gonepastplaid_zpsb1753d1a.png
Where GoV is "Ridiculous Speed" and oldschool colbiri PT's are merely "Lightspeed". Double what you're talking about, and we'd frickin' go to plaid.
Rustic
02-05-2013, 02:31 AM
This, right here, is the reason why making Abyssea available at Lv. 30 was one of the absolute worst mistakes made by the FFXI Development Team.
And although Grounds of Valor was a terrific idea "in theory", it unfortunately is being massively exploited by players for gil, which unfortunately, includes RMT activity.
GoV is about the "break point" for reasonable exp gain. Abyssea takes that into insanity mode by oldschool standards, and yeah- level 30 minimum for a zone where any level 30 would be devoured whole in seconds by the average expansion area mob was the dumbest move in the history of FFXI. And I've been playing for a decade. Bar none.
If Abyssea hadn't utterly overdone it for 30+ exp gain, this would actually have been meaningful for 1-75, at least. Abyssea should have been 75+ from day one, and that it's stayed a leech zone for the entire midpoint of the game is one of the glaring flaws to date. Seal it off and get people actually playing somewhere else for once.
Rustic
02-05-2013, 02:35 AM
Gov isn't reserved for 18-man alliances, i'm sure there are plenty of people who do low man Gov pages.
I regularly do 4-24 for jobs in Dangruf Wadi. Easy leveling, the money's good, and I actually skill up in the process- and when I hit 24, I just go slap on an Emp. Ring charge and rampage on steroi-I mean Prowesses on lizards for 25th and some more shots at brown caskets.
Yay, Field Rope (and tons of 9K hi-elixirs, 20K adman ores, etc etc).
Rustic
02-05-2013, 02:37 AM
Abyssesa exp is good, although perhaps a tiny bit too fast, this isn't really a very important issue. I don't think exp leeching should be possible to the degree it is today. While I don't mind exp being fast, I do think that people should actually input some commands to the game servers while leveling up. However, I don't think it is good for the game's community to change this now, after it's been possible to do this for years.
It'd have been good- for 75-99. It's idiot mode for people who can't even hit the mobs in question for more than a long string of zeroes, which is what they managed to do the second they made the expansions 30+ to access. And all it does now is sit there as an embarassing example of what NOT to do with FFXI. Close it off. The only whiners will be people who leeched their jobs 30-99 in fell cleave parties, and *gasp* people will move to doing GoV from 15-75 instead of 15-30, meaning that amazingly, large portions of the game will actually get PLAYED IN once again.
Heaven help us that we'd actually want to go somewhere and play that isn't an alternate dimension, right?
Mirage
02-05-2013, 04:00 AM
No, rustic. Those "whiners" who leeched their jobs 30-99 already won't care. They will mostly be unaffected by this change, unless they want to start a new character/mule, so why should they be whining? It'll affect new players, not old/current players, and that's why it makes little sense to change it at this point of the game's life.
Rustic
02-05-2013, 04:57 AM
No, rustic. Those "whiners" who leeched their jobs 30-99 already won't care. They will mostly be unaffected by this change, unless they want to start a new character/mule, so why should they be whining? It'll affect new players, not old/current players, and that's why it makes little sense to change it at this point of the game's life.
Except, y'know it'd happen to revive the midgame instead of making it 1-10,10-30, leech 30-99.
I know, that'd be a horrible thing to inflict on new players. Actually not being encouraged to AFK and having to hit buttons and go places to level up, maybe even seeing their combat and magic skills improve.
Jaall
02-05-2013, 06:27 AM
It would be terrible for new players because the vast majority of the server have all jobs 99 or at least all jobs they want to take to 99 already there. There would be even less people LFP than there were back in the 75 days which back then was abysmal. SE would never be able to tempt new players in because even if they do manage to get new players they wouldn't get past lvl 50 within a few months and in a game where most of the fun comes from endgame, they wouldn't have much reason to stay playing. It was one of the major problems SE faced pre-abyssea and post-abyssea is going to be even worse.
Ziyyigo-Tipyigo
02-05-2013, 06:44 AM
Go back to the idea proposed in the f2p thread and make the free trial unlimited. A bunch of players capped at 30 and with no access to Abyssea regardless gives you a pool for low-to-mid level content.
Mirage
02-05-2013, 07:16 AM
Except, y'know it'd happen to revive the midgame instead of making it 1-10,10-30, leech 30-99.
I know, that'd be a horrible thing to inflict on new players. Actually not being encouraged to AFK and having to hit buttons and go places to level up, maybe even seeing their combat and magic skills improve.
