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Camate
01-18-2013, 04:28 AM
Greetings!

We have been continuing to examine the server stress ever since we implemented the /yell feature, and as a result we’ve determined that there is room to expand this feature a bit more.

While we will not be able to add this for every single area, we would like to explore ways to improve the convenience of this feature. That’s where you all come in! Which areas do you feel would benefit the most from this feature? Let us know and we will look into the options.

Mnejing
01-18-2013, 04:33 AM
Whitegate and lesser cities (Tav, Rabao, Norg etc)

Tile
01-18-2013, 04:36 AM
every city, and town.

Zhronne
01-18-2013, 04:50 AM
every city, and town.
Every city and town at least, then maybe I dunno... Abyssea zones? There would be pros and cons as well, I'm a bit unsure on the implementation there, but have no bloody doubt about towns.

Genoxd
01-18-2013, 05:03 AM
Honestly, you should be able to hear yells from any of the major cities while you're in jeuno/windurst/sandoria/bastok. I know it was stated you have no plans to do this, but it'd be nice to be able to set my home point somewhere other then jeuno. To that extent, it would be nice if we had direct teleports from the main cities to Jeuno perhaps through Proto-Waypoints?

Edit: toss in Whitegate too, that's another great option for yells and proto-waypoints (though I understand that'd be harder to blend into the story)

Edit2: Maybe make it a special Linkpearl type thing you can get from a quest, if you have it you can hear yells in the major cities.

Kincard
01-18-2013, 05:25 AM
All town areas, so that means:
Bastok Markets
Bastok Mines
Port Bastok
Windurst Waters
Windurst Woods
Windurst Walls
Port Windurst
North San d'Oria
South San d'Oria
Port San d'Oria
Selbina
Mhaura
Kazham
Rabao
Norg
Tavnazian Safehold
Sealion's Den
Whitegate
Al Zahbi
The Colosseum
Nashmau
Bastok Markets [S]
Windurst Waters [S]
South San d'Oria [S]
Inside the Mog House

As for whether it'd be annoying, it's already possible to filter it so I don't see what the issue is.

Smokenttp
01-18-2013, 05:44 AM
dont forget the cities in audolin as well

Mnejing
01-18-2013, 06:00 AM
dont forget the cities in audolin as well

They already said in a interview, that Adoulin and Jeuno will share the same chat channel .

Motenten
01-18-2013, 06:18 AM
If I were to put things in a priority order, rather than just saying "everything":

Windurt: Woods
San d'Oria: South
Bastok: Markets

Each of those have an AH and some crafting shops, so players are likely to be there.

Whitegate. Shouldn't be high stress since so few people are there anymore, and is the primary city zone for TAU. People there for Nyzul/Salvage/etc is also handy, particularly if you're trying to fill that last spot and don't want to have to run all the way back to Jeuno to do shouts.

Windurst: Port
San d'Oria: North
Bastok: Port

Zones with outpost and Abyssea teleporters, and porter moogles (things that people are likely to want access to as they move about), plus more crafting shops.

Tavnazian Safehold. Similar to Whitegate.

Al Zahbi. Normally lower priority, however lots of people show up for Besieged. Since Besieged is something you can drop in and out of on a whim, being able to see other events going on would be nice. However I would understand if it would add too much stress when combined with the normal battle activity.


Windurst[S]
San d'Oria[S]
Bastok[S]

Strains lore credibility, but for mere functional game convenience these would still be nice. Not as many people there anymore, but still a fair number that are regularly running through.


Lower priority:

Kazham
Selbina
Mhaura
Norg
Nashmau

I really can't see a lot of value of having /yells there. Yes, it may be nice to be able to hear shouts there (and there's no problem with them being in the "why not?" category), but how many people have any reason to stay there for extended periods?

Leach
01-18-2013, 06:19 AM
Add Yells to all cities and give us the option to have separate chat windows so we can then filter those different chat types!

Daniel
01-18-2013, 07:00 AM
I think being able to invite cross region would compliment the yell expansion well.

