View Full Version : with less than 60 days....geo & RFN info where?
hideka
01-31-2013, 09:41 AM
with less than 60 days remaining will we EVER see legitimate information arround GEO and RFN prior to launch? i mean seriously... not a single scrap of info since initial announce
Alhanelem
01-31-2013, 10:36 AM
Not a single scrap of info was avialable about dnc and sch before they came out either.
Tanama
01-31-2013, 11:32 AM
Supposedly, Famitsu is set to preview Seekers of Adoulin next week so perhaps more will be revealed then.
Demon6324236
01-31-2013, 11:38 AM
Not a single scrap of info was avialable about dnc and sch before they came out either.A stupid tradition that deserves to be broken.
Alhanelem
01-31-2013, 12:18 PM
A stupid tradition that deserves to be broken.
Some people like surprises. If they give all the details now, people are going to prejudge the jobs, either going "this sounds awesome" or writing them off before even playing them.
That's not to say I don't want to know more about the jobs, but in 10 days are we going to post a "50 days to release and not a scrap of info" thread? 40 days? 30 days? 10 days? 5 days?
I really doubt badgering them is going to help.
waithuhwhat
01-31-2013, 01:18 PM
The Seekers of Adoulin site just got an update :V
Alhanelem
01-31-2013, 03:20 PM
aye, reveals a fair bit of info about geomancer.
http://www.playonline.com/ff11us/adoulin/index.html
Arcon
01-31-2013, 03:30 PM
I see absolutely no reason for why anyone would be so desperate for this information. You'll know everything you need to know about it once it's released. Why do you care for info about it now? What will you do with it? Will you try to make up strategies and think up gear sets? I really don't get it.
Demon6324236
01-31-2013, 03:44 PM
I see absolutely no reason for why anyone would be so desperate for this information. You'll know everything you need to know about it once it's released. Why do you care for info about it now? What will you do with it? Will you try to make up strategies and think up gear sets? I really don't get it.Know more info now, know what to tell them to adjust before its here, hope they listen to the smart playerbase who plays the game.
Arcon
01-31-2013, 04:16 PM
Know more info now, know what to tell them to adjust before its here, hope they listen to the smart playerbase who plays the game.
I think the smart playerbase already knows that that's a fool's errand. And aside from that, there's no way to tell the precise battle mechanics from superficial information that is released beforehand, such as what is up on the website. It's impossible to make qualified decisions without seeing the actual effects of the abilities and the extent of the effects (how much +/- do they give to which stats, what's the effective ranges, will it count before, after or stack with other buffs, etc.). All they can possibly release beforehand is to satisfy curiosity bit by bit, which I see absolutely no point in, seeing how it will be completely satisfied once the expansion is released.
Demon6324236
01-31-2013, 06:04 PM
Well thats part of the thing, the info they gave us is to little. Simply by telling us the stats and traits of Rune we could already tell if the job will be a flop or not. No Emp/Relic, meant to be a magic tank, these are 2 very hurtful things we already know about the job. Add in something more like for instance no Reflect, no 'Aegis-like' power to fend off magic, and no real offensive abilities or traits, and you can already see the job is trash from the start. In Rune's case specifically PLD and DRK are its biggest threats, and unless it has something powerful and unique that gives it a place, the job will be nothing more than something interesting for people to play around with for a few weeks till they notice their toy is broken, in a bad way.
Helyos
01-31-2013, 06:04 PM
All they can possibly release beforehand is to satisfy curiosity bit by bit, which I see absolutely no point in, seeing how it will be completely satisfied once the expansion is released.
I agree with most of your post Arcon.
But that point you're looking for? It's called advertising.
hideka
01-31-2013, 09:23 PM
lol they updated the GEO page today. looks like they failed hardcore and shattered my hopes and dreams for it. it is now BLM 3.0
saevel
01-31-2013, 09:32 PM
No Emp/Relic, meant to be a magic tank, these are 2 very hurtful things we already know about the job.
