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View Full Version : Salvage II: High Received Issues



Zohnax
12-30-2012, 09:40 AM
I am slightly surprised there is not already a topic about this.

After having done all the new Salvage II zones at least twice now, I noticed throughout all of them that my Received jumps up to extremely high amounts even when there is very little in the vicinity. When I say high, I mean at idle and no enemies within several rooms, Received hovers around high-1000 range and while fighting mobs hovers around the low-to mid-2000 range. What is more perplexing is that this occurs even when there is only a single group in the zone as well as Salvage I zones are unaffected by this high Received issue.

The problems I have personally experienced are visual gear display issues as well as macros not fully swapping or using actions/spells in them. Not sure if anyone else outside of our group has experienced this or more issues as well, but figured I would get this out there so it can be looked into by the Developer Team.

Fynlar
12-30-2012, 02:18 PM
You might want to talk more about specifically what issues are being caused as a result of this "high Received value" because there could be a number of different causes and effects. The number alone is kinda meaningless

saevel
12-31-2012, 03:26 AM
Salvage II has something wrong with it server side. My group is getting consistent Receive values of 1600~2500. The Zhayolm Remnants II run we just did was nearly unplayable. I would hit a macro and it would be a good four seconds before I would see the action starting on the screen. This problem has been present in all four of the new zones.

Economizer
12-31-2012, 04:57 AM
Platform:
ISP:
Type of Internet Connection:
Internet Connection Speed:
Date & Time:
Frequency:
Character Name:
Race:
World:
Main Job:
Support Job:
Area and Coordinates:
Party or Solo:
NPC Name:
Monster Name:
Steps:
1.
2.
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<*Add more steps if necessary.>

They're going to ask for this. Save yourself and a GM some time and do it now so the problem can actually get fixed. I'm sure multiple bug reports will help too.

Kincard
01-01-2013, 03:08 AM
Just mentioning that I've been having a lot of latency problems in Salvage II as well, along with one of the buddies I run with, so it's definately not just a bunch of people having connection problems on their end.

Xilk
01-01-2013, 03:41 AM
I'm pretty sure this is happening for everyone. It really would be the servers which the salvage zones are on. I don't think they were quite ready for the increase in activity which the salvage update brought.

Phogg
01-08-2013, 08:53 AM
We encounter this also, its so bad people cannot visibly see their gear swaps at times, and in some cases players appear to "warp" around which is annoying and leads to confusion. Friend of mine started to cast cure on me and the next thing he knew I was in an entirely different room. People tend to follow one leader on our routes also, and sometimes get lost because they think that person is in one area when they are actually going the other way, etc. Received is almost always around 2k.