Clumpy
01-18-2013, 07:06 AM
Yeah i totally agree in having all the /yells put into all the 3 starting cities that have Auction house's as well as whitegate and tavnazian safehold jeuno and adoulin.

Babekeke
01-18-2013, 07:15 AM
Lower priority:

Kazham
Selbina
Mhaura
Norg
Nashmau

I really can't see a lot of value of having /yells there. Yes, it may be nice to be able to hear shouts there (and there's no problem with them being in the "why not?" category), but how many people have any reason to stay there for extended periods?

Perhaps look into where would you like to be able to yell from, rather than just where would you like to yell to?

Certainly for Nashmau, you could stand there and yell one last time for anyone wanting to do Einherjar before you go, perhaps?

Some of the other zones are popular among fishermen, too. Though tbh with the shoutbox on ffxiah it's mainly a moot point anyway.

Perhaps if Camate had given more direction on just how many extra zones they were able to add, it would help us to give a better answer. No point in prioritising the top 20 zones if they can add up to 50.

Economizer
01-18-2013, 07:43 AM
Which areas do you feel would benefit the most from this feature?

In this order:


Chocobo Circuit
Zones with a Chocobo Circuit Entrance (Bastok Mines, Southern San d'Oria, Windurst Woods).
Aht Urghan Whitegate
Holy City of Adoulin (at least one zone)
All Other City Zones (all of Bastok, San d'Oria, Windurst)
All Other Town Zones


If you wish to add these in stages to test server strain, please add them in order. Not every zone in every city needs it, but having one zone in each city would provide much utility.

One thought to add some game logic to /yell is to have it carry magically through the Chocobo Circuit, meaning that the Chocobo Circuit and any zone connected to it would have /yell, which would be a neat little explanation. Alternatively, zones with Auction Houses in them (since they're connected). This is secondary to utility however.

Mirage
01-18-2013, 07:50 AM
There should probably be /yell available in every town or city that consists of several zones. Maybe also an optional feature to receive yells when you are in a mog house as well?

Tanama
01-18-2013, 08:02 AM
Greetings!

Which areas do you feel would benefit the most from this feature?
Every zone that has:


a Nomad Moogle.
a Porter Moogle.
an Auction House.
an entryway to your moghouse.

SMD111
01-18-2013, 08:17 AM
Greetings!

We have been continuing to examine the server stress ever since we implemented the /yell feature, and as a result we’ve determined that there is room to expand this feature a bit more.

While we will not be able to add this for every single area, we would like to explore ways to improve the convenience of this feature. That’s where you all come in! Which areas do you feel would benefit the most from this feature? Let us know and we will look into the options.

link every city(except Al Zahbi because it could interfere with Besieged) this would clear up Jeuno quite a bit i would think

Ziyyigo-Tipyigo
01-18-2013, 08:38 AM
I know this is tangential, but I'd rather see something more robust/elegant than standing around /yelling.

SMD111
01-18-2013, 08:51 AM
I know this is tangential, but I'd rather see something more robust/elegant than standing around /yelling.

so would i
like a way for people to post the a board in game for help

Yrusama
01-18-2013, 09:19 AM
Whitegate and lesser cities (Tav, Rabao, Norg etc)

Tav, Rab, and Norg are all single-zone. It makes more sense to expand to home nations, whitegate, and the upcoming Adoulin areas. Unless they plan to let yells from Jeuno reach other towns, in which case every town would be nice.

Certain towns should stay secluded as part of the lore, namely Tavnazian Safehold. It's supposed to be a shock when you get there and find survivors, so hearing yells from there when in Jeuno would kind of spoil it.

Kincard
01-18-2013, 09:21 AM
I know this is tangential, but I'd rather see something more robust/elegant than standing around /yelling.

A reworking of the seacom system would be nice, so that you can post a seacom for selling items, wanting to do missions, etc, that last there for either x number of days or until you take it off. Without a search system though, it'll be really easy for people to just flood the search system with garbage and make it annoying for everyone.