That REALLY depends if they allow it access to the Magian weapons (STR / OaT). If it can't use the OaT then it's DoA and nothing can really fix that. No super special newly released weapon will make a dent, at least not for the first two years or so it'll take them to fix it. We already know GEO is mostly going to be trash, it'll suffer the same issues PUP, BST and SMN do, except it can't move its "pets" and they'll just be destroyed via aoe spam.
Previewing the "new" monsters I can already see their going to be hellish with status effects. Any time you see something "new" and "unique" you can assume SE is going to attack moves that do, Paralyze + Silence + Doom + Gravity + Petrified + Death + Amnesia + Terror + All stats down + weakneed.
Lollerblades
01-31-2013, 09:35 PM
I want that hat ... I don't care about the mechanics or whatever else people will whinge and whine about ... I just want that hat :)
Alhanelem
01-31-2013, 09:50 PM
lol they updated the GEO page today. looks like they failed hardcore and shattered my hopes and dreams for it. it is now BLM 3.0
I knew you'd say somthing stupid like that. It doesn't sound like that at all lmao... for one thing, how many buffs does BLM cast? Three, and they're all self buffs.
No Emp/Relic, meant to be a magic tank, these are 2 very hurtful things we already know about the job. It's not hurtful at all. We know there will be a new generation of overpowered superweapons.
Know more info now, know what to tell them to adjust before its here, hope they listen to the smart playerbase who plays the game. Honestly, you give the playerbase too much credit. A good game designer doesn't listen to everything the playerbase has to say, because the playerbase aren't game designers and don't know why things should or shouldn't work the way they do. That doesn't mean none of us aren't smart or have good ideas, of course. But read around this forum a bit and i'm sure you'll eventually see what I mean.
nyheen
01-31-2013, 10:42 PM
man people are so impatient. why not just wait till it come out then we find out? most new games or even movies dont tell everything about the stuff till it comes out. it like before a horror movie even comes out people wanna know who the killer etc before it hits the theaters >.>
Demon6324236
01-31-2013, 10:48 PM
Honestly, you give the playerbase too much credit. A good game designer doesn't listen to everything the playerbase has to say, because the playerbase aren't game designers and don't know why things should or shouldn't work the way they do. That doesn't mean none of us aren't smart or have good ideas, of course. But read around this forum a bit and i'm sure you'll eventually see what I mean.I never said the entire playerbase was worth listening to or was smart, I am saying there is some reason to listen to some of us. If SE told us we were getting a new job which is meant to be a magic tank, but tanks magic worse than a PLD with Aegis, and at the same time the magic tank is not strong enough to be a front line job, I would quickly tell you that the job will not be worth playing or bringing. Rune is such a job, it sounds as though it is PLD and DRK's long lost cousin or offspring, but at the same time, due to that very idea, it seems very unlikely to work. Magic tanking is easily ruled by PLD, nothing is close to that, -87.5% Magic Damage Taken, 13% chance to nullify the damage, 10% chance to straight up absorb it, nothing Rune will have can really stand up to that. DDs are already high in number, people always want the top 4, WAR, DRK, MNK, or SAM, the others don't matter much, Rune will be with the rest I'm sure, unless a 'tank' job somehow beats out a DD job.
Rune is more important to me than Geo, Geo has a unique form of buffs which stack on our already numerous buffs, I am sure it will become another staple job in parties, or a replacement for BRD and COR when one of those can not be found. It may even become the new job to buff that is actually preferred depending on the potency of the buffs. In either case though, the main point is that without knowing some of these things, we could easily get 2 very worthless jobs. Geo looks ok to me for now so long as it has spells potent enough to actually be used. Rune however seems like it is a job which is built on failure unless they make some other core changes, such as enmity, an Aegis nerf, or changes to magic damage due to Rune being in the party. The last is the most likely and only provides so much use, because there is a certain point where gimping your forward line's DD power in return for a bit of extra defense is just not a good idea.
