View Full Version : Improved Reraise. (Job Trait)
hollowsgrief
01-01-2013, 09:43 AM
Arise! sweet spell if you can get it, 3min weakness awesome! Aaaaand...whm gets no version of this for Reraise. D:
Well i figured why not add a job trait "Improved Reraise." three tiers (one for each reraise) at 99 with reraise III you get the same effects as Arise (no extra reraise though) Raise up with 100% HP and 3min weakness. Would be cool i think, if not just add re-arise? Thoughts???
Babekeke
01-06-2013, 07:38 PM
With 2 whm in the alliance, the other whm can arise you.
Arcon
01-07-2013, 04:42 AM
With 2 whm in the alliance, the other whm can arise you.
Amazing information. Thank you for sharing.
Toadie-Odie
01-07-2013, 06:41 AM
With 2 whm in the alliance, the other whm can arise you.
That doesn't help if you are playing your WHM solo or if you are the only healer in the party. Not every event in the game requires two healers, but even then crap can hit the fan. Additionally, not all WHMs have Arise to start with.
Even if it wasn't a job trait but instead a neckpiece or ring to wear as you are casting Reraise I-III to reduced the weakness time and bring your HP to full would be really nice. If it was a job trait I feel it should go to all the jobs that have the reraise spells natively.
hollowsgrief
01-07-2013, 04:03 PM
Sure why not, lets go a head and give sch arise and meteor while we are at it. I mean after all with what you just said they would get the reraise version of arise may as well give them the raise version of it too!
Sch doesn't need arise or reraise version of it, they shouldn't even have as high of a tier as they do. The only reason I even figured to post this idea was because sch had reraise III, and I find it pretty stupid they get the highest tier reraise.
SCH is OP and dont give me that embrava crap, any GOOD sch knows how powerful of a job it can be. (People sucking at a job doesn't mean the job isn't powerful, and yes most schs suck) Besides this forum is for WHM ideas so all that aside lets leave sch out of this please, you have an entire form just for that job. >_>
Toadie-Odie
01-07-2013, 08:09 PM
Sure why not, lets go a head and give sch arise and meteor while we are at it. I mean after all with what you just said they would get the reraise version of arise may as well give them the raise version of it too!
Sch doesn't need arise or reraise version of it, they shouldn't even have as high of a tier as they do. The only reason I even figured to post this idea was because sch had reraise III, and I find it pretty stupid they get the highest tier reraise.
SCH is OP and dont give me that embrava crap, any GOOD sch knows how powerful of a job it can be. (People sucking at a job doesn't mean the job isn't powerful, and yes most schs suck) Besides this forum is for WHM ideas so all that aside lets leave sch out of this please, you have an entire form just for that job. >_>
I'm sorry, that wasn't what I intended to say nor did I mean to offend you or anyone else. I wasn't even thinking about SCH specifically. I was merely brainstorming on the utility of your idea. I'll bring myself back to the direct point of your orginal post.
The simplest way to give WHM an Arise version of Reraise would be to create a new spell in the game that only WHM could learn and use.
Again, I appologize for upsetting you.
Arcon
01-07-2013, 09:53 PM
Again, I appologize for upsetting you.
Not sure what you're apologizing for, he completely flipped at a legitimate suggestion that didn't even mention SCH specifically. It's as if he replied to the wrong thread.
Toadie-Odie
01-07-2013, 10:15 PM
Not sure what you're apologizing for, he completely flipped at a legitimate suggestion that didn't even mention SCH specifically. It's as if he replied to the wrong thread.
I guess I was just taken back by such a strong reaction. I don't aim to upset anyone on any forum. With forums like this in particular I aim to just brainstorm over ideas. Every point made, good or bad, is part of the creative process.
I like the idea of an Arise version of reraise. I don't have Arise for my WHM yet but that doesn't mean it isn't a good spell. I feel it should remain as rare as it is. With the way experience works in the game now it's not a critical need - any raise will do BUT it's still wicked nice. I feel a reraise version of Arise should follow the same principle: just as rare, not a critical need, but still wicked sweet to have.
hollowsgrief
01-08-2013, 10:56 AM
Lol I was being a smartass not flipping out, and I said sch because lets think about which jobs get reraise...lets see there is whm (duh) and oh yeah sch.