Trumpy
01-18-2013, 10:07 AM
crazy how you couldnt hear yells from the present in past towns but i can hear all my linkshell mates from any "timezone"

Mayoyama
01-18-2013, 10:21 AM
I for one would not want yells (or shouts) in moghouse. Sure you can turn filter on while you are in there.. but its a major hassle to keep turning filter on and off. If you want to see these chat channels, just stand outside.

As for windurst.. I think port windurst would be important as that is where the majority of the transport NPCs are, and woods for a zone with auction house (walls is barely used other than for a few quests/missions).

Although in reality, it would be good to have the shouts in all the main areas of the starting cities (dont really need in heavens tower/metalworks/chateau). Additionally this should include aht urghan whitegate (NOT al zahbi due to beseiged)

Alhanelem
01-18-2013, 10:31 AM
I agree with list Economizer posted, with two carveats: Add chocbo circuit to the list; and:


Tavnazian Safehold
Sealion's DenSealions den is a BCNM area. While it plays the town music and there are non-battle reasons to be in the area, if yell was allowed in this area, you'd be seeing yells while in the BC fight if you happened to be doing it. For similar reasons, it might be wise for them to disable yell during besieged in Al Zhabi if that's possible.

Low priority but "would be nice:"

All ferries and airships.

Edyth
01-18-2013, 01:44 PM
Sealions den is a BCNM area. While it plays the town music and there are non-battle reasons to be in the area, if yell was allowed in this area, you'd be seeing yells while in the BC fight if you happened to be doing it. For similar reasons, it might be wise for them to disable yell during besieged in Al Zhabi if that's possible.


All the past cities are also campaign battle locations, and they are already spammed by campaign announcements for anyone who hasn't filtered them out. Considering that and the desire to preserve some integrity of Wings of the Goddess, I think that those 3 zones should be excluded as well.

On the topic of Sea Lion's Den, it's a pretty unique zone. Unlike a normal BCNM area, it has a map, it has town music, and it has a CS bard instead of a Goblin footprint. It also serves a travel purpose, because it connects Tavnazia and Al'Taieu.

Hall of the Gods is also a town zone from a technical standpoint, because it carries the same ability restrictions as all town zones except Al Zahbi/past cities/Sea Lion's Den/The Colosseum.

Anyway, my changes to his list: cut Sea Lion's Den and the Colosseum, because those are zones where people should not be idle. I think that the "should not be idle there" factor is also a legitimate reason to keep Chateau D'Oraguille, Metalworks, and Heavens Tower off the list (as well as Hall of the Gods). Due to the fact that battles and/or campaign spam already take place in Al Zahbi and the past nations, keep yell out of there. Add Chocobo Circuit, and please add the feature to Mog Houses/Rent-A-Rooms.

Put it in every normal town zone. And please, if you pick and choose, DO NOT prioritize Bastok Markets over Bastok Mines. Bastok Mines is where it's at, *****es. The only people who think Bastok Markets is an important location for players are noobs, non-Bastokers, and Square Enix.

Catmato
01-18-2013, 04:27 PM
Unless they plan to let yells from Jeuno reach other towns, in which case every town would be nice.I'm pretty sure that's the idea. If not, then the entire thing is pointless.

My list, tiered by importance:

Mog House
Chocobo Circuit (if AH and nomad and porter moogles added)

Bastok Mines
Port Sandy
Windurst ?

Whitegate
Tavnazia
Nashmau

Norg
Rabao
Kazham

Teraniku
01-18-2013, 06:08 PM
Should be able to /yell or hear yells:

main City zones (All zones in city that is not Heavens Tower, Metalworks, or Chateau D'Origuille)

Aht Urghan Whitegate

Adoulin Main City zones.

Chocobo Circuit.

Low Priority:

Norg, Rabao, Kazahm, Mhara, Selbina

For Storyline reasons Exclude:
-Tavnazian Safehold and all associated zones

-Any (S) zones

Crimson_Slasher
01-18-2013, 07:12 PM
Id say any zone with quick-warp access to abyssea and/or voidwatch minimum. Also potentially add an option to moghouses so you can from the house menu, turn on and tune in to local shouts and global yells.

