View Full Version : Level Sync when solo
Lokithor
01-28-2013, 03:45 AM
I'm just starting my Fire GAxe trials. Everyone knows the challenge in doing fire magians - fire weather is woefully under represented in Vanadiel. So, for the most part, those doing fire trials are stuck with the slowwww grind of 1 point per kill on firesday.
What would help would be to change level sync so that you could synch down even when solo (set your level to any level less than your current level). This would open up the options for magians to other regions where the mob level is too low for those that don't have someone of the right job level to sync to.
Rather than add an option to Party Sync, it would probably be easier to do this in the job selection menu, only when in your mog house. You could set your main job level to any value less than your max. It would then be possible for a party to sync down to that person's level.
Waldrich
01-28-2013, 07:25 PM
Game Break!
Frankbrodie
01-28-2013, 10:45 PM
This idea sort of has merit. I do agree though that it would somewhat break the challenge of the game completely. What's left of it with uber fast leveling now.
I always cheat on the hard ones and do that in a roundabout way anyway. Just level sync to a mule on my other account.
Sheep trials are way easier in Ronfaure for instance.
Lokithor
01-28-2013, 11:51 PM
This idea sort of has merit. I do agree though that it would somewhat break the challenge of the game completely. ...
Rather than break the challenge, maybe having this ability could create challenge. If you think outside of Magian trials, this feature could be used to set your level down in order to increase difficulty of old content.
This idea has been brought up before on these forums, and I've been against it. It doesn't facilitate group play (the reason they gave us Level Sync in the first place) and it opens up a world of exploitation.
The more I think about it, however, it may be a welcome feature in today's XI. Magian trials, reliving old content, breaking latents on trial weapons, farming beastman seals... there are a lot of things that could be done with this.
Elphy
01-29-2013, 01:23 AM
Rather than break the challenge, maybe having this ability could create challenge. If you think outside of Magian trials, this feature could be used to set your level down in order to increase difficulty of old content.
why would they take the time to program a feature that maybe 1% of the playerbase will use and 1% may even be a stretch. Their time would be better spend making actual difficult content for lvl 99 that cant be easily exploited by something like embrava
As for magians trials, they arent a challange to begin with, just a tedious time sync and being able to sync down in places like east ron make them at least somewhat fast. The only drawback is that it would flood starter zones with magians ppl making lvling for anyone low lvl near impossible. Lest we forgot the days trying to lvl in colibri camps when ppl would swarm them for weapons trials
Caketime
01-29-2013, 02:34 AM
Too much fun!
Fixed for accuracy.
Also, weather effects don't trigger in starter zones. Don't let that stop you from making huge sweeping generalizations and predicting a hypothetical future though.
Rustic
01-29-2013, 02:47 AM
The big one here is actually really simple. Casket farming.
Set yourself to easymode on the zone in question for whatever page you prefer. Rack up maximum prowess. Ravage zone endlessly for rare shinies at near zero risk. But hey, if you want to make it easy for me to farm that...be my guest and get S-E on it.
Toadie-Odie
01-29-2013, 02:58 AM
Unless they made it a book buff with a timer that took away prowess effects when it wore off?
However with boss fights that had their level caps lifted, it would be nice to have the option to have the old level cap imposed when entering the fight.
Alhanelem
01-29-2013, 03:16 AM
Or just add more places with fire weather with a wider range of mobs and higher level ranges. Syncing yourself down, whether by yourself or with someone else doesn't really solve the problem of there just isn't enough of it to go around. You shouldn't have to sync down at all to find valid targets for your trials.
From the looks of it, Audolin is probably going to have some places where fire weather makes sense.
Toadie-Odie
01-29-2013, 04:16 AM
Or just add more places with fire weather with a wider range of mobs and higher level ranges. Syncing yourself down, whether by yourself or with someone else doesn't really solve the problem of there just isn't enough of it to go around. You shouldn't have to sync down at all to find valid targets for your trials.
From the looks of it, Audolin is probably going to have some places where fire weather makes sense.
I haven't done a fire weather trial beyond the elemental staff trial but I must say light weather is the hardest one to come by. Even though I am finished with my magic evasion dagger, I would like to see more auroras in the game. The ones they display in Qufim look a lot like the pictures my father took of the northern lights back when we were stationed in Alaska. I was just a kid back then, but to this day I think it's probably one of the most beautiful natural sights to behold. I really have to give them kudos on the light weather effects.
