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View Full Version : /drg : Where's the Wyvern?



Conini
01-04-2013, 04:28 AM
Hello all.

Here to discuss /drg as a sub. I'm sure most everyone has noticed that you can't have your wyvern as /drg. My thing is, how would having your wyvern at 40+(5? 7? Maybe 49 I can't remember.) quote: "lmfao break the game" ? (Wanna talk about breaking the game? Give SCH the Red Agenda.)

My thing is, if wyvern breath and healing would be so overpowered, then just don't give the pet its usual drg breaths; Let it be drg/ only. It is already in the system that the wyvern is limited by support job? So why not let wyvern be restricted by drg BEING the sub job; Or if anything, remove "Spirit Link" from the job abilities list?

I never did DRG artifact quests if there's some sort of reason as to why /drg couldn't get call wyvern but it just seems stupid not to if /pup gets thier puppet, and /bst can still tame mobs. No matter how you look at /pup and /bst pets are morely for sacrificial/aesthetic purposes. The same would be for the wyvern. That shouldn't break the game, just give a little more renewed interest in certain lowbie pieces like Chanoix's Gorget and Wyvern Earring for the people who sub pet classes.

Dragonlord
01-05-2013, 08:42 AM
My thing is, if wyvern breath and healing would be so overpowered, then just don't give the pet its usual drg breaths; Let it be drg/ only. It is already in the system that the wyvern is limited by support job? So why not let wyvern be restricted by drg BEING the sub job; Or if anything, remove "Spirit Link" from the job abilities list?


If you restrict anything then the next person is just going to ask the exact same thing your saying but to activate the JAs. The reason its not accessible is because it use to be DRG's special ability (2hr) and since it is the iconic part of the job itself, SE decided to only allow it for the main job. It wouldn't break the game even if you had access to breaths. Its pretty much just a lore thing.

Kaiichi
07-27-2013, 10:30 AM
Although it isn't really made clear, from what is clear, story wise, you and your Wyv... (sorry, I die a lil every time), you and your Wyvern share what is known as the "Holy Crest," witch appears every time you Spirit Surge. That aside, the wyvern is linked to you by the Holy Crest and basically only recognizes you by the Holy Crest and since it only apears in you when you main Dragoon, this could in turn be the reasoning behind the fact weather or not you can only Call Wyvern as a main job DRG. For further understanding, it could be said that this is why you can't learn Blue Magic without being Blue Mage main. As the lil red eye thingy only appears in you as a Blue Mage main.

Please keep in mind that this is only my theory, not fact.

Danita
08-04-2013, 04:41 AM
It should be allowed and the abilities of the 1/2 level Wyvern should be based no your main job. It's simply their senseless fear that so many Wyverns would be on screens all the time, people would lag out from all the DD/drg's everywhere. As if.

Umichi
08-04-2013, 08:46 PM
no they stated the wyvern is what makes the job and they found it pretty much pointless to have the wyvern as the sub as it is after all the sub job.. not the main. although i wouldn't mind having qiqiru with me on my whm..... I love my Qiqiru!

Ophannus
08-05-2013, 02:20 PM
Qiqiru

You picked the wrong name.

Limecat
08-05-2013, 02:26 PM
I really want to be able to call out a wyvern with /DRG.

Aldaris
08-06-2013, 01:58 AM
With all DD/drg and a wyvern u could spread out AoE damage very well lol

Helldemon
08-06-2013, 12:45 PM
Only if the AoE is like 1000 needles which very very few are.

Deifact
08-06-2013, 07:00 PM
Whats the point in subbing /drg anyway?

Deifact
08-06-2013, 07:03 PM
On a side note, they should let wyverns be summoned when /drg. The "wyvern defines the job" is a silly excuse. Out of all the pet jobs Drg relies on its pet the least. I would say PUP is alot more pet focused and you can still use the automaton...

I guess they should rephrase it as "DRG lacks uniqueness/gimmicks without its wyvern" in which case they should work on changing that instead

Umichi
08-07-2013, 12:17 AM
you should look up translation pages from jp to english or from dutch to english... they state that it isn't a defining feature of the job it is the job itself the wyvern is apart of dragoon as a main job.