Seha
01-18-2013, 07:25 PM
Whitegate and starter nations.

nyheen
01-18-2013, 08:59 PM
they saying /yell cant be done in all area, so i think it would be best if they just add it in

sandy
bastok
windy
aht urhgan

since these places got the most zones it will work well. the other zones only have just 1 zone like rabao so it no point of putting that there, or you guys talking about having all towns/city link with /yell? O.o

Mayoyama
01-18-2013, 09:10 PM
My list, tiered by importance:

Bastok Mines
Port Sandy
Windurst ?


I'm sorry lool... but you would put it in sandy and basty but possibly not windy? (as implied by the question mark next to windurst)... I know many people dont like windy because they feel it is too big.. but to question whether it should be excluded and have the other 2 starter cities included on the list is silly...

EDIT: And as for those asking for shouts/yells in MH... given how much trouble they have with implementing anything related to the MH due to how tangled the MH system is within 10 years of code , I highly doubt they would be able to make it an option.. and if it came to them choosing between turning it always on (without an off switch) and not enabling it.. I would say to not enable it at all... I know many people who hide in their MH just to avoid the shouts/yells (without having to turn the filter on then remember to change it back later)

Cyllene
01-18-2013, 11:13 PM
they saying /yell cant be done in all area, so i think it would be best if they just add it in

sandy
bastok
windy
aht urhgan

since these places got the most zones it will work well. the other zones only have just 1 zone like rabao so it no point of putting that there, or you guys talking about having all towns/city link with /yell? O.o

I read the Dev's comment as adding the yell feature to be able to like /yell to all of Sandy from North Sandy vs hearing Jeuno in North Sandy etc..but if it's to hear Jeuno in other area's

Priority Order:
Starter cities
ToAU cities
Tavnazia
Norg/Mhaura/Selbina/Rabao

Ryce
01-18-2013, 11:44 PM
Whitegate and starter nations.

Plain and simple. I think this will help with:

• Congestion in Port Jeuno
• Encourage activity in Whitegate
• Make helpful veterans more accessible to new players (in starter nations)
• Boost interest in Mog House furnishings (I never see my Mog House in Sandy)
• Eleviate inventory restrictions (ready access to Storage)

In general, this will make the game more fun. I often log in and wait around in PJ just to see if an appealing VW shout gets started... That's boring. At least with /yell expanded to other towns my options for passing time are expanded.

Leach
01-19-2013, 12:07 AM
Add Yells to all cities and give us the option to have separate chat windows so we can then filter those different chat types!

Just to clarify, I mean a chat window for linkshell, party, say, yell, yells from particular cities or even the ability to filter on wild cards (if sentence contains *limbus*) something like that.

Volkai
01-19-2013, 12:34 AM
Greetings!

We have been continuing to examine the server stress ever since we implemented the /yell feature, and as a result we’ve determined that there is room to expand this feature a bit more.

While we will not be able to add this for every single area, we would like to explore ways to improve the convenience of this feature. That’s where you all come in! Which areas do you feel would benefit the most from this feature? Let us know and we will look into the options.

Central cities for each region. Adoulin's new main city; the three nations in [S]; Whitegate; Jeuno.
Secondary to those are the other smaller cities which are often left empty because of the larger cities being exclusive gathering points. Nashmau, Tavnazia, Rabao, Norg, Kazham, Selbina, Mhaura. Did I miss any?

Motenten
01-19-2013, 02:57 AM
My list, tiered by importance:

Bastok Mines
Port Sandy
Windurst ?
I'm sorry lool... but you would put it in sandy and basty but possibly not windy? (as implied by the question mark next to windurst)... I know many people dont like windy because they feel it is too big.. but to question whether it should be excluded and have the other 2 starter cities included on the list is silly...

I think the implication is that she's not sure which Windurst zone to assign it to, not that she's not sure whether Windurst should be included.