Sotek
01-31-2013, 11:36 PM
man people are so impatient. why not just wait till it come out then we find out? most new games or even movies dont tell everything about the stuff till it comes out. it like before a horror movie even comes out people wanna know who the killer etc before it hits the theaters >.>
Oh my God, I know that <<insert RNF ability here>> has a serious design oversight like Modus Veritas, now I know the ending of this expansion somehow.
Arcon
02-01-2013, 02:48 AM
Well thats part of the thing, the info they gave us is to little. Simply by telling us the stats and traits of Rune we could already tell if the job will be a flop or not.
They'd have to basically release the entire job already for us to determine that. And I still don't see why we can't just decide that on release. Unless you wanna start preparing for it now, somehow.
In further depressing news, Rune Fencer is currently abbreviated RUN, for those who didn't know. It's not public yet (to my knowledge, at least), but it's that way in the DATs.
Infidi
02-01-2013, 03:03 AM
That's kinda odd. :( It's always been a mix of the whole job's name. RNF sounds so much more elegant then RUN. :(
Sotek
02-01-2013, 03:06 AM
They'd have to basically release the entire job already for us to determine that. And I still don't see why we can't just decide that on release. Unless you wanna start preparing for it now, somehow.
Here's the thing, if they release it on the test server now, it would have to be (at least marginally) player ready now, meaning they'd have extra development time on them simply because they caved into player demand and released them early. Player feedback doesn't even factor in here, the jobs would have extra development time and be better off for that fact alone.
Take SCH as an example, since quite honestly it's perfect. At launch it was a worthless excuse for a job, with only one really redeeming feature (Manifestation) and one massive design flaw (Modus Veritas). Stick that on the test server several months before launch, now they've given it several months more extra development and potentially vital feedback. Come official launch, Addendum and Sublimation are ready (and revealed as a nice surprise at launch for people who complain about losing the surprise factor with this) and maybe someone on the test server pointed out how broken Modus Veritas could be and maybe the developers fix it properly (rather than hastily rendering the ability worthless).
I don't know what flaws GEO/RUN (that really is awful) will have, but I can state fairly confidently that they will have flaws. Of course, it's too late for them to do anything like I'm suggesting now, which maybe makes this a moot point, but if they ever release another expansion with new jobs (and I hope not), the point stands and they should hear it well in advance. Expansion release has been consistently awful with XI, I see no indication that SoA will be any different and it really should be at this point.
If SE told us we were getting a new job which is meant to be a magic tank, but tanks magic worse than a PLD with Aegis, and at the same time the magic tank is not strong enough to be a front line job, I would quickly tell you that the job will not be worth playing or bringing. Rune is such a job, it sounds as though it is PLD and DRK's long lost cousin or offspring, but at the same time, due to that very idea, it seems very unlikely to work. Magic tanking is easily ruled by PLD, nothing is close to that, -87.5% Magic Damage Taken, 13% chance to nullify the damage, 10% chance to straight up absorb it, nothing Rune will have can really stand up to that. DDs are already high in number, people always want the top 4, WAR, DRK, MNK, or SAM, the others don't matter much, Rune will be with the rest I'm sure, unless a 'tank' job somehow beats out a DD job.
RUN (still awful) can work as a magic tank quite easily, it depends entirely on how SE designs it (and I highly doubt any player feedback could change it). If it is a tank which takes reduced magic damage, it'll fail for reasons you've stated. Hopefully though, they've designed a magic tank. I'm pretty sure I've said this before in another thread, but it needs to work as a lightning rod. PLD (or any DD, pending their enmity adjustments) holds hate on the target, RUN (so awful) melees in the background and redirects all magic to themselves. Runes could serve two purposes, enhancing magic defense/evasion/whatever of party members and enhancing the RUNs (seriously SE...) combat abilities. Throw in a Runic ability which absorbs incoming magic and converts it to Runes (were they going to be like NIN tools or Stratagems? I forget) so they can better reduce party wide magic damage and increase their damage. That could work very well in my opinion.
