View Full Version : Pet Haste Cap? Run Wild + Familiar?
ManaKing
01-12-2013, 02:10 AM
Is there a cap to Pet Haste?
We can get 17% on gear, which isn't close to the normal 25.6% for players.
I assume that Run Wild and Familiar count as job ability Haste, if that is even relevant.
We can get 10% from the Augment to Familiar and, I believe, another 10% from Run Wild.
Does anyone know if Familiar and Run Wild stack? I only throw both when I'm fighting something terrible and honestly that's not what I'm paying attention to.
Any info would be appreciated.
SpankWustler
01-12-2013, 07:36 AM
To be really brief, the hard cap for pet delay reduction is at least 50% and they seem to have the normal haste cap from equipment-sources. So, using Familiar for the Haste will always get you the whole 10%.
To be way less brief:
There's a discussion about pet haste here-ish (http://www.bluegartr.com/threads/113816-12-12-12-Version-Update-.DAT-Mining-Discussion?p=5517665&viewfull=1#post5517665) that ends with somebody rolling out a Frog (because its job doesn't allow Double Attack or Triple Attack) with Haste atma. He concludes that pets mostly likely have the normal 25% haste cap from equipment and that Familiar counts as some other source.
However, it's worth noting that Turbocharger counts as equipment-haste for Puppetmaster while Overdrive counts as something else and stacks with capped equipment haste. If Run Wild actually does provide haste, there could be a similar situation there, with Run Wild being equipment haste and Familar being something else. The same guy discovered this while messing with pet haste. (http://www.bluegartr.com/threads/108198-Random-Facts-Thread-Traits-and-Stats-%28Player-and-Monster%29?p=5519918&viewfull=1#post5519918)
ManaKing
01-17-2013, 12:41 PM
Thank you very much.
Caketime
01-18-2013, 01:32 AM
I didn't see anything in that thread about Run Wild, only Familiar and Pet gear haste caps.
run wild does seem to have an attack bonus, but not a haste bonus. both have been tested.