Demon6324236
01-19-2013, 05:36 AM
• Eleviate inventory restrictions (ready access to Storage)While I do not disagree with this post I would like to point out that the Storage restriction where you are only able to access it from your home nation was supposed to have been taken out months ago. Meaning we should already have access to storage from any Mog House of our choosing, however due to Neo-Salvage, Meeble Burrows, SoA, and the other many things the devs have been doing, it has yet to be done still, I call this situation Cait Sith Syndrome, in reminder of Cait Sith who we still have yet to see running around with out Summoners after all this time.

Windwhisper
01-19-2013, 05:43 AM
all city and town areas. no field areas

Catmato
01-20-2013, 09:14 PM
I'm sorry lool... but you would put it in sandy and basty but possibly not windy? (as implied by the question mark next to windurst

The question mark is meant to imply that I don't know which windy zone would be best. I'm not from Windy and I don't know where important things like Abyssea warpers and OP warp NPCs are.

Edit: Ah, I see that Motenten already stated this. Thanks.

Jeville
01-20-2013, 10:51 PM
Why are towns with only one zone suggested? /shout can suffice for those.

Mayoyama
01-21-2013, 08:09 AM
The question mark is meant to imply that I don't know which windy zone would be best. I'm not from Windy and I don't know where important things like Abyssea warpers and OP warp NPCs are.

Edit: Ah, I see that Motenten already stated this. Thanks.

My bad, sorry.

90% of the important NPC are in port windy, but theres no AH there (only in walls and woods). and vw warpers are in waters... so cant really choose just ONE zone...

Catmato
01-21-2013, 10:46 AM
Why are towns with only one zone suggested? /shout can suffice for those.

They're talking about expanding the current yell channel, not making a new yell channel for every town.

Godofgods
01-22-2013, 09:37 AM
All town areas, so that means:
Bastok Markets
Bastok Mines
Port Bastok
Windurst Waters
Windurst Woods
Windurst Walls
Port Windurst
North San d'Oria
South San d'Oria
Port San d'Oria
Selbina
Mhaura
Kazham
Rabao
Norg
Tavnazian Safehold
Sealion's Den
Whitegate
Al Zahbi
The Colosseum
Nashmau
Bastok Markets [S]
Windurst Waters [S]
South San d'Oria [S]
Inside the Mog House

As for whether it'd be annoying, it's already possible to filter it so I don't see what the issue is.

oh dear no... not inside the mog house! Thats where i run to escape all you crazy ppl!!!

kingfury
01-22-2013, 11:21 AM
crazy how you couldnt hear yells from the present in past towns but i can hear all my linkshell mates from any "timezone"


A reworking of the seacom system would be nice, so that you can post a seacom for selling items, wanting to do missions, etc, that last there for either x number of days or until you take it off. Without a search system though, it'll be really easy for people to just flood the search system with garbage and make it annoying for everyone.
--------------------
Totally agree 100% with the reworked Seacom system. Made a thread about this a while ago: /SEACOMSHOUT (SUBJECT) Command: *All Server-Wide Shout (http://forum.square-enix.com/ffxi/threads/8498-SEACOMSHOUT-%28SUBJECT%29-Command-%2AAll-Server-Wide-Shout-Threads-Compiled-Here%2A)

--------------------
In the event that the Seacom system is STILL a no go, then I also agree with the "Yell feature in all towns and cities", with the addition of a new item that players could carry along with them that would allow players the chance to listen to such messages on the go while not inside towns/cities.
Since the introduction of the new technological direction of the Orchestrion (http://wiki.ffxiclopedia.org/wiki/Orchestrion):

http://forum.square-enix.com/ffxi/attachment.php?attachmentid=5440&d=1355028041&thumb=1
The introduction of a new type of personal radio-like receiver (along the same technology as the Orchestrion) that we could stash in one of our numerous travel bags that would allow us to still hear the city/town yells should we want to. Like any other chat log feature, the ability to turn off the signal would be included.

http://img600.imageshack.us/img600/1351/personalshoutcomweb.jpg
Players would have to complete a standard quest to obtain the personal receiver, and would be a rare/ex item.