I don't think it would. New players don't leech from 30-99 anyway. Unless of course someone else is filling their pockets with gil.
Kincard
02-05-2013, 11:52 AM
I don't get people are talking about how this might change the status quo in the game when it's only going to last like 5 days. I'd buy the "it'd get people to go outside Abyssea to xp" thrust of it if this was a lasting change and thus wasn't meant simply as a fun bonus event of sorts for the playerbase. As that, it fails because it doesn't give bonus to the mainstay way of people exping.
Krashport
02-05-2013, 02:46 PM
One could even say, playing a Video game is pure laziness in general. I mean one could totally find something better to do.
Right, but if you're being lazy IN your lazy activity, you might as well not be doing it.I'm calling Paradox! There are no two lazies anywhere that are right or wrong from making each other wronger or righter. Playing a game... Playing a game sitting on the couch... Playing a game sitting on the couch with your feet up etc... (The never-ending lazier meter! "You" are lazy or not lazy.)
Horadrim
02-06-2013, 01:03 AM
From what i understood the double EXP is from the campaign fights in wotg only, so you can 16k+ exp fast instead of 8k exp in 5 min and to help unlocked the throne room campaign. and sounds like it a set up for the new expansion. To get people back into wotg stuff. Rumor was going need have all of wotg story done to unlocked some the new expansion stuff.
No way... ugh... I've got a lot of work to do.. .I'm barely able to get my bearings straight after a year away. :/
Horadrim
02-06-2013, 01:04 AM
I don't think it would. New players don't leech from 30-99 anyway. Unless of course someone else is filling their pockets with gil.
Yeah, tends to cost a couple hundred thousand to get from 30 to 99 with just abyssea if I remember correctly.
Rustic
02-06-2013, 03:08 AM
It would be terrible for new players because the vast majority of the server have all jobs 99 or at least all jobs they want to take to 99 already there. There would be even less people LFP than there were back in the 75 days which back then was abysmal. SE would never be able to tempt new players in because even if they do manage to get new players they wouldn't get past lvl 50 within a few months and in a game where most of the fun comes from endgame, they wouldn't have much reason to stay playing. It was one of the major problems SE faced pre-abyssea and post-abyssea is going to be even worse.
The problem of getting players past 50 isn't something Abyssea fixed.
I did 1-50 in less than a month soloing, and that wasn't even doing it at full speed or fully knowing what to do, considering when I left, people were still partying in Valkrum for subjob items and Gusgen was that place where all the RMT miners were botting. FoV/GoV didn't exist at that point.
1-50 with page exp is a fun flow of play, even if you're sitting there constantly battling Easy Prey targets. Abyssea's level of exp gain is totally and completely un-needed prior to 50, and I'd actually say that if it wasn't for the level caps and wanting to do some crafting/other jobs, I'd be a THF 70/DNC 35 hunting down testimonies for my Maat fight right now- less than two months after starting up again.
All it did was tear a huge chunk of the gameplay out in favor of AFKing in alliances while someone higher level than you does all the work. That's abysmal (no pun intended) game design, and Abyssea zones should have been 75+ only ages ago. Seriously, is there a good reason a 30th level character should be able to walk into a zone filled with Dynamis+ level mobs and expect to rack up tons of levels simply by standing in place while his player is busy checking his nostrils for dried boogers?
Saying that "it's too late" is a lot like saying "Aww, people made so much money off blinkers, we should just let them keep going." If it's broke, the sin is in not fixing it sooner, and the compounding insult to that injury is leaving it be simply because it's been broken for so long.
Rustic
02-06-2013, 03:19 AM
I don't think it would. New players don't leech from 30-99 anyway. Unless of course someone else is filling their pockets with gil.
And why not? It doesn't take Gil to do the Genkai quests, and the only real potential barrier is Maat- which is why most "newbie guides" I see aim people towards leeching WHM up first, since you just have to out-heal Maat's damage to win. After that, it's pretty much easymode until the next "Boss fight" level cap break, and bang, there's your newbie in his teal armor set ready to start picking up Abyssea armor left and right anyway, having skipped straight to endgame.
A Teal armor set is...oh, about 75K at most in Gil. I'm guessing a naked level 70 isn't going to have much trouble punching newbie goblins to death for some wild onions to sell for armor money. The barrier to high levels is playing to gain enough experience points- and Abyssea removed that barrier. It was a stupid piece of work on the developer's part, and it remains stupid to this day- basically saying that most of your game system was a mistake and should be ignored in favor of the utterly high-level-centric system we have now.