FaeQueenCory
08-07-2013, 10:42 PM
you should look up translation pages from jp to english or from dutch to english... they state that it isn't a defining feature of the job it is the job itself the wyvern is apart of dragoon as a main job.
The REAL reason why /drg can't have the call wyvern ability... is because that ability is DRG's 2hr.... or 1hr for you noobs.
The coding in it is that the ability isn't available as a sub because it's still a 2hr according to the game... even though it's time has been drastically reduced and DRG has another 2hr.
I suppose they COULD go in and change the flag on the ability or whatever.... but there are more pressing concerns... maybe in a few years they might change its coding... but it's not a priority.

Umichi
08-07-2013, 10:54 PM
yes please putting it into scientific terms makes it seem so logical to just remove the 2hr coding so people can use it for a sub-job... but you still miss the point that the creators did not want this to happen...

FaeQueenCory
08-08-2013, 10:04 AM
yes please putting it into scientific terms makes it seem so logical to just remove the 2hr coding so people can use it for a sub-job... but you still miss the point that the creators did not want this to happen...
The creators intended for the call wyvern to be the equivalent of Benediction or Astral Flow...
Then they realized how stupid they were and changed that.

But the biggest thing is... said creators... are no longer the creators.
To quote Alex Rosewater:
"This world has a new order now. It has a new god!"
And that "god's" name is Matsui.

Your argument is that the call wyvern ability is the "job defining characteristic"... but can't that also be said for Jumps? And what about Dancer's job abilities? They are all iconic of that job.... but all exist when subbed... the same for pretty much every job ability barring a few "stances" (Afflatus Solace and Misery come to mind)...
That just doesn't hold water...
/drg can't call wyvern because it's a programming hold-over from when that was the 2hr.
iirc, and I can't quite remember when and where, the devs at one point said they'd look into changing it... and I don't recall their exact findings... but I think that it was a more complicated issue than just removing the flag. (I think it had to do with the wyvern behavior... but I can't remember.)

It really has nothing to do with "job iconicity".... it's just programming.
Like every bug and anomaly in a decade old game.

Umichi
08-08-2013, 11:21 AM
you still miss the fact that they said that it is job iconicity... and yet you still try to put reasoning behind it so that way it is no longer job iconicity.

Deifact
08-08-2013, 05:30 PM
It really has nothing to do with "job iconicity".... it's just programming.
Like every bug and anomaly in a decade old game.

I think it is probably a bit of both. "Job Iconicity" is probably their excuse for being lazy. The problem is, in my opinion by making the job "Iconic" as a main, it lacks any kind of "Iconicity" as a sub job.

Sure you can use Jump when /drg but Jump doesn't provide any kind of utility that would make you choose it over something else. If anything the places should be reversed, make Jump skills available only on DRG main and make Call Wyvern available regardless. At least that way you get some utility out of a wyverns breath attacks.

Umichi
08-08-2013, 07:10 PM
It's not a matter of being lazy GDI... they don't want the wyvern usable as a sub because of it's lore and background. Hence they found it pointless. Have you ever roleplayed before?

FaeQueenCory
08-08-2013, 09:39 PM
you still miss the fact that they said that it is job iconicity... and yet you still try to put reasoning behind it so that way it is no longer job iconicity.
Except no.
The reason is due to the wyvern AI. /drg = "divide by zero".... the game can't comprehend what a /drg wyvern would be... and that would involve far too much programming overhaul than the dev wants to do.

So no. It has NOTHING to do with "iconicity"... just like how "he beats me because he loves me" has nothing to do with love.
It is rationalization on YOUR part that is rationalizing away the Truth of the programming.
The programming doesn't support /drg wyverns.
Fact.
This is one of the only FFs (I actually think it is the only, but I can't speak for all the bloat of side games) where a Drg has a wyvern... meaning that it's only iconic... for FFXI. Jump is the DRG's iconic ability. Not the wyvern.

Deifact
08-08-2013, 09:43 PM
This is one of the only FFs (I actually think it is the only, but I can't speak for all the bloat of side games) where a Drg has a wyvern... meaning that it's only iconic... for FFXI. Jump is the DRG's iconic ability. Not the wyvern.

Off topic, I really wanted FFXIV DRG to use dragon magic & have a jump similiar to Freya in FFIX. Instead it kinda has nothing interesting at all :(

Umichi
08-08-2013, 10:01 PM
*Facepalm* I'm done with this conversation... I swear no one understands anything the developers ever put out for us to read. That and it gets lost in translation. Anyways enjoy contemplating about a change that will more than likely never happen.

Garota
08-08-2013, 11:21 PM
/geo : Where's the Luopan?