Sparthos
02-01-2013, 03:21 AM
I think that's the point to take away here is that players know a bit more about practical applications of the new jobs than the developers do no matter much they tell themselves something is "balanced".
From what little we know RNF based on SEs concept RNF aims to be a more offensive oriented tank class with access to GSWD and runes that buff everyone around the tank which is very different from the defensively oriented PLD who has cures and alot of self-centered survival JAs and doesn't really concern itself with supporting the DD.
So we can assume that while PLD with Aegis/Ochain will still be the to-go turtles of endgame, the RNF should have greater ability to be capable DD while also holding the monsters attention. Both assertions assume that enmity is fixed and tanks come back into favor as a result. The endgame alliance has the choice of picking a turtle PLD, an offensive RNF or stacking both.
Merton9999
02-01-2013, 07:20 AM
I have the feeling that a lot of people on here would come back from a great picturesque vacation, and instead of posting photos on FaceBook they'd spend a week analyzing their gas mileage.
Seriously, of course you won't be able to tell the place of GEO and RUN (yep, hideous) in events or the potency of abilities until April. I want advance pictures as a teaser so I can get excited about imagery and concept. It's the same as movie previews - I don't want to know the story, just some images to build an emotional excitement level.
I'm happy about the official site update. I haven't been excited about anything in FFXI since they revealed the Empyrean armor designs, without stats. I'm playing a video game for goodness sake. I'll be as nerdy as everyone else about the numbers when I actually can be, for now I'm excited to see some multi-colored, brilliant Luopans.
Besides the awful abbreviation for Rune Fencer, I don't like the switch from "Polarity" to "Cardinal Chant". I guess I'll just have to toss it in the pile with Merton. Also, I was a bit underwhelmed to see that all the sphere effects are the same old buffs and debuffs we have from 5 other jobs. I was hoping for something original, like changing the weather on SCH was.
Sapphire
02-01-2013, 07:30 AM
RUN is by definition awesome because someone can be RUN/DNC.
But RNF always looked weird to me anyhow...
hideka
02-01-2013, 07:51 AM
I knew you'd say somthing stupid like that. It doesn't sound like that at all lmao... for one thing, how many buffs does BLM cast? Three, and they're all self buffs.
some how i knew you'd say something stupid like that.
so theyre a black mage with more supporting magic? we totally didnt have that already and really needed it in our aresenal... we totally did not already have Scholar to fit that role. brilliant. and just to be politically correct, they don't cast buffs on anyone. they self buff themselves causing auras or they toss a rock on the ground to place that buff on the ground. giving them what aparently looks to be, zero native direct buffs.
i have had my expectations shattered. thank you square enix.
Merton9999
02-01-2013, 07:58 AM
some how i knew you'd say something stupid like that.
so theyre a black mage with more supporting magic? we totally didnt have that already and really needed it in our aresenal... we totally did not already have Scholar to fit that role. brilliant. and just to be politically correct, they don't cast buffs on anyone. they self buff themselves causing auras or they toss a rock on the ground to place that buff on the ground. giving them what aparently looks to be, zero native direct buffs.
i have had my expectations shattered. thank you square enix.
Isn't this the way they described the job at Vanafest? I don't see anything from the new site update that changes that. To me it was just pictures and spell/trait names that solidified the roles and moves already described.
I always wondered if the "Stand on lava . . . use a fire attack" Tactics concept would work here but could never quite work it out. What were you hoping for? Honest question.
Mayoyama
02-01-2013, 08:13 AM
RUN is by definition awesome because someone can be RUN/DNC.
/facepalm xD lol
Mayoyama
02-01-2013, 08:18 AM
I have had my expectations shattered. thank you square enix.
Geez.. GEO hasnt even been released and you're already hating on the job? The information they released on the SoA website is in line with what they proposed at vanafest, so how you managed to get so dissapointed is anyone's guess
ManaKing
02-01-2013, 08:35 AM
Patience and such. GEO will be nice if you need more magic damage, maybe it will be a decent support at the same time.