Of course the game doesn't get newbies. It's hollowed it's experience out in favor of keeping the high level game "crunchy" and the absolute minimum of lower-level play to get people on the exp-o-tron. The worst part is they'd fixed the problem of "too slow" and then proceeded to add a jet engine to the nitrous booster that was FoV/GoV and left the field entirely to go airborne into alternate-dimension wackyness.
Horadrim
02-06-2013, 04:37 AM
And why not? It doesn't take Gil to do the Genkai quests, and the only real potential barrier is Maat- which is why most "newbie guides" I see aim people towards leeching WHM up first, since you just have to out-heal Maat's damage to win. After that, it's pretty much easymode until the next "Boss fight" level cap break, and bang, there's your newbie in his teal armor set ready to start picking up Abyssea armor left and right anyway, having skipped straight to endgame.
A Teal armor set is...oh, about 75K at most in Gil. I'm guessing a naked level 70 isn't going to have much trouble punching newbie goblins to death for some wild onions to sell for armor money. The barrier to high levels is playing to gain enough experience points- and Abyssea removed that barrier. It was a stupid piece of work on the developer's part, and it remains stupid to this day- basically saying that most of your game system was a mistake and should be ignored in favor of the utterly high-level-centric system we have now.
Of course the game doesn't get newbies. It's hollowed it's experience out in favor of keeping the high level game "crunchy" and the absolute minimum of lower-level play to get people on the exp-o-tron. The worst part is they'd fixed the problem of "too slow" and then proceeded to add a jet engine to the nitrous booster that was FoV/GoV and left the field entirely to go airborne into alternate-dimension wackyness.
I think she meant most groups charge you to leech. I remember people asking like 30k an hour or some shit.
Waldrich
02-06-2013, 08:43 AM
SE is bad at being good and is horrible at being bad! and both cases SE is always bad at being SE.
Yrusama
02-06-2013, 09:16 PM
Going to grudgingly agree with all the people saying the double-EXP weekend will go virtually unused. People will probably spend an hour or two putting an old EXP party together, realize it's still slow, and go back to the faster methods.
I really wish Abyssea didn't turn out to be as crazy as it is. They should have made the minimum entry level 65 at the very least. It's too late to change it now without pissing off the majority, though. GoV is a good middle ground between the old ways and Abyssea, mainly because you can solo/duo for the same rate as an old party. I just wish this was all they did to boost EXP.
Umichi
02-06-2013, 10:57 PM
Define your interpretation of broken. Because personally I would classify a system where a party of 5 has to wait 3 hours for a RDM or BRD to log on as broken. Or never getting an invite because your job was viewed as inferior to other jobs (remember lolDRG and lolDRK before bird parties?)
Say what you want about abyssea, but it did more than just lower the time required to get a job to max level. It also did away with the chains of only 6 people per party, and only certain jobs can be used in said party to be efficient. It encouraged diversity in party formation with no penalty whatsoever. The more the merrier.
Hell I can go into altepa and carry an alliance of 17 leeches on my BLU, by myself, and make awesome xp per hour. Whereas in the old system, that 1 gimp DD just killed your xp per hour by not killing fast enough, and putting more stress on the healers since the mob lives longer to deal more damage. Or by not having a RDM and using WHM instead, be prepared to sit around for 5 minutes every 2 fights because the WHM needs to chomp a cookie and rest.
Abyssea xp is probably one of the most drastic but necessary changes to the xp format that FFXI has needed since day 1. I miss seeing different parts of the world too (like Lab of Onzozo, Moon, Valley of Sorrows, etc.), but when you've taken 3 jobs to 75, you've already seen all there is to see and just want to be done with it by then.
if thats your term for broken then the system now is far more broken than it ever was... no one even put's their flag up (rarely) for an xp pty because people after level 30 are so sparse or they are out doing FoV in other places.
Demon6324236
02-07-2013, 12:08 AM
if thats your term for broken then the system now is far more broken than it ever was... no one even put's their flag up (rarely) for an xp pty because people after level 30 are so sparse or they are out doing FoV in other places.People no longer need to put their flag up, if you go to the party location, and join. Gusgen, Crawlers, La Thein Worms, all of these are just that, a party of 18 people where at any time you can go there and wait for an invite, you will be invited quickly unless it is full, if so, simply wait, there are 18 people, high chance someone will have to leave not to long after you get there.
See, before that was never the case, before you had your flag up for hours because you could not get a party, now, you get parties without even having to put up your flag for more than 5 minutes, that is an upgrade, not broken.
Rustic
02-07-2013, 01:32 AM
I think she meant most groups charge you to leech. I remember people asking like 30k an hour or some shit.
I walked into Abyssea-La Theine on my first traverser stone.
