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View Full Version : VW CELLS, why 18 and not 12 used on a 6x run



Concerned4FFxi
01-12-2013, 06:30 AM
Greetings^^

During VW events, I can't help but notice your staff knew in advance that characters would be limited to carrying 6 void stones at a time (ki), therefor, you had to know that 6 would be the ideal number of vw fights per run. Which gets me scratching my head, as to why

6 fights per run, x3 of each cell per spectrum you are increasing, is 18 of one single type cell. Now, you offer 3 various cells, most people only use cobalt and rubricant, so thats's what I'll show:

6 VW fights
18 rubricant cells
18 cobalt cells
=
4 inventory slots used....

wait? so you saying these cells dont stack to 99 because of balance, yet i have to carry a stack and a half around per 6x fight?

Conclusion:
What is unbalanced is that I'm carrying half a stack plus a full stack per cell type per 6fights. I propose two solutions:

a. Increase stack size of cells to 99
b. Increase cell potency, so that only two cells and not three are used to attain the 150% spectrum booast

either of these adjustments will help alot. You adjusted the amount of ki stones one can attain per convesation with the npc's, it's now time to adjust the reward issuance of cells by npc's. On a normal VW run, I can't get all my cobalt cells in one try. i have to get 12 first, then six the next time, repeat this process for the other cell types i need and I'm all day at the npc. Plus bloated inventory that i don't have. It's not about the stack of cells that concerns me, it's the half stacks I have to get in addition to the orginal stacks...

....while doing an event that drops 3-5items per fight. I normally have 68-74/80 worth of inventory space in my goobie bag (79 in my sachel, and 80 in my mogsack) before getting cells on a vw run. This means I drop everyhing that is not rare/ex or 100k+ resale value. I feel i'm not alone here...