RNF will either be great fun or trash, depending on how it shakes down. It might be a job that you want to take to a lot of events for the magic mitigation that happens to come with a DD attached to it, or it will be fail to have any interesting utility and either be a good or bad DD. If it is just good for a DD it will be boring.
hideka
02-01-2013, 02:05 PM
Geez.. GEO hasnt even been released and you're already hating on the job? The information they released on the SoA website is in line with what they proposed at vanafest, so how you managed to get so dissapointed is anyone's guess
i was hoping that they would see how asinine their concept was >_>
@Merton
To be honest? i was hoping for a hybrid melee class.
something along the lines of a single handed club/axe job with good melee capabilities, combined with the ability to utilize NON MP based attacks from a distance that carried enfeebling and buffing (for nearby allies) effects.
admittedly i think the concept for their auras is perfect, even their wana-be WOW totems.
however making it utilize elemental MP based magic the most horrible idea E V E R.
look at it like this.
Thief > Dancer <Ninja
Monk > Puppetmaster <Dragoon
Black mage >Scholar <White Mage
Ranger > Corsair < Bard
Dark Knight< Warrior >Paladin
Beast master <=> Summoner
Red mage <=> Blue Mage
no where in the formula is there any more room for another copycat or hybrid class.
all se did was try to was BLM > GEO < BRD
hurray. another copycat job.
any doofus with a keyboard could have thought up another class that uses blackmages nukes as its primary source of damage. hell i bet if anyone tried they could do it within 5 minutes using minimal brain power.
Demon6324236
02-01-2013, 03:05 PM
Rune sounds like its more or less PLD+DRK.
WAR is Physical DD and Defense.
WHM is Healing and Magic Defense.
BLM is Magic Damage and Enfeebling.
PLD is WAR+WHM, it has the Defense and Magic Defense of WAR and WHM together, with the Healing of WHM thrown in, and WARs front line weapons like Sword and Shield.
DRK is WAR+BLM, it has the Physical Attack and Magical Attack of WAR and BLM together, with the Absorbing/Enfeebling of BLM thrown in, and WARs offensive abilities.
SCH is WHM+BLM, it has access to many spells from both sides, and under the right abilities it can use even more, it does not have the full powers of either, such as Cures V and VI, or aga spells.
RDM is all 3 of the jobs mixed together, getting some weapon options as well as physical combat, access to come cures, but no ailment removal spells, and access to nukes only up to tier IV. It also is the highest of the jobs in Enfeebling magic however as sort of a trade off from the rest of its low skills.
Now, RUN is simply being added to this mix, DRK+PLD. Its taking the Magic Defense of PLD, with the Great Sword and damage aspects of DRK. Only problem is that the more you mix things around like this, the worse they get, proof of that is shown with RDM, which now has almost no use in most events because everything it has is accessed by something else in a similar or better way, and I think RUN will probably experience this same sort of problem.
Arcon
02-01-2013, 03:26 PM
RUN is by definition awesome because someone can be RUN/DNC.
I have to admit that never occurred to me. Now I will have to level RUN just because of that. Also, it makes me forget that DNC49 was a total fucking waste to level. Awesome, Sir, I thank you.
Alhanelem
02-01-2013, 05:03 PM
some how i knew you'd say something stupid like that.
so theyre a black mage with more supporting magic? we totally didnt have that already and really needed it in our aresenal... we totally did not already have Scholar to fit that role. brilliant. and just to be politically correct, they don't cast buffs on anyone. they self buff themselves causing auras or they toss a rock on the ground to place that buff on the ground. giving them what aparently looks to be, zero native direct buffs.
i have had my expectations shattered. thank you square enix.
You want to play the oversimplifying game? I can too!
RNF is just a melee with runes!
SCH is just a BLM with cures!