Just cause everyone else gets emotional doesn't mean I did >.> was just a mild troll attempt. But as whats-his-face said no need to appologize I didn't take anything personal nor was I upset (sorry you fellas though I was) :3
Toadie-Odie
01-08-2013, 11:06 AM
Alright ^^d no hard feelings then.
Cowardlybabooon
03-08-2013, 02:01 AM
I was thinking of this the other day actually. I would be much more interested in a Re-Arise scroll than I am Arise, despite difficulty to obtain or price. There are SOOOO Many times that the WHM dies twice in a row in dynamis or some other event and ruins the whole run (this is only due to the fact that re-entry is not allowed if you zone out!). Now yes, I understand that there is a skill factor here where someone could easily just not get up until the coast is clear, but places like dynamis jeuno are just flat out difficult to farm with a WHM THF duo, and it would be a lifesaver if there was a method to get out of sticky situations. In other environments we already have this with Atma of the Apocalypse and the Twilight set and whatever the Atmacite is in Voidwatch. Arise was a great idea, but the fact is that in today's low man world, WHMs are very often the only healer present at an event, and they can't cast Arise on themselves.
Caketime
03-08-2013, 02:15 AM
The solution to this puzzle is not a new spell, one only needs to suck less.
Sofrid
08-25-2013, 07:08 AM
I actually agree with the OP.
Raise I/II/III are Lv25/56/70 for WHM. Years ago, Reraise I/II/III were Lv33/60/75. They didn't lower the RR to the R learned level until 2009, which meant that in any party that were <32, the WHM had to bring Reraise items (or the party grinds to a halt when WHM dies).
The Developers eventually fixed it, and I agree that there should be a self-cast version of Arise. Whether it'll be an easy thing to get is a different matter.
FaeQueenCory
08-25-2013, 07:47 AM
After thinking about it a bit... I really like the idea.
Either in Re-Rise form... or in a job trait. (and if the job trait was something that happened at 99 or any level >49... then the ramification of having a reraise I with the shorter weakened wouldn't be any sort of balance upset in terms of giving /whms the same benefit. In other words: it keeps whm unique from /whm by having a real whm's RR be "more potent".)
But dear god... if it's a trait... keep it from affecting raise.
(which should be the simplest to implement a code like "if RRtrait, when raised by RR, then: timer lower" and that should only affect RR given to the whm... though such an implement would also affect a whm under book-RRs... I don't really think that matters.)
Sofrid
08-25-2013, 01:31 PM
After thinking about it a bit... I really like the idea.
Either in Re-Rise form... or in a job trait. (and if the job trait was something that happened at 99 or any level >49... then the ramification of having a reraise I with the shorter weakened wouldn't be any sort of balance upset in terms of giving /whms the same benefit. In other words: it keeps whm unique from /whm by having a real whm's RR be "more potent".)
But dear god... if it's a trait... keep it from affecting raise.
(which should be the simplest to implement a code like "if RRtrait, when raised by RR, then: timer lower" and that should only affect RR given to the whm... though such an implement would also affect a whm under book-RRs... I don't really think that matters.)
It could be tied to the casting (remember there are RR items too). Also, make it so that the WHM must have the RR icon (so Auto-Reraise won't shorten the weakened timer).
Calatilla
08-26-2013, 01:20 AM
. With the way experience works in the game now it's not a critical need - any raise will do BUT it's still wicked nice. I feel a reraise version of Arise should follow the same principle: just as rare, not a critical need, but still wicked sweet to have.
It's pretty much a required spell for a WHM trying to do Delve bosses, shouts always ask for WHM(Arise) same way they expect their DD`s to have megaboss weapons. It isn't for the experience return its for the lower weakness timer. The last thing WHM needs right now is another 15mil spell, I`d prefer a Job Trait.