Economizer
01-22-2013, 01:42 PM
Players would have to complete a standard quest to obtain the personal receiver, and would be a rare/ex item.

Could be a key item like the Ballista Earring.

kingfury
01-22-2013, 11:53 PM
Could be a key item like the Ballista Earring.
--------------
I thought about that also, but I was worried that players might not be able to toggle the receiver on/off if it was a key item. I was thinking of a similar item that we players can toggle on or off, and the only thing I could think of was the new "hide helmet" feature which is a tangible item that we have in our physical inventory. If we could still have that functionality with a key item though, I would take it for sure.

Mirage
01-23-2013, 12:00 AM
It would be nice if there in addition to a chat channel that worked across several cities, was also a chat channel that was for each individual multi-zone city (or just make it for each region).

Sometimes you want to organize an event, and then you might want to send your messages to everyone in cities everywhere, but sometimes you might already be out in the field, and have an issue that is pretty specific to the area you are in, and this is where it would be nice to send a message to everyone in the same region as you.

Notackan
02-05-2013, 04:39 PM
I saw this thread and I really wanted to respond to this but was training elsewhere so I couldn't log on. I love the idea of the receiver and was actually going to suggest something similar to it but was going to call it a World Pearl.

Once you go to Adoulin there could be a npc that you could either buy it from (for I'd say 50,000G, he/she'll make it sound extravagant) or do a quest for. Upon receiving it you will gain the ability to hear yells from Adoulin anywhere you go. It would be a key item and you can turn it on or off in the config menu or chat filters.

After receiving the World Pearl you can go to any town and receive power from a NPC that will grant your World Pearl the ability to hear that yell from that city or town.

San d'Oria
Windurst
Bastok
Jeuno
Aht Urghan
Rabao
Selbina
Norg
Mhaura
Nashmau

Each town or city's yell can be turned on and off under the config menu or chat filter. This will in turn not only make it where you can hang out in your favorite towns again but for new players it won't ruin new areas they never heard of. I was thinking as well you can add past cities if you do a quest in the past that gives the World Pearl the ability to ignore time or dimensions. Until you do that quest the World Pearl would be unusable in Abyssea, Dynamis, Walk of Echos, Provenance or the past. Once done you can hear yells from past cities and listen to yell in other dimensions.

Camate
02-07-2013, 05:31 AM
Howdy!

Thanks for all the feedback on which areas you would like to see the /yell feature added to.

With the release of Seekers of Adoulin, we will first be adding /yell to the below areas:


Town areas that are added in Seekers of Adoulin
Aht Urhgan Whitegate
Chocobo Circuit


After monitoring how the above expansion of the feature goes, we will be looking into adding it to San d’Oria, Bastok, Windurst, and other outlying towns.

Also, the development team is currently working on and testing expanding the range in which party invites can be sent. This will take a little bit more time to finalize, but we plan on implementing this after we expand the /yell feature.

Zubis
02-07-2013, 06:12 AM
Extending party invites in combination with a Nexus Cape would be awesome! Imagine how cool it would be to send someone an invite from 5 zones away and have them teleport immediately to you with a cape.

Ziyyigo-Tipyigo
02-07-2013, 06:19 AM
I'm not sure Adoulin and Whitegate make much sense. /yell is typically used for content only (or at least best) accessible from the Middle Lands, like Abyssea and Voidwatch. Unless you plan on also adding cruor-based teleporting NPCs to those areas, this won't accomplish /yell's objective of alleviating Jeuno congestion.

The Chocobo Circuit makes a bit more sense, but what keeps that area (which connects directly to all the major nations) from being the premier area for /shouting is a lack of an Auction House, which adding /yell won't fix.

I also just want to reiterate my opinion that /yell feels like a kludge regardless and we need a more elegant solution for recruiting party members.

Infidi
02-07-2013, 06:55 AM
They said expansion cities will share same chat channel as Jueno, right?

Kaelthas
02-07-2013, 07:17 AM
Howdy!

Also, the development team is currently working on and testing expanding the range in which party invites can be sent. This will take a little bit more time to finalize, but we plan on implementing this after we expand the /yell feature.