Alhanelem
01-29-2013, 06:35 AM
Light weather is rare, but there also isn't the same demand for it in terms of trials that people want to do. But as with Fire, adding more places where it can happen / more kinds of enemies in those places is far better than having to limit ourselves to a certain level to be able to make progress on something.
Toadie-Odie
01-29-2013, 09:00 AM
This is true, I guess I failed with trying to support your point by my rambling tangent.
I think having places where we can choose to impose a level cap or not (like a unique dungeon and/or old content boss fights) has the potential to add dimension and variety to the game. However, I do agree with you that level synching shouldn't need to be the answer in completing the Magian Trials. Instead I would rather see an increase in weather patterns, an increase of zones containing weather patterns, and/or greater variety of target mobs in the existing weather patterns.
Lokithor
01-29-2013, 11:12 AM
I vote for more fire weather in addition to setting your job level down!
Caketime
01-29-2013, 11:45 AM
Light weather isn't in high demand? Bovine Scatology.
Toadie-Odie
01-29-2013, 12:20 PM
Bovine Scatology.
That's... a colorful phrase. lol
I don't know about other servers, but I do know on Siren that light geodes still run fairly high - not as high as flame geodes mind you, but still more than I would have liked to have paid but for some reason was really hard for me to get on my own. The game seemed to prefer giving me carbites out the wazoo instead and I was usually stuck farming for them during Lightsday. ; ;
Alhanelem
01-29-2013, 12:34 PM
I vote for more fire weather in addition to setting your job level down!
Other than reliving old memories, I see no value in leveling yourself down outside of level syncing with a party. It shouldn't be necessary to do anything at a low level for quests/trials/whatever for high level weapons and items.
wildsprite
01-31-2013, 04:57 AM
why would they take the time to program a feature that maybe 1% of the playerbase will use and 1% may even be a stretch. Their time would be better spend making actual difficult content for lvl 99 that cant be easily exploited by something like embrava
as for it being used by 1% of the players, well that isn't much of an argument considering a lot of things implemented in this game are used by less than 1% of the players but they were programmed anyway
Other than reliving old memories, I see no value in leveling yourself down outside of level syncing with a party. It shouldn't be necessary to do anything at a low level for quests/trials/whatever for high level weapons and items.
I see value to it, if you want to force things harder on yourself with your job to keep yourself up there in speed and skill...well on mage jobs anyway, not sure about melee but it could be useful to many players
Elphy
01-31-2013, 05:35 AM
as for it being used by 1% of the players, well that isn't much of an argument considering a lot of things implemented in this game are used by less than 1% of the players but they were programmed anyway
Not things that would take the sheer amount of programming this would.
There are so many things needed to fix this game I stand by this being a complete waste of the devs time. No matter what arguement you wanna use, a vast majority of ppl will always take the easy route and this would be pointless and a quickly forgotten feature.
Magians trials also are doable, sure it may take you an hr or two longer but after completeing 7 staffs, 2 swords, 3 daggers and 2 axes on the elemental path I can tell you there isnt a trial out there thats impossible, really hard or would drastically benifit from this feature. They can be slow yes esp if you just wanna aby it instead of checking for other viable fast-kill camps or trying to partner up. But for alot of these weapons they are far superior to what you would otherwise be using so an extra hour to two really isnt game breaking. And if you are wasting time on a less-than weapons (im looking at you OA2-4 daggers) then thats just your own fault really.
wildsprite
01-31-2013, 05:54 AM
really, you think it would take a lot of programming, somehow I doubt it would considering we have level sync now, all it would really take is adding level cap trials to the FoV and GoV books, and somehow I doubt that would take that much considering other things in the game use similar, like using a manual to upgrade a weapon, when you go to the spot to pop the mob it level caps you, you might not notice it but it does, somehow I don't think it would be that difficult to add capped trials to the books
and what is pointless for you is not for others, look at the sheer amount of people who just stopped doing Campaign Battle, but people still use it, also look at things like Moblin Maze Mongers, hardly anyone I know does that anymore as well, but its still there, and somehow I think capped trials would be used often just for fun
what else is a complete waste of the devs time? lets see I could probably come up with a whole list of things, but they were done and are in the game, many people still cry foul at the level cap being removed from CoP but that was done and somehow I doubt that took a lot of programming either