I got sent two invites 15 minutes in before I'd even crossed the ward. No money asked for. (Mind you, I didn't do it- I was on THF and level capped at 50 at the time).
It's that easy.
nyheen
02-07-2013, 02:15 AM
People no longer need to put their flag up, if you go to the party location, and join. Gusgen, Crawlers, La Thein Worms, all of these are just that, a party of 18 people where at any time you can go there and wait for an invite, you will be invited quickly unless it is full, if so, simply wait, there are 18 people, high chance someone will have to leave not to long after you get there.
See, before that was never the case, before you had your flag up for hours because you could not get a party, now, you get parties without even having to put up your flag for more than 5 minutes, that is an upgrade, not broken.
but guess what?. around the past it was lot more people looking for pt low/mid lvl. that was able to start up any kinda type of pts set up. if someone just wanna sit and be lazy waiting 8 hours for an invite then it the person fault. if you wanna do a mission,CoP, etc do you sit hours and hours for the person /sh or you do the /sh?. same goes for looking for a job. i go shouting, calling people etc not sit in the basement wishing i get lucky someone call me for a job interview that i never even put a job application for
Ziyyigo-Tipyigo
02-07-2013, 02:26 AM
if you wanna do a mission,CoP, etc do you sit hours and hours for the person /sh or you do the /sh?.
Depends on whether I personally want to deal with the responsibility (and stress) of finding the exactly correct combination of jobs that those missions "required." I may have gotten through CoP "the wrong way," but my personal anecdotes are more about shear force of will and my imposing that will upon others*; consistent wins for the playerbase at large meant following Prescribed Party Build #B-43-IV (RNG and at least two SMNs required).
EXP builds were more forgiving than CoP (e. g. you could substitute a RDM for a BRD in a pinch), but still required specific abilities from specific jobs in order to get any traction; the specific jobs were often popular to invite but not popular to play.
* And not even I particularly enjoyed being that bossy.
not sit in the basement wishing i get lucky someone call me for a job interview that i never even put a job application for
Nice metaphor, except what we're talking about here is sending out job applications versus starting your own fucking business.
sc4500
02-07-2013, 02:38 AM
all I know we got team and alliance set up at lv 1's and going run kill everything to jueno hope get to 30 buy time get there. fun times on it way lol
luso1988
02-24-2013, 11:11 PM
wow.... quick too complain are we .. your end game content is already Way Over Powered stop griping
Alhanelem
02-25-2013, 03:37 AM
if thats your term for broken then the system now is far more broken than it ever was... no one even put's their flag up (rarely) for an xp pty because people after level 30 are so sparse or they are out doing FoV in other places.
Actually, that means the system is less broken- because those people that could never get a party before are able to level up now. I'd rather have a non-traditional experience if it means I can actually level up and play the game.
My character is a Galka and I wanted to play summoner when i first started playing, after seeing someone run around with Titan in the dunes. I was ridiculed constantly both for wanting to play the job at all and because I wanted to play a mage job as a Galka. Shit like that doesn't happen anymore. I can join merit groups in any job I want and nobody cares. For me, things are way better now than they were before.
luso1988
02-25-2013, 07:45 PM
Less Challenging means Less Caring , whats he is trying too say is , he likes that they ruins FFXI by making
A: rich players even more rich
B: Ignoring the Crafting System inorder too produce addons too sell for Money too help Rebuild FF14
C: Ruined the Start Game content by Puting Manuals on every map , and Not limiting how many uses per day ..
D: you want money? go to aby , o wait it says lvl 30 min , but the real minimum is 75 , o crap almost forgot it cost more real $
by effectivly pumping money into the game but only for those who purchase the content too be able to go get it .
they ruined it for anyone who dont have the addon
O wow grats your lvl 30 , yeah don't bother buying anything but a new weapon ...
O hay that ones too exspensive by this one 5K instead it has less attack and isnt as useful but hay .. your only gonna use it for an hour anyway . on to the next set ....
in essence... i spend more of my time TRYING TO BUY STUFF FOR MY LVL THAT ISNT WORTHLESS PIECES OF CRAP
then i do Leveling my Chars...
wow.. great game now.,.
Mirage
02-25-2013, 07:53 PM
Yeah that is kind of dumb. I've mentioned it for SE before but they seem to not care.
Bahamut
02-26-2013, 12:58 AM
They dont need to add double xp to those areas, and let me tell you why.
The last xp weekend, people showed up to those areas so heavily that I couldnt find a party to xp in those areas.
I'm glad the word is out that it does not apply to those areas, so that I can actually find a xp group in those areas again.