Can you also extend the range on forming alliances? I've been making a few Voidwatch parties and leaders of other parties had to change to the same area as I am standing in to form an alliance.

Mnejing
02-07-2013, 08:10 AM
They said expansion cities will share same chat channel as Jueno, right?
Yeah they have:


[...]
ITO: We plan to split the popularity between Adoulin and Jeuno, both of which will act as main cities. Adoulin will inherit all the functions previous cities had and provide easy access to and from Jeuno. Both cities will also share the same ‘Shout’ channel. [...]
http://eu.square-enix.com/en/blog/interview-mizuki-ito-final-fantasy-xis-new-expansion-pack

Helyos
02-07-2013, 09:18 AM
I'm not sure Adoulin and Whitegate make much sense. /yell is typically used for content only (or at least best) accessible from the Middle Lands, like Abyssea and Voidwatch. Unless you plan on also adding cruor-based teleporting NPCs to those areas, this won't accomplish /yell's objective of alleviating Jeuno congestion.

It makes perfect sense actually.

What you listed isn't just Middle Lands' centered content. It's pretty much the only things the majority of the population does on a regular basis.(that people don't stick to statics to do, ie:NNI,Meebles) When they add new content, people are going to want to do that, on top of the Abyssea and Voidwatch that's already in place. Why should they miss out just because they're in the wrong zone?

I don't know about you, but I would rather not go back to the days where we had to make one party member go to Jeuno while I shouted in Whitegate to get a ToAU mission done.

Thank you SE. A very welcome change.

BigPapaBlueJay
02-07-2013, 10:00 AM
Should make /yell in the Chocobo Circuit be seen in Windurst, Bastok, San d'Oria, Jeuno and Whitegate and vice versa. Remove the bazaar tax and the circuit will be the zone that will attract everyone.

Zhronne
02-07-2013, 07:21 PM
I want to understand how this will work.
Each area will have its "own" yell channel? Or will Yell work cross-area?
Will it be something like:

Yell 1: Ru'lude Gardens, Upper Jeuno, Lower Jeuno, Port Jeuno
Yell 2: Al Zhabi, Aht Urghan Whitegate

etc etc.
Or will it be something like:
Yell: Ru'lude Gardens, Upper Jeuno, Lower Jeuno, Port Jeuno, Al Zhabi, Aht Urghan Whitegate, Chocobo Circuit, ...


To further explain myself. If someone is shouting in Whitegate and I'm standing in Port Jeuno, will I be able to see what he is shouting?
I suppose I won't be able and things will be like in my example number one.
But if things are gonna be like example number two (which I seriously doubt) then I have no words to explain how incredibly awesome this would be :)

SMD111
02-08-2013, 12:24 AM
i think it will be
"Yell: Ru'lude Gardens, Upper Jeuno, Lower Jeuno, Port Jeuno, Al Zhabi, Aht Urghan Whitegate, Chocobo Circuit, ..."

Helyos
02-08-2013, 06:38 AM
Oh god. I'm just realizing. The annoying people in Jeuno will have the power to be annoying EVERYWHERE! Get your /blacklist add macro ready, for there will be no escape.

Mnejing
02-08-2013, 06:39 AM
Oh god. I'm just realizing. The annoying people in Jeuno will have the power to be annoying EVERYWHERE! Get your /blacklist add macro ready, for there will be no escape.
Or you know you can filter yells..

Umichi
02-08-2013, 07:01 AM
Honestly, you should be able to hear yells from any of the major cities while you're in jeuno/windurst/sandoria/bastok. I know it was stated you have no plans to do this, but it'd be nice to be able to set my home point somewhere other then jeuno. To that extent, it would be nice if we had direct teleports from the main cities to Jeuno perhaps through Proto-Waypoints?