MNK is just a warrior without swords!
DRG is a BST without the pet commands!
My hopes and expectations have been shattered! Thank you square enix!
I hope you now realize the absurdity of what you're saying. But I have a feeling you do realize that, and you're just trying to start something for your own entertainment. You can make anything sound shiatty by oversimplifying it and making broad comparisons. That doesn't mean it actually is.
Merton9999
02-02-2013, 02:24 AM
@Merton
To be honest? i was hoping for a hybrid melee class.
something along the lines of a single handed club/axe job with good melee capabilities, combined with the ability to utilize NON MP based attacks from a distance that carried enfeebling and buffing (for nearby allies) effects.
admittedly i think the concept for their auras is perfect, even their wana-be WOW totems.
Your concept sounds a lot like DNC to me , with a few twists (buffs from a distance, for example). It probably would have appealed to me more, though, I'll admit. But I still don't see where it fills a hole.
I don't know that any new job really has done that though. But maybe it's the fact that all I really care about in the end is the appeal of new imagery and nomenclature. You could probably argue that DNC and SCH allowed main jobs to be more self-reliant when set as subs, which was a welcome answer to a problem, so they served a unique purpose in that sense.
For now the spheres are conceptually enough for me to look forward to a new thought process. Honestly, I don't expect much more form the current team right now. After seeing the progression of spells from 76-99 (old spells with bigger Roman numerals), I think the job designers with a right brain hemisphere are working on . . . other projects.
I don't think we're going to get anything as unique as setting spells for traits, luck based buff potency, new uses for TP, or arts that make spells used from a subjob viable. Again, I'm happy to wait until April to see if I'll be surprised there.
SpankWustler
02-02-2013, 04:00 AM
Honestly, anybody disappointed by the most recent notes on Geomancer should have started getting their disappoint on months ago because this information perfectly matches the information from Vanafest. The job was never billed as anything like the tribal axe-wielding-whacker from Final Fantasy Tactics; it's been sold as a much more traditional mage from the start.
Personally, I think Geomancer already looks far more developed than Scholar felt at WotG launch. Yeah, the job can be summed up as "A magical support job; a Corsair with MP and an Apajamas instead of bullets and an Armageddon and buffs with HP bars instead of busts." However, that could easily mean that the Development Bros have an idea of what actually works rather than that they've just ran out of ideas. The Corsair model of long-range damage combined with support works great in large groups.
There's always a chance that Geomancer will be horrible due to buff potency/durability/mobility/general sphere-effect issues. There's always a chance that Geomancer will have an inexplicable inability to equip the Apajamas line of Magian staves, or for some reason be unable to even use a Chatoyant staff, and its Elemental Magic will be extraordinarily execrable as a result. There's always a chance that Geomancer will end up being a support job that can't switch between parties within an alliance although it desperately needs to do so, and the Development Bros will never even understand why that is a huge issue or that people typically do that with Bard and Corsair.
There's a pretty good chance of that last one, actually.
However, it's impossible to know that stuff right now. All I can say is that at least the long list of buffs and the Cardinal Chant stuff give me the impression that Geomancer will provide players with stuff to do other than cast relatively low level magic and feel sad, which were pretty much the two things Scholar could do at its birth. Players will have the opportunity to stand in a specific place and cast several weird glowing things that inflict severe lag...and probably feel sad, because most MMORPG players have depression or something anyways.
I don't see the point of information beyond what provides hype for the new jobs, unless the Development Bros just go all-out and let people play them on the test server or provide tables that lay new mechanics out completely bare. Without knowing the exact mechanics of stuff, it isn't possible to offer any truly informed feedback about what is super-awesome and what makes half as much sense as ice-fishing for vampires in Texas. Going for a half-way point between hyping the new jobs and letting people actually test the new jobs would probably just provide more "basis" for goofy complaints about how Geomancer isn't Big Chief Walky Lavahammer of the Brown Mandress Tribe from Final Fantasy Tactics.
