View Full Version : Poorly Designed
Venat
01-30-2013, 08:54 AM
This list of what I think is poorly designed menus/UI/game. Sure alot of this is old but still stands to be annoying today. Alot of this content should of been tweeked long ago to be much user friendly.
Porter Moogle
Slip page items... why do we need them...? Never needed it when I had to store AF or Seasonal Event gear. Why not just talk to npc and choose the gear we want back...
Salvage armor Storage
Can only set 1 armor set...
Really... Let us store all sets.
Meeble Burrows
Why retrade pages...?
Even getting the page is useless. Should just walk up and choose the objective and it should save everytime we complete it and reset after a boss.
AF Storage
Really.. need to trade a full set and 1 of my pieces is +1 or I want my thf shoes only and not the other 4 pieces.
Limbus
White/Red Card.... really whats the point its right there as we zone in.
Maybe they just want us to run back toget the keyitem if someone forgets.
I'm sure there's way more... there's so much of it that there's way they go and fix it. Still why did they do such a bad job in the first place... and continuing to do so.
Alhanelem
01-30-2013, 11:05 AM
Yeah, the UI is poorly designed. Good thing they're making a new one for the PC version. Most of your complaints don't really have anything to do with the UI though:
AF Storage
Really.. need to trade a full set and 1 of my pieces is +1 or I want my thf shoes only and not the other 4 pieces.Use the moogle storage slips instead, which don't require the full set to store.
Salvage armor Storage
Can only set 1 armor set...
Really... Let us store all sets.Use the storage slips.
Meeble Burrows
Why retrade pages...?
Even getting the page is useless. Should just walk up and choose the objective and it should save everytime we complete it and reset after a boss. There's nothing "retarded" about the pages. It's not like they take actual space up in your inventory, they're key items. having the key item is simply the marker that tells the entry NPC you're ready to go. I see no problems with this.
Porter Moogle
Slip page items... why do we need them...? Never needed it when I had to store AF or Seasonal Event gear. Why not just talk to npc and choose the gear we want back...Because they can store the items as flags on the storage slip, which requires less data space and memory. It also is a good way of bypassing multiple "are you sure?" dialogs. The only way this could be desinged better is if there was no ps2 limitations and we could just have more plain old item storage space.
Honestly, I'm not trying to say these are the best things in the world, but it's really not rocket science or hard in any way.
Zhronne
01-30-2013, 10:10 PM
The Meeble thing is very complicated indeed, I still don't get why they had to go that way with up to 5 physical inventory space taking items that you need to trade to receive the pheromones, then trade back, then this, then that, blah blah.
It's very unfriendly and complicated.
Couldn't they have gone something more simple, linear and streamlined? You go to the NPC, if you have enough Pheromones he will offer the chance to take a mission. As you complete them you get a Key Item, once you beat the boss all the KIs disappear (kinda like Einherjar).
That's it, no inventory stress, no complicated trades that make you wonder "why do I have to do this?"
I suppose they went the grimoire way because they wanted you to allow to "farm" access to a certain boss more times, so that you could do multiple runs one after another, but was it really that necessary, I wonder?
Alhanelem
01-31-2013, 12:24 PM
Meebles isn't really complicated at all...
give book to NPC.
pick expedition.
Do expedition.
Get book back.
What's so complicated about that? As with the storage slips, they probably made it this way so they could store the data as flags on an item instead of expanding/revising the save format. It would save a few button presses if the item wasn't needed, but I don't think it's particularly dysfunctional or defective.
Venat
01-31-2013, 03:48 PM
Meebles isn't really complicated at all...
give book to NPC.
pick expedition.
Do expedition.
Get book back.
What's so complicated about that? As with the storage slips, they probably made it this way so they could store the data as flags on an item instead of expanding/revising the save format. It would save a few button presses if the item wasn't needed, but I don't think it's particularly dysfunctional or defective.
Its not that we don't understand how to use it. It's the point that they made a horrible menu system/UI comparing to other content in the game. They really need to look at there UI as a hole before creating it. Save space for data shouldn't be a problem. If it is theres alot of other stuff they could get rid of for space, such as AF Storage npcs, items, and other things.
Alhanelem
02-01-2013, 03:22 AM
They really need to look at there UI as a hole before creating it.
I think this was unintentionally rather funny.
Save space for data shouldn't be a problem.Too bad, it is. Efficiency is a virtue didn't you know?
theres alot of other stuff they could get rid of for space, such as AF Storage npcs, items, and other things. And in fact I think the af storage NPCs are redundant with the introduction of the moogle storage slips.
the stuff you're complaining about isn't really a UI issue. UI = the windows and buttons and such. It's not going to change interactions with NPCs, because the old UI still has to be able to work, because the console versions will still be using it, and PC users can switch back to it as an option.