Edit: toss in Whitegate too, that's another great option for yells and proto-waypoints (though I understand that'd be harder to blend into the story)

Edit2: Maybe make it a special Linkpearl type thing you can get from a quest, if you have it you can hear yells in the major cities.

http://forum.square-enix.com/ffxi/threads/29796-City-ring-s-suggestion.-please-like-if-interested%21 for city teleports :)

I personally would like the major three cities and the new city in the new expansion

Jedicrew
02-09-2013, 10:05 PM
Yells to all cities and give us the option to have separate chat windows tho.

Halldir
02-12-2013, 02:48 AM
Should make /yell in the Chocobo Circuit be seen in Windurst, Bastok, San d'Oria, Jeuno and Whitegate and vice versa. Remove the bazaar tax and the circuit will be the zone that will attract everyone.

For the love of god yes!!!! Easily accessible bazaar from any nation and remove the horrible lag from Jeuno yet allow easy place to find stuff :) Not like chocobo racing is/was a huge draw event.

Okipuit
02-13-2013, 03:48 AM
I want to understand how this will work.
Each area will have its "own" yell channel? Or will Yell work cross-area?
Will it be something like:

Yell 1: Ru'lude Gardens, Upper Jeuno, Lower Jeuno, Port Jeuno
Yell 2: Al Zhabi, Aht Urghan Whitegate

etc etc.
Or will it be something like:
Yell: Ru'lude Gardens, Upper Jeuno, Lower Jeuno, Port Jeuno, Al Zhabi, Aht Urghan Whitegate, Chocobo Circuit, ...


To clarify, this expansion will make it so yells that can only be heard in Jeuno areas can also be heard in other locations. We will not be increasing the amount of chat channels.


Can you also extend the range on forming alliances? I've been making a few Voidwatch parties and leaders of other parties had to change to the same area as I am standing in to form an alliance.

We will be looking into the alliance invite range when we expand the invite distance for parties. When that time comes, we will let you know the details. :)

Zhronne
02-13-2013, 05:16 AM
So I can, say, Shout in Port Jeuno and be "heard" in Aht Urghan Whitegate and Bastok Markets as well? (just an example).
If THAT is how you want to make things work then, sir, I am at a loss of words to express how much I am astonished by such a huge and awesome change :)

I mean... I can already do that with the shout page of FFXIAH or Guildworks, but being able to do it for everybody in-game will just be twice as good. People not interested in the spam will just be able to use the "Yell Filter" option, just like everybody does in every other MMO.

Alhanelem
02-13-2013, 08:32 AM
So I can, say, Shout in Port Jeuno and be "heard" in Aht Urghan Whitegate and Bastok Markets as well? (just an example).
If THAT is how you want to make things work then, sir, I am at a loss of words to express how much I am astonished by such a huge and awesome change :)

I mean... I can already do that with the shout page of FFXIAH or Guildworks, but being able to do it for everybody in-game will just be twice as good. People not interested in the spam will just be able to use the "Yell Filter" option, just like everybody does in every other MMO.Yeah, that's what it means. It is awesome, isn't it?

This change makes it easier to make your "home" in another town or city because you won't have to miss people trying to from groups for things you need.

Mirage
02-13-2013, 11:02 PM
Good news

Awesome. Be sure to say thanks from us to the development bros.

Ryce
02-14-2013, 12:26 AM
Awesome. Be sure to say thanks from us to the development bros.

This. Thank you for this welcome change, and please pass on our thanks for this welcome change to all members of the team who are involved in the decision-making and implementation processes concerning welcome changes.

Quetzacoatl
02-14-2013, 07:38 AM
Wow, I approve of this.

Any positive change towards alleviating the lag in Jeuno is awesome.

Areayea
02-16-2013, 01:17 AM
looking how it looks listed, I believe that it'd be easy if you put it in all areas that you cannot use abilities that are field only (so cities, areas that you can't cast summons/summon pets, ect.).

longbow71
02-21-2013, 07:50 AM
Inside a city or town should be connected to yell. outside cities or towns have a seperate yell channel for each region.

Miiyo
02-23-2013, 06:22 AM
If /yell could be available for all major Nations, it would be LOVELY to have a waypoint that connects all possible npc teleportation methods from that single waypoint. This way i can live in Windy.