Merton9999
02-02-2013, 04:39 AM
@Spank
Yep, pretty much.
I agree about GEO looking more developed, or playable at least, than SCH was. It is by far my favorite job now, but leveling 1-40 was almost unbearable. I was excited about it because of the "this is as close as we're getting to geomancer" storm spells, and ended up almost regretting the trek to that point. All I was doing was watching spells I already knew from other jobs open up at later levels, making one of them cost 50% MP every 4 minutes - terrible. I always thought it made sense to have helices at lower level just to give the job something different to do before accession and storms. Too bad they understood that 5 years later when alll it meant was giving away unique procs :/
Anyway, I hope GEO will get some spheres at very early levels. I'm going to rip my hair out if all I can do at low levels is gimp-nuke, ring a bell and club things to death. This is why I'd take some more information sooner even if it wasn't a test server advance release. If I see the first Luopan (hopefuly it doesn't end up being Lag-opan, ugh) at level 40, they need to know that mistake has already been made and please fix it before release.
Alhanelem
02-02-2013, 08:10 AM
That's kinda odd. :( It's always been a mix of the whole job's name. RNF sounds so much more elegant then RUN. :(
It also fits the pattern of other two word jobs wherre the first two letters are from the first word and the third is from the second.
RUN is also a word, so it seems awkward.
Chocobits
02-02-2013, 12:25 PM
So Geomancer is a BRD/COR that can place AOE spells on the ground. They will apparently use Bells skill for potency/accuracy and possibly to enhance the casting distance or effect area of their spells.
That's what I pulled from this.
Aside from the ability to place spells on the ground, the buffs themselves seem to be what we've been seeing for years. Not putting the job down before it comes out, but it does seem like rehashed stuff that's not really original or game altering.
Alhanelem
02-02-2013, 12:34 PM
So Geomancer is a BRD/COR that can place AOE spells on the ground. They will apparently use Bells skill for potency/accuracy and possibly to enhance the casting distance or effect area of their spells.
That's what I pulled from this.
Aside from the ability to place spells on the ground, the buffs themselves seem to be what we've been seeing for years. Not putting the job down before it comes out, but it does seem like rehashed stuff that's not really original or game altering.
There's only so many ways you can reinvent the same 3 core role archetypes without seeing some kind of similarity between them. Like the OP, you are oversimplifying/overgeneralizing and coming to the wrong conclusion as a result. GEo doesn't even seem like a BRD or a COR at all, to me. It doesn't shoot things or engage in direct combat, it doesn't sing songs, and it doesn't exclusively cast buffs/debuffs.
Chocobits
02-02-2013, 12:55 PM
There's only so many ways you can reinvent the same 3 core role archetypes without seeing some kind of similarity between them. Like the OP, you are oversimplifying/overgeneralizing and coming to the wrong conclusion as a result. GEo doesn't even seem like a BRD or a COR at all, to me. It doesn't shoot things or engage in direct combat, it doesn't sing songs, and it doesn't exclusively cast buffs/debuffs.
"Singing songs" is a bit misguided. They're all spells with different animations, just using different skills to modify them. Most mages just have a magic skill for their spell calculations. BRD had a combination of magic and combat skills. Without seeing the job released yet, I'd bet GEO will also use a combination of magic and combat skills.
And without some other type of direct damage contribution, it really is just another niche in the well worn path of buff-oonery. No more or less useful than the situationally marginally useful buff jobs we have already.
And obviously I'm stating this as speculation! I did say I wasn't damning the job before it came out. Based on the updated info though, it seems like old hat.
Metaking
02-02-2013, 01:27 PM
only nit pick i have with geo is still seems more like an oracle job not only in look, but also fill, i mean oracles were alwase a job based around a few.... weird buffs? and debuffs? (some games there buffs did good and bad things at the same time, aka fft effecting faith or turning someone into a undead) and a few direct dmg spells like drain and aspir, and the look is really close to the FFt version of them.